Useful tidbit: Your squad members say "Fox 2" when launching a heat seeking missile and "Fox 3" when launching a radar guided one. So if the corresponding warning goes off, it's probably your buddy's missile.
I love flying straight towards them while spinning. This will make the missile spin as well and make it easier for you to break out of the sprial at any point, while the missile still has to recover from spiraling.
Depending on the conditions I try to take advantage on the missile "going where the aircraft isn't". As it approaches I dive with full throttle towards the ground/water. The missile will certainly hit the floor to try to stupidly intercept me somewhere beyond the earth's crust line :)
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
You make best vtol vr guides out there. Good job man! Have you thought of making mission editor tutorial? I know it’s a tough one but it would be really appreciated!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Amazing job young man and the mono tone voice and dry humor are perfect. I just got this game and I am hoping that it provides the same magic as the Janes Longbow series did back in the day. Cheers and thank you very much.
That's some mighty impressive flying, with the missiles going past the cockpit so close. My RWR doesn't show direction like that though, I see the refuelling airplane on there, but that's pretty much it. I assume I'm using it wrong, RWR tutorial please. ;-)
in multiplayer I just can’t dodge other players missiles for the life of me, heaters fly right by but the 120s hit me no matter what I do, I’ve pulled a 12g snap a couple seconds before it hit and it hit me anyway
You probably have to map this on some other button as the WMR controllers don't have ABXY buttons. Luckily the Reverb G2 finally will change that. Can be done in the SteamVR overlay you should get to with the left menu button. And probably you'll have the same issue with weapon select on the right one.
Going up when missile is tracking you is definitely looks cool but it is the worst thing that you can do in this situation. Or air density isn't simulated in this game?
Looking back on this comment when I was generally new aviator, this is less than ideal. It works in this game, but shouldn’t be practiced in other games like DCS.
I wish there were a public road map. It seem criminal there's no radar pod for the Kestrel, and borderline malicious there's no integrated OR pod ECM. The only thing that's never been simulated is an electronic warfare ship. God how I would enjoy diving into how to render radar unusable for 25 miles in every direction, or picking up cell calls from enemy forces, or jamming those same cell signals.
Useful tidbit: Your squad members say "Fox 2" when launching a heat seeking missile and "Fox 3" when launching a radar guided one. So if the corresponding warning goes off, it's probably your buddy's missile.
It’s often behind you and will not trigger MISSILE WARNING, only MISSILE LAUNCH.
I love flying straight towards them while spinning. This will make the missile spin as well and make it easier for you to break out of the sprial at any point, while the missile still has to recover from spiraling.
Spinning? Now that's a good trick
@@chrishavill6458 This comment is so underrated!
@@HeathBromley How...?
Depending on the conditions I try to take advantage on the missile "going where the aircraft isn't". As it approaches I dive with full throttle towards the ground/water. The missile will certainly hit the floor to try to stupidly intercept me somewhere beyond the earth's crust line :)
Some smart missiles like the aim 120d or airst wont fall for that easily
Finally, now I know how to dodge missiles. Before I was just doing barrel rolls.
Same!! I would immediately dive, barrel roll and flare until the beeping stopped or I died 😆
2:11 "The missile is not going where the aircraft is...." but it is going where the aircraft isn't :D
nightmares
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
You make best vtol vr guides out there. Good job man! Have you thought of making mission editor tutorial? I know it’s a tough one but it would be really appreciated!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
the cross your fingers part of the tutorial doesn't leave much confidence in me.
Pixel Dust no u
Amazing job young man and the mono tone voice and dry humor are perfect. I just got this game and I am hoping that it provides the same magic as the Janes Longbow series did back in the day. Cheers and thank you very much.
Why did you stop making videos? There are other planes and new content. We need you, I need you as a new VTOL pilot, come back.
Those other airframes have their own tutorials, and all operate similarly to the AV-42C in their own ways. You should have no problem learning them
Finally someone who shows you what button you actually use
The only channel we need to learn VTOL
That's some mighty impressive flying, with the missiles going past the cockpit so close. My RWR doesn't show direction like that though, I see the refuelling airplane on there, but that's pretty much it. I assume I'm using it wrong, RWR tutorial please. ;-)
RWR Tutorial is planned, possibly soon!
cross you're fingers love that line
wish this strongly needed info be INSIDE the game
thx for the guide
5yrs later still helps
in multiplayer I just can’t dodge other players missiles for the life of me, heaters fly right by but the 120s hit me no matter what I do, I’ve pulled a 12g snap a couple seconds before it hit and it hit me anyway
cheers, also would be helpful for you to clearly show/explain when chafs+flares should be launched and when they're useless
I still don’t understand how to deploy flares using Windows Mixed Reality controllers
You probably have to map this on some other button as the WMR controllers don't have ABXY buttons. Luckily the Reverb G2 finally will change that.
Can be done in the SteamVR overlay you should get to with the left menu button.
And probably you'll have the same issue with weapon select on the right one.
Im on WMR, you click the menu button on left controller while holding the throttle stick
I cant seem to find the correct button on the index controllers to deploy counter measures. Do you know what it is?
put your Left controller (hand) on the throttle and spam B.
At 2:36 his statement is literally in the field manual 😂
Heat Seeking missiles use IR for teaching , so you could have only said heat seeking and radar missiles (please correct me if I’m wrong)
The missile knows where it is...
this game is fucking insane
Going up when missile is tracking you is definitely looks cool but it is the worst thing that you can do in this situation. Or air density isn't simulated in this game?
It is actually ideal, as the missile will have to expend more energy trying to fight gravity.
Looking back on this comment when I was generally new aviator, this is less than ideal. It works in this game, but shouldn’t be practiced in other games like DCS.
when i use the button instead of flaring it swaps weapon
thanks
Man, i wish they made the enemy planes flyable too (or atleast someone makes a mod)
what type of missile is the Aim-9 and Aim-120
AIM-9 is heat seeking, AIM-120 is radar. Should say in the game.
@@punishedkid wait isn't aim-9 just radar guided but short range?
@@The.Penguin98 no the aim9 is IR, but can be slaved to radar to some extent
I wish there were a public road map.
It seem criminal there's no radar pod for the Kestrel, and borderline malicious there's no integrated OR pod ECM.
The only thing that's never been simulated is an electronic warfare ship. God how I would enjoy diving into how to render radar unusable for 25 miles in every direction, or picking up cell calls from enemy forces, or jamming those same cell signals.
How do you turn fast when I try to go down in is really slow I need help I am new.
Try turning your flaps to "2," inverting, then pulling hard.
Disable G-limiter. This may or may not get you killed.
You never fly towards a missile to evade it...