For those who didn't understand the differences in aspect ratio, here are some tips and explanations: Original Version: 256x224 pixels Sega Saturn Version: 320x224 pixels PlayStation Version: 256x224 pixels You might wonder, "If the original version is 256x224 pixels, why doesn't the Saturn version use this resolution?" The answer is that, unlike the PlayStation, the Saturn does not support the 256x224 pixel resolution. The PS1 supports this resolution because it was initially a project between Nintendo and Sony to run SNES games on CD, where the standard resolution of the SNES is 256x224 pixels. It is worth mentioning that the Sega Genesis also supports the 256x224 pixel resolution, but since the Sega Saturn would not be backward compatible with the Genesis, Sega decided to drop support for this resolution on the Saturn. With this information, you might ask, "Why does the Saturn version have two vertical black bars despite having a higher resolution?" Actually, the Saturn version runs at 320x224 pixels, but the game is displayed in its native resolution of 256x224 pixels. The vertical black bars you see in the Saturn version are part of the resolution. Therefore, the 4:3 CRT TV cannot stretch the image, as happens with the SNES resolution, which is the case with the PS1 here. The same can be said about Capcom's Arcade boards, but in the opposite direction. Instead of stretching, they compress the image. The original aspect ratio of Capcom arcades is somewhat similar to widescreen. However, this does not mean that the games should be played in widescreen, as they were designed to run in 4:3. Capcom opted for this widescreen aspect ratio to make the games look less pixelated, especially when compared to SNK Neo Geo games, which were more pixelated. After all, a higher resolution allows for more details in terms of pixels. I hope you understood! There is another important point in the video about "transparency"... but I'll leave that for you to draw your own conclusions. After all, the goal of my videos is to make you capable of detecting, thinking about, and understanding the differences on your own. This is something rare to see nowadays, as people are becoming increasingly lazy and accustomed to having everything handed to them. When they don't get information easily, they are unable to see and understand the differences on their own, and they don't even try... although trying is part of the learning process. Ah, I almost forgot about performance... which is also an important point in the video. And when I say performance, I’m not talking about load times.
Interesting. I slowed the playback to 0.25 noticed some things. When you shoot the homing triple shot it seems to travel smoother on the Saturn version.
Playstation it's not related with the old SNES "Playstation" project. It was a completely new system with new technology. They probably gave their console support for this resolution to ease porting games from the last gen's dominant system.
@@JohnCharb87 Another way to observe is to compare the 'time' (top right corner) and in the case of a scrolling stage, see which two versions reach the final destination faster... As you can see, there are several ways to notice the differences; you just need to observe carefully, calmly, and with a bit of creativity to be able to see the differences in various ways.
@@R1K4RD39 So the information I read in Famitsu and Gamest (Japanese gaming magazines) is wrong about the PS1 maintaining support for this peculiar resolution (the same can be said of the 4 front buttons)... but it doesn't change the fact that the PS1 had support for 256x224px and the Saturn did not.
Everyone here is mentioning the water transparency effects as a standout for the PlayStation but few are mentioning the fact that the zoom/scalling effect is better and smoother on the Sega Saturn version. Also applies to the distortion effect in the map scene.
Pelo menos no vídeo não notei muita diferença entre o zoom na parte do castelo. Todos sabemos que o saturn tinha algumas vantagens em 2D, mas nesse caso acho que conversão para PS1 ficou melhor, assim como ocorreu com o Rockman X3, mas a grande maioria dos jogos 2D ficam melhores no saturn, mas o PS1 não faz feio em muitos casos. Hoje em dia temos sorte de podermos jogar todas as versões.
Despite their (minor) differences, both 32-bit ports triumph over the SNES/SFC original just off of the fact that they squashed all of the slowdown that occured in the original hardware. The later GBA port would've been the best version of this game if a) the resolution and sound quality weren't crushed due to the GBA's limitations and b) if it didn't have the worst slowdown of every version of SGnG. The bonus levels exclusive to this port CHUG, as if the GBA were struggling for dear life. Strikes me as lazy programming from Capcom.
The PS2 version included on Capcom Classics Collection Vol. 1 also seems to eliminate most or all of the slowdown, but unfortunately is blurry with bilinear filtering.
This was a nice compilation from 3 titles: The Arcade, Ghosts and Goblins (256x240 resolution); the arcade, Ghouls and Ghosts (384x224 resolution); and the SNES, Super Ghouls and Ghosts (256x224 resolution). The problem was, the Saturn didn´t support the 256x240 or 256x224 resolutions, so Capcom decided to "pillarbox" both games into an 320x224/240 frame. Another example of this was the Saturn port of Megaman X3. The Play Station games on this compilation have an special feature that i didn´t know i need it but i was surprised of how well it felt: vibration function for all 3 games. And let me tell you that specifically for Super Ghouls and Ghost, the vibration function gives a new dimension of interaction to this game, from the opening scene where you can feel the land shaking, the thunders on the second scene, etc, It feels as if this game was actually designed to support controller vibration function from the begginnig. Now i wish more developers or hackers could add controller vibration support to classic games on older consoles like the SNES. Games as F-Zero, Mario Kart, even the eternally hacked Super Mario World, would benefit immensely from the vibration function addition. Other improvements on the Ps1 version of Super Ghouls and Ghosts are: no slowdowns and the inclusion of extra translucency effect in the water on the second scene, even if the SNES original didn´t do translucency for the traslaping water bg layers. Speaking of controller vibration feedback, someone knows if the Saturn ever got a controller with vibration feedback? Also, looking here how the Ps1 black level for the initial screens seems to be lighter than Saturn´s but the Saturns black level seems to be crushing details on that "demonic eyes" graphic at the beggining, so it makes me wonder if the Ps1 black level is "correct", at least for this time.
Hmm, interesting differences. The PS1 version looks slightly nicer thanks to the correct aspect ratio, but the transparency on the water is actually not accurate to the SNES and there is some sort of timing issue going on. This was a great choice for a comparison level because the forced scrolling really reveals the timing differences. It would be interesting to compare to the SNES version to see which one is most accurate in speed. I’d probably just prefer to the play the SNES version over these ports if I’m honest! 😅
It's rare to find anyone who APPRECIATES these details. Even amongst the real gamers, most seem to think it's a minor issue. Saturn really needed a low-res mode and a 384 x 224 mode. Capcom's arcade boards had been using it for about 6 years and it was clear that CPS2 ports were going to be important for success. I can't play the Saturn CPS2 ports as the sprites are fat and the presentation ruined.
I know people going to say transparency for the win, but really?! That’s what you get out of this. While it might look cooler, the water in the Saturn version is how it should be. Plus the colors on the Saturn just pop more than the psx version. Don’t get me wrong, I loved both systems and they each have their own “this one is better than that one,” but the Saturn version is the winner here.
Did the saturn really have big black bars on the side? That seems like a capture card problem but it makes the saturn automatically look worse and it certainly was not bad at 2d platform games
@@dyscotopia That's not the fault of the capture card. The Saturn's narrowest horizontal resolution available is 320 pixels, which is unfortunately not divisible by 256. If Capcom had stretched the image for the Saturn version to match how the SNES and PS1 looked in 4:3 , we'd be seeing distorted pixels there.
According to Saturn fans in the comments for this one: The game being shown in it's original, proper resolution is a bad thing and the more detailed transparencies are somehow a bad thing.
@@SomeOrangeCat Now we all know the mesh effect is more cpu intensive to do than transparency - transparency is for whimps. As we are told today, the Saturn is nearly as powerful as Dreamcast.
Muitas pessoas falando da água transparente no PS1, só que estão esquecendo que o do Saturn foi feito de acordo com o antigo, e no Playstation modernizaram o game. Até a resolução no Saturn colocaram a mais próxima possível da versão antiga ( por isso as faixas pretas ). Mais enfim, ficou difícil até de dizer qual o melhor ai.
@@engroga sim tem a capacidade, mas como foi explicado no vídeo a versão de saturn é mais original do arcade, a versão do ps1 foi adicionada esses efeitos de transparência.. ai vai da preferencia de cada um. eu já gosto mais fiel ao arcade.
@@ГригорийБуров-м1ъ ps1 and Saturn have different resolutions to use, that's why for example the Capcom FGs on ps1 they use a wider resolution near the CPS2 while the Saturn have to do with a more squared resolution have to put mugshots below the lifebar like in MSH.
@@SaikyoKoutei if i remember it correct the og game was a snes exclusive and had never been released on CPS platform. My guess is since SNES could output only 256x224 (or 512x448 in interlaced) the squarish picture of saturn is more authentic at least in this case. Or am i mistaken here?
@@SaikyoKouteinevermind, ive just found out that saturn cant do 256x224, so its the opoosite and the ps1 is more authentic here while saturn is indeed with force added bars to accomodate 320x224
Eh, no, the Ps1 looks correct, squares and circles are displayed correctly when they were accounted for aspect correction, Meanwhile the Saturn port is using 320x224 and pillarboxing the 256x224 original resolution inside, and as you can see everything looks "thinner" as if the graphics had been squashed horizontally.
It's been a longtime/久しぶりだな。 And kept you waiting, huh?/待たせたな。 At the moment, I still own the one on Super Nintendo. It's amazing to know that the Playstation Version uses Vibration. So it doesn't support the Analog Sticks?
The vibration function is incredible for the 3 games, but it feels specially good in Super Ghouls and Ghosts becasue the game has so many environmental interactions like the floor shaking, thunder and many other interactions that makes it a perfect fit for the vibration feature.
I actually own the PS1 JPN import of Capcom Generation 2. I've not played it for years but have to say the Saturn Version looks like the winner here. The resolution makes Super G 'n G feel and look more like the Arcade Version of Ghouls 'n Ghosts. Nice, wish I'd realised this back at launch, I'd have gone with the Saturn version.
Except this is not based on the arcade version, its based on the SNES game. Sony's not allowed to win even when it's more accurate to the source material.
Saturn colors are cleaner with deeper blacks. Winner: Saturn Aspect ratio is stretched for the PlayStation. Winner: Saturn Transparency is less detailed for the Saturn. Winner: PlayStation Sprite detail is nice for both Saturn and PlayStation. Winner: Draw Sound is pretty equal for both, while the Saturn might be a tiny bit louder, the quality is there for both systems. Winner: Draw Overall, I’d say the Saturn is the winner, but by a very slim margin. This is a great title for either system and anyone who plays on either system won’t be missing out. Thanks for another great video! ❤❤❤❤❤
It might have been a design decision as it was very easy for the Play Station to do transparency for that particular scene, or perhaps it´s a bug, because the original SNES game didn´t use transparency between bg layers on the water for that particular scene.
@@jsr734 So, is the PlayStation version bad just because it's the only one with controller vibration? I like the transparent water in the PS1 version. The aspect ratio/resolution of the Saturn is not accurate compared to the SNES version, although most people who play SNES nowadays tend to play it through an emulator where the aspect ratio is the same as the Saturn version. However, the aspect ratio of the SNES is the same as the PS1 version, which is 8:7 stretched to 4:3. Could the vibration in the PS1 version's controllers have been a "bug" as well?
@@vcdecide I also like the extra translucent water on the Ps1, but graphically is not accurate to the original intent. You can check it when the water mosters that appear in the background, then surface off the water. I think the original intention was to keep them in hiding behind the water layers to surprise you when they surfaced, meanwhile on the Ps1 version you can see trough the water and notice how magically the monster dissapears when the transparent water layer covers it, but not the water layer behind it.
The Playstation version seems a little unflattering. Arthur looks like he gained 30lbs (13.61Kgs) of weight between adventures. Joking aside. 1. I do like that you highlighted the button presses in black on the Saturn version. The controller I would prefer for these types of games. 2. Saturn version is missing underwater detail. A lot more ripples during the wave crashes on the Playstation version. 3. Sound wise...eh kind of close but the Saturn gets the edge. It sounds louder and more robust.
The aspect ratio is correct on PlayStation and Arthur is too skinny on the Saturn. PS1 is 256x240, same as SNES. The Saturn does not have this mode, and they didn’t scale the image so it doesn’t fit horizontally. The alternative would be too stretch the image, but this would cause diagonal aliasing as seen in the Saturn version of Castlevania: SOTN.
PlayStation has better transparency and the resolution is identical to the original, but zoom effect on Saturn is smoother and load times are faster. In conclusion, both versions have positive and negative points!
While I KNOW the Saturn version is squashed, and PS1 is running in OG resolution, looking at the two side by side makes it feel to me that the ps1 version is STRETCHED instead. I think it might be the EWJ effect, where the SNES version is stretched from the Genesis version, so this feels the same ? Dunno, I feel like I kinda prefer the slightly skinnier aspect ratio on the left tho.🤷🏽♀
Dessa vez o Playstation leva. Parece que implementaram alguns efeitos na água do PSX. É estranho a versão de Saturno sair pior, pois além de ser ótimo consoles em jogos 2D, estamos falando também dá produtora Capcom que tem histórico de fazer obras maravilhosas com hardware do Saturno 😮
the Sega Saturn is known that it sucks when it come to transparent effects especially on 3D games and 2D ones are no different, this is why the water effects looks way much better on the ps1.
Hmm... PS1 does have transparency, and the Saturn port almost looks like SNES with the pillarbox added... Capcom Classics Collection Vol. 1 has the option to stretch the screen if you want to have pillarbox like the Saturn version... Winner: Tie. But the original SNES is still the clear winner.
@@RedRanger2001 SNES version is automatically worse because this is one of those games were slowdown actually makes the experience worse and both versions seem to get rid of it, so... SNES is absolutely not a winner against either
É incrível como os efeitos de transparência acabam por esconder varias vantagens mais sutis que os jogos 2d de Sega Saturn apresenta com relação as versões de PSX. Já vi gente dizendo que a versão de Rockman X4 de PSX era muito superior a versão de Saturn apenas se apegando ao fato do efeito de transparência na fase de introdução do jogo e desconsidera todas as significativas superioridades da versão de Saturn daquele jogo. Esse problema de transparencia do Saturn é como uma verruga no nariz, parece que só vão sempre focar nisso.
It's a pity that Final Fight 2 & 3 only appeared in Nintendo's Consoles, and this Super Ghouls 'n Ghosts is no more on the lastest consoles outside of Nintendo's enviroment.
The Sega fans in this one are unreal. Its like that Man-Ray/Patrick wallet meme! In this instance Man Ray is getting Patrick to agree that the PlayStation version has nicer visual effects and has the original SNES version's aspect ratio, but then Patrick insists that despite this the Saturn version is better.
If im not mistaken all of the snes/genesis and 2d arcade ports of that era were direct ports since consoles were to weak to emulate yet, same goes for Sonic JAM (md/genesis sonic anthology on saturn) and many other titles. Things have changed in ps2 era, when many of these bundles were indeed are roms with emulators properly made by publishers
@@ГригорийБуров-м1ъ I know that is the case for Snes and Genesis, but I figured that PS1 and Saturn were probably capable of emulation, given the multiple volumes of Namco and Capcom collections, along with a bunch of Snes Final Fantasy games. Maybe I was wrong though. I know the N64 was capable of emulating the GB Pokemon games, though that's not the same thing as the PS1 being able to emulate Snes... idk
@@captainthunderbolt7541 Ps1 could never emulate Snes at all, its a direct port (same goes for the Namco Museum and the Final Fantasy Anthologies). It uses same assets ofcourse that make you think its emulation of what you see, but it isnt. But Ps1 is strong enough to emulate NES or Gameboy for sure as there are already emulators released with fantastic results (ImbNes).
PlayStation is running in snes resolution stretched. The Saturn version is running in pixel perfect mode. You can fix on a modern tv by stretching the image to 16:9
The original SNES version does not have water transparencies on that scene. Realistically and technically, the PS1 transparency is an ERROR. and looks ugly. I prefer the saturn version for being more faithful to the original SNES. Another point in favor of the Saturn Version is the better blacks. PS1 Version has crushed/washed out blacks. Sega saturn wins this one.
Is it wrong to like both?🤔 One of *the best SNES games. Sadly, in 'Merica, most were hypnotized by the flashy new fangled 3D grafx & add in SCEA's unwritten anti-2D policy, this was never gonna see light here and didn't. Surprised SCEA allowed any 2D games, TBH.
@@LM77va 3D accelerators weren't widely adopted until 1997. Up until that point, most games didn't use them at all, very few required them, and the games that did use them, didn't do so to great effect. This is why PC ports of PS1 games might have offered a resolution bump, but looked a lot less impressive. You didn't see 3D accelerated games really take advantage of that hardware before Quake 2. Now that's all you get of my time, you bitter little Sega crybaby.
The Saturn version is the same as the SNES, without water transparency. The PS1 has been optimized. And what are those black stripes on the sides of the Saturn? :-/
The PlayStation version suffers from more slowdown and washed out colors. If you fix the aspect ratio on the saturn transparency is the only thing PlayStation version has going for it.
Psx ganhou essa, efeitos de transparência da água q não tem no saturno, tela inteira no psx, muitos outros efeitos q não tem no saturno, mas a versão do saturno é boa tb !!!
The aspect ratio on the Saturn version is incorrect, SNES outputs 256x224 and the Playstation also does this but the Saturn can't do that it outputs 256x224 in a 320x240 frame. 256x224 on a CRT always stretches to 4:3 naturally so its not wrong, really. If you really wanted to, you could have the Playstation version display in 8:7, the video author just stretched it on his personal choice.
@@djamel6011 It's because of the original resolution of the game... Both are very good, but on PS1 they stretched the image to make it 4:3 instead of 8:7...
@@Crystallums Nope, they didn´t stretch the picture. That is the correct aspect a 4:3 crt tv or modern flat panel in 4:3 mode,will display the SNES or Ps1 256x224 resolution.
I'm honestly surprised she's never compared Powerslave, a 3D game where the Saturn version is mostly better than the PS1 release(save for the ugly water surfaces.)
Saturn version every day of the week,psx wasnt very good at 2d and its muddy sprite layers dont come close to ntsc saturn The resolution scaling is better because its true to the source (not the snes) Audio is clearer on saturn Controls are better,psx is floaty,also psx controller isnt as good as saturns
Sega Saturn is a cool console but next to no one owns one because of poor marketing by Sega and when it first came out it was expensive. I know it came down in price over the years to compete against the PS1 but it was a little too late and by that time people had moved onto the N64 and or Dreamcast.
I own 3 Saturns. 3 Dreamcasts. 3-4 N64's and 1 of them is Japanese I own only 1 PS1 but about 3-5 PS2's. So marketing or NOT = it's called Choice My choice was to never support Sony, but somehow when modding came out - I gave in
@@ThoughtformsOfTheSubconsciousM - I can respect that, but like I said - modding changed the world. If it didn't, I wouldn't own 10-14 original xbox consoles currently
Saturn has the lower resolution, it wiuld be interesting to see how it looked stretched back to 4:3 on a CRT. Didn't realize Ghoul's and Ghosts had rumble support on PSX
Not the lower, all the contrary, it has the higher 320x224 resolution for this game, but as the game was originally 256x224 resolution, the game is shown in a "pillar box" aspect inside the 320x224 frame.
For those who didn't understand the differences in aspect ratio, here are some tips and explanations:
Original Version: 256x224 pixels
Sega Saturn Version: 320x224 pixels
PlayStation Version: 256x224 pixels
You might wonder, "If the original version is 256x224 pixels, why doesn't the Saturn version use this resolution?" The answer is that, unlike the PlayStation, the Saturn does not support the 256x224 pixel resolution. The PS1 supports this resolution because it was initially a project between Nintendo and Sony to run SNES games on CD, where the standard resolution of the SNES is 256x224 pixels. It is worth mentioning that the Sega Genesis also supports the 256x224 pixel resolution, but since the Sega Saturn would not be backward compatible with the Genesis, Sega decided to drop support for this resolution on the Saturn.
With this information, you might ask, "Why does the Saturn version have two vertical black bars despite having a higher resolution?" Actually, the Saturn version runs at 320x224 pixels, but the game is displayed in its native resolution of 256x224 pixels. The vertical black bars you see in the Saturn version are part of the resolution. Therefore, the 4:3 CRT TV cannot stretch the image, as happens with the SNES resolution, which is the case with the PS1 here.
The same can be said about Capcom's Arcade boards, but in the opposite direction. Instead of stretching, they compress the image. The original aspect ratio of Capcom arcades is somewhat similar to widescreen. However, this does not mean that the games should be played in widescreen, as they were designed to run in 4:3. Capcom opted for this widescreen aspect ratio to make the games look less pixelated, especially when compared to SNK Neo Geo games, which were more pixelated. After all, a higher resolution allows for more details in terms of pixels.
I hope you understood!
There is another important point in the video about "transparency"... but I'll leave that for you to draw your own conclusions. After all, the goal of my videos is to make you capable of detecting, thinking about, and understanding the differences on your own. This is something rare to see nowadays, as people are becoming increasingly lazy and accustomed to having everything handed to them. When they don't get information easily, they are unable to see and understand the differences on their own, and they don't even try... although trying is part of the learning process.
Ah, I almost forgot about performance... which is also an important point in the video. And when I say performance, I’m not talking about load times.
Interesting. I slowed the playback to 0.25 noticed some things. When you shoot the homing triple shot it seems to travel smoother on the Saturn version.
Playstation it's not related with the old SNES "Playstation" project.
It was a completely new system with new technology.
They probably gave their console support for this resolution to ease porting games from the last gen's dominant system.
@@JohnCharb87 Another way to observe is to compare the 'time' (top right corner) and in the case of a scrolling stage, see which two versions reach the final destination faster...
As you can see, there are several ways to notice the differences; you just need to observe carefully, calmly, and with a bit of creativity to be able to see the differences in various ways.
@@R1K4RD39 So the information I read in Famitsu and Gamest (Japanese gaming magazines) is wrong about the PS1 maintaining support for this peculiar resolution (the same can be said of the 4 front buttons)... but it doesn't change the fact that the PS1 had support for 256x224px and the Saturn did not.
@@vcdecide Woah!! That is crazy! The times start the same. Then at one point the Saturn version starts to tick down faster.
Everyone here is mentioning the water transparency effects as a standout for the PlayStation but few are mentioning the fact that the zoom/scalling effect is better and smoother on the Sega Saturn version. Also applies to the distortion effect in the map scene.
For some reason I prefer the water on the Saturn version
Pelo menos no vídeo não notei muita diferença entre o zoom na parte do castelo. Todos sabemos que o saturn tinha algumas vantagens em 2D, mas nesse caso acho que conversão para PS1 ficou melhor, assim como ocorreu com o Rockman X3, mas a grande maioria dos jogos 2D ficam melhores no saturn, mas o PS1 não faz feio em muitos casos. Hoje em dia temos sorte de podermos jogar todas as versões.
Despite their (minor) differences, both 32-bit ports triumph over the SNES/SFC original just off of the fact that they squashed all of the slowdown that occured in the original hardware. The later GBA port would've been the best version of this game if a) the resolution and sound quality weren't crushed due to the GBA's limitations and b) if it didn't have the worst slowdown of every version of SGnG. The bonus levels exclusive to this port CHUG, as if the GBA were struggling for dear life. Strikes me as lazy programming from Capcom.
The PS2 version included on Capcom Classics Collection Vol. 1 also seems to eliminate most or all of the slowdown, but unfortunately is blurry with bilinear filtering.
スーパーファミコンは横256ドットなんだけどサターンは256ドットにできない(320か352)プレイステーションは256、320、384に出来る。
Sfc best
Nossa, hoje q fui perceber...faz tempo que chegou nos 100K de inscritos? enfim, parabéns, canal de excelente qualidade, amo!
This was a nice compilation from 3 titles: The Arcade, Ghosts and Goblins (256x240 resolution); the arcade, Ghouls and Ghosts (384x224 resolution); and the SNES, Super Ghouls and Ghosts (256x224 resolution).
The problem was, the Saturn didn´t support the 256x240 or 256x224 resolutions, so Capcom decided to "pillarbox" both games into an 320x224/240 frame. Another example of this was the Saturn port of Megaman X3.
The Play Station games on this compilation have an special feature that i didn´t know i need it but i was surprised of how well it felt: vibration function for all 3 games. And let me tell you that specifically for Super Ghouls and Ghost, the vibration function gives a new dimension of interaction to this game, from the opening scene where you can feel the land shaking, the thunders on the second scene, etc, It feels as if this game was actually designed to support controller vibration function from the begginnig.
Now i wish more developers or hackers could add controller vibration support to classic games on older consoles like the SNES.
Games as F-Zero, Mario Kart, even the eternally hacked Super Mario World, would benefit immensely from the vibration function addition.
Other improvements on the Ps1 version of Super Ghouls and Ghosts are: no slowdowns and the inclusion of extra translucency effect in the water on the second scene, even if the SNES original didn´t do translucency for the traslaping water bg layers.
Speaking of controller vibration feedback, someone knows if the Saturn ever got a controller with vibration feedback?
Also, looking here how the Ps1 black level for the initial screens seems to be lighter than Saturn´s but the Saturns black level seems to be crushing details on that "demonic eyes" graphic at the beggining, so it makes me wonder if the Ps1 black level is "correct", at least for this time.
Hmm, interesting differences. The PS1 version looks slightly nicer thanks to the correct aspect ratio, but the transparency on the water is actually not accurate to the SNES and there is some sort of timing issue going on. This was a great choice for a comparison level because the forced scrolling really reveals the timing differences. It would be interesting to compare to the SNES version to see which one is most accurate in speed. I’d probably just prefer to the play the SNES version over these ports if I’m honest! 😅
As a guy who owns both, the PS1 version is much better. It’s really not close. The Saturn can’t even display the proper resolution.
Playstation has better water transparency but Saturn is more pleasing on the colors
and sound.
Saturn has better contrast. PS1 colors look softer. Both are great but Saturn FTW.
It's rare to find anyone who APPRECIATES these details. Even amongst the real gamers, most seem to think it's a minor issue. Saturn really needed a low-res mode and a 384 x 224 mode. Capcom's arcade boards had been using it for about 6 years and it was clear that CPS2 ports were going to be important for success. I can't play the Saturn CPS2 ports as the sprites are fat and the presentation ruined.
I know people going to say transparency for the win, but really?! That’s what you get out of this. While it might look cooler, the water in the Saturn version is how it should be. Plus the colors on the Saturn just pop more than the psx version. Don’t get me wrong, I loved both systems and they each have their own “this one is better than that one,” but the Saturn version is the winner here.
Did the saturn really have big black bars on the side? That seems like a capture card problem but it makes the saturn automatically look worse and it certainly was not bad at 2d platform games
@@dyscotopia That's not the fault of the capture card. The Saturn's narrowest horizontal resolution available is 320 pixels, which is unfortunately not divisible by 256. If Capcom had stretched the image for the Saturn version to match how the SNES and PS1 looked in 4:3 , we'd be seeing distorted pixels there.
Arcade style
Ok, the resolution thing I can understand but how in the heck did they make the saturn look weak by not having fancy water.
does saturn ver not have transparencies like the psx?
According to Saturn fans in the comments for this one: The game being shown in it's original, proper resolution is a bad thing and the more detailed transparencies are somehow a bad thing.
It's a common thing for Saturn fans.
@@overwatch761 Since they hate transparent water so much, they must LOVE the ugly mesh effect in games like Powerslave then.
@@SomeOrangeCat Now we all know the mesh effect is more cpu intensive to do than transparency - transparency is for whimps. As we are told today, the Saturn is nearly as powerful as Dreamcast.
@@overwatch761 You laugh but I've seen this very same group claim that the Dreamcast is far more powerful than the PS2.
@@SomeOrangeCat Not just PS2... The Dreamcast, in some areas, is more powerful than the 360 and PS3. 🤪😂
4:02 Hot take, but I like the Saturn water better. Something about seeing two fully disconnected waves on the PSX actually looks less appealing.
Muitas pessoas falando da água transparente no PS1, só que estão esquecendo que o do Saturn foi feito
de acordo com o antigo, e no Playstation modernizaram o game.
Até a resolução no Saturn colocaram a mais próxima possível da versão antiga ( por isso as faixas pretas ).
Mais enfim, ficou difícil até de dizer qual o melhor ai.
eu achei melhor a versão do saturn, igualzinha do arcade.
Saturn tem capacidade de fazer o efeito de transparência como o PS1?
@@engroga sim tem a capacidade, mas como foi explicado no vídeo a versão de saturn é mais original do arcade, a versão do ps1 foi adicionada esses efeitos de transparência.. ai vai da preferencia de cada um. eu já gosto mais fiel ao arcade.
Can somebody expain the resolution diffrence? Why ps1 looks stretched?
Forced aspect ratio
@@ГригорийБуров-м1ъ ps1 and Saturn have different resolutions to use, that's why for example the Capcom FGs on ps1 they use a wider resolution near the CPS2 while the Saturn have to do with a more squared resolution have to put mugshots below the lifebar like in MSH.
@@SaikyoKoutei if i remember it correct the og game was a snes exclusive and had never been released on CPS platform. My guess is since SNES could output only 256x224 (or 512x448 in interlaced) the squarish picture of saturn is more authentic at least in this case. Or am i mistaken here?
@@SaikyoKouteinevermind, ive just found out that saturn cant do 256x224, so its the opoosite and the ps1 is more authentic here while saturn is indeed with force added bars to accomodate 320x224
Eh, no, the Ps1 looks correct, squares and circles are displayed correctly when they were accounted for aspect correction, Meanwhile the Saturn port is using 320x224 and pillarboxing the 256x224 original resolution inside, and as you can see everything looks "thinner" as if the graphics had been squashed horizontally.
Why the timer in Saturn is faster than PS??
It's been a longtime/久しぶりだな。
And kept you waiting, huh?/待たせたな。
At the moment, I still own the one on Super Nintendo.
It's amazing to know that the Playstation Version uses Vibration.
So it doesn't support the Analog Sticks?
The vibration function is incredible for the 3 games, but it feels specially good in Super Ghouls and Ghosts becasue the game has so many environmental interactions like the floor shaking, thunder and many other interactions that makes it a perfect fit for the vibration feature.
I actually own the PS1 JPN import of Capcom Generation 2. I've not played it for years but have to say the Saturn Version looks like the winner here. The resolution makes Super G 'n G feel and look more like the Arcade Version of Ghouls 'n Ghosts. Nice, wish I'd realised this back at launch, I'd have gone with the Saturn version.
Except this is not based on the arcade version, its based on the SNES game. Sony's not allowed to win even when it's more accurate to the source material.
@@SomeOrangeCat PS1 was also based on SNES version.
En este caso prefiero playstation 1
QUE VIVA LA FUNCIÓN DE VIBRACIÓN!.🥳
Saturn colors are cleaner with deeper blacks. Winner: Saturn
Aspect ratio is stretched for the PlayStation. Winner: Saturn
Transparency is less detailed for the Saturn. Winner: PlayStation
Sprite detail is nice for both Saturn and PlayStation. Winner: Draw
Sound is pretty equal for both, while the Saturn might be a tiny bit louder, the quality is there for both systems. Winner: Draw
Overall, I’d say the Saturn is the winner, but by a very slim margin. This is a great title for either system and anyone who plays on either system won’t be missing out.
Thanks for another great video! ❤❤❤❤❤
Aspect ratio is not strerched in PSX, it has the same resolution, and therefore the same aspect ration than the SNES version.
The PS game is running at the original game's proper resolution.
@@FranMatsusaka well thanks for that. I stand corrected.
@@SomeOrangeCat yes, I see that now. Thank you.
Saturn
Saturn all the way
Put your glasses on, and look better.
Hint: water.
@@mikegyver1967 maybe he did and realized that the original doesn't have transparent water was well.
@@doktoroptimo it's a valid point, in terms of faithfulness. But in the counterparts... Those black vertical bars ruin the original aspect ratio.
segata sanchiro, sehata sanchiro!!
The playstation has much better water and transparency effects.
It might have been a design decision as it was very easy for the Play Station to do transparency for that particular scene, or perhaps it´s a bug, because the original SNES game didn´t use transparency between bg layers on the water for that particular scene.
@@jsr734 I can't judge whether it was a design decision or a bug, but it certainly looks better on the Playstation.
@@jsr734 So, is the PlayStation version bad just because it's the only one with controller vibration? I like the transparent water in the PS1 version. The aspect ratio/resolution of the Saturn is not accurate compared to the SNES version, although most people who play SNES nowadays tend to play it through an emulator where the aspect ratio is the same as the Saturn version. However, the aspect ratio of the SNES is the same as the PS1 version, which is 8:7 stretched to 4:3.
Could the vibration in the PS1 version's controllers have been a "bug" as well?
@@vcdecide I also like the extra translucent water on the Ps1, but graphically is not accurate to the original intent. You can check it when the water mosters that appear in the background, then surface off the water. I think the original intention was to keep them in hiding behind the water layers to surprise you when they surfaced, meanwhile on the Ps1 version you can see trough the water and notice how magically the monster dissapears when the transparent water layer covers it, but not the water layer behind it.
@@jsr734 Glad someone else understands this.
Water in the psx version is a transparency indeed, but isn´t accurate to the Snes original version, the Saturn one is more close to it.
The Playstation version seems a little unflattering. Arthur looks like he gained 30lbs (13.61Kgs) of weight between adventures. Joking aside.
1. I do like that you highlighted the button presses in black on the Saturn version. The controller I would prefer for these types of games.
2. Saturn version is missing underwater detail. A lot more ripples during the wave crashes on the Playstation version.
3. Sound wise...eh kind of close but the Saturn gets the edge. It sounds louder and more robust.
The aspect ratio is correct on PlayStation and Arthur is too skinny on the Saturn. PS1 is 256x240, same as SNES. The Saturn does not have this mode, and they didn’t scale the image so it doesn’t fit horizontally. The alternative would be too stretch the image, but this would cause diagonal aliasing as seen in the Saturn version of Castlevania: SOTN.
PS1 has the proper aspect ratio, as it matches the original SNES game.
Great video, Saturn 🪐 wins this
PlayStation has better transparency and the resolution is identical to the original, but zoom effect on Saturn is smoother and load times are faster. In conclusion, both versions have positive and negative points!
While I KNOW the Saturn version is squashed, and PS1 is running in OG resolution, looking at the two side by side makes it feel to me that the ps1 version is STRETCHED instead.
I think it might be the EWJ effect, where the SNES version is stretched from the Genesis version, so this feels the same ?
Dunno, I feel like I kinda prefer the slightly skinnier aspect ratio on the left tho.🤷🏽♀
PS1 for me
Dessa vez o Playstation leva. Parece que implementaram alguns efeitos na água do PSX.
É estranho a versão de Saturno sair pior, pois além de ser ótimo consoles em jogos 2D, estamos falando também dá produtora Capcom que tem histórico de fazer obras maravilhosas com hardware do Saturno 😮
Ironicamente a água do Saturn está igual ao original de SNES.
Essa transparência do PS não existe no jogo original
@@burnermanxOu seja, mais um ponto a favor para o Ps1, que melhorou o jogo adicionando melhorias gráficas.
@@burnermanx provavelmente o Saturno deve ser o código original do jogo sem alterações. O do PSX deram uma polida 😆
Super Ghouls 'n' Ghosts is still the best in the series.
the Sega Saturn is known that it sucks when it come to transparent effects especially on 3D games and 2D ones are no different, this is why the water effects looks way much better on the ps1.
Hmm...
PS1 does have transparency, and the Saturn port almost looks like SNES with the pillarbox added...
Capcom Classics Collection Vol. 1 has the option to stretch the screen if you want to have pillarbox like the Saturn version...
Winner: Tie. But the original SNES is still the clear winner.
The original SNES version doesn´t have pillarboxing, it´s shown "fullscreen" as the Ps1 version does.
@@RedRanger2001 SNES version is automatically worse because this is one of those games were slowdown actually makes the experience worse
and both versions seem to get rid of it, so...
SNES is absolutely not a winner against either
Huh, Super Nintendo’s Super Ghouls 'n Ghosts on both platforms. Who would’ve guessed.
Play station is the beat. Bios 9002 rungame
Graphics and shader Fxaa nation smooth super
🤘😎👌👌
É incrível como os efeitos de transparência acabam por esconder varias vantagens mais sutis que os jogos 2d de Sega Saturn apresenta com relação as versões de PSX.
Já vi gente dizendo que a versão de Rockman X4 de PSX era muito superior a versão de Saturn apenas se apegando ao fato do efeito de transparência na fase de introdução do jogo e desconsidera todas as significativas superioridades da versão de Saturn daquele jogo.
Esse problema de transparencia do Saturn é como uma verruga no nariz, parece que só vão sempre focar nisso.
PS1
Imagine if they added SNES and GBA versions along with these two games consoles
The sega saturn is darker and has some slowdown (more than the snes game), but still worth playing. Excelent game. This time the PSX won
Saturn version's graphics seems sharper.
If only SEGA fixed its brightness issues and its colors didn’t appear so muddy.. it’s my issue with the Genesis, Game Gear, and Saturn…
It's a pity that Final Fight 2 & 3 only appeared in Nintendo's Consoles, and this Super Ghouls 'n Ghosts is no more on the lastest consoles outside of Nintendo's enviroment.
Final Fight sold like gangbusters on the SNES. That's why.
Sega Saturn is the best
Super Nintendo wins for being an awesome "only" 16 bits console with the best library ever.
Cierto ,supernintendo junto con megadrive son las 2 mejores consolas de la historia junto con la mejor generación de videojuegos
Snes version was the most popular one.
The Sega fans in this one are unreal. Its like that Man-Ray/Patrick wallet meme! In this instance Man Ray is getting Patrick to agree that the PlayStation version has nicer visual effects and has the original SNES version's aspect ratio, but then Patrick insists that despite this the Saturn version is better.
Este es un ejemplo claro del uso de transparencias de Playstation frente a Sega Saturn.
Super Ghouls 'n Ghost (PlayStation) vs Ultimate Ghouls 'n Ghost (PlayStation Portable), Please!
Half of it was done before we got to see any gameplay
PS1 Wins!
SS Lose!
I always supposed these were just emulations. I didn't realise that both consoles got a legit port!
If im not mistaken all of the snes/genesis and 2d arcade ports of that era were direct ports since consoles were to weak to emulate yet, same goes for Sonic JAM (md/genesis sonic anthology on saturn) and many other titles. Things have changed in ps2 era, when many of these bundles were indeed are roms with emulators properly made by publishers
@@ГригорийБуров-м1ъ I know that is the case for Snes and Genesis, but I figured that PS1 and Saturn were probably capable of emulation, given the multiple volumes of Namco and Capcom collections, along with a bunch of Snes Final Fantasy games.
Maybe I was wrong though. I know the N64 was capable of emulating the GB Pokemon games, though that's not the same thing as the PS1 being able to emulate Snes... idk
@@captainthunderbolt7541 Ps1 could never emulate Snes at all, its a direct port (same goes for the Namco Museum and the Final Fantasy Anthologies). It uses same assets ofcourse that make you think its emulation of what you see, but it isnt.
But Ps1 is strong enough to emulate NES or Gameboy for sure as there are already emulators released with fantastic results (ImbNes).
The number one sega Saturn!!!!
What is this game?! The comments suggest this is the SNES game but that starts very differently
he choose a different start
The sega saturn is the best system for 2d games
Salta a la vista que en saturn la resolucion es mayor, afectando a la estructura de los graficos. Por lo que he visto en saturn suena fatal
PlayStation is running in snes resolution stretched. The Saturn version is running in pixel perfect mode. You can fix on a modern tv by stretching the image to 16:9
I think that osx versión IS more brilliant
esse jogo é clássico !!!
VC is back!
Snes best ❤
The original SNES version does not have water transparencies on that scene.
Realistically and technically, the PS1 transparency is an ERROR. and looks ugly.
I prefer the saturn version for being more faithful to the original SNES.
Another point in favor of the Saturn Version is the better blacks. PS1 Version has crushed/washed out blacks.
Sega saturn wins this one.
Playstation has more detailed water effects and up close, you can see the famous Playstation dithering effect.
Hmmm.... Accuracy vs hardware advantage 🤔.
Is it wrong to like both?🤔
One of *the best SNES games. Sadly, in 'Merica, most were hypnotized by the flashy new fangled 3D grafx & add in SCEA's unwritten anti-2D policy, this was never gonna see light here and didn't. Surprised SCEA allowed any 2D games, TBH.
I can't speak for others, but when it came to the PlayStation, I had no interest in ports of 16-bit games. I wanted that bleeding edge 3-D goodness.
@@SomeOrangeCat Even though all the bleeding edge 3-D goodness sucked at that time?
@@LM77va Lol. Keep huffing that copium. I hear if you deny reality hard enough, you'll actually reverse Sega's downfall.
@@SomeOrangeCat Whatever. Bleeding edge was never on PS1, it went directly to PC with 3DFX.
@@LM77va 3D accelerators weren't widely adopted until 1997. Up until that point, most games didn't use them at all, very few required them, and the games that did use them, didn't do so to great effect. This is why PC ports of PS1 games might have offered a resolution bump, but looked a lot less impressive. You didn't see 3D accelerated games really take advantage of that hardware before Quake 2. Now that's all you get of my time, you bitter little Sega crybaby.
the best and only good Super Ghouls 'n Ghosts is on SNES.
BOth are great, but PS1 seems slightly superior here.
The Saturn version is the same as the SNES, without water transparency. The PS1 has been optimized. And what are those black stripes on the sides of the Saturn? :-/
How is the Saturn version "the same" when the aspect ratio is all wrong?
capcom were COWARDS for not reprogramming the music/sfx for their respective sound chips lmfao
Why would they go through that kind of effort for a budget release, when the SNES music sounds just fine?
Sega Saturn ❤ mesma coisa acontece no Megaman X3, no PS1, parece que tá achatado.
Não, cara. É o contrário, no Saturno as coisas estão espremidas horizontalmente.
The PlayStation version suffers from more slowdown and washed out colors. If you fix the aspect ratio on the saturn transparency is the only thing PlayStation version has going for it.
Psx ganhou essa, efeitos de transparência da água q não tem no saturno, tela inteira no psx, muitos outros efeitos q não tem no saturno, mas a versão do saturno é boa tb !!!
I don't know about gameplay but the aspect ratio looks much better on the Saturn version.
I can't stand these black stripes on the side
Everything looks thinner, even the item box square is a rectangle on Saturn, circles are ovals, etc.
The aspect ratio on the Saturn version is incorrect, SNES outputs 256x224 and the Playstation also does this but the Saturn can't do that it outputs 256x224 in a 320x240 frame. 256x224 on a CRT always stretches to 4:3 naturally so its not wrong, really. If you really wanted to, you could have the Playstation version display in 8:7, the video author just stretched it on his personal choice.
But it's incorrect on Saturn
nice
O Saturno não tem efeito de transparência.....
The details and the aspect ratio are better on Saturn! This time sorry PS1...
I can't stand these black stripes on the side
@@djamel6011 It's because of the original resolution of the game... Both are very good, but on PS1 they stretched the image to make it 4:3 instead of 8:7...
@@Crystallums Nope, they didn´t stretch the picture. That is the correct aspect a 4:3 crt tv or modern flat panel in 4:3 mode,will display the SNES or Ps1 256x224 resolution.
@@jsr734 Normal SNES resolution = 256x224 = 8:7 this is not the same as 320x240 = 4:3.
@@Crystallums PSX supports 256x224 resolution. It's not streched.
The same!!
As much as I want the Saturn to win , it’s pretty obvious that the ps1 is superior… 😞
I'm honestly surprised she's never compared Powerslave, a 3D game where the Saturn version is mostly better than the PS1 release(save for the ugly water surfaces.)
saturn version is noticeably better
SS
Saturn version every day of the week,psx wasnt very good at 2d and its muddy sprite layers dont come close to ntsc saturn
The resolution scaling is better because its true to the source (not the snes)
Audio is clearer on saturn
Controls are better,psx is floaty,also psx controller isnt as good as saturns
But the source of this game *is* the SNES.
Sega's answer to the Jaguar and 3DO only had advantage in its 6 face buttons and lack of lags.
Sega Saturn is a cool console but next to no one owns one because of poor marketing by Sega and when it first came out it was expensive. I know it came down in price over the years to compete against the PS1 but it was a little too late and by that time people had moved onto the N64 and or Dreamcast.
I own 3 Saturns. 3 Dreamcasts. 3-4 N64's and 1 of them is Japanese
I own only 1 PS1 but about 3-5 PS2's. So marketing or NOT = it's called Choice
My choice was to never support Sony, but somehow when modding came out - I gave in
Saturn was huge in Japan. Sold units are the same as N64. Saturn was Sega console for Japaneses. There are so many good Japanese exclusive titles.
I own 4 Saturn's, zero Sony consoles.
@@ThoughtformsOfTheSubconsciousM - I can respect that, but like I said - modding changed the world.
If it didn't, I wouldn't own 10-14 original xbox consoles currently
Snes wins
A versão de PSX é claramente superior...
Triste!
T+
SEGA Saturn wins!
best version....game boy advance
PS1 está mais bonito o jogo
Ps1 win.
PSX wins by far this time: no black bars and transparency support in few places
Playstation fan boys are here 😂
Because ps1 version is the best sega girl
Saturn Wins!!!
Loses
Saturn has the lower resolution, it wiuld be interesting to see how it looked stretched back to 4:3 on a CRT. Didn't realize Ghoul's and Ghosts had rumble support on PSX
Not the lower, all the contrary, it has the higher 320x224 resolution for this game, but as the game was originally 256x224 resolution, the game is shown in a "pillar box" aspect inside the 320x224 frame.
In a CRT looks exactly like in the video. I've just tested it myself.
I'm surprised Saturn could even handle this game. It suffered with 2D graphics compared to snes.
The Saturn loses as always, that console is a joke
a versão do PlayStation é melhor que a versão do Saturno, eu acho que a jogabilidade no Saturno é melhor que a versão do PlayStation.