Hallo Sam vielen Dank für das ausführliche und informative Video. Hilft mir sehr bei der Erweiterung meines Wissen von meinen BuildingMods zum Vehicle modden.
Ich denke nicht, hab das auf englisch gemacht sodass es die meisten Leute verstehen - außerdem mein ich ich hätt auch schon eins auf Deutsch gesehen von nem anderen UA-camr
Ich bin am Anfang auch erstmal verzweifelt an dem neuen Materialsystem und stand wie der Ochse vorm Berg. Aber man hat jetzt viel mehr Möglichkeiten als noch im 22er. Wenn man sich erstmal reingefuchst hat, ist es schon cool. 👍
Absolut, das ganze System ist echt ne tolle Sache. Was jetzt halt auf jeden Fall nötig ist ist .mtl Export ausm GE sonst verliert man ja immer alle Material-Settings wenn man n vorhandenes Modell bearbeiten möchte
If you move anything in Blender as soon as you move it on an axis you can type in a number with the keyboard.. In this case 1 or whatever amount of tiles you want to move it.
I noticed you can't set the material in fs25 like you could in FS22 in the xml. like for example, material="27" Is there a new way of doing that , or is that not an option now in FS25?
Hi, is there any tutorial that shows the complete process of exporting a truck to Blender, texturing it and then putting it in the game? I want to create 2 color stripes on a truck. Thanks.
So are the UV’s still required for a specific spot in the uv layout? Like when in UV layout you hit N and open up the giants material and let’s say you want silver scratched, does the uv still have to be in that specific cordaniance for the silver scratched to work?
Ive seen many material tutorials. This one is simply the best man. Well done. How about tutorial on lights only? I cant convert a turn light using the staticlight_slide shader. been removed in FS25.
Thank you for your detailed Video. Question, if you are aware. Does it make any difference if we were to change the base color of the materials we make? I would use this method in previous versions of the game to better see the different parts. Happy Modding!
As brievly mentioned at the end of the video, mergegroups have to be seperated in Blender by hand. Then you have to set up the model as it was with mergegroups just without it and if you want add mergegroups upon export again.. Thats not something thats part of this video and I think there's probably other videos about this topic out there
Hello, I have watched many videos on how to convert mods to fs22 to fs25, I have tried different things but it didn't work. Is there any way someone could help me convert MB Trac 1100-1800 for fs25. I guess I'm not allowed to include the download link here. I'm a big fan of this tractor, but I can't convert it to fs25 myself. Please can someone help me?
If you need to know how to separate a model in blender giants did a tutorial video which I have found posted by another youtuber: ua-cam.com/video/K7AxVrx0r2Q/v-deo.html
Hi,great tutorial but i export to Giants and my i3d is invisible. I've apply all the long of the process and i've follow the tutorial...you have a response for this thanks 😂
Hi, if you export it as OBJ you need to set Export Scale in GE to 1, otherwise it will be scaled to 100.. If you didn't you have to scale the model in Blender. Otherwise it will be huge in GE and you can't see it because its so far away
@modelleicher i thanks for the return, but i've set the scale to 1 in Giants and in blender it's ok i see the Real proportion but when i export to i3d it's ok for the scale and it's invisible... :/
@@S0rry_TV if its invisible it doesn't have the proper material attributes, trying to load a shader that doesn't work or something like that. Best to have a look at the GE log
@@Noeldiegamingschildkroete9078 Das beste Alter um alles mögliche zu lernen, das Gehirn nimmt nie mehr so leicht Informationen auf wie in jungen Jahren :D
@@Noeldiegamingschildkroete9078Meine Kinder konnten schon mit 8-9 Jahren Englisch sprechen. Das ist das Schöne daran, nicht alles übersetzen oder synchronisieren zu müssen.
Thanks. This video was really helpful in understanding the new textures.
Hallo Sam
vielen Dank für das ausführliche und informative Video.
Hilft mir sehr bei der Erweiterung meines Wissen von meinen BuildingMods zum Vehicle modden.
:)
Danke dir für das super Tut! Ich bin total eingerostet. 😅
Ein gutes Jahr 2025 wünsche ich dir.
gutes Video!
Machst du das auch nochmal auf Deutsch?
😅
Ich denke nicht, hab das auf englisch gemacht sodass es die meisten Leute verstehen - außerdem mein ich ich hätt auch schon eins auf Deutsch gesehen von nem anderen UA-camr
Awesome, thank you 👍
:)
Best tutorial I have seen yet… Im converting a combine from 22 an I went the somewhat easy path not using blender… I don’t have your IQ level… lol
Thanks for the video.
:)
Ich bin am Anfang auch erstmal verzweifelt an dem neuen Materialsystem und stand wie der Ochse vorm Berg. Aber man hat jetzt viel mehr Möglichkeiten als noch im 22er. Wenn man sich erstmal reingefuchst hat, ist es schon cool. 👍
Absolut, das ganze System ist echt ne tolle Sache. Was jetzt halt auf jeden Fall nötig ist ist .mtl Export ausm GE sonst verliert man ja immer alle Material-Settings wenn man n vorhandenes Modell bearbeiten möchte
At 10:10 you are moving the UVs but without TexTools as it seems. How do you do that? 🤔
If you move anything in Blender as soon as you move it on an axis you can type in a number with the keyboard.. In this case 1 or whatever amount of tiles you want to move it.
@ tyvm! 🙂
I noticed you can't set the material in fs25 like you could in FS22 in the xml. like for example, material="27"
Is there a new way of doing that , or is that not an option now in FS25?
Hi, is there any tutorial that shows the complete process of exporting a truck to Blender, texturing it and then putting it in the game? I want to create 2 color stripes on a truck. Thanks.
So are the UV’s still required for a specific spot in the uv layout? Like when in UV layout you hit N and open up the giants material and let’s say you want silver scratched, does the uv still have to be in that specific cordaniance for the silver scratched to work?
No the UDIM system is no longer in use but if the UV's are below Y 0 that part doesn't get wet and if they are above Y 0 that part does get wet
Thanks for the response, and that’s a big 10-4
Ive seen many material tutorials. This one is simply the best man. Well done. How about tutorial on lights only? I cant convert a turn light using the staticlight_slide shader. been removed in FS25.
Thank you very much. Very well done tutorial. Just the right pace and thoroughness.
Und danke für das Englisch.
Thank you for your detailed Video. Question, if you are aware. Does it make any difference if we were to change the base color of the materials we make? I would use this method in previous versions of the game to better see the different parts. Happy Modding!
If I understand you correctly I don't think there's something wrong with changing the base color of the materials?
Wie sieht das bei skinnedMeshes aus, muss ich die danach wieder komplett neu animieren?
Schläuche und so, ja auch.. am besten in der i3d belassen wenns geht :D
Do i have to replace the model i exported or what do i have to do when im done?
Yes export it back to GE and replace the original
@modelleicher 👍
@@modelleicher but when i replace it alle the other things are gone can you tell me how to do it. Im kinda new to the Giants editor thing
@@modelleicher How will meshed groups function properly after export the obj back to i3d?
As brievly mentioned at the end of the video, mergegroups have to be seperated in Blender by hand. Then you have to set up the model as it was with mergegroups just without it and if you want add mergegroups upon export again..
Thats not something thats part of this video and I think there's probably other videos about this topic out there
Does the fs22support vehicleShader work yet?
Giants did not fix it yet
Ich hoff wir sehen realismgearbox und realismrpm wirder ❤❤❤❤❤
Gearbox ist in Arbeit :)
Hello, I have watched many videos on how to convert mods to fs22 to fs25, I have tried different things but it didn't work. Is there any way someone could help me convert MB Trac 1100-1800 for fs25. I guess I'm not allowed to include the download link here. I'm a big fan of this tractor, but I can't convert it to fs25 myself. Please can someone help me?
Wenn das mal keine Gewohnheit ist 'Long story short' Aber ich sehe du hast etwas zum werkeln und Spaß.
Lg der anso
hehe ja irgendwie.. :D
giants editor 10.3 ist da
If you need to know how to separate a model in blender giants did a tutorial video which I have found posted by another youtuber: ua-cam.com/video/K7AxVrx0r2Q/v-deo.html
Hi,great tutorial but i export to Giants and my i3d is invisible. I've apply all the long of the process and i've follow the tutorial...you have a response for this thanks 😂
Hi, if you export it as OBJ you need to set Export Scale in GE to 1, otherwise it will be scaled to 100..
If you didn't you have to scale the model in Blender.
Otherwise it will be huge in GE and you can't see it because its so far away
@modelleicher i thanks for the return, but i've set the scale to 1 in Giants and in blender it's ok i see the Real proportion but when i export to i3d it's ok for the scale and it's invisible... :/
Edit : my window in Ge 10.0.3 of personnalized shaders doesnt appear the 3 parameters : detaildiffuse specular and normal it's blank, the void 😅
@@S0rry_TV if its invisible it doesn't have the proper material attributes, trying to load a shader that doesn't work or something like that. Best to have a look at the GE log
@@S0rry_TV then you forgot to set the checkmark for those in Blender Exporter
Warum kein deutsch mehr 😭
damit du englisch lernen musst
@ was meinst da mit bin halt erst 12 Jahre alt
@@Noeldiegamingschildkroete9078 Das beste Alter um alles mögliche zu lernen, das Gehirn nimmt nie mehr so leicht Informationen auf wie in jungen Jahren :D
@@Noeldiegamingschildkroete9078Meine Kinder konnten schon mit 8-9 Jahren Englisch sprechen. Das ist das Schöne daran, nicht alles übersetzen oder synchronisieren zu müssen.
when i export base to big in blender
You need to set the Export Scale in GE to 1
@@modelleicher thanks
Hallo könntest du bitte freie farbwahl für alle Fendt Traktoren machen im ls25 für ps5
nein