Territory War #8 - Upgrades - Marble Race

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  • Опубліковано 22 жов 2024

КОМЕНТАРІ • 40

  • @Interesting_Failure
    @Interesting_Failure 2 роки тому +32

    Hexagons are a significant improvement over circles; automatically makes the border neater, too, which is nice. I think the standardizing of extra ball gain was important, too. Overall a big upgrade over the previous model!

  • @juanfernandocanizaresjuare8948
    @juanfernandocanizaresjuare8948 2 роки тому +32

    Lmao, green should have a documentary. Also he got stuck in the end and still won

  • @KalijahAnderson
    @KalijahAnderson 2 роки тому +22

    Documentary of the sticking phenomenon.
    At 5:55 purple ball gets stuck in the selection corner for way to long. Didn't get freed until 7:28 and only because red helped out.
    It then happens again with red at 8:24 until purple returned the favor and gets them unstuck at 10:24.
    Purple then gets stuck again at 11:40 and green is the one to help out 12:25.
    13:00 and it's green's turn to get stuck for the rest of the game.

    • @s888r
      @s888r 2 роки тому +5

      Massive design flaw there, but the round is good other than that.

    • @electroq2368
      @electroq2368 2 роки тому +2

      It also happens with Red at 0:36 and escape at 1:20 with the help of Yellow
      Red also get stuck again at 3:53 and luckily get out at 4:46 but with Purple as the replacement.
      Red feel sad so it returns to help Purple again at 5:04
      Such a story!

  • @adrien5568
    @adrien5568 2 роки тому +14

    The balls, sometimes, get stuck on the first row.

    • @brandonsittler6145
      @brandonsittler6145 2 роки тому

      This is why play testing games is so important. This is something that should have easily been caught and fixed before making the video.

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому +2

      I do playtest quite a lot (in this one I did about 5 recordings before publishing), but my focus is usually on the game and not so much the plinko. Because the balls are only stuck for 30-60 seconds it's easy for me to miss, and I only caught this after the video was already published. I have fixed it for the next one.

  • @zunkman1
    @zunkman1 2 роки тому +18

    You need to fix the top left corner of the marble area so marbles don't get stuck!

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому +7

      I just noticed as well after publishing, I've fixed it for the next one!

    • @dharveyftw7349
      @dharveyftw7349 2 роки тому

      @@lostmarbles2d I think for future reference, prevent this sort of loop from ever occurring, like a different obstacle course, or simply adding triangles next to moving parts on the walls

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому

      @@dharveyftw7349 the reason this occured is because I moved the top line of plinko balls down a bit, which granted the exact spacing needed for this to happen. I have resolved it for the next one by moving the balls further from the wall.
      I think I might setup some sort of counter or timer for each ball to see how long they have been in the plinko to alert me if one is stuck

  • @kippybrawlstars
    @kippybrawlstars 2 роки тому +6

    12:59 green got stuck so that he can't get bonuses anymore, but he won.

  • @Aluzshanadar
    @Aluzshanadar 2 роки тому +3

    that 1st line softlock :D

  • @marcohueber5130
    @marcohueber5130 2 роки тому +5

    0:35 to 1:20 red upgrade marble got stuck in the top left corner
    Also 3:53 to 4:46, still red, same corner
    And 4:46 to 5:02, purple, same corner
    5:56 to 7:26, purple again, same corner
    8:24 to 10:24, red, always that corner for Lost Marbles :P
    11:39 to 12:25, purple. Yes. There.
    12:59 to 16:22 (end of the video) green, always that corner
    Out of 982 seconds of the entire video, 573 (58.35%) were spent with an upgrade Marble Lost in that top left corner of doom...

    • @marcohueber5130
      @marcohueber5130 2 роки тому +1

      One last thing, now that there are only 3 upgrades instead of 4, only 1 can be considered a true upgrade, the other 2 are used instantly and don't really have much of an impact in the game (except for losing out to the speed upgrade the more times you land on them)

    • @Themasterofkeys.
      @Themasterofkeys. 2 роки тому

      Lol I hahaha

  • @fishtimelapse4198
    @fishtimelapse4198 2 роки тому +6

    Sometimes marbles stuck at the top left corner on the bonus area(all balls got it at least once, maybe it's mistake)

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому

      It's a mistake that I missed during recording, fixing it for the next one.

  • @folhus
    @folhus 2 роки тому +6

    I was very immersed the entire game. Thanks for the video.

  • @marcohueber5130
    @marcohueber5130 2 роки тому +2

    About upgrades, I have some ideas to create some so there won't only be 1 upgrade (speed) or 2 (+ 1 marble, used until the previous territory war video) that really have an impact in the game:
    1) Shield: Generates a shield that surrounds the base and forcefully teleports an enemy marble back to their home upon touch. Can be used 1 time per shield upgrade.
    2) Stop (or slow): stops your opponents (or slows them down) for a few seconds (maybe 10 seconds?). Only 1 stop/slow can be active at any time, latecomers have to queue before their stop/slow can be activated.
    3) Invader: Grants a single marble the ability to completely ignore enemy/neutral territory for a few seconds (3 to 5? Note that it can be extremely deadly)
    4) Bomb: a random sector becomes a bomb that "explodes" upon contact by an enemy marble. The nearby sectors are converted, and the enemy marbles caught in the explosion return to their base. Or it can can be outright destroyed, up to you :P
    5) Converter: A marble is granted the ability to convert the first enemy marble it touchs
    Well, there are infinite options, it's up to your imagination (and the ability of the simulator to withstand them) :P

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому

      Some great ideas, thank you!
      I had already implemented one of them for the next video - the slowdown. My implementation: slows down all enemy balls to 10% of normal speed for 2 seconds. Multiply triggers just extends the duration.

  • @maiwang2040
    @maiwang2040 2 роки тому +3

    Random idea: a marble that is in an area that has less than 3 tiles occupied will automatically retreat to base

  • @weron1
    @weron1 2 роки тому +3

    Nice 👍 Some fresh idea to do a territory battle

  • @guysmiley1940
    @guysmiley1940 2 роки тому +2

    I’d like to see one of those with the colors in this order. “Blue, red, green, yellow” In pairs please. Blue and green, versus red and yellow. Do you think you could do that?

    • @lostmarbles2d
      @lostmarbles2d  2 роки тому

      Hmm, I haven't made a teams territory wars yet, would be interesting to see how it turns out!

    • @guysmiley1940
      @guysmiley1940 2 роки тому

      @@lostmarbles2d I agree

    • @guysmiley1940
      @guysmiley1940 2 роки тому

      @@lostmarbles2d You should do it sometime

  • @Themasterofkeys.
    @Themasterofkeys. 2 роки тому

    Red and purple were teamed up on green and green still won I was rooting for them all along 😊 (my favorite color!)

  • @maiwang2040
    @maiwang2040 2 роки тому +2

    Some marbles on the of the upgrading area are stuck. Is it a bug or intended feature?

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 роки тому +1

    The bestagons!

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 роки тому +1

    hexagon regions with upgrades.

  • @ChristopherLaHaise
    @ChristopherLaHaise 2 роки тому

    My colour won. I was worried there for a bit.

  • @enderdragong4536
    @enderdragong4536 2 роки тому

    1:00 Red wake up!

  • @BoredTruckn
    @BoredTruckn 2 роки тому

    I'm annoyed how often they got stuck at the top