In 1998 I was the ONLY ONE in my Country who talks about a visual comparison between Daytona and Burning Road, many guys told me "I was Crazy"...finally NOW it's Truth!!!!!
GameFan magazine in the U.S. covered Burning Road and mentioned comparisons with Daytona USA all over the place. Anyone who knew of BR knew it was a Daytona rip-off. You were one of them!👍
@@lucauva6576 I like to ask people, or 90's gamers that is, where they come from and see how was their experience back then, in general it was very similar to me although I have to acknowledge I didn't know there was a Daytona USA ripoff. Greetings from Colombia.
Absolutely loved the original Saturn port of Daytona, the draw distance and frame rate should have been better, but it felt just like the arcade to play and thats why despite its flaws its still a very much loved port. Not much to say about Burning Road, ok for a quick play but nothing more.
you also gotta remember that it was made for the Saturn in a proper rush to get it out for release day. you have the custom chips of the arcade with VERY different hardware running on the Saturn, but other than the graphics, it plays *EXACTLY* like the arcade version. not 60fps, but 25/30fps. Its a shame, but its the Sega thing to do, they did the same thing with Outrun on the Mega Drive.
The Saturn was an incredible system, which was absolutely horrible to Programm. In the end the system was to 30-50 % more powerfull Hardware. In the end the system was 20-40% weaker. Extra RAM, Video Card ans many more. But complelty horrible to Programm. So in end the psx was in 3 dmuch Better system. I know burning Road, never played it. Daytona came years before Out as burning Road. So hard to say which Game IS better. If i could chose, i Tell that ridge Race already Killed whole Saturn 3d Games. And ridge Race was the First psx Titel..... Sad what Happened which such a cool system
Excelente video! Justo lo que estaba buscando ver. Podrías hacer uno sobre 'Rally de Africa' vs 'Sega Rally Championship' Edit: Ya habías creado el video. 👍
Comparing an enjoyable third party indie game with a first party 'biggest racing game in the world' here. Shame Daytona USA was so rushed. Killed the Saturn in the West, played it recently, even worse than I remembered. Burning Road is actually more fun to play these days.
I take the liberty to guess that in the UK it was an even more potent reason for "let's go away" off Saturn, I mean the magnificent 15 frames per second
That burning road looks fantastic. As much as I like Daytona USA, I think if given the choice back in the day I'd have gone with Burning Road. Not as bright, but more detail and more going on. The frame rate seems steadier too
i was about to comment about the strange camera angle of the saturn game then i saw it later in the video that they fixed it and the game instantly looked so much better, obviously they redid a lot of the textures, so sad they fkd the gamplay tho... without even playing looks weird when the car turn Burning road in other hand crearly didn't push the console's full power... i mean, look at Nascar Rumble or Gran Turismo and see how massive the difference is, which makes it obvious why we are so many that we didn't know about this game at all. So sad for those we love Nascar or any racing games we didn't get Daytona for the ps1, it would have looked so good and a lot more people would know about this game...
a lot of clipping in both, but Daytona's track side detail is much nicer. This PS1 game actually remembers me of Kyle Petty's racing for Snes. Daytona CCE was rushed for an early US release like Sega Rally before it. The japanese CE version has slightly better draw distance and plays much better.
Sega should arguably have modified the tracks for the Saturn version so that the pop up would be less ugly. But I guess that might be sacrilege to the purist.
i had a saturn . i remember seeing burning road instore on ps1 and couldnt belive how much a copy it looked of daytona . i loved daytona on saturn ... but not the CCE version that came later , absolute crap it was
Yet another very interesting comparison! I would say this time it's a tie. Burning Road on PS1 was fun and crazy and over the top and technically advanced arcade racing game with smooth framerate and great sence of speed.
I remember seeing Sega Saturn Daytona USA side by side with Ridge Racer for the PlayStation... There was just no comparison. Playstation was so much smoother and more arcade like. A shame because daytona is the better game. But those choppy graphics turned me off big time.
Daytona was barely playable on Saturn, it was 20 frames per second, tops. As much as a rip off Burning Road was, at least the game ran smooth. PSX just crushed Saturn's 3D capabilities in the hands of most developers grappling with this new era of polygonal games.
Saturn didn't have a proper co-processor for 3D transformations and lighting (no SIMD), everything was done just on that slow SH2 alone, memory was divided into 2 pulls of 1MB of SDRAM and 1MB of slow DRAM, as for GPU, frame buffers arrangement was f*cked up (yes, because of those two different VDP), full screen effects like multiple rich transparencies were not possible, shading was better on PSX too
@@baddefinition Ken Kuturagi knew the market was ready for a 3D focused console, designed the stripped down chip to make it possible in a streamlined console at a knock down price. The rest is history. On the other hand Sega were already in the business of cramming random processors all over the place with their stream of Genesis add ons and cart based co processors, making everything less efficient and more complicated. Bad news in an era where developers had a lot of new concept to grapple with just to make the polygons dance as needed. Sony nailed it. Hardware, software and marketing. Sega fumbled the lot.
@@nickbond6447 Barely playable = unplayable? It ran 15-20FPS. It was an arcade racer designed for 60FPS. The original conversion to Saturn was not good at all.
@@edonslow1456 Not really true though if you are old enough to know that era of videogames. Before the 3D polygonal era most NTSC games of the SNES/Genesis era ran 60FPS. Literally the entire catalogue. That goes for arcade games too. People went into an arcade and everything in there was 60FPS. Including early polygonal titles on Sega's famed Model 1/2 boards or Namco's System 22. To achieve 3D polygonal rendering at home on consoles built on a budget however it was clear most games were going to have to target half refresh, which was 30FPS. This was because on a 60Hz screen you got even frame timings. The same frame is repeated twice. Many games for years onwards had poor performance and did not hit this target, but that was the target considered to be reasonably playable. 20FPS is a sign you're not near the target and underperforming with a new frame only every third refresh. Or worse, uneven frame timings undesirable for gaming due to uneven input lag. When a movie runs 24FPS ands you can't even get 24FPS, you're closer to a fast slideshow than a fluid videogame.
Daytona on Saturn is awesome. They could have spent more time on it and cut a few corners here and there- but this is a 29 year old game that came out when Nintendo was still riding the SNES. The gameplay, sound and music are awesome
3D PS1 games are universally and abhorrently ugly. The Saturn might have been less technically capable but the way the PS1 draws images is just shit. The aliasing and no-FPU jank does not mesh with the textures and effects that developers were trying to pull off with the compute hardware.
you can't get a better home gaming system in this gen, the PS1 was a well balanced and capable machine, the N64 with all its graphics features was a flawed hardware
@@baddefinition Oh the N64 was an utter turd with a really underwhelming library. My point was more that the 2D games from this generation are where most of the gems lie. The 3D stuff... Saturn wasn't really capable and the PS1's offerings look nasty and often play even worse due to poor performance and underdeveloped controls. I'd argue the Saturn was superior for arcade experiences, shooters, fighting games, that sort of thing - and those are the sorts of games that age the best, making the Saturn a very enticing prospect in 2024. The PS1 is indispensable for its RPGs. Some of the best stories and combat systems in the entire gaming medium are to be found on the PS1. Both systems have their fair share of classic platformers too - Tombi might be the single greatest platformer ever made and I love revisiting Rayman & Clockwork Knight. But barring a select few racers on the PS1 that actually hold up (Ridge Racer Type 4, Gran Turismo, Porsche Unleashed etc), the full 3D games are best left to nostalgia.
@@ChrisStoneinatorfully disagree. So many PS1 games especially ran at or close to 30fps. A frame rate we were stuck with during the first HD era as gaming took a step back in this area. Games can be a little rough if you don't have the right setup but many still have decent looks and just need you to learn the controls. N64 is certainly interesting because a lot of games seemed to top out at 20 FPS, Wave Race and Zelda being prime examples. But I'd happily play games like Jumping Flash, Tomb Raider 1, Mario 64, Banjo Kazooie, Soul Reaver and Metal Gear Solid today. Just don't blow them up on a 60" screen and expect results.
@@wads80zhappy someone said it. And if you did not have a PC at the time: Tomb Raider, Doom... plus Resident Evil, Silent Hill, Crash Bandicoot, Spyro... flawed controls?!? Never had better gamepad until then
In 1998 I was the ONLY ONE in my Country who talks about a visual comparison between Daytona and Burning Road, many guys told me "I was Crazy"...finally NOW it's Truth!!!!!
you are not alone!!
What's your country?
GameFan magazine in the U.S. covered Burning Road and mentioned comparisons with Daytona USA all over the place. Anyone who knew of BR knew it was a Daytona rip-off. You were one of them!👍
@@deltakid0 I'm from Italy
@@lucauva6576 I like to ask people, or 90's gamers that is, where they come from and see how was their experience back then, in general it was very similar to me although I have to acknowledge I didn't know there was a Daytona USA ripoff. Greetings from Colombia.
Absolutely loved the original Saturn port of Daytona, the draw distance and frame rate should have been better, but it felt just like the arcade to play and thats why despite its flaws its still a very much loved port. Not much to say about Burning Road, ok for a quick play but nothing more.
you also gotta remember that it was made for the Saturn in a proper rush to get it out for release day. you have the custom chips of the arcade with VERY different hardware running on the Saturn, but other than the graphics, it plays *EXACTLY* like the arcade version. not 60fps, but 25/30fps. Its a shame, but its the Sega thing to do, they did the same thing with Outrun on the Mega Drive.
Damn, I never even heard about Burning Road game!
Thanks for the video
I mean the Saturn game looks impressive the reflections in the window wow. The Saturn was a way under rated console
It's not a reflection whatsoever, it's just a low-res animated texture
The Saturn was an incredible system, which was absolutely horrible to Programm.
In the end the system was to 30-50 % more powerfull Hardware. In the end the system was 20-40% weaker.
Extra RAM, Video Card ans many more. But complelty horrible to Programm.
So in end the psx was in 3 dmuch Better system.
I know burning Road, never played it.
Daytona came years before Out as burning Road. So hard to say which Game IS better.
If i could chose, i Tell that ridge Race already Killed whole Saturn 3d Games.
And ridge Race was the First psx Titel..... Sad what Happened which such a cool system
Not even the arcade version was a reflection
Excelente video! Justo lo que estaba buscando ver.
Podrías hacer uno sobre 'Rally de Africa' vs 'Sega Rally Championship'
Edit: Ya habías creado el video. 👍
Daytona for me!
Comparing an enjoyable third party indie game with a first party 'biggest racing game in the world' here.
Shame Daytona USA was so rushed. Killed the Saturn in the West, played it recently, even worse than I remembered. Burning Road is actually more fun to play these days.
I take the liberty to guess that in the UK it was an even more potent reason for "let's go away" off Saturn, I mean the magnificent 15 frames per second
@@baddefinition Yep, £399.99 plus the shoddy PAL speed and embarrassing widescreen performance were a killer.
The music alone wins this battle. Daytonaaaaaaaaaa
I love how the singer didn't even speak English but went all-out anyway.
Burning Road soundtrack rocks, composed by Tommy Tallarico (us version)
The original Daytona was horrible. CCE was pretty decent graphically. By the time coders figured out the Saturn, PlayStation won.
@@MrGriff305-j7s CCE was an improvement, but they messed up the controls
@@baddefinition Yes, that's why I said graphically
That burning road looks fantastic. As much as I like Daytona USA, I think if given the choice back in the day I'd have gone with Burning Road. Not as bright, but more detail and more going on. The frame rate seems steadier too
Daytona looks more impressive.
i was about to comment about the strange camera angle of the saturn game then i saw it later in the video that they fixed it and the game instantly looked so much better, obviously they redid a lot of the textures, so sad they fkd the gamplay tho... without even playing looks weird when the car turn
Burning road in other hand crearly didn't push the console's full power... i mean, look at Nascar Rumble or Gran Turismo and see how massive the difference is, which makes it obvious why we are so many that we didn't know about this game at all.
So sad for those we love Nascar or any racing games we didn't get Daytona for the ps1, it would have looked so good and a lot more people would know about this game...
a lot of clipping in both, but Daytona's track side detail is much nicer. This PS1 game actually remembers me of Kyle Petty's racing for Snes.
Daytona CCE was rushed for an early US release like Sega Rally before it. The japanese CE version has slightly better draw distance and plays much better.
burning road had 8 cars on stage vs daytona 20 , daytona circuit edition is better
Sega should arguably have modified the tracks for the Saturn version so that the pop up would be less ugly. But I guess that might be sacrilege to the purist.
Playstation is not as impressive on this compare. Saturn has way more cars on the screen, still at decent framerate.
What I learned from this video is just to stick with Ridge Racer and Sega Rally for these consoles
Nice Video ! Sub & Like ! And Love Sega Saturn Games !
Daytona always wins!!!!!
i had a saturn . i remember seeing burning road instore on ps1 and couldnt belive how much a copy it looked of daytona . i loved daytona on saturn ... but not the CCE version that came later , absolute crap it was
all graphics/performance fixes that had been done in CCE couldn't override screwed up steering. I still like the original Saturn Daytona USA
Daytona Forever
Yet another very interesting comparison!
I would say this time it's a tie.
Burning Road on PS1 was fun and crazy and over the top and technically advanced arcade racing game with smooth framerate and great sence of speed.
I remember seeing Sega Saturn Daytona USA side by side with Ridge Racer for the PlayStation... There was just no comparison. Playstation was so much smoother and more arcade like. A shame because daytona is the better game. But those choppy graphics turned me off big time.
PlayStation sega I can't demonstrate the power of saturn
Daayyyyytoonaaaaa saturn 🎉
the problem is daytona look bad with pop up and frame rate issues but gameplay is great the other game is really bad regarding controls
Handling in Burning Road is more than good, it's just simply different from Daytona, especially since gameplay of BR is more dynamic and fast
i didn't play it on original hardware, only emulation I will try to get it in my ps2 and see how it goes @@baddefinition
Wtf! I recently saw a shameless rip offa Sega rally running on the ps1 but this daytona clone is taking the biscuit 😮
I've not seen the PS game before, that's a pretty shameless rip-off!
Daytona was barely playable on Saturn, it was 20 frames per second, tops. As much as a rip off Burning Road was, at least the game ran smooth. PSX just crushed Saturn's 3D capabilities in the hands of most developers grappling with this new era of polygonal games.
Saturn didn't have a proper co-processor for 3D transformations and lighting (no SIMD), everything was done just on that slow SH2 alone, memory was divided into 2 pulls of 1MB of SDRAM and 1MB of slow DRAM, as for GPU, frame buffers arrangement was f*cked up (yes, because of those two different VDP), full screen effects like multiple rich transparencies were not possible, shading was better on PSX too
@@baddefinition Ken Kuturagi knew the market was ready for a 3D focused console, designed the stripped down chip to make it possible in a streamlined console at a knock down price. The rest is history. On the other hand Sega were already in the business of cramming random processors all over the place with their stream of Genesis add ons and cart based co processors, making everything less efficient and more complicated. Bad news in an era where developers had a lot of new concept to grapple with just to make the polygons dance as needed. Sony nailed it. Hardware, software and marketing. Sega fumbled the lot.
@@nickbond6447 Barely playable = unplayable? It ran 15-20FPS. It was an arcade racer designed for 60FPS. The original conversion to Saturn was not good at all.
People played 20fps games back then. 30fps+ was the exception. They only feel "unplayable" in hindsight.
@@edonslow1456 Not really true though if you are old enough to know that era of videogames. Before the 3D polygonal era most NTSC games of the SNES/Genesis era ran 60FPS. Literally the entire catalogue. That goes for arcade games too. People went into an arcade and everything in there was 60FPS. Including early polygonal titles on Sega's famed Model 1/2 boards or Namco's System 22. To achieve 3D polygonal rendering at home on consoles built on a budget however it was clear most games were going to have to target half refresh, which was 30FPS. This was because on a 60Hz screen you got even frame timings. The same frame is repeated twice. Many games for years onwards had poor performance and did not hit this target, but that was the target considered to be reasonably playable. 20FPS is a sign you're not near the target and underperforming with a new frame only every third refresh. Or worse, uneven frame timings undesirable for gaming due to uneven input lag. When a movie runs 24FPS ands you can't even get 24FPS, you're closer to a fast slideshow than a fluid videogame.
That Saturn really wants to die after running any 3D games 😅
Not really, it's not far of the PS1 when properly coded. Take a look at Panzer Dragoon Zwei.
No veo diferencia con el vídeo anterior. Me gusta más Daytona. Pero podría haber sido mejor
Wow💛💛💗💛💗💗🤍🤍🤍
ps1 wins
outside the arcade version, daytona is a garbage game (every sintle port of it, every single one) so comparisons like this are pointless
Daytona on Saturn is awesome. They could have spent more time on it and cut a few corners here and there- but this is a 29 year old game that came out when Nintendo was still riding the SNES. The gameplay, sound and music are awesome
wow playstation sucks
Based on this? 😆
3D PS1 games are universally and abhorrently ugly. The Saturn might have been less technically capable but the way the PS1 draws images is just shit. The aliasing and no-FPU jank does not mesh with the textures and effects that developers were trying to pull off with the compute hardware.
you can't get a better home gaming system in this gen, the PS1 was a well balanced and capable machine, the N64 with all its graphics features was a flawed hardware
@@baddefinition Oh the N64 was an utter turd with a really underwhelming library. My point was more that the 2D games from this generation are where most of the gems lie. The 3D stuff... Saturn wasn't really capable and the PS1's offerings look nasty and often play even worse due to poor performance and underdeveloped controls.
I'd argue the Saturn was superior for arcade experiences, shooters, fighting games, that sort of thing - and those are the sorts of games that age the best, making the Saturn a very enticing prospect in 2024.
The PS1 is indispensable for its RPGs. Some of the best stories and combat systems in the entire gaming medium are to be found on the PS1.
Both systems have their fair share of classic platformers too - Tombi might be the single greatest platformer ever made and I love revisiting Rayman & Clockwork Knight. But barring a select few racers on the PS1 that actually hold up (Ridge Racer Type 4, Gran Turismo, Porsche Unleashed etc), the full 3D games are best left to nostalgia.
@@ChrisStoneinatorfully disagree. So many PS1 games especially ran at or close to 30fps. A frame rate we were stuck with during the first HD era as gaming took a step back in this area.
Games can be a little rough if you don't have the right setup but many still have decent looks and just need you to learn the controls.
N64 is certainly interesting because a lot of games seemed to top out at 20 FPS, Wave Race and Zelda being prime examples. But I'd happily play games like Jumping Flash, Tomb Raider 1, Mario 64, Banjo Kazooie, Soul Reaver and Metal Gear Solid today.
Just don't blow them up on a 60" screen and expect results.
Tekken 3, Ridge Racer Hi-Spec, Klonoa, Quake 2, MGS and Wipeout 3 would say otherwise...
@@wads80zhappy someone said it. And if you did not have a PC at the time: Tomb Raider, Doom... plus Resident Evil, Silent Hill, Crash Bandicoot, Spyro... flawed controls?!? Never had better gamepad until then