I FINALLY got a new Mic (holy crap been a long time coming) Will hopefully start sounding a bit better from here on out - still need to tweak it a bit!
With Jerry you have to consider that the worn Cape can help adora and the savatar space like you can fut more dart monkey them supers and if you squeeze them in then turn them into supers and then savatar
My idea is with 4 player co-op, you would use multiple adoras because the buff caused by the sub paragon is actually valuable, dealing roughly 6x damage. I don't know if paragon buffs stack, but if they do that would be crazy. Regardless, going from 100k damage to 600k damage is no laughing matter, and that doesn't include the vengeful adoras either. If instead I chose to have 1 Geraldo, you have his rejuv, potentially increasing abilities to 9 instead of 4. This is my take on it though.
As some other comments already say, the main reason to pick Geraldo on a lategame run is the hero cape, cause it allows you to have insane overlap on sun avatars (dart footprint instead of super footprint). So Adora + Geraldo would also be extremely strong.
Pretty sure those should have been multiplicative not additive which means 300% bonus attack speed,(I've never seen a single attack speed buff that does additive with other buffs,(that doesn't even make sense because they are technically subtracting attack cooldown so additive would be stronger)).
I've been fascinated by the idea of co-op late game for a long time - extra t5s, multiple heroes, etc makes it really interesting! I've always just ran into frustration with the multiplayer experience of btd6 (unreliable connection, no backing out and retrying, can't reconnect if you DC) so I wish you all the luck doing this
i personally believe that 2 ezilies 1 adora and 1 brickel would be optimal, asuming that lag is not so bad that you cant buy resell ezilies; if the lag really is that bad i think that 3 ezilies would be optimal. But everyone knows the TRUE OPTIMAL LOADOUT is 4 quincys because nothing gets past his bow!
If we don't take lag into account (if you have an extraterrestrial computer or something) then yes 2 ez i brick 1 adora is best i think just the sun temples would be crazy
im assuming brickel adora x2 ezili would be better, as selling and rebuying 1 or even both ezilis would likely get enough hexes to target all the bads, and with brickels buffs affecting 4 sun gods instead of just 1 i feel it would be a large boost in damage imo
I’ve been waiting for someone to attempt a co-op super late game play through for forever! There’s so much potential for multiple tier 5s and heroes. I’m not sure what this is worth, but if you do attempt a map with tons of water for the Brickell variant, 4 trade empires can make so much money it literally breaks the game, I’d look into that lol. Can’t wait for your vid man!
I remember there was a boss a while ago that was only boats for farming - I did it co-op and was so shocked that you get 20 stacks PER TRADE EMPIRE - so much money! 80 stacks of the trade empire buff goes crazy but I'm not sure too many maps have the room...
I think that having 4 ezili would be better depending on hardware performance. filling a map with temples gets pretty laggy for me so I can save quite a bit of space and prevent my computer from blowing up past round 380. ezili also outputs so much damage that it seems like the most logical option. 1 ezili will end up out performing the boosted temples.
That Psi roast was crazy. But deserved. If you were to use ninja strat then 4 ezilis would be the best. It would also make ezili hex micro easier for the individuals since you have 4, so you dont need to go super hard all the time. With temples...1 adora, 2 ezili and 1 brickell IF you allow pools. If you dont then 1 geraldo for the hero capes, which would synergize amazingly with adora. Great video
Honestly, i actually think FOUR Ezilis is the way to go, as past a certain point (maybe round 800), Ezili's Hex does more damage than Adora's Buff, since Ezili is the only tower that can severely damage or kill multiple FBADs in one ability. Once you get to that point, since you have four Ezilis, the only thing really going to kill you is the BAD speed. I advise Logs over Scrapyard because while Scrapyard is slightly better for an Ezili only run, Navarch is peak and we love him.
I agree with your point but a garanteed 20 second Fbad kill will only be usefull as long as the map allows you. Since hex cant stack i thibk 3 ezilies and 1 adora would be better to help mow down the bad.
Prediction: Geraldo+Adora You only need one Adora for full uptime on sacrifice, so a second doesn't do much beyond raw damage. Geraldo's paragon totems are the icing on the cake, but the real reason is the Worn Hero's Cape, which allows you to squish sun avatars tighter together.
You forgot Striker givers all towers in their range +25% pierce, which although isn't enough to make them top tier certainly doesn't make them useless lategame
I think it would depend on how the game handles disconnected players (I dont remember) because to make the game bearable I assume once setup is done players 2, 3 and 4 would probably be best to leave to reduce lag. If game allows you to be juggling an ezili while you already have 1 ezil down (from another player that has been transferred to you once they disconnect) then 2 ezil, 1 brickel and 1 adora, if not then I assume 1 ezil, 1 brickel, 1 adora and 1 geraldo (to hero cape spam).
That intro was somethin' else, mate All in all, I do think that the Brickell strat is much better for late game. The extreme buff to the VTSG/Temples seems significantly better than an additional percent damage buildup considering how dense the firepower is, helping more to speed up the instakill rate for Hex.
I am not sure if it was my comment to inspire this amazing video, if it is, I would be glad❤. I personally think four Ezili can be the best without selling and rebuying. The super late game is like frame by frame slow, so maybe selling and rebuying one Ezili can almost keep up with 4 Ezili. If I remembered correctly from MackanRules's video, buying and reselling Ezili will result in her hex not be able to transfer to another BAD, which can be detrimental. Also, the money can be a issue. With enough money, you can even sell and rebuy navarch. Assuming only using one Ezili, there is still a debate If Geraldo is worthy. I know the paragon totem will not do much, but the Hero Cape can certainly synergize well with Adora's blood sacrifice, as it will significantly reduce the footprint of Sun Avatars, so you can build as many Sun Avatars as you can build Ninja army, so Sun Avatars may possibly be a better alternative to Ninja Army, so I think Geraldo is not as useless as many may believe.
oh thank god, i was waiting for some to do this, cool thing geraldo can do is that you can stack more sun avatars then normal -> cus dart monkeys have smaller foot print then super monkeys (+ his cape power)
One of each seems to be quite popular here. Something to keep in mind though is that brickell only buffs water temples and not water savs iirc. Therefore id cut geraldo for a 2nd ezili. Another thing to keep in mind is if the bads even are killable by raw damage later on (round 1000+). If not, i doubt adora and brickell even are worth it. One strat could be all lotn+boatgon+ezili which are rebought.
Depends bc for bosses I normally do 2 bens, Geraldo, and Sauda with 4 people but I normally only play with one other person so we just use Ben and Geraldo. For free play Co-Op I normally do 2 Geraldos for paragon totems and 2 bens for early money. Alternatively Geraldo, Adora, Ben and Psi.
I think 4 ezilis would be best, because with the ability to have 4 BMAs anything below a bad is going to be insta killed. This just leaves the fbads, which 3 ezilis would be best at taking care of. This would also make it so selling and rebuying ezili isn't as important because there are so many, which can be helpful when there is a lot of lag.
It really depends on how far you go. With how far you can go in co-op Freeplay, I think that 4x ezili might actually be the best because ezili is the only one that scales well.
I wish I could help with the co-op uber-late push. Its always been a dream to do that, but I dont have enough friends or patience. I mean ive gotten past r350 solo with poorly optimized approaches so I know I gots the stuffs, get at me. Now to load the spitwad cannon; Im curious if Striker's pierce buff would improve the uptime of Moab Hex. His range can cover most or all of a core of towers with range buffs (I presume) and extra pierce can be useful when fighting the FBad rushs, of course the vtsg and paragons are kinda foregone in this equation.. but the range increase of Striker's buff can possibly give more complete coverage for the limited range late towers (Really maybe just more Super Brittle uptime). The pierce buff can also improve Flying Fortress's Neva-miss attack since it can (maybe?) loop around and hit more... but thats a very loose spitball, dont at me. I certainly think there is possibility of some overlooked potential, especially when considering adding damage to Adorra's BoL, like we really only need 1 Ezili, so its a matter of if the Brickell buff outweighs Adorra's ballin' BoL... Just some thoughts. o7
Ben should actually go down in its seperate tier for Freeplay. At really really high rounds the 1s where your towers don't attack is enough for ddts to sneak through.
7:35 gwen can buff all monkeys on screen with her lvl 10, but it has a long cooldown for that ability. I still think that puts her pretty high up on the list for ninja spam. As you said tho, its just nowhere near good enough when compared to the og 4 heroes
well, ultra late game is done on resot and logs. both of those maps have only 1 water spot for a temple (that being the vtsg), so Brickell would only be buffing your VTSG by 100%, effectively making another, unbuffed vtsg. so brickell's equivalent to an unbuffed vtsg. i think ezili is quite a bit better than that.
quincy i at least feel deserves an honorable mention because he has some of the most DPS of the "bad heroes" by a good margin when given max buffs cause level 3 is an insane attack speed buff + he has that huge moab bonus damage
The thing is that none of these heroes do enough damage. Like none of them do enough damage to be considered worth it, barring Psi and Moab hex solely because they’re percentage based. You only want a hero for the buffs they provide (or yknow moab hex) so any hero that’s incapable of buffing the temples are pretty much redundant
before watching the video i want to say what i think is the best heros to get for lategame : -Ezili -Ezili (for 100% uptime on the ability) -adora for sun avatars -obyn, gwen or striker for buffs, probably gwen
Simple Heraldo:paragon totems, and rejuvs Adora: sun temple boost Ezili: extra defense for extra bads Brickel: boost for water towers, ( can count for temples placed in watere)
little late reply, but yeah like he said in the video Geraldo's totems are useless because in COOP you can have multiple Tier 5 so you can get degree 100 paragons without them. Rejuv potions are really only good if you sell and rebuy Geraldo but at that point you might as well sell and rebuy Ezili for more BAD damage.
I think the biggest factor for deciding which hero would be best is just how late into freeplay this goes. If there's just too many Fortified BADs to hex them all then making up for that with raw damage would be better, as the hex can only target one BAD at a time, while the Sun Temples can target multiple. Also, while it still isn't all too signifcant, Mega Mine buffed by the Sub Paragon does some huge damage.
@@pietertje1176 yeah, I guess you're right. Still not too bad given its range and low cooldown. It's not going to compare to a sun temple or anything, but it might be as good as one of the weaker tier 5 towers.
Now that I've played a decent amount of Bloons my favorite thing to do is just hop into random Co-op games with my Vet account just to see random Co-op players' weird plays. I love Co-op content because it's so random
feel like if you want to have more ninja spam go for 3 ezilis and adora bc ofc and since ninja spam is better than temple spam most of the time id go for this
I have an idea for a pretty good geraldo sinergy late game: using the capes in his shop we can turn dart monkeys into supers and those supers into sun avatars which will then benefit from adora's buff, the nice thing about this is that sun avatars would normally take up a lot of space but the original darts can be plased very close to each other, personally I think that this could be good enough to pass up the opportunity to have multiple ezilis since there is always the possibility to micro her, the only donwnsides for this strategy imo are lag because of the ungodly amount of projectiles that there would be on screen with all the sun avatars shooting at the same time and the amount of time required to ultraboost all of them to 10 stacks but then again those are the same problems that there are with ninja spam lategame and you've already done a video using those TLDR: geraldo's sun avatar spam might be godlike with adora's buff but i'm too lazy to test it
10:50 BAD health is linear not exponential.(the rate has jumps at rounds: 100, 150, 200, 250, 300, 350, 400 and 500 but is still linear outside of these)
instead of a second Azyle, maybe Gwen might be a better option, it does buff towers by giving damage and buffing some 5th tier towers, but I don't know if it's significant enough for it
If you can sell/rebuy ezili for all difficult rounds then 1 of each (with Geraldo used for sun temple cramming) would be the best. If you don’t intend to sell/rebuy I genuinely think 4 ezilis is best if you plan to go really late (700+) because of the percentage scaling being way better than flat effects. In more casual late game runs the 2 ezili strat is prolly best as 1.5x speed from brickel is too good to pass up
One of each of Ezili, Geraldo, Adora and Brickell would be best IMO. The reasoning is as follows; - Geraldo provides his Hero cape, which allows you to turn dart monkey footprints into sun avatars, which then get buffed by Adora. This massively increases the amount of avatars you can get at once, allowing for a much higher ramped up DPS. Most of his other items are worthless late game, but hey, at least things like camo pot's bonus range might also be useful on certain towers for assuring they're seeing bloons as much as possible. - Adora's damage buff and own damage are the reasons she's here, it should be very self explanatory on that front. - Brickell's damage buff stacking with Adora's results in some nonsense DPS, of course, for your VTSG and sun temples (assuming enough water/powers to have them all be on ponds) - As one Ezili can be bought and sold infinitely to land her Hex on every BAD, you really don't need more than one if you're able and willing to micro.
Might want to test 2 Adoras bc of the new Sub Peragon buff discovery. It makes Ball Of Light the single most powerful DPS in the game, so having two might even be better then another hex
@@aggressivefox454 when the Submarine Peragon is on Submerged mode all heros in it's range do ×6 of their base damage while suffering -30% attack speed drop. The damage doesn't stack with attack buffs such as tample or permabrew (it's additive). A recent discovery was the fact this affects the damage of hero's abilities. Brickell's mega mine does 60,000 damage instead of 10000 for example. But the most influenced tower is Adora- with buffs and the sub Peragon buff, it does around 650,000 single target DPS with the ball of light
Obvious answer is 2 ezlis 1 adora and one brickell cuz having two hex abilities are enough for you to permanently stack curses until the bads melt from the pressure of the curses while the temples sort out very weak balloons with the uptime and if this happens successfully then you will be able to go to round idk probably 3000 with it as long as all the players disconnect all at the same time
either adora, ezili, brickell and geraldo, or adora ezili, brickell, and any of the middle tier heros and psi, mainly psi could be good for the zomg and ddt 1 shotting. geraldo could be a bit better than psi for the degrees and hero capes though
Technically yes. I've test the Round 700 Moab with hex on Resort, and the Moab easily got leaked, as it takes about 20 seconds for hex to bring down it, but slower ZOMG and BAD are completely destroyed by hex as they are slow even in Round 700.
@@ninjaexperto7217 I mean even just looking at that lotus island clip in the video it got sorta close. the actual towers seemd to do a bit of damage although it was probably just lucky timing
There's a lot of things that "freeplay" could mean but if we rank by "minimum RBS needed to beat round 1000 without running out of cash" my guess would be 1. 3x Ezili, Ben 2. 4x Ezili 3. 3x Ezili, Adora 4. 2x Ezili, Adora, Geraldo (for capes) 5. Ezili, Adora, Geraldo, Brickell 6. 2x Ezili, Adora, Brickell
1 Adora, 2 Ezeili and a brickell is the best combo afaik Me and a friend were considering doing coop freeplay a while ago but got stumped by our games crashing too early on, the game struggles to sync between clients and eventually just boots you. But from testing with mods the best combo with temple spam is hands down the one I said above, 1 ezeili being sold and rebought constantly ofc But it also comes into play the fact you can have a VTSG and 3 TSGs, global super brittle, and in general just a 4x more amazing T5s
man i feel so dumb for what i originally thought was good even with thousands of hours, but i'm new to lategame okay??! xD i actually started this week my first lategame run and it's on chimps lol
I’m not sure if this is explained in the video and I missed it, but do exili moab hexes stack? I thought they wouldn’t? If they don’t, I feel like you just need 1 ezili then right (with buying and selling)?
Kinda late to this but 4 Ezilis definitely is the play cause sooner than later adora will fall off and the difference might be 1 more round or a bit more ezilis tho would go too the point where there is too many bads i dont think we can make it so far that ezili doesn't have time to hex a bad so they think that will kill us is the number of bads my guess would be 700 to 800 cause normal balloons other than bads might be tricky by this point , so yeah 4 ezilis would be the best option
Buying and reselling is way too expensive to do permanently. 1 Ezili will still make the difference tho i think, also bc you can have basically full map coverage w totem. So 3E + 1A
I've been thinking about this for hours and feel the main issue is the intense lag and lack of map space. Geraldo would be useless as the paragons can get a degree of 100 in co-op. Adora would be less useful as a lot of space would be used by paragons and debuffers. The legends of the night would be cool but the vengefuls would be more useful. (also hard to use) Ezili is easily the best with 4 of them doing wonders in Freeplay. So Adora would be less good, Geraldo is useless, maybe Admiral, but EZILI IS AMAZING. You can also do a test on insta legends of the night because maybe more than one tier five is possible. (I'm a huge fan of your content)
You can only get one vtsg but you can get 3 other regular tsgs as well and 3 legends of the night but they share the cooldown for the black hole passive so there's no point in getting more than one
I FINALLY got a new Mic (holy crap been a long time coming) Will hopefully start sounding a bit better from here on out - still need to tweak it a bit!
Yay you are all set to go viral now
With Jerry you have to consider that the worn Cape can help adora and the savatar space like you can fut more dart monkey them supers and if you squeeze them in then turn them into supers and then savatar
I thought I heard a change, sounds very nice :3
My idea is with 4 player co-op, you would use multiple adoras because the buff caused by the sub paragon is actually valuable, dealing roughly 6x damage. I don't know if paragon buffs stack, but if they do that would be crazy. Regardless, going from 100k damage to 600k damage is no laughing matter, and that doesn't include the vengeful adoras either. If instead I chose to have 1 Geraldo, you have his rejuv, potentially increasing abilities to 9 instead of 4. This is my take on it though.
Oh thank god now this is the perfect channel 👌 😂
As some other comments already say, the main reason to pick Geraldo on a lategame run is the hero cape, cause it allows you to have insane overlap on sun avatars (dart footprint instead of super footprint). So Adora + Geraldo would also be extremely strong.
Adora ezili geraldo Adora is actually amazing
the insane lag from all the sun avatars though...it's actually unbearable and makes ninjas look good
but the extra 9 degrees😭😭😭😥😥😥😰😰😱😱😱😰🤯🤯😂😥😨😰😰😭😰🤯😨😱😰😰🤯
@@CourierCat-isGod bro in coop you already can get degree 100 without geraldo
@@alt2137pl but it strong
4 brickells on monkey meadow, of course.
The right answer
Make sure not to use any pools either for the best experience👍
possible now lol
@@RubTheCat well yeah mermonkey ruins this
Co-op late game makes solo ultra late game look good
fr
Wait until you hear about lag in coop + ultra late game lag
Quick correction at 15:19. 200% is 3x attack speed not 4x
Oop yes sorry that is correct!
Pretty sure those should have been multiplicative not additive which means 300% bonus attack speed,(I've never seen a single attack speed buff that does additive with other buffs,(that doesn't even make sense because they are technically subtracting attack cooldown so additive would be stronger)).
I've been fascinated by the idea of co-op late game for a long time - extra t5s, multiple heroes, etc makes it really interesting! I've always just ran into frustration with the multiplayer experience of btd6 (unreliable connection, no backing out and retrying, can't reconnect if you DC) so I wish you all the luck doing this
i personally believe that 2 ezilies 1 adora and 1 brickel would be optimal, asuming that lag is not so bad that you cant buy resell ezilies; if the lag really is that bad i think that 3 ezilies would be optimal. But everyone knows the TRUE OPTIMAL LOADOUT is 4 quincys because nothing gets past his bow!
If we don't take lag into account (if you have an extraterrestrial computer or something) then yes 2 ez i brick 1 adora is best i think just the sun temples would be crazy
i agree, the 3x atk speed on sun temples in my opinion > an extra ezili
Lag makes buying and reselling a better strat actually, since the game is running slower, you don’t have to be as fast
@@martinshoosterman You know its round 1000 lag + co-op lag? I mean noone can tolerate that much lag...
Yh defo
the intro was fire
*elemental
@@josh-gu6ziYou corrected literally nothing. 💀
im assuming brickel adora x2 ezili would be better, as selling and rebuying 1 or even both ezilis would likely get enough hexes to target all the bads, and with brickels buffs affecting 4 sun gods instead of just 1 i feel it would be a large boost in damage imo
Yeahhh - Im conflicted because both options are good. an additional 100% attack speed is no joke especially if you have that many temples too
I’ve been waiting for someone to attempt a co-op super late game play through for forever! There’s so much potential for multiple tier 5s and heroes. I’m not sure what this is worth, but if you do attempt a map with tons of water for the Brickell variant, 4 trade empires can make so much money it literally breaks the game, I’d look into that lol. Can’t wait for your vid man!
I remember there was a boss a while ago that was only boats for farming - I did it co-op and was so shocked that you get 20 stacks PER TRADE EMPIRE - so much money! 80 stacks of the trade empire buff goes crazy but I'm not sure too many maps have the room...
@@xabu2850 80 stacks!? That's crazy!
3:29 I feel physical pain watching you use a radar scanner village for a ninja AND Etienne.
I think that having 4 ezili would be better depending on hardware performance. filling a map with temples gets pretty laggy for me so I can save quite a bit of space and prevent my computer from blowing up past round 380. ezili also outputs so much damage that it seems like the most logical option. 1 ezili will end up out performing the boosted temples.
4 ezili would probably perform best for me but 1 adora may perform better for someone with a better set up
Performance is definitely something we need to think about as well!
The issue with Ezili is that with enough speed ramping, her Moab Hex isn't strong enough to kill a Bad before it exits.
That Psi roast was crazy. But deserved.
If you were to use ninja strat then 4 ezilis would be the best. It would also make ezili hex micro easier for the individuals since you have 4, so you dont need to go super hard all the time.
With temples...1 adora, 2 ezili and 1 brickell IF you allow pools. If you dont then 1 geraldo for the hero capes, which would synergize amazingly with adora.
Great video
Honestly, i actually think FOUR Ezilis is the way to go, as past a certain point (maybe round 800), Ezili's Hex does more damage than Adora's Buff, since Ezili is the only tower that can severely damage or kill multiple FBADs in one ability. Once you get to that point, since you have four Ezilis, the only thing really going to kill you is the BAD speed. I advise Logs over Scrapyard because while Scrapyard is slightly better for an Ezili only run, Navarch is peak and we love him.
thats an entire essay bruh
I agree with your point but a garanteed 20 second Fbad kill will only be usefull as long as the map allows you. Since hex cant stack i thibk 3 ezilies and 1 adora would be better to help mow down the bad.
Prediction: Geraldo+Adora
You only need one Adora for full uptime on sacrifice, so a second doesn't do much beyond raw damage.
Geraldo's paragon totems are the icing on the cake, but the real reason is the Worn Hero's Cape, which allows you to squish sun avatars tighter together.
You forgot Striker givers all towers in their range +25% pierce, which although isn't enough to make them top tier certainly doesn't make them useless lategame
Great video, I was thinking about this for soooo long and it's finally addressed. I summarized some afterthoughts in the previous comments.
Excellent video. Enjoyed from start to finish.
The intro was so fire lol
10:07 nice to see that BTD6 community uses my graphs 👍
I think it would depend on how the game handles disconnected players (I dont remember) because to make the game bearable I assume once setup is done players 2, 3 and 4 would probably be best to leave to reduce lag. If game allows you to be juggling an ezili while you already have 1 ezil down (from another player that has been transferred to you once they disconnect) then 2 ezil, 1 brickel and 1 adora, if not then I assume 1 ezil, 1 brickel, 1 adora and 1 geraldo (to hero cape spam).
That intro was somethin' else, mate
All in all, I do think that the Brickell strat is much better for late game. The extreme buff to the VTSG/Temples seems significantly better than an additional percent damage buildup considering how dense the firepower is, helping more to speed up the instakill rate for Hex.
I am not sure if it was my comment to inspire this amazing video, if it is, I would be glad❤.
I personally think four Ezili can be the best without selling and rebuying. The super late game is like frame by frame slow, so maybe selling and rebuying one Ezili can almost keep up with 4 Ezili. If I remembered correctly from MackanRules's video, buying and reselling Ezili will result in her hex not be able to transfer to another BAD, which can be detrimental. Also, the money can be a issue. With enough money, you can even sell and rebuy navarch.
Assuming only using one Ezili, there is still a debate If Geraldo is worthy. I know the paragon totem will not do much, but the Hero Cape can certainly synergize well with Adora's blood sacrifice, as it will significantly reduce the footprint of Sun Avatars, so you can build as many Sun Avatars as you can build Ninja army, so Sun Avatars may possibly be a better alternative to Ninja Army, so I think Geraldo is not as useless as many may believe.
oh thank god, i was waiting for some to do this, cool thing geraldo can do is that you can stack more sun avatars then normal -> cus dart monkeys have smaller foot print then super monkeys (+ his cape power)
I just thinked about that 2 days ago! Thank you very much for answering it!
One of each seems to be quite popular here. Something to keep in mind though is that brickell only buffs water temples and not water savs iirc. Therefore id cut geraldo for a 2nd ezili. Another thing to keep in mind is if the bads even are killable by raw damage later on (round 1000+). If not, i doubt adora and brickell even are worth it. One strat could be all lotn+boatgon+ezili which are rebought.
Depends bc for bosses I normally do 2 bens, Geraldo, and Sauda with 4 people but I normally only play with one other person so we just use Ben and Geraldo. For free play Co-Op I normally do 2 Geraldos for paragon totems and 2 bens for early money. Alternatively Geraldo, Adora, Ben and Psi.
I think 4 ezilis would be best, because with the ability to have 4 BMAs anything below a bad is going to be insta killed. This just leaves the fbads, which 3 ezilis would be best at taking care of. This would also make it so selling and rebuying ezili isn't as important because there are so many, which can be helpful when there is a lot of lag.
Ezili + Brickel + Adora + Geraldo
Ezili: no explanation needed
Brickel: vtsg buff
Adora: no explanation needed
Geraldo: fill the map with savatars
There won't be a lot of space for avatars is you need to put each 5th tier 4 times.
It really depends on how far you go. With how far you can go in co-op Freeplay, I think that 4x ezili might actually be the best because ezili is the only one that scales well.
I wish I could help with the co-op uber-late push. Its always been a dream to do that, but I dont have enough friends or patience. I mean ive gotten past r350 solo with poorly optimized approaches so I know I gots the stuffs, get at me.
Now to load the spitwad cannon; Im curious if Striker's pierce buff would improve the uptime of Moab Hex. His range can cover most or all of a core of towers with range buffs (I presume) and extra pierce can be useful when fighting the FBad rushs, of course the vtsg and paragons are kinda foregone in this equation.. but the range increase of Striker's buff can possibly give more complete coverage for the limited range late towers (Really maybe just more Super Brittle uptime). The pierce buff can also improve Flying Fortress's Neva-miss attack since it can (maybe?) loop around and hit more... but thats a very loose spitball, dont at me.
I certainly think there is possibility of some overlooked potential, especially when considering adding damage to Adorra's BoL, like we really only need 1 Ezili, so its a matter of if the Brickell buff outweighs Adorra's ballin' BoL...
Just some thoughts.
o7
Ezilie plus psi, especially when paired with an energizer is such a slept on combo
love your vids raxzor! keep it up
Ben should actually go down in its seperate tier for Freeplay. At really really high rounds the 1s where your towers don't attack is enough for ddts to sneak through.
one of each, using geraldo for the cape, sounds really interesting. but i do not want to think about the lag from having even more sun avatars
I know no one will see this but 0:22 the self glazing is crazy 😭🙏
7:35 gwen can buff all monkeys on screen with her lvl 10, but it has a long cooldown for that ability. I still think that puts her pretty high up on the list for ninja spam. As you said tho, its just nowhere near good enough when compared to the og 4 heroes
3:27 gives Etienne a camo village
well, ultra late game is done on resot and logs. both of those maps have only 1 water spot for a temple (that being the vtsg), so Brickell would only be buffing your VTSG by 100%, effectively making another, unbuffed vtsg. so brickell's equivalent to an unbuffed vtsg. i think ezili is quite a bit better than that.
quincy i at least feel deserves an honorable mention because he has some of the most DPS of the "bad heroes" by a good margin when given max buffs cause level 3 is an insane attack speed buff + he has that huge moab bonus damage
The thing is that none of these heroes do enough damage. Like none of them do enough damage to be considered worth it, barring Psi and Moab hex solely because they’re percentage based. You only want a hero for the buffs they provide (or yknow moab hex) so any hero that’s incapable of buffing the temples are pretty much redundant
@@ElenaPog true lol just wanted to give a shoutout to big quince
New video idea: how far can you go in chimps? (Custom map)
The optimal hero combination is clearly Ezili, Adora, Sauda and the player's 4th hero of choice depending on if you're maxxing the harem or feet.
before watching the video i want to say what i think is the best heros to get for lategame :
-Ezili
-Ezili (for 100% uptime on the ability)
-adora for sun avatars
-obyn, gwen or striker for buffs, probably gwen
I'd put Jones as a moderately useful mid tier freeplay hero since he now can give all towers +25% pierce
Simple
Heraldo:paragon totems, and rejuvs
Adora: sun temple boost
Ezili: extra defense for extra bads
Brickel: boost for water towers, ( can count for temples placed in watere)
little late reply, but yeah like he said in the video Geraldo's totems are useless because in COOP you can have multiple Tier 5 so you can get degree 100 paragons without them. Rejuv potions are really only good if you sell and rebuy Geraldo but at that point you might as well sell and rebuy Ezili for more BAD damage.
i think it would be adora ezili geraldo birckel because you get small savatars on pools to ultra buff, then buy and sell ezili
Striker gives +25% pierce, so he should be up there with in tier 2!
with the amount of sun temples you have in late game the damage from brickel i feel like would more than make up for the extra ezili abilty
I think option 2 makes more sense. (Unless water is an issue, then option 1.)
Dude you need geraldo for the tiny hitboxes on hero capes for way more sun avatars.
Actually a new video test I am going to do!
I think the biggest factor for deciding which hero would be best is just how late into freeplay this goes. If there's just too many Fortified BADs to hex them all then making up for that with raw damage would be better, as the hex can only target one BAD at a time, while the Sun Temples can target multiple. Also, while it still isn't all too signifcant, Mega Mine buffed by the Sub Paragon does some huge damage.
Isn’t the MegaMine only like 60K
@@pietertje1176 yeah, I guess you're right. Still not too bad given its range and low cooldown. It's not going to compare to a sun temple or anything, but it might be as good as one of the weaker tier 5 towers.
@@stretch7293 yes, it would be a nice thing to get with Brickell
4 Ezilis and use ninjas instead of temples as ninja spam has been able to keep up with temple spam
Now that I've played a decent amount of Bloons my favorite thing to do is just hop into random Co-op games with my Vet account just to see random Co-op players' weird plays. I love Co-op content because it's so random
feel like if you want to have more ninja spam go for 3 ezilis and adora bc ofc and since ninja spam is better than temple spam most of the time id go for this
I have an idea for a pretty good geraldo sinergy late game: using the capes in his shop we can turn dart monkeys into supers and those supers into sun avatars which will then benefit from adora's buff, the nice thing about this is that sun avatars would normally take up a lot of space but the original darts can be plased very close to each other, personally I think that this could be good enough to pass up the opportunity to have multiple ezilis since there is always the possibility to micro her, the only donwnsides for this strategy imo are lag because of the ungodly amount of projectiles that there would be on screen with all the sun avatars shooting at the same time and the amount of time required to ultraboost all of them to 10 stacks but then again those are the same problems that there are with ninja spam lategame and you've already done a video using those
TLDR: geraldo's sun avatar spam might be godlike with adora's buff but i'm too lazy to test it
I heard that Striker's buff applies to all monkeys now
How worthy would the Worn Hero's Cape be in this situation? Especially paired with Adora? Or would it just be futile?
This video is amazing, but too bad I don't have any friends to play with💀😥
I thought that the reason to use gerald was to squeeze in more savatars
Etienne makes things interesting with tower selection, which is why I take him on occasion
buying and reselling both with 2x ezili and also it is possible to get a vtsg and lotn in coop
10:50 BAD health is linear not exponential.(the rate has jumps at rounds: 100, 150, 200, 250, 300, 350, 400 and 500 but is still linear outside of these)
lol the question isn't what hero is best, but whether the game will let you stay in the game long enough for it to matter
great video
Could you place more sun avatars with the item in Geraldo shop where a Dart monkey can turn into a super monkey?
At the very end when comparing the benefits of option 1 to option 2, I think you forgot to factor in the buff from Ezili's sacrificial totem
instead of a second Azyle, maybe Gwen might be a better option, it does buff towers by giving damage and buffing some 5th tier towers, but I don't know if it's significant enough for it
If you can sell/rebuy ezili for all difficult rounds then 1 of each (with Geraldo used for sun temple cramming) would be the best. If you don’t intend to sell/rebuy I genuinely think 4 ezilis is best if you plan to go really late (700+) because of the percentage scaling being way better than flat effects. In more casual late game runs the 2 ezili strat is prolly best as 1.5x speed from brickel is too good to pass up
Fire video but someone will need a NASA computer to go past round 200 in 4 player coop
One of each of Ezili, Geraldo, Adora and Brickell would be best IMO.
The reasoning is as follows;
- Geraldo provides his Hero cape, which allows you to turn dart monkey footprints into sun avatars, which then get buffed by Adora. This massively increases the amount of avatars you can get at once, allowing for a much higher ramped up DPS. Most of his other items are worthless late game, but hey, at least things like camo pot's bonus range might also be useful on certain towers for assuring they're seeing bloons as much as possible.
- Adora's damage buff and own damage are the reasons she's here, it should be very self explanatory on that front.
- Brickell's damage buff stacking with Adora's results in some nonsense DPS, of course, for your VTSG and sun temples (assuming enough water/powers to have them all be on ponds)
- As one Ezili can be bought and sold infinitely to land her Hex on every BAD, you really don't need more than one if you're able and willing to micro.
I second this
Might want to test 2 Adoras bc of the new Sub Peragon buff discovery. It makes Ball Of Light the single most powerful DPS in the game, so having two might even be better then another hex
Wait how does that work?
not exactly the single strongest but still one of the best
@@aggressivefox454 when the Submarine Peragon is on Submerged mode all heros in it's range do ×6 of their base damage while suffering -30% attack speed drop. The damage doesn't stack with attack buffs such as tample or permabrew (it's additive).
A recent discovery was the fact this affects the damage of hero's abilities. Brickell's mega mine does 60,000 damage instead of 10000 for example. But the most influenced tower is Adora- with buffs and the sub Peragon buff, it does around 650,000 single target DPS with the ball of light
if your gonna include bens level 3 ability as above the others you gotta consider striker jones' level 8 ability to give 5% range and 25% pierce
Is round 200 possible with only heros
Just wondering, when he went on hero screen it said '41/42' im wondering what he was missing?
Cool! there's not a lot of content on Coop ❤
My suggestion is 1 of each of the top 4 heroes, as well as doing the lategame coop run in single player with mods.
Geraldo for Hero's cape, and then 1 of each of the other three for previously mentioned reasons.
JUSTICE FOR PSI!! Like the video to give justice for Psi!!
Yes!
Editing so spicy..
Adora + Brickwell + Two Ezili
Obvious answer is 2 ezlis 1 adora and one brickell cuz having two hex abilities are enough for you to permanently stack curses until the bads melt from the pressure of the curses while the temples sort out very weak balloons with the uptime and if this happens successfully then you will be able to go to round idk probably 3000 with it as long as all the players disconnect all at the same time
Amazing video
either adora, ezili, brickell and geraldo, or adora ezili, brickell, and any of the middle tier heros and psi, mainly psi could be good for the zomg and ddt 1 shotting. geraldo could be a bit better than psi for the degrees and hero capes though
2:44 "They're getting RUDE!"
i wonder what the round is that a moab hex fails to kill a BAD before it leaks. obviously this depends on map lol
If moab hex doesn't kill i doubt anything can do it
Technically yes. I've test the Round 700 Moab with hex on Resort, and the Moab easily got leaked, as it takes about 20 seconds for hex to bring down it, but slower ZOMG and BAD are completely destroyed by hex as they are slow even in Round 700.
@@ninjaexperto7217 I mean even just looking at that lotus island clip in the video it got sorta close. the actual towers seemd to do a bit of damage although it was probably just lucky timing
watching this knowing damn well i have no friends to play with
bro permutation and stuff is 10th or 11th grade class lol
great video!
There's a lot of things that "freeplay" could mean but if we rank by "minimum RBS needed to beat round 1000 without running out of cash" my guess would be
1. 3x Ezili, Ben
2. 4x Ezili
3. 3x Ezili, Adora
4. 2x Ezili, Adora, Geraldo (for capes)
5. Ezili, Adora, Geraldo, Brickell
6. 2x Ezili, Adora, Brickell
Haven't watched yet my guess is 3 ezili and an adora (possibly 2 ezili a brickel and an adora)
Im a f*cking genius
Now I can't go super late game on co-op, because player 3 will only use Benjamin.
1 Adora, 2 Ezeili and a brickell is the best combo afaik
Me and a friend were considering doing coop freeplay a while ago but got stumped by our games crashing too early on, the game struggles to sync between clients and eventually just boots you.
But from testing with mods the best combo with temple spam is hands down the one I said above, 1 ezeili being sold and rebought constantly ofc
But it also comes into play the fact you can have a VTSG and 3 TSGs, global super brittle, and in general just a 4x more amazing T5s
Gwen for the fire storm,
Ezili for the Moab hex,
Geraldo for the totems, and
Adora for the temples.
man i feel so dumb for what i originally thought was good even with thousands of hours, but i'm new to lategame okay??! xD i actually started this week my first lategame run and it's on chimps lol
Raxor you make me giggle
I’m not sure if this is explained in the video and I missed it, but do exili moab hexes stack? I thought they wouldn’t? If they don’t, I feel like you just need 1 ezili then right (with buying and selling)?
Selling and rebuying will eat through any money reserve you can build up, unless maybe if you dedicate a large portion of your map to just farming
@@iwersonsch5131 yeah I’m not sure what the up time is on the global buff either so it would probably have to be bought and sold
Kinda late to this but 4 Ezilis definitely is the play cause sooner than later adora will fall off and the difference might be 1 more round or a bit more ezilis tho would go too the point where there is too many bads i dont think we can make it so far that ezili doesn't have time to hex a bad so they think that will kill us is the number of bads my guess would be 700 to 800 cause normal balloons other than bads might be tricky by this point , so yeah 4 ezilis would be the best option
I feel like 4x pat fusty goes hard in late game
Buying and reselling is way too expensive to do permanently. 1 Ezili will still make the difference tho i think, also bc you can have basically full map coverage w totem. So 3E + 1A
Is is viable to spam farms then buy resell ezili repeatedly? Anything below a bad can get instakilled easily so it sounds reasonable
I've been thinking about this for hours and feel the main issue is the intense lag and lack of map space.
Geraldo would be useless as the paragons can get a degree of 100 in co-op.
Adora would be less useful as a lot of space would be used by paragons and debuffers. The legends of the night would be cool but the vengefuls would be more useful. (also hard to use)
Ezili is easily the best with 4 of them doing wonders in Freeplay.
So Adora would be less good, Geraldo is useless, maybe Admiral, but EZILI IS AMAZING.
You can also do a test on insta legends of the night because maybe more than one tier five is possible.
(I'm a huge fan of your content)
Yup! What if Lag wasn't a factor though - what do you think?
@@TKRaxzor Yeah, in co-op freeplay, you're lagging two different ways. Low framerate and high ping.
You can only get one vtsg but you can get 3 other regular tsgs as well and 3 legends of the night but they share the cooldown for the black hole passive so there's no point in getting more than one