@@gavmcdangle1893 Fuck the Being. It is making them live good, but its draining them and probably will drain their soul and dreams away too. Tbh I felt it was the right thing to do to destroy it
@@LasagnaQueen It depends on your moral principals I guess. To me, killing the being was more than justified. If I was the protagonist I'd say it ruined my life, and many others, and now it wants to kill me off for good. So instead I'll kill all of us. Everyone else is just in the way of that objective, so they have to go too. It won't matter anyway because whether you burn them or not they are good as dead already.
@@LasagnaQueen igual esa gente está muerta ya, es inevitable, literalmente sus cuerpos están podridos, quizá algunos los más nuevos, como el protagonista, podrian llegar a curarse la plaga si se encuentra una cura
@The Stranger He was part of a military group that were send there (possibly to retrieve the Doctor) but their camp got overrun by Savages, The Stranger was the only person that manage to escape but he got infected and lost his memories
@The Stranger Some memories was propably still intact but most of them were lost (he could regain some of them after reading notes) During the game Stranger was already more or less under the control of The Being who tricked him into backtracking his own escape route
@@icarushelios3935 si lo analizas, tenia un traje de espantapájaros, pero no tienen trajes de materiales peligrosos equipados?, si, pero el estraño fue secuestrado por salvajes y lo utilizaron en uno de los muchos rituales que vemos en el juego, logro escapar, pero no sabemos que cosa horrible le hicieron ahi.
Something about the flamethrower even just sounds... _human_ , and to remember everyone being consumed by the flames, trying to get back to the being in total desperation, to get to their back to their _blissful ignorance_ of what the actual reality was
I still think one of the most messed up parts in this ending is when the sleepers are crammed together trying to climb across a log, even shoving eachother down the cliff as you burn them all to death at once, hearing that mass of tortured screams collected together as the flames finally overwhelm you and knock you to the ground. Almost reminds me of the rabbit suffocation scene in The Watership Down.
It's a perfect ending to a horrifying tale: protagonist killed the BBEG but also killed all other innocent people who were trapped there and then he died himself, surrounded by a ring of fire that was getting closer. Was "hero's" choice good or bad? There is no good choice. Either he doesn't kill the entity, letting an oppurtunity to kill it slip by. Or kill it, but in turn kill everyone else including himself.
@@silver1340 For me I believe you made a good choice in long run. The Entity was going to continue to imprison everyone if you decide to not burn the thing. All of those innocent people you burned were collateral damage to save everyone from the woods.
@@DerpinAround Plus, who knows if it would actually have been limited to the forest? The Entity may have expanded beyond it. Hell, maybe it would have ended all life on Earth over time.
I believe he did a sacrifice by burning himself along with the Being. The other people trapped there were doom from the beggining, even after the Stranger gets to that place. In my opinion, he did what he had to do in order to kill that monster. As for the survivors, I hope the ones that still had some sanity with them were able to make the events in Darkwood public to the media.
@@a.k8185 One of, bro. One of. Then again, I found the ending to be pretty soothing all things considered. I was much too pessimistic to hope for an actual material victory against the woods.
Imagine having the courage to choose the most horrific demise over a lifetime of bliss. Burning to death is an *awful* way to go, but what you had to inflict it upon yourself and others to save the world?
@@ToraoTakabe Hey There is ! Do you still remember The musician? At least in The end he can escape from The wood and has been rescued by government just at least...(But his parent dead killed by our own hand)
No creo que se encuentre una cura para el músico, lo más probable es que el gobierno lo haya matado si no es que lo dejaron en una cámara de cuarentena, dónde quizás pase resto de sus días
@@eranodelpum9752 Y de seguro el Gobierno lo mataría para evitar que hable, aunque no recuerdo bien si otros aldeanos lograron sobrevivir en este final. En el peor de los casos, pienso que experimentarían con la enfermedad del Músico, seguramente ocasionada por la exposición al bosque. Ojalá hubiera una secuela de este juegazo explicando con más detalle el origen del protagonista y su grupo.
@@nicomorelli3483 el origen del prota lo puedes deducir, pero este juego sucede en 1987, y la plaga empieza en 1971, Cuanto lore!, o por lo menos un dlc online para jugar de a 4 con tus amigos
No ending in this game was perfect, it was either get the bad ending or even worse ending, that's what really stuck out to me and why I can't let go of this game, it's too memorable
Imagine that the very last thing you experience before you die is simply the sound of your own heartbeat slowly come to a halt. Seems oddly...peaceful.
wakes up from illusion eldritch meteor entity was spewing him to keep him docile and asleep while it feeds refuses to find an exit or even try to escape locates long lost friend and punches him burns everyone alive with his flamethrower to save Poland refuses to elaborate dies
In most games random noises are just jumpscare not real danger, you turn around and its nothing. In darkwood if you hear footsteps There IS danger nearby
no your right jumpscares arent scary there startling which isnt the same thing tho you have to agree when a jumpscare is used correctly it can add to the scene instead of being a cheap scare as some might say. as well as when you use jumpscares in a game or a movie too ig when you replay or rewatch it you know its coming so its useless after the first playthrough or watch.
He does seem to have some degree of trauma and self loathing by the events of the game, as when he looks at his disfigured reflection in the mirror at the pig barn, it says "I guess you got what you deserved"
A lot of people say this ending seems to be the worst/ most disturbing, but i genuinely find it the most peaceful one in the long run, sure the people did get burned, but they're already dead, it's no longer about them, given that the forest is expanding at a slow yet steady rate how long will that thing take until it covers the whole planet The protagonist had one chance to rid the world from this, and he did the right choice
Same way as the player I suppose, living off the land or trading with the villagers (they're both soldiers and from the same team, so they've been trained for similar situations). Or maybe, the being consumes sleepers at a very slow rate since it needs them to survive and there aren't many people living in the woods in the first place (it has to ration them out in a way). The flamethrower guy could've reached the heart of the woods days or weeks before the player does, and he's there the whole time, slowly consumed by the being before the stranger arrives and burns everything to the ground.
God damn I fuckin love this game man the ending is just so human so bad ass how he wrestles that flamethrower and tests it you can tell the stranger fells bad ass powerful he knows what he must do he doesn't say anything doesn't make a quote he pulls that trigger and burns it all down knowing he's going to die after 30 to 40 hours of pain and misery in the dark wood he's got his option to lay down but instead decided to wake up and stop it just perfect
The official soundtrack was released as a price in an art contest they had. But none of those people seem to upload this soundtrack anywhere. So the only question is if the soundtrack will ever be for seal or not. It only seems logical since they've already put it together.
I haven’t seen it mentioned anywhere else for a long time now, bored enough I’ll actually put it out there. If you listen closely to the background, there’s a specific sound that may attract a certain group to begin sleeper agent activation.
Tardaron 5 años en desarrolladar darkwood una secuela sería una locura si tienen que volver a estar en ese estado, apuesta que sí tendrían un buen equipo enorme de desarrolladores y tuviesen suficiente presupuesto, lo harían
We respected the Woods.
We feared the Woods.
We were tormented by the Woods.
*But now it's our turn.*
shit goes hard
"You'll kill us all!"
"We're already dead."
I love how morality challenging the ending is. Is it better to let them stay? they are happy afterall....
@@gavmcdangle1893 Fuck the Being. It is making them live good, but its draining them and probably will drain their soul and dreams away too. Tbh I felt it was the right thing to do to destroy it
@@LasagnaQueen It depends on your moral principals I guess. To me, killing the being was more than justified. If I was the protagonist I'd say it ruined my life, and many others, and now it wants to kill me off for good. So instead I'll kill all of us. Everyone else is just in the way of that objective, so they have to go too. It won't matter anyway because whether you burn them or not they are good as dead already.
@@RustandRedemption There's no way being drained into nothingness is better than death.
@@LasagnaQueen igual esa gente está muerta ya, es inevitable, literalmente sus cuerpos están podridos, quizá algunos los más nuevos, como el protagonista, podrian llegar a curarse la plaga si se encuentra una cura
Something is so badass about how he tests out the flamethrower a little when he gets it. I like how the sound was included in the song lol
Makes you think he already knew how to use it. Add creedence to him being from the research team like maciek
@igor šajinović I don't think I ever found them
@The Stranger He was part of a military group that were send there (possibly to retrieve the Doctor) but their camp got overrun by Savages, The Stranger was the only person that manage to escape but he got infected and lost his memories
@The Stranger Some memories was propably still intact but most of them were lost (he could regain some of them after reading notes) During the game Stranger was already more or less under the control of The Being who tricked him into backtracking his own escape route
@@icarushelios3935 si lo analizas, tenia un traje de espantapájaros, pero no tienen trajes de materiales peligrosos equipados?, si, pero el estraño fue secuestrado por salvajes y lo utilizaron en uno de los muchos rituales que vemos en el juego, logro escapar, pero no sabemos que cosa horrible le hicieron ahi.
"Respect the woods." My flamethrower disagrees.
Florida man burns down a crack house after tripping on some mushrooms
Poland man*
Polish man starts a forest fire after overdosing on shrooms
Something about the flamethrower even just sounds... _human_ , and to remember everyone being consumed by the flames, trying to get back to the being in total desperation, to get to their back to their _blissful ignorance_ of what the actual reality was
Странно, мне кажется что все Спящие, наоборот, пытались убежать от пламени.
Pure catharsis.
Since the first minute of playing, I wanted to burn that forest down so much.
I still think one of the most messed up parts in this ending is when the sleepers are crammed together trying to climb across a log, even shoving eachother down the cliff as you burn them all to death at once, hearing that mass of tortured screams collected together as the flames finally overwhelm you and knock you to the ground. Almost reminds me of the rabbit suffocation scene in The Watership Down.
It's a perfect ending to a horrifying tale: protagonist killed the BBEG but also killed all other innocent people who were trapped there and then he died himself, surrounded by a ring of fire that was getting closer.
Was "hero's" choice good or bad? There is no good choice. Either he doesn't kill the entity, letting an oppurtunity to kill it slip by.
Or kill it, but in turn kill everyone else including himself.
@@silver1340 For me I believe you made a good choice in long run. The Entity was going to continue to imprison everyone if you decide to not burn the thing. All of those innocent people you burned were collateral damage to save everyone from the woods.
@@DerpinAround Plus, who knows if it would actually have been limited to the forest? The Entity may have expanded beyond it. Hell, maybe it would have ended all life on Earth over time.
@@DerpinAround I honestly see the burning of these people as a mercy kill.
I believe he did a sacrifice by burning himself along with the Being. The other people trapped there were doom from the beggining, even after the Stranger gets to that place. In my opinion, he did what he had to do in order to kill that monster. As for the survivors, I hope the ones that still had some sanity with them were able to make the events in Darkwood public to the media.
This has got to be one of the most disturbing endings in a game by far, like seriously. Darkwood is an absolute masterpiece.
Disturbing? Maybe.
Most disturbing? Nope.
@@a.k8185
One of, bro. One of.
Then again, I found the ending to be pretty soothing all things considered. I was much too pessimistic to hope for an actual material victory against the woods.
@@viktorthevictor6240
Genocide on my side.
@@viktorthevictor6240
The problem with calling it 'one of the most disturbing' is basically down-speaking other titles.
So... Yeah.
@@a.k8185 Name a few games if you think this one is mild by comparison...
“The hardest choices requires the strongest wills”
-Thanos
Loved this ending. I feel like neutral endings tend to be the best. It's not a happy ending, but you didn't lose either.
And depending on how you interacted with the forest's inhabitants, it can still be a good ending for others.
Its a terrible outcome for the player character but the best outcome for humanity in general
@@BadGrief The plague and forest seems to be already contained and Polish government just uses those people that remain here as a test site
@@icarushelios3935 So literally the protagonist killed all those people just out of hatred
@@eranodelpum9752 Maybe, but he would also just wanted to end everyone suffering
"w....wh....why?"
Imagine having the courage to choose the most horrific demise over a lifetime of bliss. Burning to death is an *awful* way to go, but what you had to inflict it upon yourself and others to save the world?
It doesn't matter if you die. As long as you do it to save everyone else.
It looks like the protagonist ultimately dies due to the smoke, rather than painfully burning to death.
The best horror game i have ever played.
Naked man with flame spitter vs angry cosmic horror tree thing that wants you to sleep.
Who will win?
Nobody. Everyone loses.
@@ToraoTakabe Hey There is ! Do you still remember The musician? At least in The end he can escape from The wood and has been rescued by government just at least...(But his parent dead killed by our own hand)
No creo que se encuentre una cura para el músico, lo más probable es que el gobierno lo haya matado si no es que lo dejaron en una cámara de cuarentena, dónde quizás pase resto de sus días
@@eranodelpum9752 Y de seguro el Gobierno lo mataría para evitar que hable, aunque no recuerdo bien si otros aldeanos lograron sobrevivir en este final. En el peor de los casos, pienso que experimentarían con la enfermedad del Músico, seguramente ocasionada por la exposición al bosque. Ojalá hubiera una secuela de este juegazo explicando con más detalle el origen del protagonista y su grupo.
@@nicomorelli3483 el origen del prota lo puedes deducir, pero este juego sucede en 1987, y la plaga empieza en 1971, Cuanto lore!, o por lo menos un dlc online para jugar de a 4 con tus amigos
The flames' colour, the mere strength in this weapon you have had since the start...
Now here to end everything. Effective.
there is something deeply satisfying about taking a flamethrower to the evils and horrors that tormented you
There is no such thing as a perfect game but there is a perfect ending
No ending in this game was perfect, it was either get the bad ending or even worse ending, that's what really stuck out to me and why I can't let go of this game, it's too memorable
@@Justinbadger4 I think he was regarding how effective it was as opposed to the specific morality of it
An unsettling droning background noise has never made me feel so badass
Imagine that the very last thing you experience before you die is simply the sound of your own heartbeat slowly come to a halt. Seems oddly...peaceful.
This is what I hear in my head when I wake up at 3:00AM and catch spiders trying to sneak my ass.
The absolute most badass character ever.
Agreed
He nods
Me dieron like uwu
Not sure about "the most... ever", but he's out there, yes.
wakes up from illusion eldritch meteor entity was spewing him to keep him docile and asleep while it feeds
refuses to find an exit or even try to escape
locates long lost friend and punches him
burns everyone alive with his flamethrower to save Poland
refuses to elaborate
dies
this game proves that horror doesnt need jumpscares to be terrifying
(P.s its just my opinion tho)
It's a good opinion. Real horror constructs on atmosphere, and psychology, not cheap tricks like jumpscares.
Welcome to the show
In most games random noises are just jumpscare not real danger, you turn around and its nothing. In darkwood if you hear footsteps There IS danger nearby
no your right jumpscares arent scary there startling which isnt the same thing tho you have to agree when a jumpscare is used correctly it can add to the scene instead of being a cheap scare as some might say. as well as when you use jumpscares in a game or a movie too ig when you replay or rewatch it you know its coming so its useless after the first playthrough or watch.
Amazing.
Imagine this plays in Spec Ops: The Line in a "white phosphorus aftermath" moment.
“You feel like a hero yet?”
God... imagine the PTSD the stranger would've gotten if he somehow survived...
He does seem to have some degree of trauma and self loathing by the events of the game, as when he looks at his disfigured reflection in the mirror at the pig barn, it says "I guess you got what you deserved"
A lot of people say this ending seems to be the worst/ most disturbing, but i genuinely find it the most peaceful one in the long run, sure the people did get burned, but they're already dead, it's no longer about them, given that the forest is expanding at a slow yet steady rate how long will that thing take until it covers the whole planet
The protagonist had one chance to rid the world from this, and he did the right choice
This is the only way it could have ended. Escape was never an option, only ashes will remain of the Being and of the cursed woods it made.
Pyro form tf2: THIS IS FINE
The biggest mistery in this game is how flamethrower owner actually survived until the point player arrives.
Same way as the player I suppose, living off the land or trading with the villagers (they're both soldiers and from the same team, so they've been trained for similar situations). Or maybe, the being consumes sleepers at a very slow rate since it needs them to survive and there aren't many people living in the woods in the first place (it has to ration them out in a way). The flamethrower guy could've reached the heart of the woods days or weeks before the player does, and he's there the whole time, slowly consumed by the being before the stranger arrives and burns everything to the ground.
@@bigswigg3631 sounds plausible, thanks!
@@bigswigg3631 also the namw of the guy us Macarov
This is the only way it could end...
God damn I fuckin love this game man the ending is just so human so bad ass how he wrestles that flamethrower and tests it you can tell the stranger fells bad ass powerful he knows what he must do he doesn't say anything doesn't make a quote he pulls that trigger and burns it all down knowing he's going to die after 30 to 40 hours of pain and misery in the dark wood he's got his option to lay down but instead decided to wake up and stop it just perfect
Wow! Where did you get this from? Can't find OST anywhere.
Alae Mortis I bet you could find the songs rooting through the game files.
I'm looking for official soundtrack, not the gamerip one.
The official soundtrack was released as a price in an art contest they had. But none of those people seem to upload this soundtrack anywhere. So the only question is if the soundtrack will ever be for seal or not. It only seems logical since they've already put it together.
I'm a little late but the OST & artbook are purchasable!
absolute cinema
Does this go by a different name in the soundtrack collection? I went ahead and bought it just because I love the game so much.
I haven’t seen it mentioned anywhere else for a long time now, bored enough I’ll actually put it out there. If you listen closely to the background, there’s a specific sound that may attract a certain group to begin sleeper agent activation.
_Aerys II Targaryen liked that._
Darkwoods. 2.
roots of all evol.
Lets make it happen 🙏🙏
Noelle best girl.
Tardaron 5 años en desarrolladar darkwood una secuela sería una locura si tienen que volver a estar en ese estado, apuesta que sí tendrían un buen equipo enorme de desarrolladores y tuviesen suficiente presupuesto, lo harían
My second playthrough I didn't bother with the radio tower. It's all going to burn anyway
A fittingly bleak ending to an endlessly bleak game.
Kinda wish there were more screaming.
Hate to say it, but I think there’s something political to the Burn Them All ending.
Why?
@@eranodelpum9752 I don’t remember even making this comment, frankly.
@@commanderfoxtrot XD
Man was drunk as hell when he wrote this lmao
@@mr.spooks8313 I’ve never drank or done recreational drugs in my life. Stop assuming shit about me.
Best ending for the best horror game
Start whit something
Edit: que sentido tiene este comentario?