Stylized Axe Weapon modeling in Maya 2025, Zbrush, and Substance Painter

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 4

  • @3dextrude
    @3dextrude  Місяць тому +1

    Hey this thing ain't sharp!
    Thank you to new Patreon/Premium members! Reinn
    To join: 3dex.net/premiumpage/
    or through Patreon: www.patreon.com/3dEx

  • @ahnaf_ameer_ashraf
    @ahnaf_ameer_ashraf Місяць тому

    Good ❤

  • @gloriavazquez6758
    @gloriavazquez6758 Місяць тому

    hey! I have a question: dont you need to have quads? or it's just for films and that kind of animations? thank you, great video!!

    • @3dextrude
      @3dextrude  Місяць тому +2

      Mostly for film/pre-rendered and animated meshes. For film because usually meshes are subdivided at render time and for animated meshes because you may see weird polygons depending on how the model is animated so quads are preferred( you can still rig and animated triangulated meshes, but it will depend on the topology how they animate).