Special thanks to youtube.com/@helicooperfilms for the amazing camera work!! Don’t forget to check out last operation if you missed it here: ua-cam.com/video/D5rHmHH-TJc/v-deo.html
Being honest I don’t think it was very good I apologize. To many individual cuts reduce the number of new camera angles and jump-cuts a solid 65%, Picture in Picture is great leaving the uav in the corners of the screen instead of jump cutting to the drone, a mini map of your current map position would be awesome showing each friendly soldiers travel lines and current objectives. Is the floting halo forge mode camera possible. Can you packet inject some sort of modified character file that makes the “camera man” invisible and can fly?
hey dont want to bug you too much but got some questions concerning squad and arma 3 i know everyones opinion is different but for someone like me who is into realism graphics and overall ease of play 1 whats best in your opinion arma 3 or squad 2. are squad keybinds as crazy as arma 3 {lol} 3. whats the community like 4. in arma it takes quite a while to find a unit and really get into the good content of arma custom missions milsim type etc etc is this the same for squad or would you say its better 5. i watch all your videos im like a silent viewer never really comment but watching the kind of realism missions you do taking things serious but also looking for a laugh and light hearted enviroment is exactly what im looking for do you think squad gives a better chance at acheiving that
bruh all they need is like a 3d animator for the models and have those history channel interview styles that play over the combat footage. Shit is getting real good on edits! Kudos!
The missions alone in these videos are awesome to watch, then add the editing and angle shots, and you can almost forget you're watching Arma3 and not documentary war footage! The white hot thermals from Arial observation add a deep level of immersion, and the CAS footage in this episode was especially great ok this mission as well! It was really deep and moving watching the CAS evac for the KIAs. I think that each subsequent mission video is different enough from the last that it would absolutely be possible to sit and watch them as a series! Great work, Karmacut and company! That breach was epic!
So cool to see modern practices working in gaming like this. Loved the breach. Good cinematography and love the platoons effectiveness. Keep these coming!
@@MS-wz9jm, basically, in reap life NATO is never left without air support, and, most importantly, air superiority. If you have it- then enemy stands no chance
"Sometimes you gotta call audibles in the middle of the game -- sometimes the defence is ready for your play -- so you call a fuckin' run play instead of the pass and score a 43 yard touch down. Thats kinda what we did" - Action Bronson
I would pay real American dollars if you put these into fully fledged films either for download or purchase on disc. UA-cam compression is just damping your team's glory.
Consider attaching a mortar section to your platoon. It will give you better indirect fire support and in this case, could've gave you better preparatory and obscuration fires for the breach, and helped the weapons squad to establish the SBF with reduced risk. Then, after the foothold is established, walk them across the objective using pre-planned fires. Have them set in at an MFP a good bit away from the OBJ at the beginning and you can pretty much keep them there until it's time to consolidate on the OBJ or at a RP, depends on if you're holding the OBJ or not. They are also useful if the enemy counterattacks the OBJ you just took, being able to break or blunt the attack before it can start to take shape. You also don't have to deal with loitering times like you do with aircraft.
Excellent breach. Doctrinely sounds. Make sure once at the LOA focus on defense for counterrack and consolidation of gains, prep for follow on mission. 😂
Once again Karma pushes the boundaries on what milsim can be accomplished. Love to see this stuff, it's the highlight of my week! Hope to join someday, keep it up Karma! (That ending really got the feels going for some reason as well. Always cool to be able to reflect on what I just watched.)
Again, beautiful work. I loved this. You're attack plan was great. You had a SBF, ISBF, and Attack element for the BP. You're LCC and ORP planned out as well. Everything seemed well planned. Unfortunately ran into the enemy prior to the ORP which happens. My question to you is, why is there no Mortar Section within KOG? Any Artillery assets? Have you tried pounding the objective with any mortars or artillery before assaulting? I recommend the best way to do it is, as you are making movement to the objective when you hit your phase lines, call it up over the net. Timing is key. I believe precoordinated fires is imperative and could help shape the operation contributing to the overall success of KOG. Overall, I loved it. Just wanted to see why Mortars wasn't incorporated in the attack plan.
I fricking love ur tactical asault simulation videos they are so entertaining and feel so immersive.... kind of like short movie/documentations very cinematic and action packed but also authentic pls more :D
Awesome content. This seriously looks like it could be a legitimate training tool for small unit TTP’s. You guys definitely know what you’re doing. I wasn’t on the ground (helicopter pilot) but the C&C on the net sounded spot on. Bravo gentleman 👍👍
As with all the comments here, absolutely fantastic job. I'd also like to say whoever made this mission is an absolute legend. Building such a complex system of trenches and fortifications must've been tedious but it turned out fantastic, well done.
Something your platoon should train is wedges, echelons and diamonds. battle drill 6. Getting on line. Would make it less of a gaggle when taking contact.
Damn, some of these scenic shots look really awesome! Please keep up that good work! Also, I noticed a "Sgt. Karmaz Mom" .. no doubt nothing to do with Karmakut, but it still caused a very funny imagination in my head anyways.
I have an idea for a PvP You have to kidnap a VIP being guarded by police Have the National Guard and paramilitary forces respond to try and stop you guys.
North Carolinian here, it snows about once a year, but yes we do freak out because school gets shut down. I want more slander, maybe something about sweet tea
I keep asking this, but are the enemy in these videos AI? and if so, to what extent is this amount of planning and tactics actually needed to defeat the AI? Is it mainly just for fun/milsim purposes that your planning is so intricate, or is it because you actually need to be this serious to be good at this game?
I’m so happy arma reforger came to Xbox series x I’m having so much fun. I don’t have to watch these videos being pissed That I can’t play. Thanks for the videos they helped me learn how to play this very challenging game
They are there so that any friendlies outside the trench can see the front line of the assault teams moving through the trenches. Allows them to properly shift their fires away from friendlies down the trench.
Bad time to do a CASEVAC. Unfortunately you’d do that further into your assault or at jackpot. Plus you lost an attack chopper at least for some time. Can’t do that. Great video as always tho. I love it
Especially being on a strict timeline like that. Honestly would've been easier to bring the 3 bodies with you and casevac after establishing a foothold on the obj or after securing the whole thing altogether.
Why no 320s and 60mm mortars? You're missing out on a lot of organic firepower. My unit would've also tasked a sniper team with overwatch and suppression if available and practical, and they'd have likely played a part in adjusting the mortars as well. We used phase lines as well as visual and audio signals to control all of the different weapons systems, and most of us preferred the night because we could use our PEQs to signal that shifts in fire had been completed. Other than that the use of hand grenades was pretty spot on, doctrinally speaking when we were supposed to frag fighting positions then clear them. The movement was well controlled as well. Mind you I was in the light brigade of 25th I'd a decade ago, we had to make due with the firepower we had as opposed to constant close air. I think a ranger platoon would likely work in a very similar fashion, my battalion commander at the time had been in 2nd batt for eons,and he mandated how we typically approached an objective. Hopefully this helps.
Special thanks to youtube.com/@helicooperfilms for the amazing camera work!!
Don’t forget to check out last operation if you missed it here:
ua-cam.com/video/D5rHmHH-TJc/v-deo.html
Being honest I don’t think it was very good I apologize. To many individual cuts reduce the number of new camera angles and jump-cuts a solid 65%, Picture in Picture is great leaving the uav in the corners of the screen instead of jump cutting to the drone, a mini map of your current map position would be awesome showing each friendly soldiers travel lines and current objectives. Is the floting halo forge mode camera possible. Can you packet inject some sort of modified character file that makes the “camera man” invisible and can fly?
hey dont want to bug you too much but got some questions concerning squad and arma 3
i know everyones opinion is different but for someone like me who is into realism graphics and overall ease of play
1 whats best in your opinion arma 3 or squad
2. are squad keybinds as crazy as arma 3 {lol}
3. whats the community like
4. in arma it takes quite a while to find a unit and really get into the good content of arma custom missions milsim type etc etc is this the same for squad or would you say its better
5. i watch all your videos im like a silent viewer never really comment but watching the kind of realism missions you do taking things serious but also looking for a laugh and light hearted enviroment is exactly what im looking for do you think squad gives a better chance at acheiving that
Getting to film KOG do their thing was an absolute blast and a opportunity that I'll never forget!! Thanks again, Karmakut!!
great work man, loved all the shots
@@unixgaming6880 hell yeah dude! I really appreciate that!
Awesome stuff, mate! 😊
@@glennpeterson1357 Glenn! Thank you for all the support leading up to this point. It's truly incredible.
@zorastevanovic this op was only PvE but kog does go up against real players.
bruh all they need is like a 3d animator for the models and have those history channel interview styles that play over the combat footage. Shit is getting real good on edits! Kudos!
he should cooperate with Squiders who does this kind thing with body tracking and animation in squad
The missions alone in these videos are awesome to watch, then add the editing and angle shots, and you can almost forget you're watching Arma3 and not documentary war footage! The white hot thermals from Arial observation add a deep level of immersion, and the CAS footage in this episode was especially great ok this mission as well! It was really deep and moving watching the CAS evac for the KIAs. I think that each subsequent mission video is different enough from the last that it would absolutely be possible to sit and watch them as a series! Great work, Karmacut and company! That breach was epic!
1:30 Quite the assault but I’m most impressed with the prone MG support fire without the bipod. Dude must be Chuck Norris’s brother! Haha
The guy is actually using the “bipod” mode look at the way he’s resting his hand on the butt just looks like the bipod glitched out
@@raruue6198 probably after a reload, the 240s bipod stays up when you change boxes even if you stay braced.
So cool to see modern practices working in gaming like this. Loved the breach. Good cinematography and love the platoons effectiveness. Keep these coming!
Would be great to see more realistic scenarios though. No air support, attempting to assault under massive artillery bombardment etc.
@@MS-wz9jm, basically, in reap life NATO is never left without air support, and, most importantly, air superiority. If you have it- then enemy stands no chance
@@athillas460 In a real war NATO isnt going to have either
The three fallen need a special credit scene at the end for the heroism and making the ultimate sacrifice for their country. RIP Fallen 3.
These are so good. As an ex infantry fireteam leader I wish so badly I could take part on KOG ops.
Shut up boot
This Op really put all our training to the test. Can't wait for more!
Yea, blood sweat and tears! Great raining. Lol haha omg
Provoke's cam from K12 makes it look so surreal
High quality, fun and instructive content... is there anything this man can't do?
"Sometimes you gotta call audibles in the middle of the game -- sometimes the defence is ready for your play -- so you call a fuckin' run play instead of the pass and score a 43 yard touch down. Thats kinda what we did" - Action Bronson
I've been really liking the campaign videos, keep it up.
Love these videos Karma! Insane!
I would pay real American dollars if you put these into fully fledged films either for download or purchase on disc. UA-cam compression is just damping your team's glory.
Former RM Commando. Loved it, controlled chaos. Excellent work.
This reminds me SO much of Band of Brothers when they take out the German artillery guns, Karma running around like lt winters
Consider attaching a mortar section to your platoon. It will give you better indirect fire support and in this case, could've gave you better preparatory and obscuration fires for the breach, and helped the weapons squad to establish the SBF with reduced risk. Then, after the foothold is established, walk them across the objective using pre-planned fires. Have them set in at an MFP a good bit away from the OBJ at the beginning and you can pretty much keep them there until it's time to consolidate on the OBJ or at a RP, depends on if you're holding the OBJ or not. They are also useful if the enemy counterattacks the OBJ you just took, being able to break or blunt the attack before it can start to take shape. You also don't have to deal with loitering times like you do with aircraft.
They had mortars but they glitched into the ground so they just proceeded with the mission
You've come a long way Karma. Bravo Zulu.
Glad 1-2 could make up for losing the ISBF by getting stupid violent in that trench. That op was a blast and absolutely sick camera work from Koop!
The editing for these op videos are awesome!
I am absolutely in love with the editing and video format. The videos have been top teir lately👌
Love how it starts off.. moving through the shadows under nods 😎 friggin badass intro
Finally
Thanks for the effort and time poured into this missions. Love them
The helmet cam slaps! Should do a video with more of that
Excellent breach. Doctrinely sounds. Make sure once at the LOA focus on defense for counterrack and consolidation of gains, prep for follow on mission. 😂
Once again Karma pushes the boundaries on what milsim can be accomplished. Love to see this stuff, it's the highlight of my week! Hope to join someday, keep it up Karma! (That ending really got the feels going for some reason as well. Always cool to be able to reflect on what I just watched.)
Another masterpiece in the series. Always looking forward to your content.
The cinematic views are really cool more of that please!
Gotta say I love these Operation Room style briefs, really helps visualize the plan of attack before things go loud.
Love the trench work and use of planning , but I’m still excited for some opfor vids 👍🏻
Again, beautiful work. I loved this. You're attack plan was great. You had a SBF, ISBF, and Attack element for the BP. You're LCC and ORP planned out as well. Everything seemed well planned. Unfortunately ran into the enemy prior to the ORP which happens. My question to you is, why is there no Mortar Section within KOG? Any Artillery assets? Have you tried pounding the objective with any mortars or artillery before assaulting? I recommend the best way to do it is, as you are making movement to the objective when you hit your phase lines, call it up over the net. Timing is key. I believe precoordinated fires is imperative and could help shape the operation contributing to the overall success of KOG. Overall, I loved it. Just wanted to see why Mortars wasn't incorporated in the attack plan.
We had mortars until they glitched into the ground xD
@@karmakut lmao
"Town of Barawas stands in the way."
Meanwhile, the town of Barawas stands completely out of the way.
man i have become a fan of your tactical planned gameplay
Hands down, the best MILSIM channel out there!
I fricking love ur tactical asault simulation videos they are so entertaining and feel so immersive.... kind of like short movie/documentations very cinematic and action packed but also authentic
pls more :D
Love watching these, the real world tactics are pretty good, the violence of action was nice, and the communication was spot on.
Is the laser sparkle from UAVs in these from a mod or is it a vanilla feature?
Awesome content. This seriously looks like it could be a legitimate training tool for small unit TTP’s. You guys definitely know what you’re doing. I wasn’t on the ground (helicopter pilot) but the C&C on the net sounded spot on. Bravo gentleman 👍👍
Wow... You've even used the little flags 😮 Amazing!
super epic, super cinematic, much love!
That shoulder cam POV was really something else. Awesome stuff!
It almost looked like it was from an arc rail mounted camera
It ain't a good arma OP if you're not rocking 20 frames.
As with all the comments here, absolutely fantastic job. I'd also like to say whoever made this mission is an absolute legend. Building such a complex system of trenches and fortifications must've been tedious but it turned out fantastic, well done.
It's feels more like a movie than a game
I love Provokes camera angle!
Just started playing with you guys this week. Most immersed I’ve ever been in arma. Can’t wait for the new campaign tomorrow!
I love that Marking Flag S.O.P during EC Trench.
Clearing Mine Wired Obstacle. Classic.
Have you seen the new IZLID mod that just hit the workshop, you guys should try it in one of the next ops
Yup worm is in KOG and made it specifically for KOG
Thia was amazing to watch well edited and intense! Great job!
I be feeling genuine hurt and sorry for the KIA in these missions. I know the team is feeling those loses as they try to keep pushing through.
Look at you, adding production value now that you have your base skills on lockdown! Nice work!
Exhilirating video. I believe these take a tremendous effort to make, it’s surprising how often do you upload such high quality content.
Something your platoon should train is wedges, echelons and diamonds. battle drill 6. Getting on line. Would make it less of a gaggle when taking contact.
Yes would've been especially useful in the beginning!
Hi mate love the video like watching a film ,appreciate the work that you guys do to put out this type of content excellent 👌
Damn, some of these scenic shots look really awesome! Please keep up that good work!
Also, I noticed a "Sgt. Karmaz Mom" .. no doubt nothing to do with Karmakut, but it still caused a very funny imagination in my head anyways.
These video are better than most movies I saw
Moses pole is chad.
Your mom is Chad
Another banger of a video Karma keep it going Karma!
I have an idea for a PvP
You have to kidnap a VIP being guarded by police
Have the National Guard and paramilitary forces respond to try and stop you guys.
That is why you need to patrol the area around your positions, folks! All three casualties was inflicted by one.
Love these type videos
North Carolinian here, it snows about once a year, but yes we do freak out because school gets shut down. I want more slander, maybe something about sweet tea
I'm always the only one who is amazed Arma worked
Welp, this is now my favorite TV show.
I keep asking this, but are the enemy in these videos AI? and if so, to what extent is this amount of planning and tactics actually needed to defeat the AI? Is it mainly just for fun/milsim purposes that your planning is so intricate, or is it because you actually need to be this serious to be good at this game?
Its not ai players play them
@@sovietnationalism3182 not players, it's your mom
Ayooo 12:45 that go pro angle
very cool stuff! But could you not avoid that first patrol by changing path?
This channel is AWESOME!!!!!!!!!
NEW UPLOAD!!!!! Love your content!!
The best game ever made to this date. Awesome video bro
Why didn't air support take care of breaching?
Arma allow rockets to destroy bunkers but not barbed wire ?
Unsurpassed on so many levels. Wow.
these videos are insane
K16 how to you even get such a smooth FPS? What spec your pc you have their? By the way awesome as always by Karmakut!
Is there any way for guys like myself to take part in these Events?
Is the intro done through After Effects or through Premiere Pro? I love the map symbols moving around. I want to learn how to do that lol
This was great! But the ammount of war crimes is rediculous 😂
Man I just started playing Arma 3 and it's optimized so bad.. how do I join in on these big operations like this?
Its not really badly optimized anymore,its just that BI said "ahh,fuck it, 50fps and clunky is all you need"
Man we need this on consoles.
Karma, quick question. Where can I find the mod sets your KOG run? I’d like to see how or why you group run these mods.
Is there a public available mod list with the mods they use in this video, cause some of the guns look fire?
Great video. Just found your channel. 27:59 What's that red flag mean?
Moses Flag/Moses Pole, its used to mark the assault fireteams front so BluFor doesn't mow them down by accident
I’m so happy arma reforger came to Xbox series x I’m having so much fun. I don’t have to watch these videos being pissed That I can’t play. Thanks for the videos they helped me learn how to play this very challenging game
Bro it lags SOOOOOO much tho
Does anyone know what those red flags on the backpacks are for and what they are called? Won’t they give away their position to the enemy?
They are there so that any friendlies outside the trench can see the front line of the assault teams moving through the trenches. Allows them to properly shift their fires away from friendlies down the trench.
They’re so SBF can track assault as they push through the trench. They’re called Moses poles
@@karmakut Thank you both for the answer!
Solid shit, this infantryman approves.
You should mark the KIAs next vid. Well done!
Hey, is that Smartphone Minimap/Tool a mod? Cant find it ingame :X
Bad time to do a CASEVAC. Unfortunately you’d do that further into your assault or at jackpot. Plus you lost an attack chopper at least for some time. Can’t do that. Great video as always tho. I love it
Especially being on a strict timeline like that. Honestly would've been easier to bring the 3 bodies with you and casevac after establishing a foothold on the obj or after securing the whole thing altogether.
can u make a video about your settings?
ts gonna be good
What mod does the Ops Cores with the AMP Headset come from?
Be cool to havema video were its thementire op viewed from a drone in thermal with all of the comms chater
You should collab with GLID and the JTF Vigil guys
May I say yes this a good to watch and my comment is what about tanks? And artillery treanchs don't two things hitting in sequence
how do i get the light effect from the drone to where its looking for refrence look at 4:28
Why no 320s and 60mm mortars? You're missing out on a lot of organic firepower. My unit would've also tasked a sniper team with overwatch and suppression if available and practical, and they'd have likely played a part in adjusting the mortars as well. We used phase lines as well as visual and audio signals to control all of the different weapons systems, and most of us preferred the night because we could use our PEQs to signal that shifts in fire had been completed. Other than that the use of hand grenades was pretty spot on, doctrinally speaking when we were supposed to frag fighting positions then clear them. The movement was well controlled as well. Mind you I was in the light brigade of 25th I'd a decade ago, we had to make due with the firepower we had as opposed to constant close air. I think a ranger platoon would likely work in a very similar fashion, my battalion commander at the time had been in 2nd batt for eons,and he mandated how we typically approached an objective. Hopefully this helps.
They had mortars but they glitched into the ground so they just continued the mission without them.
What's the name of the music playing in the intro?
the Op force held well was it held by the Al-Saiqa?