In normal Create you can actually just place the crushing wheels on their side. Then run the belt between them. This removes the need for chutes dropping the items into the top of the wheels.
another way to make a "smaller than a chest stockpile" for clay (or anything else) is to set output funnel filter to clay and put placeholder items in the chest, so you can balance stockpile amount without any redstone or extra world blocks
To stop moving on belts either wear the diving boots or hold shift. The boots have a convenient use when troubleshooting belt systems you have to stand on.
Projects with this mod really seem to snowball with 1 project actually needing 10 other projects to work. Blacksmiths have a saying "need a tool? Make a tool. " Seems to definitely fit here too 😂😂😂 Still loving this series even if some things shoot over my head to start with 😊👍👍👍👍
I think using a deployer with a water bicket can gain you access to a second "liquid inventory slot" for the basin, and this can help reduce the bottleneck
31:30 LOL took me forever to realize what he was talking about with "it doesn't work." I was looking at the clay shooting by underneath just fine, and failing to realize the belts were still yanking him around lol. He could set the belts down one lower, and then just put the glass trap doors back in over top them, eh?
Upward movement is something actually pretty important, it's easy to see how vanilla farms suffer from lack of it, as you mentioned in previous episode. What you can do with the Create mod are lifts made with a column of shutes, with filtered brass funnels on the sides on the levels you want items to leave on, and a single downward facing reverse-powered encased fan on the top. You can fit multiple kinds of items in this lift with a footprint of just 1x1 + whatever you need to get stress to the encased fan on the top, and have both entrances and exits on every level with precise filters for what goes where. I figured this solution out when I've encountered this exact problem you had with the cobble generator, except in my case there was a lot more unpicked cobblestone because bad engineering. Also, encased fans are fun for personal 1x1 lifts. "Beam me up Scotty" kind of thing.
@@widmo206 Yeah, I meant a case where you need to pull from the top of item vault, as an alternative to upward facing funnel and banking on items being "detected" by the belt above, like he had. You can't use fan at the bottom if you need/want to fit within the vault (or other item sources) footprint. If you're making a vertical bus line instead then you can freely use a bottom fan.
If I were in your position there Ilmango, I would've separated the clay and ore generators from one another and gave them their own independant cobblestone generators so neither would interfere with the other and therefore it wouldn't require that upwards-facing smart funnel. Yes it's not nearly as efficient in a few notable ways like stress unit usage, resources, and spacing, but i believe from a functional standpoint it would be worth it. Plus you could always make more windmills, even have some spinning on a vertical axis as opposed to the ones you have spinning on a horizontal axis. Also, you could have a perpetually running setup until the inventory of each filled up to satisfying level by using a stockpile switch hooked up to some redstone or redstone links to a clutch so it can automatically shut the set up down until it needed to restock.
I think there are different types of water in tfc that can be pumped into the basin and show as separate stacks. you can try river water, sea water and lake water.
23:15 try filling the basin with water using mechanical arms. Maybe two of them at full speed will be enough. Make a contraption next to the whole clay setup that pumps the water into a spout and mechanical arms would pick up water buckets and drop them off in a basin, then they would take empty buckets and put them under the spout again.
honestly catwalks would be a great addition to the create mod. versatile platforms that you can wind throughout your factory to provide a walking surface. maybe they could even encase components like casings so that you can fit them where you maybe wouldn't normally be able to.
Latest create version has scaffolding variants for andesite alloy, copper and brass. They behave like normal scaffoldong but they are not affected by gravity and unsupported blocks turn into upper slabs. They also do not stop fan air currents, maybe they are what you are looking for.
In New York, which produces lots of apples, the big season for apples is in the fall around September-October. I’ve been to many an Apple Fest throughout Upstate New York, always in October! Very interesting that the season for them would be so different between Europe and North America, I wonder if they’re different kinds of trees at all.
I actually did some research because I live in France and to me apple season is in the fall too, so I thought he was wrong. But I think mango was talking about their blossom season, which indeed seems to be in the spring. Sorry to dig up this comment from the dead 6 months later, I was curious too 😂
@@drdandy0286 Ahhhh okay, thanks! But i already watched 37 episodes?? Feels like 4 haha It still said 27 in the title when i wrote my comment, i was confused..
The bottleneck with the water can be solved by running multiples of that process. It means you need to split the input on multiple tracks and then merge them after. Makes it a lot less compact. That should work?
A note on the redstone links, these wireless redstone receivers/transmitters work in the set frequency while it SHOULD be hard to randomly guess a combination, it is posible, particularly with a simple combination like your clay/empty. You may want to check with the rest of the server and organize with people as to who will "own" a certain frequency to avoid unwanted activations. Owning one or two main frequency's (slot 1) should be more than enough. You can then use slot 2 for whatever you need.
Please man you can use the wrench to rotate things (like gearboxes) no need to replace it if its in the wrong orientation, and you wont need vertical geraboxes
yeah I don't know if there is a way to fix the basin refill problem, I'm pretty sure it has to do with how the create pump works other mods move liquids differently
Some friendly pointers from a fellow English-as-a-second-language speaker: basin is pronounced like "BAYsin", not like "BASSin". papyrus is pronounced like "paPIErus" not "paPYYrus".
You really should make a better power source, isnt there a steam engine you can make? Might require making s faster charcoal gen but itd be worth it wouldnt it?
"spent the entire summer in the basement working on the machine and completely missed out on everything... " sounds about right! Too close to my tipical summer... PS: couldn't you just fill the clay buffer chest with trash items (but 2 slots) and filter out the clay? wouldn't that be much easier?
they should add diamond sandpaper into the pack so theres at least one realistic use for diamonds lol
And what make it drop red stone with a 20% chance from red quarts sanding.
@@iwasdeleted708 just higher durability.
@@azlan194 IRL diamond abrasives use up super fast compared to normal sandpaper or abrasive disks
Not like that matters for TFC tho...
yeah that old quarry mod have diamond drill bits hey
Agreed, diamonds and saphires should be usable for sandpaper
Ilmango, if you wear the create diving boots while working on create machines, the conveyer belts won’t drag you around.
or sneak on them, does the same job.
32:03 lol i love that 2 dogs just suddenly ran in through the window
In normal Create you can actually just place the crushing wheels on their side. Then run the belt between them. This removes the need for chutes dropping the items into the top of the wheels.
you can do it here too
I prefer upwards crushers and fans so that i dont have to risk getting crushed myself
I'm finally ahead of ilmango on something, I've been automatically making mold for a long time just leaving my bread out too long
that's not fully automatic though, you still have to place the bread there
I saw the sandpaper recipe with unrefined paper in the last episode. Already knew it was going to be a problem in this episode.
The Windmill is finally Symetric 🎉🎉🎉
Thats the biggest successful in the serries soo far
Was about to say!!
DUDE, you spoiled me 😭😦
@@gggkhh5033 dont read the comments early if you dont want spoilers ! cheers
Still wonky with the self-intersection though
another way to make a "smaller than a chest stockpile" for clay (or anything else) is to set output funnel filter to clay and put placeholder items in the chest, so you can balance stockpile amount without any redstone or extra world blocks
Came here to comment this
To stop moving on belts either wear the diving boots or hold shift. The boots have a convenient use when troubleshooting belt systems you have to stand on.
That is actually a really nice tip
And now we finally have the windmill we saw in the thumbnail of episode 13.
Ilmango, you could try using tunnels on the conveyor belts. I think the wrench allows texture change so it can have glass.
Actually, he could just put brass or andesite casings on them, as it was meant..
32:45 "spent the entire summer in the basement making the clay machine"
Spoken like a true supervillain in the early stages.
ilmango so good he can go back in time 10 episodes
Projects with this mod really seem to snowball with 1 project actually needing 10 other projects to work. Blacksmiths have a saying "need a tool? Make a tool. " Seems to definitely fit here too 😂😂😂 Still loving this series even if some things shoot over my head to start with 😊👍👍👍👍
I just watch Ilmango put blocks together and then see, like some alchemical transmutation, him create moulds out of nothing xD
i live in minnesota in the states and here apple season perfectly lines up with october, its a classic fall event
"Spent the whole summer in the basement" -ilmango 2023
I think using a deployer with a water bicket can gain you access to a second "liquid inventory slot" for the basin, and this can help reduce the bottleneck
Never forget. One of the likes from each episode is always from Etho!!😂
you can drop the belt one block lower and use the glass trapdoors. to reach the end, you can angle the belt upwards the last bit
I swear I just sat down after coming home thinking "I hope ilmango has uploaded some atfc"
Thank you for telepathically making him upload
Quick, telepathically command 7-Eleven to give cheaper slushies in... About five days from now!
he's uploading these late at night every tuesday, thursday and saturday
31:30 LOL took me forever to realize what he was talking about with "it doesn't work." I was looking at the clay shooting by underneath just fine, and failing to realize the belts were still yanking him around lol.
He could set the belts down one lower, and then just put the glass trap doors back in over top them, eh?
thank you, ilmango, for automatically making clay molds
I will say I was a doubter of the quadruple windmill, but it is really satisfying. Love the videos.
Upward movement is something actually pretty important, it's easy to see how vanilla farms suffer from lack of it, as you mentioned in previous episode. What you can do with the Create mod are lifts made with a column of shutes, with filtered brass funnels on the sides on the levels you want items to leave on, and a single downward facing reverse-powered encased fan on the top. You can fit multiple kinds of items in this lift with a footprint of just 1x1 + whatever you need to get stress to the encased fan on the top, and have both entrances and exits on every level with precise filters for what goes where. I figured this solution out when I've encountered this exact problem you had with the cobble generator, except in my case there was a lot more unpicked cobblestone because bad engineering. Also, encased fans are fun for personal 1x1 lifts. "Beam me up Scotty" kind of thing.
the fan can also go at the bottom
@@widmo206 Yeah, I meant a case where you need to pull from the top of item vault, as an alternative to upward facing funnel and banking on items being "detected" by the belt above, like he had. You can't use fan at the bottom if you need/want to fit within the vault (or other item sources) footprint. If you're making a vertical bus line instead then you can freely use a bottom fan.
@@ImAdonai Didn't realize you were talking about taking items from a vault
Ahhh the full windmill looks so nice! Its perfect! Loving the steady video output :D
If I were in your position there Ilmango, I would've separated the clay and ore generators from one another and gave them their own independant cobblestone generators so neither would interfere with the other and therefore it wouldn't require that upwards-facing smart funnel. Yes it's not nearly as efficient in a few notable ways like stress unit usage, resources, and spacing, but i believe from a functional standpoint it would be worth it. Plus you could always make more windmills, even have some spinning on a vertical axis as opposed to the ones you have spinning on a horizontal axis.
Also, you could have a perpetually running setup until the inventory of each filled up to satisfying level by using a stockpile switch hooked up to some redstone or redstone links to a clutch so it can automatically shut the set up down until it needed to restock.
I think this is the kinda thing where he did it the way he did, BECAUSE it was hard, not because it was best.
Basins with a mechanical mixer can actually be filled by a fluid pipe from the top! Perfect for pumping in water for example
You can hold magma blocks with bare hands no problem. But if you step on it, with boots on, you get hurt. Sounds right. 😅
You can hold Lego no problem. But if you step on it, you're dead
you can hold lava on a bucket, but if the bucket falls on lava... 🤭(gotta love mc logic!)
I think there are different types of water in tfc that can be pumped into the basin and show as separate stacks. you can try river water, sea water and lake water.
Ilmango you can use several create mod pumps in parallel going into a single pipe line and like that you can pump into the basin faster.
23:15 try filling the basin with water using mechanical arms. Maybe two of them at full speed will be enough. Make a contraption next to the whole clay setup that pumps the water into a spout and mechanical arms would pick up water buckets and drop them off in a basin, then they would take empty buckets and put them under the spout again.
This series is so goooood, thanks so much mango. I love that you're having so much fun
To whoever watch John Plant's Primitive Technology, today, he made a hut to make a bricks, using claymolds. and now, Ilmango also creating clay molds.
Bro wtf the same thing happened with the bloomery
@@dementionalpotato maybe they are secretly co-operating this to boost each other's videos!
Every fiber of my body wants to yell at ilmango for working on his equipment without powering it down first.
honestly catwalks would be a great addition to the create mod. versatile platforms that you can wind throughout your factory to provide a walking surface. maybe they could even encase components like casings so that you can fit them where you maybe wouldn't normally be able to.
Latest create version has scaffolding variants for andesite alloy, copper and brass. They behave like normal scaffoldong but they are not affected by gravity and unsupported blocks turn into upper slabs. They also do not stop fan air currents, maybe they are what you are looking for.
@@AlbusRegis oh awesome!
You might want to set more unique redstone link frequencies, since there are other people on the server.
Redstone links have a broadcast range, 128 blocks if I recall correctly.
They are all far away
I recomend using your excess gold for mechanica, arms because they are so useful for storage and also allows you to make steam engines for SU
Ilmango, if you put Igneous Casing blocks or Brass Casing blocks on those belts, you won't be moved by the belt.
Here in Minnesota USA apple harvest is fall. September/October time :)
You got a chuckle out of me at the end there.
Dig out your old diving boots. They let you stand on moving belts without being flung around. Shift also works but you have to press a button.
I love that the white block used on the floor of the new workshop kinda resembles Mango's cursed windmills shape
I know the episodes are pre recorded, but if you don't know it, wearing diving boots prevents you being moved by belts
Since the glass trap doors connect, you could put them as the windows and have the illusion of "opening the window" lol
instead of using that stockpile switch, couldnt you use dummy items like in vanilla and have it so that it only takes out clay?
I know it’s a game but being that close to moving machine parts at 1000+ rpm is terrifying! Reminds me working with a lathe
Don't be ridiculous! Everyone knows that nothing can ever spin faster than 256 rpm! It's a law of nature...
My toes do this daily!
Oh, wrong kind of mold.
I wonder if he knows about using the crystallization catalyst to turn the liquid metal into plates, completely skipping the need for molds lol
"spent the entire summer in the basement"
I can relate.
You could also make sheets out of liquids without the need of clay/molds btw :)
The stress units of the encased fan doesn’t determine it’s speed, but how far it pushes
love ATFC
Ilmango, if you hold shift or use the diving boots, conveyer belts cant move you. Crushing wheels also work on their side.
Awesome
I just can't sleep yet
My favorite time every other day. Atfc video time!
In New York, which produces lots of apples, the big season for apples is in the fall around September-October. I’ve been to many an Apple Fest throughout Upstate New York, always in October!
Very interesting that the season for them would be so different between Europe and North America, I wonder if they’re different kinds of trees at all.
I actually did some research because I live in France and to me apple season is in the fall too, so I thought he was wrong. But I think mango was talking about their blossom season, which indeed seems to be in the spring. Sorry to dig up this comment from the dead 6 months later, I was curious too 😂
You could have the clay conveyor belt go donw a block underneath the floor, then place glass on top :)
RIP eyesore windmill
finally some kind of windmill that doesn't look like something daemonic)
Thank you, love the series
You have successfully made Laugenglass!
you could still use the glass trap doors and just have the belt go down one and back up to the clay processing machines
A typo in the title I see. A comment must make.
what was the typo
@@NStriplesevenit said episode 27
@@senseiplay8290 I dont get it.. Because you/ he used a small "e"?
@@alexanderjanke1538 it's not episode 27, it's 37
@@drdandy0286 Ahhhh okay, thanks! But i already watched 37 episodes?? Feels like 4 haha
It still said 27 in the title when i wrote my comment, i was confused..
The bottleneck with the water can be solved by running multiples of that process. It means you need to split the input on multiple tracks and then merge them after. Makes it a lot less compact.
That should work?
Thanks for the awesome content and great videos!!
im so glad red steel was nowhere near the end of this series also i had no idea you were german im actually learning german
A note on the redstone links, these wireless redstone receivers/transmitters work in the set frequency while it SHOULD be hard to randomly guess a combination, it is posible, particularly with a simple combination like your clay/empty.
You may want to check with the rest of the server and organize with people as to who will "own" a certain frequency to avoid unwanted activations. Owning one or two main frequency's (slot 1) should be more than enough. You can then use slot 2 for whatever you need.
I wonder if there's some kind of seasonal alarm that you can set so you don't miss planting/ harvesting periods.
Please man you can use the wrench to rotate things (like gearboxes) no need to replace it if its in the wrong orientation, and you wont need vertical geraboxes
Pretty sure you can encase conveyor belts. Not sure if they can be made transparent though.
Mistake on the title! This is episode 37 not 27! Loving the series so far, you're making me want to start this modpack myself 😅.
You can maybe route the belt underground and get it to pop up so you have a block or two to walk over
Finally the windmill is fixed xD
April is apple season for you?
Apples are ready for picking in the fall here and is why apple is associated with a flavor of the season
He meant the flowering is in April instead of September. Of course apple trees do not produce fruit in the spring.
with all the cogs do you think you would build an accurate in game clock? big ben style
Create has a block called "clock bearing" which trivializes building an in game clock that stays accurate
yeah I don't know if there is a way to fix the basin refill problem, I'm pretty sure it has to do with how the create pump works other mods move liquids differently
Best series about ❤
you might be able to fix the water issue if the recipe is changed to use less water. it seemed like it always had a couple hundred in there.
The title has a typo of Episode 27, it should be 37.
How about running the belt one lower with the trapdoors flat?
Oh wow and Yep
the windmills are synced up!!!
Typo in the title. It should be 37 not 27
What about switching processing units off, if there is no input?
I love you ilmango 🥭
In the northeast US, apple season is late september, october.
I hope you did a boiler soon after this. It is time.
I love it
Some friendly pointers from a fellow English-as-a-second-language speaker: basin is pronounced like "BAYsin", not like "BASSin". papyrus is pronounced like "paPIErus" not "paPYYrus".
Mould 😉
good video
He fixed the windmill
cool vid
How many prerecorded videos do you have for this series?
YES!
I'm starting to believe he's got prerecorded videos for updates the devs haven't made yet xD
Next challenge for @ilmango: This in skyblock form.
They should add valkyrien skies clockwork into pack so you can build planes. It would be interesting
I was wondering if it’s possible to corrupt a world to your desire by updating it
September it’s the blossom tree time for the South America, at least for chile 🇨🇱 ❤ so it’s realistic the mod to me sjsj
You really should make a better power source, isnt there a steam engine you can make? Might require making s faster charcoal gen but itd be worth it wouldnt it?
"spent the entire summer in the basement working on the machine and completely missed out on everything... " sounds about right! Too close to my tipical summer...
PS: couldn't you just fill the clay buffer chest with trash items (but 2 slots) and filter out the clay? wouldn't that be much easier?