GWater - Filling the entire bigcity canal with water
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- Опубліковано 14 січ 2022
- Particle radius is 100, which is much more than the default maximum, it still works I guess
oh yeah I updated the particle material too, its circular instead of square now
should update ~feb 1st
this looks really good, all this really needs is a small amount of opaqueness added to the water so, if stacked up on eachother, it progressively gets harder and harder to see through
Agreed, and also making some form of system to dry out water particles that are in small groups (so the tiny bits of water that overflowed from the canal onto the ground wouldn't just stay there)
@@FlooferLand Those are actually a pretty good point and feedback!. hope the creator see ths
refract shader sadly doesnt have opaqueness, although an evaporation system does sound like a good idea and might be possible
@@Meetric1 It will maybe save som framerate too
@@Meetric1 Can't you stack multiple shaders?
"dude why am i lagging?"
meanwhile my friend:
lmao true
TRUUUE
"Ur pc is trash because you hosting this server"
A tale as old as Gmod.
one day we will have enough processing power to render water in a 10+ year old game
its turning 20 in 4 years omggg
@@narutofan6981 stop that
3 years
The water is coming back to gm_bigcity. Nature is healing.
tried this, unfortunately there are significant leak issues at the geometry near those 'tunnel' things in the canals
Not sure fir the tunnels are made of this, but this mod currently doesn't support Displacements. (Used to easily create smooth terrain/smooth texture transitions.)
0:38
-Hey! No full-auto in building!
-It's not full-auto.
-It's not full-auto?
-No, this is: 0:41
-Damn bro, Alright..
Lol I thought the same
this is literally everything ive ever wanted from gmod, its so gorgeous and well done
To fix the underwater particle glitching.
Check if the number of particles around the headbone is above a certain constant, if it is, then the player's head is most likely underwater.
Stop drawing the water, and instead just draw the underwater overlay and allow swimming.
Problem is that there's different sizes of water particles.
@@redi4ka951 make the amount needed depend on the size of the particles
@@nymphia21 what if there is 2 or more differently sized particles in close proximity? How do you calculate that?
What if the player has a different size?
@@redi4ka951 in the likely scenario that the particle size is a cvar this should presumably never be the case, but that depends on whether or not the particle size for existing particles is updated when the setting is updated
using a single mesh for water and having vertices have water physics might be a more realistic and efficient way to do water physics (assuming gmod supports dynamic mesh tweaks)
if you spawned a cube of water and had it split down the middle you'd be able to split the mesh into two new water puddles
this is all assuming gmod even allows you to do dynamic mesh modifications like this
maybe source 2 will? who knows, but i'd marry whoever can implement placeable water
@@girlmeat-beth Source 2 doesn't even have static water atm
You can't use meshes for water physics, only rendering.
@@technoo4891 i wouldn't expect it to be, i mean running physics externally using the individual vertices as references of locations in 3d space relative to the center of the water mesh
somehow swimming in it did not cross my mind as something that would be implemented in it but i love that you can swim in it
This is awesome , glad people are still making mods for Gmod
Do you "compress" the water somehow? For example if you have 16 particles in close proximity, do you replace them with a single larger particle?
no, because..
calculations:
lets say I have 10 particles...
particle 1 needs to check with particle 2, 3, 4, 5, 6, 7, 8, 9 and 10
particle 2 needs to check with particle 1, 3, 4, 5, 6, 7, 8, 9, and 10
particle 3 needs to check with particle 1, 2, 4, 5, 6, 7, 8, 9, and 10
particle 4 needs to check with particle 1, 2, 3, 5, 6, 7, 8, 9, and 10
particle 5 needs to check with particle 1, 2, 3, 4, 6, 7, 8, 9, and 10
particle 6 needs to check with particle 1, 2, 3, 4, 5, 7, 8, 9, and 10
particle 7 needs to check with particle 1, 2, 3, 4, 5, 6, 8, 9, and 10
particle 8 needs to check with particle 1, 2, 3, 4, 5, 6, 7, 9, and 10
particle 9 needs to check with particle 1, 2, 3, 4, 5, 6, 7, 8, and 10
particle 10 needs to check with particle 1, 3, 4, 5, 6, 7, 8, and 9
now imagine that, but we have 65,000 particles...
you need to iterate over particles roughly 65,000^2 times
this means you have to do 4225000000 distance checks
lets say it takes 1/10000th of a millisecond to do 1 distance check
4225000000 * (0.001 / 10000) = 422.5
422.5 / 60 = 7.4 seconds
7.4 seconds per frame
(this may not be accurate) but this means you would get an fps of about 0.0086.
Oh 😳
@@Meetric1 no you
@@Meetric1 then shit addon
@Dr. Wy Thlong Face then theres more water
gwater is actually really good. looks like real water sim from far away
I'm just chilling on a new server, utterly clueless. Then the moderator whose computer apparently runs on a nuclear reactor logs on.
Either you have the best computer in the world or youre unbelievably good at optimizing this mod and either way it’s insanely impressive
maybe try a smaller area and smaller particles and you could also simulate a flow, because i noticed that these bigger ones were not really flowing apart from that love the vid!
thats one way of building a campfire
I really needed this. Thank you
This is so cool and impressive!
do you by chance run this on a nasa computer?? either that or this is suprisingly efficient, rendering all those particles-
either way im impressed
I mean they're at particle radius 100, meaning the particles are big af, so there's way less particles than it what it appears to be, still it should lag a bit in the average pc
@@the.true.A I would consider a modern iMac to be “average” and I can guarantee that this would crash so fast. Unless by average, you mean an on-par computer (likely with at least a 2080ti, Intel i7, etc.), which would probably be mostly fine
@@tdoyr2119 I mean avarage as in a normal-good gaming computer, weaker than what you mentioned but stronger than an Imac, something with a gtx 1080 and a Ryzen 5-7 something, which isn't exactly "average" but isn't necessarily a NASA computer
@@the.true.A that’s what I was thinking, because your standard iMac usually has an i5 and a Radeon pro 555
@@tdoyr2119 Macs are not gaming computers by the way.
You gotta have a strong PC to do this.
Props to you dude 👍
My jaw has dropped multiple times when I watched these videos. I wish I knew about this channel sooner
My jaw hit the floor when i saw this, really freakin impressive!
as soon as i found this vid before even clicking i was praying for this man's computer
filling the canal with *JELLY*
looks amazing man!
Now that looks very cool.
this is really cool to see
Bigcity feels alive for once.
not the hero we deserved but the hero we needed
Finally, after all these years...
this looks sick!
1:50 "hello I'm under the water, please help me."
this might be the most important video on the internet
I always wanted this as a kid
a lot more performance friendly than i thought it'd be
did you improve preformance becuase you actully have suprisingly good fps
yes he did
looks like he just made the particle size really big
My man’s makin’ videos on a NASA super computer
gmod was centuries ahead of its time
absolutely cursed
10/10 keep it up
Restoration Project
Alternative title: "I make my CPU shit bricks as it begs me to stop"
Now i want a bigcity with the canals at full capacity of water, it just seems upsetting that we don't have one like that (from what i can tell anyways)
my computer would crash if I spawned two of those big ones
This is very impressive
Alright, I'll bite, this is getting impressive.
life could be a dream, life could be a dream.
kinda reminds me of Creeper World.
Tower Defence game where your command center builds resource miners and towers to attack the blue creep from spreading or attack the nucleus
ok so this is how the oceans were made
that butterfly click though
some modded map in pavlov gives that creator gun to each player and allows them to choose from a menu of items to randomly place in the map, you can imagine how your fps drops when people try to splash the entire map with every item everywhere
I imagine my phone hypothesiseing that a flood is going happen and I would be like: *ya think*
Breaking News: GMod man reinvents Orbies
You need to have your normals for the spheres as double-sided, so they don't go invisible when you're inside one and let you see the floor
its been done he has done it we shall praise you as our lord.
The only thing this badly needs is for the water to turn a deeper blue color as they stack on top of eachother.
finally we can solve world hunger now
you could make watere particles tend to stick to bigger groups of water/particles - really simplified version waters
surface tension property
that may be cool and simple way to make it way more realistic
Performance is *_G O N E_*
man if big city had more people in it you can expect the they are going to dive in to that water in summer
Doing gods work
This is awesome
That canal must suffer of Dysphagia, because that's a lot of Thick Water.
Runs remarkably well! Is this done on the GPU?
This should be remade in gwater 2 when it is finished
As Aunt May Once Said, 'With Great Power, Comes With Great Responsibility'
hearing the toolgun respond to jitterclicking is just music to my ears
I still don't understand how this doesn't slow down the game noticably
next video: GWater: filling the ocean with water
Reminds me of that one old Minecraft video
my pc is screaming watching this video and im not even the one playing the game
why was this video reccomended to me? like, it got into my notification..
0:36 HEY NO FULL AUTO IN THE BUILDING!
"That's not full auto"
"It's not?"
"No, this is." BRRRRRT
1:06 no this is
Is it also graphically intensive or just processor intensive?
processor ofc
Funny how all this cool stuff is coming out for Garry's Mod when S&Box is about to release
Funny how the algo likes you ahah
Keep up the good works !
sick... ;w;❤️
This man’s PC runs on plutonium
I'd love to see this with the canals in Half Life 2
bro's got a nasa computer
This is insane, holy shit
amazing
nice addon bro, i´ll sub to it
POV: You're God creating the world
with water(orbeez balls)
he gave the pc an amazing gaming chair1!11!
Next time: FILL THE ENTIRE GM_BIGCITY YEAAAAAH
*HUMANITY RESTORED*
it appears my computer has burst into flames
This is great! This could add so much more functionality to the game!
21 gun salute for our fallen gpu and cpu's
the most powerful this here is his computer
my only criticism with this amazing mod is the particles interact weird with props and its hard to see depth, maybe using 2 depth buffers without particles and with only particles and no geometry could be a way to implement this?
Cool
Me : puts only 2 shaped sphere(10)
Game : hl2.exe has stopped working
My PC : Oh my god this is too much "realism" welp time to explode.
Filling the entire bigcity canal with jello
this dude has a nasa PC
And it only dips to 30fps? That's awesome stuff yo
Oh hey we have the same player model
i have two questions, the first question is: how could you increase the particle size limit (I enter a command, but it does not work); second question: why do you have more fps, i have rtx 3060 and low fps.
i could be wrong, but isnt source cpu-intensive?
mans has a 3090 but still has an Intel 4004
@@DeltaPlays27 no, I have i7-10700kf at 4.6 Ghz, the author has i7 400 series and gtx 900 series
if you used gwater 1.1 then performance would be worse than this video (1.2) cuz I improved it a bit, also the particle radius is 10x bigger than default
@@Meetric1 thanks for the reply i set the particle radius to 140 and the performance is around 60fps