Another great video, just a few things to clarify: Drifting is possible in the August preview build, you have to pull back on the left stick then quickly turn, it's tricky but doable. It's even still possible in the final game The Stages that crash in the same build have been fixed by Blue Cube, like most other stages they have very early layouts The NPCs in the hubs for again the same build have placeholder text due to the lack of a "story state" if you are able to get the state set then they have proper dialogue. The elevator in the clock tower doesn't actually appear by itself, I had to manually place it via the set editor, but they do perfectly fit in the alcoves and rise up the exact right amount so it's obvious they were meant to be placed in the tower.
1. That drifting technique is actually still in the final game (so there's three ways to drift in this game lmao), and it actually seems to compliment the drifting sections in the final game, so they were probably designed with that drifting technique in mind where you slow down and drift instead of drifting while keeping your speed (and possibly boosting while at that). 2. I noticed areas in Rooftop Run night which looked suspiciously like elevator entrances, so it's nice to know that my theory was correct.
It's so weird how Unleashed has 3 separate methods for drifting. The left stick method feels very intuitive, but mostly gets in the way of what you actually want to do.
I feel like this game specifically is very interesting to see the different iteration of certain things since most sonic games now take a bunch of assets from this game and the 3D boost gameplay comes from this game.
For Savannah Citadel's night music at 19:52, the big difference for the violin is that the preview build is using a MIDI instrument, but the final build is using a real violinist's performance - they are otherwise playing the same melody in the same key, but the violinist is able to put more expression on it and use different articulation, sliding between notes and so forth. I think a lot of the differences between the different builds music is that they made the E3/Preview builds before a large portion of brass, string and orchestral sessions for the soundtrack took place, so they are using MIDI placeholders.
The white halo effect you are referring to is called a rim light, and is commonly used in toon shaders to highlight a model's shape. This effect makes sense in some applications, though can often look kinda ugly.
Oh man I've always been weirdly fascinated with the mystery of that one screaming Sonic face. It's already strange looking as just one frame but I'd kill to see it in motion, lol. Nice video!! 👍
It’s interesting to see what was changed between the prototypes and the final build of Sonic Unleashed. Whether that be different level layouts or sound effects.
The music used in e3 build still using VST (virtual instrument) before using the real instrument. VST especially drums in battle theme, each hit of the snare feels the same, showing the lack of velocity real instrument would sound variying in terms of volume and velocity.
@@TakenUsernameAuradium Yeah.. vst is getting better and better each year. 2005 was already sounds good. and this is sega, they must have expensive equipment It can be much more realistic and less flat if the composer really want to use vst. velocity control exist in the software.
@@IsmayaEN even with velocity controls and offset timing, it still doesn't hit right. however, drums are probably one of the easiest thing to emulate, alongside pianos.
16:35 I think the drift does work. All you have to do is tilt the analog stick back then Right/Left while moving as if it was a streetfighter combo. The RT or B button dont start the drift in this version.
@@sonicthomasgamer It actually seems to work pretty well with the drift sections in the final game and were probably designed with that in mind instead of drifting while keeping your speed or boosting while drifting.
@@MadMario2401 gets you used to slowing down (aka not boosting) while drifting It would make it obvious to the player, they don’t want me flying into the drift
something interesting is how the wii version has a lot of the earlier assets, such as the jumpball being just a rolling sonic, the werehog's attack effects being blue instead of purple and the lives being inside of these capsules.
If Sega decided to go with the two disc approach, do you think it would only be two discs for the Xbox 360 version since the PS3 uses Blu-ray which has higher storage capacity?
The game is literally under 8GB. You think every PlayStation game uses all 25GB? 99% of every Xbox 360 game that released on PS3 are 8gb or less, including the PS3 version. The only exceptions are multi disc and PlayStation exclusives. Now same Xbox games did have dual layer but for 99% of the games we all played, 8.5gb ( to be a little more precise) or less. Heck, the PS3 disc of journey containing flow and flower is literally under 3gb
I liked the more open concept of the game that can be seen in the early Citidel Screenshot and the like. Hopefully we get the earlier builds before they get diskrotted.
It took 2 years if I recall, since this is still mostly the remainder of the 06 team, while the other half is the secret rings, blacknight and I think colours team
So fun fact about the preview build. You actually CAN drift! It's just really inconsistent. All you need to do is hold down back in whichever direction you wanna drift in!
For some reason without the real time fur the Warehog’s head looks more like an edited version of Sonic’s 06 model to me especially shaded like how he is in the unused animations section
Pretty interesting how the preview build actually had far higher texture quality than the final game, makes sense why they toned it back though, between original intending to have 2 discs and the game already being very laggy in the final version it was a bit too much for the xbox 360 to handle, and i cant imagine 2 discs for a game like Sonic being anything but awkward to play.
Very small nitpick but can't help but to comment. 7:10 The guitar is still playing in the same key. A different key would mean hitting completely different notes, which it isn't. It sounds like it is playing entire octave down, which means its still playing in the same key, just lower notes. And as a different commentator pointed out, the E3 build seems to be using VST or digital instruments as place holders for a lot of the instruments(including that guitar), as live recordings of the instruments had not yet taken place.
12:00, With all the missions, towns, levels, and DLC (or the Beta Areas, which we later got), I am guessing they were really want players to go Medal Hunting. And honestly, I would be ok if they had over a thousand Sun and Moon Medals to Collect. The conditions on how many the player needs to collect in order to progress is probably the only thing to not ruin it's replayability. (I never ran into the issue of not needing enough Medals for Jungle Joyride. But for this example, if they ask for WAY to much, many fans would just not play the game anymore) Sonic Rivals 01 and 02 seem interesting though. It could relate to Knuckles and Shadow, who were scrapped in early development for the game. That's just my assumption though.
15:20 I think what happened is that there wasn’t a animation made yet for when you hit the balloons, so they decided to instead use the animation for when you light speed dashed across a trail of rings (which also uses the dash ring sound effect and has the outline trail effect following behind Sonic similarly to the Lightspeed dash in the final game).
Some of the elements in the concept art you mentioned are explored in the SD version. Windmill Isle's werehog levels explore some of the greek ruins/temples in the outskirts of the city and you can explore the temple during Jungle Joyride night
this game was sega's moon landing. it was monumental and would define the franchise going forward, but its original greatness can never be captured again
I love seeing the progression of games, especially for Sonic games. Hopefully one day the E3 build will be playable one day. 2008 when the build up for this game was super memorable to me personally. Thanks for making this video to bringing Unleashed its time to shine. One day we'll get this game on PC from SEGA. One day. LOL.
This game’s debug mode is actually very similar to the debug mode in sa2 preview. Except for the ability to edit virtually anything about the game, of course
42:45 Correct me if I'm wrong - isn't that the "missile is homing in on Sonic" effect, and not Sonic's homing reticle? That same thing is also in the final game, used for those enemies in Chun-nan, IIRC
Your voice is really relaxing, it sounds similar to the guy that does roller coaster tycoon vids, marcel vos. This is a great video to relax to, and I learned a lot I didn't know! Might have to do a little channel binge!
Question. How does one go about modding an Xbox 360 game? I have the content folder of everything I have copied over to PC, Sonic Unleashed is in there. Do I use Horizon to patch the game with the mods or do I do something else? I plan to have the mods playable on my 360 and have no intention to use an emulator.
@@euphxwia Well that sucks. I can mod saves with Horizon without messing with my 360 but modding the games themselves is where the line is drawn? Why wasn't this information stated on game banana? I looked and no one said anything about a modded console. The only console I want modded is the OG Xbox. At least I know how to mess with XBEs. Although, I've learned everything there is to bluray quality Xbox 360 media play back.
It’s annoying when UA-cam fails to properly tell you where you last were in a video. I literally went this video after already being finished with it, just because UA-cam told me I was still in the Debug section of the video.
Its highly unlikely that the screenshot at 41:32 is real, for a few reasons 1. How is Sonic's model not finished but Chip's is? 2. Its very unlikely that they would put english text on the screen of the cutscene considering all of the debug menu text and unfinished cutscene dialogue in the preview build is japanese 3. The geometry is clearly modeled but not textured which doesnt really make much sense, I'm sure they would have at least given it some placeholder textures or simplified geometry if it was truly unfinished To me everything points to this being a simple hoax image made to garner attention and since it hasnt been followed up on in years it was likely just abandoned
I can't fucking wait to see what the remastered version of this game is like, I'm hoping for Angel Island with playable Knuckles along with areas based on Australia/Reverse Desert, Oceania/Eternal Islet, South America/Ancient Roadway, and Japan/Cherry Skyline itself of course.
I wish we got something like beta unleashed, the boost with wind looks so sonic, i hate the lighting trail in frontiers, thats movie sonic, real sonic is knight of the wind
Es una pena lo de la iluminación,creo que con mas tiempo de desarrollo pudo ser implementada,la ps3 y Xbox 360 demastraton ser muy capaces, saludos desde México 🇲🇽🤠
Fun fact : This can make some of you sad or angry but Sonic Unleashed was originally gonna have a- wait for it..... PC version, but due to time constraints and the low power of PCs at the time, it was scrapped
The jump ball effect in the early builds more closely resembles the jump ball in the cutscene in the beginning.
Another great video, just a few things to clarify:
Drifting is possible in the August preview build, you have to pull back on the left stick then quickly turn, it's tricky but doable. It's even still possible in the final game
The Stages that crash in the same build have been fixed by Blue Cube, like most other stages they have very early layouts
The NPCs in the hubs for again the same build have placeholder text due to the lack of a "story state" if you are able to get the state set then they have proper dialogue.
The elevator in the clock tower doesn't actually appear by itself, I had to manually place it via the set editor, but they do perfectly fit in the alcoves and rise up the exact right amount so it's obvious they were meant to be placed in the tower.
1. That drifting technique is actually still in the final game (so there's three ways to drift in this game lmao), and it actually seems to compliment the drifting sections in the final game, so they were probably designed with that drifting technique in mind where you slow down and drift instead of drifting while keeping your speed (and possibly boosting while at that).
2. I noticed areas in Rooftop Run night which looked suspiciously like elevator entrances, so it's nice to know that my theory was correct.
Yeah drifting does feel way more statisfying using the stick method, but can be a pain to pull off at times
It's so weird how Unleashed has 3 separate methods for drifting. The left stick method feels very intuitive, but mostly gets in the way of what you actually want to do.
Yeah I discovered it by accident and wondered why I drifted.
@@MadMario2401wait theres 3?
I feel like this game specifically is very interesting to see the different iteration of certain things since most sonic games now take a bunch of assets from this game and the 3D boost gameplay comes from this game.
They take stuff from Unleashed then make it worse lol
@@Terminal_ApotosReal shit, Generations is the only time it was anywhere close to Unleashed
fr no sonic game has been better than unleashed. maybe some as good but never better.
That "yeah" sonic yells when boosting sounds exactly like the "yeah" when you reach the goal in Sonic 06
That's because it is
For Savannah Citadel's night music at 19:52, the big difference for the violin is that the preview build is using a MIDI instrument, but the final build is using a real violinist's performance - they are otherwise playing the same melody in the same key, but the violinist is able to put more expression on it and use different articulation, sliding between notes and so forth.
I think a lot of the differences between the different builds music is that they made the E3/Preview builds before a large portion of brass, string and orchestral sessions for the soundtrack took place, so they are using MIDI placeholders.
Where can you find the full beta track tho?
06 did this too with Kingdom Valley and Crisis City in the E3 demo.
@@rustlewolfie1850I’ve been looking for that as well,no luck so far 😢
The white halo effect you are referring to is called a rim light, and is commonly used in toon shaders to highlight a model's shape. This effect makes sense in some applications, though can often look kinda ugly.
Oh man I've always been weirdly fascinated with the mystery of that one screaming Sonic face. It's already strange looking as just one frame but I'd kill to see it in motion, lol. Nice video!! 👍
I noticed in the early builds, Sonic lifts his feet much higher while running than he does in the final game.
It’s interesting to see what was changed between the prototypes and the final build of Sonic Unleashed. Whether that be different level layouts or sound effects.
The music used in e3 build still using VST (virtual instrument) before using the real instrument.
VST especially drums in battle theme, each hit of the snare feels the same, showing the lack of velocity
real instrument would sound variying in terms of volume and velocity.
I'm surprised, considering they dont sound bad, just robotic.
@@TakenUsernameAuradium
Yeah.. vst is getting better and better each year. 2005 was already sounds good. and this is sega, they must have expensive equipment
It can be much more realistic and less flat if the composer really want to use vst.
velocity control exist in the software.
@@IsmayaEN even with velocity controls and offset timing, it still doesn't hit right. however, drums are probably one of the easiest thing to emulate, alongside pianos.
@@TakenUsernameAuradium it is.. that's why i said less flat..
bc at the end of the day real instrument had artist's emotion that can never be emulated
16:35 I think the drift does work. All you have to do is tilt the analog stick back then Right/Left while moving as if it was a streetfighter combo. The RT or B button dont start the drift in this version.
You can still do this same thing in the release version as well
Very strange but interesting
@@sonicthomasgamer yeah I find it fun doing it when I play.
@@sonicthomasgamer It actually seems to work pretty well with the drift sections in the final game and were probably designed with that in mind instead of drifting while keeping your speed or boosting while drifting.
@@sonicthomasgameri wonder if gens happens to have it
@@MadMario2401 gets you used to slowing down (aka not boosting) while drifting
It would make it obvious to the player, they don’t want me flying into the drift
something interesting is how the wii version has a lot of the earlier assets, such as the jumpball being just a rolling sonic, the werehog's attack effects being blue instead of purple and the lives being inside of these capsules.
also the concept art for the temple in adabt looks exactly like a part of the wii night stage of adabat.
Some of the Werehog's attacks in the august preview build are present in the Wii version too.
17:56 that ground slam attack was used in the Wii version interestingly
The multi uppercut were used In The Java version
If Sega decided to go with the two disc approach, do you think it would only be two discs for the Xbox 360 version since the PS3 uses Blu-ray which has higher storage capacity?
probably because why use two if one is enough
The game is literally under 8GB. You think every PlayStation game uses all 25GB? 99% of every Xbox 360 game that released on PS3 are 8gb or less, including the PS3 version.
The only exceptions are multi disc and PlayStation exclusives. Now same Xbox games did have dual layer but for 99% of the games we all played, 8.5gb ( to be a little more precise) or less.
Heck, the PS3 disc of journey containing flow and flower is literally under 3gb
Another great video! Unleashed is so interesting since it changed the series alot and many later games use from unleashed
I love the model of Sonic in the beta
Are you from Australia? The upload time for this video was literally 12:00 AM Sunday in Aussie land and you did say you'll upload this on Sunday
No he’s Brazilian
@@That1One-Guy IM PORTUGUEEESZEEEEEEE
I Think he is british
Nah I’m pretty sure he’s Canadian
It could be
I liked the more open concept of the game that can be seen in the early Citidel Screenshot and the like. Hopefully we get the earlier builds before they get diskrotted.
17:59 those moves are in the Java and SD version of the game
I love Unleashed and it’s nice to see more content of it
Nice video, just found out about the preview build translation thanks to it, its way better than what i did for the October build.
I'm surprised how they managed to make this game in just a year and still came out great!
It took 2 years if I recall, since this is still mostly the remainder of the 06 team, while the other half is the secret rings, blacknight and I think colours team
So fun fact about the preview build. You actually CAN drift! It's just really inconsistent. All you need to do is hold down back in whichever direction you wanna drift in!
Now that I look at the old model it kinda looks like a fusion of his final model and his model from Sm4sh and Ultimate but with smaller eyes.
Love the Remakes so far! Unleashed changed so much over its development and im glad that its so well documented
Another amazing video! Great work!
For some reason without the real time fur the Warehog’s head looks more like an edited version of Sonic’s 06 model to me especially shaded like how he is in the unused animations section
Yayyyy more content on my favorite Sonic game
Pretty interesting how the preview build actually had far higher texture quality than the final game, makes sense why they toned it back though, between original intending to have 2 discs and the game already being very laggy in the final version it was a bit too much for the xbox 360 to handle, and i cant imagine 2 discs for a game like Sonic being anything but awkward to play.
Very small nitpick but can't help but to comment.
7:10 The guitar is still playing in the same key. A different key would mean hitting completely different notes, which it isn't. It sounds like it is playing entire octave down, which means its still playing in the same key, just lower notes. And as a different commentator pointed out, the E3 build seems to be using VST or digital instruments as place holders for a lot of the instruments(including that guitar), as live recordings of the instruments had not yet taken place.
12:00, With all the missions, towns, levels, and DLC (or the Beta Areas, which we later got), I am guessing they were really want players to go Medal Hunting.
And honestly, I would be ok if they had over a thousand Sun and Moon Medals to Collect. The conditions on how many the player needs to collect in order to progress is probably the only thing to not ruin it's replayability. (I never ran into the issue of not needing enough Medals for Jungle Joyride. But for this example, if they ask for WAY to much, many fans would just not play the game anymore)
Sonic Rivals 01 and 02 seem interesting though. It could relate to Knuckles and Shadow, who were scrapped in early development for the game. That's just my assumption though.
15:20 I think what happened is that there wasn’t a animation made yet for when you hit the balloons, so they decided to instead use the animation for when you light speed dashed across a trail of rings (which also uses the dash ring sound effect and has the outline trail effect following behind Sonic similarly to the Lightspeed dash in the final game).
You're playing Sonic and the Secret rings? Lame, i'm playing 39:07
bro 😭
The possibility of a third disc existing too is just wild to me
What would be in it?
No idea
Possible that all of the missing test stages may have been on it
that super early build using the 06 model is wild. Hope we get the full thing eventually.
This was such a sick video man keep it up!!!
46:03 That looks like one of the wii version stages almost
1 left over animation at 17:57 was used for the Wii version where you shake the remote and nunchuk at the same time
the KILL ME command in all caps is sending me
Some of the elements in the concept art you mentioned are explored in the SD version. Windmill Isle's werehog levels explore some of the greek ruins/temples in the outskirts of the city and you can explore the temple during Jungle Joyride night
Bro why does the beta design look like the rumble design💀
nah it just looks like the storybook games
I always thought Unleashed looked like a playable Pixar movie
Yay, more Cifesk content!
41:06
My mom found that image of Super Sonic and printed it out like a decade ago. So I could have something like a poster.
Yay more Sonic Unleashed videos!
this game was sega's moon landing. it was monumental and would define the franchise going forward, but its original greatness can never be captured again
We'll just have to wait until frontiers 2 come out
I love seeing the progression of games, especially for Sonic games. Hopefully one day the E3 build will be playable one day. 2008 when the build up for this game was super memorable to me personally. Thanks for making this video to bringing Unleashed its time to shine. One day we'll get this game on PC from SEGA. One day. LOL.
Love these videos man
42:20 This prototype model looks the least accurate to Marza's model, It even looks more like a Fan-Made Sonic model on Roblox.
31:18
I wish 3D Sonic games had a Debug mode like in the Genesis games.
Wow i thought sonic unleashed beta using model sonic adventure
This game’s debug mode is actually very similar to the debug mode in sa2 preview. Except for the ability to edit virtually anything about the game, of course
6:13 I had no idea this move was in the game
Ey Cifesk, have you make a video about unused contents in “Shadow the Hedgehog 2005” including beta and prototypes?!
Once the E3 Demo comes out
@@Cifesk I see
love these videos!!
A prototype like destroy all humans we need a video on that game when sonic is finished
Eu descobri o teu canal há pouco tempo. São videos muito bons e espero que continues com um excelente trabalho.
Actually, Sonic Voice lines are the ones from 06, take a closer look ;)
love it when u upload!!!!
42:45 Correct me if I'm wrong - isn't that the "missile is homing in on Sonic" effect, and not Sonic's homing reticle? That same thing is also in the final game, used for those enemies in Chun-nan, IIRC
i wish someone extracted the model of the beta version and ported it to gens or something. hes so cute. but that build doesnt exist for the public yet
Just realized I wasn't subbed somehow.
Anyways I subbed ! Great videos man it probably ain't too long till you blow up !
It’s kinda funny that in your language, thousand is mil.
It makes it seem like you have tens of millions of views
Your voice is really relaxing, it sounds similar to the guy that does roller coaster tycoon vids, marcel vos.
This is a great video to relax to, and I learned a lot I didn't know! Might have to do a little channel binge!
I didn't know Cristiano Ronaldo was a Sonic fan.
almost done🔥
You know, EXP in Sonic Unleashed looks an awful lot like Meseta in Phantasy Star Online 2.
When I started playing PSO2 I think I asked my friend what the EXP Crystals were for LOL
40:41 this is gonna be so out of place if we Saw that was someone record in the Video
In the final game you actually can get more than a 1000 rings in stages. I got 1020 rings in adabat day
45:15 "Off-Model" Sonic My Beloved
I love sonic betas...
Question. How does one go about modding an Xbox 360 game? I have the content folder of everything I have copied over to PC, Sonic Unleashed is in there. Do I use Horizon to patch the game with the mods or do I do something else? I plan to have the mods playable on my 360 and have no intention to use an emulator.
You need a modded console, and you can just put your game with mods patched on it in Unleashed Mod Manager onto a storage media device.
@@euphxwia Well that sucks. I can mod saves with Horizon without messing with my 360 but modding the games themselves is where the line is drawn? Why wasn't this information stated on game banana? I looked and no one said anything about a modded console. The only console I want modded is the OG Xbox. At least I know how to mess with XBEs. Although, I've learned everything there is to bluray quality Xbox 360 media play back.
It’s annoying when UA-cam fails to properly tell you where you last were in a video. I literally went this video after already being finished with it, just because UA-cam told me I was still in the Debug section of the video.
My favorite Brazilian UA-camr 👍
I received a notification for this in the middle of the night and INSTANTLY turned off my phone bro
@@Cifesk Sorry man love ur content tho.
I WAS JOKINGGGGGGGG
@@Cifesk So u are Brazilian? Okay good to know!
@@Skatertails Im Portuguese 😭😭😭😭😭😭😭😭😭😭
So, I'll admit... I'm Shadowboxer(2005) AND AdvancedPlayer; the latter was my old account which I lost after forgetting the password.
Damn, thanks for the info! I'll make sure to correct it if I credit you in a future video!
great video cifesk! do you wanna play sonic manhunt with me? I’ll be cream the rabbit!
y-y-y-yes...
Yayyy beta video
41:45 omg I remember seeing that tweet! I was so excited to see what was in it but nothing ever came around :(
é fixe malta tuga na comunidade inglesa, apanhei pela pronuncia e pelo youtube em tuga, curti do vídeo :)
Its highly unlikely that the screenshot at 41:32 is real, for a few reasons
1. How is Sonic's model not finished but Chip's is?
2. Its very unlikely that they would put english text on the screen of the cutscene considering all of the debug menu text and unfinished cutscene dialogue in the preview build is japanese
3. The geometry is clearly modeled but not textured which doesnt really make much sense, I'm sure they would have at least given it some placeholder textures or simplified geometry if it was truly unfinished
To me everything points to this being a simple hoax image made to garner attention and since it hasnt been followed up on in years it was likely just abandoned
Never knew the game was going to originally use two disc 🤔 learn something new everyday 😁
35:35 - 35:40
Why does this feel SO out of context the more I replay it?
😅
I can't fucking wait to see what the remastered version of this game is like, I'm hoping for Angel Island with playable Knuckles along with areas based on Australia/Reverse Desert, Oceania/Eternal Islet, South America/Ancient Roadway, and Japan/Cherry Skyline itself of course.
Here’s my prototype
I’m running through this world and I’m not finished yet
i wanna get that sonic model
it looks so cute and not at all like the overused design
Neat ! 👍👏
I wish we got something like beta unleashed, the boost with wind looks so sonic, i hate the lighting trail in frontiers, thats movie sonic, real sonic is knight of the wind
I'm abit early even tho I recall this video last week
Glad they didn't go with puggy Sonic. I think Unleashed's model is my favorite iteration of Sonic's model.
“Even more unpleasant” hop off the goat
i cannot take the E3 beta tracks seriously with all of the SFX playing..
41:51 looks fake because this early it would not had any english subs
Nothing is better than watching the cut content of a two decade old game that made your childhood while making a sandwich
Es una pena lo de la iluminación,creo que con mas tiempo de desarrollo pudo ser implementada,la ps3 y Xbox 360 demastraton ser muy capaces, saludos desde México 🇲🇽🤠
41:35 WHY DIDN'T THEY USE THE 06 MODEL IT WOULD HAVE BEEN BETTER 😐😐
E3 Savannah citadel sounds better on the intro with no flute
Wasn't there also a an xbox 360 live demo?
The beta sonic model is better then fillel in thumbnail
Fun fact : This can make some of you sad or angry but Sonic Unleashed was originally gonna have a- wait for it..... PC version, but due to time constraints and the low power of PCs at the time, it was scrapped
Sega should stop being afraid and release a PC port already.
Not even a remaster,a PC port would be enough.
@@Cr102y True, Sonic Unleashed looks fantastic already