Deep Rock Galactic's Wannabe Gunner

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 253

  • @nameisnttaylor
    @nameisnttaylor  Рік тому +35

    you already know what going on... hop in the discord! - discord.gg/nameistaylor
    hope you enjoy(ed) the video smiley face

    • @jayr00d11
      @jayr00d11 Рік тому +6

      It seems your discord link is invalid

    • @audunms4780
      @audunms4780 Рік тому

      If you want a powertripp with the gunner i would advice the thunderhead with neuro + fear and the brt lead spray. This build could help you get into a gunner mindset of protecting your team.

    • @thomas99313
      @thomas99313 Рік тому +2

      If you want to keep using big bertha autocannon I got the build for you:
      32312 big bertha OC autocannon with 23112 hellfire OC coilgun
      Hellfire coilgun is arguably the best swarm clearing weapon gunner has, igniting entire ambushes with one shot
      Just use big bertha for big targets (or small amounts of grunts) and its fear effect for defense
      Want a more offensive build? Use 32123 leadstorm with leadstorm OC for some big single target dmg, make sure to keep hopping while firing though
      Again pair it with hellfire coilgun for swarm clear
      If you want a bit more swarm clear and mobility but less damage, use leadstorm with burning hell OC instead
      I am a certified hurricane hater, but one build I found real fun is 31122 hurricane with rocket barrage OC
      Pair with any secondary you like
      Also leadbursters are great bulk or teammate delete buttons, never swap them out

    • @audunms4780
      @audunms4780 Рік тому

      @@thomas99313 what do you have against the huricane? it is a wonderfull weapon.

    • @DolphinRiderH20
      @DolphinRiderH20 Рік тому

      The discord server do go off

  • @james_unchained
    @james_unchained Рік тому +59

    gonna be so honest i lied i broke the first dreadnought idk why gab took that one for me

  • @beebee5191
    @beebee5191 Рік тому +103

    you arent bad taylor you just need some practice : )

  • @mapatay3641
    @mapatay3641 Рік тому +102

    I’m glad to see Gab be featured again in DRG, as well as knowing I’m not the only victim in getting cocoons popped without warning or prep time.
    Also, Taylor’s class breakdown by video is as follows:
    Overtime: Gunner/Drilller
    Unknown Horrors: All Engi
    Worst Performance: Scout/Engi/Driller
    Greatest Betrayal: Driller/Gunner
    Robots: All Scout
    Hardest Mutator: All Scout
    Deadly New Brew: All Engi
    Forgotten Mission: All Scout
    Insanity: All Scout
    Hardest Boss: All Engi
    Newest Hire: Engi/Gunner
    Strongest Class: All Scout
    Wannabe Gunner: All Gunner

  • @GoofiestGooberOfThemAll
    @GoofiestGooberOfThemAll Рік тому +15

    annual stardew valley gameplay in question:

  • @maxxieboy271
    @maxxieboy271 Рік тому +49

    Hellfire coil gun with defense while charging is an insanely defensive kite beast. Best in slot for sure, helps give some aoe without commiting to the primary's windup

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +10

      ah, interesting! i like that, still need to unlock the coil gun so i'll get to that

    • @maxxieboy271
      @maxxieboy271 Рік тому +5

      @@nameisnttaylor godspeed big cheese! You got this

  • @tonystaton4613
    @tonystaton4613 Рік тому +4

    "my annual stardew valley playthru" incredibly accurate

  • @TheMoonchild06
    @TheMoonchild06 Рік тому +10

    Understand this equation
    If: "Watch this tech"
    Then: *Tragedy*

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +6

      perfectly understood... i thank you for your contribution

  • @lnlproductions8412
    @lnlproductions8412 Рік тому +50

    the captions are always one of my favorite parts of these video. they never fail to make you guys seem that much more expressive and it’s great that you put so much effort into making sure everyone can enjoy your videos

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +15

      i'm glad you said that! i really appreciate you noticing, they actually take me a very, very long time to layout and get right, then i go through a handful of times for touch ups, errors, etc. thank you!

  • @jayr00d11
    @jayr00d11 Рік тому +46

    You asked for gunner builds, so here is one for each of the primaries from a Legend Gunner
    Minigun: 31223 + Burning Hell
    Bulldog: 13321 + Volitile Bullets
    Gameplan is pretty simple, light things on fire by either shooting at over 50% heat, or using Burning hell. If something survives long enough, take a couple pot shots with Bulldog while on fire
    Thunderhead: 22222 + Neurotoxin Payload
    Coil Gun: 22113 + Hellfire
    Born Ready is basically required
    This is probably the best all purpose gunner build.
    Fully charged coil shot can burn + clear basically any wave coming at you, and if not, the fear + neurotoxin from Thunderhead will do the trick
    BRING BORN READY
    HAVE BORN READY
    DOUBLE CHECK YOU HAVE BORN READY
    Hurricane: 21223 + Plasma Burster
    Bulldog: 11212 + Magic Bullets
    This build uses the Bulldog to wave clear, just aim for the ground near swarms and fire a clip and most the swarm will be dead
    The hurricane is setup to keep missiles in the air as long as possible on a big target, basically fire till you have a few missiles out, then fire one or two to keep it topped up while keeping crosshair on big enemy
    Tier 5 on Hurricane can also be swapped to fire + the first bulldog build for a similar effect to the first build
    Grenades are generally dealer's choice, I tend to lean towards Leadburster or Cluster

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +20

      great comment with nice variety in builds, thank you! i have some unlocking to do, but i'll definitely give at least one of these a try. if that happens to be the second build, i will QUADRUPLE CHECK THAT I HAVE BORN READY!

    • @jayr00d11
      @jayr00d11 Рік тому +8

      @@nameisnttaylor If you don't bring born ready, you can spend almost 10 seconds straight just reloading weapons

    • @burnin8able
      @burnin8able Рік тому

      Idk if that first build is exactly the same as mine since I don't know the numbers off the top of my head but I basically run that as my main build on gunner. Igniting a big Boi and then two tapping with the bulldog is just too satisfying.

    • @aarepelaa1142
      @aarepelaa1142 Рік тому

      Tbh neurotoxin payload is pretty cheap, it's so goddamn overpowered people usually refuse to use it.

    • @Squeeble00
      @Squeeble00 Рік тому

      I've been trying out big bertha autocannon with triple tech chamber coilgun and it seems pretty good out of what i've got unlocked for gunner. I've got plasma burster missiles but i don't really have any good overclocks for a horde clear secondary

  • @Magicmarina
    @Magicmarina Рік тому +22

    one thing about the thunderhead is that the fear factor mod is op as hell on the gun so its a must pick mod for me because half of almost all bugs you hit with the gun will just run which feels awesome and makes the gun really good

    • @buckwheat-is-the-best-wheat
      @buckwheat-is-the-best-wheat Рік тому +2

      it is worth mentioning that the damage reduction mod is reducing ALL damage, even fall damage!
      but yeah, especially considering the stingtail enemy, fear mod is especially valuable rn

    • @Skladak_Killer_98
      @Skladak_Killer_98 Рік тому +3

      Fear mod is only good with neurotoxin payload. Outside this one instance, u want bugs to be close together so u can hit them with area dmg easily, and fear mod makes it harder as bugs start running around in different directions

    • @Magicmarina
      @Magicmarina Рік тому +1

      @@Skladak_Killer_98 while I respect what your getting with being able to maximize damage but I prefer to having to use a bit more ammo and time than having to fight more gyphids than I have to at once

    • @BizhanovKhalel
      @BizhanovKhalel Рік тому +1

      @@Skladak_Killer_98 isn't it also good for bertha because it focuses more on single target?

    • @Squeeble00
      @Squeeble00 Рік тому +1

      ​@@BizhanovKhalelYou can build big bertha to do single target and aoe, it just loses out for sustained fire. You just might need a secondary to pick up some slack for particularly big groups.

  • @bobnobrain
    @bobnobrain Рік тому +12

    I personally like to max out max fire rate on the thunderhead, so it feels like that the Matrix Zion defence scene (but gotta warn you, it chews thru ammo like no tomorrow)

    • @DemodiX
      @DemodiX Рік тому +4

      Combat mobility max RoF and 50% resistance is definitely my favorite way to use Thuderhead

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +4

      sounds fun tho...

  • @joebob2544
    @joebob2544 Рік тому +9

    Bullet hell for the leadstorm and magic bullets for the bulldog are always silly. carpet bomber too for the thunderhead just to stack on the "no need to aim" theme. The plasma missiles oc for the hurricane is a person favorite of mine cus of the sounds and sheer destruction it does to groups and single target (does take some getting used to tho)

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +2

      plasma missiles seem like a lot of fun, so i'll have to give those a try most definitely. thanks for the idea!

  • @saveliyevdokimov9499
    @saveliyevdokimov9499 Рік тому +2

    I see three macters - i have flashbacks now.....
    Thanks for video, it is really great!

  • @likuor_
    @likuor_ Рік тому +1

    My favourite gunner tip: switch class

  • @Dadwar_Real
    @Dadwar_Real Рік тому +1

    two words, Bullet Ricochet (frogor what the overclock is called), use it on the default mini gun and trust me you will be deleting waves of enemies.

  • @qrangejuice8225
    @qrangejuice8225 Рік тому +2

    As a 2-silver star gunner main, for a beginner I recommend any of the following build combos:
    1. General purpose: Minigun with blowthrough and cool on kill. Pick a Clean OC of your choice or go with Leadstorm if you want more killing power and know how to bhop. Secondary should be the Coilgun with the fine charge control, electric and fear trails; the trails do the same damage no matter how charged the Coilgun is. Take a clean OC on the Coilgun. Perks: Born Ready, Dash, any others of your choice. Combat loop: fire coilgun into crowd or priority target. Fire minigun at stragglers and remaining clusters until it needs to cool; switch back to coilgun which should have reloaded off of BR and repeat.
    2. Crowd Control: Autocannon with Neurotoxin Payload, ammo, area damage and area of effect, and Suppressive Fire. Secondary can either be a BRT with full single-target damage or a Bulldog Revolver with the same, to compensate for the lack of single-target on your primary. Shoot the big gun at crowds and the little gun at priorities.
    3. Fire Build. Take the Hurricane with ammo and fire rate, and an OC of your choice - I recommend Salvo Module. As your secondary take the Bulldog with a single damage up and the Volatile Bullets OC. Set things on fire with the missiles then instakill them with the Bulldog.

  • @Derluz
    @Derluz Рік тому +2

    Honey wake up nameistaylor posted a new video

  • @Jaycielantern
    @Jaycielantern Рік тому +9

    your drg videos never fail to put me in a good mood

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +3

      i'm glad to hear that and happy to help, thanks for checking out the video

  • @gravediggerawx
    @gravediggerawx Рік тому +1

    Based nameistaylor video upload

  • @quantumslime7265
    @quantumslime7265 Рік тому +2

    One of my personal favorite combinations for gunner is to run a Big bertha autocannon (huge direct damage but lower ammo and mag size) and magic bullets bulldog with neurotoxin in t5 and explosive shots in t3. Oddly specific and im willing to bet youre missing a lot of those but trust me this build is a blast and a half.

  • @masker8039
    @masker8039 Рік тому +3

    oh boy i sure hope nothing goes wrong in this video!

  • @zShiso
    @zShiso Рік тому +2

    Rock and Stone

  • @abaddonarts1129
    @abaddonarts1129 Рік тому +2

    Damn Gab down bad for the Bulks?? 7:08??
    Also holy shit you guys finished! Congrats!
    I don't play much Gunner but I usually use the Hurricane Rocket as primary and then the heavy pistol as a secondary, because the rockets guide to where your reticle is, so I can focus on priority targets if I know my team can take out the weaker guys (not as reliable in your case but still solid). Bullet grenades are great, the incendiary napalm ones are also hugely useful but can hurt yourself if used wrong and don't affect as wide an area.
    Backup Gunner primary is the chaingun (first primary weapon) with the Overclock that burns everything in front of it, because then you can spin up for half a second and let the fire kill small bugs, or at least have it help kill bugs outside your bullet spray radius.

  • @heyitslumii
    @heyitslumii Рік тому +5

    a stardew valley video would go so hard

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +2

      you're not wrong...

    • @Mrbuddd
      @Mrbuddd Рік тому +1

      @@nameisnttaylorthat’s a suttle hint when the vid

  • @MCisAwesome95
    @MCisAwesome95 Рік тому +1

    I am an obsessive Gunner main and I have been summoned
    I know you haven't gotten your hands on the coil gun yet, but so far the Mole overclock is one of my favorite things on the planet, the raw damage you can deal in a single shot is just too fun. You can even get a friendly engineer to place a stack of platforms for you to use (it counts as a wall that can be penetrated, so by having an engineer on your team you have a portable supply of ridiculous damage)
    Also in case you weren't already aware, if you stop firing when you're on the ground and only fire while you're in the air, you can bunny-hop around at normal speed instead of walking super slowly while firing. It's a little tricky at first (and I haven't explained it well lmao) but it is AMAZINGLY convenient for all three of Gunner's primary weapons and it's definitely something I wish I knew earlier. There's probably some tutorial out there that explains it better than I do
    Oh and I'm pretty sure Drillers and Gunners fighting together is an overpowered combo, there's some sort of synergy between the two. They are frens and like rok

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      perfect comment, thank you obsessive gunner main. i will use your tips and knowledge wisely.

    • @MCisAwesome95
      @MCisAwesome95 Рік тому +1

      @@nameisnttaylor Happy to help, let the spider genocide commence 🔥🔥🔥

  • @sircalibur9414
    @sircalibur9414 Рік тому +1

    Am I seeing double or is that TWO K L E V I N 's The Lad just killed.
    ill never forgive you for this ;(

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +2

      we are in an eternal battle with klevin and his progeny.

  • @robo964
    @robo964 Рік тому

    The hurricanes rocket barrage overclock makes my brain smile

  • @peteydog1473
    @peteydog1473 Рік тому +1

    you said something about engaging builds at the end there
    boy do I have an engaging build for you!
    (engineer build though)
    LOK-1 Executioner and Shard Diffractor plascrete catalyst
    2(or 1)3(whatever feels best)312
    3(or 1)22(or 1)12(or 3)
    i also recommend using the lure and using the armour break mod for your sentry guns and max ammo on the platform gun

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      INTERESTING! i like it, thank you. i think i'll have to try this out

  • @dogmigaming
    @dogmigaming Рік тому +3

    guys i farted

  • @ToonLinkHox
    @ToonLinkHox Рік тому +10

    Build suggestions will definitely depend on A) which weapons you like B) how you like to play Gunner and C) which overclocks you have. Gunner's got some of the best build flexibility in the game and, unlike some classes, doesn't really have an outright bad weapon (DRAK and Subata come to mind); all of them can work well. If you haven't checked it out already, @pvewaste 's second most recent video as of writing tackles this very subject in a better way than I could in a UA-cam comment. The TL;DR (or DW, depending) of it is, try mixing and matching primaries and secondaries to have complementary roles, i.e. a crowd control primary with a single-target burst secondary or vice versa. Conversely, you can turn your brain off, get the Neurotoxin Payload (for the Autocannon) and Hellfire (for the Coilgun) overclocks and become a crowd-clearing god with very little effort. Maybe don't bring that build against robots though. Also not ideal for bosses but if you're running that you're freeing up the rest of the team to run pure single target, lol.
    If you DO want some single target solutions, Volatile Bullets Bulldog with some way to light targets on fire (several Minigun builds, incendiary nades, some Hurricane builds) shreds through just about anything, or if you don't want to run fire or your driller/scout is running frost, Lead Spray BRT7 can do some ridiculous damage with no setup, as long as you're careful about not spamming it and reserving it for targets that need it, otherwise you'll run out of ammo very fast.
    Again, it's ultimately up to what you have, what you enjoy and what you want to do. I'm sure a lot of people would love to give you pointers but I think the fun is in experimenting; the more you play Gunner, the more comfortable you'll get with his playstyle and tools, and the more you'll find what works for you.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +3

      incredible comment! thank you so much for taking the time to drop this, i'll certainly do some experimenting of my own. it's one of my favorite things to do with scout. believe it or not, i still have to unlock the two extra gunner secondaries, which i plan to do very soon! again, thank you for the tips

    • @ToonLinkHox
      @ToonLinkHox Рік тому +4

      ​@@nameisnttaylor My pleasure. Gunner can seem a little more linear than the other classes gameplay-wise but when the chips are down and you need to clutch, accept no substitutes. If you're taking the role of shepherding your friends through the game like I believe you are, I think you'll get a lot of mileage out of him.

  • @hotrawchips
    @hotrawchips Рік тому +3

    As a gunner enjoyer I’m a big fan of the lead storm minigun (31122) and the lead spray burst gun (21231) the only downside to lead storm is completely negated by bhopping or riding a zip and the burst gun might not be meta but I love weak spot stunning and destroying bigger bugs. Massive damage output paired with shields w full duration upgrades and you’re doing massive single target damage from any range with several good options to avoid or completely negate damage (minigun is an absolute laser beam after it winds up and the tier 5 cooling upgrade just lets you keep going for a disgusting amount of time against larger swarms.) Grenade is up to personal choice but I personally run stick nades or clusters to supplement the lack of aoe. Dash is a must have perk because you’ll feel crippled otherwise (especially with the overwhelming scout withdraw) not to mention you feel like a badass flying through the sky to drop a shield on someone for a clutch revive.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      great suggestion, i can dig it. thank you for the comment and build idea! and yeah, i love taking dash on gunner

  • @brycecramer9964
    @brycecramer9964 Рік тому

    Magic bullets mini gun with the stun mod shreds the whole screen fairly safely!

  • @Altiami
    @Altiami Рік тому

    I got two words for you, taylor
    SHOTGUN ROCKETS
    play with that and you'll feel like a lawn mower of anything

  • @dragonrider0079
    @dragonrider0079 Рік тому

    I personally really enjoy it Gunner but specifically with the Bullet Hell OC, just *chef's kiss* XD

  • @matthewboyd8689
    @matthewboyd8689 Рік тому

    Fun & effective build:
    The carpet bomber with fear is good at swarm clearing and keeping the bugs off while you are moving slow
    The fire overclock with fear is also good at clearing a wide line because once it sets a grunt on fire it will die, but it also scares praetorians so you can hit their vulnerable spot.

  • @Nightmare_52
    @Nightmare_52 Рік тому +2

    question for Taylor and the crew aswell if they want to answer
    would you rather play your favourite class but with the least favourite weapon loadout
    or
    would you play your least favourite class with your favourite loadout
    also what would each be?

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      although i'm not entirely sure about what exactly my favorite and least favorite loadouts would be, i can say that i'd much rather play my least favorite class with my favorite loadout. playing any class without a loadout i enjoy sounds like a bad time...

    • @Nightmare_52
      @Nightmare_52 Рік тому

      Valid assessment

  • @kacheechang4667
    @kacheechang4667 Рік тому

    Big Bertha with one fire rate upgrade. You could go 2 fire rate upgrades butgoes through too much ammo to fast and make sure you pick up the clip size or else there is basically no point of fire rate when your reloading takes longer than shooting. It’s so much fun just melting dreadnoughts and tearing through caretaker up close.

  • @zanogede302
    @zanogede302 Рік тому

    This video was perfect to watch before going to uni. Thank you taylor!

  • @ben1000bhp
    @ben1000bhp Рік тому

    The SOUND at 8:36, my heart man

  • @Abfallkannibale
    @Abfallkannibale Рік тому

    Neuroptoxin splash fear autogun and max-dmg burstpistol or Neurotoxin explosive revolver. Except for industrial sabotage. You're on your own there.

  • @Midrealm_DM
    @Midrealm_DM Рік тому

    I strongly recommend the 'born ready' passive perk with the thunderhead, which normally take 5s to reload anyway. You can switch to your secondary for a few moments and keep shooting until it's ready.

  • @ExtraRaven_
    @ExtraRaven_ Рік тому

    a build ive used for a while is the lead storm with rate of fire, ammo, pierce, damage at max spread, your choice of cold as the grave or fire bullets, and the exhaust vectoring overclock. it may have increased spread but it just shreds anything. for secondary i love the coilgun with ammo, controlled magnetic flow, stun, shockwave, your choice of kill explosions or effect radius and the hellfire overclock. it transforms the weapon into a crowd clearing beast, while it still has a good bit of punch for picking off far away targets. nothing special to note about the rest of the kit, i think the perks thorns, unstoppable (less environment slowdown) and resupplier are just unbeatable in general builds like this.
    thanks for making great videos :p

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      thank you for watching and for leaving the comment! and thanks for the tips as well, i've found that lead storm is actually quite fun to use

  • @liamsohiergaines4161
    @liamsohiergaines4161 Рік тому +1

    the build I use for gunner is the thunderhead, the neurotoxin payload oc, the fear effect for the final upgrade, and the increased max rate of fire.

  • @SuperCaitball
    @SuperCaitball Рік тому +2

    Tactical Leadbursters can actually instantly delete a bulk detonator in one or two throws, Simply aim to place the leadbursters such that they fire off inside of the bulk's hitbox, guaranteeing that every single bullet will deal damage to the bulk.
    Your shield is the best tool for reviving downed teammates. It will drive enemies out of the shield _most of the time_ (certain cases that feel kind of like unintentional oversights notwithstanding what the FUCK ARE YOU DOING IN MY SHIELD STINGTAIL) and provide damage resistance and instant shield regen.
    The Thunderhead's natural strength is multi-target damage, try to spec it for AoE and aim for crowds.
    Coilgun is the absolute most fun Gunner secondary. Equip The Mole, laserpoint any target with a sizeable healthbar, find a piece of terrain to stand behind, and deliver 300 damage to said target's face. Or if you want crowd control, you can either go with Ultra-Magnetic Coils or Hellfire, angle your shots right, and lock down and/or delete whole waves with one or two blasts.

    • @buckwheat-is-the-best-wheat
      @buckwheat-is-the-best-wheat Рік тому

      also throwing a shield near bulk detonator makes him flee until he's out of it's bounds, and as fleeing enemies can't attack, this little interaction can save you from otherwise inevitable demise
      same works for dreadnaught's stomp attacks - you throw one at him and you just shove him away, cancelling the AoE one-shot

    • @creeperizak8971
      @creeperizak8971 Рік тому

      I think I'll use the coilgun to delete stingtails.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      great comment with super useful tips! thank you. i gotta unlock the coilgun asap, can't believe i still haven't yet...

    • @SuperCaitball
      @SuperCaitball Рік тому +1

      Forgot to mention the Coilgun with The Mole does _at least_ 300 damage, with one terrain surface. Lots of situations, especially in biomes like Hollow Bough or Crystalline Caverns, can give you opportunities to put several surfaces between you and your target.
      I've one-shot a Haz4x2 Naedocyte Breeder with it in the latter biome before. No prior setup or engineer platform shenanigans, I just saw it, backed up about 10 meters into the tunnel prior to the area, charged a shot, and hit like four surfaces and hit the weakpoint.

    • @creeperizak8971
      @creeperizak8971 Рік тому

      @@SuperCaitball I live for that kind of event

  • @celestialknight7271
    @celestialknight7271 Рік тому

    My go to gunner build is burning hell on the mini gun and volatile bullets on the revolver with the fire grenade.
    Mini gun mods: 11121
    Revolver mods: 11311
    If you’re a pyromaniac like myself you’ll find it really fun setting everything on fire and then one-shoting anything that is on fire. Works well on bulks too.

  • @axtheaxe7633
    @axtheaxe7633 Рік тому

    I believe this video is a direct response to my comment on a previous one where I said: "What no Gunner does to a MFer." Lmfao😅

  • @Yuys12
    @Yuys12 Рік тому +1

    Man i should go to sleep but the taylor uploads 🎉

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +2

      YOU MUST WATCH. FIRST. THEN. YOU SLEEP.

    • @Yuys12
      @Yuys12 Рік тому +1

      ​@@nameisnttaylor u dont have to tell me was gonna do that anyway

  • @tyson9199
    @tyson9199 Рік тому

    Great build for gunner and a personal favourite of many: burning hell minigun - volatile bullets revolver - incendiary grenade

  • @Metaretru
    @Metaretru Рік тому

    I like gunner because he almost have the build diversity as engineer does, as for the build you can go whatever i think so long you have born ready perk. Gunner's weapon reload time is...fine but gunner's job is to shoot stuff so you can safely switch to secondary shoot some stuff and go back to main weapon to shoot stuff again! Also that new Hurricane unstable overclock is really fun (Barrage thingy), showering bugs with rocket is soo good.

  • @ActualJo
    @ActualJo Рік тому

    and here I thought it was a cheeky reference to "Wannabe Gangster" by Wheatus

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      missed opportunity, wish i’d thought of that first

  • @Umbra920
    @Umbra920 Рік тому

    The rocket launcher with maxed area damage and the missile salvo overclock is super fun. The only drawback though is you have to tap fire for guided rockets.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      i messed around with salvo in my most recent video, my build um... needs some work

  • @ii_Cove
    @ii_Cove Рік тому

    plasma burster missiles are fun, as well as taking compact ammo drum for lead storm and edging the overheat to get hot bullets >:D

  • @cyrilc5846
    @cyrilc5846 Рік тому

    For classes watch both playtime and mission completion.
    For exemple in my case I have the least playtime with scout but the most mission completed with him.

  • @nickr8662
    @nickr8662 Рік тому

    If you have Neuro toxin payload, Plamsa burster Missles, or burning hell. Those are what I run and they are pretty solid overclocks

  • @silverseergriclav
    @silverseergriclav Рік тому

    For my money, the hurricane is the most versatile and fun gunner primary. Plasma bursters aka purple bees with pumped up flight time and the mod that adds damage the longer they're airborne means you can just tear through enemies. The shotgun one with boosted impact damage is great for blasting whole swarms at once, and the removed aiming overclock with fire rate increase and armor shredding is really fun too.
    For secondaries, I tend to favor the BRT or elephant rounds on the revolver in case I need damage ///now///. However, the mole overclock on the armskore turns every fight into a puzzle of how to put terrain between you and the bugs you can then shoot through and is just incredible on stationary or slow enemies.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      love the way you phrased those, really sold me on all of these options! thank you

  • @billiegoat0.0
    @billiegoat0.0 Рік тому

    If you like playing defensive, minelayer system on his rocket gun is lots of fun, and it feels more natural to use than some might think. Big bertha on the auto cannon was what I used for the longest time and its one of the only autocannon OCs I like. Its surprisingly good with swarms despite focusing on direct damage.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      big bertha is what i run, i have that and neurotoxin. don't generally run neuro cause it just feels a little bit boring to me...

  • @Gnulcho
    @Gnulcho Рік тому

    A strange but effective build is Minelayer Hurricane.
    12222
    You basically shoot the floor, wall and ceiling instead of the enemies to make traps. Think of demoman in TF2.
    The mines deal much more aoe damage when armed, as opposed to when you'd fire the rockets directly at the enemies. Meaning you ignore all direct- or weakpoint-damage.
    When you get something tanky (aside from dreads), you can just spam mines in front of them. They'll have a hard time moving forward because of the stun.
    If you have a swarm on you, you run away for a second, jump while running, then, while mid-air, shoot mines at the floor below, or in front of you, rinse and repeat. This way you keep your movement speed, while, at the same time, you lure the enemies into a path littered with your mines.
    Because of the slow, but powerful mines, you won't have THAT much of an ammo problem.
    As for a sidearm, you're free to chose whatever. All choices are generally good, as long as you can take down or CC mactera fast. (Coil gun with fear trajectory can stop many of them fast, giving you time to get to cover.)

  • @Argom42
    @Argom42 Рік тому

    Legendary prestige level 3 gunner here! The one I saw that you could improve on just a bit is to use your shield more often c: it overcharges you and your teammates shields while standing in it plus...I mean it blocks all damage except from shell backs, they just go through it. Also, the zip line can be used to super great effect in larger cave systems to set up really quick escape routes for you and your teammates especially when fighting dreadnoughts! Place them at as steep an angle as you can and you'll be running to fight another day quicker than you can say "DREADNOUUUUGGGHTT". Other than that, you're doing great! Keep it up and never stop thinking of new ways to use your kit! Rock and stone, brother!

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      you're great, thank you so much for the tips! i greatly appreciate them, so thanks for taking the time to type them out. rock and stone, brother!

  • @zombiewitcher
    @zombiewitcher Рік тому

    This channel is wildly good! Very entertaining stuff

  • @Midrealm_DM
    @Midrealm_DM Рік тому

    Build Ideas can vary depending on if you want crowd control or single target damage.
    One of my favorites - Hurricane with Plasma Burster Overclock and Nitroglycerin Compound (tier 5), zip fuel (tier 4), Nano Missiles (tier 3), Anti-Tank (tier 2), and Gas Cylinder (Tier 1).
    The plasma bursters will 'orbit' your target striking them repeatedly, and with increasing damage since they stay in the air longer.
    I personally pair this with the ArmsKore, but the BRT7 is probably a better choice.
    Downside, you will spend a lot of time focusing your aim at one target (or group) at a time. Meaning it's easy to get surrounded. This is why I chose ArmsKore as I added Fear Trajectory (tier 3) and Defense Enhancement (Tier 4), the Sticky Grenade also has a fear effect.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      sounds like you got a god thing going, i like it

    • @Midrealm_DM
      @Midrealm_DM Рік тому

      @@nameisnttaylor - Correction : you should use Bigger Jet Engine at tier 2.. the turn radius and faster missiles make a big difference.

  • @arandomgamerrr
    @arandomgamerrr Рік тому

    just woke up and i get to watch probably my favourite drg creator, nice

  • @Thedragon5881
    @Thedragon5881 Рік тому

    If you want good builds for any class there's a deep rock creator named waste that has a tier list for every weapon in the game and good builds for them. Though I am partial to a build for gunner that uses salvo module on the hurricane with the mod that adds heat damage combined with volatile bullets on the bulldog. Basically set things on fire then delete them. 2/2/2/2/1 on hurricane then 1/3/3/2/1 on the bulldog.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      interesting! i like the sound of that, thank you

  • @herec0mestheCh33f
    @herec0mestheCh33f 3 місяці тому

    Hurricane with the bomblets is pretty awesome, especially with stun

  • @lunchboxman8278
    @lunchboxman8278 Рік тому +1

    ANNA SCOUT PROMOTIN NEOWWWWWWW

  • @__carbon__
    @__carbon__ Рік тому

    Heres my gunner build if you want to give it a try:
    Autocannon with nuerotoxin payload overclock (32322)
    BRT7 with compact mags overclock (11231)
    Autocannon applies neurotoxins and fear, which makes enemies both run away from you and take damage over time
    BRT7 is there for single target damage against praetorians etc
    It is good for general use and doesnt eat through ammo that quick (at least in my experience and playstyle), but other builds would be better for dreads or caretaker

  • @Jaycielantern
    @Jaycielantern Рік тому

    i run neurotoxin magic bullets on the bulldog (really fun for dealing with lighthealth crowds) and lead storm lead storm- i tend to bunny hop a lot to mitigate the lack of movement, is a bit tricky to use but lot of room for skill improvement with a high cieling for efficiency.

  • @pocketbarrels
    @pocketbarrels Рік тому

    Here's 2 Gunner builds I like to run.
    Minigun - 22322, Thinned Drum Walls clean
    Bulldog Revolver - 23312, Elephant Rounds unstable
    Rockets - 12112, Jef Fuel Homebrew unstable
    As always, great video.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      thank you so much! and i greatly appreciate the builds, i'll have to give these a try

  • @naanviolence8260
    @naanviolence8260 Рік тому

    My favorite gunner build is Plasma Burster missiles + Hellfire/Triple tech chambers. PBM is like controlling a swarm of angry wasps. On elimination I prefer Leadstorm Leadstorm in place of PBM, however. Oh and I always take leadbursters: useful against mactera, rival nemesis, bulks, dreadnaught twins, or just clearing out bugs while reviving a teammate under a shield.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      those sound like great fun, i need to get those overclocks asap

  • @coktavianuss406
    @coktavianuss406 Рік тому

    LS (minigun) LS (overclock) Ls (br7 overclock) is super high dmg and i find it super fun cosplaying a lawnmower for bugs

  • @peteydog1473
    @peteydog1473 Рік тому

    damn, i'm 14 minutes behind your scout playtime at the beginning of the video

  • @scionicog
    @scionicog Рік тому

    Got a build here for ya, but it dumps ammo hard. Super fun to play though
    Passive Perks: Born Ready, Second Wind (optional), Vet Deposit (optional).
    Active Perks: Hover Boots (I just use this a lot), Beast Master, Iron Will
    Primary Weapon: Autocannon
    OC: Combat Mobility
    Tier Selections: 1, 2, 1, 1, 1
    Secondary: Burst Fire
    OC: Micro Flechettes
    Tier Selection: 3, 1, 2, 2, 2
    Play style is to ammo dump, swap, ammo dump. You get enough time shooting to get the free reload, and you never stop shooting.
    I use Hover Boots for 2 reasons: Jump and hover, sets everything on fire for extra damage (if at apex of jump, grunts can't hit you). And Vertical Terrain abuse, get high up during a swarm, when things get dicey, just jump off and make them chase you.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      excited to try this one out when i get the overclocks for it!

  • @NP7_16
    @NP7_16 Рік тому

    Thank You for making my sleepless night fun
    You are gonna get better dont worry, one tip, try to act like a bodyguard for Your team and dont forget the shield.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      glad to provide, and thank you so much! i appreciate it bigtime

  • @WarCriminal-y1u
    @WarCriminal-y1u Рік тому

    Here's my favorite build
    Primary: Leadstorm with exhaust vectoring overclock 32123
    Secondary: Bulldog with magic bullets overclock 13213
    Grenade: sticky grenade
    The lead storm is used to kill big boys and meatier priority targets. It also works great against mactera and it's stun chance can give your team some much needed breathing room. The bulldog synergizes very well with the leadstorm since magic bullets with explosive rounds gives more opportunities for stun and poison which is great for horde clear. It's also stellar in its ability to quickly pick off web spitters and acid spitters. The only real downside to the bulldog build is that it's ammo economy isn't amazing even with ammo upgrades. I use sticky grenade because they fear big targets and so decent horde clear.
    So there you have it! Hope my build helps!

  • @supersaiyanweegee5599
    @supersaiyanweegee5599 Рік тому

    My biggest tip for gunner is to use dash, the ability to reposition away from bugs or traverse quickly is very very helpful on a class where you basically have to stand still to use your primary. It really helps in those situations were your firepower isn't quite enough to kill everything in one go and you find yourself surrounded. Just be sure to jump at the end of the dash to get a good sailing arc for max distance. It also helps gunner's mobility out of combat a fair bit, with him having the worst traversal tool in the game.
    Also, bunnyhopping can increase your mobility for a small decrease in dps. Just make sure you only hold fire while in the air and release before you hit the ground, and the primary's movement penalty won't kick in. Not amazing on autocannon with the speed ramp-up, but useful for the other two.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      thanks for the tips! yeah, thus far i'm pretty poor when it comes to remembering to use my dash AND my shields. i'm way to stingy with shields and it has costed me several missions

  • @aarepelaa1142
    @aarepelaa1142 Рік тому

    For me gunner is probably the class i survive the best with even though he has the least mobility. As scout i hate dealing with things like swarmers as cryo stuff isn't very ammo efficient for them even though it's the most efficient for scout, but even with a minigun they don't feel bad for funner, scout just isn't meant to shoot stuff like grunts and swarmers.
    If you want a gunner build i think just bulldog revolver and minigun is the good stuff, especially the volatile bullets overclock for bulldog they're pretty overpowered, 3-4 shotting praetorians, if they're burning, makes the burning hell overclock for the minigun even better.
    To build the volatile bullet build just take 1 dmg mod, rest ammo and weakpoint bonus and that's about it do whatever you want if there's some spot without a dmg and/or ammo mod

  • @franticraven177
    @franticraven177 Рік тому

    You should try out burning hell for the leadstorm i've had a great time with it

  • @lonelyboy9852
    @lonelyboy9852 Рік тому +1

    sweet as video Taylor, also who heres apart of the 2 minute release gang.

  • @thecluckster3908
    @thecluckster3908 Рік тому +1

    3:09 you’re voice sounds so different in that accent

  • @KairosQ
    @KairosQ Рік тому

    On my gunner build currently I've been using Neurotoxin Payload on da Thunderhead.
    Mods go in order of top to bottom;
    3 (Expanded Ammo Bags)
    2 (Improved gas system) or 3 (Lighter Barrel Assembly) depending on personal preference
    3 (High Velocity Rounds)
    1 (Harden Rounds)
    2 (Suppressive Fire
    Since Neurotoxin payload has a base AOE dmg of 3, it makes the most sense to put the tier 3 mod into direct damage so it now does 18 instead of making AOE have 5.
    I honestly love this build since it can shred the grunts that's around big targets with the neurotoxin, break armor quick, and cause anything that gets hit in general to flee.
    Also pretty ammo efficient but you definitely want ammo bags on higher difficulties.

    • @KairosQ
      @KairosQ Рік тому

      Also small story time for this build that made me decide not to change anything on it; It clutched out a victory on a Corruptor(and bulk detonator) on a very chaotic haz 4 mission in a very badly generated cave(very vertical for my short gunner legs). Other 3 guys were down so I just whittled it down while the Corruptor still had around a half or third of its armor left. Neurotoxin truly was the MVP.

    • @buckwheat-is-the-best-wheat
      @buckwheat-is-the-best-wheat Рік тому

      carpet bomber for the win!

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      haha! sounds like an interesting thing to have watched, glad you clutched up

  • @gammaboy4568
    @gammaboy4568 Рік тому +8

    I personally really like burning hell leadstorm. Really great swarm clear, especially for those times when you're surrounded in a shield. I prefer the sticky grenade over the leadburster, simply because it teamkills half as often and isn't so inconsistent. Burst pistol is really good secondary, I prefer it to bulldog for its potential ammo capacity. It still has really good range, especially if you can combat the recoil on the subsequent shots. Landing all shots will typically kill any grunt you're aiming at, making it about as good as the bulldog against acid or web spitters.

    • @audunms4780
      @audunms4780 Рік тому

      i love the brst because of its ease of use
      but the coil is my fave

    • @trulers8713
      @trulers8713 Рік тому

      Sure the brt has great burst damage and can quickly kill. Sure the coilgun has super high single target and aoe capability. But you can twirl the revolver. I rest my case.

    • @gammaboy4568
      @gammaboy4568 Рік тому

      That's what the leadstorm is for, you can 'twirl' that gun just fine.
      Some playstyles must die... but that is a sacrifice I am willing to make.@@trulers8713

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      i'll keep this in mind! thanks for the tips and ideas, i'll have to give burning hell leadstorm a whirl

  • @rabbitzai7785
    @rabbitzai7785 Рік тому

    About the build
    "Lead storm" minigun with "lead storm" OC and maxed out dmg (3-2-3?-1-2) is a JUICY single target dmg, just don't forget to jump while winding up if any bugs are nearby
    And VERY fun AoE revolver with "magic bullets" OC that makes bullets ricochet off walls into enemies with toxic explosive rounds(1-3-2-1-2)
    Shot it right under the bugs and you get double booms
    Or inferno coil gun lmao. It ANNIHILATES any bots.
    BTW 6 sec invincibility after being revived is the GOAT, lets you freely revive your fellow dwarf immediately or jump off a cliff for safety or eat a resup or just get out of horde of bugs 🤤🤤🤤

  • @wrydfell3932
    @wrydfell3932 Рік тому

    For dreadnoughts: hurricane (12213 plasma burster) armskore (22123 Mole) goes hard.
    General purpose, a build I've been loving recently is hurricane (11122 Fragmentation Missiles) Armskore (22223 Mole/Hellfire) for a versatile build, the aoe stun hurricane is just beautiful
    Eventually been re-discovering the thunderhead, and put together: Thunderhead (33123 Combat Mobility) BRT (33232 composite casings,) it's been a fun one

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      oh i like that thunderhead build! i don't have combat mobility OR the brt but i'd like to get the both of them just so i can give this a shot

    • @wrydfell3932
      @wrydfell3932 Рік тому

      @@nameisnttaylor Combat Mobility is fun, makes it very hard to die. And the benefit of the brt's build is that 2 cycles through it is enough for born ready to activate, and it hits hard enough that it can delete a pretorian pretty fast

  • @hmm9509
    @hmm9509 Рік тому

    I simply go max possible damage, lead storm and elephant rounds, both with all damage increase mods chosen

  • @Sebastian-iz1ln
    @Sebastian-iz1ln Рік тому +1

    YEEEEES New vid

  • @generalskittles8354
    @generalskittles8354 Рік тому

    Here is a fun and engaging gunner build ues the hurricane 31211 upgrades with rocket barrage and the bulldog with 23311 and volatile bullets. light em up with the fire on the hurricane and the just balst em with the bulldog. this build does have 2 main problems its not great in boss fights(bulks are made easy work with this) and its kina not ammo efficent

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      sounds fun nonetheless, thanks for the build idea!

  • @leblayarthur4113
    @leblayarthur4113 Рік тому

    Go with laser thing 22213 with the fire overclock and the missile launcher 22212 with the overclock ( don’t remeber the name just the one that does lot of damage )

  • @JamHardd
    @JamHardd Рік тому

    Not a gunner build but for engineer, this build will consistently give you 70-80% kills of the lobby its so good at both swarm and single targets.
    Born Ready is a good perk for this.
    Lok-1: 2-2-1-2-1 OC: Explosive Chemical Rounds
    Amazing at swarms of glyphids but deals a lot of damage on single targets. (Has to lock 3 bullets on one target to be effective as it deals 3 types of damages including the OC)
    Breach Cutter: 2-1-1-1-3 OC: Stronger Plasma Current
    Really good for anything with armor and deals quite a bit of damage on bulks and caretaker.
    Sentry: 1-2-3-2 If you reactively place turrets 1-1-3-2 If you preemptively place turrets.

  • @gregoirebasseville4797
    @gregoirebasseville4797 Рік тому

    So I know nothing myself, as I don't play haz 5 much and started recently, but videos I've seen taught me the thunderhead sucks unless you have the pheromone overclock, in which case it's so strong elite deep dive players complain if you use it.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      interesting! i quite like the big bertha overclock on the thunderhead, and yeah, i've heard that there are a couple of builds that make some missions a walk in the park on any hazard

  • @roxystanton7060
    @roxystanton7060 Рік тому +1

    bomb rush music :)

  • @loganfrandrup6590
    @loganfrandrup6590 Рік тому

    ok, if you want something more powerfull, if you have it, try using the Lead Storm overclock, that one Really turned me into actually likeing Gunner a lot more.
    If not that and you want to stick with the Auto Cannon, then I would recomend Nerotoxin Overclock combined with Sharpnel Rounds and Surpressive Fire for some very good AOE control,
    or Combat Mobility Overclock combined with High Capacity Magazine, Damage Resistance At Full RoF, and Supercharged Feed Mechanism to go for being incredibly tanky while laying out gunfire.
    These are ones I fine personally fun, Hope this helps.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому +1

      thank you! it does help and i will use this information for future experiments

  • @MasterSonicKnight
    @MasterSonicKnight Рік тому

    you asked for builds, well here's my favorite build of not only the gunner, but of all characters
    Thunderhead 31222 + Big Bertha
    This baby is a jack of all trades, just turn brain off, aim and fire. It's great against single targets, it's great against groups of enemies, it has great cc in the fear, and also a good amount of ammo on top of all that. This build also allows u to run whatever u like on ur secondary, just pick ur favorite. But well, here's what i run for my secondary:
    Bulldog 23312 + Elephants rounds
    I like to have the Bulldog to try and burst down bosses or big enemies by running close to their weakpoint and unleashing everything on then, or just quickly sneak in a shot from afar from time to time. However if u see urself having issues getting overrun while the thunderhead is reloading, it could be safer to get this instead as ur secondary:
    Burst Fire 32221 + Experimental rounds
    This one is very reliable since it can also be used on most situations, it can stay a decent amount of time firing at stuff doing decent damage, and then also has a stun to make sure u're as safe as u can be until the born ready reloads the thunderhead.

  • @userpain4540
    @userpain4540 Рік тому

    do coil gun hellfire for godly crowd control and then the missile launcher oc that allows the missiles to pierce for fucking insane single target dps

  • @Mrbuddd
    @Mrbuddd Рік тому +2

    Your never bad just not enough gun

  • @MegaLEEDLE
    @MegaLEEDLE Рік тому

    Another banger by taylor :) I'm sure you'll get better at gunner one day! :)

  • @FrazzleFlib
    @FrazzleFlib Рік тому

    Burning Hell with Hot Bullets is super fun imo.

  • @quadroff
    @quadroff Рік тому

    Throw shields on downed teammates and maybe on resupplies when you or someone from the team runs out of ammo mid-swarm. Also don't feel bad about using your shields just to save yourself. Speaking of builds my favourites for general use(basically anything that isn't industrial sabo/dreadnought missions) are Burning Hell lead storm + Volatile bullets bulldog and Rocket Barrage/Fragmentation missiles hurricane + Experimental rounds BRT/Elephant rounds Bulldog. Autocannon is considered to be the worst gunner primary unless you're running Neurotoxin Payload(it's not that bad actually, but the lead storm and hurricane are just better). Cluster grenade is excellent for crowd clear, and leadbursters have decent single target damage(2 of them can kill bulk in a matter of seconds) and you can use 2 or 3 of them if you need to safely clear a tight space with a spitballer and a bunch of bugs for example.

    • @nameisnttaylor
      @nameisnttaylor  Рік тому

      i'm way too stingy with my shields, and that's probably one of my biggest flaws as gunner! you can even tell in my newest video. thanks for the tips my friend

  • @axtheaxe7633
    @axtheaxe7633 Рік тому

    If you want to break the game just take Neurotoxin Payload OC for the Autocannon and take the fear mod (the rest really doesn't matter, it's that strong). Build your secondary around single target damage, and take whatever grenade you want. NTP + Fear is easy mode.

  • @locallyric9013
    @locallyric9013 Рік тому

    .................egg.................

  • @user-kc5sj5pu4d
    @user-kc5sj5pu4d Рік тому

    Just neurotoxin payload