If it were me, and my building was that big, and I had four wall samples to pick from, I would have gone with... "Yes." I would've just used ALL of them.
For the main track blueprint, I think you mentioned it already, but if you replace the hypertube in the middle with an entrance on either side you will get the speed of a hyper cannon - so you end up slowly speeding up, but at full speed you traverse the map in seconds - only down side is you exit the corners very fast so you need a way to stop so you could choose the direction. (a small wall or beam in the middle would work and you should take 0 damage) Oh and you can have the power connected to it as it's contained in the blueprint
The Hoverpack also very effective at stopping momentum, without chance for death, as are the U-Jelly landing pads. (Though I don't have enough experience with those and Hypertube cannons to know if they can stop that heavy of momentum.)
My most used blueprints were splitters (2 splitters, 3 splitters, and 4 splitters) in a stack with gaps for the perfect heights to match lifts. It's a dumb simple thing that served me very well heh ;)
Tango! For future reference, at 3:49:44 you _should_ be able to snap the merger to the *head* of the lift, after which you _should_ be able to snap a *second merger* to the conveyor belt for perfect alignment
Sushi belts alone are only good for small crafting. Later on you'll need large amounts of things so it is better to have a factory with a main bus of resources to tap into with splitters. The main bus is a stack of conveyor belts built on top of each other. Perhaps a few of them could be sushi(variety resource belts). Sushi(variety) belts also have to maintain a constant flow and input variety or they can get clogged.
If it were me, and my building was that big, and I had four wall samples to pick from, I would have gone with... "Yes." I would've just used ALL of them.
3:51:46 something comforting about seeing Tango in his red noodles 😂
For the main track blueprint, I think you mentioned it already, but if you replace the hypertube in the middle with an entrance on either side you will get the speed of a hyper cannon - so you end up slowly speeding up, but at full speed you traverse the map in seconds - only down side is you exit the corners very fast so you need a way to stop so you could choose the direction. (a small wall or beam in the middle would work and you should take 0 damage)
Oh and you can have the power connected to it as it's contained in the blueprint
The Hoverpack also very effective at stopping momentum, without chance for death, as are the U-Jelly landing pads. (Though I don't have enough experience with those and Hypertube cannons to know if they can stop that heavy of momentum.)
My most used blueprints were splitters (2 splitters, 3 splitters, and 4 splitters) in a stack with gaps for the perfect heights to match lifts. It's a dumb simple thing that served me very well heh ;)
Tango, 3:54:15 you used normal splitters on the bus, meaning half of all your resources are making it to the end and so to the sink.
Tango! For future reference, at 3:49:44 you _should_ be able to snap the merger to the *head* of the lift, after which you _should_ be able to snap a *second merger* to the conveyor belt for perfect alignment
Sushi belts alone are only good for small crafting. Later on you'll need large amounts of things so it is better to have a factory with a main bus of resources to tap into with splitters. The main bus is a stack of conveyor belts built on top of each other. Perhaps a few of them could be sushi(variety resource belts). Sushi(variety) belts also have to maintain a constant flow and input variety or they can get clogged.
For your Sam fluctuation - wire problem. Use drones
43 minutes in you're talking about the search... it's based on the actual recipe name, not the product it produces.
Why not rotate manufacturers 90dg run conveyor over the machine all at the same level. So that ports line up with main bus
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