War on the Sea | Custom Battle | Battleships & Heavy's, Duking it out!
Вставка
- Опубліковано 12 вер 2024
- War on the Sea | Custom Battle | Battleships & Heavy's, Duking it out!
Subscribe: goo.gl/5fgpHE
Support Me Via Patreon - goo.gl/Z11pps
Shop & Support Via Affiliate Links :-)
GOG Affiliate Link - goo.gl/KBQqT2
OVERCLOCKERS UK - bit.ly/2XZ2AZn
Get Social
Twitter: goo.gl/nVM4kR
Twitch: goo.gl/uPxFTu
Website: goo.gl/ngbPGZ
Join the conversation on
Discord: goo.gl/ubuWXJ
ABOUT THIS GAME
1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.
How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?
Major Features:
Real time naval combat
Theatrical external-view game play
Play as Allied Forces or Imperial Japan
Over 50 classes of playable ships
Dynamic campaign
Tactical control of aircraft (not a flight simulator)
Fight fires, counter flood compartments and repair ships
Sink ships using realistic buoyancy physics
Historical missions based on actual naval engagements
Well done beating 2 Yamato’s with 3 treaty battleships.
And two treaty cruisers.
Dont think boston was a treaty cruiser' more like what youd do if unfettered.
@@lostsoul4680 Yeah, but she does come from a class that's expanded and developed from treaty cruisers before them, like the Iowas.
I wouldn’t say the South Dakota’s were treaty battleships because of their armament, even though they were small they had a very powerful armament compared to the King George the V class.
@@dylanbenway1816 A treaty battleship in a nutshell is a battleship that weights (or rather displaces) under 35000 tons.
The Yamato class would have had the advantage from longer range as the amour would've been useful at that range, generally the closer range the battle is the less useful the amour is on a warship.
Generally short knife fights (something that only happens at night) generally went sour for Battleships for both sides of the Pacific War.
Ironically, those sorts of short nighttime knife fights were the only BB-on-BB fights in the whole Pacific War.
This game really has some potential...
6:09 This actually looks like the time to counterflood.
The Musashi is pronounced Mew-Saw-Shi to answer your question in teh video.
Moo Saw She
Moo Sah Shee
@Mark Henderson beats me how the two above got it wrong.
That’s cool. I was just on the USS Alabama Battleship a couple of months ago. It’s on Mobile Bay as a museum. I highly recommend touring it if you’re into this sort of thing.
I wish the AI was a bit smarter and ferocious, it was almost a cakewalk for you as the Indiana was tanking the bulk of the shots
As the IJN battleships could fire their guns at a range of more than 20 miles with considerable accuracy, the US fleet would have been wiped out, nevertheless it was great fun watching
They would have to spot their targets too...Japanese Radar was rather crude compared to US and UK Radar. Big guns dont help when you cannot see the enemy 😉
What is that in kilometers?
@@adamtruong1759 32 km
So, the IJN, without the latest FC or radar, could fire accurately out to 32 klicks? The longest hit from a BB was around 24 klicks.
Anybody else remembered that quote from the movie _Battleship_ ?
"Let's drop some lead on those motherfu...." *FIRE!!!!!!!*
Excellent episode! Great battleship battle.
Ya-Ma-To.
Moo-Sa-She.
The largest Vessels Ever put to sea during war too. Wish one of them still existed as a Museum ship :(
@Charles Griffith Tell them what?i dont get where youre coming from
@Charles Griffith Ah. I see where you're coming from.
we are sadly denied of the world largest museum ship courtesy of the pilots of the us navy
Oh man...that was awesome...yet terrifying...could you imagine if a battle like that actually happened!
Total carnage and destruction! (make a custom one where the little guys duke it out, and maybe a little guys vs a huge guy fight)
Keep em coming!
Looks like Killerfish just recycled the old AI from Battle of the Atlantic where it concentrates mostly on the closest target.
Some of the graphics look decent, like the water, water splashes, ship movements, submarine and air stuff but the game looks like it needs a boatload more development.
And then Killerfish have just recycled the tired old Atlantic Fleet/Cold Waters style sinking mechanics and noises.
Ship models and damage modelling appears pretty low res so far by the look of it, no turret detonations or falling out on roll over and no ship break ups either.
It has the framework of a great game, so lets hope they put in a better effort this time and dont just concentrate on mission DLC stuff, but also up their game in the areas they have neglected in the past with their other titles.
A satisfactory purchase.
@@adamtruong1759
No, quite the opposite actually
@@thalmoragent9344 Well I'm satisfied, and if things go south, there's always TFA.
@@adamtruong1759
Satisfied with Mediocrity? If you say so...
Also, what's TFA?
@@thalmoragent9344 TFA, Task Force Admiral.
Radar based Fire Control....Taffs prayers answered 😆😆😆
I have actually been on the USS Alabama. It’s a museum ship in Mobile, AL. They also filmed a Steven Seagal movie on it.
I’m very happy to hear that she’s still around but it’s probably best that we forget about those movies...
@@nemom225 agree on the Seagal movies
And ive been on the ship the movie was suppose to be set on the Missouri in Pearl Harbor Under Siege was 1 of Segal's better movies atlest
They need to add an Atlantic & Mediterranean campaign into this game. That would be awesome.
Taff seems to be the only UA-camr that have watched who actually took the time and effort to work through the Tutorials on this game before putting content up online. Virtually all the others seem to have jumped straight in and haven't got a clue what to do on even the more simple aspects such as manoeuvring the ships because they've just considered the Tutorials as pointless padding rather than a useful tool to acquaint themselves with the mechanics of the game without looking a complete imbecile.
13:37 never stood a chance
Entertaining battle ... Good job!
Great! More like it please! I have to agree with Lawrence Seetoh, the AI leaves a bit to be desired; the battle was great to see but shouldn't have been so easy and one-sided?
Well, not your fault if the enemy makes tactical errors.
You could level the same the same criticism at 'Battle of the Atlantic' where evenly matched forces still produce a 'one-sided' fight in favour of a human player employing solid tactics (providing they can adjust their fall of shot accordingly).
However, what we call the AI is far from it. It is lines of code with yes/no options (maybe an OR IF) and the more I think about how it could be improved in 'game-play' the harder it is to actually programme, exponentially so.
Still though, great entertainment.
Pax dudes.
Great battle.
Top game, just what the doctor ordered. Perhaps you can play a campaign off-line to get greater understanding of the game.
Very good.
The graphics will be amazing when the mod community get to it.
Just divide the Japanese names up by their syllables when you pronounce them. Moo...Sah...Shee for "Musashi". Yah....Mah...Tow for "Yamato". And no silent vowels ever! For instance, "Tone" is pronounced Tow....Nay. "Ise" is pronounced Eee...Say. "Hiei" is pronounced Hee...Yay...Eee And so on.
What computer are you playing this on?
You know you could counterflood compartments, right? Your Indiana was dangerously close to rolling over.
will this game get a series?
Jesus, what a brawl. Can you imagine if this had been an actual engagement? Whilst it would not have forced a surrender from Imperial Japan, the morale/propaganda loss of the Musashi and Yamato would be severe, as well as the equipment/manpower loss.
The engagement would never have reached this range in real life. Under fine sea conditions, perfect visibility and no air support the Yamatos would have shredded that task force into egg noodles well before they were ever a threat
how do you get the action report? i killed the enemy ship and my ships keeps sailing XD
Not very realistic this one, was it? Alabama Class were a hell of a ship but against a couple of Yamatos...well, dunno. Anyway, it wouldn't have been such an one.sided affair, would it? I'm a bit puzzled...
Of course it looks horrifying when you have THREE ships firing on ONE.
Damage modelling isn't really the best. That really needs improvement.
I feel like the AI needs a buff here. Even when the Indiana was clearly out of action the AI still registered her as a viable target and all kept targeting her instead of focusing fire on the other ships. If they had this wouldn't have been so one sided. imo.
In war, you don't know when a ship is sinking until it happens. The game would defend your argument this way.
What this game already have mod ship?
Get this game to a level overeasy like making a egg and they will play
I don't think the game shows how much of a beating a BB could take before sinking. Took over 2 hours for bismark to go down - while it was combat ineffective long before that.
If the Bismark had been hit by the Yamato's main guns it would not have been around too long. Unlike the British guns it would have been hull penetration after hull penetration.
@@fiasco348 The British shells were penetrating, but it took a long time because moving closer actually made it harder b/c turtle back armour (which isn't a good armour layout by the way). Ships in general during ww2 could take a lot of punishment and still stay afloat.
@@fiasco348 The british guns had no trouble penetrating the hull of bismarck, however even taking such enourmous damage a battleship can stay afloat for a rather long time, but bismarck was dead on the water just 15 minutes after Rodney opened fire
Lets face it the Yamato is tougher than that.. without carrier strikes or sub attack(to sink it) it would have dropped it's opponents with it's 18" guns in no time.
I don't know, large warships are usually take a lot of time and effort to actually put down.
Accuracy could have been an issue. Japanese gunnery and radar use was not the best. Under cover of darkness or fouler weather the superior american targeting could have given them a run for their money. Certainly if instead of the smaller bbs you had at least one Iowa class. Probably no contest then- Iowas were faster and more accurate, could engage and disengage at will. Plus japanese philosophy of going head first despite the odds might have goaded them into fighting when they should be hauling ass and choosing to fight on their own terms
@@EverydayEldrad if it was during this type of engagement or night Yamato May have won, They had the best Gunnery sights of the war and the Japanese took night fighting VERY seriously, due to their rather primitive radar technology compared to the Americans
@@adamtruong1759 Sometimes yes, but more often than not in WWII BB-on-BB fights ended with one side's BBs being taken out very quickly. Bismarck took out Hood in a few minutes, Washington crippled Kirishima very quickly, and the old US BBs at Surigao Strait took out the Japanese BBs before the latter even got a shot off.
@@maxleitschuh7076 To be fair, Kirishima was still a float for a while before sinking, and Kirishima was technically a Battlecruiser. Hood was destroyed by a one in a million shot.
Turret rotation is far to fast to start with . A.I. seems suicidal. Guns are far to accurate and effective . That's just a start . Looks OK though .
I spent the night on the Alabama in boy scouts.
It’s pronounced Moo-sa-she
As if the Japanese will fight a close in combat when they have a much greater range advantage.