Cloud Save should be in EVERY game (full project source code)

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  • Опубліковано 15 бер 2023
  • Checkout cloud save: on.unity.com/3yyb3He
    Project: github.com/Matthew-J-Spencer/...
    Wrapper: bit.ly/3FsNXWz
    Utilizing Cloud Save in your game enables effortless synchronization of player data to the cloud, eliminating the need for intricate backend configurations. This service is free of charge until your player base reaches a substantially large number.
    Incorporating Cloud Save in your game offers numerous advantages and quality of life enhancements for your players, making it an essential addition:
    1. Synchronize data across various devices and consoles: Enable players to access their game progress, regardless of the device or console used, providing a seamless gaming experience.
    2. Preserve save data between installations: Ensure that players can retain their game progress even after uninstalling and reinstalling the game, enhancing player retention.
    3. Monitor key player achievements: Maintain a record of significant player accomplishments, promoting a sense of progress and engagement.
    4. Backup player settings: Safeguard player configurations, preventing data loss due to unforeseen circumstances such as device failure or accidental deletion.
    And much more! Cloud Save provides a host of other benefits that contribute to an improved gaming experience for your players.
    Don't miss out on this valuable addition to your game; implement Cloud Save today and elevate the player experience to new heights.
    Checkout cloud save: on.unity.com/3yyb3He
    Thank you, Unity, for sponsoring this video!
    ❤️ Become a Tarobro on Patreon: / tarodev
    =========
    🔔 SUBSCRIBE: bit.ly/3eqG1Z6
    🗨️ DISCORD: / discord
    ✅ MORE TUTORIALS: / tarodev

КОМЕНТАРІ • 200

  • @Tarodev
    @Tarodev  Рік тому +56

    As some have mentioned, saving graphical settings to the cloud is a baaad idea. I strictly meant some general settings and key maps (what I show on the video)

    • @BrandonNyman
      @BrandonNyman Рік тому +11

      Speaking of, War Thunder, a huge popular game, saves graphical settings to the cloud. I sometimes switch between my desktop and laptop and find that I have to manually switch the resolution each time. And my desktop has DLSS on while the laptop does not so I have to enable standard AA each time. Incredibly annoying.

    • @Tarodev
      @Tarodev  Рік тому +9

      @@BrandonNyman that is horrible

    • @youcancallmedoggie
      @youcancallmedoggie Рік тому +5

      @@BrandonNyman At first i thought this was a sponsorship...

    • @mahado-limited
      @mahado-limited 11 місяців тому

      In my case i need to be uploading constantly images from all the other clients into my pc,will that be a problem?

  • @TaAnderson-Google
    @TaAnderson-Google Рік тому +12

    Same clean, clear, style; Same useful content that will help the beginner (and advanced user) incorporate important features into their games. Thank you, Taro.
    Good luck on your larger projects, and thank you for them as well.

  • @Blackthornprod
    @Blackthornprod Рік тому +2

    This man can cook! Excellent video

  • @felfurion8624
    @felfurion8624 Рік тому +1

    Having found the channel a few months ago (and binge watched many) - I'm happy to catch one of these videos 'in the wild'. Thanks

  • @INeatFreak
    @INeatFreak Рік тому

    This is a great example of a how an ideal tutorial should be, short, on to the point and there are even example project too. Thank you for making this great content.

  • @oskarfreestyle5243
    @oskarfreestyle5243 Рік тому +13

    Straight to the point, short useful video without padding. Thanks!

  • @Nialyah
    @Nialyah Рік тому +1

    I've really missed your videos man. Good to see a new one :)!

  • @Ricochetaglet
    @Ricochetaglet Рік тому +13

    My man coming through with the project on hand! A real champion of the noobs like me!🎉

  • @LostRelicGames
    @LostRelicGames Рік тому +12

    This is great man, it should totally be a standard! I lament the loss of many local saves of favourite games. Good to see you're back on the bike! :)

    • @Tarodev
      @Tarodev  Рік тому +3

      Nice to be back! Thanks buddy :)

    • @suicune2001
      @suicune2001 Рік тому +1

      Same. Especially games where you spend money. It's not like we can keep our phone forever. Every phone game should save to google play.

  • @Speedatan
    @Speedatan Рік тому +1

    I was looking for a video of cloud save, Thank you man!

  • @dreamisover9813
    @dreamisover9813 Рік тому +1

    Great to see new videos on the channel!

  • @kashyapparmar4317
    @kashyapparmar4317 Рік тому +31

    your videos always help me a ton, I was wondering why don't you upload often, if you are working on some game we would love to see the dev logs , thanks never the less

    • @Tarodev
      @Tarodev  Рік тому +30

      Just a bit of downtime. I'm back now :)

    • @SystemOfATool
      @SystemOfATool Рік тому +3

      @@Tarodev I'm very glad you're back!

    • @Aserenesnow
      @Aserenesnow Рік тому

      @@SystemOfATool Yes I'm too

  • @emreberatkr
    @emreberatkr Рік тому +1

    Welcome back boss! Nice to see you again :)

  • @pixelbucket2256
    @pixelbucket2256 Рік тому +3

    I'm sure now that Cloud Save is amazing, but YOU sir are amazing too! Thanks for those top-notch videos!!

  • @forbiddenbox
    @forbiddenbox Рік тому +1

    You are back!! we missed you!

  • @iDigvijaysinhG
    @iDigvijaysinhG Рік тому +1

    Missed you my man, welcome back

  • @michaelp8376
    @michaelp8376 Рік тому +1

    Dude you rock! Thank you!! Your tutorials are always quality.

  • @haadittt3673
    @haadittt3673 Рік тому +1

    long time no video!
    always learning from your videos
    💯💥

  • @xDarkxTriviumx
    @xDarkxTriviumx Рік тому +2

    Another beautiful video my friend. Keep it up and fill our minds with lots of information! :D

  • @Caden_Burleson
    @Caden_Burleson 7 місяців тому +1

    Thank You for the Code and the very simple game! Really helped me get going as fast as possible!
    I appreciate you! 🙌

  • @JamesMakesGamesYT
    @JamesMakesGamesYT Рік тому +1

    Back with a bang! Great video Taro!

    • @Tarodev
      @Tarodev  Рік тому +1

      Thanks James ❤

  • @alaslipknot
    @alaslipknot Рік тому +5

    welcome back my dude!

  • @blazingpotato642
    @blazingpotato642 Рік тому +1

    the production quality man..

  • @bdd740
    @bdd740 Рік тому +1

    I don't know how you are doing this but this is awsome. Thanks a lot!!

  • @PandemoniumGameDev
    @PandemoniumGameDev Рік тому +2

    Amazing content as always, will definitely start using cloud save now!

    • @Tarodev
      @Tarodev  Рік тому +2

      You'll love it 😘

  • @BrandonNyman
    @BrandonNyman Рік тому +1

    Thank you I will definitely be looking into this as I wasn't aware of this feature by unity. I assumed I would have to host my own solution.

  • @nafex3740
    @nafex3740 Рік тому +2

    Nice work buddy 👏 Excellent !!! Let's go....

  • @boogiewg5141
    @boogiewg5141 Рік тому +2

    The king returns!

  • @gamesfordlegend
    @gamesfordlegend 2 місяці тому

    Happy Developing to you bro...nice video thank you very much

  • @tamilmaran4000
    @tamilmaran4000 Рік тому +1

    Love all your videos. Thanks a ton :)

  • @melpermo
    @melpermo Рік тому

    Thank you for the great content as always. Your video makes me want to try Cloud Save System, which seems easier to use and more accessible than I thought, thanks to this video.
    Thank you

  • @keremyokuva5185
    @keremyokuva5185 Рік тому +1

    you are the king bro. Always straight to the topic. And about that quaternions. I am not even asking. :)

    • @Tarodev
      @Tarodev  Рік тому

      That was just as bad 😂

  • @ezrahuffman
    @ezrahuffman Рік тому +2

    Super useful wrapper thanks

  • @TheCraftyDodger
    @TheCraftyDodger Рік тому +1

    Fantastic content as always.

  •  Рік тому

    I love it. Thank Matthew-J-Spencer

    • @Tarodev
      @Tarodev  Рік тому

      Damn, getting personal

  • @kingbling7571
    @kingbling7571 Рік тому +2

    U convinced me to use it :)

  • @bluzenkk
    @bluzenkk Рік тому +1

    Cloud save is amazing.
    YOU are amazing!

  • @chimitrash2966
    @chimitrash2966 Рік тому +1

    Oh hey look he uploaded again :)

  • @codystevens3418
    @codystevens3418 Рік тому +1

    What a phenomenal videos thank you sir. Your videos are so useful!

  • @stevenswanson9519
    @stevenswanson9519 Рік тому

    He's alive!

  • @buckyBitBoy
    @buckyBitBoy Рік тому +1

    Dude you are awesome!

  • @UnpopularOpinionGames
    @UnpopularOpinionGames Рік тому +1

    Yay new video!!!

  • @ryuuguu01
    @ryuuguu01 Рік тому +6

    One thing to watch out for. You are now saving data from a person online. This may mean you are saving from some in a jurisdiction that requires additional work. If you have users in E.U. you need GDRP compliance, consent, and a way to forget the data. If users are in China then you need PIPL compliance.

    • @n_mckean
      @n_mckean 7 місяців тому +1

      The pieces of legislation, whether GDPR, LGPD or other apply to Personally Identifiable Data, not all data.

  • @Quantumlegacy
    @Quantumlegacy Рік тому +1

    This man is a true hero.

  • @ishan9050
    @ishan9050 Рік тому +1

    I've a new for you.
    You're AWESOME

  • @psycsike27
    @psycsike27 Рік тому +1

    HE'S BAAAACK! Amazing vid, thank you

  • @GlassVaultStudio
    @GlassVaultStudio Рік тому

    Thank you!

  • @hegworks
    @hegworks Рік тому +2

    Bro has the most concise videos on the whole internet. I love it!

  • @TS-lb5bi
    @TS-lb5bi Місяць тому

    I wonder if this could be paired with AssetBundles or Addressables for referencing dynamic content to load in.

  • @AdamJankowskiD
    @AdamJankowskiD Рік тому +3

    Hi Tarodev! very useful info, thanks for that!
    After I've watched your video I started to wonder - what would be good approach to combine this with local saves, any hints?

    • @Tarodev
      @Tarodev  Рік тому +4

      Mobile platforms do this well. Basically you save both locally and remotely in parallel. For loads you favor timestamps. If there is a brand new install you should prompt the player if they want the 0 hour save (local) or the n hour save (remote)

  • @vh4u959
    @vh4u959 Рік тому

    thank you for the cool video !!
    i am a beginner in unity and do not get it how the user is assosiated to the saved data without authentication.
    or is the service associate the device with a hash ?
    AND can i use this in WebGL app ?

  • @rohanvishayal8724
    @rohanvishayal8724 Рік тому +1

    Short and Precise. ❤ , off the topic question do you make the art in the videos yourself?

    • @Tarodev
      @Tarodev  Рік тому

      I did make this art. It was for a game many years ago which I abandoned 😂

  • @okamichamploo
    @okamichamploo 7 місяців тому

    cloud save doesn't come up in the package manager when I search the Unity Registry.
    Is this only available in later versions of unity? I'm running 2021.2.2f1 Personal.

  • @VEOdev
    @VEOdev Рік тому +3

    I like how unity are adding native back end support to it's engine, better than using third party providers such as playfab and others and having multiple dashboards to run your game, please make a video also covering the new authentication, leaderboard and notification in unity services, the documentation is lacking it only provides the method and required testing to understand, a tutorial will be amazing

    • @Tarodev
      @Tarodev  Рік тому +2

      I do plan on covering them all 😊 I agree, it's awesome

    • @VEOdev
      @VEOdev Рік тому

      @@Tarodev That would be awesome. I mess around with it a little bit but it seems they are still far behind, for example there is no way to change player name yet, it is only on the beta version that is not publicly available, it is weird that they made a leaderboard but you can't change player name, also there isn't much callbacks so debugging is really hard. what I like about is it is easy to use and it use async functions, it feels more native that using others like playfabs, but yet they have a long way

  • @Developer_rapfa
    @Developer_rapfa Рік тому

    tnx for nice tutorials as always. there is a question in my mind,how can a user (admin) access to all other player id's saved in the cloud? if admin wants to retrive data from specefic user id? as i tested with this awsome video you're able to load data from youre submited id in cloud.

  • @Fadiabuzant
    @Fadiabuzant 10 місяців тому

    Thanks for this amazing short tutorial. It's very helpful
    I have a question.
    How about offline mode can cloud save handle it?
    Thanks in advance.

  • @rameezsafdar6563
    @rameezsafdar6563 4 місяці тому

    So i am making a game where player play to earn some in game assets and they can also sell their in game assets to other players for in game currency, can i use cloud save and authentication for that?

  • @7sevenstudios777
    @7sevenstudios777 4 місяці тому

    dont know if im a bit too late on this one but how would u make the login with google play games button work? is there a way to sign in with the unity authentication services using google play instead of having to use google plays api - cause the play api is clunky as hell. thanks if you ever see this

  • @ianfield17
    @ianfield17 7 місяців тому

    So even with a lot of looking online, I can't seem to find anything on using Cloud Save to store Non-Player data- eg world events ect. Does anyone know how I can accomplish this?

  • @carlosbautista2392
    @carlosbautista2392 8 місяців тому

    Can you make a video on “how to set-up and use Unity Authentication “. ? Thnx. Love your videos. They are incredibly helpful.

  • @evgevg
    @evgevg Рік тому +1

    Hello, please make a tutorial on native cloud saving on mobile devices. On android there is a Google Play Services plugin, where everything is documented in detail, but the problem with iOS is that they do not have an official plugin. I would like to see a detailed tutorial with the analysis of pitfalls.

  • @WhitefoxSpace
    @WhitefoxSpace Рік тому +1

    I love that level up effect on the Snorlax, what effect is that? :)

    • @Tarodev
      @Tarodev  Рік тому +1

      You'll find that in the epic took fx package

    • @WhitefoxSpace
      @WhitefoxSpace Рік тому +1

      @@Tarodev Thanks Taro you're the best!

  • @sickboi11111
    @sickboi11111 Рік тому

    Thanks for the tutorial! I'm interested in using this feature for saving some used data, but I want to be able to extract the data from the database outside of unity, like as a json file. Do you know if this is possible?

    • @Tarodev
      @Tarodev  Рік тому +2

      You can export it from the cloud save dashboard, which is found here: dashboard.unity3d.com/gaming

  • @williamabousharaf8980
    @williamabousharaf8980 Рік тому +1

    Woopo woop

  • @zivv1147
    @zivv1147 3 місяці тому

    I was wondering where do you get your art assets? in all of your videos that I've watched, you always use beautiful assets (2D and 3D). Do you do them by yourself? I would really like to see a tutorial on the creatives pipeline (although you focus on code...)

    • @Tarodev
      @Tarodev  3 місяці тому +2

      I drew those my guy :) Glad you like them. I'm really not an artist so I wouldn't feel comfortable making a video, but I learned the basic style from blackthorneprod. He has some old videos showcasing his style.

  • @watercat1248
    @watercat1248 Рік тому +1

    This sounds interesting I'm curious it's possible to add multiple cloud save and load
    In my game I want to add save system for input configuration if possible to save those input online and load those I will be amazing

  • @jacobs.7925
    @jacobs.7925 Рік тому +1

    Great video!! Would you recommend this for a steam-only game? I find steam cloud ultra easy to use and it's free.

    • @Tarodev
      @Tarodev  Рік тому +1

      Steam only games reduces its value a little as you will also only be using steam authentication. Still entirely viable as the beauty of this service is its so integrated into the engine and the sdk is super light.

  • @timurradman3999
    @timurradman3999 Рік тому +1

    YOU PLAY BRAWL STARS!! THIS SO COOOOL
    Also, welcome back, it's been a while
    Also, great video, I'm looking forward to implementing what you talked about when I'm done with my game

    • @Tarodev
      @Tarodev  Рік тому +1

      I did play it when it was first released. Such a lovely gui

  • @modiddymo
    @modiddymo Рік тому

    What identifies the client/user to cloud save?

  • @JacobDragyn
    @JacobDragyn 11 місяців тому

    Does it make sense to implement this if your game is on Steam? Doesn’t Steam have it’s own Cloud save system?

    • @Tarodev
      @Tarodev  11 місяців тому

      Steam does indeed, which is lovely if your plan is PC only. Want consoles? Now you need two solutions.

  • @mike73miller
    @mike73miller 10 місяців тому

    Is encryption necessary? What about man in the middle attacks?

    • @Tarodev
      @Tarodev  10 місяців тому

      It's all over SSL, so the risk of man in the middle is low. I like where your minds at though

  • @weckar
    @weckar 9 місяців тому +1

    So, quick math - if you autosave every 10 seconds; you can have 115 full time concurrent players on the free plan. That's not bad at all.

  • @AbhinavChemikala
    @AbhinavChemikala Рік тому +1

    Nice video, i thought your working on unity ui toolkit? What happened to it?

  • @DeLaBerni
    @DeLaBerni 8 місяців тому

    Hey do u have a video for Unity Authentication ? I want link it with "Unity Player Accounts Beta" but I never did that before.

    • @Tarodev
      @Tarodev  8 місяців тому +1

      I don't, but I do implement it in all of my UGS videos. You can check the source code

    • @DeLaBerni
      @DeLaBerni 8 місяців тому

      Hey thanks for your response. Where can I find the source code?@@Tarodev

  • @reglan_dev
    @reglan_dev Рік тому +2

    How about making a tutorial, where you can use already created json files, and send them to unity's cloud service?

    • @Tarodev
      @Tarodev  Рік тому

      You could parse those json files to a class in Unity and send them all to cloud save?
      Or I suppose just send them directly as string data.

  • @oOcrashOo.
    @oOcrashOo. Рік тому +1

    You should mention that Unity Cloud is only working if you are using Unity Authentication, too. Without Authentication it does not work as far as I remember, but perhaps things changed?

    • @Tarodev
      @Tarodev  Рік тому

      That's correct, I should have made me clearer within the video.

  • @abouttimemedia
    @abouttimemedia Рік тому

    Столько труда вложено в каждое видео. Спасибо за информацию, супер полезно. 😍

  • @PeterMilko
    @PeterMilko Рік тому +1

    cool

  • @arcday4281
    @arcday4281 Рік тому +1

    You're back ! Cool !

  • @shugabrush3671
    @shugabrush3671 10 місяців тому

    How secure is cloud save? Can players access and modify the data at all?

  • @jz3r073
    @jz3r073 Рік тому +1

    Hi taro, nice video!! I would like to ask, if you have a tutorial on how to login with playstore in mobile , because with the new version I couldn't find any tutorials, thanks for all the help!!

    • @Tarodev
      @Tarodev  Рік тому +1

      Ohhhhhhh play store auth... Such a horrible thing to go through. I don't have any tutorials on it right now, but it desperately needs one... So I may do it

    • @jz3r073
      @jz3r073 Рік тому +1

      @@Tarodev It would be very helpful!!, I followed all steps provided by Google to install and configure it on unity, but It didn't work, and the step by step video is from an very old version :/

    • @Tarodev
      @Tarodev  Рік тому +1

      @@jz3r073 that was exactly my experience. I remember searching backpanels on forums to find answers

    • @jz3r073
      @jz3r073 Рік тому +1

      @@Tarodev I find some tutorial but they weren't up to date with the Google services new version, and the example en the git didn't work in my proyect and I don't know why xD

    • @Tarodev
      @Tarodev  Рік тому +1

      @@jz3r073 as I said... A truly horrible experience 😂

  • @spenser_1667
    @spenser_1667 Рік тому +1

    Where our Quaternion video at? 🤔

    • @Tarodev
      @Tarodev  Рік тому

      Just around the corner

  • @user-mm7ob8kk3k
    @user-mm7ob8kk3k 9 місяців тому

    Can we save images in cloud save?

  • @DerZeroHero
    @DerZeroHero 4 місяці тому

    I'm getting a missing reference error with "ICloudSaveDataClient" can't find anything online about it. Documentation looks alright.

    • @Tarodev
      @Tarodev  4 місяці тому +1

      They've recently updated the api and the name had changed a little bit. I recently implemented cloud code and updated this code, I put it in a gist for you: gist.github.com/Matthew-J-Spencer/ccb85a946956a81c41e6abcad804069f

    • @AliveNotDeadmund
      @AliveNotDeadmund Місяць тому +1

      Gday @@Tarodev, mad respect for your work my brother and thanks for patching this code. Can you explain what's the deal with the Lazy client?

    • @Tarodev
      @Tarodev  Місяць тому

      @@AliveNotDeadmund lazy means the object will only be initialised when you use it for the first time, until then it's just a null reference. This can be used to speed up start up times, or maybe save some memory when a system may never be used in a specific session.

    • @AliveNotDeadmund
      @AliveNotDeadmund Місяць тому

      @@Tarodev shit, that's very useful! Thanks heaps for the explanation. Maximum gratitude. 🙏

  • @stephenkentperez7705
    @stephenkentperez7705 Рік тому +1

    i see my cultured boi playing nikke...

    • @Tarodev
      @Tarodev  Рік тому +1

      It's the game play man, that's all

    • @stephenkentperez7705
      @stephenkentperez7705 Рік тому +1

      @@Tarodev theres an idea. maybe in the future a video about how to implement those juicy jiggle physics in Unity. Preferably 3D. In nikke, i kinda notice the movements arent 3D just really smooth image manipulations (layers and stuff). Or maybe theres a cool Unity asset that do those, I dont know. I just havnt found any decent tuts about unity jiggle physics out there i think that would be awesome. For gamedev purposes. Nothing more.

    • @Tarodev
      @Tarodev  Рік тому +1

      @@stephenkentperez7705 oh yeah, that would get some serious clicks as people are interested in physics calculations

  • @haadittt3673
    @haadittt3673 Рік тому +1

    could you please make a simple locale multiplayer game tutorial (i mean on the same wifi network)

    • @Tarodev
      @Tarodev  Рік тому

      I have a netcode video which shows exactly that :) Also watch the relay/lobby video for the full picture.

  • @Spridonculous
    @Spridonculous Рік тому +1

    Saving graphics settings is one of the worst uses of cloud saving, Valve even suggests people don't do that in their version. If you play on multiple devices like say, a desktop and a laptop, you have to go in and reset your graphics settings each time because cloud saves reset them.
    Had this happen a lot when I first got my Steam Deck, several games would default to whatever the resolution was the last time I played. My desktop and my Deck have very different resolutions.

    • @Tarodev
      @Tarodev  Рік тому +1

      Oh, fully agree. I should have further clarified I only meant what I showed on screen (key mappings and maaaaybe some general settings)

  • @stadiagamer9689
    @stadiagamer9689 Рік тому

    fix link unde the vid, it takes you to cloud code instead. great video!

  • @monishdhayalan2552
    @monishdhayalan2552 Рік тому +3

    apex please watch this video and save my key binds settings in cloud next time

  • @phonglam1134
    @phonglam1134 6 місяців тому

    Is it possible to save as json?

    • @Tarodev
      @Tarodev  6 місяців тому

      Of course! I believe I actually provide a json interface implementation in the source code

  • @manji2023
    @manji2023 Рік тому

    Seems you solved a half of the problem. Another part is authentication, if you use anonymous authentication, user can’t recover their data when they change their device or clean the cache.

    • @Ashley-xb1dz
      @Ashley-xb1dz Рік тому

      Can't you just combine this with Unity's authentication? It's pretty easy to use for multiplayer so far.

    • @Tarodev
      @Tarodev  Рік тому

      I use anonymous auth for this example only because it's not an authentication video. The same sdk allows for other providers, like steam, native, custom, etc

  • @midniteoilsoftware
    @midniteoilsoftware Рік тому

    So you're using anonymous login. If I'm reading your code correctly, the data you're saving is game-specific, not user-specific (except that you're using the player's 'slot' as the key). If I wanted to data to be saved to particular user for use in a multiplayer game I'm guessing I would need to force them to really login (not anonymously).

    • @Tarodev
      @Tarodev  Рік тому +1

      Nope, all cloud save data is user-specific, including anonymous login.
      Anonymous login is just the first step you can offer to get players in without bugging them with auth. Once they taste the magic, you should ask them to 'backup' their account using google play/apple games/whatever.

    • @user-kb3tp9gx2g
      @user-kb3tp9gx2g 11 місяців тому

      @@Tarodev Why we need google play backup if we already have unity?

  • @AliRaza-qn9hi
    @AliRaza-qn9hi Рік тому

    Is it replaceable with Firebase?

    • @Tarodev
      @Tarodev  Рік тому

      I use firebase for enterprise dev, but don't suggest it in Unity as it's so heavy. Immediately adds time to compilation. UGS offers everything firebase does, but it's lightweight and super easy to setup

  • @yashaswiification
    @yashaswiification 3 місяці тому

    Can it can used for unity webgl game ?? can any one please answer ?

  • @fv4202x
    @fv4202x 10 місяців тому

    is this like firebase?

    • @Tarodev
      @Tarodev  10 місяців тому +1

      Yes, UGS is comparable to firebase, with the benefit of being built-in to the engine.

  • @druvingame
    @druvingame 7 місяців тому

    can you create a proper video for how to do all this.

  • @syntax_error6882
    @syntax_error6882 Рік тому

    but no !! i bought sorcery game on steam .. and now there is no more save in the cloud 😛

  • @MatthiasTTV
    @MatthiasTTV Рік тому +1

    Is this a paid promotion? It feels like an ad but I don't see the banner. I'm not sure when I'd ever use Unity's cloud solution when (1) Steam already has a completely free cloud save solution, (2) Android and iOS each have their own free solutions, and (3) if you need full cross-platform cloud save, Firebase is significantly less expensive and just as easy to use. Like, Unity wants to enter the cloud computing space now? Good luck when they're asking $1.50/million serverless function invocations when Firebase is only $0.20 and there's a similar discrepancy between the pricing of the other services. The "you'll be so rich the cost won't matter" is always thrown out there but why pay 5x what you need to?

    • @Tarodev
      @Tarodev  Рік тому

      I love firebase and use it in every single web/app project I do, but have you used it in Unity? It's huuugely clunky. The moment you install it your compile time doubles.
      UGS prices will drop as it is adopted more. It's still super cheap, but yes, can't compete with firebase. Still though, 1m serverless calls is quite the player base.

    • @Tarodev
      @Tarodev  Рік тому

      That's weird you don't see an ad, I've clicked the paid content button and I see it. Maybe I should add a piece to the top of the description

  • @rocketshader2699
    @rocketshader2699 Рік тому

    This looks great and I need cloud save, but I cant trust anything made by Unity, it feels like they are going to abandon it shortly :F

    • @Tarodev
      @Tarodev  Рік тому

      Very pessimistic, my guy. Have you been burned in the past by something Unity has abandoned?

    • @rocketshader2699
      @rocketshader2699 Рік тому

      @@Tarodev Unity seems like not sure which way to go. it is like game engine as a service. dots, 3 rende pipelines, 10 multiplayer solutions, even they dont know what to do. Im 100% sure UGS will evolve to something completly different, they cant help it :D
      I love unity, made a lot of money using it, still making, my fav and only engine. But 3rd party solutions are always better. I jus spent 3 days and 40 hours in that 3 days for "CODELESS IAP" and couldnt work it. Then bought an asset for 20 dollars, worked it in 2 hours... Unity not sure what to be... Great engine tho

    • @Ashley-xb1dz
      @Ashley-xb1dz Рік тому

      You could always use this as another way to save and/or use steam or platforms if they offer cloud save options...

    • @Tarodev
      @Tarodev  Рік тому

      @@rocketshader2699 it may seem like unity has no direction on the surface, but let's take the three pipelines for example:
      1 legacy pipeline
      1 pipeline for general use
      1 pipeline for high end
      As one is legacy, that leaves two real choices. People also seem to bring up dots a lot as a negative, but I don't see it that way. Sure, it has taken a while to develop, but they are not pushing it on anyone. They have marketed it as an option to use for specific use cases, not a catch all

    • @rocketshader2699
      @rocketshader2699 Рік тому

      @@Tarodev Yeah you are right, it's not that bad but I think mobile made them stagger and unsure about what to do with engine or company in general.
      I think only important thing right now is AI and how it will effect EVERYTHING

  • @nikunev
    @nikunev Рік тому

    .. or use google cloud save?

    • @Tarodev
      @Tarodev  Рік тому

      In Unity? noooooo

    • @nikunev
      @nikunev Рік тому

      @@Tarodev why? it's for free, used to be reliable..

    • @nikunev
      @nikunev Рік тому

      @@Tarodev also another question for you, master: should I use unity mediation network for integration of unity ads and google adsense ads or use the google mediation network solution and integrate untiy ads there (as well as some other ad networks)? Might be a topic for a new Tarodev video..

    • @Tarodev
      @Tarodev  Рік тому +1

      @@nikunev Don't get me wrong, I love GCP and firebase, but it's too clunky in unity. Unity gaming services is reaaaally light and built specifically for Unity.

    • @Tarodev
      @Tarodev  Рік тому +1

      ​@@nikunev In the past I always used Ironsource mediation as I believe they have the best Unity SDKs. But now they're partners, I would just use unity mediation. Most likely have Google Ads as #1 on the waterfall, though.