This D&D Tool is Brilliant!

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  • Опубліковано 8 січ 2023
  • Disclaimer: Hi y'all, just wanted to give you a heads up that my newest video has NOTHING to do with the OGL 1.1. While I know this is an incredibly important discussion on the internet, I filmed this video last year, prior to the OGL 1.1 leak. Regardless, I think this topic is incredibly important to our community and I don't believe I could weigh in as well as some other creators here on UA-cam. Will I make a video sharing my thoughts on OGL 1.1? Maybe. But for now, please help support some of the smaller channels out there that are covering this content. Happy Monday!
    Your House DM,
    Jake
    _______________________________
    Did you know that you could use a Rubiks Cube to create a dungeon? The ttrpg, Five Torches Deep, gives you rules for this brilliant little gem of dungeon design for your D&D campaign. In this video, I walk you through the process for creating a basic dungeon layout if you are pressed for time and those creative GM juices just aren't flowing. Don't worry if you don't own a Rubiks Cube, you can use 9d6 too.
    If you enjoy this content, please throw me a like and subscribe to the channel so you can stay informed when I upload new videos. Thank you kindly!
    _______________________________
    Five Torches Deep: www.drivethrurpg.com/product/...
    _______________________________
    Support me on Patreon: / housedm
    Questing on Instagram: / jakehousedm
    _______________________________
    DM GEAR I USE (These links are Amazon affiliate links that allow me
    to earn a small kickback from your purchase, thanks for supporting the channel!)
    RUBIKS CUBE Option 1: amzn.to/3CvjG8d
    RUBIKS CUBE Option 2: amzn.to/3Zl9XLe
    DICE & TOKENS
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    MINIATURES
    Frostgrave Knights: amzn.to/3k03chG
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    _______________________________
    #HouseDM #JakeHouseDM #craftingDM #5torchesdeep #fivetorchesdeep
    #DungeonsandDragons #dungeonmaster #dungeonmasteradvice #dungeondesign
    _______________________________
    Music created by Ean Grimm and Alexander Nakarada.
    Sources: www.serpentsoundstudios.com/
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КОМЕНТАРІ • 33

  • @sethtutt88
    @sethtutt88 Рік тому +25

    The OSR community is awesome and the content is a gold mine.

    • @HouseDM
      @HouseDM  Рік тому +3

      I wholeheartedly agree with you.

  • @Death_Wish
    @Death_Wish Рік тому +14

    I love random dungeons. When I make them by myself they’re often far too basic and linear. My favorite random dungeon method was brought to my attention by Dungeon Masterpiece. It’s basically just throwing dice on a table and connecting the dots

    • @HouseDM
      @HouseDM  Рік тому +2

      Hell yeah! I’ve seen people do that for building cities and world maps. And then you have each type or color of dice mean something. Helps get the creative juices flowing.

  • @nikolaosalexandroskaloumen1693

    Can’t express enough how much I love your channel!
    It hits a sweat spot for me on showing mechanics from other games (5TD, ICRPG, Viking Death Squad etc) and incorporating them into your own homebrew system, without focusing too much on the new system nor having hard requirements about the base system you are injecting the ideas to. I am trying to start simple with OSE and add more stuff to it and your content is absolute gold!
    Keep up the good work 👊

    • @HouseDM
      @HouseDM  Рік тому +1

      Hey Nikolaos! Really appreciate you saying this. Thank you! You might be following the same path as me, started with OSE and been hacking my way through different systems to find what I like. It’s nice to find like minded folks who do the same. I got quite a few home brew projects cooking/play testing so I got plenty of content coming up. Thanks for supporting the channel!

  • @aaroncorbett6352
    @aaroncorbett6352 Рік тому +1

    This video came across my feed when I really needed a break from the OGL drama.

    • @HouseDM
      @HouseDM  Рік тому

      Perfect timing 😉

  • @dkbibi
    @dkbibi Рік тому +6

    Cool concept (and nice terrain!!).
    Although I'd argue the first dungeon you shown would benefit from being "jacquayed" : there's only a single path that leads to the goods (two if they manage to break open both portculis)
    Which tells me the rubics cube method is great for inspiration but needs to be be tweaked afterwards.
    The second one is much interesting decision wise though so depending on randomness it can work straight up.

    • @HouseDM
      @HouseDM  Рік тому +1

      Hell yeah! And I totally agree, Jennell's system for adding multiple entrances/exits is pretty darn important. I'd almost want to edit the "White Square" to mean something else and then just roll a d4+1 to decide how many entrances/exits there are and keep the rubiks cube piece for the rooms.

  • @meeplesoul5893
    @meeplesoul5893 Рік тому +3

    5TD is a great System and my Go-to if my group want´s to play some "5e"
    Thank you for showing this awesome Game to a wider audience

  • @Tysto
    @Tysto 6 місяців тому

    First dungeon: I would put the blockage at the top right out in the corridor more, so it blocks the blue path below it. Then, if the heroes examine it, they find they can move some of the rubble, and if they do, they can squeeze by the blockage and go south. I would link the two blue areas, so there's still an open route to the deeper chambers.
    And I would make the treasure near the entrance be goods the mercenaries have readied to be moved out. I'd probably put a guard there, so the heroes are tempted to fight him to take it, but it's paltry compared to what is deeper in, and it risks raising the alarm and getting cut off from the exit.

  • @TheDrexxus
    @TheDrexxus Рік тому +3

    This isn't what I thought at all.
    I actually had a dungeon that was a big Rubik's cube.
    The way it worked was I assigned a specific chamber to each of the cubes (except the center ones as they dont move) then had the center room at the top contain levers that manipulated the entire construction.
    So when you went in the dungeon, you could only explore the 9 rooms on the top level. All the doorways were open to to each other, but the doorways to lower levels were sealed. To access those levels, you had to rotate the dungeon as a whole. When you rotate one side, one of the corner rooms relocated to the other corner of that side and they got access to two new chambers that rotate up on that side.
    They didn't need to solve the whole cube or anything like that but the trick was every chamber they "completed" would keep its doors open permanently to other completed chambers. Usually the doors closed unless they were on the topmost level. So after completing all the chambers, they could freely move around this thing at will without having to rotate it and could access all of the center squares on all 6 sides and press a button in the center of each of those rooms simultaneously. If they did this, it unlocked the core of the cube at the very center where the final encounter and treasure was waiting.
    It was fun seeing them figure it out and realize they were in a rubik's cube and from that knowledge learn how to manipulate it to their advantage. I had a real rubik's cube on my desk so every time they pulled a lever, I rotate the cube appropriately so it let me always keep track of precisely where every chamber was.

    • @HouseDM
      @HouseDM  Рік тому

      Haha that sounds like a really challenging dungeon. Thanks for sharing!

  • @jacobwolfrom1951
    @jacobwolfrom1951 Рік тому +3

    I have a lot of Rubik's cubes of various sizes and I want to try this with a 4×4 or 5×5 for a larger dungeon to see how well it works. I imagine that I will have to change some things around, but it seems interesting.

    • @HouseDM
      @HouseDM  Рік тому +1

      Hah I had the same thought! I think a 4x4 or a 5x5 would be sick and a clutch way to build a bigger dungeon.

  • @calevenice
    @calevenice Рік тому

    My favorite expansion for 5TD is Homesteads. It uses a Rubik's cube for town and region generation.

  • @BodyByBenSLC
    @BodyByBenSLC Рік тому

    I like dark fantasy basic, get the whole set $10. I really like character supplement, roll 3d20 find your number on left side top is like difficulty from hopeless to Epic. Good stuff.

  • @mr7oclock346
    @mr7oclock346 Рік тому +1

    I really like this idea, but I am good enough with a Rubix Cube to be able to create whatever dungeon I want. I'll have to stick with 9 D6, because the Rubix Cube Method won't be random for me

    • @mr7oclock346
      @mr7oclock346 6 місяців тому

      @@MidnightMixx
      Random tables work better.

  • @briandavison7033
    @briandavison7033 Рік тому +2

    Maze rats, Knave, Cairn

    • @HouseDM
      @HouseDM  Рік тому

      Hell yeah! Knave is awesome and I've read some of Cairn.

  • @armorclasshero2103
    @armorclasshero2103 Рік тому +2

    OSR is where WotC --steals-- gets all it's new ideas

    • @HouseDM
      @HouseDM  Рік тому

      Lol I see you ArmorClassHero.

  • @AlexDeMiro
    @AlexDeMiro Рік тому +1

    This is a really useful tool, I can concur :)
    (Question - could you maybe rotate the image of the map 180 degrees? It feels like the viewer is leaning over the table, and may fall over the other side)

    • @HouseDM
      @HouseDM  Рік тому +1

      Yeah I set up my tripod so the angle was looking straight down on the table(like leaning over the table as you say). You’re saying you don’t like this angle? Would you rather it be further back and not shot from above?

    • @AlexDeMiro
      @AlexDeMiro Рік тому

      @@HouseDM if you shoot it directly down on the table, it will look like it's leaning a little - the terrain perspective of the final picture is somewhat strange and a little off-putting (maybe it's just me).
      I'm not going to tell you how to shoot (especially since I don't have much experience), but you can try the same angle from above again, and just rotate the final picture 180 degrees.
      I think it may fix the uncanny perspective - please let me know if that was correct, or if I should have been quiet... :D

  • @Neshoba1337
    @Neshoba1337 Рік тому

    Somewhat relevant, due to mention of "Five Torches Deep". But you should checkout "Into the Unknown" by O5R Games, its essentially B/X and 5e mashed together and its pretty damn good. I myself prefer it over 5TD.

    • @HouseDM
      @HouseDM  Рік тому +1

      I’ve been hearing about O5R games quite a bit actually. Didn’t know their mashup was called Into the Unknown. I’ll definitely check out! Thanks for the rec!

  • @macoppy6571
    @macoppy6571 Рік тому +1

    Layer in a 5-room Dungeon "story thread", and you have a fully developed session prepared for game night or your #Dungeon23.

  • @robot7759
    @robot7759 Рік тому

    You could use all 3 levels.

  • @aubreymorris9183
    @aubreymorris9183 Місяць тому

    The reason we like OG versions of d&d vs. Everything past first edition AD&D is because the newer versions ALL SUCK!!!!!