Just finished the whole series. Learned a lot, thank you! One tip though, Instead of using Enable Input node everytime, just navigate to "Class Default" settings and search for "Auto Receive Input" property and set it to "Player 0" and it'll do the job.
you are really good at delivering info. from scratch, no bull##it info like cgHOW. i try support with views much as i can, i think to increase interest from general public you need some full tutorials like "let's make audio equalizer inside of UE" or something like that. But people like myself, who want to know core princips would watching you anyway)
Nope! I agree with Tarek here! This is the better format, let's just learn the elements, and decide what to do with them for ourselves! You can find lots of "full tutorials" if you prefer that format. Great job @gameDev Outpost, keep it up!
I'm working on this now, I've been wanting to say thanks for some time, your tutorial style and delivery etc are impeccable. Industry standard. I posted a vid in the Unreal Niagara Discord as you deserve the exposure. Thanks a million for sharing your knowledge 🙌
Hi, great video. I have a question. Is it possible to set for each (Niagara FX) his own sound that he will render. So that 3 (Niagara FX) can change according to their specific sound ?
Honestly it's something I haven't tried but I'm sure you could make an array then do a for each loop then a play. The difficult thing is the way we're using the single envelopes. I would probably add each amplitude together then multiply so we can move the decimal and multiply the strength. Without trying this out I'm sure theres something here. I'm not sure this answered tour question though.
Hi! Thanks a lot for you tutors! They help! I have a very big question and request: could you make a video about lightning creation with branches and electrical charges collisions? 🙏
Just finished the whole series. Learned a lot, thank you! One tip though, Instead of using Enable Input node everytime, just navigate to "Class Default" settings and search for "Auto Receive Input" property and set it to "Player 0" and it'll do the job.
Thank you. All the doubts that I had about this type of audio visualizer have been here.
Dude i love unreal engine so much
you are really good at delivering info. from scratch, no bull##it info like cgHOW. i try support with views much as i can, i think to increase interest from general public you need some full tutorials like "let's make audio equalizer inside of UE" or something like that. But people like myself, who want to know core princips would watching you anyway)
I much prefer what he is doing, teaching individual blocks of skills so that later you can take it and do whatever you want.
Nope! I agree with Tarek here! This is the better format, let's just learn the elements, and decide what to do with them for ourselves! You can find lots of "full tutorials" if you prefer that format. Great job @gameDev Outpost, keep it up!
@@andrasi_gyula totally, if you go though all his tuts, you'll be able to do just about anything eventually
Thank you for your tutorial, I have watched the whole series, very fruitful ! Looking forward to future updates !
Great work!! waiting for part 2, 3,,, please!
All 56 tutorials finished in time for ur grand return lol
Cool 😎!
Thanks for the videos! Still waiting for part 2 )
It can be applyed everything ~ great!!
I'm working on this now, I've been wanting to say thanks for some time, your tutorial style and delivery etc are impeccable. Industry standard.
I posted a vid in the Unreal Niagara Discord as you deserve the exposure.
Thanks a million for sharing your knowledge 🙌
I appreciate your kindness!
Hi, great video. I have a question. Is it possible to set for each (Niagara FX) his own sound that he will render. So that 3 (Niagara FX) can change according to their specific sound ?
Honestly it's something I haven't tried but I'm sure you could make an array then do a for each loop then a play. The difficult thing is the way we're using the single envelopes. I would probably add each amplitude together then multiply so we can move the decimal and multiply the strength. Without trying this out I'm sure theres something here. I'm not sure this answered tour question though.
@@gamedevoutpost9270 thanks anyway. If you can get it. I would be glad to see a lesson
:)
Hi! Thanks a lot for you tutors! They help! I have a very big question and request: could you make a video about lightning creation with branches and electrical charges collisions? 🙏
Sure, it'll probably be a bit. A good place to start is with Beam Emitters.
Great tutorial. Thank you!
If I want to rotate the particles around the sphere surface, how should it be set up?
its great! Thank you
got a tutorial comming up for different sound elements, highs mids and base?
Can you share information about - how to destroy the Niagara component via blueprint?
nice!
It works for sequencer?