I'm binge-watching your entire channel. Aside from obviously being a Civ veteran, you definitely have a knack for explaining and demonstrating what you know. Really excited to see this channel grow
I find competing with other civ's apostoles to be such a bother, that I usually prefer to not get a religion, so I don't have to deal with it. When not going for a religion, faith is still useful for buying great people and maybe military units.
Hording faith for bursting several rock bands can be hella fun! If you earn faith early enough you sometimes even found a religion, which is a nice bonus but I never actually attempt religious victories personally
I personally like Scripture/Papal Primacy combo. Scripture increases how strong your spread without needing to use missionaries/Apostles is, and Papal Primacy gives city states a huge amount of influence towards your religion when you send Envoys. In a game with a lot of city states, you can get a surprising amount of religious conversions of enemy cities just from the casual pressure emanating from all the city states. Add Jerusalem to make all Holy Site considered Holy Cities.
There are four things that make you videos stand out and a pleasant experience to watch. 1. No fake Hollywoodstyle intro, 2. No talking head in the picture, 3. No annoying and often way too loud music, and 4. The sentence “without further ado” after only 14 seconds into the video, and not what is often seen at two-thirds into a video. Very well done and thank you for that.
It seems pressure is useful as a tiebreaker. Since some beliefs are based on if the city is converted or not, having the slightest edge may make a difference.
Huge thank you for your videos. I struggle to play strategy games when I feel there are key elements I don’t understand so I can’t make informed decisions. Your Civ 6 videos have allowed me access to this incredible game/series. 👍
For the pantheons and the religious bonus I often go for the housing bonus since you often need a way to get more housing and it keeps having a effect.
I have found one religous belief pretty interesting, especially for religious domination games... I don't remember the name nor the cathegory, I think it was a follower belief, but that belief makes any new cities founded by a civilization having a majority of that religion being started with the religion established instantly. This makes it cheaper to propagate the religion and freely increase religious pressure. Furthermore, AIs have a tendency to favor cities without a religion as their prefered target, making any new cities you build less likely to recieve a visit from an apostle. It doesn't prevent them entirely mind you, but it does reduce the number of conversion attempts on your empire.
You should do follow-ups to all of these videos where you focus on what specifically has changed since Gathering Storm came out. I certainly know some huge overhauls came in the beliefs, and I would be curious to see if pressure or anything like that has changed as well. Same with the changes that may have come with culture/tourism, etc
i chose tithe as i´m destroying enemy cities and build very large cities with 20+ population, i play very long games there are so many things to consider on what to chose
Earth Goddess is also very good for Culture games, where you will try to improve tile appeals, since faith can be used to buy various units or even city buildings, etc. depending on your civ and city-states. And of course, the faith is needed for building the guy who builds national parks, as well. This also makes synagogue a good choice, for the extra faith to build the naturalists.
Thank you so much for making this video, love it! Keep these up! Once I (finally) decide to buy R&F I’m going to watch all your governor videos and take notes!
Very nice guide! Theological combat is a huge factor indeed. In my current Arabia game pressure is quite strong. I have the only religion on a continent with Aztec and Scotland with about 15 cities. Total distributed pressure is about as much, as spending one missionary charge every turn. With Moshka already giving +100% pressure (probably to your holy city), I think Scripture will be weaker than Itinerant Preachers (+30% pressure range = 3 tiles farther) in many scenarios.
I would highly recommend Dance of the Aurora if you are near tundra, then build your holy site in the middle of it, you can usually get +6 or more with clever placement. Desert Folklore the same if you are near desert - Choosing Peter holds more bonuses with Tundra and will usually be placed near it. Finally, Ubunsor Hollow will provide even more faith so I’ve managed to get +22 faith as Peter before...then with Hildegard of Bingen you can then claim the same amount of science along with it!!!
Thanks for the video. My friends and I have been learning Civ 6 on multiplayer together, and while I'm winning in religion, I definitely know what to do better next time. Namely, don't use all of my Apostle's spread charges.
Religious combat,I dont know about you,but to me its the funniest part of civ 6...You can mechas fighting with lasers and piloted rockets and next to them 2 old dudes fighting with sticks
dude you had half an hour just to talk about religion and still you managed to leave out some pretty important topics, like how to actually use the religious units.
Religious units were described so many times in this video.. they do two things, spread religion to nearby cities with charges and some of them fight each other. That's it, and it was said about 25 times.
I really wish one of the custom religion symbols was a middle finger. For when you found a competing religion to stop your opponent from winning a religious victory. If they're worried about public backlash, make it a single player only symbol.
"The larger map size you play on, the easier it is to get a great prophet" what? The opposite is true. The larger the map, the smaller the percentage of players get a great prophet
Wdym just find a spawn near a natural wonder while learning astrology and boom fast pantheon and holy district = prophet or if you're lucky stone henge.
Protip: lower the amount of civs in your game so there isn't competition for max prophets. I lower the amount anyways so there's a bit more expansion room. Usually I take off about 1 or 2 when I play standard size. That also leaves just 1 civ without a religion.
Good to hear. I look forward to seeing which of the series you were talking about diving into over the summer as you can concentrate on UA-cam more now. Keep up the good work!
I think pressure thing is defensive abilty to prevent religious victory. you dont want to spend so much to holy sites despite having a religion you found (maybe defensive one that benefit only you like culture) so you want to maintain your religion while spending minimum amount of faith
If you feel like doing a follow up to this, I'd be super interested to know how to prevent a loss to religion. Seems very hard to do unless you have quite some infrastructure (ie holy sites) in your civ.
Earth Goddess (if appeal is bad stone circles/adjacency faith pantheon) Jesuit Education Church Property Holy Order/Crusade best religious setup if you want to build only one holy site & not focus on a religious victory, church property is the pilgrimage for Gold, brings in an assload of GPT. great guides btw :-)
I took over a nation that had religion before I got one. Then I got my prophet and created my own. Now it looks like my cities are fighting between two religions that I "own". Have no idea how to stop that, or if I should even worry about it. Also, have no idea if i get the bonuses from both?
I jut played my first full game of Civ 6. I was doing great, I thought, had tons of science, gold, production, etc. Then all of a sudden a bunch of dudes with crosses came into my territory, I couldn't attack them, I couldn't stop them at all. They converted all my cities to their religion, and then the game quickly ended and I lost due to religion. I've now spent at least an hour on youtube trying to find out how to avoid that kind of gameplay in my next games. But I'm having no luck. Is there a way to disable religious victory? Or how do I stop those religious units in my territory? I didn't even see a way to build those units myself. Any push in the right direction would be helpful.
you can disable religious victory in the advanced settings when creating a game, as for how to stop those units you can have your own religion to create them and fight in theological combat or you can declare war on their nation to kill them with normal military units.
There is one thing I would like to confirm with your argument about church property and tithe. You said tithe is not better than church property unless a city grows to twelve followers. However according to the text, those 4 followers need not in the same city. For instance, there are city cities with two followers each but the religion dominate neither of them. Tithe could earn one gold while church property have no rewards
Haha, I knew someone would realize the mistake. Yes, that is correct, the city does not have to be following your religion for its followers to count, nor do the followers have to be from the same city. Tithe could be better, but once again, its one of those situational things that makes it quite difficult to tell which is better.
How do you deal with the AI spamming inquisitors? Sometimes there seems to be infinite amounts... and they flip cities right back unless you own that city.
The best way is to get an apostle with the debater promotion and run policy cards to improve your Theological Combat Strength and use him to fight the inquisitors. Take it slowly and make sure you either have gurus to heal or send him back to heal at a holy site in between fights. If you're able to avoid losing your theological units and slowly widdle down their army of inquisitors, you'll eventually gain enough religious ground to slow it down.
A little late to reply but waging a war works too, if you can afford it and its inevitable warmonger penalty. Could be used to physically take cities with holy sites, use military units to eradicate the units (and beliefs), give apostles better protection, and increase overall spread/pressure.
Feed the world and gurdawas are really good if you're starved for food and/or want to work strong tiles whilst still growing your city. And it works well combined with believes based on amount of followers. It's pretty much the number one thing i go to when i play Russia, but then again Russia is really strong anyways as it's easy to get earth goddess (favorite pantheon) and sprawl, built cheap lavras, buy temples, faith purchase gurdawas.
Thanks again for those in-depth videos - they are really help. As to enhancer beliefs, I personally find Itinerant Preachers really powerful and it is better than Scripture in many occasions - something worth choosing in a religion game?
The main benefit of scriptures is that slowly converts internally without any effort on your part. It also means that single cities will flip back rather easily
Very unimportant but figured I would mention that "tithe" is pronounced with a hard th. Like you were saying "the". Tye-the rather than a light "th". Hope that makes sense!
I swear, I was ONE TURN AWAY from Stonehenge when I got the notification that Peter, who had already founded Orthodoxy, had built it before me. ARRRRGH!
You can heal missionaries and apostles with a guru anywhere. At the end of the video he mentions they can only be healed on a holy site. That's false. They can only self heal using their own heal action on or adjacent to a holy site. With a guru they can be healed anywhere. I use this for extended combat missions ;-)
So basically risk all your other early cities and early game expansion to make a religion. If you know how to play you should be fine catching up after getting your religion. Just think every turn through👍 it should be worth it ig
These are so helpful & really helpful entertaining. Great work, but you say “ugh” a lot & most other channels that have content as great as your’s have smother dialogue. :)
I generally don't find them too useful, no. It might be useful to have 1 guru around your missionaries/apostles just in case they get attacked, but I find it better to simply send apostles in groups so that they can just overpower any opposing religious units they run into. Inquisitors are not too worthwhile, especially since you have to expend an apostle to start purchasing them.
The Saxy Gamer First let me say this, the video was very good and informational for new players. Well done.Having said that, I would like to add this in comments , Sending 1 or 2 gurus are always worth it, Since you won't get a lot of apostles with +20 strength promotion and guru will make sure your unit stays good health and you don't have to back the unit up for healing. As for inquisitors , having 2 of them in your empire, you can defend against other religion apostles since they get +35 bonus strength in friendly territory and you can use their charge to remove other religions from your cities. Works very well with Tithe or when you are on backfoot in religious war. Also try to send a group of apostles , it will always be better than sending one because ai will always have apostles roaming here and there. What I usually do is use the apostle with this promotion "Remove 75% existing pressure from other religions" first and then use other apostles when trying to spread religion to big cities which makes it easier to convert cities especially big ones. These are some of the points I would like to convey in addition to a very good video. Keep it up man.
I find that inquisitors are very useful if you are going on offense, since you can convert captured cities for significantly less faith. They are also cheap defensive units if you are up against an onslaught of AI apostles.
Inquisitors and Gurus become useful after the costs of your missionaries and apostles start to become prohibitive. If your inquisitor costs 25% the cost of a missionary, and you need to defend against a foreign religion in your home turf, an Inquisitor will be way more cost effective than a missionary or an apostle. If your guru costs 25% the cost of an apostle, then you can send a guru with a small group of apostles and missionaries to make sure that your apostles stay topped up. It won't matter if you're snowballing, but if your three apostles are fighting the enemy's three apostles, having a guru on your side will make a big difference. Only really relevant in theological combat though.
When you try to choose your religion you and your family lineage has been having for centuries, and then Spain turns New Cheeseland into a Catholic city instead of a Protestant one
I may have missed it but did you mention that killing a religious unit with a military unit also yields negative pressure for the religion associated with the religious unit? ("Condemn heretic" action in R&F I believe. Just kill the unit in the base game.) That can be a useful defense against an opponent spamming missionaries or apostles if you have military units handy and are okay with going to war (or are already at war). Also, since it isn't theological combat, Monastic Isolation doesn't guard against it.
What about goddess of the hunt? I know it was OP before R&F, I used to take it even when aiming for a domination or science victory because the bonus was so good, is it still a valid choice?
lots of crusaders. they are stronger than apostles attack stats, when they are in your lands. They have to have all civs of their religion to win, so as long as you dont flip, you dont lose.
Declare war and use your military units to condemn heretic to kill the religious units. This is why on MP religious victories are basically impossible.
That I did, I never really use Gurus too much as I don't find them to be overly useful as long as you're careful with your apostles and missionaries. They can be useful if you have to do a lot of theological combat in a game though.
what happens if you totally ignore Religion and dont build a single temple or missionary? How will that affect the game and can you still win, lets say on "King" difficulty? I mean if you ignore religion you have more ressources for culture and other districts. Im somewhat missing the deeper comparison here, is it really worth bothering with religion.
I can't buy Apostles or Missionaries. They show up in white in my cities Units section, but when I click to build them it just makes a chirp but doesn't add them to my queue. My Faith count at the top of the screen is over 2000. What else could be the problem?
I say can’t seem to actually pump out the Religious units I have over 10,000 faith I have 10,000 gold I bought all the buildings all the units are lit up as a choice but when I choose to actually create the unit the religious unit it doesn’t allow me to create it it doesn’t allow me to play in the queue or anything what am I doing wrong
Never use all the apostles charges then u have a straight up army then u have 3 or 4 gurus follow them into enemy territory and you just keep resupplying gurus and your gravey keep multiple inquistors in your bordering cities along with maybe 1 apostle
How do I purchase what I need that requires only Faith points? I need naturalists to build parks for America. I need missionaries to stop other civ's from changing my religion. How do I do this? Do I need to purchase expansions? I don't have any.
This is great! Thanks. Any chance you can create a PDF with all these slides from this and your other guides? They are incredible helpful and appreciated!
Is this still accurate? I have noticed that the trade routes seem to have been changed, as they now deliver 1 pressure of the sender’s religion, so has anything else shifted?
Awesome explanation of the mechanics as usual, keep it up! Could you make the next guide about science? It feels like direct science isn´t as valuable in 6 as compared to 5 and there are so many indirect ways to get science that a guide on it would be really appreciated o/
Thanks! I'll see what I can do! I might make a video about scaling, as in how your number of cities affects the costs of techs and policies, and how various other things affect the production cost of districts. It wouldn't exactly be the science thing, but it'd be similar.
Saxy Gamer, I have a question for you. What do you think of the Mont St Michel/ reliquaries strategy. And do you think Monastic Isolation is a good combo with this. Or which other beliefs would u recommend for this strategy? I'm playing a game now where I got desert folklore and can generate a lot of faith, but want to use religion to push for a culture victory.
I think that the Mont St. Michel and reliquaries strategy is a decent strategy, but one that is a little unreliable and quite gimmicky. Monastic Isolation is definitely a good pair with it to make sure you don't accidentally convert cities away from your religion when your units die. It is overall a fairly decent strategy if you can get it to work, but if it fails to work it ends up being a huge waste of resources.
cool, thanks for the reply... i'm still trying to get to grips with religion in civ 6. is there any particular combo of beliefs you would recommend as the best when playing the religion game?
If I do no have a religion and conquer a civ that does can I just adopt their religion....I still got a prophet after n had to make my own but I spread the other religion before hand which is weird it let me do that....also if I alliance up w civ thats religion based and im not and I help spread their religion and fight off their enemies will I get a religion victory too or should I stop them from spreading all together
I'm binge-watching your entire channel. Aside from obviously being a Civ veteran, you definitely have a knack for explaining and demonstrating what you know. Really excited to see this channel grow
Don't forget to edit your presentations, though - you have a bunch of typos in there.
Theological combat : "My dad can beat your dad up" *disappears*
general combat: "My dad disappears" *beat up*
Nah man, theological combat is brutal. You need to spit out an epic diss track but you aren't allowed to use any slur words.
Didn’t know religo units could heal in holy sites, i thought Gurus were the only way ... you learn something new with every Saxy video!!!!
"the crab religon known as snippy snippy"- automatic subscription
scratchy scratchy
circumcision by crab
@@akam9919 snippity snoppity your foreskin is the crabs property.
Now I wish I could play for the Crab People civ. Following Snippy Snippy and having Sharks With Laser Beams as their UU.
I find competing with other civ's apostoles to be such a bother, that I usually prefer to not get a religion, so I don't have to deal with it. When not going for a religion, faith is still useful for buying great people and maybe military units.
I don’t use religion as a victory standard either. I don’t push my people towards faith
Hording faith for bursting several rock bands can be hella fun! If you earn faith early enough you sometimes even found a religion, which is a nice bonus but I never actually attempt religious victories personally
Religion helps though for domination because you can purchase combat units with faith eventually
I personally like Scripture/Papal Primacy combo. Scripture increases how strong your spread without needing to use missionaries/Apostles is, and Papal Primacy gives city states a huge amount of influence towards your religion when you send Envoys.
In a game with a lot of city states, you can get a surprising amount of religious conversions of enemy cities just from the casual pressure emanating from all the city states.
Add Jerusalem to make all Holy Site considered Holy Cities.
There are four things that make you videos stand out and a pleasant experience to watch. 1. No fake Hollywoodstyle intro, 2. No talking head in the picture, 3. No annoying and often way too loud music, and 4. The sentence “without further ado” after only 14 seconds into the video, and not what is often seen at two-thirds into a video. Very well done and thank you for that.
It seems pressure is useful as a tiebreaker. Since some beliefs are based on if the city is converted or not, having the slightest edge may make a difference.
Now with this powerful knowledge...Boat Mormonism will prevail
ALL HAIL BOAT GOD! DEUS BOAT!
But have you hear about my religion? YOLOism!!!!!
Kool Koala we also have Pagodas!
KeepthePeace01 Good Sir have you denounced your neighbor today?
Kool Koala you know I keep meaning to get around to it but I can’t seem to find the time
Huge thank you for your videos. I struggle to play strategy games when I feel there are key elements I don’t understand so I can’t make informed decisions. Your Civ 6 videos have allowed me access to this incredible game/series. 👍
You make me wanna drop League of Legends to play Civ for 6 hours, and that says much about the quality of this content.
Thanks, I try my best!
I QUIT LOL THANKS TO THIS GAME
I guess civ 6 is the best way to stop lol as it is my case too
For the pantheons and the religious bonus I often go for the housing bonus since you often need a way to get more housing and it keeps having a effect.
I have found one religous belief pretty interesting, especially for religious domination games... I don't remember the name nor the cathegory, I think it was a follower belief, but that belief makes any new cities founded by a civilization having a majority of that religion being started with the religion established instantly. This makes it cheaper to propagate the religion and freely increase religious pressure. Furthermore, AIs have a tendency to favor cities without a religion as their prefered target, making any new cities you build less likely to recieve a visit from an apostle. It doesn't prevent them entirely mind you, but it does reduce the number of conversion attempts on your empire.
You should do follow-ups to all of these videos where you focus on what specifically has changed since Gathering Storm came out. I certainly know some huge overhauls came in the beliefs, and I would be curious to see if pressure or anything like that has changed as well. Same with the changes that may have come with culture/tourism, etc
i chose tithe as i´m destroying enemy cities and build very large cities with 20+ population, i play very long games
there are so many things to consider on what to chose
Earth Goddess is also very good for Culture games, where you will try to improve tile appeals, since faith can be used to buy various units or even city buildings, etc. depending on your civ and city-states. And of course, the faith is needed for building the guy who builds national parks, as well. This also makes synagogue a good choice, for the extra faith to build the naturalists.
Nice! i was waiting for that. Im preparing for a big game against my brother this weekend haha
Did you won?
Update plz
I choose pantheon where i see gold in it
Thank you so much for making this video, love it! Keep these up! Once I (finally) decide to buy R&F I’m going to watch all your governor videos and take notes!
Thanks! I'm glad you like them!
Very nice guide! Theological combat is a huge factor indeed.
In my current Arabia game pressure is quite strong. I have the only religion on a continent with Aztec and Scotland with about 15 cities. Total distributed pressure is about as much, as spending one missionary charge every turn.
With Moshka already giving +100% pressure (probably to your holy city), I think Scripture will be weaker than Itinerant Preachers (+30% pressure range = 3 tiles farther) in many scenarios.
Thanks, glad you enjoyed it!
You forgot about the inquisitors
I would highly recommend Dance of the Aurora if you are near tundra, then build your holy site in the middle of it, you can usually get +6 or more with clever placement. Desert Folklore the same if you are near desert - Choosing Peter holds more bonuses with Tundra and will usually be placed near it. Finally, Ubunsor Hollow will provide even more faith so I’ve managed to get +22 faith as Peter before...then with Hildegard of Bingen you can then claim the same amount of science along with it!!!
Thanks for the video. My friends and I have been learning Civ 6 on multiplayer together, and while I'm winning in religion, I definitely know what to do better next time.
Namely, don't use all of my Apostle's spread charges.
Religious combat,I dont know about you,but to me its the funniest part of civ 6...You can mechas fighting with lasers and piloted rockets and next to them 2 old dudes fighting with sticks
Pretty much as in real life
mount st michel and monastic isolation are a pretty insane combo
An updated one would be great. Work ethic is different now
Here to see how use these units, wish you would do a video on how to use units, spies too please
dude you had half an hour just to talk about religion and still you managed to leave out some pretty important topics, like how to actually use the religious units.
Whole video is basically useless... thanks for pointing it out.
Religious units were described so many times in this video.. they do two things, spread religion to nearby cities with charges and some of them fight each other. That's it, and it was said about 25 times.
I really wish one of the custom religion symbols was a middle finger. For when you found a competing religion to stop your opponent from winning a religious victory. If they're worried about public backlash, make it a single player only symbol.
Earth Goddess + Eiffel Tower
+ Inca = infinite faith = infinite apostles = religious win
"Tithe" is pronounced with a soft "th" as in "then" as opposed to the hard "th" as you pronounced it as in "theocracy".
"The larger map size you play on, the easier it is to get a great prophet" what? The opposite is true. The larger the map, the smaller the percentage of players get a great prophet
The larger the map... the more competition to get great prophet... the more the need to rush for religion.
Only if everybody goes for religion
@@edped8619 in my experience, ai pushed religion pretty consistently even at lower diffuculties it can be tricky to get the last prophet.
Wdym just find a spawn near a natural wonder while learning astrology and boom fast pantheon and holy district = prophet or if you're lucky stone henge.
Protip: lower the amount of civs in your game so there isn't competition for max prophets. I lower the amount anyways so there's a bit more expansion room. Usually I take off about 1 or 2 when I play standard size. That also leaves just 1 civ without a religion.
NICE! I'll come watch after work. Thanks as always man! How do you think your exams went?
Thanks! Things went pretty well, it was a really long and tiring week, but I think I did quite well.
Good to hear. I look forward to seeing which of the series you were talking about diving into over the summer as you can concentrate on UA-cam more now. Keep up the good work!
I think pressure thing is defensive abilty to prevent religious victory. you dont want to spend so much to holy sites despite having a religion you found (maybe defensive one that benefit only you like culture) so you want to maintain your religion while spending minimum amount of faith
If you feel like doing a follow up to this, I'd be super interested to know how to prevent a loss to religion. Seems very hard to do unless you have quite some infrastructure (ie holy sites) in your civ.
Earth Goddess
(if appeal is bad stone circles/adjacency faith pantheon)
Jesuit Education
Church Property
Holy Order/Crusade
best religious setup if you want to build only one holy site & not focus on a religious victory, church property is the pilgrimage for Gold, brings in an assload of GPT.
great guides btw :-)
The power of theoL combatbis insane and can flip the reliG game and trough that other parts of the game.. like domination and tourism
A wonderful and concise explanation! Thanks
religious settlements with church property is a nice snowball on huge maps
Isn't choral music also great in a non-culture game, because it basically allows you to not have to build any theatre squares?
I took over a nation that had religion before I got one. Then I got my prophet and created my own. Now it looks like my cities are fighting between two religions that I "own". Have no idea how to stop that, or if I should even worry about it. Also, have no idea if i get the bonuses from both?
I jut played my first full game of Civ 6. I was doing great, I thought, had tons of science, gold, production, etc. Then all of a sudden a bunch of dudes with crosses came into my territory, I couldn't attack them, I couldn't stop them at all. They converted all my cities to their religion, and then the game quickly ended and I lost due to religion. I've now spent at least an hour on youtube trying to find out how to avoid that kind of gameplay in my next games. But I'm having no luck. Is there a way to disable religious victory? Or how do I stop those religious units in my territory? I didn't even see a way to build those units myself. Any push in the right direction would be helpful.
you can disable religious victory in the advanced settings when creating a game, as for how to stop those units you can have your own religion to create them and fight in theological combat or you can declare war on their nation to kill them with normal military units.
There is one thing I would like to confirm with your argument about church property and tithe. You said tithe is not better than church property unless a city grows to twelve followers. However according to the text, those 4 followers need not in the same city. For instance, there are city cities with two followers each but the religion dominate neither of them. Tithe could earn one gold while church property have no rewards
Haha, I knew someone would realize the mistake. Yes, that is correct, the city does not have to be following your religion for its followers to count, nor do the followers have to be from the same city. Tithe could be better, but once again, its one of those situational things that makes it quite difficult to tell which is better.
Good video! I'm new to CIV 6 and keep getting trashed by AI's and these videos help out
I apparently accidentally converted a city that was out of my view
How do you deal with the AI spamming inquisitors? Sometimes there seems to be infinite amounts... and they flip cities right back unless you own that city.
The best way is to get an apostle with the debater promotion and run policy cards to improve your Theological Combat Strength and use him to fight the inquisitors. Take it slowly and make sure you either have gurus to heal or send him back to heal at a holy site in between fights. If you're able to avoid losing your theological units and slowly widdle down their army of inquisitors, you'll eventually gain enough religious ground to slow it down.
A little late to reply but waging a war works too, if you can afford it and its inevitable warmonger penalty. Could be used to physically take cities with holy sites, use military units to eradicate the units (and beliefs), give apostles better protection, and increase overall spread/pressure.
Feed the world and gurdawas are really good if you're starved for food and/or want to work strong tiles whilst still growing your city. And it works well combined with believes based on amount of followers. It's pretty much the number one thing i go to when i play Russia, but then again Russia is really strong anyways as it's easy to get earth goddess (favorite pantheon) and sprawl, built cheap lavras, buy temples, faith purchase gurdawas.
principal skinner?
Jack Stevens well Seymour I finnaly made it despite your directions
Thanks again for those in-depth videos - they are really help.
As to enhancer beliefs, I personally find Itinerant Preachers really powerful and it is better than Scripture in many occasions - something worth choosing in a religion game?
The main benefit of scriptures is that slowly converts internally without any effort on your part. It also means that single cities will flip back rather easily
Very unimportant but figured I would mention that "tithe" is pronounced with a hard th. Like you were saying "the". Tye-the rather than a light "th".
Hope that makes sense!
I swear, I was ONE TURN AWAY from Stonehenge when I got the notification that Peter, who had already founded Orthodoxy, had built it before me. ARRRRGH!
You miss many things, like more detail of Inquisitors, Relics and the effects to lose a religious unit to a military unit
I wish you would of at least had one religious battle. What's the Inquisitor do?
Awesome content when i get stuck i always refrence your videos
THANK YOU. Very well done.
If you are going for science, why would anyone go religious route and build holy sites? There are way more valuable stuff to build focus on instead.
I basically always 1th extra wonder production and reli colonization.. it helps my culture game and helps stop ai win reli vic
You can heal missionaries and apostles with a guru anywhere. At the end of the video he mentions they can only be healed on a holy site. That's false. They can only self heal using their own heal action on or adjacent to a holy site. With a guru they can be healed anywhere. I use this for extended combat missions ;-)
Your voice is very nice to listen
What do you gain by spreading religion?What do you lose by following another religion?
So basically risk all your other early cities and early game expansion to make a religion. If you know how to play you should be fine catching up after getting your religion. Just think every turn through👍 it should be worth it ig
just what I searched for. Thank you! )
These are so helpful & really helpful entertaining. Great work, but you say “ugh” a lot & most other channels that have content as great as your’s have smother dialogue. :)
Can you make a Civ 6 Science vid please? I’m new to civ and these help a lot
what about gurus and inquisitors? are they worth getting?
I generally don't find them too useful, no. It might be useful to have 1 guru around your missionaries/apostles just in case they get attacked, but I find it better to simply send apostles in groups so that they can just overpower any opposing religious units they run into. Inquisitors are not too worthwhile, especially since you have to expend an apostle to start purchasing them.
The Saxy Gamer First let me say this, the video was very good and informational for new players. Well done.Having said that, I would like to add this in comments , Sending 1 or 2 gurus are always worth it, Since you won't get a lot of apostles with +20 strength promotion and guru will make sure your unit stays good health and you don't have to back the unit up for healing.
As for inquisitors , having 2 of them in your empire, you can defend against other religion apostles since they get +35 bonus strength in friendly territory and you can use their charge to remove other religions from your cities. Works very well with Tithe or when you are on backfoot in religious war.
Also try to send a group of apostles , it will always be better than sending one because ai will always have apostles roaming here and there.
What I usually do is use the apostle with this promotion "Remove 75% existing pressure from other religions" first and then use other apostles when trying to spread religion to big cities which makes it easier to convert cities especially big ones.
These are some of the points I would like to convey in addition to a very good video.
Keep it up man.
I find that inquisitors are very useful if you are going on offense, since you can convert captured cities for significantly less faith. They are also cheap defensive units if you are up against an onslaught of AI apostles.
Inquisitors and Gurus become useful after the costs of your missionaries and apostles start to become prohibitive.
If your inquisitor costs 25% the cost of a missionary, and you need to defend against a foreign religion in your home turf, an Inquisitor will be way more cost effective than a missionary or an apostle.
If your guru costs 25% the cost of an apostle, then you can send a guru with a small group of apostles and missionaries to make sure that your apostles stay topped up. It won't matter if you're snowballing, but if your three apostles are fighting the enemy's three apostles, having a guru on your side will make a big difference. Only really relevant in theological combat though.
Harriet Brown if i want to defend i use inq to turn my cities
These are super helpful
Thanks!
Thank you, your videos have high quality👌
When you try to choose your religion you and your family lineage has been having for centuries, and then Spain turns New Cheeseland into a Catholic city instead of a Protestant one
Thanks, I think this will help me out a lot!
I may have missed it but did you mention that killing a religious unit with a military unit also yields negative pressure for the religion associated with the religious unit? ("Condemn heretic" action in R&F I believe. Just kill the unit in the base game.) That can be a useful defense against an opponent spamming missionaries or apostles if you have military units handy and are okay with going to war (or are already at war). Also, since it isn't theological combat, Monastic Isolation doesn't guard against it.
Thanks for the video! I just lot a game for not keeping my missionaries safe. It wont be the same next time
What about goddess of the hunt? I know it was OP before R&F, I used to take it even when aiming for a domination or science victory because the bonus was so good, is it still a valid choice?
Any tips for defending against a religious victory as a civ that isnt focusing on religion?
lots of crusaders. they are stronger than apostles attack stats, when they are in your lands. They have to have all civs of their religion to win, so as long as you dont flip, you dont lose.
Inquisitors, if you have a religion. Otherwise, just declare war and use military units to kill their faith uinits.
Debate them in the comment section.
Declare war and use your military units to condemn heretic to kill the religious units. This is why on MP religious victories are basically impossible.
I feel like religion was nerfed in civ 6. Used to be able to have 125 pressure which helped so much in culture.
Scripture is good, very good.
You forgot to mention that you can also purchase Gurus to follow your Apostles and heal them up in the field.
That I did, I never really use Gurus too much as I don't find them to be overly useful as long as you're careful with your apostles and missionaries. They can be useful if you have to do a lot of theological combat in a game though.
what happens if you totally ignore Religion and dont build a single temple or missionary? How will that affect the game and can you still win, lets say on "King" difficulty? I mean if you ignore religion you have more ressources for culture and other districts. Im somewhat missing the deeper comparison here, is it really worth bothering with religion.
I hope in future, religion can be like civ 4. Its more fun
Your missing a closing parenthese [ ) ] in your civ wiki link; cheers for the vid x
So what do inquisitors do? I suspect they can do theological combat similar to an apostle, but what else do they do?
I can't buy Apostles or Missionaries. They show up in white in my cities Units section, but when I click to build them it just makes a chirp but doesn't add them to my queue. My Faith count at the top of the screen is over 2000. What else could be the problem?
Do pantheon bonuses persist once you have started a religion?
I say can’t seem to actually pump out the Religious units I have over 10,000 faith I have 10,000 gold I bought all the buildings all the units are lit up as a choice but when I choose to actually create the unit the religious unit it doesn’t allow me to create it it doesn’t allow me to play in the queue or anything what am I doing wrong
I feel like in a class
Never use all the apostles charges then u have a straight up army then u have 3 or 4 gurus follow them into enemy territory and you just keep resupplying gurus and your gravey keep multiple inquistors in your bordering cities along with maybe 1 apostle
Seems to only way to heal your apostles is to put them on your holy site, other then gurus
Could you please talk or do a video about which civilizations\leaders and map choice might be good for a religious victory
Saladin is good for religion+science game
How do I purchase what I need that requires only Faith points? I need naturalists to build parks for America. I need missionaries to stop other civ's from changing my religion. How do I do this? Do I need to purchase expansions? I don't have any.
Can't you choose religion that already founded?
Saying In-depthness instead of depth is great
This is great! Thanks. Any chance you can create a PDF with all these slides from this and your other guides? They are incredible helpful and appreciated!
Tithe is pronounced like "Tie" with a th at the end
Is this still accurate? I have noticed that the trade routes seem to have been changed, as they now deliver 1 pressure of the sender’s religion, so has anything else shifted?
Why would you take God Of The Forge if playing as GK? His UU is medieval.
Majority of my religion was of mine but I cant still buy religious units. What is going on?
Awesome explanation of the mechanics as usual, keep it up!
Could you make the next guide about science? It feels like direct science isn´t as valuable in 6 as compared to 5 and there are so many indirect ways to get science that a guide on it would be really appreciated o/
Thanks! I'll see what I can do! I might make a video about scaling, as in how your number of cities affects the costs of techs and policies, and how various other things affect the production cost of districts. It wouldn't exactly be the science thing, but it'd be similar.
The Saxy Gamer Well scaling is another one of those "hidden in plain sight" mechanics so that would also be really nice :D
I may also do one on Combat, not sure which one will come first.
Saxy Gamer, I have a question for you. What do you think of the Mont St Michel/ reliquaries strategy. And do you think Monastic Isolation is a good combo with this. Or which other beliefs would u recommend for this strategy? I'm playing a game now where I got desert folklore and can generate a lot of faith, but want to use religion to push for a culture victory.
I think that the Mont St. Michel and reliquaries strategy is a decent strategy, but one that is a little unreliable and quite gimmicky. Monastic Isolation is definitely a good pair with it to make sure you don't accidentally convert cities away from your religion when your units die. It is overall a fairly decent strategy if you can get it to work, but if it fails to work it ends up being a huge waste of resources.
cool, thanks for the reply... i'm still trying to get to grips with religion in civ 6. is there any particular combo of beliefs you would recommend as the best when playing the religion game?
If I do no have a religion and conquer a civ that does can I just adopt their religion....I still got a prophet after n had to make my own but I spread the other religion before hand which is weird it let me do that....also if I alliance up w civ thats religion based and im not and I help spread their religion and fight off their enemies will I get a religion victory too or should I stop them from spreading all together
Is Work Ethic still good or better on Gathering Storm? It says I get bonus production equal to my faith adjacency bonus? Was just wondering
Mad paganism isnt an option I'm a pagan and for a game that has such ancient roots it seems odd to ignore such an important part of most cultures
Church property > Tithe. Some cities might lose pop after conquest... or nuke.