Half-Life's 25th Anniversary Update is super cool, but what exactly has changed? Watch this video to find out! Discord: / discord Twitter: / purplecolonelyt
@@MitchJohnson0110 I think that we are getting Half-Life 3. The fact that they did this update speaks loudly that they are planning this. Why else do an update 25 years later if you aren't planning for a new generation of players that are going to go back and play the older games after Half-Life 3 is announced?
One change I would love more than anything is if the clipping for NPCs was switched off once they're killed rather than when their death animation finishes. It seems they did this for multiplayer, and it would really do a lot to make the campaign's gameplay feel smoother in my opinion. That being said, most of the other bugs that were bothering me to the same extent have been fixed with the update, which is a miracle in-and-of itself. Many of these bugs were what prevented Half-Life from being an all-time favorite of mine, and I think that's changed. It would also really improve levels like On A Rail if they improved the clipping so players can't get caught on obtusely angled corners, but that might be asking a bit much, as it could require fucking around a little too much with the game's source code.
Love your videos. Watching this got me even happier for you. You were one of the people I thought of when Valve dropped the surprise update. Onto many more years of half-life!
It was absolutely insane seeing Chuck Jones, not only in the flesh, but SPEAKING. For years I only knew him as some nebulous signature on the early half-life development art, that guy with the cartoony style that got changed over time. To also learn HE is the real life Gordon Freeman. Awesome doc.
What's missing on this 25th anniversary update is the Sierra splash screen I honestly loved half life but the thing is that I have bought and played it during 2015, I know I missed so much but hey better late than never i guess
The Sierra intro would be cool, but I assume Gabe and friends aren't sure of the legality of doing it and also aren't inclined to so prominently honor a now-defunct company they had a falling out with.
I got the game from day one back in 1998 for the PC on my Win98 when I was 26 years old (one year younger than Freeman) and even got the PS2 console port.
The satchels have messed with my muscle memory because of the god damn expansions. I can’t get a grip on the satchels I swear. Maybe I’ll just pat my emotional support snark.
9 місяців тому+1
The guy with a valve in the eye is Kelly Bailey, composer of most half life music and lever designer of interloper. His face was used for makilg gordon freeman and he used to have a poneytail back then. I'm really surprised you don't know this
Nope, they walked around Seattle looking for interesting looking people and took photos of them, that's where both photos come from
9 місяців тому
@@PurpleColonel this is true from the guy who has a valve in the back of his head and the face of Eli Vance, but the guy with a valve in his eye is Kelly Bailey, composer sound designer level designer and face model for gordon freeman.
Hey, Half-Life: Source is my favorite way to play the game, bugs and all :( I'd have liked it a lot better if they had just reverted the Steamworks changes (?) so it was less bug-riddled than on launch, but oh well.
Valve has always been something really special, and thanks to the fact they've never gone public, nearly incorruptible. They may get some deserved criticism for basically inventing the legal gambling and in-game economy of loot boxes, but it was a way to keep development alive on aging titles that they are still supporting and even adding features to today, 15 years later in some cases. And as we see here, sometimes even longer.
Hudsize should be easy since thats in Quake which most of us know is what the engine is based on, also nice to see the view roll coming to HL from Quake as well
yes they did get dario casali to make the new deathmatch maps... how did you miss that? dario has been doing a run through HL leading up to the anniversary and talked about the new maps in it.
Now Valve has made Half-Life Source end-of-life and will no longer update it, the Source version will effectively rot until it can no longer load any of the 110 maps included. (12:09)
wanted to make an obvious joke about Gabes "late is just for a little while, suck is forever" but then realised...yes...i rather get no half-life 3 than one that sucks.
I legit just started playing the franchise a few weeks ago and played Black Mesa. With all these updates I’ll be sure to play through the original when I’m done with 2 episode 2.
Awesome update! Few other things I can even think to ask for really, just lotsa very specific multiplayer fan service that only I would care for... Weapons from other Valve GoldSrc games specially Opposing Force, all official playermodels and maybe cameos from other games like TFC, importing sprays, idk!!
Build engine games also were pretty advanced to be honest, not a lot of dead zones as well and great level design. In fact i love HL, but its linear, build engine levels are better even to this day.
Well Duke levels are pretty neat, I think you meant to say the scripted nature of HL provided something different that was lacking in classic fps, albeit being there in level design@@PurpleColonel
It’s funny how we are more exited about a 25 year old game getting a update than most new games doing anything. The best games have already been made. Now if only TF2 would get an update.
I'm sure getting that to run on steam with co op would be a horrible pain so I don't really blame them for not porting it over. There's a mod called Decay: Solo Mission in the works that I'm looking forward to :)
Hoping for a turnaround at Valve where they can return to their roots in making great games that can be played for decades after with the same joy as the first time. They’ve been so dormant on the gaming side beyond Alyx and a few other projects but nothing truly new I’d love to see Team Fortress 3 and even 3rd main entries to half life/portal.
I'm playing the game for the first time. It's surprising how good it looks and how well it plays. My only issue is that I'm currently at chapter 13 and it starts to get a bit repetitive but that could be because I'm playing in hard mode and it probably messes with the speed of the game.
I had one right after the update launched but it was fixed quickly afterward. There's a console command that was able to help too, _snd_mixahead. Try setting that to 0 then to other values and see if that helps
To me, it was incredible that the documentary got produced. Even if all the other work had not been done, that alone would have been more than worth it to me. Valve for many years was frustratingly silent and refusing to give anyone a peak behind the curtain. To see nearly the entire original development team speak so passionately and candidly about their experiences creating something that would impact me for the rest of my life made it so intensely emotional to watch. I seriously hope they do this again next year for Half Life 2's twentieth. There's so much to talk about there, it might be enough for a much longer doc or even a mini series.
@@PurpleColonel He really does look a lot like Lactose Intolerant Man... a super hero the internet forgot because there was like... ONE comic and yes... yes I do have a copy I picked up at a trade show back then. Reject The Tick character....
@@GeneralJaydonius the quote;s attributed to Shigeru Miyamoto, but he never actually said it. There's no source that confirms it, it's just kind of a thing people started saying.
@@kimgkomgThat's right. Little known fact, the documentary is actually a demo for Source 3 and all the "developers" featured in it are just CGI models 😎
The fact the devs of this update are basically making this version of the game the DEFINITIVE VERSION, while also phasing out HL Source makes me feel more hopeful for this series
forgive me, wdym makes me feel more hopeful for this series its already doing good and most people knew source sucked anyway and base HL is better so i dont understand what youre saying
One thing I have noticed that isn't in any of the patch notes, headcrabs actually take one hit with the crowbar to take down when leaping at you just like in half life 2
I think Dario Casali talked about it at some point in his Half-Life play-through. It being how it worked either on release or in a pre-release build, I don't remember exactly. That or I read someone's comment about it being how it worked in 98
I like to edit the skill.cfg file to give my favorite weapons (the crowbar and the glock) a little more oompf either way. That and the updated crowbar animation mod are a must for me. 😏
To me it's a great update. They included more than they had to and are still fixing things while prepping a new SDK for us modders (I can finish my mod with new improvements) I would still like to see zfighting, audio and subtitles added plus Decay in the future and then call it perfect. I discovered a nice secret too so I'm gonna make a video on it
The funniest part about software water in hardware renderer is that it's super easy to add there. Because I did. The textures are pretty small, the performance hit to upload them into GPU memory 20 times a second is negligible. And the original algorithm in sw.dll works in a way that it modifies the original texture
@@RaposaCadela I reverse-engineered the algorithm two years ago and ported the effect to Quake 2's software renderer. After I got reminded about this (I suppose it was Admer's video on water effects that looked wrong to me) I ported it to GL renderer by reuploading the texture. But this algorithm isn't sophisticated at all and didn't need to be reverse-engineered. The algorithm itself has published by Hugo Elias back in 1997. Valve basically copypasted the code he provided on his webpage and changed the resolution.
I think Valve might be underselling this update a little bit. Because the lighting and AI seems improved but I can't find any confirmation. I don't remember the scenes being as dark and moody and the friendly guards and enemy marines being so responsive and fast. In the previous Steam release, 9 times out of 10 the guards would agree to follow you, walk backwards and then get lost when they hit a wall. But in my most recent playthrough, they're shockingly competent at staying alive and fighting. I know you touched on the lighting and gamma, but what I mean is that it feels like some scenes and sets were individually fixed rather than finding some kind of global adjustment. But again, on both these points I could be completely wrong.
Didn't this update come out like a month ago? Why only make a video now? Deathmatch is dead already, I tried playing like two weeks ago and no one was playing the new maps, just a few crossfire servers as always, meh.
I really loved the video and the update itself, but I feel like the grenade's new physics were glossed over too quickly, so I'm giving my own opinion on them: They fly way too far and feel a bit too slippery since the 25th anniversary update, and feel sort of like Half-Life 2's grenades, but if you couldn't right click to toss them or pick them back up off the ground and throw them from there. To be honest, Half-Life's grenade physics have always been kinda weird, but I think they've actually got worse since the update as it's a lot harder to actually get them to land a medium distance from you, which was the range I found grenades to be the most helpful in. Also, throwing grenades up onto a higher ledge/platform now is much harder due to the fact that the grenades will now more often that not either bounce back the direction you threw them or just keep bouncing past the end of the surface. Anyways, that's my critique of the new grenade physics and why I think they're worse than the old physics.
Okay but Rocket Frenzy looks like the fully realized version of a concept map I was trying to make in El Dewrito/Halo 3 MP on PC a few years back and now I have to go down this huge map design rabbithole and check out all these maps for HL multiplayer I have never even thought of playing before.
If there's a Valve employee reading the comments, I have something important I would like to also ask for, Half Life PS2 resources! Seriously, I want people to be able to mess with the assets brought in by the forgotten PS2 port, plus the Decay and Vort campaigns are really fun and deserve to be officially provided on PC!
If you want more behind the screens stuff for HL1 check out Dario Casali's FULL HL1 25th anniversary dev commentary playthrough. its really funny he recorded before the patch and he kept saying "we've got to fix that..." and "I can't believe we launched like this."
Oh nah linux users are absolutely second class gamers Even with the the deck they dont even reach 2% steam users If you game on linux you are wrong simple as
Ironic but I have every copy and every edition. All boxed some still in plastic. I have never felt the need to play the game. It didn't interest me then and I have contemplated several times installing the whole franchise and starting at page one. But at 53 you tend to loose interest. Like I said no interest.. only reason I have them all is an estate sale. Otherwise never would have bought them to begin with. If I remember right we we're just cracking open Oblivion and everything went to the way side.. Half life set aside for now. ✌
To me its just patetic Valve made A legendary Half life series. People loved it. Then they just stopped this making other crap games. Why ? this was already a winning concept lol
Give Sven Coop a try. Crazy stuff, love it since its release 1999 And all those years I thought I was the only one thinking the "HD Models" that replaced the old ones were bad
9:30 I have mixed feelings about the models. The Glock and MP5 are superior, but the shotgun from Blue Shift/HD is *way* better, IMO. One of the coolest looking Spas12s in any game.
On the Linux update, a lot of us Linux players would rather that there isn't a port for many games. A bad Linux port is often worse than Windows only version that runs well on Proton, Proton is exceptional these days. Hopefully the native pork works for this though, will be trying it out! Valve have been our greatest champions in the industry.
Yeah I played uplink at max sensitivity and found the grenade's to be the best part, they no longer flutter through the air and actually follow a parabolic arc rather than the messy path they used to take, was using grenade jumps on the container section, I'm also completely addicted to crouch jumping and do it instinctively the whole time, who knew if you Strafe while crouch jumping you can pick up some speed
Glad you enjoyed the song. Great video!
Thank you so much man :)
this dude just got pinned randomly despite being 2 days late... alright
@@dabmasterars I uploaded the coffee man song he gave credit for at the end of the video, definitely not random 😂
Go outside@@dabmasterars
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
Imagine telling someone in 2005 that we get the Half life 25th anniversary update before Half Life 3
Imagine telling someone in 2005 that we get Half-Life 3.
@@lugbzurg8987 we aren't getting half life 3
Imagine telling someone in 2001 that we got opposing force 2.
Imaging telling someone in 2005 that you're from 2024
@@MitchJohnson0110 I think that we are getting Half-Life 3. The fact that they did this update speaks loudly that they are planning this. Why else do an update 25 years later if you aren't planning for a new generation of players that are going to go back and play the older games after Half-Life 3 is announced?
One change I would love more than anything is if the clipping for NPCs was switched off once they're killed rather than when their death animation finishes. It seems they did this for multiplayer, and it would really do a lot to make the campaign's gameplay feel smoother in my opinion.
That being said, most of the other bugs that were bothering me to the same extent have been fixed with the update, which is a miracle in-and-of itself. Many of these bugs were what prevented Half-Life from being an all-time favorite of mine, and I think that's changed.
It would also really improve levels like On A Rail if they improved the clipping so players can't get caught on obtusely angled corners, but that might be asking a bit much, as it could require fucking around a little too much with the game's source code.
Love your videos. Watching this got me even happier for you. You were one of the people I thought of when Valve dropped the surprise update. Onto many more years of half-life!
It was absolutely insane seeing Chuck Jones, not only in the flesh, but SPEAKING. For years I only knew him as some nebulous signature on the early half-life development art, that guy with the cartoony style that got changed over time. To also learn HE is the real life Gordon Freeman. Awesome doc.
Whenever I'd hear the name Chuck Jones, I'd just picture the Looney Tunes Chuck Jones instead.
@DaRealBruner dude same and how funny he was the goofy ex-duke nukem designer/artist makes it a better comparison.
jones has been on other podcasts in the past
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
@@C.A._Old cuz the community is toxic and spoiled
What's missing on this 25th anniversary update is the Sierra splash screen
I honestly loved half life but the thing is that I have bought and played it during 2015, I know I missed so much but hey
better late than never i guess
The Sierra intro would be cool, but I assume Gabe and friends aren't sure of the legality of doing it and also aren't inclined to so prominently honor a now-defunct company they had a falling out with.
And gearbox into
10:16 I KNEW I wasn't crazy when I thought the buttons changed for the satchels!
food was getting cold while i was looking for a video and this drops🙏
What're you eating?
@@PurpleColonel food.
@@PurpleColonel plain ol cheese pizza
I got the game from day one back in 1998 for the PC on my Win98 when I was 26 years old (one year younger than Freeman) and even got the PS2 console port.
Imagine if they also fixed half life source as well?
The satchels have messed with my muscle memory because of the god damn expansions. I can’t get a grip on the satchels I swear. Maybe I’ll just pat my emotional support snark.
The guy with a valve in the eye is Kelly Bailey, composer of most half life music and lever designer of interloper. His face was used for makilg gordon freeman and he used to have a poneytail back then.
I'm really surprised you don't know this
Nope, they walked around Seattle looking for interesting looking people and took photos of them, that's where both photos come from
@@PurpleColonel this is true from the guy who has a valve in the back of his head and the face of Eli Vance, but the guy with a valve in his eye is Kelly Bailey, composer sound designer level designer and face model for gordon freeman.
Hey, Half-Life: Source is my favorite way to play the game, bugs and all :(
I'd have liked it a lot better if they had just reverted the Steamworks changes (?) so it was less bug-riddled than on launch, but oh well.
Something is coming I can feel it.
Valve has always been something really special, and thanks to the fact they've never gone public, nearly incorruptible. They may get some deserved criticism for basically inventing the legal gambling and in-game economy of loot boxes, but it was a way to keep development alive on aging titles that they are still supporting and even adding features to today, 15 years later in some cases. And as we see here, sometimes even longer.
stilll the best game ever made, fuck
25 years now i feel seriously old
Hudsize should be easy since thats in Quake which most of us know is what the engine is based on, also nice to see the view roll coming to HL from Quake as well
yes they did get dario casali to make the new deathmatch maps... how did you miss that? dario has been doing a run through HL leading up to the anniversary and talked about the new maps in it.
Now Valve has made Half-Life Source end-of-life and will no longer update it, the Source version will effectively rot until it can no longer load any of the 110 maps included. (12:09)
On 100th anniversary we will get achievements. Although probability of an "achievement" scenario is extremely unlikely.
Was about to say GOG had Unreal (Gold) but now it seems the store page is gone. Still listed in my library though so I can play it.
The documentary was excellent. Also gives me hope for future Half Life projects.
Late is for a little while.
“Coming soon” is forever.
RIP HL3.
WOW. Too Much Coffee Man?! That is crazy, I would never expect him to wind up in a game. I found a few old issues at a convention and love them.
Praying for a Team Fortress Classic update, since it's somewhat related to Half Life 🙏
wanted to make an obvious joke about Gabes "late is just for a little while, suck is forever" but then realised...yes...i rather get no half-life 3 than one that sucks.
I legit just started playing the franchise a few weeks ago and played Black Mesa. With all these updates I’ll be sure to play through the original when I’m done with 2 episode 2.
Awesome update! Few other things I can even think to ask for really, just lotsa very specific multiplayer fan service that only I would care for... Weapons from other Valve GoldSrc games specially Opposing Force, all official playermodels and maybe cameos from other games like TFC, importing sprays, idk!!
I think an untraceable 500,000 USD cash transaction would be better so you can avoid tax on it, but we shouldn't ask for too much.
1:29 Where do I find that clip of the documentary where he shows the picture of the discs on his phone?
Im pretty sure its the no clip documentary
"valve just doesn't do this kind of thing" they do.
I hope that Blue Shift & Opposing Force get updated to be compatible with this.
They already did. Pretty much all compability issues got fixed right after the update.
Bro thinks he Internet Explorer
Build engine games also were pretty advanced to be honest, not a lot of dead zones as well and great level design. In fact i love HL, but its linear, build engine levels are better even to this day.
Blood is probably my 2nd favorite fps, mostly thinking of Duke nukem when I made this
Well Duke levels are pretty neat, I think you meant to say the scripted nature of HL provided something different that was lacking in classic fps, albeit being there in level design@@PurpleColonel
It’s funny how we are more exited about a 25 year old game getting a update than most new games doing anything.
The best games have already been made. Now if only TF2 would get an update.
Valve showing why they are still loved.
why did you mention epic unreal? you made me remember! damn you!
when is the ricochet anniversary update coming?
ADD THE DECAY CAMPAIGN!
I'm sure getting that to run on steam with co op would be a horrible pain so I don't really blame them for not porting it over. There's a mod called Decay: Solo Mission in the works that I'm looking forward to :)
Portals 20th anniversary will go hard
I’m watching this at midnight and sick and I honestly don’t know if this is a fever dream or not
It is
Wake up wake up wake up 🙂🙂🙂
This was a great video. I love Half-Life so much. You really do too, purple. Thanks man
What's the coffee man song?
It comes from a youtube poop, based on the spiderman theme kyle justin wrote for an avgn episode
@@PurpleColonel the original song is from the avgn guitar guy
Hoping for a turnaround at Valve where they can return to their roots in making great games that can be played for decades after with the same joy as the first time. They’ve been so dormant on the gaming side beyond Alyx and a few other projects but nothing truly new I’d love to see Team Fortress 3 and even 3rd main entries to half life/portal.
Really felt that last one...
Yeah I wish unreal got this same treatment. It also turned 25 this year and got nothing as far as I know
I have an original Unreal CD. It installed and played fine. What went wrong for you?
Don't have a CD, had to find it some other weird way.
is that the completionist in the thumbnail?
I'm playing the game for the first time. It's surprising how good it looks and how well it plays. My only issue is that I'm currently at chapter 13 and it starts to get a bit repetitive but that could be because I'm playing in hard mode and it probably messes with the speed of the game.
Wait till you get to Chapter 17
Does anyone else get a problem regarding audio delay since the update?
I had one right after the update launched but it was fixed quickly afterward. There's a console command that was able to help too, _snd_mixahead. Try setting that to 0 then to other values and see if that helps
@@PurpleColonel Oh well, I fixed the problem by simply reinstalling the game, lol.
But thanks!
Unreal remastered is something like Half life 3.
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
Yeah, the fact that _One Person_ did all the textures is absolutely staggers the mind.
That would be cool if we could get CS 1.7 next.
I always preferred Unreal over HL back in the 90's... If only Epic Megagames cared. :(
Release the whole coffee guy song
Why doesn't Valve make many new games anymore?
it didn't show me that,so you've scammed us!,There wasn't even that achivement!
They fucking updated the original half-life before tf2
'1000 bucks more than I can spend" is that a joke becuase they're like, 400 dollars.
8:17
Linux already had a native port
The old port was less stable, it was said in the video
@@enadopatohe said
"They updated the linux port of the game instead of relying on proton"
update? havent played the game since a year... time for unforseen consequences
To me, it was incredible that the documentary got produced. Even if all the other work had not been done, that alone would have been more than worth it to me. Valve for many years was frustratingly silent and refusing to give anyone a peak behind the curtain. To see nearly the entire original development team speak so passionately and candidly about their experiences creating something that would impact me for the rest of my life made it so intensely emotional to watch. I seriously hope they do this again next year for Half Life 2's twentieth. There's so much to talk about there, it might be enough for a much longer doc or even a mini series.
A peak behind the curtain? That's gotta be a big curtain! 🏔️
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
I wish they added subtitles!
i wish they added skbidi toilet
@@ethanethanethawhipwhorp PURPLECOLONEL
TAU CANNON THIS MAN INTO A FINE RED MIST
@@teaoftraffic skibidistan forever!!!! glory to skibidistan!!!!
That's Not Possible That Would Be In Half-Life Source Update Instead
@@ceidricabitonghalf life mods have added subtitles before. it’s definitely possible.
I love the 90's comic book energy Too Much Coffee man radiates
He's a product of a time that I will never know
@@PurpleColonel damn
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@@PurpleColonel He really does look a lot like Lactose Intolerant Man... a super hero the internet forgot because there was like... ONE comic and yes... yes I do have a copy I picked up at a trade show back then. Reject The Tick character....
Spongy, your review is weeks too late!!@@PurpleColonel
He _is_ a 90’s comic character.
"Wait is just a little while, Suck is forever, right?"
At least that's an actual quote.
"A rushed game is forever bad, a delayed game is eventually good."
@@GeneralJaydonius the quote;s attributed to Shigeru Miyamoto, but he never actually said it. There's no source that confirms it, it's just kind of a thing people started saying.
@@GeneralJaydoniuscs2 moment
I heard that a valve employee once said this to the guy who made no man's sky, but there seems to be no source.
@@vreikezen8268I believe the No Man's Sky guy mentioned it in his GDC talk
I wish they had added developer commentary like they did in half life 2. I love hearing Valve’s creative process while experiencing it.
They have:
ua-cam.com/video/naWgflzwwTc/v-deo.html
All the developers are dead....
@@kimgkomgbut their legendary work lives on
@@kimgkomg???
@@kimgkomgThat's right. Little known fact, the documentary is actually a demo for Source 3 and all the "developers" featured in it are just CGI models 😎
half life, his soothing voice, a new video, new update. Today is a good day.
The fact the devs of this update are basically making this version of the game the DEFINITIVE VERSION, while also phasing out HL Source makes me feel more hopeful for this series
forgive me, wdym makes me feel more hopeful for this series
its already doing good and most people knew source sucked anyway and base HL is better so i dont understand what youre saying
@@thesecondeevee9754 Hopeful as in more support for the half-life title as a whole
@@user-tzzglsstle585e38 probably. next year is hl2 20th anniversary if im not mistaken
15:27 "Gordan, if you beat the Dev ghost you unlock the GOLDEN hev suit"
“…What?-“
One thing I have noticed that isn't in any of the patch notes, headcrabs actually take one hit with the crowbar to take down when leaping at you just like in half life 2
Thats... interesting. On normal difficulty?
i keep second guessing if this is actually the case
I think Dario Casali talked about it at some point in his Half-Life play-through. It being how it worked either on release or in a pre-release build, I don't remember exactly.
That or I read someone's comment about it being how it worked in 98
I like to edit the skill.cfg file to give my favorite weapons (the crowbar and the glock) a little more oompf either way. That and the updated crowbar animation mod are a must for me. 😏
To me it's a great update. They included more than they had to and are still fixing things while prepping a new SDK for us modders (I can finish my mod with new improvements) I would still like to see zfighting, audio and subtitles added plus Decay in the future and then call it perfect. I discovered a nice secret too so I'm gonna make a video on it
what's the secret?
The funniest part about software water in hardware renderer is that it's super easy to add there. Because I did.
The textures are pretty small, the performance hit to upload them into GPU memory 20 times a second is negligible. And the original algorithm in sw.dll works in a way that it modifies the original texture
I really prefer the original water. Thanks for sharing.
so you got it to work? how did you do it?
@@RaposaCadela I reverse-engineered the algorithm two years ago and ported the effect to Quake 2's software renderer. After I got reminded about this (I suppose it was Admer's video on water effects that looked wrong to me) I ported it to GL renderer by reuploading the texture.
But this algorithm isn't sophisticated at all and didn't need to be reverse-engineered. The algorithm itself has published by Hugo Elias back in 1997. Valve basically copypasted the code he provided on his webpage and changed the resolution.
so it can be activated on the final version?? How do I do it?@@a1batross_
what a banger update, wish they updated the expansions and other valve goldsrc games aswell to add all the updates + their respective WON menus
you know i’m using the skeleton playermodel on deathmatch
Same :)
SKELETON GANG
SKELETON GANG
I think Valve might be underselling this update a little bit. Because the lighting and AI seems improved but I can't find any confirmation. I don't remember the scenes being as dark and moody and the friendly guards and enemy marines being so responsive and fast. In the previous Steam release, 9 times out of 10 the guards would agree to follow you, walk backwards and then get lost when they hit a wall. But in my most recent playthrough, they're shockingly competent at staying alive and fighting.
I know you touched on the lighting and gamma, but what I mean is that it feels like some scenes and sets were individually fixed rather than finding some kind of global adjustment. But again, on both these points I could be completely wrong.
Didn't this update come out like a month ago? Why only make a video now? Deathmatch is dead already, I tried playing like two weeks ago and no one was playing the new maps, just a few crossfire servers as always, meh.
Is this update the reason I've seen a lot of HL activity lately? I'm seeing lots of younger people stream their playthroughs etc.
Probably, it's been great to see more people talking about it
yeah HL was free for a little bit after the update
would be cool if they added in a mod workshop so modded campaigns can be much easier to make and access, im surprised they haven't
That AVGN-Theme-Coffeeman-Mashup killed me xD
Valve should immediately roll out the patch that transfers $500,00 to your personal bank account. Ridiculous that Valve hasn't implemented this yet
A bit late to the party, but still worth it.
I really loved the video and the update itself, but I feel like the grenade's new physics were glossed over too quickly, so I'm giving my own opinion on them:
They fly way too far and feel a bit too slippery since the 25th anniversary update, and feel sort of like Half-Life 2's grenades, but if you couldn't right click to toss them or pick them back up off the ground and throw them from there.
To be honest, Half-Life's grenade physics have always been kinda weird, but I think they've actually got worse since the update as it's a lot harder to actually get them to land a medium distance from you, which was the range I found grenades to be the most helpful in.
Also, throwing grenades up onto a higher ledge/platform now is much harder due to the fact that the grenades will now more often that not either bounce back the direction you threw them or just keep bouncing past the end of the surface.
Anyways, that's my critique of the new grenade physics and why I think they're worse than the old physics.
Okay but Rocket Frenzy looks like the fully realized version of a concept map I was trying to make in El Dewrito/Halo 3 MP on PC a few years back and now I have to go down this huge map design rabbithole and check out all these maps for HL multiplayer I have never even thought of playing before.
If there's a Valve employee reading the comments, I have something important I would like to also ask for, Half Life PS2 resources! Seriously, I want people to be able to mess with the assets brought in by the forgotten PS2 port, plus the Decay and Vort campaigns are really fun and deserve to be officially provided on PC!
Sure I'll get right on it
Yeah, PS2 HD NPC models look great, they even got animated eyes
If you want more behind the screens stuff for HL1 check out Dario Casali's FULL HL1 25th anniversary dev commentary playthrough. its really funny he recorded before the patch and he kept saying "we've got to fix that..." and "I can't believe we launched like this."
Oh nah linux users are absolutely second class gamers
Even with the the deck they dont even reach 2% steam users
If you game on linux you are wrong simple as
Ironic but I have every copy and every edition. All boxed some still in plastic. I have never felt the need to play the game. It didn't interest me then and I have contemplated several times installing the whole franchise and starting at page one. But at 53 you tend to loose interest.
Like I said no interest.. only reason I have them all is an estate sale. Otherwise never would have bought them to begin with.
If I remember right we we're just cracking open Oblivion and everything went to the way side.. Half life set aside for now. ✌
thats why my game is broken and all the text is huge? update? its fucked. doors open into space, and all the events are fucked.
To me its just patetic Valve made A legendary Half life series. People loved it. Then they just stopped this making other crap games. Why ? this was already a winning concept lol
Give Sven Coop a try. Crazy stuff, love it since its release 1999
And all those years I thought I was the only one thinking the "HD Models" that replaced the old ones were bad
My only complaint is that they didn't add the PS2 models. Their just the HD models, but actually good.
Better late than suck is not a bad idea, unless you die and never even release the game trying to polish it perfectly.
So Tolkien did, so Zelazny did.
9:30 I have mixed feelings about the models. The Glock and MP5 are superior, but the shotgun from Blue Shift/HD is *way* better, IMO. One of the coolest looking Spas12s in any game.
COLONEL. WHERE IS THE VIDEO I ASKED FOR!?1?
love you fire vid ❤
8:06 Linux version has existed for years without needing to use proton, I'm not sure where this came from
On the Linux update, a lot of us Linux players would rather that there isn't a port for many games. A bad Linux port is often worse than Windows only version that runs well on Proton, Proton is exceptional these days.
Hopefully the native pork works for this though, will be trying it out! Valve have been our greatest champions in the industry.
9:06 hey someone has the same issue with hud scaling as i do, and an same fix in mind, i sure hope they will add an hud scale slider
Yeah I played uplink at max sensitivity and found the grenade's to be the best part, they no longer flutter through the air and actually follow a parabolic arc rather than the messy path they used to take, was using grenade jumps on the container section, I'm also completely addicted to crouch jumping and do it instinctively the whole time, who knew if you Strafe while crouch jumping you can pick up some speed
Local gamer discovers bhopping
@@dsdy1205 of course sure I'm currently trying out wall strafing ATM, got it to work on a few levels
🤣@@dsdy1205
Has anyone else noticed all the issues since the update? Am i the only person who noticed?