Lovely lovely! Happy to have gone back and caught this. My interface question would be: qhat do you think of what's in Rosewater, basically an á-la-carte verb coin populated only with the functional stuff? Per your request on topics: player choice and consequences!
Rosewater has so much interactivity and choice that it'll work great imo. But imo that's more the exception than the rule. When things are more linear I think you end up with a laundry list problem. That's probably another topic I could talk about, especially in relation to dialog trees... But when presented with a list of things you can do, I think most people just feel they have to click through them one by one, rather than meaningful choice. So it ends up being a dull chore. I kinda have this issue with hotspot highlighting. Parts of RtMI became a laundry list for me a bit, walk into a room, click all the highlighted things, rinse and repeat. I wasn't "exploring" anymore, which was a shame.
Yeah its so old ha ha. The tool has come so far since then. But I just never seem to find time for things like that ;) I'll try to at some point though!
Nah, the context of phrases is often too specific to the game to work. It's in a short clipped dialog style so not really that compatible with grammar checking stuff
Good to see WINAMP installed there mate. I can't do without it!
Lovely lovely! Happy to have gone back and caught this. My interface question would be: qhat do you think of what's in Rosewater, basically an á-la-carte verb coin populated only with the functional stuff?
Per your request on topics: player choice and consequences!
Rosewater has so much interactivity and choice that it'll work great imo. But imo that's more the exception than the rule. When things are more linear I think you end up with a laundry list problem. That's probably another topic I could talk about, especially in relation to dialog trees... But when presented with a list of things you can do, I think most people just feel they have to click through them one by one, rather than meaningful choice. So it ends up being a dull chore. I kinda have this issue with hotspot highlighting. Parts of RtMI became a laundry list for me a bit, walk into a room, click all the highlighted things, rinse and repeat. I wasn't "exploring" anymore, which was a shame.
Dude, so many cool things coming together! The trailer looks great. LOVE the BOOTH decorations! :D
Can't wait for this game! Keep up the good work
Can you make new updated video about how to use PowerQuest? 3 years old video can be a little problematic now.
Yeah its so old ha ha. The tool has come so far since then. But I just never seem to find time for things like that ;) I'll try to at some point though!
Thank you. Very insightful.
what happened to acid knife by the way? is it dead?
Its still coming, on the backburner though until Drifter's out then Barney'll be back on it full time
@@PowerhoofTV cool to hear! I was cleaning out my steam wishlist and was worried something happened
Come on! Make it and take my money!
Ben Chandler is an australian pixel artist I think if you two collabed on a project it would be LEGENDARY
Yeah Bens stuff is awesome, would love to collab someday!
can't believe u stelth dropped telwnium 3 XD
Haha, I still have to add the second part to it. Hoping to be able to set aside some time in december
do you use GRAMMARLY for ur editing?
Nah, the context of phrases is often too specific to the game to work. It's in a short clipped dialog style so not really that compatible with grammar checking stuff