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feng! i love your sound effects when you turn layers on and off! that cracks me up! this series is so helpful and informative. i love your thought process, especially setting limits (5 thumbnails in 3 styles). really great stuff. -pete
Literally every time he says 'aww look at me im so sad' i crack up! loved these last two episodes, they've been really helpful with understanding the business of freelancing and workflows. thanks feng!
Feng, thanks to your videos and hours and hours of practice, with only 3 years of experience in digital painting, I'm already a freelancer (Illustration/Concept Art). You're a really really great teacher and artist. Alleluïah :-D Cheers from France.
During the process of selecting the 5 to present I was sitting here going "ferret dragon! ferret dragon!". I almost cheered when you finally picked it.
Regarding rooms and interiors. How does one go about thumbnailing say an office? Or would it be better to "plan out" a layout as the creative phase and then render with perspective later? Awesome vids, been sharing them all over. keep it up!
It's the same process you still start extremely loose. Add detail and perspective a bit later but you still need to have perspective in your mind when drawing it. After your idea is on the paper is when you can apply the hardcore perspective.
Ashley Knapp In all honesty, you should really learn how perspective really works instead of just allowing for an intuitive sense to build. Perspective helps with everything and not just environments and objects like most people think.
Space fillers often end up being the coolest designs because you're forced to work within a set of limits. A blank space is daunting, and offers TOO MUCH freedom. A small amount of space set up in a weird shape is a challenge. Make sure to fill up your page, everyone.
I heard what you said about having to design 15 dragons in 90 minutes. That is a lot in my book. I tried testing myself for an hour and I realized I can only come up with about 6 concepts in 60 minutes, Which means I can do about 9 concepts in 90 minutes. I wonder if my goal should eventually be to get to 12 -15 concepts in 90 minutes like you?
Great thanks Feng... great as usual... I'd quite like to see one of the Level 1's worked up to the next level... the next part of the pipeline if you like.... say the client has chosen number 4. Any chance of working that up to Level 2??
It might sounds strange, but I kinda like sketch-style drawings (sometimes I even think they are even better than the coloured finished product). When you show such thumbnails on videos, could you then put a link to the pictures (the ones with all initial thumbnails and then the ones you picked to be presented) so people can use them as wallpapers?
Thank you so much for uploading these videos, you are THE most helpful artist on youtube. Please continue these videos if you have the time, i really enjoy your artwork!
Considering laptop specs, is it more important to have better RAM or better graphics card? Of course ideal would be to have both great, but for a budget of around 1500$ what would you recommend Feng? And also how does RAM/gc influence the performance of 2D programs and how the performance of 3D programs? Love the vids just keep em going!!
When it comes to photoshop, more ram and more CPU is way more important. the GPU only comes into play when the 3d features of later photoshops are activated. You want minimum 16gb to 32gb if you absolutely can (you can get that in 1500 pretty easily these days), but get at least 8 gb if neither of those are possible. And a decent quad core CPU (I reccomend intel).
i really liked the middle filler dragon, the smaller one, looked poisonous, or like a scavenger/rotten meat eater, ferocious in way of ripping claws as opposed to powerful muscles. feral, dire dragon :D
#9=Haku! these are so great to watch. I have come so far in the two years watching these every single day (and sometimes I watch old ones over and over)....this information is free and you can do what you want with it. the answers are obvious. that's why it pisses me off when people ask "what brush did you use?" or "how do I get better Feng?" regardless. these are invaluable.
Dear Feng I am an Artist that studies Fine Art. I can draw pretty well and I can also paint well with oil on canvas. I understand the concepts of light, shadow, color theory and proportion. In the last 2 years that I have practiced digital painting I find myself creating better and better works but they lack professionalism. I can sketch but when it comes down to rendering in the digital media I get lost in the details. Is my background in Fine Art clashing with my at attempt to learn graphics design? Your videos have helped a lot, like enlarging the canvas; little tips like that helped to improve my work so much. Was it also hard for you to adapt to digital painting from traditional media? Was there a lot of other tricks you learned because online they don't tell you about making your canvas larger to so you can use larger brushes. I was painting on a 8inch by 12 inch canvas with a 1 pixel brush to achieve a clean level of detail for the longest time. Then I discovered your videos, thank god.
Question: Why are the descriptions in the presentation (the final choices of the dragon thumbs) done in handwriting? It looks nice but why not type the descriptions? It is a presentation so why not make it more readable and type it. This is not meant as critique at all but maybe there is a good reason for it and I would like to know.
The amount of hidden meta-design in laying out the dragon thumbnails on the large image is really impressive. Things like where they look, which ones to highlight... I would not have even considered these things if they weren't mentioned.
I don't know why, but I just can not get over how small their wings are and how they have no elbows. They are imaginary creatures and I get the idea behind many of them, but the wings just ruin it for me.
what are the best page setups for a concept art? 32 or 64 bit and what would be a good resolution (pixels)? Please Help! I try to do it myself but you can always see ugly pixels.
Hello, I have a question about freelancing, it's about how to get a job and get to be known, and how hard could it be for freelancers who don't live in places were this industry can be found.
ooooh, i really like tiger dragon, if he had more agressive pose (his back legs was kind of ready to launch, but fron was relaxed) - hell be totally amazing Though he more looks like a variation of griffon
What I'm wondering is what process for thumbnailing would you take if you're trying to create a unique normal modern day person. For things like monsters and machines its pretty easy to just scribble something down that's vaguely like what you want that isn't human and it'll mostly create something new and unique, and if you wanted it to be human you just fill in the blank with human bits, but since are silhouettes hardly change much you can't exactly create something interesting this quickly when it comes to people. I'd really like to know how to get around this since humans are the only thing I really struggle designing.
No transfer, Feng uses the hard round brush or basic chalk brush with "Shape Dynamics" and he controls his brush opacity with the num pad (0=100% opacity, 1=10%, 2=20%, 3=30%, etc). He also uses a bit of soft round brush for atmospheric fog, reflections, etc. I use the same techniques and shortcuts and I loooove all that !! Feng Rocks !! ;-)
Hi Feng! Thanks for the awesome 75 and 76 episode! I heard you said in a video that, if one draws value paintings well, it is not hard to turn them into color. Would you like to do a demo about turning value painting into color?
Do like me, Danny : watch all his videos again and again and again, and practice, practice, practice, practice, freelance, freelance, freelance, freelance, and it will do the trick !! ;-) I find that his videos are little tiny virtual classes !! If you don't have money, have passion and self-motivation ! Cheers ;-)
was not expecting that thanks man and I do design cinema is a god send practice is something I try to make to make time for but seems like weekends are my only free time if love to draw all day everyday but I gotta pay bills stupid rate of living :(
Yeah, I feel your pain, man. Going through the same gut punch of "access denied due to lack of financial opportunity." Had no idea of this industry until it was "too late." But you know what? It's one finish line with many routes. The finish line is a professional-grade, marketable skill set. You and I CAN ACHIEVE THAT but at a far slower rate than a FZD student. I like to think that what FZD can do in 1 year, we could do in 5-7 years on our own with a full-time job and the proper discipline and access to core fundamental materials. For a 33 year old, married father of two on a teacher's income in low-income housing, scratch FZD from my wish list and I may need to double that 5-7 year figure.... But it's POSSIBLE!! The same artistic fundamentals (lighting, perspective, anatomy, form relationships, composition, color theory) can be learned from a variety of sources ranging from college courses, Online entertainment design academies, Gnomon instructional DVD's, instructional books at Barne's and Nobel (though you'll have to sift what's needed from books on photography, filmography, fine art, painting), a competent high school AP art class, heck...you could even assemble a healthy chunk of it piecemeal from UA-cam with a sound understanding of what you need to learn. Anatomy would be a tough one though, since drawing from life is incredibly valuable. FZD is a fast-track school elevating the student's productivity to an entry-professional work habit/ethic/discipline through enormous amounts of work (time behind the stylus12-18hrs/day). The tuition price reflects a 2-3 year curriculum that is condensed into only 1 year, training students up to the 10,000 hour mark of mastery (Feng mentioned it would take another three years to reach the 10k mark after graduation.... ). What FZD offers (that the laymen can't access) is pro instruction, pro feedback, industry-practical application of the above fundamentals, workflow and pipeline instruction, industry contacts, and (with enough effort from the student) a 5-7 year jump forward in skill. That kind of support is an incredible advantage. Anyhoo, chin up. The goal is measurable and finite. Your potential is only limited by your effort and desire for the goal! You can do it!
Work full/part time and do your designing/drawing _after_ work. *Ctrl+Paint* is also a good site to improve your rendering skills in photoshop, as well as many other tips and tricks to get better at using the software, drawing, designing etc.
Amazing video, thank you Feng Zhu! The early dragon designs for Guild Wars made me so happy. The conceptual design for that game has had a huge influence on me :D
This is so helpful! I love the fairy dragon, it´s sweet and kinda cool, I also really liked the small filler one and the griffin dargon. The generic one you chose to display big is also one of my favourites, but the fairy dragon or the griffin, I really like those.
Anthony Jones did it in 1 (this is 16-18 hours/day, every day) but he's a freak of nature. I would say the top 10%(elite) could do it in 3 (stays consistent, studies, draws daily). The rest could do it in 5. This is to get "good". During that time there will always be art opportunities (pet portrait commissions, low level illustration, etc.) But I would say with 3 years of dedication you can get there.
He talks about it on his Livestreams (Ustream now), but also on his tutorials. Robotpencil Livestream/Ustream has a bunch of his archived stuff. He's awesome to listen to while painting.
***** I remember in one of his streams he has a friend from art school come on and his friend was talking about how Jones would do crazy amounts of drawing. Like, in a week he would show up with a sketchbook full of arms. Like, entirely full of arms. Insane amounts of volume and completely tackling something until he had it down completely. There's some study/advice tips he goes over on his streams. He also has a youtube that has good videos on it.
10:52 "doink" 15:20 "boink" 23:52 "doink" 26:03 "boink" 27:42 "boink" 29:27 "boink" 33:17 "boink"
hahah exactly xD
Juan Carlos Senor-Clinton You are young god's work
Lmao
I was laugh so hard clicking here )
🤣
feng! i love your sound effects when you turn layers on and off! that cracks me up!
this series is so helpful and informative. i love your thought process, especially setting limits (5 thumbnails in 3 styles).
really great stuff.
-pete
Literally every time he says 'aww look at me im so sad' i crack up! loved these last two episodes, they've been really helpful with understanding the business of freelancing and workflows. thanks feng!
Same here xD
+Ward217 , I was just going to write exactly the same thing xD (sorry for my english, I'm belgian)
The "Im so sad guy" HAHAHAHAAHAHAHAH
Feng, thanks to your videos and hours and hours of practice, with only 3 years of experience in digital painting, I'm already a freelancer (Illustration/Concept Art). You're a really really great teacher and artist. Alleluïah :-D Cheers from France.
During the process of selecting the 5 to present I was sitting here going "ferret dragon! ferret dragon!". I almost cheered when you finally picked it.
Feng thank you for posting the new tutorials. Accurate and helpful breakdown of process too.
i like when he says "doink" when he is popping up another thumbnail
You really should have more views.
The semi-asian dragon is probably my favorite. He looks so graceful and I love his head
hahaha aww so sad dragon :(
That made me chuckle
Regarding rooms and interiors. How does one go about thumbnailing say an office? Or would it be better to "plan out" a layout as the creative phase and then render with perspective later?
Awesome vids, been sharing them all over. keep it up!
Very good question, actually.
It's the same process you still start extremely loose. Add detail and perspective a bit later but you still need to have perspective in your mind when drawing it. After your idea is on the paper is when you can apply the hardcore perspective.
Ashley Knapp In all honesty, you should really learn how perspective really works instead of just allowing for an intuitive sense to build. Perspective helps with everything and not just environments and objects like most people think.
Space fillers often end up being the coolest designs because you're forced to work within a set of limits. A blank space is daunting, and offers TOO MUCH freedom. A small amount of space set up in a weird shape is a challenge. Make sure to fill up your page, everyone.
damn, those GW dragons are actually pretty similar to what I remember from the game. glint with all the crystal/stone stuff
Great stuff!
Amazing! Really thanks for share your knowledge!!
old man dragon is my favourite
I heard what you said about having to design 15 dragons in 90 minutes. That is a lot in my book. I tried testing myself for an hour and I realized I can only come up with about 6 concepts in 60 minutes, Which means I can do about 9 concepts in 90 minutes. I wonder if my goal should eventually be to get to 12 -15 concepts in 90 minutes like you?
Great thanks Feng... great as usual... I'd quite like to see one of the Level 1's worked up to the next level... the next part of the pipeline if you like.... say the client has chosen number 4. Any chance of working that up to Level 2??
So amazing! I want to come to the stage where you only warm up.
It might sounds strange, but I kinda like sketch-style drawings (sometimes I even think they are even better than the coloured finished product). When you show such thumbnails on videos, could you then put a link to the pictures (the ones with all initial thumbnails and then the ones you picked to be presented) so people can use them as wallpapers?
Thank you so much for uploading these videos, you are THE most helpful artist on youtube. Please continue these videos if you have the time, i really enjoy your artwork!
Considering laptop specs, is it more important to have better RAM or better graphics card? Of course ideal would be to have both great, but for a budget of around 1500$ what would you recommend Feng? And also how does RAM/gc influence the performance of 2D programs and how the performance of 3D programs? Love the vids just keep em going!!
When it comes to photoshop, more ram and more CPU is way more important. the GPU only comes into play when the 3d features of later photoshops are activated. You want minimum 16gb to 32gb if you absolutely can (you can get that in 1500 pretty easily these days), but get at least 8 gb if neither of those are possible. And a decent quad core CPU (I reccomend intel).
i really liked the middle filler dragon, the smaller one, looked poisonous, or like a scavenger/rotten meat eater, ferocious in way of ripping claws as opposed to powerful muscles. feral, dire dragon :D
#9=Haku!
these are so great to watch. I have come so far in the two years watching these every single day (and sometimes I watch old ones over and over)....this information is free and you can do what you want with it. the answers are obvious. that's why it pisses me off when people ask "what brush did you use?" or "how do I get better Feng?" regardless. these are invaluable.
Have you done any work on Gw2? A lot of your concept art seems very similar to what i see from Gw2.
Hey, so do you paint over the lines in the end? Or do you turn off the lines and refine it?
Dear Feng I am an Artist that studies Fine Art. I can draw pretty well and I can also paint well with oil on canvas. I understand the concepts of light, shadow, color theory and proportion. In the last 2 years that I have practiced digital painting I find myself creating better and better works but they lack professionalism. I can sketch but when it comes down to rendering in the digital media I get lost in the details. Is my background in Fine Art clashing with my at attempt to learn graphics design? Your videos have helped a lot, like enlarging the canvas; little tips like that helped to improve my work so much. Was it also hard for you to adapt to digital painting from traditional media? Was there a lot of other tricks you learned because online they don't tell you about making your canvas larger to so you can use larger brushes. I was painting on a 8inch by 12 inch canvas with a 1 pixel brush to achieve a clean level of detail for the longest time. Then I discovered your videos, thank god.
"i am dragon" haha,
nice tutorial feng
Question: Why are the descriptions in the presentation (the final choices of the dragon thumbs) done in handwriting? It looks nice but why not type the descriptions? It is a presentation so why not make it more readable and type it. This is not meant as critique at all but maybe there is a good reason for it and I would like to know.
The amount of hidden meta-design in laying out the dragon thumbnails on the large image is really impressive. Things like where they look, which ones to highlight... I would not have even considered these things if they weren't mentioned.
I don't know why, but I just can not get over how small their wings are and how they have no elbows. They are imaginary creatures and I get the idea behind many of them, but the wings just ruin it for me.
Aa, you worked on GW1 :D Interesting video, thank you.
I want to explore your mind........... and dig out your all inspirations and store them in jars
WHO DARES TO CLICK TWICE ON THE "I DISLIKE" BUTTON ?!?? WHAT THE HELL ARE YOU SMOKING ??? Great video as usual, Master !
feels like you are showing us your toy collection, when you talk about the designs;)
could you make a tutorial of how to make like a fantasy landscape, whilst your painting and not having it speeded up and talk as well?
how in the world did they made the chicken thing in 1/2 hours ?!
what are the best page setups for a concept art? 32 or 64 bit and what would be a good resolution (pixels)? Please Help! I try to do it myself but you can always see ugly pixels.
do most of the students at your school (or others) have an industrial background? and, how much of an advantage is an ID background?
Feng, do you meet famous people like actors, musicians while working on a film? Do you have privileges to reach them ?
lol, your "space fillers" are prob the best designs =P
great example and explanation for the whole warming up and muscle/brain communication part.
Hello, I have a question about freelancing, it's about how to get a job and get to be known, and how hard could it be for freelancers who don't live in places were this industry can be found.
Do you guys have any kind of scholarships and do you have students all the way from America studying there? I'd love to attend this school!
I like the feircer looking dragons with wings on forearms. But you didnt do any that i could see :c. Sick designs though.
Any chance for an in depth video on material rendering? Especially harder to render materials such as glass and chrome on complex shapes?
nice
The moment when the fillers are better than the main designs :)
what about the empty spaces when you do a character design?(human)
Actually the liger is actually a pre existing animal a cross breed between a lion and a tiger.
is it better to start with blocked in thumbnails or just go straight to sketching like in these thumbnails?
hey feng
what did you do to help your sleepiness and fatigue during school?
lol at 27:00 i couldnt tell if he said, "lets prepare this sheet" or "prepare this Sh*t" lol
wait, why did you filled up the page if you are never gonna show it anyway?
hi, what's your daily schedule like as an artist?
Amazing, thank you
ooooh, i really like tiger dragon, if he had more agressive pose (his back legs was kind of ready to launch, but fron was relaxed) - hell be totally amazing
Though he more looks like a variation of griffon
thank you very much. Your work is intimidatingly awesome, but very inspiring. Thank you for sharing your professional knowledge so freely!
Aww I'm so sad :( hahahah. Great video.
how can you change the background colour?
20:35
32:27 - Sad dragon moments.
hahah Ligon!
very entertaining to watch with alot of information! c:
I like the new intro
What I'm wondering is what process for thumbnailing would you take if you're trying to create a unique normal modern day person. For things like monsters and machines its pretty easy to just scribble something down that's vaguely like what you want that isn't human and it'll mostly create something new and unique, and if you wanted it to be human you just fill in the blank with human bits, but since are silhouettes hardly change much you can't exactly create something interesting this quickly when it comes to people. I'd really like to know how to get around this since humans are the only thing I really struggle designing.
I too struggle with drawing people
Is that the hard brush with transfer setting on?
No transfer, Feng uses the hard round brush or basic chalk brush with "Shape Dynamics" and he controls his brush opacity with the num pad (0=100% opacity, 1=10%, 2=20%, 3=30%, etc). He also uses a bit of soft round brush for atmospheric fog, reflections, etc. I use the same techniques and shortcuts and I loooove all that !! Feng Rocks !! ;-)
Poink! :D FZD episode with sound effects :D This is a great tutorial with great advices, thank you for making it! It helps alot!
Hi Feng! Thanks for the awesome 75 and 76 episode! I heard you said in a video that, if one draws value paintings well, it is not hard to turn them into color. Would you like to do a demo about turning value painting into color?
Please add cc setting in this video
great work and great experience. thanks for the help and informations!
its gutting that ill never be able to afford to move to singapore and pay all the fees to go to your school feng....gutting
Do like me, Danny : watch all his videos again and again and again, and practice, practice, practice, practice, freelance, freelance, freelance, freelance, and it will do the trick !! ;-) I find that his videos are little tiny virtual classes !! If you don't have money, have passion and self-motivation ! Cheers ;-)
was not expecting that thanks man and I do design cinema is a god send practice is something I try to make to make time for but seems like weekends are my only free time if love to draw all day everyday but I gotta pay bills stupid rate of living :(
Yeah, I feel your pain, man. Going through the same gut punch of "access denied due to lack of financial opportunity." Had no idea of this industry until it was "too late." But you know what? It's one finish line with many routes. The finish line is a professional-grade, marketable skill set. You and I CAN ACHIEVE THAT but at a far slower rate than a FZD student. I like to think that what FZD can do in 1 year, we could do in 5-7 years on our own with a full-time job and the proper discipline and access to core fundamental materials. For a 33 year old, married father of two on a teacher's income in low-income housing, scratch FZD from my wish list and I may need to double that 5-7 year figure.... But it's POSSIBLE!!
The same artistic fundamentals (lighting, perspective, anatomy, form relationships, composition, color theory) can be learned from a variety of sources ranging from college courses, Online entertainment design academies, Gnomon instructional DVD's, instructional books at Barne's and Nobel (though you'll have to sift what's needed from books on photography, filmography, fine art, painting), a competent high school AP art class, heck...you could even assemble a healthy chunk of it piecemeal from UA-cam with a sound understanding of what you need to learn. Anatomy would be a tough one though, since drawing from life is incredibly valuable.
FZD is a fast-track school elevating the student's productivity to an entry-professional work habit/ethic/discipline through enormous amounts of work (time behind the stylus12-18hrs/day). The tuition price reflects a 2-3 year curriculum that is condensed into only 1 year, training students up to the 10,000 hour mark of mastery (Feng mentioned it would take another three years to reach the 10k mark after graduation.... ).
What FZD offers (that the laymen can't access) is pro instruction, pro feedback, industry-practical application of the above fundamentals, workflow and pipeline instruction, industry contacts, and (with enough effort from the student) a 5-7 year jump forward in skill. That kind of support is an incredible advantage.
Anyhoo, chin up. The goal is measurable and finite. Your potential is only limited by your effort and desire for the goal! You can do it!
Work full/part time and do your designing/drawing _after_ work. *Ctrl+Paint* is also a good site to improve your rendering skills in photoshop, as well as many other tips and tricks to get better at using the software, drawing, designing etc.
Work for a while and save cash. Eat the cheapest produce, no luxuries in living expenses, use library internet... There is always a way.
Amazing video, thank you Feng Zhu! The early dragon designs for Guild Wars made me so happy. The conceptual design for that game has had a huge influence on me :D
Great presentation and tutorial. I would love to see your tiger-dragon version but nevertheless... it's all awesome! Thanks for sharing.
13:28 lol! that caught me off guard.
Great as always Feng, love watching your videos and learning from you. Keep up the awesome work!!!
This is so helpful! I love the fairy dragon, it´s sweet and kinda cool, I also really liked the small filler one and the griffin dargon. The generic one you chose to display big is also one of my favourites, but the fairy dragon or the griffin, I really like those.
Very inspiring :)
I always made 1 monster per paper in high detail.now i know that such waste for an idea.
boink
Love your channel!! And I love the effort you put into it! As an artist I appreciate content like this.
Thanks Feng, you have been a source of inspiration and learning since those first Gnomon dvds waaaay back!
commented to save 44:00
Honestly, these videos are much more entertaining to me than 99% of entertainment stuff on YT lol
Does anyone know what brush he uses? And where could I get it?
Thank you :3
N3xTw1tN3eS He mentionned that he uses chalk brushes and mostly the default brushes on photoshop
This episode is one of my favourites, it was really insightful.
Cheers for all the hard work you put into these Feng :)
Boink!
Thanks a lot for the update, Feng-zhu!
Thanks, just have to do a picture of the dragon for my art class ! It will help a lot!
Brilliant Feng this is very helpful as always. Thank you!
Great tutorial, part 1 and 2. The step two is to create a good rendering of the chosen one in different position I suppose.
Have you done some work for Blizzard?
Probably
So worth the wait!
I was waiting for this today! :D Thanks Feng!
tfw the Dino-Dragon made it into the final piece. I was cheering for him the entire time.
this is so good on so many levels...it really helped, thanks!
absolutely loved the colours on those dragons! would never have guessed that they would work together so well
how many years does it take to get paid for your artwork or to get commissions if you put in some serious work(6-8+ hours a day)?
depends on how many people like / see it. Or what job you have.
Anthony Jones did it in 1 (this is 16-18 hours/day, every day) but he's a freak of nature. I would say the top 10%(elite) could do it in 3 (stays consistent, studies, draws daily). The rest could do it in 5. This is to get "good". During that time there will always be art opportunities (pet portrait commissions, low level illustration, etc.) But I would say with 3 years of dedication you can get there.
***** Level up.
He talks about it on his Livestreams (Ustream now), but also on his tutorials. Robotpencil Livestream/Ustream has a bunch of his archived stuff. He's awesome to listen to while painting.
***** I remember in one of his streams he has a friend from art school come on and his friend was talking about how Jones would do crazy amounts of drawing. Like, in a week he would show up with a sketchbook full of arms. Like, entirely full of arms. Insane amounts of volume and completely tackling something until he had it down completely. There's some study/advice tips he goes over on his streams. He also has a youtube that has good videos on it.
thanks
Dude, crazy drawing skills!
Super interesting as usual, thank you for taking the time to make these!
Boink
This is awesome Feng, very inspiring.