How Suburban Sprawl is DESTROYING the Countryside in Cities Skylines! | Coniferia 25
Вставка
- Опубліковано 17 лип 2024
- We take a break from the heavily urban developments that we have focused on for the past many episodes and instead focus on developing the countryside situated between the city of Pine Harbour and the town of Tagfield. To further the difference between Pine Harbour and the dense capital city of Port Douglas, we need to emphasize even more how much Pine Harbour loves to sprawl: to use the large swaths of available land for suburban developments and sprawl. In this episode, we attempt to represent that by showcasing how areas that used to be farmland are being slowly but surely bought up by developers and turned into different types of suburban developments: cookie-cutter small-footprint houses but also higher density apartment complexes - still car dependant though.
All my Cities: Skylines Series playlists:
Coniferia: • Sunny coastal town! - ...
The American Dream: • Cities: Skylines - The...
Project JAPAN: • Starting A Realistic J...
Building a realistic European/UK city (really old series!): • Starting A New City! -...
Patreon with ALL the juicy pictures! - / infrastructurist
If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at www.nexus.gg/infrastructurist
Chapters:
0:00 Introduction
8:01 Adjusting theme with Theme Mixer to make better farm fields
10:07 Discussing road hierarchy for rural areas/countryside
11:22 Placing down the road layout for the countryside nestled between Pine Harbour and Tagfield
12:57 Building the first farm, woohoo!
14:43 Building a singly-family house modern suburban development
17:55 Building a large farm area with different types of crops, fields and buildings
21:57 Building the second single-family house modern suburban development, but with quite a different style
25:23 Fixing up a strained intersection with some better traffic laws and detailing it with Intersection Marking Tool
26:16 Building an abandoned (?) small farm with a deprecated farmhouse - spooky!
28:18 Showcasing the upgrade intersection in northern Pine Harbour
29:46 Continuing the development of the countryside with a big expansion west of the train tracks
35:25 Recap of everything built so far: residential suburbs, farm fields/countryside
38:04 Building a "good" suburban development: a medium-density apartment complex with good landscaping
42:22 Outro and recap - and a bit of road network rework
51:16 Final cinematics showcasing everything we have built!
- What's the rationale behind this project:
What happens if a washed-up-used-to-be-UA-camr gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.
Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!
Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.
Which map is this?
- Anahita Pass by Owl - although slightly modified
Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.
How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: • Build Cities The FASTE...
Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.
Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.
Hardware specs?
- 3080, 32 GB ram, I5-12600KF.
Music;
www.streambeats.com/
UA-cam Audio Library
#citiesskylines #citiesskylinesgameplay #cityskylines #citiesskylinesletsplay #citiesskylinesmods #citiesskylinesdowntown #citiesskylinescanada #citiesskylinesaustralia #citiesskylineslayout #citiesskylinesdesign - Ігри
Great to finally get some experience with farmfields and more rural settings! I would GREATLY appreciate if you would leave a LIKE 👍and a COMMENT 💬, small things that really does help - Thank you!
Remember that there is a Q&A in the description for the most common questions ❔
And if you just can't get enough of Coniferia, there's teasers of future episodes and hundreds of additional screenshots over at my Patreon 📸📸📸 www.patreon.com/infrastructurist
As always, thank you so much for the support - I hope you have a fantastic Sunday!
Much Love,
Infra 🥰
Really Good Vid!
Should we do more rural themed stuff in Coniferia? Let me know what you think! 😊
Definitely.
Perhaps you could build a unique factory in Port Douglas, and to keep it running, you could develop the countryside a bit more by building up the supply chain (mining town, a logging camp etc.).
Hell yeah !
Yessir
I love the rural themed stuff! Hey, my wife (Mrs. TerryTags, lol) is from a farming community, and she said you needed to put densely spaced evergreen trees in a single row side-by-side (almost like a fence) lining the streets leading up to your farm house as a "wind-break". Flat parts of West Texas (near Lubbock, TX) don't have the luxury of topography to break up the wind. But when they are lining the edges of fields for wind-breaks, they use tall flowers (like wild sunflowers) to save on cost rather than using expensive transplanted trees. Keep up the good work!
This one of the most realistic builds on cities skylines. I love how you include the most unnoticeable simple things like wind break trees.
Thanks a lot Mash - glad you enjoyed it!! 😊
A cool idea for the farming area is a greenhouse structure that's for seed growing. A lot of farm areas have a central place where they go and buy their seeds :)
Hey, i think a taxi service would be nice to see in Port Douglas as most US/Canadian cities have one, as well as AU/NZ, and its pretty realistic 😉
Hi Cixors - thanks for the comment, that is a great idea actually! 😊
Speaking of procedural objects, I think you'd be able to recover quite a few buildings if you go back through each of the region's cities and towns. I'm sure you must've forgotten a few 'block services' on modified buildings. You might be able to add a few thousand residents to your region if you reviewed adjusted buildings. Cheers brother.
Hi Casey - good point, I have been slowly adding a few block services here and there that where clearly missing. Thanks! 😊
I reckon when transitioning from downtown you should create an adaptive reuse district where old industrial buildings get reused into trendy retail/food/arts spaces. An example of this could be the pickle district in Perth, aus. also, loving the series!
i really appreciate your city, I've been following your channel since the small town timelapse came out, loved your progress so far :)
Very glad to hear that Elliaka, thanks ! 🤩
Really loved that Apartments complex, with the circular roadway, and all the center prevailing and incentivating the pedestrian access. That is very close to the Planned Cities, or Garden Cities schemes from 50's-80's. You could use that mix it up with commercial and entertainment areas. Also a good ideia for the future would be to connect those farms with some Logistics Hub via Trains to some Industrial Harbour. Keep up the lovelly good work!
Thanks a ton S-OWL! There's so many possibilities! 😊
@@Infrastructurist On the same note, that apartment complex is quite realistic, imo. Well done! I particularly like the thin path network around the outside. Could I ask what asset that is?
Absolutely love the suburban sprawl, I know the privacy fences are a pain and slow to make for every house, but it adds so much detail to the build. IRL, almost every house in suburbia has privacy fences. Great build! Maybe add some pools in the backyard every now and again
I enjoyed this episode so much! To more completing this farmland, you can place a rural police/sheriff office, a rural clinic, a farming/gardening supplies store, and a giant windmill. Maybe a rural firehouse with a big water tower :D :D
We're placing rural everything! :D
Thanks a ton reza, glad you enjoyed it! 😊👍
The urban sprawl adds some great realism to this city. Great video
IMO the "good" suburban development should have at least a reliable rail transit option. It's a bit tricky to place a train stop with the curved track behind the development, but perhaps you can make a custom one using station tracks and platform networks from the workshop. The existence of this train stop might well be the reason why the mid-density complex was built there in the first place, even.
I think the underpass/ tunnel under the rail doesn't really fit the theme as its much more common to build a grade crossing because its cheaper and not a lot of traffic is expected anyway.
Hi Ballistic Budhha, I think I agree - it does stick out. I think I initially built that tunnel because I was "scared" of having too mande grade crossings in this open countryside between Tagfield and Pine Harbour. But maybe I shouldn't think too much into that? 😊
I don't know if you saw my comment on the previous video, but there is something funky that could "lore-wise" happen. Where the island of PD (Port Dougles) touches the mainland of Pine Habour. That would look like a location where you'd have massive urban sprawl, probably a bit unregulated as it would be in legal "no mans land", so think stroads, some wild placement of appartments and a very car centric development
You know what will be a great fun build in the Downtown? A beautiful beach waterfront park with some great playgrounds and maybe even outdoor gym props will be great👍😄
That would be cool Erik!
@@Infrastructurist Thank you!🥰👍
As always, you are incredible! Thank you for the video! I can feel that sometimes episodes like this are needed to relax from always rapid cities, it's like in the real world) Still as a city liver looking for more capital episodes) The main issue of those kind of areas is public transportation, that's true, and that narrow main street won't coop with the increasing amount of cars and expanding is a waste of land, so creating a bike network for the Pine Harbour is definitely a thing! And for Port Douglas can't wait to see it become the tram capital of the region) Once again, thanks a lot for your creativity and builds!
Thanks a lot for the nice compliments! 😊👍
This episode feels like your building Monmouth County, New Jersey. It's an area between NYC and Philadelphia that was historically rural but has spent 50 years being incessantly squeezed by suburban sprawl from the two major metro areas. If you look on Google maps at places like Wall Township, Farmingdale, Howell, Freehold, and Millstone, you will see all of this exactly.
Ah, that is really interesting colin, thanks a lot - I'll give it a look!
Pause at 20:53. What a beautiful little view of the farm land
Glad you like it DOOM! 😊
I think an interesting idea further down the road of this series would be an implementation of very 'barebones' cycling infrastructure. It could be made unnecessarily circuitous, showing the result of the activity of various anti-cycling lane Nimbys, I for one think it would be interesting visual storytelling
Hi Krists - very interesting proposal to have that in mind when (if) cycling infrastructure is introduced. For now, the car-loving nimbys have certainly won in Coniferia! 😂
Glad to see you back in the community! I'm definitely gonna keep watching these. I am getting back into Cities Skylines too!
Thanks a lot Glichy, and fantastic - it really is a wonderful game! 😊
What you often see around farms is an area where old machinary/caravans/stones for walls/rubble piled up/hay bales, or various bits and pieces the farmer will store in some spare areas..like the brown strip of land next to the road at the top of the screen 35.48 . Looking great though so far...Sanctum Gamer is good at farmland if you ever need inspiration, check out how he does them with very little effort :)
This is my favorite series rn. And you are doing such a great job getting super long detailed videos out at a amazing rate ! Keep it up😄
Oh also the last suburban development was my favorite this build. One small improvement you could chose to make if you wanted is in the vanilla park paths you can node controller them and when you remove the crossing markings it magically makes the network work the way you actually want them to look imo. Try it out ;)
Thanks a ton R5cents - and I will have to try out that tip!! 😊
Quiet unexpected build but I get. It fits in with the vibe of Coniferia. You really nailed the generic feeling of these small developments. They look and feel like developments i‘ve visited and lived in.
Could it be that you downgraded the road to the nearest highway connection of The Basin?
Hi Duszh, that's great to hear!
That last part, is that a question, related to something I ramble about in the episode? 😄
@@Infrastructurist I just noticed that you downgraded a road at 46:51 which seems to get these suburbs to the highway and i wasn’t sure whether this was intended or not :)
23:25 developments like these are becoming extremely popular in my country, especially near the wine farms.
ah, that is cool! May I ask which country? 😊
im like 80% sure you can do agriculture industry block services if you want your custom farms to function
video 4 asking for a collection
Ah Trey - you are correct, just found them on the workshop - thanks! 😄👍
Bro any chance that you ever post a list of assets you use? Cause the visuals of your cities are the literal chef's kiss and honestly I envy the hell out of it.
All visual mods in description 😊
It's definitely a good episode. Coniferia needs more countryside !
Thanks a lot Boy Boy - I agree! 😄
An old cargo train station for farm goods will be a great addition
Very nice episode again. But the tunnel triggers me soooo hard. haha. please remove the small tunnel and do a sunken street with a bridge for the rail. would be way more realistic in my opinion. other than that: AMAZING! thanks for your work. keen to watch the next episode.
Thanks a ton Till! Ahhh i had planned to revamp it in todays video but in the busyness of it all i forgot it 😭😊
What a delight to see a new video!
been a fan of your chanel from the very beginning on my older account ,i was sad you stoped sudently in "the american dream" but i'm happy you'r back!.
That's great to hear margoulin - happy to be back at it, thanks a lot! 😊
your video really inspired my city and my gameplay, keep continuing to post! your video is really great! much love
Thanks a lot LVWZ!!
@@Infrastructurist you're welcome! I think you inspired a lot of people :D
are you thinking about adding an asset collection? I have over 11 000 assets and it start to get laggy and I'm getting lost in find it cause of too many assets haha! I would love to keep around 5000 or 6000 asset, but only the best one, and all your asset are so incredible, so you having a collection would be awesome for the community to know what to subscribe and what assets doesnt work.
Very nice episode, can you make a short tutorial on the advanced controls for Prop Anarchy?
Fantastic approach, I really enjoyed this.
Glad you enjoyed it CdQ, thanks! 😊
Hey!
In my experience the theme for the farmlands can realistically be very dark green especially for sugar beets and potato fields.
HI Simon - that's interesting to know, thanks! I must admit I know very little about farming. Does it show? 😂
@@Infrastructurist Nah you are natural, potatoes and suger beets are preferred inland ;)
Great work! I think these new neighborhoods would need a bus line to connect them with the city center... 🤔
Very nice episode! I love this richness of detail, is really very successful! Could you link the map and the theme/LUT you are using? Thanks!
I'm wondering if, at some point, you could have a big tech company headquarters like Apple and Google, creating kind of a "Silicon Valley" on the map. Then people will get attracted to the area, creating new suburbs with commerce.
That is a really cool proposal Henrique, thanks! 😊
I'd would love to see some terrace houses in Danton.
i hope you can make it smaller and denser.
For the building hight limit, I think it should stay, but maybe be a little higher with a reason. For example, in my city of Montreal, no building is allowed to be taller than the mountain at around 230m. That means maximum building higher is between 65-70 floors high depending on where it's located on the island. You could incorporate something like this. If your mountain is too high, you could have a lookout terrasse (Montreal Belvedere style) and say that no building can be higher that that point. It gives you a real reason why there's an actual building limit
Cool suggestion, thanks a lot ghostangel! 😊
It would be so nice if it would be possible to draw fields in a similar way as fills with intervention marking tool.
and maybe give the new suburbs small corner shop.
Good work!
Thanks!😊
i love your videos and your building style.
my only comment to improve this build is the tunnel. I would make the train have a short small bridge segment on ground level, and have the road cut out the earth under the train tracks. maybe using a simple retaining wall on the sides.
Hi Nour - I agree! Others have also mentioned it - either needs to be made more custom as you suggest, or simply turned into a grade level crossing.😊
Nice! cant wait to see the CBD
Do you think you ever let us make proposals for the city like back in the us city build? Love the channel keep up the great content!
Hi Da Grouse - ofc! People are already making proposals on previous episodes, and some have been implemented 😊
@@Infrastructurist cool I loved that about the us series with the voting and all of that.
Best of all!
i hope you keep an eye on the node limit in the game with so many fences and footpaths
Good point, will have to be careful! Many fences I use are props though, same with footpaths :)
I'm back, when I missed it for days.
Bc of you I started this game after not playing for 4 years. Just giving it a go again, but I downloaded some mods for making the map like yours, but still the other side of buildings is always pitch black. What are your settings/mods for your HUD etc?
for when will you have the modpack/asset list? i really love this series
What’s the painter mod you use? I’ve tried the one in workshop but it interferes with a few other mods
Beautiful visuals and scenery you have created here.
But more than 200 new households literally right on top of a train line and no train station to serve them?
25:57 it would be cool if these communities had a sign with its name on by the entrance. Sometimes they are gated too.
Do you have an asset list or saved game file on the workshop?
44:58 8 apartments per floor?? those are some tiny apartments, perhaps for a retirement home. 4 apartments per floor is probably a lot more realistic. I would also love to see some low-density in port Douglas further up in the island and behind the highway. A city with absolutely no low density wouldn't make sense. Seeing how its a bigger city some suburbs stretching across the rest of the island would be nice.
Hi MovieBoysHD - no worries, there will be singly-family neighbourhoods of Port Douglas also - and I think they will be highly desirably dues to the scarcity of them! 😊
Any chance you might dedicate a small area to townhouses and mid rises
Hi Mr.Paddle - jep, that is already planned for a specific area in Port Douglas!
Farmland developing into suburbia not your expertise? You did great!👍👍
Thanks a lot, Edward! Well, it's certainly not something I have really done to this extent before.
But yeah we're not talking Airport-levels of bad 😂😂😂😂
@@Infrastructurist I've never seen your airports so I wouldn't know 😏😉
Which LUT and Themes do you use?? :)
All in description 😊
@Infanstructrist
How much RAM are you using to build your city?
Specs in description 😊
@@Infrastructurist does the graphic card make a difference or no? I have a 2070RTX 32GB and i7 Core processor and I feel your games more stable than mine :o
hail hail my bro 😊💙🤭 👑✨📖🕊️✍️ ok how are you today, your city is getting better and better you should build a regional airport in this smaller city like an airport of cargo it would also be good for you to do some shipwrecks or make a naval base with a destroyer, aircraft carriers, submarines, etc.
A bit of a minor nitpick, but I was wondering if you would plan to trim some of the assets you've been using for Coniferia. It seems that you have a lot of unused assets based on Find It! and I was wondering if that could make a significant impact on performance.
Hi Anneal - good point. It's soon due that I take a good look at the unused stuff and try to evaluate whether I will actually ever use it. This is becoming more evident during these types of episodes where I like some real-time "let's play". Thats not fun to watch of the game is slugging along with 7 fps 😂😊
Sorrow Square has the Tagfield bus running right past it.....Should they get a bus stop in both directions, even the most basic one, or would that not live up to its Sorrow name hahaha?
👏Conifer 👏plantation👏
Fences are the one thing that way too few creators actually implement. Residential neighbourhoods without fences just look so wrong.
Hi how do you get that unused tag in find it mod??
Hi! It's one of the setting when you expand the menu
A dose of reality to the story of suburban sprawl victimizing poor mom and pop farmers: those farms, at this point, are all almost certainly owned and operated by agricultural conglomerates. For better or worse, small family-owned farms are already a thing of the past.
Hi 75 PC - that is a good point, the "romanticized" mom and pop farmers are far and few in these times. 😊
I guess the Developers of Cities Skylines all live in Phoenix Arizona... All of the cities i build which are functional are sprawling like smallpox .
I wish there were a music free version
No more decaprio pfp. End of an era
I think u should make parkings n ban parkings on road
yeeees... destroy good, sprawl welcome
Hahahaha 😂
💪
I made a mistake of getting a mac, and trying to play this game. does anyone have a mac and have a bunch of assets from the workshop. what has been your experience playing this game with a mac. ive always played with a mac, but it's frustrating because it doesnt run well with a bunch of mods. such an expensive computer to not be able to run this marvelous game like i'd like to.
is this European or American styled place? (maybe Australia?) I always wanted to know
How many assets and mods do you have ?🤣
City 😁
er du dansk?
Hi Olav - I am 😊
@@Infrastructurist cool, gotta support fellow Scandis 💪 I really enjoy your videos, so calming.
Moooooo......😅
🐮🐮🐮
Er du dansk? er kæmpe fan.
If i woud be you i woud‘nt have Houses next to cows it Just stank in real Life
Hahaha - if you're a millennial trying to enter the hot housing market of Coniferia, you'll live with it! 😄
Chances are the old farmer is gonna sell out to developers and suddenly you go from a view of cows (and the smell) to a view of houses that look similar to yours!
No way du ikke er dansker
I am Danish 😊