Interesting forms in Plasticity | New xNURBS Square function in Plasticity beta
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- Опубліковано 4 лип 2024
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Interesting forms in Plasticity | New xNURBS Square function in Plasticity beta
The modeling of the Concept Car video : • xNURBS in Plasticity 3...
you can help me on patreon
/ kuechmeisterswagger
www.artstation.com/cinekopp4d
/ christianschweger - Фільми й анімація
Great flexibility in shape exploration - very interesting and grateful to see a demo on how the latest Plasticity version can be used in the hands of a maestro CAD user.
From my perspective, 'Form follows function' as a principle - but of course, in the sci-fi artistic world, almost anything goes...
🔥🔥🔥🔥 my goodness, elastic topology
you really need to start talking over your videos. Im always struggling to know just what im looking at before I get to the end
KS doesn't need to verbally describe - just watch, watch again, slow it down, copy what is being shown to learn what's soon to be possible. All of us, even myself that doesn't use Plasticity are very lucky to be able to watch the demonstration and admire the skill of such a CAD designer /artist. KS's video's are not about teaching or selling information about how to model.
Looks great thanks! @3:10 what does TT do ? I tried it .... nothing happened. Lowercase t brings up the trim....
Great demo! do you go back to Moi 3d sometime?
@kobrodie4063 In my Job, I use Moi3d often. But the development is slow, there is not much to show new stuff.
@@Kuechmeister A ha, I got you, I feel the same. Thank you for the reply though!
Rebuild face is a new command/feature?
Since release v24.
surface modelling in blender is officially dead
No, because blender never was a surface modeling tool. Blender is a normal and good general poly-based 3d tool like, 3dsmax, Maya, Lightwave, Houdini, Softimage xsi or Cinema 4d, but it is free.
VAAAAAAW PIZDEC! GOOOD ZER GUD