This New ALICE IN WONDERLAND Survival Game Is Nuts - Across The Wonderlands

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 15

  • @SovereignRPG
    @SovereignRPG  Місяць тому +2

    Hey guys! Hope you enjoy the video!
    store.steampowered.com/app/2597200?snr=5000_5100__

  • @grey3414
    @grey3414 Місяць тому +3

    This is my kind of game, hoarding galore!

  • @angelariley5163
    @angelariley5163 Місяць тому

    what all do u need for the briefcase? i got all but the middle thing and what did u use

    • @StanJust
      @StanJust Місяць тому

      To access the Briefbase for the first time you need sponge blobs from those yellow tubes, old coral wood from trees around the crash site, snail slime from slugs, and honey bees (alive!) that are flying by the crash site and by the apple trees at the beginning of the level.

  • @BigEaredBun
    @BigEaredBun Місяць тому +1

    Bunnies :):)

  • @occamssawzall3486
    @occamssawzall3486 Місяць тому +3

    5-min in and there's already way too many items! Kinda ridiculous. Inventory overload and crafting migraines

    • @CovenantDev
      @CovenantDev Місяць тому +2

      Good point! We plan to add tabs in the Inventory to help with organization, but we'll also be exploring ways to strike the right balance. Since the game is still in pre-production, there’s plenty of time to refine this system, so I’m confident we’ll work it out soon.

    • @occamssawzall3486
      @occamssawzall3486 Місяць тому

      @
      Tabbed organization is a nice QOL. But I’d ask does the game NEED that many items? When you have that many different items inevitably only a handful will be of used, since players are always going to select the most advantageous items and scrap the rest. Too few and it will pigeon hole players, but too many means your supporting items for no reason. You may be able to consolidate similar items together into a single one, especially since you have implemented multi effects for every item

    • @SovereignRPG
      @SovereignRPG  Місяць тому +1

      For me the stack size was a little low. Which led to have a lot of extra stacks of things. And Nex makes a great point here. There is quite a lot of overlapping items currently. But this is just the tutorial. Really looking forward to getting my hands on the whole game.

    • @booberry6715
      @booberry6715 Місяць тому

      @@occamssawzall3486 Without a relatively complex array of items, the game would be stale and boring. Please don't listen to him. A little complexity and variance is what keeps things engaging!

    • @occamssawzall3486
      @occamssawzall3486 Місяць тому

      @
      Complexity has to be engaging though. And that complexity comes from the interaction between one or more items.
      Simply having more items doesn’t mean that it creates meaningful complexity, it just creates clutter.
      I’d rather have 5 items that can interact with eachother 5 different ways, creating 25 unique interactions, then just having 25 items that can only interact one way with eachother.
      Just having a massive number of items doesn’t accomplish meaningful complexity, it just accomplishes complex clutter and inventory management frustrations.
      The TL:DR of it is. Do more with less. Focus on the results of unique item combinations, not on how many items you can get