Hi all Chris here again. We have some bigger videos coming later this week, on both the Alexander raid, and..... Shadowbringers MSQ! Until then though, its time for mike to embody his inner Alphy and become the Arcanist.
One thing: you don't "lose" your class. Because, when you level Scholar, you also level the Summoner, because both jobs receive Arcanist experience points.
I fear the way that kind of language of "losing" something may impact new players' actions. Lord knows far too many people ignore their class quests as it is, but if they believed it would fundamentally change what they are playing they might ignore those kinds of quests on purpose.
To add to the topic, while there is no benefit to doing this, you can remove your Summoner or Scholar job stone (which is the equipment that determines your upgraded job) to play as an Arcanist again. This is a downgrade in every way, but some people might want to do this for self-imposed challenges doing content with a static party.
I literally just figured this out after I leveled my Summoner to 70 and decided to pick up Scholar. Found out my Scholar was already 70 and was so confused. None of those sprout guide videos explained this.
Just to clarify as the language Mike is using can be confusing: You level Arcanist, and you level both Summoner and Scholar. Scholar and Summoner SHARE EXP. Meaning, you level both up at the same time. Arcanist is often a class that is recommended to new comers, as you get two classes for one.
@@saitouhajime3 It's basically like any class from wow. In wow, you level priest and then at 10 you could be shadow or disc, but if you level as shadow you can still swap to disc at any time. Same here, arcanist is the base class and at 30 you can choose summoner or scholar and generally swap freely between them.
To clarify the clarification, the way the advanced classes (aka jobs) work in FF14 is that you get an item called a soulstone (also called a job stone) that's linked to that job and it modifies your base class (if there is one associated with that job) to that job, but you only ever get XP for your base class, however since your job is just a modification on that base class (as far as the game code sees it) when you get xp for your base class you automatically get same xp for your job. It is perfectly possible to be a level 90 Arcanist even after you've unlocked Summoner or Scholar (or both) by just unequipping the job stone associated with that job, that said the base classes stop gaining anything at level 30 (and some jobs don't even have base class associated with them, well technically they do but it has same name as the job and has no abilities and exists only so that game can give you xp) so all you'll do by doing that is remove the spells and traits associated with the job and thus massively nerf yourself. Summoner/Scholar are unique in that they share a base class thus you gain xp for both by leveling one (since xp is related to the base class).
The soulstone changing the basic jobs (the ones you pick from at the start and rouge) can be confusing when you want to buy weapons from the market board, since even though your job has technically changed your weapon is still called the basic job weapon. Like a blackmage buys thaumaturge weapons and a paladin buys a gladiator weapon.
Not sure if you fix this later in the video but Arcanist never ceases to exist, just as you can unequip your black mage job stone to be a thaumaturge again, you can do with scholar/summoner and arcanist. Can also have both classes on the character, just different job stones
I do really love how innocent this is. Mike doing his best to explain everything while not yet seeing the 100% clear picture. To me it gives this those "figuring out" wibes combined with all the joy of discovery. Keep those videos coming I think this is one of the by far most exciting phases you can have in an MMO
I love these videos so far. As someone who started just after Shadowbringers came out, I didn't really devote much time to it until the beginning of last year. But I've completed MSQ and am now going back and finishing things I missed and leveling other jobs. So it's nice to see and get your perspective on it. More so coming from a WoW background as that was the first MMO I tried back after 8.3. I look forward to more!
I kinda love how, as you're learning things that are brand new, you're turning around and trying to explain these new things to others. I find myself doing that all the time, and honestly it helps me get a better grasp on things for myself.
It is so strange. I first started watching Preach when he was making class guides for wow. Which were always very helpful and educational. Now I watch his FF14 videos where he is learning and discovering the jobs and - it is just a cool thing to see. The teacher has become a student. It’s amusing to see him not entirely sure how things work in contrast to his guides where he knew things pretty inside and out. I can tell the learning and discovery process is really energizing for him, and it’s fun to watch.
the original group of jobs start as classes at Lv 1 then turn into jobs at Lv 30, the HW jobs start at Lv 30 which is the level jobs would have naturally unlocked as stated before. All subsequent jobs are gained 20 levels below the level cap of the expansion it was released. SAM (Samurai) was released in Stormblood, the cap then was Lv 70, so the SAM starts at Lv 50. this has been the way of unlocks since then. Arcanist is unique as they gain "Arcanist Experience" which levels both Scholar and Summoner at the same time. So you can play a SMN all the way to level cap and you will also have a healer job at cap as well. Its helpful for the role quests specifically, since one job can unlock two quest chains.
Scholar and Summoner level at the same time because what's actually leveling up is their "base", aka Arcanist, which they share. Think of it like this: an advanced job is just a base class holding a soul crystal (at least when it comes to the original ones, the jobs added in the expansions are a different beast) Arcanist doesn't stop leveling at 30 - in fact if you're a lv90 Scholar and unequip your soul crystal, you'll just be a lv90 Arcanist. If you then unlock Summoner and equip its crystal, you'll still retain that level - the only things you'll be missing are the skills that are gained by doing the job quests.
Classes (the ones that start at level 1) never cease to exist. If you unequip your Black Mage job stone you'll turn into a level 90 Thaumatuge which is pretty useless since it has barely any spells but it still exists. The level that your Arcanist is will be the level your Scholar and Summoner becomes once you do their starting quest and equip their job stone. As for the magical DPS jobs in general I think Preach will find Red Mage the most interesting. It's the only DPS that can spam healing spells on other players, can rez as many times as it has the mana for, and even has a party-wide damage shield unlike some other DPS. It's even a true melee/ranged hybrid and as a result it's an easy main DPS choice for a lot of players because of how many roles it fulfills.
A little elaboration: your classes don't cease to exist, they are still the basis for your job. However, with level 30 you unlock the job crystal (or, in the case of arcanist, two job crystals), which allow you to change the class into a more specialized job. The experience you gain is always for your class, if there is one, and you can also go back to your class by unequipping the job crystal (however then you'll lose access to your job specific actions, traits, and gear, and there is no real reason to do so)
Scholar is an interesting start as a healer. The story is amazing, but barrier healing does take some getting used to. For me at least. Glad Preach is exploring the other jobs, eventually I do hope he does warrior for that story as it is one of my favorites XD
Yea, barrier healers require some fundamental mind set shifts than a pure healer would. It's more about mitigation. May be interesting to see him shift from SCH to WHM though
I honestly perform better as a scholar than as a WHM. Scholar is much more flexible. Like White Mage has more powerful tools but can only use one tool at a time. Scholar has weaker tools but has more and can use 2-3 simultaneously. Sage is technically even more flexible, but it’s also a lot busier.
@@ohnosmoarlulcatz I can agree to that. The funny thing about SCH is that it's actually pretty noob friendly early levels, then gets harder later on. New healers can have a tendency to overhead a lot and barrier healers make that less punishing. Pure healers may be able to recover from bad situations easier, but they are also punished harder for overhealing. So I have to agree, I think barrier healing is a good place for newcomers now that I think of it.
12:10 - waiting for the cutscene is the norm in FFXIV. As a tank / healer if I'm in a group and anyone pulls while someone is in the cutscene, I hang back until the cutscene person is there. Most longterm FFXIV players, even if they don't say anything, will find someone who doesn't wait to be very rude. Alliance raids do have a culture that is opposite to this, which is... very annoying.
yeah, there is a reason for that. Back in the day, when you were locked out of an arena, you had no chance to tp back inside. That means that if the tank pulled while you were in a cutscene outside the barrier and the cutscene was long enough, you were virtually left out of the fight. I guess nowadays it doesn't have that much of an impact anymore, but the social norm still persists. Plus, let's be honest, it's just rude not to wait
@@albertcoll9 Yeah. FFXIV's long tradition has always been to respect that the story is important, so let people see it. I too remember back when we used to get locked out if someone started before the cutscene was over. It was super rare though because people that pulled before everyone was over that 'boss-room line' were very rare back then. But it did happen to me at least once. For some reason MSQ and Alliance raids have never had a culture of respecting waiting for the cutscenes. So until they put in a forced wait in MSQ, I never saw the whole thing. In fact on my first few runs of MSQ, I tried watching the first 2 or 3 cutscenes and then zoned in to the end of the run with everyone already gone... It was jarring after running dungeons where we always had people waiting, even if someone was lagging out and even when people spoke different languages (back around 2.0 for some reason there were a lot of JP players on the US server I was on).
I love how much Mike is loving FFXIV. You can tell that he is fully engrossed and adoring this game. While at the same time, he's not being biased. He's still picking apart aspects of the game that maybe didn't age well or were lackluster and I think he raises fantastic points. Enjoy your journey, Warrior of Light!
When someone says “Palace of the Dead is Torghast”, the more correct way of saying that would be “Torghast is Palace of the Dead”, since POTD came out years before Choreghast. Or you could say they are both based on roguelikes. I understand that a lot of people have only ever played WoW, so I get it.
So fun thing to do with the macro system... we have a lot of macros around copying bars, and all of those classes (thaumaturge, conjurer, arcanist, gladiator, etc) that you stop using once you get the job soul stone still exist, and you still have their bars on the server. So what you can do is create a series of macros based around copying bars from one of those classes that are no longer being used to a dedicated bar (as there are macros that allow you to copy a bar from a specific class or job to a shared one and vice versa) to create a complex series of menus with the macro system. I did that for a series of job switching macros to basically make my UI cleaner by only showing the role icons (or a proxy of them) instead of all the job buttons and saved a few bars. You can get quite creative with it, and it's quite helpful for making a more compact UI.
BLM is fine xD but I would not recommend it to a streamer who wants to get into the game. Arcanist is, 100%, the best starting class in the game. The early rotation (1-30) is the most engaging, its flashy, does a lot of dps and branches into to different roles. I am happy that he did choose BLM because I don't think he would have ever gotten over his Lala prejudice otherwise lol. I think overall, he may even stick to Summoner/Scholar. I always felt it was more his style.
@@ArmageddonEvil He explained it in the first video he made after he started playing. He said he prefers fast paced combat, but had heard FFXIV is slow, so he chose BLM because it has long cast times. I guess he thought if he could watch the cast bar it wouldn't feel as slow. I don't know it really didn't make sense to me.
really enjoying the return to the tdp format and you experiencing the game outside the MSQ and learning can't wait for your insights as you see stuff anew
Omg the Nymian lore story is so good and also the character relationships, so good job on picking Scholar. Also Summoner used to be much more complicated, it’s basically a new job in Endwalker.
Really glad to see you branch out into to other roles and jobs! it's something i encourage a lot of new players to do. in any MMO, It's not required of course but i'm a firm believer that playing and understanding most of the other jobs in the game (at least to a minimal extent) will substantially increase your understanding of how the game is designed and make your a better player for it. For example, knowing which healer has a hard time healing through your Living Dead as a Dark Knight can drastically affect how confident you are in tanking certain mob packs in dungeons. but yeah back to this video for a sec. So i'm sure you've had tons and tons of people telling you that you don't really have to say "bye bye" to the arcanist, it just naturally becomes the Summoner. Many of the buttons and abilities of the Arcanist are still available when you become a summoner by equipping the summer's job stone. Additionally i'm sure u've been told that the decision to become a Scholar or Summoner is NOT a permanent one. far from it. Much like how u change classes by swapping weapons, you can change jobs by swapping job stones associated with that class. Think of it like the job stone was initially designed to be a way to pick your subclass/spec tied to your base class. It's a relic of 1.0 that never got fully implemented, even after the 2.0 rework. I believe YoshiP himself has stated in the past that the job stone system didn't really work out the way they had hoped and they decided to scrap the idea entirely. But sine they already have SMN/SCH in the game they chose not to remove it. This is why Arcanist is the only class you can level two jobs with simultaneously. It's technically the base class "Arcanist" that's being leveled, but it can become either a Summoner or Scholar, using the Arcanist's level. Technically all of the base ARR classes work this way they just don't have any additional job stones.
hope you have a lot of fun with the class. it's what i started as and i ended up keeping it as my main when i realized the summoner and scholar both level off the same exp bar lol ended up maining as a healer but if i had to do battle quests or single instanced events id have the option of switching to a fully leveled dps class lol
Welcome to the world of weaving. When you go to something like Bard or Dragoons, it's gonna be fun watching you get used to it. Weaving is super fun and engaging once you get used to it
I'm really looking forward to you exploring these two jobs. They both have relatively good stories and are fun to play. They're also great for leveling cause you can snag the quick ques with SCH and do other stuff with SMN. I actually play them both regularly despite my main being PLD.
You don't have to choose summoner OR scholar. You get both of them. They both level simultaneously, you can swap back and forth between summoner and scholar at will.
There are Relic weapons that require you to do a ton of fate farming. What i did is leveled all my alts while doing the fate grinds, dungeon grinds, etc. It's slower than dungeon spams, but you are getting two things done at once. So if you are planning to do Relic grinds I recommend leveling other classes when you start doing them. I got all the classes to 80 doing it that way and got multiple relics done as well.
Couple of things: 1: For the A Realm Reborn classes, if you do your Job Quests, at level 30 for all classes you get an upgraded job and a soul stone. Many players who don't know better forget to do their job quests and go into dungeons around the 30-40 range without having upgraded their class. Usually around Brayflox if I get it, I'll be on the lookout for players who don't have their upgraded jobs (you in this case) and make sure they know to do the job quests. 2: Exclusive to Arcanist is, they do split between Summoner and Scholar. Every other ARR is a simple upgrade (Thamaturge --> Black Mage). However, these two classes share an XP pool, so any leveling you do as a Scholar is also done as a Summoner at the same time. So, when you level your Scholar, your Summoner will also level. However, a lot of important class skills are gated behind the Job Quests, so you'll need to make sure to do those. 3: Again exclusive to Arcanist to Scholar is a massive overhaul of skills. For most ARR classes, it's just a change of abilities, but for Scholar, you lose a lot of Arcanist abilities going into a healer. The Summoner is going to keep the rotation you have going so far.
I love seeing you having fun playing with new jobs and trying new styles! I will say that I find these share as you play videos a bit hectic though. Even as someone who knows what you're talking about, the thoughts are all over the place and a bit hard to follow. Maybe having a script or and order of topics would be useful? Just because jobs can be a bit complex, so newer people might get a bit lost trying to follow along. Hope you're doing well and ready to go in Germany!
I wanted to play Summoner when i started a few months ago, then switched to Scholar a few times for quicker Dungeoninvites and never changed back. Can't wait to see you go through the tonberry questline :)
I've seen this give brand new SGEs nervous fits. I had one drop out of a dungeon last night after a wipe because they got so nervous and simply couldn't handle the mechanics because they didn't know them, so didn't know when to throw up barriers to mitigate damage beforehand, and couldn't get a handle on healing the damage on the backhand. Poor guy just freaked and left.
Sage is the purest form of that, proactively you are a god of control that turns a fireball into the gentle kiss of a summers day, but, you NEED to know what is about to happen before it does because your reactive gameplay boils down to "throw literally every cooldown at the problem whilst praying so hard that you start to utilise Dynamis to keep them alive"
@@AdamG3691 Which is why I love SGE to death and WHM bored the crap out of me. Even if you get a dungeon come up that you did once on the Trust system back when Shadowbringers first launched and haven't done since, you can still quickly relearn boss mechanics and learn when to use mitigates on big tank hits or throw shields on the entire raid to soak damage. I much, much rather to be thinking on my feet and having to pay attention to the fight than just reacting. The times I want to do that, I play RDM: I actually get a DPS rotation and can still toss off Vercures if the healer is struggling (or the tank thinks mitigates are some kind of door).
For leveling I recommend doing Daily PvP Frontline from Duty Roulette. It gives a lot of XP (Almost 50% of the XP Bar), is super fast and I personally like PvP in FF14 from time to time, it's super chill :) You also get Wolf Marks for a lot of nice glamour :D There is not a lot of story unfortunately, but if you want to level fast then this is a great option :)
One thing to add on Wolf Marks, once you're done with getting all the items you want, you can spend the remaining Wolf Marks on Ventures or Dark Matter (to save some gold at a vendor)
You can level as summoner or scholar and it technically levels the other as both are base "Arcanist". I levelled mine summoner and have a 90 scholar as a bonus. Edit: for POTD I'm told most efficient floors to level is 51-60 spam. You do it as a "level 60" Class/Job.
While it's cool to have a dps and healer leveling up at the same time I get why they never did this with any other job. It is just hard to balance between the two with how a lot of the systems work in the background and it also gave rise to some other problems like being able to have a max level healer when you had no idea how healing works in an MMO. Yeah, good players will adjust into it just fine but it gave rise to a lot of casual players healing content they weren't ready for early in the game's life.
A note about Palace of the Dead I haven’t seen many people mention yet (as everyone has been pointing out how SMN/SCH level together instead), is that yes you get all your spells as you level in POTD, but you won’t actually know how the job plays at higher levels until level 30 in the ‘real world’. The reason for this is that you may get all of your class skills from 1-60 in POTD as a level 1-29 Arcanist, but you won’t get any of the skills that Summoner or Scholar learn from 1-60, because you aren’t one yet. But once you hit level 30, unlock those jobs, and go into POTD as one of those, you will get their full 1-60 kit. It’s a little bit confusing for a newcomer, as I know I’ve had to explain it to a few friends already, but POTD is still a great way to get a very basic idea of other jobs while at lower levels. Just definitely take any play style on a pre 30 upgrade in POTD as unfinished, because you will be missing at least half of your toolkit for 30-60, if not more depending on the job. Note: There are exceptions to this. This only applies to jobs that start at level 1. Red Mage, Samurai, Astrologian, Dark Knight, Gunbreaker, Dancer, Sage, Reaper, and Machinist don’t upgrade the same way, because they all start at or above level 30, so they already have their upgraded kit unlocked. As such, playing them in POTD, you will always get your full 1-60 rotation unlocked in there no matter what level you go in as.
I spent a little bit of time with the old Summoner before the recent changes and it was closer to a WoW Warlock in that you had both a constant active pet (one of which could tank, one was aoe dps the other was ST dps) and even had a couple DoTs along with their other spells. The changes are definitely smoother but I miss feeling like an AffLock. Not the same without DoTs and a Tank pet, but the Fiesty Chocobo can help that some. But yeah the base classes don't really '"disappear", if you unequip the Soul Crystal of a Job it reverts to the base class, so if you unequip the Summoner Crystal you're an Arcanist again, ditto with Black Mage/Thaumaturge etc. Glad you're enjoyin it so far, it's def been a blast for me though I'm still new and have a long way to go.
Can't wait to see Preach get a healer above level 50 and see how much healing relies on oGCDs instead of GCDs. And as a scholar especially, the pain of party members not all staying within 15 yalms of your fairy to get hit by those abilities
Fairy movement macros partially solve the problem as you can force your fairy to be centralized rather than on your shoulder. They also help in that the fairy doesn't waste time moving and heals a bit more I believe. It's not a panacea as ranged will always decide to be off in Narnia, but if you place the fairy well, their positioning is then on them if they miss the heals.
On the subject of mobility, black mage is crazy mobile if you know what you are doing in a given fight utilizing swift cast, triple cast, firestarter, etc. For class level, expansion classes will start at the earliest level to start the previous expansion. So for stormblood, starting msq 60-70, the 2 classes, red mage and samurai, start at 50. shadowbringers msq is 70-80, and the classes start at 60. the newest ones start at 70 for endwalker. the exception is heavensward, which starts you kinda halfway at 30.
As a note on the mobility of different Jobs - Summoner was also slow and clumsy until Endwalker. The redesign gave it a lot more instant cast and mobile abilities. It wasn't super fun in later instances where the bosses spread a lot more AOE and there are dynamic effects going off because you had to jump around instead of DPSing.
3:20 Note: The original class doesn't "cease to exist", you can unequip the shard and keep on the weapon. I believe there is a mount one can get by returning to being a Conjurer after becoming a White Mage and doing a bit of running around.
Summoner is more of a continuation of the Arcanist. You still have all the spells you got so far, including rez and physick. Scholar is vastly different from arcanist, though!
I typically save my swift cast for resses (I main a Red Mage), as at higher levels you typically have so much to do that you don't really have to (or even want to) use swift cast on DPS abilities, but the resses for jobs that have them takes eons to hard cast so you swift cast that. And yes at the moment Black Mage is most likely the least mobile job in the game currently(dragoon used to be a contender but they no longer have such massive animation locks as they used to have).
@@continuallyblessed44 Yeah if you got the time to throw a vercure on the tank for an insta cast that way sure that's more efficient but that's not always an option (and Summoner or the healers don't have ready use insta cast like Red mages have anyway)
Yee, the long gcds + ogcd gameplay of ffxiv is actually incredibly satisfying and well paced. The last time WoW classes competed in fun factor with FF’s classes for me was probably WoD before the pruning started popping off Even black mage is expected to incorporate weaving at high level play. Leylines, sharpcast, swiftcast, tripple cast, mana font, polyglot proc cd, even things like mana ward, surecast and zoomies, all ogcds you should be setting yourself up to have instant cast procs/charges to weave with off cooldown.
Somewhere between TBC WoW and Wrath had the best balance of speed with utility skills for me. The modern retail game is just absurdly fast, spamming a few skills with all the haste making the gcd like 0.5 sec giving me RSI, don't get me started on bloodlust with trinket and cooldown timing. I just feel too damn old to keep up with the sheer amount of button spam many modern MMOs demand.
Scholar is an interesting healer. I've pretty much mained it all the way from ARR to EW. It's rewarding if you can get yourself in the correct mindset. In basic terms, it's all resource management. Understanding the situation, devising a strategy and not blowing your load all at once is basically all you need to know. A lot of people have trouble understanding it, but I find it the most relaxing healer in the game. They're unlike any other healing class I've ever played.
I really want to see Mike play one of the two new jobs. I fell in love with Sage, and I was a Dancer main before I tried it. Edit: Black Mage is either the highest DPS in the game, or the lowest DPS in the game, depending on who's playing it. Most of the time, it's the latter.
Endwalker was the first time I tried out BLM to any degree of seriousness (I'd previously done some POTD on the job, but that was about it). From my tiny amount of experience, I can confidently say that BLM is one of the jobs that requires the most previous knowledge of a fight. There are some actual crazy good gamers out there that could pull off BLM while learning a new fight, but I'm absolutely not one of them. I need to know when things are going to happen to even stand a chance at a successful BLM rotation in a fight. Without this, I'm either getting distracted by the rotation and getting hit by mechanics, or getting distracted by mechanics and failing miserably at my rotation.
Summoner maybe pretty user friendly but what I love about it is how much freedom you have with the rotation. It doesn’t matter too much in casual content but the ability to switch up the order in which you summon primals and being able to save ruin 4 for a moment where you need to move makes extreme and savage content even more interesting imo
Hi, healer main here. I started playing during ARR, and SCH was not only my first job, but also the only job I really played back then. Here are some thoughts for anyone who's thinking about SCH or who may be confused a little about its relationship with SMN. Back in the day, the spells you learned from Arcanist stayed the same on both SMN and SCH, and so the only differences were the 5 job actions you had at the time and cross class actions (gone now). Now, SCH changes pretty drastically when transitioning from Arcanist in a fairly jarring way that I really hope they work on smoothing out in the future, for example, you lose Energy Drain only to relearn it at a later level, but how it works is drastically different than the Energy Drain you had previously. So if you're interested in picking up SCH, try to take the time to read your tooltips because a lot of your Arcanist kit will change. That said, SCH is a much more fast paced healer than WHM and demands a lot of OGCD weaving to heal effectively. They also bring more support and utility to the party which is what gives SCH an edge over other healers. Healers are broken into the "Pure" and "Barrier" categories, but I'd argue these labels are a bit misleading. Once you unlock SCH, you start off learning a couple barrier healing spells, Adloquium and Succor, which supplement a portion of their HP restoration with HP barriers that sit on top of your HP as temporary additional health that can extend beyond your maximum HP. While interesting, these are realistically some of your weakest healing tools, and you'll very quickly start learning far superior heals that are not barriers but pure healing abilities such as Lustrate, Indomitability, and Excogitation. A good SCH player is one who rarely or never actually uses any of their barriers, and is largely focusing on pure healing that they weave between DPS spells. In more challenging content, your barriers do serve a niche purpose of giving your party additional room for error as extending their HP allows for more mistakes to be made, but once your team has learned the fight, you won't need to utilize this as frequently. In more relaxed content, like dungeons, you really shouldn't need to use them and can rely on your faerie and weavable healing abilities. Lastly, when you do use your barrier heals, they do not overlap with those of other SCHs or SGEs, which make make this combination seem suboptimal, but this actually isn't true. Because both SCH and SGE rely very heavily on pure healing abilities over their barriers, the two of them actually work very well together as between them, they have an absurd amount of OGCD healing and can keep a permanent 10% damage mitigation buff up on the party with good communication by rotating their cooldowns. AST is also a great partner for SCH, but SCH/SGE can be the strongest healing due with a little communication.
quick note on Palace of the Dead: you can easily level your "fake levels" to higher than 10 on lvl1-10 of PotD and so on. You're not level capped throughout these brackets. Also: If you go into PotD *as a class* - say Arcanist - you won't get access to any job specific abilities, even if you level beyond lvl30 in PotD. So you'd forever stay an Arcanist inside. Meaning: Make sure to do your class quests outside PotD and get that job stone as soon as you can unlock it ;)
Hope you enjoy Summoner, it's in a good spot for new people picking up the class (not so much the majority of old SMN mains like myself 😔) as it's alot more streamlined and looks cool so enjoy!!
The base class doesn't cease to exist so much as you cease using it. However, there are reasons that one might still access it, for some advanced macro menu shenanigans where you have shared hotbars swapping their buttons around constantly like a smartphone menu.
Mike, and everyone at Preach Gaming, I hope you all are enjoying FFXIV! I can't fathom how big of a step it was transition from WoW to here but I hope that FFXIV can make you feel at home just like WoW did! I'm glad your here and want yall to have fun!
Scholar and Summoner levels are linked, they will always be equal to each other, even if you unlock the other one later. It's pretty cool. You can also unequip your job-stone to go back to the level 1-30 version of your ARR class, although it's not recommended. Fun to try though.
As a scholar, and healer main, it's a great choice. Not many wow healers through the expansions come close to how fun it is. Also, you level Both classes later, you have one of the hardest dps rotations in the game, but its also one of the best. I leveled other dps on the side, but you do decent damage as your healer spec anyway so it was never an issue.
If you look carefully, your Black Mage is still earning Thaumaturge xp. If you take off your job stone for whatever reason, you will go back to being one. Your Scholar will continue to earn Arcanist experience that will also count towards Summoner. You continue to get a two for one, and have twice as many class quests to do. As you move into leveling without using the Main Storyline Quests, if you end up doing daily roulettes, one optimization you might explore is biasing it towards certain results. Because some content has a minimum item level, it also will never appear in a roulette if you adjust your current item level under that threshold. This is most useful if you want to do the ARR Alliance raids/dungeons/get a 50 out of 50,60,70,80 since those are much faster in general. Although you'll earn less experience from the bosses in the duty, the end of duty experience will scale up and compensate. Once you've queued, you can put your normal gear back on (or after entering the duty) as the item level is snapshot (like your job to use) when you queue. Note: This has less impact on Trial Roulette as a number of those have no minimum item level. It does also works on Normal Roulette.
I was soo indecisive, I just leveled every class 😔. I don't regret it since I had fun doing it, but you know the saying. Jack of all trades, master of none.
Have you done the ARR dungeon: The Wanderer's Palace (Hard)? This one has a bit more lore on the Tonberries and make sure when you defeat the final boss you DO NOT SKIP the victory pose sequence. :D
He did. That was a while back before I discovered him. I think he's done every available dungeon up to where he is in the story. Which is quite cool bec not a lot of new players don't bother to do that, they just skip to HW for the hype or whatever. But I appreciate that he did all those old dungeons, there's good lore there. His reaction to the scene was priceless xD
The Let's Play! series you're doing is outstanding, Mike! Two things: 1) I loathed healing in WoW... I'm slowly becoming a White Mage main in XIV. Healing is... a lot of fun. 2) Being a huge gunbreaker andy I am excited for the day you join Gunnhilder's Blades and learn the joy/insanity of tanking while constant double-weaving oGCDs.
@@Aaron.Arcanum I've recently switched from GNB to WAR as my main. The healers I play with get to DPS a lot now. Bloodwhetting is unfair and I love it.
ARR classes start at 1 and are the only classes that have the class definition, they change to jobs at 30. HW jobs start 30, SB start at 50, shB at 60 and EW 70. From SB onward they start at 20 levels below max and 10 below first MSQ, most likely to make people who want to play the new jobs have to level in old content to make congestion less of a problem on launch.
jobs that were added in expansions start at 20 level below max level for that expansion. example endwalker level cap is 90 , 90 - 20 =70 sage and reaper start at 70
Jobs are like upgrades or promotions. Going back to batman analogy, your base class would be Bruce Wayne(arcanist) and your job would be Batman(scholar/summoner). Just because you put on your job it doesn't stop existing, it just has more stuff
I mostly play SMN but started trying out SCH just to spice up my trial and raid roulettes, it was actually my first healer leveled back in ARR, and it's kind of fun panicking getting the level 90 stuff because I'm still not quite used to the buttons, whereas if I had WHM leveled, it'd be second nature and I'd also be out of mana.
So the Class>Job upgrade is a bit weird and so here's a little bit of history. For the original 1.0 classes (Marauder, Gladiator, Sentinel, Pugilist, Lancer, Archer, Thaumaturge, Conjurer), your weapon controlled what you were. One benefit to this was that you could actually multiclass abilities to customise your role, hell you could even multiclass crafter and gatherer abilities During an update, you were able to find a job stone that upgraded your class into a job at the cost of being unable to multiclass as effectively, this is the system that was eventually carried over to 2.0. (in a limited form, Classes had more crossclass slots than jobs) One moon later, 2.0 rolled around, Sentinel was removed and applied as a baseline ability for GLA/PLD, as well as CNJ and THM (this is why the casters are able to use shields, and why Paladins weapons are in two slots instead of one, it's a remnant from when they were able to multiclass SEN abilities), and in its place came Arcanist. Arcanist was to be the next evolution of the job system: whilst you could no longer multiclass whatever the hell you wanted, they were going to add more job stones to allow classes to take on different roles based on which weapon AND stone you have. Ultimately this idea was a flop, since having a shared base made ACN a nightmare to balance, with Scholars being more or less mandatory in raids because they healed as good as a White Mage, whilst also putting out damage on par with a DPS class (because ultimately they WERE a DPS class with less cooldowns and more utility, back then SMN and SCH played more or less identically). Because of this, Square ended up ditching the class system entirely, with Rogue/Ninja as its last hurrah. Come 3.0 the new and final iteration of the job system was implemented: jobs that are ONLY jobs, they have no base class and their job stones are unable to be removed to revert them to their base, this was also the start of separating ACN books into ACN/SMN Grimoires, and SCH Codexes (rather than books that could be equipped by both, but obviously meant for one or the other) So yeah, ACN's branching jobs are an interesting throwback to the fallout of 1.0 crashing and burning, and a taste of a system that never was, and which is why SMN is the go-to class for people who want a healer but don't actually want to level a healer.
SCH and BLM are my 2 main jobs so I'm excited to see how he likes it. BLM actually isn't the least mobile in EW anymore, that crown probably goes to RDM now which is weird but feels amazing, so many instant casts at lvl 90, but SCH is amazing(and the job that will basically always be meta for offering some unique, insane options) and SMN is great for new content so the fact you level both at the same time makes it fantastic as a starting or second leveled job, if you do both job quests you can switch back and forth to what suits your taste at the time.
My first real test as a healer was Stone Vigil when I was leveling up. I know you won't hit that wall but I'm looking forward to seeing a healer rage moment on stream Preach xD.
I'm learning to tank now, but I main Sage. DEFINITELY consider opening it and giving it a try; similar approach to WOW's Disc Priest in that your dmg converts to healing-- BUT BETTER than Disc Priest. Just feels awesome. Green usually means healer, but this jokingly called a Green DPS.
As other have said, but hopefully you'll see one of us. You don't lose arcanist or thaumaturge, you are equipping a job stone that upgrades you into a summoner/scholar or black mage. You can unequip it, though there is really no point to. Also when you fight you aren't getting black mage or summoner/scholar xp, you get thaumaturge/arcanist xp and thus both your scholar and summoner level up at the same time. Summoner is amazingly fun and gets even more mobility at level 60 I believe.
Summoner is my favorite caster class. I didn't play it before (apparently it was a lot more complex) but in EW its fun and straight forward to play and has the cool primal animations.
Love how Preach thanked the group for waiting for him to finish watching, while I feel like that they more often than not wait for you unless its a raid where theres always one guy who pulls
Summoner pretty much picks up where arcanist leaves off and plays the same. Scholar has a healing companion who auto heals allies (not a ton but it helps). Scholar is pretty much disc priest, very focused on damage shields and such.
technically your base class never stops being your class except for scholar. All of the non expansion jobs will keep all of the skills and spells from the class, some will upgrade here or there but for the most part it's all the same stuff plus some extra job stuff ie. fire and blizzard are thaumaturge spells that a lvl90 black mage still has but blizzard II and fire II upgrade to high blizzard II and high fire II. Fun fact you can also play end game content as the base classes, just take off your job stone and you can raid as a lvl 90 thaumaturge. Wouldn't recommend though since you lose all the black mage specific spells like blizzard/fire IV, flare, despair, and paradox along with passives like Enochian. Scholar is special in that it only really keeps a couple of spells from arcanist and you can't be a healer arcanist when you take off the job stone. Summoner is the straight upgrade on arcanist so swap some skill names and what I said before about thaumaturge and black mage will apply. Last interesting thing is that you are technically leveling your class (thaumaturge, arcanist, archer, lancer, etc) and you just augment the class to be whatever job, so because both summoner and scholar are arcanists with a job stone they will always be the same level and you effectively get 2 jobs for the price of 1. Still have to the questlines to get some spells but you can always just go back and do the other one later if you want to focus one.
The dual arcanist > summoner/scholar line being able to simultaneously level a healer and a DPS was a nice bonus to what's a pretty great storyline about where science and magic collide in ff14. Only complaint is that the aetherflow system seems detached from the rest of the summoner toolkit.
Has Mike watched / reacted to the video dedicated to giving full exposition on Edda and her group, from the very beginning all the way to the little cameos later on?
Best way to think of it is that you are never leveling the job, you are leveling the class. At least as far as ARR jobs go. On any job that has a base class, which is the ARR jobs, any time you get exp you will see in your log: "You gain #### of arcanist experience points," even if you're on SMN or SCH. Or archer experience points, or conjurer, gladiator, marauder, lancer, thaumaturge, rogue. It is the base class that is getting the experience points. That's why when you switch your soul crystal from SMN to SCH, or even unequip and return to ACN, you stay the same level: because the exp is tied to the base class. You never lose the base class. It's always there. You could always, theoretically, go back to it, though you would lose stats and abilities to do so. Still, if you wanted to, you could.
I think he hasn’t even tried crafting. Crafting in FF is fun and interactive, something WoW can learn from. Not just that, the reason player’s housing tie every thing together is some job allows you to craft furnitures that people still want, so you don’t just craft a bunch of useless things to sell when you level crafting like in WoW. Not just that, all of them use each other materials a lot, which makes professions much more reliant on each other. That’s not even mentioning some small story in profession quest line. It’s nothing of note, they are fun and colour the world.
Arcanist/summoner used to be the most complex job to play pre-endwalker now its one of the easiest. Which is honestly a good thing really because if you main a Scholar (like me) your summoner levels up alongside it. It was really hard to swap to summoner as you would level it without playing it and have no clue about its rotation.
I started playing as a Black Mage in ARR. Then in Heavensward I unlocked the Machinist and boy, oh boy, what a change that was. From a ranged class that couldn’t do much at all on the move to one that could have virtually full uptime while jumping. I never looked back. I hope Preach gives the Machinist a try sometime. I think he’d enjoy the story quests too.
I fully agree with focusing on the SCH both because it has a great story and is my main, but I would recommend not neglecting SMN because there you get to spend a lot of time with Y'Shtola's sister and learn about her!
You pick between smn and sch simply by the job stone/weapon you wear. Acn exp goes for both classes so when you lvl as sch you also lvl as smn even of you havent unlocked smn.
Hi all Chris here again. We have some bigger videos coming later this week, on both the Alexander raid, and..... Shadowbringers MSQ! Until then though, its time for mike to embody his inner Alphy and become the Arcanist.
cant wait for the alexander raid videos!
I. Am. Ready.
Will there be a video about Mike’s thoughts on Stormblood’s omega and Ivalice raids?
Focus... RELEASE
You should show Mike the old summoner rotation. Not sure if it would scare him or make him happy.
One thing: you don't "lose" your class. Because, when you level Scholar, you also level the Summoner, because both jobs receive Arcanist experience points.
I fear the way that kind of language of "losing" something may impact new players' actions. Lord knows far too many people ignore their class quests as it is, but if they believed it would fundamentally change what they are playing they might ignore those kinds of quests on purpose.
@@Namingway248 yeah i think evolving is a better term
To add to the topic, while there is no benefit to doing this, you can remove your Summoner or Scholar job stone (which is the equipment that determines your upgraded job) to play as an Arcanist again.
This is a downgrade in every way, but some people might want to do this for self-imposed challenges doing content with a static party.
Not only that, if you remove your soul stone it will revert back to a arcanist.
I literally just figured this out after I leveled my Summoner to 70 and decided to pick up Scholar. Found out my Scholar was already 70 and was so confused. None of those sprout guide videos explained this.
Just to clarify as the language Mike is using can be confusing: You level Arcanist, and you level both Summoner and Scholar. Scholar and Summoner SHARE EXP. Meaning, you level both up at the same time. Arcanist is often a class that is recommended to new comers, as you get two classes for one.
So a bit like Druids from WoW, multi-class. Except of course that Arcanists can't tank or melee dps.
@@saitouhajime3 It's basically like any class from wow. In wow, you level priest and then at 10 you could be shadow or disc, but if you level as shadow you can still swap to disc at any time.
Same here, arcanist is the base class and at 30 you can choose summoner or scholar and generally swap freely between them.
@@saitouhajime3 ye it's easier to think of that Arcanist is the only class with multiple specs essentially
To clarify the clarification, the way the advanced classes (aka jobs) work in FF14 is that you get an item called a soulstone (also called a job stone) that's linked to that job and it modifies your base class (if there is one associated with that job) to that job, but you only ever get XP for your base class, however since your job is just a modification on that base class (as far as the game code sees it) when you get xp for your base class you automatically get same xp for your job.
It is perfectly possible to be a level 90 Arcanist even after you've unlocked Summoner or Scholar (or both) by just unequipping the job stone associated with that job, that said the base classes stop gaining anything at level 30 (and some jobs don't even have base class associated with them, well technically they do but it has same name as the job and has no abilities and exists only so that game can give you xp) so all you'll do by doing that is remove the spells and traits associated with the job and thus massively nerf yourself.
Summoner/Scholar are unique in that they share a base class thus you gain xp for both by leveling one (since xp is related to the base class).
The soulstone changing the basic jobs (the ones you pick from at the start and rouge) can be confusing when you want to buy weapons from the market board, since even though your job has technically changed your weapon is still called the basic job weapon. Like a blackmage buys thaumaturge weapons and a paladin buys a gladiator weapon.
Not sure if you fix this later in the video but Arcanist never ceases to exist, just as you can unequip your black mage job stone to be a thaumaturge again, you can do with scholar/summoner and arcanist. Can also have both classes on the character, just different job stones
Not really, he's basically just rambling throughout.
@@Lordoftheapes79 the old school preach videos. I love them
it doesnt matter that much though, there is no reason to play as an arcanist or thaumaturge aftr unlocking blm and sch/smn
I do really love how innocent this is. Mike doing his best to explain everything while not yet seeing the 100% clear picture. To me it gives this those "figuring out" wibes combined with all the joy of discovery. Keep those videos coming I think this is one of the by far most exciting phases you can have in an MMO
Scholar in the early levels.
Fairy heals everying SCH: zZz
Scholar in mid 40s
SCH: Oh god I can't keep up please shield crit PLEASE!!
Lv61 SCH queueing into Sirensong with a wall-to-wall tank: I've made a terrible mistake
(Excog unlocks at 62)
Yeah, leveling SCH right now alongside AST and shields just don't seem like enough sometimes.
Chosing the class based on story and feel/fantasy, the correct way brother, the balance in FF14 is awesome.
I love these videos so far. As someone who started just after Shadowbringers came out, I didn't really devote much time to it until the beginning of last year. But I've completed MSQ and am now going back and finishing things I missed and leveling other jobs. So it's nice to see and get your perspective on it. More so coming from a WoW background as that was the first MMO I tried back after 8.3. I look forward to more!
I kinda love how, as you're learning things that are brand new, you're turning around and trying to explain these new things to others. I find myself doing that all the time, and honestly it helps me get a better grasp on things for myself.
That's how you teach. You actually learn a lot better when you teach others.
It is so strange. I first started watching Preach when he was making class guides for wow. Which were always very helpful and educational.
Now I watch his FF14 videos where he is learning and discovering the jobs and - it is just a cool thing to see.
The teacher has become a student.
It’s amusing to see him not entirely sure how things work in contrast to his guides where he knew things pretty inside and out. I can tell the learning and discovery process is really energizing for him, and it’s fun to watch.
the original group of jobs start as classes at Lv 1 then turn into jobs at Lv 30, the HW jobs start at Lv 30 which is the level jobs would have naturally unlocked as stated before. All subsequent jobs are gained 20 levels below the level cap of the expansion it was released. SAM (Samurai) was released in Stormblood, the cap then was Lv 70, so the SAM starts at Lv 50. this has been the way of unlocks since then.
Arcanist is unique as they gain "Arcanist Experience" which levels both Scholar and Summoner at the same time. So you can play a SMN all the way to level cap and you will also have a healer job at cap as well. Its helpful for the role quests specifically, since one job can unlock two quest chains.
Scholar and Summoner level at the same time because what's actually leveling up is their "base", aka Arcanist, which they share. Think of it like this: an advanced job is just a base class holding a soul crystal (at least when it comes to the original ones, the jobs added in the expansions are a different beast)
Arcanist doesn't stop leveling at 30 - in fact if you're a lv90 Scholar and unequip your soul crystal, you'll just be a lv90 Arcanist. If you then unlock Summoner and equip its crystal, you'll still retain that level - the only things you'll be missing are the skills that are gained by doing the job quests.
Classes (the ones that start at level 1) never cease to exist. If you unequip your Black Mage job stone you'll turn into a level 90 Thaumatuge which is pretty useless since it has barely any spells but it still exists. The level that your Arcanist is will be the level your Scholar and Summoner becomes once you do their starting quest and equip their job stone. As for the magical DPS jobs in general I think Preach will find Red Mage the most interesting. It's the only DPS that can spam healing spells on other players, can rez as many times as it has the mana for, and even has a party-wide damage shield unlike some other DPS. It's even a true melee/ranged hybrid and as a result it's an easy main DPS choice for a lot of players because of how many roles it fulfills.
SCH is probably my favourite healer :). The full toolkit definitely takes time to get a hang of though, but damn is it versatile and strong.
A little elaboration: your classes don't cease to exist, they are still the basis for your job. However, with level 30 you unlock the job crystal (or, in the case of arcanist, two job crystals), which allow you to change the class into a more specialized job. The experience you gain is always for your class, if there is one, and you can also go back to your class by unequipping the job crystal (however then you'll lose access to your job specific actions, traits, and gear, and there is no real reason to do so)
Scholar is an interesting start as a healer. The story is amazing, but barrier healing does take some getting used to. For me at least. Glad Preach is exploring the other jobs, eventually I do hope he does warrior for that story as it is one of my favorites XD
Yea, barrier healers require some fundamental mind set shifts than a pure healer would. It's more about mitigation. May be interesting to see him shift from SCH to WHM though
@@hellfrozenphoenix13 Yeah. To me, barrier healers feel best to heal before and the pure/regen ones are best to heal after
I honestly perform better as a scholar than as a WHM. Scholar is much more flexible. Like White Mage has more powerful tools but can only use one tool at a time. Scholar has weaker tools but has more and can use 2-3 simultaneously.
Sage is technically even more flexible, but it’s also a lot busier.
@@ohnosmoarlulcatz I can agree to that. The funny thing about SCH is that it's actually pretty noob friendly early levels, then gets harder later on. New healers can have a tendency to overhead a lot and barrier healers make that less punishing. Pure healers may be able to recover from bad situations easier, but they are also punished harder for overhealing. So I have to agree, I think barrier healing is a good place for newcomers now that I think of it.
IMO shield healing is a lot easier, just keep shields up constantly then use your OGCD heals to heal up tankbusters or DPS taking AOEs
Being a healer should instill some fresh perspective and frustration into you at BLM who don't move for mechanics
Mike is truly a FFXIV player now. "look, just..be ready to see some shit when you enter this house"
I’ve played Brayflox’s Longstop so much in my squadrons, I don’t think I’ll ever forget any of it lol
12:10 - waiting for the cutscene is the norm in FFXIV. As a tank / healer if I'm in a group and anyone pulls while someone is in the cutscene, I hang back until the cutscene person is there. Most longterm FFXIV players, even if they don't say anything, will find someone who doesn't wait to be very rude. Alliance raids do have a culture that is opposite to this, which is... very annoying.
yeah, there is a reason for that.
Back in the day, when you were locked out of an arena, you had no chance to tp back inside. That means that if the tank pulled while you were in a cutscene outside the barrier and the cutscene was long enough, you were virtually left out of the fight.
I guess nowadays it doesn't have that much of an impact anymore, but the social norm still persists. Plus, let's be honest, it's just rude not to wait
@@albertcoll9 Yeah. FFXIV's long tradition has always been to respect that the story is important, so let people see it. I too remember back when we used to get locked out if someone started before the cutscene was over. It was super rare though because people that pulled before everyone was over that 'boss-room line' were very rare back then. But it did happen to me at least once. For some reason MSQ and Alliance raids have never had a culture of respecting waiting for the cutscenes. So until they put in a forced wait in MSQ, I never saw the whole thing. In fact on my first few runs of MSQ, I tried watching the first 2 or 3 cutscenes and then zoned in to the end of the run with everyone already gone... It was jarring after running dungeons where we always had people waiting, even if someone was lagging out and even when people spoke different languages (back around 2.0 for some reason there were a lot of JP players on the US server I was on).
I love how much Mike is loving FFXIV. You can tell that he is fully engrossed and adoring this game. While at the same time, he's not being biased. He's still picking apart aspects of the game that maybe didn't age well or were lackluster and I think he raises fantastic points. Enjoy your journey, Warrior of Light!
When someone says “Palace of the Dead is Torghast”, the more correct way of saying that would be “Torghast is Palace of the Dead”, since POTD came out years before Choreghast. Or you could say they are both based on roguelikes. I understand that a lot of people have only ever played WoW, so I get it.
So fun thing to do with the macro system... we have a lot of macros around copying bars, and all of those classes (thaumaturge, conjurer, arcanist, gladiator, etc) that you stop using once you get the job soul stone still exist, and you still have their bars on the server. So what you can do is create a series of macros based around copying bars from one of those classes that are no longer being used to a dedicated bar (as there are macros that allow you to copy a bar from a specific class or job to a shared one and vice versa) to create a complex series of menus with the macro system.
I did that for a series of job switching macros to basically make my UI cleaner by only showing the role icons (or a proxy of them) instead of all the job buttons and saved a few bars. You can get quite creative with it, and it's quite helpful for making a more compact UI.
"'I'm a moron for picking black mage."
We've all been trying to tell you that from the beginning.
BLM is fine xD but I would not recommend it to a streamer who wants to get into the game. Arcanist is, 100%, the best starting class in the game. The early rotation (1-30) is the most engaging, its flashy, does a lot of dps and branches into to different roles. I am happy that he did choose BLM because I don't think he would have ever gotten over his Lala prejudice otherwise lol. I think overall, he may even stick to Summoner/Scholar. I always felt it was more his style.
@@belld.s5276 Yes, BLM is fine, but his reason for choosing it in the first place was really poorly thought out.
@@JohnDCrafton I think he chose it for Explosions... Unless there was a different reason than that.
@@ArmageddonEvil He explained it in the first video he made after he started playing. He said he prefers fast paced combat, but had heard FFXIV is slow, so he chose BLM because it has long cast times. I guess he thought if he could watch the cast bar it wouldn't feel as slow. I don't know it really didn't make sense to me.
@@JohnDCrafton Ehh, that is odd. I forgot the reason for his choice for BLM since I chose Archer -> BRD.
really enjoying the return to the tdp format and you experiencing the game outside the MSQ and learning can't wait for your insights as you see stuff anew
Omg the Nymian lore story is so good and also the character relationships, so good job on picking Scholar.
Also Summoner used to be much more complicated, it’s basically a new job in Endwalker.
Really glad to see you branch out into to other roles and jobs! it's something i encourage a lot of new players to do. in any MMO, It's not required of course but i'm a firm believer that playing and understanding most of the other jobs in the game (at least to a minimal extent) will substantially increase your understanding of how the game is designed and make your a better player for it. For example, knowing which healer has a hard time healing through your Living Dead as a Dark Knight can drastically affect how confident you are in tanking certain mob packs in dungeons. but yeah back to this video for a sec.
So i'm sure you've had tons and tons of people telling you that you don't really have to say "bye bye" to the arcanist, it just naturally becomes the Summoner. Many of the buttons and abilities of the Arcanist are still available when you become a summoner by equipping the summer's job stone. Additionally i'm sure u've been told that the decision to become a Scholar or Summoner is NOT a permanent one. far from it. Much like how u change classes by swapping weapons, you can change jobs by swapping job stones associated with that class.
Think of it like the job stone was initially designed to be a way to pick your subclass/spec tied to your base class. It's a relic of 1.0 that never got fully implemented, even after the 2.0 rework. I believe YoshiP himself has stated in the past that the job stone system didn't really work out the way they had hoped and they decided to scrap the idea entirely. But sine they already have SMN/SCH in the game they chose not to remove it. This is why Arcanist is the only class you can level two jobs with simultaneously. It's technically the base class "Arcanist" that's being leveled, but it can become either a Summoner or Scholar, using the Arcanist's level. Technically all of the base ARR classes work this way they just don't have any additional job stones.
hope you have a lot of fun with the class. it's what i started as and i ended up keeping it as my main when i realized the summoner and scholar both level off the same exp bar lol ended up maining as a healer but if i had to do battle quests or single instanced events id have the option of switching to a fully leveled dps class lol
Welcome to the world of weaving. When you go to something like Bard or Dragoons, it's gonna be fun watching you get used to it. Weaving is super fun and engaging once you get used to it
I'm really looking forward to you exploring these two jobs. They both have relatively good stories and are fun to play. They're also great for leveling cause you can snag the quick ques with SCH and do other stuff with SMN. I actually play them both regularly despite my main being PLD.
Its really awesome seeing you try and figure out all these new systems.
You don't have to choose summoner OR scholar. You get both of them. They both level simultaneously, you can swap back and forth between summoner and scholar at will.
There are Relic weapons that require you to do a ton of fate farming. What i did is leveled all my alts while doing the fate grinds, dungeon grinds, etc. It's slower than dungeon spams, but you are getting two things done at once. So if you are planning to do Relic grinds I recommend leveling other classes when you start doing them. I got all the classes to 80 doing it that way and got multiple relics done as well.
You can organize your bars with locked skills without palace of the dead too. You can drag locked spells in your spellbook to your bars.
Couple of things:
1: For the A Realm Reborn classes, if you do your Job Quests, at level 30 for all classes you get an upgraded job and a soul stone. Many players who don't know better forget to do their job quests and go into dungeons around the 30-40 range without having upgraded their class. Usually around Brayflox if I get it, I'll be on the lookout for players who don't have their upgraded jobs (you in this case) and make sure they know to do the job quests.
2: Exclusive to Arcanist is, they do split between Summoner and Scholar. Every other ARR is a simple upgrade (Thamaturge --> Black Mage). However, these two classes share an XP pool, so any leveling you do as a Scholar is also done as a Summoner at the same time. So, when you level your Scholar, your Summoner will also level. However, a lot of important class skills are gated behind the Job Quests, so you'll need to make sure to do those.
3: Again exclusive to Arcanist to Scholar is a massive overhaul of skills. For most ARR classes, it's just a change of abilities, but for Scholar, you lose a lot of Arcanist abilities going into a healer. The Summoner is going to keep the rotation you have going so far.
Mained SCH for a long time before SGE came out. Still love SCH. Fairy healing is *chef's kiss*.
I love seeing you having fun playing with new jobs and trying new styles! I will say that I find these share as you play videos a bit hectic though. Even as someone who knows what you're talking about, the thoughts are all over the place and a bit hard to follow. Maybe having a script or and order of topics would be useful? Just because jobs can be a bit complex, so newer people might get a bit lost trying to follow along. Hope you're doing well and ready to go in Germany!
I wanted to play Summoner when i started a few months ago, then switched to Scholar a few times for quicker Dungeoninvites and never changed back. Can't wait to see you go through the tonberry questline :)
Same thing happened to me but msq through Summoner IMO is straight up awful.
Barrier healing is probably the one where knowledge of the game comes to play. The more you know when damage is coming the better.
I've seen this give brand new SGEs nervous fits. I had one drop out of a dungeon last night after a wipe because they got so nervous and simply couldn't handle the mechanics because they didn't know them, so didn't know when to throw up barriers to mitigate damage beforehand, and couldn't get a handle on healing the damage on the backhand. Poor guy just freaked and left.
Sage is the purest form of that, proactively you are a god of control that turns a fireball into the gentle kiss of a summers day, but, you NEED to know what is about to happen before it does because your reactive gameplay boils down to "throw literally every cooldown at the problem whilst praying so hard that you start to utilise Dynamis to keep them alive"
@@AdamG3691 Which is why I love SGE to death and WHM bored the crap out of me. Even if you get a dungeon come up that you did once on the Trust system back when Shadowbringers first launched and haven't done since, you can still quickly relearn boss mechanics and learn when to use mitigates on big tank hits or throw shields on the entire raid to soak damage. I much, much rather to be thinking on my feet and having to pay attention to the fight than just reacting. The times I want to do that, I play RDM: I actually get a DPS rotation and can still toss off Vercures if the healer is struggling (or the tank thinks mitigates are some kind of door).
Summoner's rework made it a top tier class for me. It's loads of fun. Particularly if you use it as an off spec.
I love how even in vids about dungeons, preach ends up gushing about his FC and all the stuff they do
For leveling I recommend doing Daily PvP Frontline from Duty Roulette. It gives a lot of XP (Almost 50% of the XP Bar), is super fast and I personally like PvP in FF14 from time to time, it's super chill :)
You also get Wolf Marks for a lot of nice glamour :D
There is not a lot of story unfortunately, but if you want to level fast then this is a great option :)
It's exactly 50% of the level.
One thing to add on Wolf Marks, once you're done with getting all the items you want, you can spend the remaining Wolf Marks on Ventures or Dark Matter (to save some gold at a vendor)
Some of arr wolf mark gear though is… well I never see anyone glamming it to put nicely
@@OddManeuver That gear is intense to look at, haha xD
But I love wearing that Black Mage Hat. I think it's the biggest hat in the game ^^
@@antarath517 You can sell pvp orchestration rolls on MB. They go for high prices since so few people PvP.
You can level as summoner or scholar and it technically levels the other as both are base "Arcanist". I levelled mine summoner and have a 90 scholar as a bonus.
Edit: for POTD I'm told most efficient floors to level is 51-60 spam. You do it as a "level 60" Class/Job.
While it's cool to have a dps and healer leveling up at the same time I get why they never did this with any other job. It is just hard to balance between the two with how a lot of the systems work in the background and it also gave rise to some other problems like being able to have a max level healer when you had no idea how healing works in an MMO. Yeah, good players will adjust into it just fine but it gave rise to a lot of casual players healing content they weren't ready for early in the game's life.
A note about Palace of the Dead I haven’t seen many people mention yet (as everyone has been pointing out how SMN/SCH level together instead), is that yes you get all your spells as you level in POTD, but you won’t actually know how the job plays at higher levels until level 30 in the ‘real world’.
The reason for this is that you may get all of your class skills from 1-60 in POTD as a level 1-29 Arcanist, but you won’t get any of the skills that Summoner or Scholar learn from 1-60, because you aren’t one yet. But once you hit level 30, unlock those jobs, and go into POTD as one of those, you will get their full 1-60 kit.
It’s a little bit confusing for a newcomer, as I know I’ve had to explain it to a few friends already, but POTD is still a great way to get a very basic idea of other jobs while at lower levels. Just definitely take any play style on a pre 30 upgrade in POTD as unfinished, because you will be missing at least half of your toolkit for 30-60, if not more depending on the job.
Note: There are exceptions to this. This only applies to jobs that start at level 1. Red Mage, Samurai, Astrologian, Dark Knight, Gunbreaker, Dancer, Sage, Reaper, and Machinist don’t upgrade the same way, because they all start at or above level 30, so they already have their upgraded kit unlocked. As such, playing them in POTD, you will always get your full 1-60 rotation unlocked in there no matter what level you go in as.
I spent a little bit of time with the old Summoner before the recent changes and it was closer to a WoW Warlock in that you had both a constant active pet (one of which could tank, one was aoe dps the other was ST dps) and even had a couple DoTs along with their other spells. The changes are definitely smoother but I miss feeling like an AffLock. Not the same without DoTs and a Tank pet, but the Fiesty Chocobo can help that some. But yeah the base classes don't really '"disappear", if you unequip the Soul Crystal of a Job it reverts to the base class, so if you unequip the Summoner Crystal you're an Arcanist again, ditto with Black Mage/Thaumaturge etc. Glad you're enjoyin it so far, it's def been a blast for me though I'm still new and have a long way to go.
Can't wait to see Preach get a healer above level 50 and see how much healing relies on oGCDs instead of GCDs.
And as a scholar especially, the pain of party members not all staying within 15 yalms of your fairy to get hit by those abilities
Fairy movement macros partially solve the problem as you can force your fairy to be centralized rather than on your shoulder. They also help in that the fairy doesn't waste time moving and heals a bit more I believe.
It's not a panacea as ranged will always decide to be off in Narnia, but if you place the fairy well, their positioning is then on them if they miss the heals.
On the subject of mobility, black mage is crazy mobile if you know what you are doing in a given fight utilizing swift cast, triple cast, firestarter, etc.
For class level, expansion classes will start at the earliest level to start the previous expansion. So for stormblood, starting msq 60-70, the 2 classes, red mage and samurai, start at 50. shadowbringers msq is 70-80, and the classes start at 60. the newest ones start at 70 for endwalker. the exception is heavensward, which starts you kinda halfway at 30.
this series is great!!
As a note on the mobility of different Jobs - Summoner was also slow and clumsy until Endwalker. The redesign gave it a lot more instant cast and mobile abilities. It wasn't super fun in later instances where the bosses spread a lot more AOE and there are dynamic effects going off because you had to jump around instead of DPSing.
3:20 Note: The original class doesn't "cease to exist", you can unequip the shard and keep on the weapon. I believe there is a mount one can get by returning to being a Conjurer after becoming a White Mage and doing a bit of running around.
Summoner is more of a continuation of the Arcanist. You still have all the spells you got so far, including rez and physick. Scholar is vastly different from arcanist, though!
I’m super new to this game, but this helped me out a ton. Thanks!
Loving the return of TDP! :)
I typically save my swift cast for resses (I main a Red Mage), as at higher levels you typically have so much to do that you don't really have to (or even want to) use swift cast on DPS abilities, but the resses for jobs that have them takes eons to hard cast so you swift cast that.
And yes at the moment Black Mage is most likely the least mobile job in the game currently(dragoon used to be a contender but they no longer have such massive animation locks as they used to have).
When I play red mage and the healer dies, I’ll top off the tank’s health then use the insta cast to rez the healer. It’s fun being the hero lol.
@@continuallyblessed44 Yeah if you got the time to throw a vercure on the tank for an insta cast that way sure that's more efficient but that's not always an option (and Summoner or the healers don't have ready use insta cast like Red mages have anyway)
Yee, the long gcds + ogcd gameplay of ffxiv is actually incredibly satisfying and well paced. The last time WoW classes competed in fun factor with FF’s classes for me was probably WoD before the pruning started popping off
Even black mage is expected to incorporate weaving at high level play. Leylines, sharpcast, swiftcast, tripple cast, mana font, polyglot proc cd, even things like mana ward, surecast and zoomies, all ogcds you should be setting yourself up to have instant cast procs/charges to weave with off cooldown.
Somewhere between TBC WoW and Wrath had the best balance of speed with utility skills for me. The modern retail game is just absurdly fast, spamming a few skills with all the haste making the gcd like 0.5 sec giving me RSI, don't get me started on bloodlust with trinket and cooldown timing. I just feel too damn old to keep up with the sheer amount of button spam many modern MMOs demand.
Scholar is an interesting healer. I've pretty much mained it all the way from ARR to EW. It's rewarding if you can get yourself in the correct mindset. In basic terms, it's all resource management. Understanding the situation, devising a strategy and not blowing your load all at once is basically all you need to know. A lot of people have trouble understanding it, but I find it the most relaxing healer in the game. They're unlike any other healing class I've ever played.
I really want to see Mike play one of the two new jobs. I fell in love with Sage, and I was a Dancer main before I tried it.
Edit: Black Mage is either the highest DPS in the game, or the lowest DPS in the game, depending on who's playing it. Most of the time, it's the latter.
Endwalker was the first time I tried out BLM to any degree of seriousness (I'd previously done some POTD on the job, but that was about it).
From my tiny amount of experience, I can confidently say that BLM is one of the jobs that requires the most previous knowledge of a fight. There are some actual crazy good gamers out there that could pull off BLM while learning a new fight, but I'm absolutely not one of them. I need to know when things are going to happen to even stand a chance at a successful BLM rotation in a fight. Without this, I'm either getting distracted by the rotation and getting hit by mechanics, or getting distracted by mechanics and failing miserably at my rotation.
@@PanicRolling I have BLM at 80 and recently tried it with the 6.0 changes. It's a job that I'd definitely suck at, but I love how it flows!
Summoner maybe pretty user friendly but what I love about it is how much freedom you have with the rotation. It doesn’t matter too much in casual content but the ability to switch up the order in which you summon primals and being able to save ruin 4 for a moment where you need to move makes extreme and savage content even more interesting imo
Hi, healer main here. I started playing during ARR, and SCH was not only my first job, but also the only job I really played back then. Here are some thoughts for anyone who's thinking about SCH or who may be confused a little about its relationship with SMN.
Back in the day, the spells you learned from Arcanist stayed the same on both SMN and SCH, and so the only differences were the 5 job actions you had at the time and cross class actions (gone now). Now, SCH changes pretty drastically when transitioning from Arcanist in a fairly jarring way that I really hope they work on smoothing out in the future, for example, you lose Energy Drain only to relearn it at a later level, but how it works is drastically different than the Energy Drain you had previously. So if you're interested in picking up SCH, try to take the time to read your tooltips because a lot of your Arcanist kit will change. That said, SCH is a much more fast paced healer than WHM and demands a lot of OGCD weaving to heal effectively. They also bring more support and utility to the party which is what gives SCH an edge over other healers.
Healers are broken into the "Pure" and "Barrier" categories, but I'd argue these labels are a bit misleading. Once you unlock SCH, you start off learning a couple barrier healing spells, Adloquium and Succor, which supplement a portion of their HP restoration with HP barriers that sit on top of your HP as temporary additional health that can extend beyond your maximum HP. While interesting, these are realistically some of your weakest healing tools, and you'll very quickly start learning far superior heals that are not barriers but pure healing abilities such as Lustrate, Indomitability, and Excogitation. A good SCH player is one who rarely or never actually uses any of their barriers, and is largely focusing on pure healing that they weave between DPS spells.
In more challenging content, your barriers do serve a niche purpose of giving your party additional room for error as extending their HP allows for more mistakes to be made, but once your team has learned the fight, you won't need to utilize this as frequently. In more relaxed content, like dungeons, you really shouldn't need to use them and can rely on your faerie and weavable healing abilities.
Lastly, when you do use your barrier heals, they do not overlap with those of other SCHs or SGEs, which make make this combination seem suboptimal, but this actually isn't true. Because both SCH and SGE rely very heavily on pure healing abilities over their barriers, the two of them actually work very well together as between them, they have an absurd amount of OGCD healing and can keep a permanent 10% damage mitigation buff up on the party with good communication by rotating their cooldowns. AST is also a great partner for SCH, but SCH/SGE can be the strongest healing due with a little communication.
quick note on Palace of the Dead:
you can easily level your "fake levels" to higher than 10 on lvl1-10 of PotD and so on. You're not level capped throughout these brackets. Also: If you go into PotD *as a class* - say Arcanist - you won't get access to any job specific abilities, even if you level beyond lvl30 in PotD. So you'd forever stay an Arcanist inside.
Meaning: Make sure to do your class quests outside PotD and get that job stone as soon as you can unlock it ;)
Hope you enjoy Summoner, it's in a good spot for new people picking up the class (not so much the majority of old SMN mains like myself 😔) as it's alot more streamlined and looks cool so enjoy!!
The base class doesn't cease to exist so much as you cease using it. However, there are reasons that one might still access it, for some advanced macro menu shenanigans where you have shared hotbars swapping their buttons around constantly like a smartphone menu.
Mike, and everyone at Preach Gaming, I hope you all are enjoying FFXIV! I can't fathom how big of a step it was transition from WoW to here but I hope that FFXIV can make you feel at home just like WoW did! I'm glad your here and want yall to have fun!
Scholar and Summoner levels are linked, they will always be equal to each other, even if you unlock the other one later. It's pretty cool. You can also unequip your job-stone to go back to the level 1-30 version of your ARR class, although it's not recommended. Fun to try though.
As a scholar, and healer main, it's a great choice. Not many wow healers through the expansions come close to how fun it is. Also, you level Both classes later, you have one of the hardest dps rotations in the game, but its also one of the best. I leveled other dps on the side, but you do decent damage as your healer spec anyway so it was never an issue.
If you look carefully, your Black Mage is still earning Thaumaturge xp. If you take off your job stone for whatever reason, you will go back to being one. Your Scholar will continue to earn Arcanist experience that will also count towards Summoner. You continue to get a two for one, and have twice as many class quests to do.
As you move into leveling without using the Main Storyline Quests, if you end up doing daily roulettes, one optimization you might explore is biasing it towards certain results. Because some content has a minimum item level, it also will never appear in a roulette if you adjust your current item level under that threshold. This is most useful if you want to do the ARR Alliance raids/dungeons/get a 50 out of 50,60,70,80 since those are much faster in general. Although you'll earn less experience from the bosses in the duty, the end of duty experience will scale up and compensate. Once you've queued, you can put your normal gear back on (or after entering the duty) as the item level is snapshot (like your job to use) when you queue.
Note: This has less impact on Trial Roulette as a number of those have no minimum item level. It does also works on Normal Roulette.
I was soo indecisive, I just leveled every class 😔. I don't regret it since I had fun doing it, but you know the saying. Jack of all trades, master of none.
That's the route I'm going in as well. I'm already done with healers and casters and am now working on tanks and phys ranged.
SMN is my favorite EW job... it's just done so well and one of my favorite for killing stuff on the landscape. Plus the animations are just amazing.
Have you done the ARR dungeon: The Wanderer's Palace (Hard)?
This one has a bit more lore on the Tonberries and make sure when you defeat the final boss you DO NOT SKIP the victory pose sequence. :D
He did. That was a while back before I discovered him. I think he's done every available dungeon up to where he is in the story. Which is quite cool bec not a lot of new players don't bother to do that, they just skip to HW for the hype or whatever. But I appreciate that he did all those old dungeons, there's good lore there. His reaction to the scene was priceless xD
The Let's Play! series you're doing is outstanding, Mike!
Two things:
1) I loathed healing in WoW... I'm slowly becoming a White Mage main in XIV. Healing is... a lot of fun.
2) Being a huge gunbreaker andy I am excited for the day you join Gunnhilder's Blades and learn the joy/insanity of tanking while constant double-weaving oGCDs.
@@Aaron.Arcanum I've recently switched from GNB to WAR as my main. The healers I play with get to DPS a lot now. Bloodwhetting is unfair and I love it.
@@Aaron.Arcanum its absurd. Its perfect
ARR classes start at 1 and are the only classes that have the class definition, they change to jobs at 30. HW jobs start 30, SB start at 50, shB at 60 and EW 70. From SB onward they start at 20 levels below max and 10 below first MSQ, most likely to make people who want to play the new jobs have to level in old content to make congestion less of a problem on launch.
jobs that were added in expansions start at 20 level below max level for that expansion. example endwalker level cap is 90 , 90 - 20 =70 sage and reaper start at 70
Along with switching back to arcanist via taking off the job stone, you can also switch to it via saving a gearset.
Jobs are like upgrades or promotions. Going back to batman analogy, your base class would be Bruce Wayne(arcanist) and your job would be Batman(scholar/summoner). Just because you put on your job it doesn't stop existing, it just has more stuff
I mostly play SMN but started trying out SCH just to spice up my trial and raid roulettes, it was actually my first healer leveled back in ARR, and it's kind of fun panicking getting the level 90 stuff because I'm still not quite used to the buttons, whereas if I had WHM leveled, it'd be second nature and I'd also be out of mana.
So the Class>Job upgrade is a bit weird and so here's a little bit of history.
For the original 1.0 classes (Marauder, Gladiator, Sentinel, Pugilist, Lancer, Archer, Thaumaturge, Conjurer), your weapon controlled what you were. One benefit to this was that you could actually multiclass abilities to customise your role, hell you could even multiclass crafter and gatherer abilities
During an update, you were able to find a job stone that upgraded your class into a job at the cost of being unable to multiclass as effectively, this is the system that was eventually carried over to 2.0. (in a limited form, Classes had more crossclass slots than jobs)
One moon later, 2.0 rolled around, Sentinel was removed and applied as a baseline ability for GLA/PLD, as well as CNJ and THM (this is why the casters are able to use shields, and why Paladins weapons are in two slots instead of one, it's a remnant from when they were able to multiclass SEN abilities), and in its place came Arcanist.
Arcanist was to be the next evolution of the job system: whilst you could no longer multiclass whatever the hell you wanted, they were going to add more job stones to allow classes to take on different roles based on which weapon AND stone you have.
Ultimately this idea was a flop, since having a shared base made ACN a nightmare to balance, with Scholars being more or less mandatory in raids because they healed as good as a White Mage, whilst also putting out damage on par with a DPS class (because ultimately they WERE a DPS class with less cooldowns and more utility, back then SMN and SCH played more or less identically).
Because of this, Square ended up ditching the class system entirely, with Rogue/Ninja as its last hurrah.
Come 3.0 the new and final iteration of the job system was implemented: jobs that are ONLY jobs, they have no base class and their job stones are unable to be removed to revert them to their base, this was also the start of separating ACN books into ACN/SMN Grimoires, and SCH Codexes (rather than books that could be equipped by both, but obviously meant for one or the other)
So yeah, ACN's branching jobs are an interesting throwback to the fallout of 1.0 crashing and burning, and a taste of a system that never was, and which is why SMN is the go-to class for people who want a healer but don't actually want to level a healer.
SCH and BLM are my 2 main jobs so I'm excited to see how he likes it. BLM actually isn't the least mobile in EW anymore, that crown probably goes to RDM now which is weird but feels amazing, so many instant casts at lvl 90, but SCH is amazing(and the job that will basically always be meta for offering some unique, insane options) and SMN is great for new content so the fact you level both at the same time makes it fantastic as a starting or second leveled job, if you do both job quests you can switch back and forth to what suits your taste at the time.
My first real test as a healer was Stone Vigil when I was leveling up. I know you won't hit that wall but I'm looking forward to seeing a healer rage moment on stream Preach xD.
the SCH story is sooooo good
I'm learning to tank now, but I main Sage. DEFINITELY consider opening it and giving it a try; similar approach to WOW's Disc Priest in that your dmg converts to healing-- BUT BETTER than Disc Priest. Just feels awesome. Green usually means healer, but this jokingly called a Green DPS.
As other have said, but hopefully you'll see one of us. You don't lose arcanist or thaumaturge, you are equipping a job stone that upgrades you into a summoner/scholar or black mage. You can unequip it, though there is really no point to.
Also when you fight you aren't getting black mage or summoner/scholar xp, you get thaumaturge/arcanist xp and thus both your scholar and summoner level up at the same time. Summoner is amazingly fun and gets even more mobility at level 60 I believe.
Summoner is my favorite caster class. I didn't play it before (apparently it was a lot more complex) but in EW its fun and straight forward to play and has the cool primal animations.
Love how Preach thanked the group for waiting for him to finish watching, while I feel like that they more often than not wait for you unless its a raid where theres always one guy who pulls
Summoner pretty much picks up where arcanist leaves off and plays the same.
Scholar has a healing companion who auto heals allies (not a ton but it helps). Scholar is pretty much disc priest, very focused on damage shields and such.
Mike is gonna be surprised when he eventually goes to make a summoner...
Yeah sounds like he thinks it's not the arcanist, but well SMN is grown up Arcanist haha.
@Schmosch of course, I made this comment early on in the video before he mentioned both jobs leveling off of the same exp
@@joewalsh4713 well it still does sound like he thinks that SMN will play significantly different then Arcanist
I really like these videos
technically your base class never stops being your class except for scholar. All of the non expansion jobs will keep all of the skills and spells from the class, some will upgrade here or there but for the most part it's all the same stuff plus some extra job stuff ie. fire and blizzard are thaumaturge spells that a lvl90 black mage still has but blizzard II and fire II upgrade to high blizzard II and high fire II. Fun fact you can also play end game content as the base classes, just take off your job stone and you can raid as a lvl 90 thaumaturge. Wouldn't recommend though since you lose all the black mage specific spells like blizzard/fire IV, flare, despair, and paradox along with passives like Enochian.
Scholar is special in that it only really keeps a couple of spells from arcanist and you can't be a healer arcanist when you take off the job stone. Summoner is the straight upgrade on arcanist so swap some skill names and what I said before about thaumaturge and black mage will apply.
Last interesting thing is that you are technically leveling your class (thaumaturge, arcanist, archer, lancer, etc) and you just augment the class to be whatever job, so because both summoner and scholar are arcanists with a job stone they will always be the same level and you effectively get 2 jobs for the price of 1. Still have to the questlines to get some spells but you can always just go back and do the other one later if you want to focus one.
The dual arcanist > summoner/scholar line being able to simultaneously level a healer and a DPS was a nice bonus to what's a pretty great storyline about where science and magic collide in ff14.
Only complaint is that the aetherflow system seems detached from the rest of the summoner toolkit.
I just look at aetherflow as residual eikon energy from the summons, that you collect and expel.
Preach should definitely look into the solo dungeon experience that is Command Missions.
One thing really cool about Leveling up scholar it Levels Summoner at the same time
It doesn't go into a choice between two clases, it gets to unlock two jobs that you level simultaneously.
Needless to say, it isn't a choice between DPS and healer. You get both. Both level up, you just need to get gear for both!
Has Mike watched / reacted to the video dedicated to giving full exposition on Edda and her group, from the very beginning all the way to the little cameos later on?
Best way to think of it is that you are never leveling the job, you are leveling the class. At least as far as ARR jobs go.
On any job that has a base class, which is the ARR jobs, any time you get exp you will see in your log: "You gain #### of arcanist experience points," even if you're on SMN or SCH. Or archer experience points, or conjurer, gladiator, marauder, lancer, thaumaturge, rogue. It is the base class that is getting the experience points. That's why when you switch your soul crystal from SMN to SCH, or even unequip and return to ACN, you stay the same level: because the exp is tied to the base class.
You never lose the base class. It's always there. You could always, theoretically, go back to it, though you would lose stats and abilities to do so. Still, if you wanted to, you could.
guessing dancer for ranged and ninja for melee
summoner is dope at high levels btw, for 14 anyway
I think he hasn’t even tried crafting. Crafting in FF is fun and interactive, something WoW can learn from. Not just that, the reason player’s housing tie every thing together is some job allows you to craft furnitures that people still want, so you don’t just craft a bunch of useless things to sell when you level crafting like in WoW. Not just that, all of them use each other materials a lot, which makes professions much more reliant on each other. That’s not even mentioning some small story in profession quest line. It’s nothing of note, they are fun and colour the world.
Arcanist/summoner used to be the most complex job to play pre-endwalker now its one of the easiest. Which is honestly a good thing really because if you main a Scholar (like me) your summoner levels up alongside it. It was really hard to swap to summoner as you would level it without playing it and have no clue about its rotation.
I started playing as a Black Mage in ARR. Then in Heavensward I unlocked the Machinist and boy, oh boy, what a change that was. From a ranged class that couldn’t do much at all on the move to one that could have virtually full uptime while jumping. I never looked back. I hope Preach gives the Machinist a try sometime. I think he’d enjoy the story quests too.
Machinist had Gauss Barrel in heavensward which added cast times to your abilities for extra damage?
I fully agree with focusing on the SCH both because it has a great story and is my main, but I would recommend not neglecting SMN because there you get to spend a lot of time with Y'Shtola's sister and learn about her!
You pick between smn and sch simply by the job stone/weapon you wear. Acn exp goes for both classes so when you lvl as sch you also lvl as smn even of you havent unlocked smn.