KoF XIII: EX Iori Yagami combo video (FINAL VERSION)
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- Опубліковано 20 жов 2024
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The King of Fighters XIII combo video showcasing what EX Iori Yagami is capable of, be that old, new, practical or impractical.
COMMENTS
None of the combos from the earlier version made it into this one. Even though I've made an EX Iori combo video ages ago, he's actually one of the least touched characters in the roster for me simply due to the amount of execution needed to push his potential and the difficulty in understanding how to optimize his damage output. He can empty cancel his rekkas (first or second hit) to decrease recovery time, allowing him more options on how to combo, such as an infinite, which can obviously lead to a stun but you get the idea. EX Iori is also one of the few characters in the game with the least amount of 100% combos but I've been able to add in some into the video.
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CHANGE LOG
adjusted title screen
removed 8 and added 12 combos (out of 8 and now making it 12)
added KO effect to final combo
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NOTES
01) Elisabeth: Aims for most damage starting with two drive gauges and no power gauges.
02) Saiki: Infinite.
03) Kim: Aims for most damage with HD mode and two power gauges.
04) K': Aims for most damage with HD mode and three power gauges.
07) Ash: -
05) Daimon: -
06) Benimaru:-
08) Leona: -
09) Billy: -
10) Vice: -
11) Mature: -
12) Kyo: -
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TRANSCRIPT
01) Elisabeth: jp C, C xx f A xx qcb A xx qcb A xx qcf-hcb P, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P xx f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P
02) Saiki: jp C, C xx f A xx qcb AC xx qcb AC xx qcf-hcb P, dash dp AC xx qcb AC (whiff) xx qcb AC xx qcf-hcb P, f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 21, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 4, qcf-hcb P xx qcfx4 AC
03) Kim: jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcfx4 AC
04) K': jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A, qcf-hcb P xx qcb-hcf AC
07) Ash: jp C, B xx hcb-f P, D xx BC, A, C xx hcb K (1 hit) xx dp C (2 hits) xx qcf AC, jp b B, dash B xx hcb-f P, D xx qcb A xx qcb A xx qcb AC xx qcb AC xx qcf-hcb AC (whiff), dp C (2 hits) xx qcb C xx qcb C xx qcf-hcb P, qcf-hcb P
05) Daimon: jp C, B, C xx f A xx D xx dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, dp A, qcfx2 P
06) Benimaru:jp b B, f A xx hcb-f P, f A xx hcb-f P, dash C xx f A xx qcb C xx qcf-hcb P, d B xx BC, C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (1 hit) xx qcf AC, jp C, B xx hcb-f P, dash C xx f A xx qcb AC xx qcf-hcb P, d C xx qcb C xx qcf-hcb P, qcf-hcb AC, hcb BD
08) Leona: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
09) Billy: jp C, B xx f A xx A xx qcb AC xx qcb AC xx qcf-hcb P, f B xx BC,f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff), dp A, qcf-hcb AC xx qcb-hcf AC
10) Vice: jp C, B, C xx f A xx BC, D xx qcb AC xx qcb AC xx qcf-hcb P, f B xx qcb AC xx qcb AC xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
11) Mature: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, qcf-hcb P xx qcb-hcf AC
12) Kyo: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcb A, dp A xx qcf-hcb AC xx qcb-hcf AC
Combo in KoF XIII looks way more sick than XIV imo.
Because It’s 3d and it’s seem lazy
@@yaranyin4746 Even to this day snk has yet to catch on 3D or to be exact to demark itself.
SNK used to be the king of sprites animations.
It came up very late on 3D given that it skipped the ps3 era. The result is that even though the models of KOF XV are way better than those of kof XIV you can feel a certain rigidity in character animations.
I never had my finger on it but when i saw orochi chris whose flame were so hot that the blazing heat agitated his dress and hair in kof 97-2002 now with almost static hair and clothes?
Not all characters have that problem but it shows up on most of the short haired-cut late characters.
SNK didnt release Kim early because his pants animation has yet to be fully revamped. Kof XIV had a very ugly Kim animation and they have been trying to fix that.
@@rdcarbonk1885 yeah there's so much fluidity in pixel art that doesn't transfer to 3d without very specific intent. Check 2002 Angel vs 2022 Angel and all of the expressiveness of her hair is gone since it's basically glued to her head. They're still very reverant to the traditions set up by the 2d titles tho so hopefully they can stage a comeback with expressive characters like sf6.
Reminder : this is a guy that, according to his profile, "hates violence".
Yeaaaaaah...
Ehunkel "I hate violence" my ass.
lol exactly
Reminds me of when Kamille gets his ass kicked by Wong in Zeta Gundam and just says 'violence is not the answer'
Iori reminds me of Shizuo (Durarara) who hates violence as well
In his defense, Iori calls it a necessary evil. I assume that his excuse for fighting as viciously as he does is so he has to fight less.
2:54 first time I did that move it was by accident and it scared the shit out of me.
Yeah, if your man gets WOKE AS FUCK AND NUKES THE PLACE IN ONE GO, then it's probably gonna scare someone.
I scared my brother after I did this move on him 😂
Bro, how do i do that tho. it's so hard to understand in Steam Edition. ;(
@@noshenn1055 QCB+HCF+AC
My man goes ham out of nowhere and it’s jarring as heck XD
That combo on Saiki was insane!
I Saw That he Performs 99 Combo
God like
Ok
death combo
Saiki just got mercilessly ass-handed.
3:56 the achievement in Iori's life
Edit: This is one of multiple Iori's wet dreams
He actually had the chance to do it multiple times but since kyo gives stimulus to him its simply fun to keep him alive
@@SupimX Which multiple times ?
@@wildman7220 remember that time at XI? He could have killed both Shingo and Kyo if Ash dont take his artifact lol
@@SupimX He has two personalities, one where actually wants to kill him, other half says Kyo gives his life purpose, if he kills him he'll be without purpose.
What an absolutely breathtaking recreation of Iori's 95 stage. Like wow.
This best iori combo video ever
Well, that Saiki infinite shows that KoF XIII isn't bound by anything remotely resembly the SF4 juggle potential system. *LOL* Seriously though, amazing vid!
+Robert Chase Yeah. For the most part, combos come to a natural end. Flame Iori's is one of only two even REMOTELY match-practical infinites in the game.
ToD's aren't uncommon, but they tend to require tons of resources, and often require extra circumstances as well, such as particular starting screen positions and/or maximized starters.
+Grant Larson Yeah, which is something I do appreciate about KoF XIII. There are long ass combos, but it's not like UMvC3 where you can pretty well do ToD's at will with the right assists. I suck at Marvel and even I have a few reliable ToDs that aren't terribly resource heavy. LOL
what happened to the combo where iori goes apeshit pinning the target down on the ground and then smashing them?
Kurogane Tenzen if you mean the "Orochi Iori" Special when he goes ape sht smashing the enemy on the floor,it was removed 'cause Lore stuff,this classic iori is the variable of his flames, and he can control his orochi blood instead of going ape sht
#SNKBringApeShitIoriBack
Now that you mention the Lore, SNK missed an opportunity to give said 'eating' version of SDM Ya Otome back in KoF XI--especially when one takes the Kyo & Iori Team ending into account. That would've not only fit into the lore, but also serve as a call back to '96 where we saw Iori's 'eating' Ya Otome for the very first time without understanding why (until the '96 Yagami Team ending of course).
Probably the same reason why they didn't give Kyo his 99' moveset (Which has his 182 Shiki and 127 shiki Yano Sabi move.) The Super Desperation move of EX iori is the same as Iori's Super desperation move in Kof 99.
That was his orochi transformation
He doesn’t have the orochi power thing
This video right here is my new definition of art. Loved it!
The second combos has Iori doing EWGFs.
Iori Mishima
Miss the old iori laugh😞
2:00 best move
this game is soo sick, the best kof i have saw hand down
Man i miss the KOF 13 combo system 14 is not bad but doing K' Clarks Takumas and EX Ioris combos were my all time favorites
Yeah
im sad... i cant even complete mr karate´s second trial -.-
he has a similar voice that Dio (JOJO), maybe it just my imagination.
You're thinking Shingo
Kim's hyou kyaku may be reference from kenshiro too
0:27 DOO AGH DOO AGH DOO AGH DOO AGH DOO AGH
I like that saiki damage combo
God I love Iori! He's so MMMMM~!
Amazing, I didn't even realize a lot of this was possible
2:10 best laugh ever
3:51 is better
@@pinelemontr ? I didnt hear
@@eduardogomes3520 neo max laugh
@@pinelemontr ok
Best combo ever.
Very Good i like this Iori Yagami ♥ #Iori Yagami
Those are some amazing combo man and dat infinite combo is just awesome!!!!Love it 10/10 x)
Os combos são bons mas, poderia tentar editar o vídeo colocando as sequências dos botões usados pra efetuar os combos. Tipo ➡️↘️⬇️LP + ➡️↘️⬇️KP.
Entendeu ? A sequência dos golpes com as direções e os golpes se são fracos ou fortes.👍
Bro your empty cancels are on point...
*Bloom of the wolf*
He too happy get his flame back and burn like crazy
0:26 how did you do Oniyaki (Drive cancel) to Aoibana? I always failed it. After Qcf+C, i did Qcb+A, it always did desperation move of Qcf Hcb + A
because its clearly tool assisted
I think I got it. Do the dp earlier than expected, then do the qcb A a little bit later.
If I'm inaccurate or it doesn't work, try avoiding a ↘ when performing the qcb A after the dp.
@@ShinStriderHiryu
Even tool assists don't have any chances against input mixes....
I don't understand the "xx" part in your combo description, can you please explain? the second one (Saiki infinite), I really need a long explanation of that. Thanks in advance.
+Md. Imran Hossain It indicates that the move before the "xx" is canceled into the move after the "xx".
In Saiki's combo, he's basically using Iori's rekka cancel for the infinite. His rekka cancel doesn't use the drive meter, but is a precise input of his Ya Otome DM with a bit of delay after the second hit so it will cancel freely instead of activating his DM
Can you please explain the 1st combo I don't understand what qcf-hcb-p means, i do know qcf means quarter circle forward and hcb means half circle back but what does the p mean.
P = punch (A or C button).
@@personaentertainment thanks
@@personaentertainment it’s been 6 year Bro how are you doing? I misses this game tho
How do you do the combos with ioris overhead 6b ? I cant seem to land them
Que combasos del mejor de kof IORI YAGAMI
Iori flame is better than kyo cause iori rules
lmao said no one ever irl
Youcef Benamara I love iori...
Kyo sucks
Ya that's true but kyo is more skillful for his training that's why his flame becoming more strong
In Elisabeth's transcript above in second line, why did you write "qcf-hcb P"? You never did that, actually.
How are you able to from Iori's EX Rekka (2) into his shinigami axe kick? No matter what I do, it just doesn't seem like it's possible to connect since it takes way too long for the action to be performed, and to land
+Pivotman99 You have to do an empty cancel by inputting his QCF-HCB P super after inputting his two rekkas. That will shorten the recovery and allow you to get the axe kick to connect. The timing for all of that is very strict though.
I can never get any of these combos in the stupid mobile version, the game won't let me do the same move twice in the row and hit the opponent
+Wayne Wang The mobile has different properties because there's no variation on the moves.
Read it as the rekka example - the LP version can be linked from a DP cancel, but the HP version can't.
What I meant is that the game only gives you the HP version of the rekka, thus limiting your combo possibilities.
There are very few chars that can do decent combos, don't worry it's not your fault. There's nothing you can do about it... I guess.
yeah, repetitive moves are not available in mobile, but if you put some time into it, you can find some 100% combos. check out my channel, i got some good combos in iOS
Marcelo Lima
You can actually link rekka into the dp and back into the rekka on mobile. You just need to do the second rekka REALLY late or do it really fast and only get the first and last hit.
How can you do this when I can't even do a tenth of what your doing T-T
Where did you find that thumbnail pic?
So does Lvl. 1 super with follow up do more damage than lvl. 2 as a combo ender?
scaling
these combos are extremely difficult to pull off... the timing window is extremely minute and you have to be right on the dot, especially when going into drive mode... they made it easier in kof xv to go into quick mode as the character will dash forward automatically instead of doing the command manually. So these combos are a lot more difficult in xiii.. I wish kof xv had same graphics as xiii
He's too good
What means letter 'P' when you do (qcf-hcb P,)? I Know to do quarter cicle front-half cicle back but i dont know what is P. I'm beginner. Thanks !
Alguem da comunidade BR sabe me explicar o que significa a letra P ? sou noob no jogo... Valeu !
+ShinZero Não é pq punch são os botões A or C.
+Rafa portuense A Or C Both
Alguém da Comunidade KOF Br sabe fazer o Rekka infinito do Iori??
Free will. This brought old memories from when you did those 97 combos. :D
Have you found that this game has more versability than all before but the timing is a bitch and must be exact?
this Xlll is heavier than what the game was kinda dissapointing...
How can you drive cancel dp into rekka without canceling into super? Maybe your input is a clean 623 instead 6236, I always accidentally cancel dp into super because my input is 6236C-214A.
Hi
Could you explain me about the number of the inputs?
I have seen it sometimes but i dont understand
Thakns
@@joeoc3562 Look at the numpad of your keyboard, the numbers are the directions with 5 being neutral.
Here's some basic examples of numpad notations translated into traditional Street Fighter notation:
236 = Quarter Circle Forward (QCF)
214 = Quarter Circle Back (QCB)
623 = Shoryuken/Dragon Punch (DP)
41236 = Half Circle Forward (HCF)
63214 = Half Circle Back (HCB)
Thanks u!!!!!
Una pregunta este juego es para play o que otra consola
How come all combos start with a jumping hit, what if your opponent knows that’s all you got to start a combo?
_Then just skip the jump heavy attack step....._ it’s that obvious, there’s also the hyper hop option which kinda help you with your opponent trying to predict your jump attack
Can someone make a tutorial on the wolf bloom?
how do you get the classic iori on kof 13???
Miguel Hernandez Press
Por volta dos 30 segundos, Iori começa a repetir a segunda parte de um de seus movimentos. Como isso é possível?
Nos rekkas né? Ele cancela Muito Rapidamente a primeira parte na segunda...
Alexandre Oliveira Mas como se a segunda parte tem o mesmo comando da primeira? Sendo um movimentos de três golpes, se você continuar o comando, ele continua e não cancela. Só se cancela um movimento com outro movimento ou com sua versão ex.
Inclusive, em um dos modos missão, há uma sequência na qual Iori usa apenas o segundo golpe desse movimento (de três hits), mas ele faz a primeira parte sem acertar o adversário (em queda), continuando da segunda.
why do you have to use your ult at K first ?!?!??!!
''955 max damage? '' 1:26 combo is not working on Chin... argh!
+hundjsiegfried Chin has lower hitbox.
+hundjsiegfried It works , merely delays the neo max cancel in the last frames of Maiden Masher =)
+vicktor valerious but you run out of HD. You cant delay.
+hundjsiegfried Huh jeje sorry, I mean, if you can connect the neo max on chin , not specifically for this combo.
+vicktor valerious Yeah. That is why this combo wont work on Chin. KOF RULEZ! Yamamoto da man!
Os combos sao bons mais seria usado, nivel de erro e grande nas jogatinas, mas ele usa algum software de ajuda nesse combos.
That 2nd combo is surely a rage quit
Hey how u did that max cancel😱😱😱
PLEASE REPLY!!!!!!!🔥🔥🔥
Well,it's only available when you're in HD mode,and it's possible with most supers,including Iori's. Just input the command for NeoMax during the super... However,for some supers,it's not possible
best of the best
Porque solo el kof XIII Puede seguir golpeando al oponente y no en kof 2012 -A...
2021 ANY ONE?
On Playstation?
when i play in android there's no combo .-.
The mobile versions of KOF XIII isn't really the same as the console versions, most comboes can't land, there's no infinite iori in mobile as well.
There's also some minor changes to the normal and special moves so some of these will be undo-able
iori dlc .
He's doing practice
how? is this hacked ?
Wow combo so cool nice won bro
Great combos.
He And Chris Kinda Have The Same Moveset
dan Sheridan Speaking of Chris. He appeared in one of the stages.
Yes he did.
No they don't. Orochi Chris is more so the evil Kyo,mainly since they have the same super of... Dammit forgot the name
Brutal
So the second one is spaming light rekkas
Foxy The Pirate No, the second one is empty canceling every second light rekka with an empty cancel and then repeating it. Not exactly spamming when you're performing one of the hardest things to do in the game.
Ok
Julpero It's still spamming, it goes under doing the same thing over and over, no matter how hard it is. I'm not saying I have a problem with it btw, just stating that's where it goes under, though all fighting games have repetitive combos.
Now I get what you are saying. You're saying its hard which is true.
This combo isn't possible without free cancel which speeds up the animation of the second light rekka. The command of speeding up the animation is EX iori's maiden masher but just a bit later otherwise it would be a super Cancel.
安井さん、今ごろどうしてるの?
安井さんの声が聞けなくてさみしいよ
1:33 - 1:50
Stylin so fucking hard
this kof is another my kof nothing combo iroi ex ı dont know how to combo iori ex
Nice
2:08
How do you get ex iori
Buy him
+Exiled Elvin how you bought him?
+LinLin :3 Where do you buy it? i have in steam.
+Carlos GT +Daniel Gutierrez I bought him from the mobile version of KOFxiii with 100 coins ( not the ones you earn in game ) those coins can be bought with real money Or by completing couple of actions ( like downloading an app for 5 coins, etc. )
+LinLin :3 thank you darling haha
Eso no me sale ni practicando diario
Ya somos dos
como rayos recupera sus poderes de las llamas iori
angel juarez cuando ash desaparece de la historia por no haber atravesado la puerta, es como si nunca hubiese hecho nada por lo que nunca le robaron las llamas a iori
es un dlc weon :v
es como el kyo de NEST
o el MR karate
Alguien sabe como se desbloquea a Iori EX
Se los agradezco
¿Oseo que no se puede jugar con el desde un principio en modo historia?
***** Disculpa mi ignorancia viejo pero que es un DLC? y por qué los de la EVO si pueden jugar con Ex Iori? Es decir... ¿Ex Iori si es jugable en un versos y practice?
Cronos era un DLC cuando compre el.juego comprabas el DLC con Iori Flamas y Kyo Nests
lo tienes que haber pagado el juego al descargar por steam, le das al boton select encima de iori, kyo o mr.karate bueno yo lo tengo pirata jeje pero igual me sirve XD
omar jasso Isaac corona Ganando coin en el juego
Their Skins are Look like 90's
Dark Ash Combo Plzzzzzzzz
Bellísimo de mi personaje favorito...... Aunque es orrible que tenga infinito tan facil!
Persona.
Tutorial Rekka Infinity please.
Thanks 👍
Gleyson Patrick Pinheiro
By now you should know but at the second rekka do the command of Iori super move, it speeds up the end animation of the second rekka. However don't do it early because you will end up super canceling if you do it too early.
Good luck doing it because it's probably one of the hardest things to do in the entire game
By the way it's called empty canceling.
MILLIA !
how i hate the kofxiv
0:44
Looks KoF13 plagued with infinite combos ,can anybody tell me if KoF14 more balanced without no any that crazy infinite combos all around?
These aren't even infinites..
All these are very situational and nobody has an infinite
tes trop fort je ne t arrive meme pas a la cheville
Faz um combo do kim
+Luigi Henrique
voce kyc, deje de joder
My goodness!! How do I play like this?
kgomotso maledu 😂😂😂 by practicing everyday i guess?? 😂 good luck+
saiki coust evil ash
son hacks?
No se llama entrenamiento
King fghiter 97 .Toop jeux
FULL TAS COMBOS :( AGAIN.
Tbh, I don't like KOF's combo system. Too many loops.
Yeah I thought it was just me
I hope it improves in KOF14
This kind of stuff would never be done against the CPU or real person. I watch EVO footage, and not even the pros do this stuff. Against real competition, the player would block or escape the combo chain. I actually find the KOF system more fun, tho. I'm a long time Street Fighter fan. Never gave KOF a chance until this year, and now I'm borderline starting to feel like I might enjoy KOF fighting system more. I suck horribly, but something about it is so much cooler.
!!predator!! mortal kombat x
eso es truco
this game is broken
No it's suppose to be like this :D
It's not. This is practice mode where the CPU isn't blocking. It only looks unbalanced because a highly skilled player is messing around in practice mode. In real matches vs. CPU or real person. This stuff can't happen. I'm a casual player, and the CPU never does this stuff to me.
Well you're both right and wrong.
It is because there is no neutral game, just combos that can take off an average of 90% of your health.
It isn't because EVERY CHARACTER can pull off that kind of damage.
소노 마마시네~~~~~아 햐하하하하
saiki game over 4 u #####