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how 2 fix any bugs ever:BUGS is NO
so true
Finally I can make brain is not no when playing!
There isn't brain object, soooooo
No more HOT and MELTNo more SHUT and OPENNo more WORD eat WORDNo more WORD is EMPTYNo more WORD is DONENO.
"baba is yes"makes baba not be able to no
"baba is maybe" has an 50% change of the "no" block to work when used on baba
No is kinda like "x is not x" but a key word
No. Just no. That's all i have to say. No.
POWER WORD: KILL!
Pc feeling infinite-loop is no
how would this differ from "____ is empty"?
has, safe
What about [x] is done?Also, Has and safe doesn’t prevent transformations
@@pengxu9244 no I'm saying that transformations aren't affected by has and safe, which is what makes this different from x is empty
@@SpecialAPI [x] is open and shut? What about [x] is boom?
@@pengxu9244 open and shut will destroy all other shut/open objects on the tile. boom destroys all objects in the tile and also has the stacking radius effect
where can i get this?edit: nvm i found it on the other video "all of the custom keywords i made so far"
you should've used "gone" or something
way too similar to DONE
Oh no.
"game is no" just uninstalls the game from your computer (or switch)
actually that would only crash it
@@SpecialAPI yeah bc the game will close and the "no" cannot delete it since its not conected
empty is no?
Isn't this pretty much `Boom`?It even explodes the same way.
it isn't and it breaks similarly to weak not boom
@@SpecialAPI also there is no BOOM heavy particle. One possible implementation is ALL AND LEVEL AND TEXT AND EMPTY FEELING NO IS YOU AND DEFEAT
is this not already a thing
nope
what if you do all is not noor baba without baba is not no
it works just like you think it would work
@@SpecialAPI wait, so all is not no makes everything everything and baba without baba is not no is an inf. loop?
@@blokos_ what
@@SpecialAPI "it works just like you think it would"thats how i think it should work
Why not just use done?
done doesn't trigger HAS and isn't prevented by SAFE
how 2 fix any bugs ever:
BUGS is NO
so true
Finally I can make brain is not no when playing!
There isn't brain object, soooooo
No more HOT and MELT
No more SHUT and OPEN
No more WORD eat WORD
No more WORD is EMPTY
No more WORD is DONE
NO.
"baba is yes"
makes baba not be able to no
"baba is maybe" has an 50% change of the "no" block to work when used on baba
No is kinda like "x is not x" but a key word
No. Just no. That's all i have to say. No.
POWER WORD: KILL!
Pc feeling infinite-loop is no
how would this differ from "____ is empty"?
has, safe
What about [x] is done?
Also, Has and safe doesn’t prevent transformations
@@pengxu9244 no I'm saying that transformations aren't affected by has and safe, which is what makes this different from x is empty
@@SpecialAPI [x] is open and shut? What about [x] is boom?
@@pengxu9244 open and shut will destroy all other shut/open objects on the tile. boom destroys all objects in the tile and also has the stacking radius effect
where can i get this?
edit: nvm i found it on the other video "all of the custom keywords i made so far"
you should've used "gone" or something
way too similar to DONE
Oh no.
"game is no" just uninstalls the game from your computer (or switch)
actually that would only crash it
@@SpecialAPI yeah bc the game will close and the "no" cannot delete it since its not conected
empty is no?
Isn't this pretty much `Boom`?
It even explodes the same way.
it isn't and it breaks similarly to weak not boom
@@SpecialAPI also there is no BOOM heavy particle. One possible implementation is ALL AND LEVEL AND TEXT AND EMPTY FEELING NO IS YOU AND DEFEAT
is this not already a thing
nope
what if you do all is not no
or baba without baba is not no
it works just like you think it would work
@@SpecialAPI wait, so all is not no makes everything everything and baba without baba is not no is an inf. loop?
@@blokos_ what
@@SpecialAPI "it works just like you think it would"
thats how i think it should work
Why not just use done?
done doesn't trigger HAS and isn't prevented by SAFE