@@WASD20 Cheers dude. I have since run that same module or a version of it (I know it almost by heart) at least a dozen times. I believe it's a low level classic.
Yeah Ill be getting it for the ship stuff as my party has been mad keen to take to the seas , so much so I crafted a sailing ship terrain from insulation foam card board and tooth picks. I have spent the last few weeks 3d printing ocean creatures and small bottom of the ocean scatter terrain like corals and such . SO this has become a MUST BUY item.
Let them on a ship. Introduce them t creatures that attack the hull from underwater. They will never want on a ship again. ************ I just 3D printed a ship
John Martin pretty sure there’s some unearthed arcana for ship combat out there as well. Matt Mercer used some a while back in campaign 2 of critical role
I’ve been running mines of phandelver for just under a year (in game) and soon they’ll be finished (I tried to line the final encounter up with winter) and so I decided I’d be bringing the oncoming war I’ve been planning to their town after they’re finished and made phandelin a home. I’m gonna burn it while they are on a trip to the big city, run through some quick adventures on land, use my reacurring npc who is an heir to the sea throne to introduce a plot hook for the sea. These would be kinda perfect.
Thanks for showing me how to use this book. When I first cracked it open, the skim was rather daunting. Thanks for a single video summarizing everything.
I’ve always found it good to have a nautical adventure on the back burner during any campaign, as a way to either break up the pattern of the adventure, or add in a cool travel sequence! Support your LGS! (And be a patron for your favorite content creators!)
I like short stuff too. It lets folks decide on what to do week to week to keep things fresh. It looks like fun, definitely one to consider. Great review, many thanks.
I'll be running it on Saturday. I know you spoke about ships combat, I've love to know if you tried the rules out? I altered them slightly to speed things up. Overall loved the book.
This will be one of my favorite WOTC releases for 5e. Standalone modules that can also be used as a campaign is perfect. I hope they have detailed Saltmarsh as well as they did in the 3.0 DMG II I am really looking forward to this. Thanks for the review.
Thanks Nate, been out of the D&D realm for a while, your vid was extremely helpful. Im one of the OGs who got his first basic set back in 1982 w The keep on the Borderlands! good times
I added this to my cart on Amazon a few days ago. Your review reinforced my choice to buy it especially that I have TftYP already. My friends are hyped to be on naval battles. Thanks for the review!
so excited for this!!! I always thought the pirate sub-backroad was really fun to play. I wanna try getting into DMing and I think I might start with this!
Thanks! This helped. I think I hear the sounds of the ocean calling my party now. Best thing is that its modular because I'm running this in AL with very sporadic player numbers.
Can’t believe Saltmarsh is here in 5e.. My FIRST campaign was in the Keep On The Boarderlands/Caves Of Chaos and Saltmarsh as well.... This was in 3.5.. Wow
There's a picture of a Juvenile Kraken in the book, and. I find it hilarious, since the description makes it sound disgustingly horrifying, while the art is just adorable.
I'm about to start running a homebrew based on Treasure Island and the ship stuff could have been very useful, but I found a naval combat supplement on the DM's Guild that's very handy for what I have in mind.
my dwarf has a boat called "the Compadre" , heaps of folks get on it... then get off.his first mate "Anthrax" is now a raging alcoholic, I think my DM needs this book.
All in all, the book seems pretty cool. The Sinister Secret of Saltmarsh was one of the first modules I played back in the old days, and I loved the spooky atmosphere. Still highly disapointed there seems to be no Selkie player option, which in a haunted English inspired Port town should be a no brainer. I like the ship rules, though it seems like other boat types were short changed. Where are Viking longships, Roman triremes and Pacific Isle catamarans? Either way, I'm looking forward to it.
When a special edition cover doesn’t look like garbage. I can tell this book is going to give me ideas for my halloween horror campaign inspired by H.P. Lovecraft.
It's a great book and one I picked up recently as I'm getting back into D&D with the 5.5 edition. My only disappointment is that they give no guidelines to link the various scenarios for those that would like to. I'm running it as a campaign but I've now got to find my own way to link and connect them, making the job a lot harder.
It's great to support local businesses, but unfortunately lots if people don't have a local shop for role-playing at all. I imagine that WotC thought that making everyone outside big cities wait for the new hotness in the internet era was a bit pointless.
Not sold. I wpuld mainly want it for the expanded rules for ship shenanigans as a DM. You seemed to be quite 'nice' in your appraisal of the appendices but it seemed like you wanted to say more. I am going to have a gander at the tribality book and see what they have in store. I agree with you about modular = good and usable. It seems like my SKT group might be grinding to a halt after a super satisfying but incomplete use of the adventure.
I absolutely hate the black and white Dyson maps. I'm paying $50 for inspiration and story telling, I don't want to be staring at some graph paper. Color maps are so much more inspiring and immersive as the story teller. So incredibly disappointed.
You look at your books in your reviews as hard limits. To me they are guides and i can cut up swap chop and paste together parts to make my own stuff.. for example your comment on the magical upgrades for ships...
I've been disappointed by you and others reviewing GoS as a random grouping of Adventures like TYP. I've been seeing (and waiting) for this as a 1-12 campaign. Without having the book but having the original U1 - U3 plus finding the original Dungeon adventures, which from the looks of most of the art is from, this is a very flowing campaign with the Stys becoming a secondary base. Just my opinion, YMMV.
Yay I'm first. By the way wasd I'm a new subscriber and you've inspired me to do my own maps although there not as good but you know it's a start.Anyway keep doing what your doing . Thanks for all the videos.
Dyson logos... gross I don’t really appreciate his style just not for me or the kind of game I want to run. Just creates more work for me. A lot more work.
That's alternative cover is the best art I've seen on a d&d 5th book yet. The art in the book looks as awful as the rest if the 5e art unfortunately...
Why make a review video for a book that you havent fully read? I wanted to hear about what the adventures were like so this video was pointless for me.
I'm annoyed that ridiculous garbage like "identifying" even exists. It's bad enough insane fools in real life think it's real, I don't want it in my game too.
Rules for D&D players:
#1: Don't split the party
#2: Don't get on the boat
Rules for DMs:
#1: Split the party and get them on a boat.
Bonus points for splitting the party with a boat
You’re not the captain of this boat.
@@anthonyvtuber, look at me, I'm the captain now.
Anyone who's seen Apocalypse Now knows to "NEVER get off the boat!"
How about splitting the party by splitting the boat?
Nothing beats my session where the Captain was a moth in disguise steering the ship into the lighthouse!
Ryan G hëâd tòwårds thė lîght brõthēr
That's pretty cool.
"Sir we are heading directly into the lighthouse"
"I know"
That is fantastic!
I Love that
"The sinister secret of Saltmarsh" was my 1st ever adventure. At 12 years old, it scared the weewee out of my very soul. This better do justice.
That’s amazing.
@@WASD20 Cheers dude. I have since run that same module or a version of it (I know it almost by heart) at least a dozen times. I believe it's a low level classic.
It was the first one I ever dm'd.
Kevin St. Pierre How did it go?
What levels does it cover?
I will take any rules for ships.
My players always want a ship.
Good review been looking forward to this.
Yeah Ill be getting it for the ship stuff as my party has been mad keen to take to the seas , so much so I crafted a sailing ship terrain from insulation foam card board and tooth picks. I have spent the last few weeks 3d printing ocean creatures and small bottom of the ocean scatter terrain like corals and such . SO this has become a MUST BUY item.
Let them on a ship.
Introduce them t creatures that attack the hull from underwater.
They will never want on a ship again.
************
I just 3D printed a ship
John Martin pretty sure there’s some unearthed arcana for ship combat out there as well. Matt Mercer used some a while back in campaign 2 of critical role
I’ve been running mines of phandelver for just under a year (in game) and soon they’ll be finished (I tried to line the final encounter up with winter) and so I decided I’d be bringing the oncoming war I’ve been planning to their town after they’re finished and made phandelin a home. I’m gonna burn it while they are on a trip to the big city, run through some quick adventures on land, use my reacurring npc who is an heir to the sea throne to introduce a plot hook for the sea. These would be kinda perfect.
How the hell did you manage to run that for a year
VT Riffs that’s what I’m wondering, maybe he plays it 10 minutes every other day
Thanks for showing me how to use this book. When I first cracked it open, the skim was rather daunting. Thanks for a single video summarizing everything.
I’ve always found it good to have a nautical adventure on the back burner during any campaign, as a way to either break up the pattern of the adventure, or add in a cool travel sequence!
Support your LGS! (And be a patron for your favorite content creators!)
I pre-ordered this one when there was a weird discount on Amazon. After this brief review I am still happy and excited to get my hands on this.
I like short stuff too. It lets folks decide on what to do week to week to keep things fresh.
It looks like fun, definitely one to consider.
Great review, many thanks.
I wish all these books had new spells, features, items, and monsters.
I'll be running it on Saturday. I know you spoke about ships combat, I've love to know if you tried the rules out? I altered them slightly to speed things up. Overall loved the book.
This will be one of my favorite WOTC releases for 5e.
Standalone modules that can also be used as a campaign is perfect.
I hope they have detailed Saltmarsh as well as they did in the 3.0 DMG II
I am really looking forward to this. Thanks for the review.
Thanks Nate, been out of the D&D realm for a while, your vid was extremely helpful. Im one of the OGs who got his first basic set back in 1982 w The keep on the Borderlands! good times
I ordered the book, and couldn't wait for your review. Best one on UA-cam by far, loved it and can't wait to get my copy.
I believe I remember Saltmarsh showing up as a proper City in a 3.5e supplement back in the day. I have forgotten which one.
It was in the Dungeon Masters Guide 2
Just now picked it up from my local hobby shop.
Picking mine up at B&N today woo!!
I added this to my cart on Amazon a few days ago. Your review reinforced my choice to buy it especially that I have TftYP already. My friends are hyped to be on naval battles. Thanks for the review!
Oh mang, I love tales from the yawning portal so I will probably pick this up
so excited for this!!! I always thought the pirate sub-backroad was really fun to play. I wanna try getting into DMing and I think I might start with this!
Thanks! This helped. I think I hear the sounds of the ocean calling my party now.
Best thing is that its modular because I'm running this in AL with very sporadic player numbers.
Based on your closing, pick up all the Tom Moldvey adventures. Especially ‘Castle Amber’ and ‘The Lost City’ a ton of inspiration from those.
Can’t believe Saltmarsh is here in 5e.. My FIRST campaign was in the Keep On The Boarderlands/Caves Of Chaos and Saltmarsh as well.... This was in 3.5.. Wow
Miss old prices. Today's prices are killing me.
30 dollars was better,as new 3.5 i was buying
lol right? Ive got my monster manual with the price tag of 9.99$ way back in 1982 from Toys R Us !
@@paulmiraldi7145 that was cool,u still have you monster manual yet
@@shanenice5380 yea, I colored all the monsters in with colored pencil lol...good times
There's a picture of a Juvenile Kraken in the book, and. I find it hilarious, since the description makes it sound disgustingly horrifying, while the art is just adorable.
YARR! That is all :-) Thanks Nate - good review as always. Tempted to pick this up, especially for the village description chapter.
I wasn't really interested in this before, but after watching this video, it looks really cool, I might have to invest
Great review! This is definitely a book I'm getting.
"But don't take my word for it"
🎼Reading rainboooow🎶
Thank you kindly for lingering on the pages in the appendix for so long. ;)
Been here since 60k subs. Loves your vids. Keep it up.
I'm about to start running a homebrew based on Treasure Island and the ship stuff could have been very useful, but I found a naval combat supplement on the DM's Guild that's very handy for what I have in mind.
Bloodborne DLC confirmed!
*EEHHHHYYOOOOOOOWW*
"A bottomless curse, a bottomless sea..."
"Mercy for the poor, wizened child."
@@mbc7845 "...Byrgenwerth"
my dwarf has a boat called "the Compadre" , heaps of folks get on it... then get off.his first mate "Anthrax" is now a raging alcoholic, I think my DM needs this book.
Im definitely gonna pick this up
Very good review. Thank you.
All in all, the book seems pretty cool. The Sinister Secret of Saltmarsh was one of the first modules I played back in the old days, and I loved the spooky atmosphere.
Still highly disapointed there seems to be no Selkie player option, which in a haunted English inspired Port town should be a no brainer. I like the ship rules, though it seems like other boat types were short changed. Where are Viking longships, Roman triremes and Pacific Isle catamarans?
Either way, I'm looking forward to it.
Being a person who cherry picks from published play aids, I think this type of product is nice. Thanks for featuring it on you channel.
When a special edition cover doesn’t look like garbage. I can tell this book is going to give me ideas for my halloween horror campaign inspired by H.P. Lovecraft.
I really love you're videos
Hands down the best reviews on UA-cam
.
.
One question
What levels does this cover?
Level 1 through 12. Forgot to mention that!
Starting to read through it now. I hope it reads well so I can run it.
It's a great book and one I picked up recently as I'm getting back into D&D with the 5.5 edition. My only disappointment is that they give no guidelines to link the various scenarios for those that would like to. I'm running it as a campaign but I've now got to find my own way to link and connect them, making the job a lot harder.
I've seen the special edition cover in Amazon for a while now
bring back the ghost walk campaign might make this awesome
NEW BACKGROUNDS 😱
man can't wait for your next fantasy map vid!!
Keep up the good work!
Thanks for the review 👍
It's great to support local businesses, but unfortunately lots if people don't have a local shop for role-playing at all. I imagine that WotC thought that making everyone outside big cities wait for the new hotness in the internet era was a bit pointless.
Good point.
Excellent review! Will add it to collection. Love the sea theme.
Good review. Gonna be Dming this stuff soon.
Sounds awesome
Not sold. I wpuld mainly want it for the expanded rules for ship shenanigans as a DM. You seemed to be quite 'nice' in your appraisal of the appendices but it seemed like you wanted to say more. I am going to have a gander at the tribality book and see what they have in store.
I agree with you about modular = good and usable. It seems like my SKT group might be grinding to a halt after a super satisfying but incomplete use of the adventure.
I said everything I wanted to say about the appendices. They’re fine.
Check out Captain and canons, personally I find it much better than any other naval rules
Great video, Nate!
I absolutely hate the black and white Dyson maps. I'm paying $50 for inspiration and story telling, I don't want to be staring at some graph paper. Color maps are so much more inspiring and immersive as the story teller. So incredibly disappointed.
I gotta buy Yawning Portal and this book together haha
Well done. Nice video
You look at your books in your reviews as hard limits. To me they are guides and i can cut up swap chop and paste together parts to make my own stuff.. for example your comment on the magical upgrades for ships...
MONSTERS YAY
I've been disappointed by you and others reviewing GoS as a random grouping of Adventures like TYP. I've been seeing (and waiting) for this as a 1-12 campaign. Without having the book but having the original U1 - U3 plus finding the original Dungeon adventures, which from the looks of most of the art is from, this is a very flowing campaign with the Stys becoming a secondary base. Just my opinion, YMMV.
How would I draw ice burgs on a map
I’m not using anything that Stan! wasn’t a part of.
Yay I'm first. By the way wasd I'm a new subscriber and you've inspired me to do my own maps although there not as good but you know it's a start.Anyway keep doing what your doing . Thanks for all the videos.
Thanks! :D
@@WASD20 your welcome
But how do you play the story
If playing a ranger for this what would you choose for favored enemy?
Monsters
Oozes
read it before you review it! come on!!!
I've been making a nautical themed setting using one piece as skeleton I'm sure this book will help.
Maps?
Yes
@@WASD20 the maps were horrible
Could give a crap about the art. It's about the story lol.
Dyson logos... gross I don’t really appreciate his style just not for me or the kind of game I want to run. Just creates more work for me. A lot more work.
More images less u
This is the first special edition cover that I really dislike. I just don't like the artwork.
It’s definitely a more cartoony vibe. Kinda retro.
That's alternative cover is the best art I've seen on a d&d 5th book yet.
The art in the book looks as awful as the rest if the 5e art unfortunately...
The art was mostly repurposed from the older Dungeon releases. Somewhat lazy IMO.
You reviewed a book you didnt entirely read....wtf
Why make a review video for a book that you havent fully read? I wanted to hear about what the adventures were like so this video was pointless for me.
Is this one of those books that have a male elf identifying as a female dwarf or some crap? :/
......and so what if they did?
I'm annoyed that ridiculous garbage like "identifying" even exists. It's bad enough insane fools in real life think it's real, I don't want it in my game too.
Is there a lot of pozz in the other 5E adventures? I haven't purchased any. Aside from the PHB art, I haven't noticed too much.
From "pozzed" for "positive", slang for infected. We use it to mean degenerate, subversive, or debauched.
Well the polymorph spell exists so ya...