Mostly for film/pre-rendered and animated meshes. For film because usually meshes are subdivided at render time and for animated meshes because you may see weird polygons depending on how the model is animated so quads are preferred( you can still rig and animated triangulated meshes, but it will depend on the topology how they animate).
Hey this thing ain't sharp!
Thank you to new Patreon/Premium members! Reinn
To join: 3dex.net/premiumpage/
or through Patreon: www.patreon.com/3dEx
Good ❤
hey! I have a question: dont you need to have quads? or it's just for films and that kind of animations? thank you, great video!!
Mostly for film/pre-rendered and animated meshes. For film because usually meshes are subdivided at render time and for animated meshes because you may see weird polygons depending on how the model is animated so quads are preferred( you can still rig and animated triangulated meshes, but it will depend on the topology how they animate).