Hi everyone! This was supposed to come out last weeks but constant fireworks interfered and thus heavily delayed it! I'm curious to hear what you all thought of the Beta though!
Hey, just so you know when you pointed out the visible quest time you showed the food duration. Quest time is on the right with the clock and objectives. If you faint it also shows how many you have left
5:50 Just to be clear, that's incorrect. The crystals are fulgurite - sand turned into glass by lightning strikes. The crystals on Rey Dau's body comes from sand it gets on its body, then fulgurizes with its lightning. You can see this in action if you manage to break off the crystals early in the fight - he's able to reapply the crystal coating on his own and doesn't need to return to his nest to "get them".
8:20 thats not quest timer but food timer, also you can scroll through your camp sites by selecting it on the toolbar that's on the bottom left of the screen when the map is open
"Rey Dau has, like, five attacks" Nope. Here's the full list of Rey Dau's attacks: forward horn trust downward horn thrust small zap small zap sequence charged zap ultra charged zap small wing scrap big wing drag big wing slam tail slam tail swipe repositioning flying zapping charged flying zapping flying wing drag flying wing slam I believe these are all, which counts 15 moves. More than most monsters, considering it only borrows a single attack (the tail slam), leaving us with 14 original and extremely well animated moves. Others have larger movesets, but they usually borrow bite attacks, body spins, projectile shoots... While Rey Dau doesn't.
@@kokosigar4536 In short, he has a LOT of attacks, but a small number of attack categories. Like, it has five different wing attacks (more than Astalos), but the rest of it's moveset is split across horn thrusts, zaps, and tail swings. 15 moves spread across only 4 types.
For the turf wars bit. It happened multiple times in MHR whether it was during quests or expeditions that two monsters would just start their turf war even if nobody was around. Though most of the time it happened to monsters you already started to fight. So you fight the monster they go somewhere else and then immediatly start a turf war before you can reach them. With a few exceptions like the turf war between anjanth and zinogre even though I was hunting a chaotic gore
I made a video about turf wars that required me to get footage of pretty much all of them, and the monsters would genuinely only start fighting if you were in the same area or at least close to it.
Rise monsters were like actors, when you weren't around they were just chilling out together. Then when you approached them, one of them would sprint at the other and smack it.
Never been this early to a Heavy Wings upload! I'm very interested to hear what you thought about the Beta! Looking forward to hunting with you in the future my guy! I really can't wait to experience the whole chain hunt thing never going back to camp and just continuing to hunting over and over and over again without stopping.
There is a big misconception here that likely is a result of the explination Capcom gave for DD2's performance. The game not improving/worsening performance through graphical settings does not mean the game has a CPU issue. Wilds barely uses around 20% of a CPU and doesn't even bring my 12900 above 3.9GHz of clock speed, and other screenshots I've gathered from players when being curios about the issue were similar. The issue Wilds has is that (the beta at least) had absolutely 0 optimization for any of its graphical features. You can't just put things like AO, reflections, SSR and more in a game without optimizing them, those features are not meant to be implemented without performance tweaks in actual full on games. Like you said, Rise ran at such insanely high framerates on PC cause the Switch forced Capcom to make that iteration of RE engine optimize all those graphical features heavily. Wilds does not have any optimization like this. You can even test it out by just messing around with the settings, none of the graphical setting levels like shadows, texture quality and more affect how those thing actually look, not even the game's VRAM usage goes down. Games overall cannot actually push high end CPUs-, impressive stuff like DD2's AI is complex but when you monitor it, it doesn't show high CPU usage at all, and high CPU usage is generally not a result of complex calculations/features, but how the data shared between the CPU to the GPU is handled in games. I do hope that Wilds on release will perform better than the beta, as I myself with a 3070ti could not find any solution to get a locked 60 without using frame generation which is rather absurd, but if this iteration of the RE engine is not built at all for high performance optimization, the devs can't really do anything this close to launch to change it without huge engine modifications.
You're probably cooking with this. I did some research and at launch everyone believed that not just DD2 but Starfield too were CPU limited, only for both games to get 60fps modes later. So that wasn't the issue. I also read that Wilds has RTX on with no way to turn it on (Jedi Survivor did this too for a long time) but I couldn't verify that and wasn't sure if it was true.
I feel like a super easy fix to the "destroyed camps still count against your limit" is to just... have them not? Like, if a destroyed campsite can't be used at all - you have no access to any functions and can't even fast travel to it - then just make it also no longer count against your camp count. As for performance, fear of Trump's tariffs has driven me to finally decide to upgrade (or more accurately fully replace) my PC after _eight_ years of no upgrades. I'm getting myself an AMD 9800x3D CPU, RX 7900 XT GPU, and 32 gb DDR5-6000 RAM. BUT I know for a fact most of my friends don't have the same amount of disposable money I do. I know for a fact that their builds will struggle with Wilds, even though MonHun is one series we've always loved to play together.
I've heard Trumps tariffs even if he implements them might not come into effect for some time but yeah it's good you went for it now. I've also seen speculation that basically every single company that relies on imports will heavily lobby him to not do it. Microsoft, Sony and Nintendo sent a joint letter last time and he delayed it (and got voted out later so it didn't happen). Trump is a wildcard though so who knows.
It's nice finally hearing someone with a basic understanding of PC hardware talk about wilds. Rurikans video, among others, was miserable to get through. I don't blame people for not knowing everything about computers, but it's annoying when they then talk like they do
Hammer was the golf swing off set which is similar enough to water strike. Also keepsway is back! (And likely more busted as it is based on stamina.) It's more a continuous combo weapon like courage hammer from Risebreak. Unless the big maps transition to the other biomes in real time, can't say I'd compare it to guiding lands. So far I'm under the impression they are just large singular maps. Like a massive sandy planes.
I know for a fact Scarlet Forest and Windward plains are connected in real time the path is there in the beta but Alma makes you turn around if you try to go up it. Oilwell Basin and the inevitable snow map I have no clue if theyre connected to the forest or plains in real time.
@@itsyaboiguzma and the passage from Windward Plains and Scarlet Forest is a tunnel, which i assume is used to help the load/unload assets from 1 locale to another for the seamless transition. cuz of that i assume 1 locale is simulated at a time
12:14 I was in the Desert part of the map at night without the Sandtide active (cannot tell which state it actually was, likely the Plenty) and starry night sky looked so f**king beautiful Cannot wait to bear witness to the eye candy that will be the Scarlet Forest Plenty with my own eyes!
No one's really mentioned that with the Wound system, some monsters have Wounds briefly appear after doing certain attacks. For example, Rey Dau's rail cannon attack opens a Wound on its horn for roughly a second. I think this is a neat, minor mechanic that rewards knowledge of a given monster's attacks whilst having your weapon drawn.
I said in the video that the other locales should be better, but Scarlet Forest in the flooded state looks kind of washed too now that I watch more of that TGS footage. Big shame. I guess it's so that the contrast when the plenty state hits is bigger? But it still means everything is grey and brown until then. It could look really good in an ice map though.
I enjoyed the beta, lots of interesting changes for sure. GL was pretty fun so that's exciting. My biggest issue with the game, and it's probably a me thing, is how often the monsters ran away. I wonder if it's the same in previous games but here it feels weird, like every X minutes they get their schedule and leave. I think you can stop them with some slinger ammo but still. Maybe I just need to play more and get the feel of the game.
No that was definitely an everyone thing. Id slap ray around for maybe 30s and he'd IMMEDIATELY head to another area. They really hop area to area sporadically.
I think it felt great with the monsters running away because the fights last a long time and it's nice to chase it to a new location and use that time to use your tools and sharpen and grab things from the local think about it and I love riding the mount love love love it
Devs have confirmed the monsters only ran away that much in the beta to show off the mechanic. They won't do it as much in full release and the weather also won't change as rapidly either. Both confirmed
I really enjoyed the beta. I played 12 hours of it because I was having so much fun. I'm not too concerned about weapon balance right now, as we only got to fight low rank monsters with bottom-tier gear. We'll have to see how it plays out at launch. Weapon tier lists are the antithesis of fun imo; as long as all the weapons are reasonably viable I'll be happy. As an IG guy I miss the bounce a bit, but more annoying is having to gather all three essences to unlock the full moveset, which is gonna be a pain on some monsters. All the weapons I tried feel way more fluid and responsive than past games. I didn't have any issues with performance, aside from a few crashes. I have an almost top-of-the-line PC though. As far as upgrading goes it's tricky right now. New DDR5 RAM is gonna require a new motherboard because the slots are different. A new processor is probably going to make the biggest difference in Wilds, so if you're only gonna upgrade one thing do that (unless you're using a 1000 series Nvidia card or something). Also, don't forget to update your graphics drivers; it makes more of a difference than you'd think! I really hope that they follow through on those performance gains; I don't want the reception for such a phenomenal game to be soured by lousy performance. (edit) I'm so glad they got rid of gender locked armor. Some of the female sets looked cute, but I won't miss having nearly every cool armor set ruined by ridiculous thigh/belly gaps.
I unfortunately did not play the beta, so I'm glad to hear your thoughts. I have heard mixed things about the performance on ps5, which I will be using, but I'll manage. I don't mind having lower quality graphics.
When I played the Beta the whole map wouldn't load for me. Like rocks and cliffs weren't there, there was holes in the ground and stuff like grass wouldn't load up. I tried everything in my power to fix it with no success, I have about the same pc specs funny enough and so did my friends but I was the only one in the group with this issue. I tried to have fun but wouldn't which made me depressed a bit. Anyway, I do hope this is fixed on release as I don't want this to happen again. Great video! I love listing to your stuff before I go to bed or when working keep it up!
I couldn't play because I already knew I would be playing a slideshow, I really hope they can optimise stuff. Also I tend to main SnS and IG and from what I've seen I'm not exactly happy. SnS always has a problem with reaching the monster and without silkbind moves or their equivalent it's going to be as painful as in World if not worse. IG in theory is better this way. I don't need the crazy aerial moveset, but I would like either a choice in that or at the very least change the button layout, the charge attacks are downright painful for your hand the way it works now. Also don't give us the useful moveset after 3 extracts instead of just the red, it is by far the most boring part of playing the weapon. Otherwise it looks nice.
those crystals in his nest and on his body are actually created by rey dau when it strikes the sand with thunder!, when it uses wing slams and drags its wing on the ground they get covered with the crystal due to the sand landing on the body part and them being charged. Same thing with the tail slam (but less likely since he dont do it much)
I played the beta more than most game releases this year (Except for Metaphor Refantazio) never have i had so much fun playing Monster Hunter in my 18 years of playing the series since freedom 1. The elephant in the room obviously is the performance, i don’t expect it to be Dragon’s Dogma 2 on release at least. But Capcom has to really prioritize optimizing the game properly. But aside from that i had a blast with wilds!
I have an RTX 3060Ti which is definitely capable of running this game, but my CPU is an i5-8600k, which is very outdated. Despite that, the beta was actually playable for me. At low settings, I was getting around 30-40fps and I didn't have any issues like the low poly models for more than a few seconds on startup. I was actually kind of impressed that my outdated CPU could run the game at all. I am planning to upgrade to a Ryzen 5 9600X which is well above recommended specs, and it should be able to crush this game.
My god I can't believe at people complaining I had no problems with the game it felt perfect to me I couldn't stop playing and I loved the graffics even loved the way the storm looked I can't believe that people are complaining about this just give me a demo already plz
@@Aro-Baro Heard that the polygon issue itself is merely a bug. They're only supposed to look like that from very far away, beyond the players FOV to lessen the stress put on the hardware. I think it was something akin to the game not properly updating the model to a higher res version when you're nearby.
Me and my friends played on the PS5 we had a blast IG is my main weapon since when I started playing World and Rise it took a bit to get used to the new control set I was able to get a handle on it
The greyscale feeling also occurs on PS5. I think it's an environmental problem they created without it being their intention. I have the sames specs pre-built PC, but I've never had the intention for it to run PS5-like games. But rather games like Cities: Skylines or Gwent; which my former Mini-pc couldn't run that perferctly. Thanks for giving me the warning that it's not a graphics-wise improvement to the PS5.
I ain't gonna lie. Alma grew on me a lot. I can't wait for someone to make a mod that removes her glasses, then she will be perfect. Also, I really want back to HH the spinning echo wave attack from iceborne.
I was surprised I was able to run the beta with my i5 9600k and GeForce 1660 ti, I had no complaints since I knew I didn’t even meet the minimum requirements and still managed to run the game at low specs 60+ fps but now I’m upgrading since it has been 5 years since I’ve been using this old setup and I’m upgrading to a Ryzen 5600x and RX 6800 and hoping to run the game at 60+ fps with high maybe ultra settings at 1080p if I can’t then it’s not because my specs or setup is bad, it’s most likely gonna be because the game is simply unoptimized but since the beta was more like a server stress test and capcom still has months to optimize the game, we may high likely have a better experience on full release than what we experienced in the beta, And don’t forget mods, they also create those performance boosts mods most of the time when the game releases, like cpu performance boost mods for example
I found the Wilds beta more GPU demanding than CPU. Granted, I do have a 5800x3D which is one of the best gaming CPUs, but the game was using ALL of my GPU but only 50-60% of my CPU. This is good though, because it means the game is going to be much easier to optimize and won't be a repeat of Dragon's Dogma 2. That game is very CPU-limited. In fact, I upgraded from a 3070 to a 4070S and it made a massive difference for Wilds, going from almost never reaching 60 fps at 1080p medium to never dropping below 60 fps at 1440p high. Dragon's Dogma 2 didn't benefit much from the upgrade at all because of how CPU-bound it is.
To those that are concerned with performance or bugs, it was confirmed by the devs themselves that the Beta we got is many months outdated compared to the actual current game right now. You can see the diffrence in game quality in more recent gameplays such as the Scarlet Forest from a month ago.
I do remember seeing a post about how the model quality in Wilds is borderline ridiculous, like Chatacabra having over 400,000 polygons, or a boulder having 800,000. I wonder if that has anything to do with the performance? Nevertheless, can't wait for the full game!
I went in with a Ryzen 5600g, a 3070ti (I know this card gets grief but it was a gift and has served me very well) and 32g ram. On medium in gameplay I got 50-60 fps hovering around 60 most of the time so my performance was mostly stable. The only part that was a disaster performance wise was the base camp with all the npcs. I have been meaning to get a better processor but might hold out until release to see how things are.
Me personally. Peak gameplay. Bow+sword and shield are prob gonna be my main. And greatsword is the same i think that the monsters are peak design but gameplay is meh. I mean dodogma is just annoying,chatacabra is fodder, balahara spams spit and tail smash and rey dau has lack luster moves. Focus mechanic is soo good. And secret too. Its a mix of riders in world and palamutes in rise. And using bow ontop of a secret while rey dau is gonna railgun ur team mate is epic. Btw this is from ps5 experience soo its better then pc. Also preformance is fine. Like 30-60 the normal. And i cant wait for this to come out. Finally. My god the weather mechanic is long awaited and is better then imagined. Its so peak
The weather mechanic is actually mad, cannot believe how seamless it is. And Focus mode will be so hard to be without in the older games, complete gamechanger.
I have a I7-10700 and a RTX 4070ti, as well, as 32gb of RAM. The Beta run like shit for me. And with like shit i mean it run at 4K with 45-60FPS. That isn't a hardware problem, it's an optimization problem. I know it's a beta, but if it's like any of the previous betas, than it's representing the full game's performance quit well. Also let's not forget, that Dragons Dogma 2 still has most of its issues and the game is comparable to Wilds.
the beta ran fine for me, I didn't have a frame counter on, but I don't remember any significant frame drops. the worst experience I had with it was the changes they made to the insect glaive. i still can't get over how much i hate it! 🤣
I gotta say, though I have my problems with the game so far (especially performance), I love the new clash system. Its obvious that parries are going to be necessary on some weapons with the direction Capcom wants to go with monsters, and they learned from Sunbreak. Sunbreak was overflowing with parries, and they were all instant and could re-aim the attack afterwards. By slowing it down and making it a bit clunkier, they keep the system but add a bit more satisfaction to the process, and it keeps the hunters in line (after all, wilds monsters have to be a bit more grounded than the thanos level monsters in sunbreak like the risens and primezeno) Also I'm with you on the palico voice thing, it was giving me Morgana flashbacks from person 5 so I turned it off immediately lmao.
my laptop from 2015 has a gtx970 do u think it can run wilds on max settings jk i have a ps5 luckily but WOOF this game is going to be incredible though i'm so excited. can't wait to meet all the new goobers
Assalamu alaikum Brother, Wild Betha test was something for PC at least. I hope the optimization will be better in the final version. For me the game felt a bit empty and the weapon felt to weak. The hit felt heavy in World but in this game the Hit feel like hitting water with a stick. I want the heavy Attack hit lie world back.
I had many disappointments. Performance, hit effects/hit stop, UI notification spam,some moveset changes (Switch axe felt awful) and the visual design is odd Thing I really liked was the new monsters and seamless experience. Hope it’ll perform way better on release but I’m not excited after dragons dogma 2. Also the reason this game runs this bad is because it’s using the REengine, which isn’t good at running open world games. They’re developing the REX engine specifically for open world games right now. Not a whole lot this game does is revolutionary for this level of performance
I only played it for a couple of hours total, only managing to fight Doshaguma and Chatacabra a couple times due to very poor performance (15-22 FPS). Unless there is a MASSIVE performance upgrade for the full release then I'm going to be skipping this until I can get a better PC which is going to be a while due to some new financial responsibilities that are much more important than any video game is worth to me. I hope it's fun!
I tried all the weapons, save 3. I didn't bother with GS, S&S, or bow cause those ones just really don't gel well with me. My 2 outliers, meaning ones that felt most surprising/improved, were hammer and SA. I'm shocked that SA appears to be so weak in the beta's speedrun rankings, second only to lance form the bottom. Didn't bother with SA in Rise much, it was fun enough in World though and this is just that but better. That's also sad cause it proves that, despite the reworks, that their intention is likely for lance to still do trash tier damage. In World, the only way to do less damage than lance, without not having skills or something, was to use IG in the air and that was removed entirely for WIlds. IG's new controls also suck donkey balls, the claw to use your kinsect is the least of your worries. Focus mode is fucking required for IG on some monsters and wounds are the most valuable for it across all the weapons. Simply because it lets you skip the extract gathering. People saying CB demands focus strikes too are lying in your face, to get power axe all you need is to press light attack after a perfect guard. LS's focus strike is also wasteful. Even just decent gameplay will have you hovering between yellow and red so popping more than one would with it is just a waste for everyone, even for you. IG also need all 3 extracts to do fucking anything. Just having red or red + white doesn't cut it anymore for the better attack animations. The new big move removes them all and it is suppose to get them back as the bug spins but good fucking luck getting that to actually function well in practice. Usually don't pay much attention to those rankings. The only reason to do so is seeing what's overpowered, to see how they will be biased and either ignore an OP/weak weapon or buff it to the stratosphere/nerf it into the depths of Tartaros. Even if they took away part of what made it unique, there's no way GL keeps its ranking, especially not with good gear in the mix.DB did well enough, even with cement shoes by not having element at all. The cheater weapon that is bow was obviously at the top. You don't have to aim, manage stamina, or manage coatings anymore so long as you spam the new dodge. I feel that focus mode was a good idea but for some weapons they didn't go far enough, in terms of the pure aiming aspect. I wish it was like underwater combat where you had control over the vertical angle of attacks too, some weapons/moves would really benefit from that so you're not alway hitting the legs with a move or another high up move would be allowed to hit things that hug the ground like balahara's tail. Rey dao is not th flagship so it's not fair to compare him to the flagships that were over-tuned in the demos. Not to mention that we have skills on our sets in this that we can swap, not just good look paper clothing to be 1 shot all the time. The one thing that makes 0 sense about rey dao is how his biggest attack is blockable. Normally that's a good thing but...Then you realize that doshaguma of all things has an unblockable attack instead. I mean the one where he lifts the floor. It made him annoying with those weapons, he just pulls out of nowhere either as a normal move or after a slam combo. Almost as if he's designed to force you to use an offset to stop that, or use the weak point that doesn't have to be a wound on his belly to focus strike him out of it. But, since he can just do the move on its own, that doesn't make sense. Dosha was the most annoying for me, the dam spinning bear that sometimes flips the table on you. I still think that, on release, Wilds will be better than Dragon's Dogma 2 with the performance. Wilds has a fair bit to calculate, true, but it's not nearly as much as tracking hundreds of NPCs with varying AI that is tied to a relationship system that you can alter with your actions that can cause a domino effect on said AI. You choosing to help or hinder someone won't just make them like or hate you, what if they have friends or enemies that have their own thoughts on those events? What if their schedule is thrown off because someone they would have visited is now dead because you killed them or let them die in a monster attack/escort mission? Wilds is just doing it where things exist and may react to populations of other things on the map, the way a monster reacts to another species won't change do to sotry progression or side quests or anything. Just wort of how many of that other monster are around or in the meeting who has more health changing the outcome of a turf war. It seams to be a much simpler system of reactions based on less factors than in Dragon's Dogma 2. This is a good thing. We also saw massive improvements in performance between the Gamescom build and the beta, they were not the same build and both are pretty old now.
13:08 DLSS presets the game used were pretry bad, I used DLSS mod to change it to the newest version with preset E (yeah in Nvidia driver, there are hidden dlss presets like right now E has the best image quality, especially for dense vegetation in motions, and is default preset on DLSS 3.8, usually DLAA use preset F which is more blurry to eliminate edges). And change Quality mode to 0.85x resolution instead (back then it was like
I had a rtx2060, i literally wasn't able to play the beta, my gpu had 6gb of vram, while setting wilds at the possible lowest settings filled up almost 7gb of vram
I'm unsurprised that a 1060 isn't running games very well now. It's an old card and tec is so much better now. It was a legendary card, but I think it's just too old now. But, people can't just spend money on a new card and I feel for anyone with one of these cards. Sometimes advancement sucks. I hope Wilds is at least playable on these older cards on launch cause a lot of people won't be able to play if its not
I really liked the Wilds beta overall. I had my gripes with it here and there but those are more personal opinions than actual issues. Focus mode is in a weird spot currently where some weapons get full camera control with the left stick and some don't. Alongside wound punishes being weird on some weapons. Like IG and CB having portions of their moveset locked being focus strikes. GS Im a diehard GS fan but good god focus mode butchers this weapons identity. Actual animation commitment and knowing the monster is gone I can just charge-focus mode 180- free hit constantly. Not to mention wake up TCS is absolutely free now just attack to the side the end in animation in focus to pivot the TCS. Really hate it. Should be slower on the heavy weapons. LS... please stop cooking your burning the weapon more and more each gen. Hyper armor on helmbreaker thrust, focus direction swap, cancels with 0 drawbacks, spirit slash 3 no longer has animation commitment. All reward 0 risk please go back to 4th gen PLEASE. I love the dynamic weather/season mechanic returning adds to so much to the environment and the world itself. Unique endemic life during each period really adds to everything feeling alive. 100 player lobbies are a bit excessive imo 16 is perfect but 100 is just chaos. Dual Blades went from being my least favorite weapon to my favorite they had a glowup like no other. Rey Dau desperately needs more attacks he's very very easy for a so called apex. Seikret is an overall improvement on the palamute once you turn off auto explore that is which should be the default setting imo. I actually dont like the new quest style where after a hunt im still in the wild rather than heading back to camp. I much prefer hunting a monster, heading back, seeing what i can craft rinse and repeat. It might grow on me but I doubt it.
18:02 I used to run a NVIDIA GTX 1660 Super, and before that a NVIDIA GTX 1050 Ti Now I have an AMD Radeon RX 6650 XT... and my CPU is an i7 9700F, as a result; I could run the beta quite well on medium to high graphics at 1440p, with only a handful of Polygon monster incidents, I do plan to upgrade to something like the AMD Ryzen 9600X eventually but that's a late 2025/2026-me problem, as I need to save up for it If anyone needs proof of this; I have a video of me fighting Rey Dau in the beta at 1440p at medium settings... which is perfectly playable as far as I'm concerned
@@alderwield9636 I chose the 9600x as a potential option because it's quite a bit cheaper than the one you brought up and at the same time, it is still a good upgrade from what I got now, and honestly upgrading my CPU isn't a huge priority for me; if my current specs can handle the clusterf**k that was the super unoptimised beta of MH Wilds, then the full game will be perfectly fine and if not, I'll gladly lower some settings to get smooth results if necessary
@@deinonychus1948you may as well get a 7700 for the same price or a 7600 for even less. Zen 5% was a major flop. Thought if you're considering an upgrade a year or two from now then there's no point in even looking at today's CPUs, as we'll get new ones down the road while prices/stock will have shifted drastically
I could not for the life of me figure out how to do the full SAED. Didn't touch swaxe but it's sad to hear it isn't as morph-y as the Sunbreak swaxe. Also agreed on Rey, really worry a lot are gonna be in the same situation as him with not a lot in their move-pool since I feel like a lot of World returners had some moves cut or missing as well.
Am sick of hearing about the performance of this game thats not releasing until 2025 and people complaining that their nigh decade old cards can't run an unoptimized beta of a game, could be better yea sure but I wouldn't want them wasting their time optimizing what would be a 6 months old version of their game just for the 3 days we get to play it on pc, when instead of doing that continue optimizing what will be the final version of said game with the infomation they now have from running this beta and seeing where people are sitting being able to play with what specs. I get we have to bring it up so they know but I do think people are being unreasonble with their asks of a 1650 being able to run this game, like lets be real have you seen this game?? if a 1650 could run it nvidia would have went out of business by now. Good vid tho keep it up brother
my 3070ti 12900 cannot run the game at 60fps without using framegen, regardless of graphical settings. The game is in a dire need for extremely heavy optimization, it just doesn't run, period. Even the game's geometry and textures are a broken mess
It's still shocking how bad Wild Hearts runs, I can even get a consistent at 3440x1440p at med settings with high textures on a R7 5800x3d and a rtx4090 :(
Worst part is I heard the game was pretty good, and it's not like MH fans weren't willing to give it a chance, but the bad performance just turned everyone away.
@@HeavyWings The game was fun from what I played, but the performance and frame pacing killed my motivation to play it. Maybe I'll try playing it again at some point.
I couldnt play the beta because somehow my brand new 600$ pc cant even run modded Minecraft or Planet Zoo but my 8yo dusty PS4 with a damn hole in the case perfectly run the Witcher, Elden Ring, MHWI, DS3, Bloodborne and Lies of P. F*ck it, I'm not gonna put an entire wage in a machine that will MAYBE run the game as intended if I do some voodoo stuff. I'm not fundamentaly a console player or whatever, but that inconsistency pisses me off and the price (imo) is not worth +10 fps and slightly improved graphics.
180 TCS is genuinely stupid. Feels like it really needs to be toned down. I dont have any animation commitment really anymore except if a Multi-wyrm stake blast on GL.
@@Hostefar each game innovates on the last that's what we like about mh we don't like when the new mechanic actively goes against the style of weapon ex GS. Pivoting is both huge and problematic on that weapon.
The fact I can turn Tcs has nothing to do with animation commitment since u are still locked in the animation.... When fools talk I guess. Focus mode will add another level of control/skill to the game that will remove some frustration if u manage to use it well and also u better bet ur ass since this is MH the fights will be balanced around having access to focus mode. U would knew that if u played a few MH games that they always balance around their new shenanigans
@larsschulze2799 I'm more talking about directional commitment than animation. Poor choice of words on my part. But I stand by GS NEEDING to be toned down or slower in focus mode. The fact I'm mid animation on a TCS and can INSTANTLY change into 90-180 degree angle in a second is what I'm not a big fan of. I like that I can pivot while specifically doing the charge I don't like that I can pivot during the slash specifically. Tl:dr pivot during charge good pivot during slash bad
2:35 a lot more skilled base? You make it seem like sunbreak had actual skill involved 🥲. Let’s be honest mh rise and sunbreak was extremely arcade and it had little to not real skill to be good at it. Sad but compared to any other mh game it was by far the easier and less punishing in your mistakes
Hi everyone! This was supposed to come out last weeks but constant fireworks interfered and thus heavily delayed it! I'm curious to hear what you all thought of the Beta though!
Hey, just so you know when you pointed out the visible quest time you showed the food duration. Quest time is on the right with the clock and objectives. If you faint it also shows how many you have left
5:50
Just to be clear, that's incorrect. The crystals are fulgurite - sand turned into glass by lightning strikes. The crystals on Rey Dau's body comes from sand it gets on its body, then fulgurizes with its lightning. You can see this in action if you manage to break off the crystals early in the fight - he's able to reapply the crystal coating on his own and doesn't need to return to his nest to "get them".
it's more accurate to say that Rey Dau sheds them off there periodically to give himself a home field advantage when fighting in his nest
Also fun fact: fulgurite is a real thing irl
@@BadEnd98 I know, typically it is the result of sand getting hit by lightning, hence the name
8:20 thats not quest timer but food timer, also you can scroll through your camp sites by selecting it on the toolbar that's on the bottom left of the screen when the map is open
"What did you get?"
"Great combat, awesome environments, and no more gender-locked armor"
"What did it cost you?"
"Frame rate" 😔
"Rey Dau has, like, five attacks"
Nope. Here's the full list of Rey Dau's attacks:
forward horn trust
downward horn thrust
small zap
small zap sequence
charged zap
ultra charged zap
small wing scrap
big wing drag
big wing slam
tail slam
tail swipe repositioning
flying zapping
charged flying zapping
flying wing drag
flying wing slam
I believe these are all, which counts 15 moves. More than most monsters, considering it only borrows a single attack (the tail slam), leaving us with 14 original and extremely well animated moves. Others have larger movesets, but they usually borrow bite attacks, body spins, projectile shoots... While Rey Dau doesn't.
my man
They all just look very samey but the most prevalent issue is that he does a weak roar alot and have alot of downtime between attacks.
@@kokosigar4536 In short, he has a LOT of attacks, but a small number of attack categories. Like, it has five different wing attacks (more than Astalos), but the rest of it's moveset is split across horn thrusts, zaps, and tail swings. 15 moves spread across only 4 types.
Bro pulled the worst SAED ever performed
and it was better than i can do ;-;
For the turf wars bit. It happened multiple times in MHR whether it was during quests or expeditions that two monsters would just start their turf war even if nobody was around. Though most of the time it happened to monsters you already started to fight. So you fight the monster they go somewhere else and then immediatly start a turf war before you can reach them. With a few exceptions like the turf war between anjanth and zinogre even though I was hunting a chaotic gore
I made a video about turf wars that required me to get footage of pretty much all of them, and the monsters would genuinely only start fighting if you were in the same area or at least close to it.
Rise monsters were like actors, when you weren't around they were just chilling out together. Then when you approached them, one of them would sprint at the other and smack it.
@@definetlyme6120 The same was true in World, monsters just don't seem to react to each other until you're in the same room.
best monster hunter youtuber easily
Thank you!
Never been this early to a Heavy Wings upload! I'm very interested to hear what you thought about the Beta! Looking forward to hunting with you in the future my guy!
I really can't wait to experience the whole chain hunt thing never going back to camp and just continuing to hunting over and over and over again without stopping.
Day and night cycle is great.
True yeah, I love a good cycle.
My main complain with the MH Wilds Beta... was how little we got to play it
Feb 28th cannot come soon enough!!
Here here 😂
There is a big misconception here that likely is a result of the explination Capcom gave for DD2's performance.
The game not improving/worsening performance through graphical settings does not mean the game has a CPU issue. Wilds barely uses around 20% of a CPU and doesn't even bring my 12900 above 3.9GHz of clock speed, and other screenshots I've gathered from players when being curios about the issue were similar. The issue Wilds has is that (the beta at least) had absolutely 0 optimization for any of its graphical features. You can't just put things like AO, reflections, SSR and more in a game without optimizing them, those features are not meant to be implemented without performance tweaks in actual full on games. Like you said, Rise ran at such insanely high framerates on PC cause the Switch forced Capcom to make that iteration of RE engine optimize all those graphical features heavily. Wilds does not have any optimization like this. You can even test it out by just messing around with the settings, none of the graphical setting levels like shadows, texture quality and more affect how those thing actually look, not even the game's VRAM usage goes down.
Games overall cannot actually push high end CPUs-, impressive stuff like DD2's AI is complex but when you monitor it, it doesn't show high CPU usage at all, and high CPU usage is generally not a result of complex calculations/features, but how the data shared between the CPU to the GPU is handled in games. I do hope that Wilds on release will perform better than the beta, as I myself with a 3070ti could not find any solution to get a locked 60 without using frame generation which is rather absurd, but if this iteration of the RE engine is not built at all for high performance optimization, the devs can't really do anything this close to launch to change it without huge engine modifications.
You're probably cooking with this. I did some research and at launch everyone believed that not just DD2 but Starfield too were CPU limited, only for both games to get 60fps modes later. So that wasn't the issue.
I also read that Wilds has RTX on with no way to turn it on (Jedi Survivor did this too for a long time) but I couldn't verify that and wasn't sure if it was true.
I feel like a super easy fix to the "destroyed camps still count against your limit" is to just... have them not?
Like, if a destroyed campsite can't be used at all - you have no access to any functions and can't even fast travel to it - then just make it also no longer count against your camp count.
As for performance, fear of Trump's tariffs has driven me to finally decide to upgrade (or more accurately fully replace) my PC after _eight_ years of no upgrades. I'm getting myself an AMD 9800x3D CPU, RX 7900 XT GPU, and 32 gb DDR5-6000 RAM.
BUT I know for a fact most of my friends don't have the same amount of disposable money I do. I know for a fact that their builds will struggle with Wilds, even though MonHun is one series we've always loved to play together.
I've heard Trumps tariffs even if he implements them might not come into effect for some time but yeah it's good you went for it now. I've also seen speculation that basically every single company that relies on imports will heavily lobby him to not do it. Microsoft, Sony and Nintendo sent a joint letter last time and he delayed it (and got voted out later so it didn't happen).
Trump is a wildcard though so who knows.
It's nice finally hearing someone with a basic understanding of PC hardware talk about wilds. Rurikans video, among others, was miserable to get through. I don't blame people for not knowing everything about computers, but it's annoying when they then talk like they do
I'm honestly a total layman when it comes to PC stuff, I don't know *that* much. But thanks!
Hammer was the golf swing off set which is similar enough to water strike.
Also keepsway is back! (And likely more busted as it is based on stamina.)
It's more a continuous combo weapon like courage hammer from Risebreak.
Unless the big maps transition to the other biomes in real time, can't say I'd compare it to guiding lands.
So far I'm under the impression they are just large singular maps.
Like a massive sandy planes.
I mean Guiding Lands as in you really can just continually hunt forever.
I know for a fact Scarlet Forest and Windward plains are connected in real time the path is there in the beta but Alma makes you turn around if you try to go up it.
Oilwell Basin and the inevitable snow map I have no clue if theyre connected to the forest or plains in real time.
@@itsyaboiguzma and the passage from Windward Plains and Scarlet Forest is a tunnel, which i assume is used to help the load/unload assets from 1 locale to another for the seamless transition. cuz of that i assume 1 locale is simulated at a time
12:14 I was in the Desert part of the map at night without the Sandtide active (cannot tell which state it actually was, likely the Plenty) and starry night sky looked so f**king beautiful
Cannot wait to bear witness to the eye candy that will be the Scarlet Forest Plenty with my own eyes!
No one's really mentioned that with the Wound system, some monsters have Wounds briefly appear after doing certain attacks. For example, Rey Dau's rail cannon attack opens a Wound on its horn for roughly a second. I think this is a neat, minor mechanic that rewards knowledge of a given monster's attacks whilst having your weapon drawn.
I love the explanation and clarification of this video. Made me solidified my decision of playing Wilds in my PS5 even more.
My only disappointment was how washed the game looked, especially at some weather moments.
I said in the video that the other locales should be better, but Scarlet Forest in the flooded state looks kind of washed too now that I watch more of that TGS footage. Big shame. I guess it's so that the contrast when the plenty state hits is bigger? But it still means everything is grey and brown until then.
It could look really good in an ice map though.
Base World was much of the same until iceborne released
@@_Kakoosh Ive been replaying MHW with a mod to fix that and looks so much better. Name's Realistic LUT.
Did you play on PC or PS5? It looked pretty colorful for me on PS5. It looked how I expect a Savanna with dirt/sand to look in any case.
Washed in like colors?
I enjoyed the beta, lots of interesting changes for sure. GL was pretty fun so that's exciting. My biggest issue with the game, and it's probably a me thing, is how often the monsters ran away. I wonder if it's the same in previous games but here it feels weird, like every X minutes they get their schedule and leave. I think you can stop them with some slinger ammo but still. Maybe I just need to play more and get the feel of the game.
No that was definitely an everyone thing. Id slap ray around for maybe 30s and he'd IMMEDIATELY head to another area. They really hop area to area sporadically.
I think it felt great with the monsters running away because the fights last a long time and it's nice to chase it to a new location and use that time to use your tools and sharpen and grab things from the local think about it and I love riding the mount love love love it
Devs have confirmed the monsters only ran away that much in the beta to show off the mechanic. They won't do it as much in full release and the weather also won't change as rapidly either. Both confirmed
@@superjos3874 Not sure about this. Felt like they always followed the exact same path so after hunting them a bunch it wasn't very interesting.
@@michaelmcdonald2005 That's really interesting and makes sense. Definitely looking forward to see how it's going to be in the final release.
I really enjoyed the beta. I played 12 hours of it because I was having so much fun. I'm not too concerned about weapon balance right now, as we only got to fight low rank monsters with bottom-tier gear. We'll have to see how it plays out at launch. Weapon tier lists are the antithesis of fun imo; as long as all the weapons are reasonably viable I'll be happy.
As an IG guy I miss the bounce a bit, but more annoying is having to gather all three essences to unlock the full moveset, which is gonna be a pain on some monsters. All the weapons I tried feel way more fluid and responsive than past games.
I didn't have any issues with performance, aside from a few crashes. I have an almost top-of-the-line PC though. As far as upgrading goes it's tricky right now. New DDR5 RAM is gonna require a new motherboard because the slots are different. A new processor is probably going to make the biggest difference in Wilds, so if you're only gonna upgrade one thing do that (unless you're using a 1000 series Nvidia card or something). Also, don't forget to update your graphics drivers; it makes more of a difference than you'd think!
I really hope that they follow through on those performance gains; I don't want the reception for such a phenomenal game to be soured by lousy performance.
(edit) I'm so glad they got rid of gender locked armor. Some of the female sets looked cute, but I won't miss having nearly every cool armor set ruined by ridiculous thigh/belly gaps.
I unfortunately did not play the beta, so I'm glad to hear your thoughts. I have heard mixed things about the performance on ps5, which I will be using, but I'll manage. I don't mind having lower quality graphics.
When I played the Beta the whole map wouldn't load for me. Like rocks and cliffs weren't there, there was holes in the ground and stuff like grass wouldn't load up. I tried everything in my power to fix it with no success, I have about the same pc specs funny enough and so did my friends but I was the only one in the group with this issue. I tried to have fun but wouldn't which made me depressed a bit.
Anyway, I do hope this is fixed on release as I don't want this to happen again. Great video! I love listing to your stuff before I go to bed or when working keep it up!
I couldn't play because I already knew I would be playing a slideshow, I really hope they can optimise stuff. Also I tend to main SnS and IG and from what I've seen I'm not exactly happy. SnS always has a problem with reaching the monster and without silkbind moves or their equivalent it's going to be as painful as in World if not worse. IG in theory is better this way. I don't need the crazy aerial moveset, but I would like either a choice in that or at the very least change the button layout, the charge attacks are downright painful for your hand the way it works now. Also don't give us the useful moveset after 3 extracts instead of just the red, it is by far the most boring part of playing the weapon.
Otherwise it looks nice.
those crystals in his nest and on his body are actually created by rey dau when it strikes the sand with thunder!, when it uses wing slams and drags its wing on the ground they get covered with the crystal due to the sand landing on the body part and them being charged. Same thing with the tail slam (but less likely since he dont do it much)
I played the beta more than most game releases this year (Except for Metaphor Refantazio) never have i had so much fun playing Monster Hunter in my 18 years of playing the series since freedom 1.
The elephant in the room obviously is the performance, i don’t expect it to be Dragon’s Dogma 2 on release at least. But Capcom has to really prioritize optimizing the game properly. But aside from that i had a blast with wilds!
I have an RTX 3060Ti which is definitely capable of running this game, but my CPU is an i5-8600k, which is very outdated. Despite that, the beta was actually playable for me. At low settings, I was getting around 30-40fps and I didn't have any issues like the low poly models for more than a few seconds on startup. I was actually kind of impressed that my outdated CPU could run the game at all. I am planning to upgrade to a Ryzen 5 9600X which is well above recommended specs, and it should be able to crush this game.
My god I can't believe at people complaining I had no problems with the game it felt perfect to me I couldn't stop playing and I loved the graffics even loved the way the storm looked I can't believe that people are complaining about this just give me a demo already plz
Did you see the problems some people were having? The polygon pocolypse?
@@Aro-Baro Heard that the polygon issue itself is merely a bug. They're only supposed to look like that from very far away, beyond the players FOV to lessen the stress put on the hardware. I think it was something akin to the game not properly updating the model to a higher res version when you're nearby.
Me and my friends played on the PS5 we had a blast IG is my main weapon since when I started playing World and Rise it took a bit to get used to the new control set I was able to get a handle on it
The greyscale feeling also occurs on PS5. I think it's an environmental problem they created without it being their intention.
I have the sames specs pre-built PC, but I've never had the intention for it to run PS5-like games. But rather games like Cities: Skylines or Gwent; which my former Mini-pc couldn't run that perferctly. Thanks for giving me the warning that it's not a graphics-wise improvement to the PS5.
I ain't gonna lie. Alma grew on me a lot. I can't wait for someone to make a mod that removes her glasses, then she will be perfect. Also, I really want back to HH the spinning echo wave attack from iceborne.
I was surprised I was able to run the beta with my i5 9600k and GeForce 1660 ti, I had no complaints since I knew I didn’t even meet the minimum requirements and still managed to run the game at low specs 60+ fps
but now I’m upgrading since it has been 5 years since I’ve been using this old setup and I’m upgrading to a Ryzen 5600x and RX 6800 and hoping to run the game at 60+ fps with high maybe ultra settings at 1080p
if I can’t then it’s not because my specs or setup is bad, it’s most likely gonna be because the game is simply unoptimized but since the beta was more like a server stress test and capcom still has months to optimize the game, we may high likely have a better experience on full release than what we experienced in the beta,
And don’t forget mods, they also create those performance boosts mods most of the time when the game releases, like cpu performance boost mods for example
I found the Wilds beta more GPU demanding than CPU. Granted, I do have a 5800x3D which is one of the best gaming CPUs, but the game was using ALL of my GPU but only 50-60% of my CPU.
This is good though, because it means the game is going to be much easier to optimize and won't be a repeat of Dragon's Dogma 2. That game is very CPU-limited. In fact, I upgraded from a 3070 to a 4070S and it made a massive difference for Wilds, going from almost never reaching 60 fps at 1080p medium to never dropping below 60 fps at 1440p high. Dragon's Dogma 2 didn't benefit much from the upgrade at all because of how CPU-bound it is.
To those that are concerned with performance or bugs, it was confirmed by the devs themselves that the Beta we got is many months outdated compared to the actual current game right now. You can see the diffrence in game quality in more recent gameplays such as the Scarlet Forest from a month ago.
I do remember seeing a post about how the model quality in Wilds is borderline ridiculous, like Chatacabra having over 400,000 polygons, or a boulder having 800,000. I wonder if that has anything to do with the performance?
Nevertheless, can't wait for the full game!
I went in with a Ryzen 5600g, a 3070ti (I know this card gets grief but it was a gift and has served me very well) and 32g ram. On medium in gameplay I got 50-60 fps hovering around 60 most of the time so my performance was mostly stable. The only part that was a disaster performance wise was the base camp with all the npcs. I have been meaning to get a better processor but might hold out until release to see how things are.
Me personally. Peak gameplay. Bow+sword and shield are prob gonna be my main. And greatsword is the same i think that the monsters are peak design but gameplay is meh. I mean dodogma is just annoying,chatacabra is fodder, balahara spams spit and tail smash and rey dau has lack luster moves.
Focus mechanic is soo good. And secret too. Its a mix of riders in world and palamutes in rise. And using bow ontop of a secret while rey dau is gonna railgun ur team mate is epic.
Btw this is from ps5 experience soo its better then pc. Also preformance is fine. Like 30-60 the normal. And i cant wait for this to come out.
Finally. My god the weather mechanic is long awaited and is better then imagined. Its so peak
The weather mechanic is actually mad, cannot believe how seamless it is. And Focus mode will be so hard to be without in the older games, complete gamechanger.
@HeavyWings facts, bro. After playing world,iceborn and rise it feels like this is a dream come true
I have a I7-10700 and a RTX 4070ti, as well, as 32gb of RAM. The Beta run like shit for me. And with like shit i mean it run at 4K with 45-60FPS. That isn't a hardware problem, it's an optimization problem. I know it's a beta, but if it's like any of the previous betas, than it's representing the full game's performance quit well. Also let's not forget, that Dragons Dogma 2 still has most of its issues and the game is comparable to Wilds.
the beta ran fine for me, I didn't have a frame counter on, but I don't remember any significant frame drops.
the worst experience I had with it was the changes they made to the insect glaive. i still can't get over how much i hate it! 🤣
Dragon's Dogma 2 and MH Wilds run on the same engine. At lowest settings 1080p I have ~30FPS in DD2 and ~15FPS in Wilds.
I didn't know you could turn the meows back on. I just changed the spoken language to Spanish to make it easier to digest.
I gotta say, though I have my problems with the game so far (especially performance), I love the new clash system. Its obvious that parries are going to be necessary on some weapons with the direction Capcom wants to go with monsters, and they learned from Sunbreak. Sunbreak was overflowing with parries, and they were all instant and could re-aim the attack afterwards. By slowing it down and making it a bit clunkier, they keep the system but add a bit more satisfaction to the process, and it keeps the hunters in line (after all, wilds monsters have to be a bit more grounded than the thanos level monsters in sunbreak like the risens and primezeno)
Also I'm with you on the palico voice thing, it was giving me Morgana flashbacks from person 5 so I turned it off immediately lmao.
my laptop from 2015 has a gtx970 do u think it can run wilds on max settings
jk i have a ps5 luckily but WOOF
this game is going to be incredible though i'm so excited. can't wait to meet all the new goobers
Assalamu alaikum Brother, Wild Betha test was something for PC at least. I hope the optimization will be better in the final version. For me the game felt a bit empty and the weapon felt to weak. The hit felt heavy in World but in this game the Hit feel like hitting water with a stick. I want the heavy Attack hit lie world back.
I had many disappointments. Performance, hit effects/hit stop, UI notification spam,some moveset changes (Switch axe felt awful) and the visual design is odd
Thing I really liked was the new monsters and seamless experience. Hope it’ll perform way better on release but I’m not excited after dragons dogma 2.
Also the reason this game runs this bad is because it’s using the REengine, which isn’t good at running open world games. They’re developing the REX engine specifically for open world games right now. Not a whole lot this game does is revolutionary for this level of performance
I only played it for a couple of hours total, only managing to fight Doshaguma and Chatacabra a couple times due to very poor performance (15-22 FPS). Unless there is a MASSIVE performance upgrade for the full release then I'm going to be skipping this until I can get a better PC which is going to be a while due to some new financial responsibilities that are much more important than any video game is worth to me. I hope it's fun!
You can't upgrade the latest rog ally tho that's the latest tec you think they will fix this for pc handheld gamers?
No I don't think so.
I tried all the weapons, save 3. I didn't bother with GS, S&S, or bow cause those ones just really don't gel well with me. My 2 outliers, meaning ones that felt most surprising/improved, were hammer and SA. I'm shocked that SA appears to be so weak in the beta's speedrun rankings, second only to lance form the bottom. Didn't bother with SA in Rise much, it was fun enough in World though and this is just that but better. That's also sad cause it proves that, despite the reworks, that their intention is likely for lance to still do trash tier damage. In World, the only way to do less damage than lance, without not having skills or something, was to use IG in the air and that was removed entirely for WIlds. IG's new controls also suck donkey balls, the claw to use your kinsect is the least of your worries. Focus mode is fucking required for IG on some monsters and wounds are the most valuable for it across all the weapons. Simply because it lets you skip the extract gathering. People saying CB demands focus strikes too are lying in your face, to get power axe all you need is to press light attack after a perfect guard. LS's focus strike is also wasteful. Even just decent gameplay will have you hovering between yellow and red so popping more than one would with it is just a waste for everyone, even for you. IG also need all 3 extracts to do fucking anything. Just having red or red + white doesn't cut it anymore for the better attack animations. The new big move removes them all and it is suppose to get them back as the bug spins but good fucking luck getting that to actually function well in practice. Usually don't pay much attention to those rankings. The only reason to do so is seeing what's overpowered, to see how they will be biased and either ignore an OP/weak weapon or buff it to the stratosphere/nerf it into the depths of Tartaros. Even if they took away part of what made it unique, there's no way GL keeps its ranking, especially not with good gear in the mix.DB did well enough, even with cement shoes by not having element at all. The cheater weapon that is bow was obviously at the top. You don't have to aim, manage stamina, or manage coatings anymore so long as you spam the new dodge.
I feel that focus mode was a good idea but for some weapons they didn't go far enough, in terms of the pure aiming aspect. I wish it was like underwater combat where you had control over the vertical angle of attacks too, some weapons/moves would really benefit from that so you're not alway hitting the legs with a move or another high up move would be allowed to hit things that hug the ground like balahara's tail.
Rey dao is not th flagship so it's not fair to compare him to the flagships that were over-tuned in the demos. Not to mention that we have skills on our sets in this that we can swap, not just good look paper clothing to be 1 shot all the time. The one thing that makes 0 sense about rey dao is how his biggest attack is blockable. Normally that's a good thing but...Then you realize that doshaguma of all things has an unblockable attack instead. I mean the one where he lifts the floor. It made him annoying with those weapons, he just pulls out of nowhere either as a normal move or after a slam combo. Almost as if he's designed to force you to use an offset to stop that, or use the weak point that doesn't have to be a wound on his belly to focus strike him out of it. But, since he can just do the move on its own, that doesn't make sense. Dosha was the most annoying for me, the dam spinning bear that sometimes flips the table on you.
I still think that, on release, Wilds will be better than Dragon's Dogma 2 with the performance. Wilds has a fair bit to calculate, true, but it's not nearly as much as tracking hundreds of NPCs with varying AI that is tied to a relationship system that you can alter with your actions that can cause a domino effect on said AI. You choosing to help or hinder someone won't just make them like or hate you, what if they have friends or enemies that have their own thoughts on those events? What if their schedule is thrown off because someone they would have visited is now dead because you killed them or let them die in a monster attack/escort mission? Wilds is just doing it where things exist and may react to populations of other things on the map, the way a monster reacts to another species won't change do to sotry progression or side quests or anything. Just wort of how many of that other monster are around or in the meeting who has more health changing the outcome of a turf war. It seams to be a much simpler system of reactions based on less factors than in Dragon's Dogma 2. This is a good thing.
We also saw massive improvements in performance between the Gamescom build and the beta, they were not the same build and both are pretty old now.
13:08 DLSS presets the game used were pretry bad, I used DLSS mod to change it to the newest version with preset E (yeah in Nvidia driver, there are hidden dlss presets like right now E has the best image quality, especially for dense vegetation in motions, and is default preset on DLSS 3.8, usually DLAA use preset F which is more blurry to eliminate edges). And change Quality mode to 0.85x resolution instead (back then it was like
I sadly was unable to try it
For whatever reason on my PC all gameplay and cinimatics was just a black screen with audio
You really should have tried gunlance. Best its ever been. Maybe a little too good sometimes.
It's not a weapon I usually vibe with although I like it in Rise. I'll try it in the full game.
what're you upgrading to
I had a rtx2060, i literally wasn't able to play the beta, my gpu had 6gb of vram, while setting wilds at the possible lowest settings filled up almost 7gb of vram
I'm unsurprised that a 1060 isn't running games very well now. It's an old card and tec is so much better now. It was a legendary card, but I think it's just too old now. But, people can't just spend money on a new card and I feel for anyone with one of these cards. Sometimes advancement sucks. I hope Wilds is at least playable on these older cards on launch cause a lot of people won't be able to play if its not
Yep, fully accommodating decade old gpus would much of the same effect as releasing for the switch.
focus mode make wilds very easy positioning doesnt matter anymore.😔also new capcom engine sucks for open world game.
2:52 AHAHAHAHAHAHAHAHHA
same 🙏😭
I had to update my graphics card to the GTX 4080.
My computer was not able to run the beta without setting the graphics and AI upscaling to be so extreme it rendered the game unwatchable to me.
Why the hell do you have 3 chapters of performance???
I really liked the Wilds beta overall. I had my gripes with it here and there but those are more personal opinions than actual issues.
Focus mode is in a weird spot currently where some weapons get full camera control with the left stick and some don't. Alongside wound punishes being weird on some weapons. Like IG and CB having portions of their moveset locked being focus strikes.
GS Im a diehard GS fan but good god focus mode butchers this weapons identity. Actual animation commitment and knowing the monster is gone I can just charge-focus mode 180- free hit constantly. Not to mention wake up TCS is absolutely free now just attack to the side the end in animation in focus to pivot the TCS. Really hate it. Should be slower on the heavy weapons.
LS... please stop cooking your burning the weapon more and more each gen. Hyper armor on helmbreaker thrust, focus direction swap, cancels with 0 drawbacks, spirit slash 3 no longer has animation commitment. All reward 0 risk please go back to 4th gen PLEASE.
I love the dynamic weather/season mechanic returning adds to so much to the environment and the world itself. Unique endemic life during each period really adds to everything feeling alive.
100 player lobbies are a bit excessive imo 16 is perfect but 100 is just chaos.
Dual Blades went from being my least favorite weapon to my favorite they had a glowup like no other.
Rey Dau desperately needs more attacks he's very very easy for a so called apex.
Seikret is an overall improvement on the palamute once you turn off auto explore that is which should be the default setting imo.
I actually dont like the new quest style where after a hunt im still in the wild rather than heading back to camp. I much prefer hunting a monster, heading back, seeing what i can craft rinse and repeat. It might grow on me but I doubt it.
18:02 I used to run a NVIDIA GTX 1660 Super, and before that a NVIDIA GTX 1050 Ti
Now I have an AMD Radeon RX 6650 XT... and my CPU is an i7 9700F, as a result; I could run the beta quite well on medium to high graphics at 1440p, with only a handful of Polygon monster incidents, I do plan to upgrade to something like the AMD Ryzen 9600X eventually but that's a late 2025/2026-me problem, as I need to save up for it
If anyone needs proof of this; I have a video of me fighting Rey Dau in the beta at 1440p at medium settings... which is perfectly playable as far as I'm concerned
Wait, how about 9800x3d?
@@alderwield9636 I chose the 9600x as a potential option because it's quite a bit cheaper than the one you brought up and at the same time, it is still a good upgrade from what I got now, and honestly upgrading my CPU isn't a huge priority for me; if my current specs can handle the clusterf**k that was the super unoptimised beta of MH Wilds, then the full game will be perfectly fine
and if not, I'll gladly lower some settings to get smooth results if necessary
@@deinonychus1948you may as well get a 7700 for the same price or a 7600 for even less. Zen 5% was a major flop. Thought if you're considering an upgrade a year or two from now then there's no point in even looking at today's CPUs, as we'll get new ones down the road while prices/stock will have shifted drastically
@@higgsbosonfan True... I'll consider what's available at a similar price when the time comes to upgrade
Sad thing is.. my pc can't run this game😭😭😭😭😭
My thoughts are...
I don't have a new gen console or a pc at all👍
Beta ran like absolute shit, I still had fun tho but I believe this is going to be dragon's dogma 2 all over again.
6:55 I do NOT want multiple Diablos bro...
I could not for the life of me figure out how to do the full SAED. Didn't touch swaxe but it's sad to hear it isn't as morph-y as the Sunbreak swaxe. Also agreed on Rey, really worry a lot are gonna be in the same situation as him with not a lot in their move-pool since I feel like a lot of World returners had some moves cut or missing as well.
Am sick of hearing about the performance of this game thats not releasing until 2025 and people complaining that their nigh decade old cards can't run an unoptimized beta of a game, could be better yea sure but I wouldn't want them wasting their time optimizing what would be a 6 months old version of their game just for the 3 days we get to play it on pc, when instead of doing that continue optimizing what will be the final version of said game with the infomation they now have from running this beta and seeing where people are sitting being able to play with what specs. I get we have to bring it up so they know but I do think people are being unreasonble with their asks of a 1650 being able to run this game, like lets be real have you seen this game?? if a 1650 could run it nvidia would have went out of business by now.
Good vid tho keep it up brother
my 3070ti 12900 cannot run the game at 60fps without using framegen, regardless of graphical settings.
The game is in a dire need for extremely heavy optimization, it just doesn't run, period. Even the game's geometry and textures are a broken mess
It's still shocking how bad Wild Hearts runs, I can even get a consistent at 3440x1440p at med settings with high textures on a R7 5800x3d and a rtx4090 :(
Worst part is I heard the game was pretty good, and it's not like MH fans weren't willing to give it a chance, but the bad performance just turned everyone away.
@@HeavyWings The game was fun from what I played, but the performance and frame pacing killed my motivation to play it. Maybe I'll try playing it again at some point.
Chatacabra wasn't gonna eat the dude, he was just gonna lick him up (out of curiosity) and leave
Chatacabra is MEEK.
I couldnt play the beta because somehow my brand new 600$ pc cant even run modded Minecraft or Planet Zoo but my 8yo dusty PS4 with a damn hole in the case perfectly run the Witcher, Elden Ring, MHWI, DS3, Bloodborne and Lies of P.
F*ck it, I'm not gonna put an entire wage in a machine that will MAYBE run the game as intended if I do some voodoo stuff.
I'm not fundamentaly a console player or whatever, but that inconsistency pisses me off and the price (imo) is not worth +10 fps and slightly improved graphics.
Am i first?
edit: to comment?
Ahhh not quite but close!
Focus mode and being able to turn on a dime isn’t monster Hunter. It directly conflicts with the identity of the series’ combat feel.
180 TCS is genuinely stupid. Feels like it really needs to be toned down. I dont have any animation commitment really anymore except if a Multi-wyrm stake blast on GL.
Mfs when whensubsequent games in a series change: 😨
@@Hostefar each game innovates on the last that's what we like about mh we don't like when the new mechanic actively goes against the style of weapon ex GS. Pivoting is both huge and problematic on that weapon.
The fact I can turn Tcs has nothing to do with animation commitment since u are still locked in the animation.... When fools talk I guess. Focus mode will add another level of control/skill to the game that will remove some frustration if u manage to use it well and also u better bet ur ass since this is MH the fights will be balanced around having access to focus mode. U would knew that if u played a few MH games that they always balance around their new shenanigans
@larsschulze2799 I'm more talking about directional commitment than animation. Poor choice of words on my part.
But I stand by GS NEEDING to be toned down or slower in focus mode. The fact I'm mid animation on a TCS and can INSTANTLY change into 90-180 degree angle in a second is what I'm not a big fan of. I like that I can pivot while specifically doing the charge I don't like that I can pivot during the slash specifically.
Tl:dr pivot during charge good pivot during slash bad
2:35 a lot more skilled base? You make it seem like sunbreak had actual skill involved 🥲. Let’s be honest mh rise and sunbreak was extremely arcade and it had little to not real skill to be good at it. Sad but compared to any other mh game it was by far the easier and less punishing in your mistakes