Nice work on the polar bear. When I was a kid I figured out how to trap him with those jump kicks like you did here, thank you for validating my childhood gamer skills!
This is the Japanese version. Some enemies have less health and are able to be killed with a single jumpkick. There are also several other differences compared to the US version.
My late mother would approve of this, and then say she could do it at least 5 mins faster. Watching this made me smile and emotional, as if I was 5 again watching her play this again. The US version anyway. omqwat, thank you.
Да эта часть полегче , в детсве мучился зажатых клавиш "а" и "б" 😅 ,потом привык. Проходил игру чисто прыжками помню . На двух джостиках одновременно играл помню донателом играешь , а лео стоит и не двигается - прикрываешь его 😮😢😊
You have to slightly delay your B press when you attack. The helicopters in the skateboarding stage can only be hit if you have a little height to your attack, you can think of this fight the same way. Takes a lot of practice to get good at the timing. So yeah, save states.
I really only have experience with 2 and 3. I played through Turtles in Time once a few years ago and have never played Hyperstone Heist. I think the 16 bit games trim the fat a bit better. They play beautifully at a high level and have more variety in both attack options and enemies. Objectively, I'd say they got better with each iteration, with TiT and HH being close to equal. So I guess 5 = 4 > 3 > 2. Subjectively though 3 is my favorite.
Do you prefer this over Turtles 3 in terms of finding it an enjoyable experience? I personally find this one very therapeutic thanks the auto-kill mechanic (the attack when your turtle jumps and attacks, one-shotting all Foot Soldiers). It just feels so satisfying.
If we're talking about from a speedrunning perspective Turtles 3 is pretty stressful since most of the game is spent one hit away from death so there's a constant tension. But overall it's more dynamic and feels better to play, so I find it more satisfying as a speedrun and an overall better game casually. I've also been playing 3 so long that I find the same therapeutic feeling playing it; it just feels good to play sometimes. Turtles 2 is definitely more leisurely and I completely understand the zen-like feeling of gliding through it. Both certainly have their own merits.
This is the Japanese version. The points system is different and some enemies have lower health than in the US version. The foot soldiers are among these enemies, which is why they get killed with one jumpkick. You may also notice this version has significantly less enemies than the US version and doesn't have any of the Pizza Hut signs.
@@Omqwat Doesn't the Japanese version just have the jump kick do the same damage as the special attack, rather than enemies having altered hit points? I might remember wrong, though...
@@MosoKaiser It's from the enemies having lower health. For the Tora fight the most common strategy is to repeatedly jumpkick him and it takes the same number of kicks in both versions. If the kick did more he would die substantially faster in the Japanese version. Here's a document showing the differences: pastebin.com/4N6HBY6D
@@Omqwat Btw, it's interesting how these regional difficulty changes have gone down. Japanese TMNT 2 being noticably easier, but then stuff like Mad City getting cranked up to an absolutely brutal, nigh-unplayable ball buster when released in the west as The Adventures of Bayou Billy. And *both* were made by Konami. Wonder if there was some rental profits maximizing thinking going on... :D
This is the Japanese version. Some enemies have less health in this version, so they die to just one jumpkick. There are also significantly less enemies, a different scoring system, and no Pizza Hut signs.
А спидранер то читер ! Я сразу заметил , он где-то нарыл супер-легкую версию и играет в нее ! Я тоже так могу , а это видно по врагам ! Насколько они тут простенькие - с одного удара ноги выносятся , а в реале то им надо как минимум два удара то .
Это японская версия, у пехотинцев меньше здоровья, поэтому их можно убить всего одним ударом в прыжке. Есть и другие отличия, такие как система подсчета очков, меньше врагов и отсутствие вывесок Pizza Hut. Еще я играю в американскую версию ua-cam.com/video/2aUObmdD6PM/v-deo.html и европейская версия ua-cam.com/video/vOngUvbI-3s/v-deo.html
This is the Japanese version. Enemies have slightly less health, so they fall to one jumpkick. You may also notice there are less enemies and no Pizza Hut signs. I also have a run of the US version, which is likely the version you're familiar with: ua-cam.com/video/2aUObmdD6PM/v-deo.html
Brutallity. Nice Work. Amazing PB.
And that's how it's done. F'n amazing
Nice work on the polar bear. When I was a kid I figured out how to trap him with those jump kicks like you did here, thank you for validating my childhood gamer skills!
@@RedfishCarolina That's a great thing to discover. He can be one of the most annoying bosses if you don't trap him.
wow, insane run! great job
The jump kick is not a one hit kill. What’s the gag?
This is the Japanese version. Some enemies have less health and are able to be killed with a single jumpkick. There are also several other differences compared to the US version.
My late mother would approve of this, and then say she could do it at least 5 mins faster. Watching this made me smile and emotional, as if I was 5 again watching her play this again. The US version anyway. omqwat, thank you.
Thank you for the wonderful comment, this brings me a lot of joy to read. I'm sure she would have schooled me on a thing or two. Best wishes, friend.
That sound from 2:47-2:53 could be flipped as a sample for real.
Да эта часть полегче , в детсве мучился зажатых клавиш
"а" и "б" 😅 ,потом привык.
Проходил игру чисто прыжками помню . На двух джостиках одновременно играл помню донателом играешь , а лео стоит и не двигается - прикрываешь
его 😮😢😊
Моя любимая часть !!!
how could someone dislike a speedrun?
2:52 Ella no tenía la culpa de nada. Pobrecita 😢
How do you cheap the boss @20:18 I can try for so long but I can't get this result.
Save states
You have to slightly delay your B press when you attack. The helicopters in the skateboarding stage can only be hit if you have a little height to your attack, you can think of this fight the same way. Takes a lot of practice to get good at the timing. So yeah, save states.
Also, I'm curious to know how you would rank the four major Turtles beat-em-ups (Turtles 2, 3, In Time, Hyperstone Heist).
I really only have experience with 2 and 3. I played through Turtles in Time once a few years ago and have never played Hyperstone Heist. I think the 16 bit games trim the fat a bit better. They play beautifully at a high level and have more variety in both attack options and enemies. Objectively, I'd say they got better with each iteration, with TiT and HH being close to equal. So I guess 5 = 4 > 3 > 2. Subjectively though 3 is my favorite.
@@Omqwat You should be able to get them now with the Cowbunga collection out there.
It's been so many years. Is this the Nes turtles game where you can't hit enemies consecutively without taking damage from that enemy's counter?
Yep. Foot soldiers have like an entire second of invulnerability after you hit them.
@@Omqwat Surprised no rom hacker has made their AI similar to Tmnt3.
Otimo jogo ....saudade..
Brasil
2:51 "Aaaaaaaaaaaggghhhh!"
Do you prefer this over Turtles 3 in terms of finding it an enjoyable experience? I personally find this one very therapeutic thanks the auto-kill mechanic (the attack when your turtle jumps and attacks, one-shotting all Foot Soldiers). It just feels so satisfying.
If we're talking about from a speedrunning perspective Turtles 3 is pretty stressful since most of the game is spent one hit away from death so there's a constant tension. But overall it's more dynamic and feels better to play, so I find it more satisfying as a speedrun and an overall better game casually. I've also been playing 3 so long that I find the same therapeutic feeling playing it; it just feels good to play sometimes. Turtles 2 is definitely more leisurely and I completely understand the zen-like feeling of gliding through it. Both certainly have their own merits.
@@Omqwat:
3:19 Do those say Turtle Racing?? 😉
@@Alysa-Aiday Looks like they do. They said Pizza Hut in the American version.
Как он в прыжке с первого раза ногой убивает!? У меня всегда по 2 раза надо
Это японская версия. У врагов меньше здоровья, поэтому они умрут с одного удара.
@@Omqwatа тоже удивился, когда увидел. Думал, что читеришь.
hack, no speedrun.
This is the Japanese version of the game, which may be why it seems strange
COWABUNGA!
👍👍👍💪💪💪😎🔥🔥🔥
What the hell? One hit with a jump kick???? And what's up with your points. I'm almost positive it takes to jump kicks to kill a foot soldier
This is the Japanese version. The points system is different and some enemies have lower health than in the US version. The foot soldiers are among these enemies, which is why they get killed with one jumpkick. You may also notice this version has significantly less enemies than the US version and doesn't have any of the Pizza Hut signs.
@@Omqwat Doesn't the Japanese version just have the jump kick do the same damage as the special attack, rather than enemies having altered hit points? I might remember wrong, though...
@@MosoKaiser It's from the enemies having lower health. For the Tora fight the most common strategy is to repeatedly jumpkick him and it takes the same number of kicks in both versions. If the kick did more he would die substantially faster in the Japanese version. Here's a document showing the differences: pastebin.com/4N6HBY6D
@@Omqwat Oh, alright! Thanks.
@@Omqwat Btw, it's interesting how these regional difficulty changes have gone down. Japanese TMNT 2 being noticably easier, but then stuff like Mad City getting cranked up to an absolutely brutal, nigh-unplayable ball buster when released in the west as The Adventures of Bayou Billy. And *both* were made by Konami. Wonder if there was some rental profits maximizing thinking going on... :D
👍
103 попытка удачная
How are you able to kill a foot soldier with one jumpkick?
This is the Japanese version. Some enemies have less health in this version, so they die to just one jumpkick. There are also significantly less enemies, a different scoring system, and no Pizza Hut signs.
Красавчег, снимаю шляпу))
Что то тут не то. Насколько помню ниндзя с двух ударов умирают
Это японская версия. У врагов меньше здоровья, поэтому они умрут с одного удара.
I always thought those tigers are cool.
I also like the tigers
1987
А спидранер то читер ! Я сразу заметил , он где-то нарыл супер-легкую версию и играет в нее ! Я тоже так могу , а это видно по врагам ! Насколько они тут простенькие - с одного удара ноги выносятся , а в реале то им надо как минимум два удара то .
Это японская версия, у пехотинцев меньше здоровья, поэтому их можно убить всего одним ударом в прыжке. Есть и другие отличия, такие как система подсчета очков, меньше врагов и отсутствие вывесок Pizza Hut. Еще я играю в американскую версию ua-cam.com/video/2aUObmdD6PM/v-deo.html
и европейская версия ua-cam.com/video/vOngUvbI-3s/v-deo.html
@@Omqwat а понятно теперь , спасибо за информацию
че за пиратская версия?? автор читер
Это японская версия игры, имеющая множество отличий.
Enemies are not going to die with only 1-hit highjump and kick it's fake that's why I dislikes
This is the Japanese version. Enemies have slightly less health, so they fall to one jumpkick. You may also notice there are less enemies and no Pizza Hut signs. I also have a run of the US version, which is likely the version you're familiar with: ua-cam.com/video/2aUObmdD6PM/v-deo.html
boss battles so cheap! That only work with Raph?
No, you can do any of these with any turtle. Raph makes a few of them easier because he has slightly longer range on his special attack.