Stylized head 3d modeling | practice | Blender 3.2

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  • Опубліковано 3 жов 2024
  • Hello! This is my practice video for modeling the head. I used it in my recent Chibiusa model 🌝
    You can find full modeling video here - • 🌙 Chibi moon - 3d mode...
    and body mesh here - • Body base mesh 3d mode...
    Don't forget that you can make a video slower in the video settings ♡
    Please, leave a like, comment and subscribe! That would really help me!
    Support me on my Patreon / kileice or Ko-fi ko-fi.com/kileice
    My Instagram ( I post renders first there) / kileice
    Music by Purrple Cat - / purrplecatmusic - Windy -Wanted - Sky Lake - Dark Corners - Time to think
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    Hello! My name is Alice and I'm a self-taught 3d artist. I create cute characters that I like in 3d world and dreaming about being a professional someday
    I consider myself on somewhat intermediate level and I try to deliver fast and easy 3d modeling tutorials. If it is hard to follow me you can tell me about it in the comments or via Instagram because I really really want to make my content better so you can learn from it.
    #3dmodeling #cutemodeling #anime #animegirl #3d #modeling #blender

КОМЕНТАРІ • 9

  • @Kileice
    @Kileice  2 роки тому

    Hi guys! Thank you for watching my video 💓
    You can find full Chibiusa modeling process here - ua-cam.com/video/m-narVM64dg/v-deo.html
    and body mesh here - ua-cam.com/video/_jO784Q5EIE/v-deo.html
    Have a nice day 💫

  • @jihyolove9638
    @jihyolove9638 2 роки тому

    So cool, so fluid looking. Always nice to see a new video.

  • @СвветланаИлонен
    @СвветланаИлонен 2 роки тому

    🔥😍♥️

  • @smazziszaz
    @smazziszaz 8 місяців тому

    kileice, by the half mark why did you suddenly cover the entire sculpt with planes for the topology? why did you redo it entirely :O wouldnt the original sculpt suffice?

    • @Kileice
      @Kileice  8 місяців тому +1

      I believe it's common to redo topology for optimization sake, and you can't really uv unwrap dense sculpt mesh properly. Well, you could pose the sculpt as well as retopologized mesh, but it's just harder overall
      So if you plan to just make a model without texture maps and rigs, you can leave it as is

    • @smazziszaz
      @smazziszaz 8 місяців тому +1

      i see. thanks for answring man@@Kileice

  • @НарезкиПупера
    @НарезкиПупера 2 роки тому

    было бы круто, если бы ты заливала куда-нибудь весь процесс без ускорения, на тот же бусти

    • @Kileice
      @Kileice  2 роки тому

      Кк не знала про это! Подумаю)