Telekinesis System on UE5 - Tutorial
Вставка
- Опубліковано 19 чер 2024
- 📚You'll learn how to:
1. Setup Enhanced Inputs.
2. Setup Blueprint Interfaces.
3. Setup Gravity.
4. Other Calculations.
👇Follow me:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
✅ Download the project files
/ 93998249
This system includes levitating and throwing objects with physics simulation. It serves as the basic framework without character animations. I have used Enhanced Inputs and Blueprint Interfaces to enhance performance, along with optimized coding, separated functions and events for each essential action.
Note: This project is for 5.3 + UE versions.
Input Instructions:
Hold the Right Mouse Button: Levitates the Cube.
Hold the Left Mouse Button and Release: Launches the Cube.
The longer the Left Mouse Button is held before release, the greater the applied launch force.
For any questions, comment down below and I will be happy to help!
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Chapters:
0:00 Intro
01:08 Enhanced Input
06:21 Input Actions
7:40 Setup Cube Blueprint
9:05 Setup Blueprint Interface
17:00 Setup BPI communications
20:49 Setup Levitate Function
27:55 Setup Release Event
29:16 Setup Pre-Launch Event
29:33 Setup Cube Rotation
36:30 Setup Launch Function
41:44 Final Result
43:00 Outro
#gamedevelopment #unrealengine #ue5 #telekinesis
Thats sick! Just getting into game development and your channel has been so helpful! Keep it up
Glad to hear it!
always the best !! keep going
You are awesome!!! You are AWESOME!!!!
You are!
great tutorial as always locodev , im waiting for hacknslash tutorial air combo :)
Noted!
nice video and awesome results. how would I make it so that I can pick up multiple objects at the same time or make it grab the nearest object
Yeah because i keep picking up the same object no matter how far I throw it
Maybe this video will help: ua-cam.com/video/M8BVyNDlGQQ/v-deo.html
You had uploaded qudraple locomotion example , can you please make a tutorial on it . And plz i wish for more tutorials like telekinesis in the future, its just look fantastic. I want to learn such things more. Thanks..
there is no much secret for doing it, you just have to play the animations and adjust the character rotation rate. Thanks for the comment.
Can you maybe do a bar swing tutorial? That would be really cool!
Can you give me real life or in game examples?
@@LocoDev like in uncharted where he swing from Stick to Stick or other Bars.
Thanks, I will add it to the poll list.
Thank you very much! :)
Hey! Also it would be cool if you do a grind rail tutorial, because nobody on youtube has it as tutorial.
Thanks I will add it to the poll list
can you make an enemy ai zombie system tutorial? new sub here!!
For now I don't make ai systems, but I can add it to the future list.
For some reason it didn't work for me. 25:40 is where is stopped working. On the BP cube blueprint from the event Levitate i put a print string if "can levitate" was false and every time i tried picking it up it would print "cant levitate". sorry if that's confusing I am a beginner but I just thought is the default value for variables "can levitate" and "can levitate after" variables false or true?
Can you show me it on discord? thanks
@@LocoDev sure 👍
Why don't you use physics handle ? This is so much easier and has everything you need to do telekinesis in no time ... 🤔
Great to know, thanks
But I still prefer to create systems using my own code from scratch for better control. I typically avoid using 'plug and play' components or plugins.
eu sou teu amg na steam kkkk
Qual seu nickname
@@LocoDev pomni