Why Racing Games Feel Slow

Поділитися
Вставка
  • Опубліковано 10 лют 2025
  • Racing games are all about going fast, yet they all fail at making you feel it
    🧢 Merch: www.shopmuye.com
    ⚙️ Setup: www.shopmuye.c...
    🗿 Members: www.youtube.co...
    Follow Me Here
    Instagram: / themuye
    Twitter: / themuye
    Discord: / discord
    Useful Info
    Discord backup link: bit.ly/3A7MZLV
    Business inquiries: contactmuye@gmail.com

КОМЕНТАРІ • 14 тис.

  • @MuYe
    @MuYe  3 роки тому +35663

    Italian dude complains about a non issue
    _Alternate Title_

  • @LucekV12
    @LucekV12 3 роки тому +47106

    There's something else. In real world when You drive a car, You look generally forward. But our brain also see, less detailed 180 degrees FOV. That's makes us feels like we are drive fast without even look at speedometer. In games it feels like You are driving with binoculars

    • @jerzyfilipiak5910
      @jerzyfilipiak5910 3 роки тому +308

      Hej lucek

    • @rudy_daniel1
      @rudy_daniel1 3 роки тому +204

      Nie wiedziałem, że oglądasz też innych respect +

    • @jerzyfilipiak5910
      @jerzyfilipiak5910 3 роки тому +64

      Ale wiesz że lucek ma drugi kanał the dart

    • @Obsolete_E
      @Obsolete_E 3 роки тому +533

      Humans fov is greater than 180

    • @lennartsix6102
      @lennartsix6102 3 роки тому +555

      Thats why games on a tv screen also feel faster than on a phone

  • @SALEENS7GTR5
    @SALEENS7GTR5 3 роки тому +21262

    The Netherlands has roads that purposefully put trees almost right at the road's edge to give a heighted sense of speed to drivers, and thus naturally makes them want to drive slower and more cautiously. They do not reduce the speed limit, rather use human fight or flight instincts to have people drive better. The jungles in Forza Horizon 5 and the eastern ocean front city are almost like this, where the trees and buildings + objects are really right off the side of the road. besides the canyon, this area is my favorite to make maps in and drive hypercars through. It feels like Sunshine Keys in Burnout Revenge.

    • @majus5226
      @majus5226 3 роки тому +155

      Do we tho? I have never though of that

    • @blanco7726
      @blanco7726 3 роки тому +828

      Yeah that method is used in Luxembourg, Germany, Belgium, Netherlands and France as far as I know. Usually those trees are more a source of discussion about the safety of having massive unshakable tree trunks less than a meter next to cars driving 90kmh.

    • @knutzano
      @knutzano 3 роки тому +41

      I live there and I did not know that.

    • @hypermiraclepositivegirl2415
      @hypermiraclepositivegirl2415 3 роки тому +235

      I believe it's called traffic calming? Idk for sure cuz I learned it from Not Just Bikes

    • @SALEENS7GTR5
      @SALEENS7GTR5 3 роки тому +163

      My apologies, I meant the Netherlands. Not Just Bikes has a great video about poor street designs and speedlimits, where I learned about these "speed limit trees"

  • @maybe8650
    @maybe8650 3 роки тому +7160

    Burnout 3 is in my opinion the best example. It has small lanes, lots of traffic and need incredible reaction times to avoid everything

    • @NeurodivergentSuperiority
      @NeurodivergentSuperiority 3 роки тому +117

      Ah yes, the worlds most overrated racing game of all time

    • @Eggyteevee
      @Eggyteevee 3 роки тому +307

      Also insane Takedowns

    • @xkatzz7700
      @xkatzz7700 3 роки тому +560

      @@NeurodivergentSuperiority Are you mad? Give me a reason.

    • @Diesr
      @Diesr 3 роки тому +78

      Or paradise remastered

    • @miju6510
      @miju6510 3 роки тому +44

      @@Diesr or not remastzred

  • @Thunderwolf666
    @Thunderwolf666 Рік тому +211

    I work as a software engineer for a motorsport company, developing a full immerson 6-DOF racing simulator. The biggest impact on speed for me was the peripheral vision. We use a 180 degree wrap around projector screen which fills your peripheral view. I guess this sort of falls into the realm of FOV, but it's more about the physical viewscreen rather than the in-game projection.

    • @anakinlowground5515
      @anakinlowground5515 Місяць тому

      6 DOF? So I take it it's a VR game?

    • @Thunderwolf666
      @Thunderwolf666 Місяць тому +4

      @anakinlowground5515 it's a full immersion simulator. Full vehicle cabin that moves via linear actuators. No VR, 180 degree wrap around screen and you are literally sat in a car

    • @Thunderwolf666
      @Thunderwolf666 22 дні тому +2

      @@anakinlowground5515 the company didn't pay me for 4 months either so they owe me a lot of money. So if anyone wants the source code ...

    • @chrisshortstop430
      @chrisshortstop430 13 днів тому

      How’s the game coming along

  • @TheLadsBandLive
    @TheLadsBandLive 2 роки тому +2897

    The camera height (distance above the ground) plays a huge role in how fast a racing game feels. Burnout Paradise has one of the lowest cameras, which is why that decades-old game still feels terrifyingly fast.

    • @salemisjuucy
      @salemisjuucy 2 роки тому +46

      @@AppzyCat very eloquent phrasing my good sire, care to elaborate on your already sharp-witted review?

    • @SpeedKing..
      @SpeedKing.. 2 роки тому +21

      @@AppzyCat why of course you have much better tastes as you have Roblox gameplay on your channel

    • @SpeedKing..
      @SpeedKing.. 2 роки тому +8

      @@AppzyCat that's the worst joke I've ever heard

    • @SpeedKing..
      @SpeedKing.. 2 роки тому +7

      @@AppzyCat because you made fun of a legendary game that I played a lot on my childhood

    • @Metal_Tao
      @Metal_Tao 2 роки тому +6

      @@AppzyCat I'll be mad, I'm allowed to be mad.
      I'll forget as I always do but man, I hate people addicted to bad habits.
      Grow up

  • @pantone369c
    @pantone369c 3 роки тому +2749

    "Gran Turismo 6 was my first racing game."
    Thanks for making me feel older than dirt, bro.

    • @ShinziiArt
      @ShinziiArt 3 роки тому +77

      Need for speed underground on the gamecube was my first racing game 👀

    • @mazarine_44
      @mazarine_44 3 роки тому +27

      fucking mario kart on the og wii bro 😭

    • @gerardmontgomery280
      @gerardmontgomery280 3 роки тому +7

      Super Hang On on the Mega Drive/Genesis and that little 16bit gem have a greater sense of speed than most sims.

    • @slayerjohn447
      @slayerjohn447 3 роки тому +42

      Gran Turismo, the original title on the original PS. I played that first. How do you think I feel when he said that he played the 6th iteration first?

    • @pantone369c
      @pantone369c 3 роки тому +16

      Guys, these comments aren't making me feel any younger. 😆🥲

  • @TheNeon-rh4kk
    @TheNeon-rh4kk 3 роки тому +1840

    There is a quote in the NeedForSpeed franchise that said: "If you feel like you're under control, you're not driving fast enough"

    • @fatetestarossa2774
      @fatetestarossa2774 3 роки тому +7

      NOICE : )))))))))))))))))
      jajajajjajajajjajajajajajjajajajajajajajja

    • @White-Kagura
      @White-Kagura 3 роки тому +47

      So that means we are REALLY fast in NFS2015

    • @Polska_Edits
      @Polska_Edits 3 роки тому +5

      Ok but this is accurate-

    • @ChrisMolyneaux93
      @ChrisMolyneaux93 3 роки тому +17

      Pretty sure that’s a Mario Andretti quote?

    • @Wage_gap_gaming
      @Wage_gap_gaming 3 роки тому +1

      That's why every car death wabbles at 25 when using sim wheel

  • @ihatetrollingGaming
    @ihatetrollingGaming 10 місяців тому +10

    i love the way noodle described speed in his NFS video - feeling like you have control of the car, but _just barely_
    that scary feeling of being right on the edge of losing control of the car is another great way of conveying speed

  • @TopCarsTV
    @TopCarsTV 2 роки тому +3318

    NFS Shift 2. I remember one review calling it a Survivor Racing game and they were right.
    That game had such good feeling of speed that it was scary.

    • @Tar-Numendil
      @Tar-Numendil 2 роки тому +98

      Both of the Shift games were pretty visceral in making you feel the speed.

    • @rabbit8037
      @rabbit8037 2 роки тому +68

      They also had a really shit steering model that pivoted the car from the center. Try turning the car at a crawl and watch the front and rear tyres slide as the car pivots.

    • @keloduma
      @keloduma 2 роки тому +28

      In helmet view it was insane!!

    • @TheWITE-FOX
      @TheWITE-FOX 2 роки тому +11

      Shift 1 & 2 were the best

    • @khaled-b.971
      @khaled-b.971 2 роки тому +5

      try prostreet

  • @reakt1ve
    @reakt1ve 3 роки тому +997

    the 'scared' part is one of the huge reasons why the sense of speed in NFS Pro Street's speed challenge events is so good, especially at Nevada Highway. You're on edge 95% of the time, hoping you don't lose control and total your car.

    • @pistatic
      @pistatic 3 роки тому +79

      exactly! Fastest I've ever felt in a car racing game was pro street's highway races.
      One slight mistake and you crash. (And it cost money to repair totalled cars too!)

    • @nezunish-898
      @nezunish-898 3 роки тому +26

      Man , Nevada Highway is my fav mainly not only the tight road , there like 90% chance that you can total your car by hitting a tree

    • @woodenhoe
      @woodenhoe 3 роки тому +47

      @@nezunish-898 or that notorious jump

    • @painmorepain5986
      @painmorepain5986 3 роки тому +2

      YESS

    • @pumarolz
      @pumarolz 3 роки тому +34

      That is so true, I remember going 400kph for the first time in a Ford gt and being panicked happy scared and on edge, that it was unhealthy fun, pro street sprint was no joke specially nevada

  • @cmbaileytstc
    @cmbaileytstc 3 роки тому +2338

    And I think BeamNG feels scary because the transition from gripping to sliding is still abrupt like a light switch being flipped from on to off, so it’s legit hard to push it. Seems like there’s not much sliding *only a little” in Beam.

    • @baddriversofthenorcalarea500
      @baddriversofthenorcalarea500 3 роки тому +66

      What? Beam has the worst under steer of any racing game I’ve ever played. I love it, but anything other than a straight line isn’t possible over 30 mph

    • @rapstninja
      @rapstninja 3 роки тому +242

      @@baddriversofthenorcalarea500 config ur car and boom your problem is gone

    • @initialyeet3951
      @initialyeet3951 3 роки тому +210

      @@baddriversofthenorcalarea500 sounds like a skill issue to me 😏. But seriously BeamNG isn’t hard to drive in, as long as you aren’t on keyboard and you are more precise with your movements. It just takes practice.

    • @ed_lifts
      @ed_lifts 3 роки тому +41

      @@initialyeet3951 Even if you are using a keyboard, you can bind the steering axis to the side-to-side axis on your mouse, so you're not either at full lock or straight line, there is some in between.

    • @cmbaileytstc
      @cmbaileytstc 3 роки тому +25

      @@initialyeet3951 One thing I’ve noticed about Beam (as compared to Asseto Corsa) is that 1. It’s pretty sensitive to turning actually decreasing if you turn the wheel to far and 2. The force feedback signal for this occurrence is subtle at best. And of course like another guy said, most cars that come with Beam are setup quite understeery by default.

  • @XiaoqiuQIU
    @XiaoqiuQIU Рік тому +13

    Contrast patterns on the track, like marks on the Nürburgring or light and shadows when going through some trees (Sarthe), will greatly convey the sense of speed.
    Taking inspiration from Real Racing, one key sound is how realistic the game reproduces the sound of going over the red-and-white rumble strips at the inside of a track corner. This really adds to the sensation of cornering at a race track.

  • @thefunkyrolo
    @thefunkyrolo Рік тому +2128

    Increasing FOV *alongside* your speed is a fantastic way of implementing that feeling of being pushed back in your seat from acceleration

    • @Volcano22207
      @Volcano22207 Рік тому +26

      Redout does that to a comical extent

    • @ScorgRus
      @ScorgRus Рік тому +8

      except it's a dirty hack

    • @cenattkemper
      @cenattkemper Рік тому +9

      Acceleration isn't the same as speed, though...

    • @shooterdabomb
      @shooterdabomb Рік тому +36

      Increaaing speed is the same thing as accelerating though...

    • @violetbackedstarling
      @violetbackedstarling Рік тому +122

      ​@@ScorgRus everything is a dirty hack in gamedev my guy

  • @egeman7539
    @egeman7539 3 роки тому +2277

    Actually the speed that objects, buildings, cars are moving next to you makes a huge difference. That's what need for speed does, when you drive past an AI in nfs it really makes you feel youre going fast or when you flash through the city the buildings are moving so fast next to the car you can't even really tell what they look like. It's the same when you're driving a car in real life. Going 50 miles an hour on a highway will feel really slow because you're not passing anything but 50 miles an hour through a small street with houses will feel fast.

    • @nareshwildbones
      @nareshwildbones 3 роки тому +43

      laughing at my 100mph in Autobahn

    • @JustJman
      @JustJman 3 роки тому +13

      @@nareshwildbones laughing averaging 120mph on the high way in America driving fast doesn’t mean you’re a good driver

    • @nareshwildbones
      @nareshwildbones 3 роки тому +46

      @@JustJman that's the point 120 mph in US is rash driving. In Germany that's a Tuesday. There is a difference.

    • @_BLUU_
      @_BLUU_ 3 роки тому +4

      So basically the same thing he said about the roads being wider, same concept

    • @LtdJorge
      @LtdJorge 3 роки тому +8

      @@nareshwildbones It's not like the entire Autobahn is no-limit

  • @robmausser
    @robmausser 2 роки тому +808

    This is a phenomenon you feel in real life too. In my city, they temporarily replaced streetcars with buses, and everyone remarked how much faster the busses were than the streetcars, and actually petitioned the city to keep buses and do away with the streetcars. But the city and the transit agency were confused, because all of their on-time data showed that the busses were performing worse than the streetcars, and rides were longer. The reason, was because a bus shakes and jostles you around, while a streetcar is a much smoother ride. It was peoples perception that the buses were actually faster because how much more of a bumpy ride it was. They actually were going slower though.

    • @GunnarClovis
      @GunnarClovis 2 роки тому +28

      What city was this? I'm really curious to learn more

    • @_Wos_
      @_Wos_ 2 роки тому +27

      Same thing when driving small and/or old cars compared to new SUVs. In a small car you feel much closer to the ground and every little disturbance in the road will shake the whole car while in the SUV it will be smooth sailing.

    • @Wimpymind
      @Wimpymind 2 роки тому

      and they let these dummies vote....

    • @daysandwords
      @daysandwords 2 роки тому +3

      Yeah, hardening the engine mounts of a car makes it feel WAY faster.

    • @prumchhangsreng979
      @prumchhangsreng979 2 роки тому +13

      Yes, when i go abroad and ride a bus for the first time, i was surprise at how fast it is that i take a video to send to my gf. Howver, when i watch the video, i realize how slow it actually is compare to when i ride a normal car back home. Yet, it feel fast

  • @TheJubess
    @TheJubess Місяць тому +4

    I never do race games anymore, but when i did i love driving on bumper cam because of the feeling of speed. It was hard as hell to judge corners but the satisfaction when you clear it is way higher than when you ar behind the car.

  • @cryptitxcgaming
    @cryptitxcgaming 3 роки тому +490

    More ways you can feel quick.
    First person: Driver camera moving back with sudden acceleration; suspension bumps/scrapes; tunnel effect (Real life race drivers experience a tunnel effect when reaching 200 miles an hour)
    Third person: Slight camera tilt with applying force onto the tires (turning, acceleration and braking counts, an example of this would be the camera movement when you hit a pool of water in Forza Horizon 5 going 165); louder turbo whine at higher speeds to show the turbocharger undergoing stress as it works harder

    • @wowdogeful
      @wowdogeful 3 роки тому +35

      The first person camera is something Project CARS has done really well. In addition to the regular 1st person camera, you also have a helmet camera, which is literally the driver's POV. You see the helmet on the borders of the screen, the driver's head turns when you approach an apex (and yes, it turns less on vehicles equipped with HANS device) and the corners of the screen become more blurry the faster you go.

    • @jBurn_
      @jBurn_ 3 роки тому +36

      The tunnel effect is total logic effect of your brain. At high speeds the brain _needs_ to focus at a far point to have time to process and react to the information. The Stuff happening right and left to you, even a few meters in front of your car, are relatively unimportant, because you could not react to them anyway. So they are faded out. We then perceive this information only very "blurred". Et voilà - the tunnel effect.

    • @Guerilla333
      @Guerilla333 3 роки тому +8

      adding these to fh5 would make the already insane lambo sesto even more ridiculous . I have max field of view, a 49inch curved monitor, 144fps, 0 motion blur, heck its a lot to take just need the wheel and stuff with the mixed reality

    • @cryptitxcgaming
      @cryptitxcgaming 3 роки тому

      @@wowdogeful yeah

    • @-LastStand-
      @-LastStand- 3 роки тому +5

      Sounds like nfs shift's sense of speed.

  • @lefteyereport6354
    @lefteyereport6354 3 роки тому +713

    Narrowing roads is actually one of the most effective tools for naturally enforcing lower speed limits. A massive road with a 30mph (50ish kmh) will always have speeders, but if you narrow it with trees, parking lanes, etc, people will think they're speeding when driving the speed limit.

    • @clamcrewcarclub6017
      @clamcrewcarclub6017 3 роки тому +31

      I think lower visibility also affects that. I’m not going to drive as fast knowing a person or an animal can jump out in front of me at any moment, as opposed to driving on a wide open runway lol

    • @nichasatummyache2510
      @nichasatummyache2510 3 роки тому +10

      I feel like im speeding going 30 km/h in a school zone with a 30 limit. My wide mountain hilly road home makes me feel like 60km/h is 30km/h with a 50 km/h limit

    • @kingcognito
      @kingcognito 3 роки тому +5

      Also vice versa - faster you drive, more narrow the road starts to feel.

    • @niku4154
      @niku4154 3 роки тому +13

      THE _NETHERLANDS_
      employed this perfectly, instead of arbitrary Speed Sign Roads are designed to convey the Speeds. For example, you wouldnt go 100km/h through a slightly waving street with trees left and right and parking cars and speed bumps, so these tactics would be used for Streets in school zones etc.

    • @itshypnotoad3717
      @itshypnotoad3717 3 роки тому +3

      This is very true, when I do 80mph down a road with 45mph limit,You feel like you are flying vs being on a open hwy.

  • @MCHuang
    @MCHuang 3 роки тому +610

    "Gran Turismo 6 was my first racing game." God that makes me feel so old. I wasn't even that young when I played the first Gran Turismo. 6 feels unbelievably real to me

    • @MiniMii550
      @MiniMii550 3 роки тому +11

      Ok I was not the only one! I was 16 when that came out. But my first racing game was GT4.

    • @djpuglife2230
      @djpuglife2230 3 роки тому +23

      Personally I was on the ps1 with the first ever gran turismo and the first ever driver God I miss those days

    • @ablationer
      @ablationer 3 роки тому +4

      2 was the best one. I still play it from time to time.

    • @thedeathestmetal
      @thedeathestmetal 3 роки тому +2

      GT2 was mine! I was a little kid tho.
      Technically, ExciteBike and Mario Kart 64 were my real firsts haha

    • @ColonelSandersLite
      @ColonelSandersLite 3 роки тому +2

      I think my first racer was a shiny new copy of F-Zero on the SNES.

  • @amtrmedia
    @amtrmedia Місяць тому +1

    2 Words and 2 Numbers. Shift and Shift 2 Unleashed. Absolutely incredible sense of speed. They nail every aspect of what you are talking about.

  • @redneck472
    @redneck472 3 роки тому +425

    I think that g-forces play a big part in this. When you're driving a car and you step on the gas, it feels like a rollercoaster. But when you're sat in your room playing your xbox, you can't feel the ridiculous g-forces of going 200 mph round the nurburgring.

    • @lil_lemonade_03
      @lil_lemonade_03 3 роки тому +7

      No

    • @angusmack.2202
      @angusmack.2202 3 роки тому +56

      I think that’s what the camera lagging back when u accelerate tries to simulate

    • @midship_nc
      @midship_nc 3 роки тому +2

      You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.

    • @midship_nc
      @midship_nc 3 роки тому +1

      You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.

    • @midship_nc
      @midship_nc 3 роки тому +1

      You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.

  • @AZUR3RUN
    @AZUR3RUN 2 роки тому +850

    I’d say the height of the camera over the ground has a huge impact on the feeling of speed, it also true irl, if you are in a high truck or in a kart for the same velocity the feeling of speed is very different

    • @DBT1007
      @DBT1007 2 роки тому +26

      Yup. It's like.. The trip inside train and plane.
      It's different.
      In plane, u actually move so fast. But feel slow.

    • @sandwich_technology
      @sandwich_technology 2 роки тому +1

      Yep. I like using bumper cam because it’s low, therefore making me feel fast 😎

    • @idontwantahandlethough
      @idontwantahandlethough 2 роки тому +6

      oh dang, I never really thought about that in terms of racing games but you're totally right!
      When I was in college I drove a paint truck (big F-150 or somethin) for work and sometimes I'd end up going 80+mph without even realizing it.
      On the other hand, the few times my dad let me drive his miata (where it feels like you're sitting on the road) and everything felt way, way faster.
      Anyway, good point :)

    • @mockemperor953
      @mockemperor953 2 роки тому +1

      I'm just starting to turn the age where all my friends have cars in my parents have a truck and an SUV so when my friends Drive in their tiny little compact car it feels like they're going 70 when they're going 30

    • @MrEcted
      @MrEcted 2 роки тому +3

      Exactly! I was going to say this. 40 mph in a go kart feels WAAAAY faster than 80 mph in a lifted truck.

  • @Jordan-yh5zq
    @Jordan-yh5zq 2 роки тому +2337

    NFS: Most Wanted (2005) did the speed aspect really well . It's still a spectacular racing game despite it being almost 20 years old

    • @richardbonnette490
      @richardbonnette490 2 роки тому +60

      Love that game more than Carbon, I wish they redid it for the ps3 or ps4

    • @axe788
      @axe788 2 роки тому +87

      @@richardbonnette490 I think you consider that NFSMW 2012 isn't a true most wanted, and I agree with that

    • @Kavser
      @Kavser 2 роки тому +16

      @@axe788 MY MANNN OU T HERE

    • @joemay6907
      @joemay6907 2 роки тому +11

      I’d say nfs shift was the best for me. The sounds were the major part of it

    • @UNSCPILOT
      @UNSCPILOT 2 роки тому +23

      Most Wanted (05) and Underground 2 (04) are still my favorites

  • @falconbro-7884
    @falconbro-7884 10 місяців тому +5

    I totally agree. The last point of road wideness is also something that effects your sense of speed in real life. I also think that objects or buildings that are closer to the road make you feel faster.

  • @KingMelancholia
    @KingMelancholia 3 роки тому +528

    Dirt Rally 2.0 with a steering wheel set up makes you feel like you’re going 150 when you’re only barely reaching 60. The FOV, Camera Shake, Narrow Roads and the fact that the cars SOUND powerful, really makes you feel fast. That and your co-driver starts yelling and becoming out of breath the more frantic you drive. Fantastic feeling in a game.

    • @darkstar8196
      @darkstar8196 3 роки тому +27

      Agreed. My favorite racing wheel experience by far. It's incredibly immersive.

    • @Luis7Vazquez7
      @Luis7Vazquez7 3 роки тому +17

      The first time I drove the Quattro on Finland I legit felt scared on the big jumps. No other racing game/sim has ever made me feel like that

    • @firestar1771
      @firestar1771 3 роки тому +20

      And then you have the great idea of using a group B car and you're just praying you'll survivre every corner without merging with a tree but the speed and thrill you feel are so incredible you just want more and more

    • @2mjz84
      @2mjz84 3 роки тому +7

      Now you make want to play dirt rally 2.0

    • @emma6648
      @emma6648 3 роки тому +1

      Yeah but such a garbage game

  • @NotTheBomb
    @NotTheBomb 2 роки тому +1766

    If they added damage physics. I think that would help severely. The ‘being wrapped around a tree feeling’, would make you stay up lol

    • @DogsRNice
      @DogsRNice 2 роки тому +90

      That's what beam ng drive is for

    • @bathshebahubber614
      @bathshebahubber614 2 роки тому +33

      If you don't mind a more arcadish racing game, that's what Burnout Paradise is for.

    • @NotTheBomb
      @NotTheBomb 2 роки тому +24

      @@bathshebahubber614 isn’t it Arcady to drive 200mph crash, and have no damage?

    • @bathshebahubber614
      @bathshebahubber614 2 роки тому +11

      @@NotTheBomb that's not what happens in Burnout Paradise. the game prides itself on quite the opposite occurring.

    • @NotTheBomb
      @NotTheBomb 2 роки тому +6

      @@bathshebahubber614 oh, the comment was genuine. I thought it was more of a “if you don’t like it, go play an arcade game somewhere else!”

  • @aijc
    @aijc 2 роки тому +749

    This is why I love Need for Speed:Most Wanted 2005, it's such a good game overall and it just feels right. It feels fast. The screen effects, the shake, the motion blur, the sounds, the sound of the car scraping the air is just .. right . It's such a great experience and i recommend it to everyone who thinks racing games feel slow.

    • @JorgeMiguel147
      @JorgeMiguel147 2 роки тому +4

      Have u heard about Burnout?

    • @lefsef
      @lefsef 2 роки тому +2

      exactly THAT!!!!!!

    • @fadillah6014
      @fadillah6014 2 роки тому +24

      @@JorgeMiguel147 Burnouts is OK but NFS:MW you can feel the adrenaline pump on high speed.

    • @JorgeMiguel147
      @JorgeMiguel147 2 роки тому +15

      @@fadillah6014 burnout is ok? LMAO if u want to feel the adrenaline of high speed, burnout Revenge or 3 are by far the best choices. Need for speed feels slow in comparison

    • @fadillah6014
      @fadillah6014 2 роки тому +8

      @@JorgeMiguel147 yeah already play that two games on PS2, idk the cars motion just not good enough it has different vibe unlike on NFS:MW you feel your car is heavy at high speed meanwhile Burnouts games is feel like you try do stunt instead but the camera effect and had good comparison.
      But car and wind sound at high speed Burnout better at that.

  • @Ve5pine
    @Ve5pine 6 місяців тому +11

    1:23 that transition was so clean I love it.

  • @TazerLazer05
    @TazerLazer05 3 роки тому +546

    I recently started riding a 125cc motorcycle. Even though it barely reaches speeds above 100 km/h, it fells really fast because of the aspects you mentioned.
    Wind, engine sounds and the feeling of air pushing against your body make a huge difference compared to sitting in a car.
    Overall great video.
    Love the content. Keep it up. :D

    • @justusbrk
      @justusbrk 3 роки тому +16

      I know exactly what you mean. Going 70 on a curvy road feels kinda fast on a motorcycle, but not at all in a. Even just excellerating in 1 gear to 50 feels fast, because of the sound.

    • @makufourteen
      @makufourteen 3 роки тому +10

      also not having a seatbelt and the possibility to yeet from the bike at any time feels liberating yet dangerous

    • @derLenno
      @derLenno 3 роки тому +5

      On 125 especially, you have to push the engine in every case. So you're always going full speed

    • @AlecWyld
      @AlecWyld 3 роки тому +2

      I love motorcycles. I found out I was a speed addict when I maxed out my Honda Magna 750. A 4-cylinder monster that thing was.

    • @narlynarwhals27
      @narlynarwhals27 3 роки тому +4

      @@AlecWyld you gotta hop on a modern 1000 it’s just ridiculous

  • @Loading_DLC
    @Loading_DLC 2 роки тому +767

    For controller, when driving I think the vibration of the controller should always be little to none when not moving and more aggressive when going fast. I find it really helps because when you drive a real car you feel everything from the friction of the road to the motor vibration through the car and steering wheel. Controller vibration would then allow you to feel like you are really behind the wheel of the car and allowing for you judgment to be far more accurate.

    • @nathanbaning3491
      @nathanbaning3491 2 роки тому +19

      No it’s so much better when it vibrates as your sliding or you don’t have any traction like your tires are just spinning kinda like doing a burnout you feel the entire car shaking violently but when your driving at 180mph in a car that’s made to go that fast it doesn’t feel like your moving that fast at least threw the car but you do feel every bump in the road

    • @SEBBBBBBBBBBBBBBBBBI
      @SEBBBBBBBBBBBBBBBBBI 2 роки тому +2

      I have this Xbox 360 steering wheel which has an engine inside that turns, twists and rumbles it and most games didn't really took advantage of it but Dirt 2 really did and brought it to it's limits. I still get so much Adrenalin when I play it to this day. They made a really good job.

    • @Alphoric
      @Alphoric 2 роки тому +1

      Nah with current controllers the vibration is way too strong

    • @Htw6048
      @Htw6048 4 місяці тому

      @@Alphoric Skill issues

  • @gk6018
    @gk6018 3 роки тому +562

    NFS Shift does this really well. Really makes you feel the speed and fragility of control a real racing driver feels while still being pretty arcadey. Awesome game

    • @TrolledBy
      @TrolledBy 3 роки тому +25

      That game had insane sense of speed. I remember driving a Lambo in the streets of London and I was just like:
      "What's road and what isn't road?"
      "Wait, is that a wall?"
      "How do I stop this thing?"

    • @ZBEASTG
      @ZBEASTG 3 роки тому +7

      True, too bad Shift and Shift 2 felt like ass to play if you had any other racing games

    • @vitzen36
      @vitzen36 3 роки тому +2

      @@ZBEASTG yes, the handling in that game doesn't feel right to me, but I still love Shift 2

    • @kushtalin9180
      @kushtalin9180 3 роки тому +14

      @@ZBEASTG shift 2 feels pretty laggy but the camera from the drivers perspective in the helmet is one of the most realistic features a racing game could come up with. That thing is insanely scary and cinematic.

    • @ZBEASTG
      @ZBEASTG 3 роки тому

      @@kushtalin9180 yeah that was my favourite feature from shift 2, which more games did that.

  • @StefanRial-i4f
    @StefanRial-i4f 6 місяців тому +21

    You forgot the "anime speed lines" that magically disappear and have never existed outside of your imagination once you slow down

  • @hardikkumar1279
    @hardikkumar1279 3 роки тому +520

    "Sense of speed" on hitting the Nitrous in need for Speed payback is some next level

    • @kingtnaughty189
      @kingtnaughty189 3 роки тому +48

      Try the nitro on nfs heat

    • @christiantaylor1495
      @christiantaylor1495 3 роки тому +39

      The power nitros in Heat is even more insane. Rivals Hot Pursuit turbo

    • @Otherface
      @Otherface 3 роки тому +25

      Payback has good gameplay until the nitro runs out.

    • @say.k2087
      @say.k2087 3 роки тому +11

      @@christiantaylor1495 dude the turbo in rivals pushes me back into my seat not even kidding

    • @itslvc5588
      @itslvc5588 3 роки тому +28

      Try the turbo on NFS Hot Pursuit 2010

  • @StarlightLancer01
    @StarlightLancer01 3 роки тому +533

    I feel like Burnout Paradise and Prostreet had that incredibly, over-the-top sense of speed and danger. Literally could not go full speed all the way through a race because you know damn well if you did, you would eventually crash.

    • @kevinmurray1569
      @kevinmurray1569 3 роки тому +35

      Midnight Club: Los Angeles had a similar feel, always felt so vulnerable on the bikes.

    • @IsuiGtz
      @IsuiGtz 3 роки тому +9

      Pro Steeet, Midnight Club and the best racing game in history also, yes.

    • @terrorhuhn9192
      @terrorhuhn9192 3 роки тому +20

      Take me home to the paradise city.. :3

    • @t.c.b4722
      @t.c.b4722 3 роки тому +10

      In Burnout crashing is it's own reward though sometime.

    • @etam8099
      @etam8099 3 роки тому +2

      Drive Club as well

  • @Aimaiai
    @Aimaiai 2 роки тому +816

    Dirt rally actually is a really good example of a sim that gives you these options, while youll never hit breakneck speeds on a rally stage (other than sweden ones), theres motion blur, screen shake, dynamic camera to an extent, and the tracks are usually about as wide as the car that youre driving, it checks all the boxes.

    • @MrRobaloAmigo
      @MrRobaloAmigo 2 роки тому +19

      100% agreed + play it using VR. Amazing experience.

    • @melody3741
      @melody3741 2 роки тому +3

      I would kill for a vr dirt setup with wheel.

    • @FatalShotGG
      @FatalShotGG 2 роки тому +2

      Dirt Rally is amazing.

    • @FatalShotGG
      @FatalShotGG 2 роки тому +2

      I have an entire Dirt Rally 2.0 playlist showcasing tons of cars.

    • @Twinrehz
      @Twinrehz 2 роки тому +3

      I disagree, you just need to not let go of the throttle in order to build up proper speed

  • @Cyberfoxxy
    @Cyberfoxxy Рік тому +3

    Racing is about being bombarded with visual information and practicing to react to them fast enough.

  • @didho5907
    @didho5907 3 роки тому +424

    Dirt rally did a wonderful job of this, the rock noise on the chassis, the trees inches away from your car flying by, you feel like you're doing 300,but really you're doing 80 and wait did he say hairpin?

    • @trentshull6356
      @trentshull6356 3 роки тому +33

      Do cut???

    • @nsilvya6079
      @nsilvya6079 3 роки тому +41

      *Caution Don't Cut!*

    • @J_StLou1s
      @J_StLou1s 3 роки тому +30

      I panic every time I hear "unseen hairpin"

    • @christiantaylor1495
      @christiantaylor1495 3 роки тому +3

      And the lines on the road in Spain flying under you

    • @coastallab5526
      @coastallab5526 3 роки тому +4

      @@J_StLou1s "wait if you didn't see it, how do u know it's there" kind of vibe

  • @gabagool160
    @gabagool160 3 роки тому +506

    One of the best representations of speed I’ve seen in a game is definitely dirt rally 2.0, I feel it’s a culmination of a lot of these features but going 60 down those dirt roads feel infinitely more horrifying than going 200 in forza or assetto

    • @Capt.Cooking
      @Capt.Cooking 3 роки тому +5

      Yeah I feel it too

    • @Ferrichrome
      @Ferrichrome 3 роки тому +50

      Dirt Rally feels so fucking fast, even just watching other people's replays feels incredible. The trees flying by and knowing that a single mistake can fuck you up is a big deal.

    • @gersontheperson6673
      @gersontheperson6673 3 роки тому

      I was gonna say that also,

    • @olivier8168
      @olivier8168 3 роки тому +1

      And the fact that if u fuck up, you have to pay a lot of money

    • @KookoCraft
      @KookoCraft 3 роки тому +4

      dirt 2 made me shit myself once, not even kidding.

  • @jakerthesnak
    @jakerthesnak 3 роки тому +542

    To add on to the sound portion mentioned in the video:
    Something that I really appreciate from Asseto Corsa Competizione is the excellent job they did with the noise of the car scraping on kerbs and low points on the track. You can bounce the car over the kerb for that extra tenth of a second in other racing games and get little to no sound feedback, but in ACC there's loud scraping noises, the interior shivers, and you might even hear reverberations from the car's suspension. All of this reminds you that you are driving a 2700lb/1200kg racing beast at high speeds and there are some intense forces involved. One side of this heavy speed demon could be lifted into the air by a kerb, and you think nothing of it, but when it goes up and comes down with a loud crash, you might stop and think if it's worth possibly damaging the car over that tenth.

    • @GrogedUp
      @GrogedUp 3 роки тому +5

      Strictly for educational purposes : *curb not kerb

    • @justinwong833
      @justinwong833 3 роки тому +19

      @@GrogedUp strictly for educational purposes: they're the same. Kust American vs British spelling

    • @viduani
      @viduani 3 роки тому +1

      that's very true! AC is actually not the only game to have these details, but most of them fo lack refinement in this area. Racing games are truly more complex than others if you think about it

    • @Voltikz95
      @Voltikz95 3 роки тому

      @@GrogedUp kerb = british english
      Curb = American English
      😁👍

    • @GrogedUp
      @GrogedUp 3 роки тому

      @@justinwong833 ahhh very cool

  • @K-Warrior
    @K-Warrior 16 днів тому +1

    I completely agree. These features need to be added to racing simulators.

  • @theduden
    @theduden 3 роки тому +509

    This effect is experienced in real life too. You will feel that you're going a lot slower in a vehicle that is more sound proofed and has better suspension.

    • @michaeldaigle7207
      @michaeldaigle7207 3 роки тому +34

      100%. The size of the vehicle you're in makes a pretty big difference too. I've been in the passenger seat of a ford five hundred going 120 mph and didn't realize it until I looked up and asked how fast we were going. Once did about 100 in a kia soul on the same road and it felt like we were about to take off. Jeep patriot feels like that at about 70

    • @Matanumi
      @Matanumi 3 роки тому

      @@michaeldaigle7207 old school Cadillac

    • @athenian221
      @athenian221 3 роки тому

      Thank you! Me and my friend noticed his parents new car never feels fast but couldn't figure out why.

    • @YouTube.Notiflcation
      @YouTube.Notiflcation 3 роки тому +4

      When I cycle at 24mph I'm like whhhhaaa this is so fuckin fast, driving at 24mph it feels so slow.

    • @BIOSHOCKFOXX
      @BIOSHOCKFOXX 3 роки тому +1

      Actually, when you get used to driving, you have some experience, and driving at 50km/h up to 70 km/h feels slow, 70 feels normal, but 50 feels like a dragging. I've driven up to 170km/h on highway, it starts to feel dangerously fast for me, as I haven't used to those speeds, but it depends from the road type as well, but somewhere around 120 it feels really comfortable and fast enough. But 50-70 feels damn slow to mediocre.

  • @MichaelPohoreski
    @MichaelPohoreski 2 роки тому +1508

    I worked on the first _Need For Speed_ (PS1) and this video is an absolute gem of summarizing and showcasing the biggest issues.

    • @Woody2Times
      @Woody2Times Рік тому +12

      I want to make a game like NFS HEAT But better

    • @chuckdude514
      @chuckdude514 Рік тому +27

      Really? I worked on the third one only!

    • @CODMReaper
      @CODMReaper Рік тому +38

      thank you for pioneering the NFS series

    • @heyitzdaredevil8305
      @heyitzdaredevil8305 Рік тому +106

      ​@@chuckdude514his name is literally listed in the credits

    • @undercoverspy123
      @undercoverspy123 Рік тому +12

      Thanks for paving the way for years and years of memories, to this day I derive so much inspiration from later entries like High Stakes, Hot Pursuit, and Underground/Most wanted.

  • @mo_5e241
    @mo_5e241 2 роки тому +808

    I think road texture might affect the sense of speed too. When you’re driving on a road that’s all one solid texture, it’s harder to tell your going fast. When you’re driving on a road with lines, patterns, etc that moves really fast where your camera is most focused on (the car), you can clearly tell that you’re moving fast, it’s similar to the POV thing where the more you see moving, the faster you feel. I think, I dunno

    • @Lem_On_Lime
      @Lem_On_Lime 2 роки тому +32

      Cracks, potholes, repairs, objects on the road all would do a lot for speed.
      More than just uniform, perfectly textured smooth roads.

    • @classymuffin4589
      @classymuffin4589 2 роки тому +10

      I feel like a brick wall would also definitely improve your ability to detect how fast you're going. Or, more accurately, how fast you *were* going.

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 2 роки тому +5

      @@Lem_On_Lime specially if driving over them has an effect.

    • @patoquienloleavomg9156
      @patoquienloleavomg9156 2 роки тому +1

      Joseju?

    • @TheInsaiyan
      @TheInsaiyan 2 роки тому +1

      Nurburgring Nordschleife is perfect for that. in most racing games that race track feels the fastest bc the road is narrower, has graphity on the tarmac surface etc.

  • @theshawnmccown
    @theshawnmccown 17 днів тому +1

    I play all my sims on triple 4K screens so I always feel the speed without any filters or exterior gimics. 180 or 220 fov VR or triple screen makes all the difference.

  • @NazarovVv
    @NazarovVv 3 роки тому +656

    The cockpit/helmet camera of Shift 2 was a bloody masterpiece. Your eyes would focus on the apex your gages fade , your head would slowly tilt, the whole thing shakes in you blast off after the corner the whole thing clears. I swear it gave the game such raw bloody sensation of taking a corner at speed.

    • @NachtNSX
      @NachtNSX 3 роки тому +20

      Shift 2 is not only a masterpiece but the best NFS game I've ever played

    • @armandbiro2954
      @armandbiro2954 3 роки тому +14

      It's bit funny, that's actually the reason I didn't like that game. All the blurring of stuff, the head turns towards corners, it was too much for me. I never felt like I had control over the car, I never knew what it was doing. Perhaps I gave up on it too quickly, though...

    • @Alooy_jdm23
      @Alooy_jdm23 3 роки тому +1

      Finally someone who mentioned nfs shift 2 unleashed

    • @johnj4052
      @johnj4052 3 роки тому +1

      Damn good game....truly revolutionary; completely overlooked.

    • @UKnowWhoIM1
      @UKnowWhoIM1 3 роки тому +3

      Great Game, Amazing soundtrack

  • @_MrMoney
    @_MrMoney 3 роки тому +680

    One of the methods used in the old days, specifically by the F-Zero franchise was the pattern of the road and walls design.
    What they did was give the road a pattern with very close and horizontal lines, a very tight grid of some sort. They tried to squish as many lines possible in the smallest space possible so that you'd pass lots of them very quickly, giving you the sense of speed.

    • @abexuro
      @abexuro 3 роки тому +18

      I noticed this with the onboard shot on the Nürburgring, the graffiti one the road zooming past makes it feel a lot faster than the standard black mass of asphalt.

    • @bigbluebuttonman1137
      @bigbluebuttonman1137 3 роки тому +11

      F-Zero GX did this really well, so you always knew you were going crazy fast.

    • @Shendue
      @Shendue 3 роки тому +4

      Wipeout, anyone?

    • @Matanumi
      @Matanumi 3 роки тому

      Ctgp 7 does this with its one big blue level....
      Then the next level is any guy beach And its jarring slow

    • @pixel_stream8245
      @pixel_stream8245 3 роки тому +3

      @@bigbluebuttonman1137 F-Zero GX i still the fastest feeling racer for me, even without motion blur

  • @quillmaurer6563
    @quillmaurer6563 3 роки тому +911

    Interesting point about the road width - I've seen this talked about a lot in real road construction, how wide open roads entice drivers to go faster, while people will naturally drive slower on narrower roads. Thus why traffic engineers (in the US at least, Europe figured this out decades ago) are finally starting to figure out that neighborhood streets shouldn't be built like freeways if you don't want people going freeway speed on them.

    • @KenSahaja
      @KenSahaja 3 роки тому +28

      This makes a lot of sense. Whenever im driving my motorbike, i always feel like i drive a lot slower in big roads even tho it's the same speed as i would go in tighter roads.

    • @Nara_NorthBlue
      @Nara_NorthBlue 3 роки тому +38

      It kinda also helps that cities in Europe are generally older, thus big chunks of them have narrower streets since they weren't built for driving cars on them, and also that since Europe's population density is higher things have to be more tightly packed together. But yes, it's a fact that wider streets make you feel like you're going slower than you actually are, it may have to do with how we sense risk aswell? Who knows.

    • @quillmaurer6563
      @quillmaurer6563 3 роки тому +18

      @@Nara_NorthBlue The risk sense I think is a bigger factor actually, I've seen that discussed a good bit. There's direct perception of speed, but also of hazard, and people will adjust to what feels like an acceptable level of hazard. Wide neighborhood streets give a false perception of safety, being so wide one feels like they can drive faster for a given risk, but of course there's still dangers such as kids playing, bicycles, animals, cars backing out of driveways, that severely overstressed Amazon delivery guy, and so on. One psychologically feels less safe on a narrower road at a given speed, and thus will naturally slow down. Another way of looking at it would be on the same road but different vehicles - on a given moderate-width street, one would probably naturally feel more comfortable driving faster in a sporty, maneuverable, small car than they would a cumbersome, large truck, even though the perception of speed is no greater, might be less even, in the large truck. But the truck feels like it has less margin - less maneuverable, less space to work with, can't stop as quickly, and so on.

    • @Nara_NorthBlue
      @Nara_NorthBlue 3 роки тому +8

      @@quillmaurer6563 Yes, that's something I've noticed myself aswell. As long as you have less space to maneuver (or perceive it as such) you'll always tend to be more cautious and go slower.

    • @quillmaurer6563
      @quillmaurer6563 3 роки тому +2

      @@Nara_NorthBlue Yes, exactly.

  • @Trainboyz1.
    @Trainboyz1. Рік тому +2

    i get how your feeling. sometimes when i play asphalt 9 and going like 182, it doesnt feel that fast sometimes

  • @TimDaleDrums
    @TimDaleDrums 3 роки тому +844

    It's all just about the aggressive sensations you get from speed: The loud intrusive noise, The pinning back to your seat from hard acceleration, the movement of your body when you corner hard.. I've been on track with my own car and the feeling you get is exhilarating, the sense of danger from reaching speeds of up to 100mph with a corner fast approaching, the sensation of the tires squealing on hard corners.. But, you get home, plug your GoPro in with the recorded footage on and you watch back a video that makes GT6 look more exciting, especially with the added effect of video stabilisation. Video games have to rely on camera shakes, camera movement, controller vibrations and noise to make you feel the speed, but there's always so many limits a video game has, and the sense of danger is one that is incredibly hard to replicate.

    • @singularityraptor4022
      @singularityraptor4022 3 роки тому +7

      Except for the noise, you are on point.

    • @Kidwaizer
      @Kidwaizer 3 роки тому +7

      just make that your device catches on fire if you crash... now that is some sense of danger.
      _And you only need a good virus._

    • @yowtfputthemaskbackon9202
      @yowtfputthemaskbackon9202 3 роки тому +9

      i think you could do some camera stuff with that aswell, have the camera move backwards slightly when you accelerate, and of course the ear deafening road rumble that no game has

    • @mrcookies409
      @mrcookies409 3 роки тому

      Going at speed irl can heighten the feeling of even slight bumps as well.

    • @AverageAlien
      @AverageAlien 3 роки тому +4

      Which is why Tesla's are garbage. No noise or vibrations. Not a real car

  • @RafaelSantana-ec9hd
    @RafaelSantana-ec9hd 3 роки тому +823

    Well, a racing game that definitively gave me one of the best speed feeling was Burnout 3: Takedown. I still remember the day I played a level with a F1 Ferrari in a sprint race that passed through a city, racing at 200 mph and the more seconds I went without crashing, the harder it was to stay on track and the more scared I was of hitting in the next corner. No other game has given me a greater sense of speed than this level since then.

    • @chrispearson5349
      @chrispearson5349 3 роки тому +23

      I remember that level well, utterly terrifying

    • @Mouad_rtx
      @Mouad_rtx 3 роки тому +16

      best Racing game in history the speed feeling is incredible

    • @helaidaun
      @helaidaun 3 роки тому +11

      The only racing game that I spent alot of hour play time
      It's my all time favorite
      Too bad the sequel,burnout : revenge is not the same feel

    • @maxenswlfr1877
      @maxenswlfr1877 3 роки тому +3

      Try F-Zero GX

    • @Teranova
      @Teranova 3 роки тому +7

      Dude totally, I loved ripping around the city in that game, just fly-innnn

  • @PolygonDonut
    @PolygonDonut 2 роки тому +751

    Hotwheels Unleashed does an amazing job at making you feel fast when you boost. The fov heightens, a powerful noise plays, intense motion blur at the edge of your screen, the camera lags behind and shakes... Its got everything

    • @andyguous
      @andyguous 2 роки тому +132

      @@koelian you really gotta gatekeep cars rn? All the man said was that he liked how Hotwheels Unleashed had good sense of speed, like what the video is about lmfao

    • @KazumiyaEnthusiast
      @KazumiyaEnthusiast 2 роки тому +48

      it got the wheels
      and they are really hot

    • @koelian
      @koelian 2 роки тому +28

      @@andyguous I’m very sorry. I didn’t mean for it to sound like I was gatekeeping, I was just confused at the fact that Poly posted a comment on Muye and I was about to sleep when I posted that. I just gotta do that “think before you act” thing a lot more.

    • @bakekok0
      @bakekok0 2 роки тому +1

      yoy cars XD 🤪🤪💀🤪🤪

    • @thatoneguy9666
      @thatoneguy9666 2 роки тому

      @@koelian do you actually like cars or are you just spreading hate?

  • @jeremypippen
    @jeremypippen 4 місяці тому +1

    Need For Speed: Underground 2, using the hood camera, the camera would turn with your view. If you turn left, the camera does a little as well, where the front of your car is off center to the right a bit. Having this true to life "look where you're trying to go" feature really makes it fun to drive.

  • @wilsonpercivalhiggsbury5900
    @wilsonpercivalhiggsbury5900 2 роки тому +607

    Not necessarily about speed, but one of the reasons why I found Forza Horizon 2 so exhilarating at points was because of the score system. If you do some insane things you get points, but a timer needs to conclude before you get said points. Hitting anything (and I mean ANYTHING) before the timer ends will result in all your hard-earned points going down the drain. Going at 260kph down a highway and weaving between the cars gaining points and holding my breath as I j u s t miss that pillar is really fun.

    • @hugofontes5708
      @hugofontes5708 2 роки тому +7

      Sounds like dark souls, might try that

    • @scottthewaterwarrior
      @scottthewaterwarrior 2 роки тому +1

      Sounds like a feature borrowed from another MS racing series: Project Gotham Racing.

    • @instro7081
      @instro7081 2 роки тому

      @@hugofontes5708 wa

    • @hugofontes5708
      @hugofontes5708 2 роки тому

      @@instro7081 you die before collecting your previously dropped souls, they are gone for good

    • @siliconhawk
      @siliconhawk 2 роки тому +2

      @@hugofontes5708 dark souls soulds like that might try it XD

  • @builttoscalevideos
    @builttoscalevideos 3 роки тому +398

    This is why I love DiRT Rally 1 and 2 so much, they feel kinda hyper realistic in terms of car feel and weight and such. The speed being somewhat slow makes sense because it plays into the weight of the cars you play in. So the slower feeling speed makes sense when you feel how heavy the cars control in those games.

    • @kooperativekrohn456
      @kooperativekrohn456 3 роки тому +5

      It was dirt rally 2.0 for me , great game. Intense dlc stages with some great extra cars !

    • @builttoscalevideos
      @builttoscalevideos 3 роки тому +7

      @Gabriel Collins I play DiRT Rally on PC too but okay lol

    • @mattiamolicacolella4319
      @mattiamolicacolella4319 3 роки тому +1

      @Gabriel Collins and what about RSFRBR (aka Rbr Hungarian Plugin)???
      That's supposedly the best sim-rally experience ever

    • @TheAngelsHaveThePhoneBox
      @TheAngelsHaveThePhoneBox 3 роки тому +4

      Dirt Rally doesn't even feel that slow (at least from first person view) because the roads tend to be narrow as fuck (as they are in reality). And it gets terrifying really fast.

    • @builttoscalevideos
      @builttoscalevideos 3 роки тому

      @@TheAngelsHaveThePhoneBox yeah, it’s a heck of a lot faster in first person, I absolutely loved playing it in VR for that reason.

  • @pepe6666
    @pepe6666 Рік тому +3

    this is a masterclass in film. in shows/movies with low budget, the camera is used heavily and can make or break or shape entire scenes. everything in this is spot on. its long been a gripe of mine

  • @thederpywarrior1
    @thederpywarrior1 2 роки тому +299

    Some other illusions of faster speed I can think of would be
    -Particle effects, if you're flying down some desert road, have dust blast around like the air pressure and wind from your car actually effect the environment
    -air pressure environment motion effects, like as your car flies by, have the air be dynamic and have some effect on tree leaves, tree branches, grass, paper and debris in the road that move from the force of you car's wind
    -first person headslamming, if you're in a car and you floor it, your body will be pushed into the seat from the acceleration, including this gives the acceleration more feeling of force
    -objects closer to car, if you're flying in a plane and you look down, all the ground moves slowly, now if you go 100ft above ground you'll feel the true speed,
    closer = faster
    -advanced sound dynamics, such as the rustling of the leaves in trees or cheering crowds, add the dopler effect, as well as sound reverb in tunnels, this gives a better sense of space, which in turn makes you sense speed easier

    • @dioneaverre900
      @dioneaverre900 2 роки тому +13

      These are all things I wouldn't have thought of, but as soon as you point them out and I look back to the games I've played, you're spot on.
      Okay, I've never seen anyone do paper flying by you, but that would be amazing.

    • @HonouraryMember
      @HonouraryMember 2 роки тому +9

      I would like that, but my potato pc would become french fries with these many fx.

    • @StevieFQ
      @StevieFQ 2 роки тому +4

      They did particle effects this terribly in forza mexico. You're mostly driving through a sepia filter.

    • @Helperbot-2000
      @Helperbot-2000 2 роки тому

      the "closer to the car" part i know well from the very few 90km/h roads we have here, it feels like im going 60, and when i go 80 on a narrow winding road it feels like im going faster than on the highway

    • @rickrussell579
      @rickrussell579 2 роки тому

      Good luck building a physics engine capable of all this and then using a PlayStation to play the game. Just go drive a real car and stop asking game devs to create virtual reality on a toaster.

  • @Pystro
    @Pystro Рік тому +849

    One point that you forgot to mention: More variation amongst the decorations that line the track. If you keep going down a forest of deciduous trees for the whole duration of a certain straight, then you don't get a feeling that your surroundings actually change. Whereas if there's different types, heights, and colors of tree coming into view in quick succession (and maybe some buildings as well as openings in the trees), then you'll feel much more like you're making progress.

    • @bog2k3
      @bog2k3 Рік тому +25

      plus that helps with identifying the best braking point.

  • @yoyobeerman1289
    @yoyobeerman1289 3 роки тому +191

    That last part about road wideness is actually a real phenomenon. Traffic engineers consider it one of the variables they need to account for when designing a road for a specific purpose. People will (in general) naturally and subconsciously limit their speed when driving on narrow roads due to the perceived speed increase even if they are well within the speed limit. At the same time, you don't want an interstate to be as narrow as a residential street because very few people would actually feel comfortable reaching the speed limit (also your margin of error is smaller, which combined with speed is potentially a very bad day).

    • @GeekOfAllness
      @GeekOfAllness 3 роки тому +8

      You have this backwards. Narrow roads with lots of objects and sideroads are actually more dangerous, and therefore you slow down because it makes sense. It's real, not some subconscious optical illusion. Conversely, roads with wide lanes and tons of runoff room are actually safer, so you speed up because it's reasonable to do so.
      And yes, it's related to why you feel slower on the track. It's because, while you're likely closer to the limits of lap times on the track, you're much further from danger. And it's the sense of danger we really feel.
      No sane traffic engineer makes a road more dangerous to get people to drive more slowly. They make the widest, safest road feasible then set a speed limit that makes sense for the road whether it's higher or lower than initially anticipated.
      I'm sure there are plenty of optical illusions at play on roads. Like having a road with tons of runoff, but there's a sidewalk right next to it small kids walk on all the time. Put some bushes or something along the road (behind the sidewalk, so you can still see kids jumping out in the road), and it clutters up your view, making you slow down, even though bushes aren't actually dangerous.
      But road and lane width actually make it safer, not just appear to be so.

    • @olkris2666
      @olkris2666 3 роки тому +4

      @@GeekOfAllness Isn't this exactly what he said too ? I feel like you just understood it backwards.

    • @olkris2666
      @olkris2666 3 роки тому +1

      You have good points though.

    • @GeekOfAllness
      @GeekOfAllness 3 роки тому

      @@olkris2666 My point was it's not a "perceived" safety difference traffic engineers have to worry about to get people to drive a predetermined speed. It's an actual safety difference the engineers look at to determine the appropriate speed limit for the resultant road.

    • @waggish4999
      @waggish4999 3 роки тому +3

      @@GeekOfAllness did you even attempt to check and see if he was right?

  • @heinzchristian4517
    @heinzchristian4517 Рік тому +1

    the roads being to wide is a huge problem in american suburbs because people speed through them risking the life of children because the streets are so wide driving feels just so slow

  • @Britisher11
    @Britisher11 3 роки тому +342

    The road type as well as that width mentioned is a major one between different types of motorsport too - for example going 160kph in FH4 or even a more sim-like game like iRacing is really not that scary because you're on a dedicated track which is not only wide, but is clear of obstacles, relatively smooth, and has plenty of space for runoffs and in the majority of cases doesn't hide corners from you.
    Play a realistic rally game like Richard Burns Rally or at least a reasonably less arcade-concerned one like Dirt Rally 2.0 or WRC 10 and doing 160kph feels like you're about to enter hyperspace because the roads are way narrower, way less predictable, and much windier and rougher with only notes to describe them. It's kind of why I personally consider rally to be a special kind of motorsport that is far closer to driving in the real world - and it shows how even standard showroom-spec cars can get a huge sense of speed driven on the type of road most common around the globe.

    • @jackhenry9628
      @jackhenry9628 3 роки тому +17

      Even the first horizon game understood this. Idk why they made every road so smooth and sterile in every following game

    • @woodenhoe
      @woodenhoe 3 роки тому +8

      @@GoldenEDM_2018 "probably"

    • @GTAmaniac1
      @GTAmaniac1 3 роки тому +5

      Or going 60 km/h in my summer car permadeath knowing that one mistake on the narrow and unpredictable dirt roads could end in you losing your save file

    • @jakecole7447
      @jakecole7447 3 роки тому

      dude.. dirt rally 2.0 is far closer to rbr than wrc.

    • @FRA_StarAl2015
      @FRA_StarAl2015 3 роки тому

      yeah i got dirt rally 2.0 two days ago and it feels so fast when your going 160kph

  • @Xylophytae
    @Xylophytae Рік тому +1135

    The motion blur part also highlights my issue with motion blur in games.
    i hate it when im playing on foot and the world turns into a literal blur just because im turning the characters head
    But i love the blur when im going fast like racing a horse or , yes, driving a car fast

    • @thuanle1246
      @thuanle1246 Рік тому +46

      I feel like the best motion blur in any video game that I've ever played has to go to FFXV, there's no motion blur on the camera, just the movement, either from your character or from the car and the road when you're driving and it's great. Idk why every game with motion blur has to apply it to the camera, maybe it does make the game feel lest jerky in lower framerate but other than that, it's completely dogshit and just creates motion sickness.

    • @HERKELMERKEL
      @HERKELMERKEL Рік тому +9

      @@thuanle1246 MOTION BLUR EFFECT is for the fast movement i know.. but when you turn on in the racing, it actually dims down the environmental graphics.. i mean you see less trees, stuff on the side of the road.. so it actually diminishes the feel of speed.. but if you disable blur, and if the fps is high enough, you feel the speed because whne you drive faster, the trees and othher stuff on the sides, became faster and you see more of them, then you feel you are fast.

    • @matthewbarabas3052
      @matthewbarabas3052 Рік тому +8

      actually, the motion does blur when you rapidly turn your head. however, i always disable it.

    • @BioUmano
      @BioUmano Рік тому +5

      ​@@matthewbarabas3052Yes, but looking with your eyes irl and "looking" on a videogame is a totally different thing.
      I really can't understand why the developers don't get it, they play the game, or don't they?
      For example, how hard is it in a game to check a room for certain items? A lot, we can't seem to focus and search properly, while irl you would immediately find the items, because when you're looking, what's doing the actual work is your brain which "highlights" or "hides" things for you.
      But in a game, since everything is already rendered in equal mode, it seems so confusing to us.

    • @matthewbarabas3052
      @matthewbarabas3052 Рік тому +8

      @@BioUmano it can be difficult to find something in your room even in real life. there had to be instances where you spent an hour looking for something only to realize its right there in a very obvious spot.

  • @OverJumpRally
    @OverJumpRally 3 роки тому +216

    I'm making a rally game and going downhill is the scariest part. Having the car speeding up even if you are not accelerating is giving you a great sense of danger.
    Also, having cliffs just next to the road really helps. Another elements are lights in a tunnel or lamps on a street, helping you to get that sense of speed because they are equally distanced but you get the light/darkness more and more often.

    • @hereticxhexen
      @hereticxhexen 3 роки тому +6

      "u have great potential"
      .
      .
      .
      i wanna play it :D

    • @AlessandroSchiassi
      @AlessandroSchiassi 3 роки тому +4

      @@hereticxhexen Soon!!

    • @AlessandroSchiassi
      @AlessandroSchiassi 3 роки тому +3

      @@WilliamHelstad I'll definitely add VR, not sure what do you mean with 3D and GTA, tho.

    • @prototype18
      @prototype18 3 роки тому +1

      Have you made any games previously? Btw All the best !

    • @AlessandroSchiassi
      @AlessandroSchiassi 3 роки тому

      @@prototype18 No, this is the first one but I have a background in VFX so I'm not entirely new to CG and how to make it look photorealistic.

  • @KaarelZarlag
    @KaarelZarlag Рік тому +2

    Im glad i got this video recommended, i really enjoyed it, very well put.
    My favourite series of arcade racers and overrall racing game series, is Burnout. My favourite is probably Burnout 3, and that game has everything, minus the camera shake, the sound of objects hitting your sound barrier, cars honking at you with their doppler effect, and the wind sound almost deafening your car engine, gives you the perfect feedback of speed and visceral action that an arcade racer packs. If anyone wants to play a fast and action packed arcade racer that feels fast and fun, try out Burnout Paradise or emulate 3 on PCX2. You won't regret it

    • @misfire33
      @misfire33 7 місяців тому

      I've only played Revenge and Paradise but when I was a kid playing Revenge I swear I'd have heart palpitations on the narrow sections knowing that rubbing the walls even a second or two was a major risk to catch a sticky-out part and get absolutely annihilated.

  • @christoffersylven
    @christoffersylven 3 роки тому +145

    This is spot on! I’ve been feeling the same, that GT has no sense of speed and this video confirms my experience and now I understand why.
    Feeling speed I think is important for a driving simulator. Not only to get the excitement of driving but also you must check the speedometer to know if you can take the next turn.

    • @KasumiRINA
      @KasumiRINA 3 роки тому +1

      Gran Turismo literally has the gear sign and speedometer flash when you're too fast before a turn tho.

    • @william_SMMA
      @william_SMMA 3 роки тому +2

      @@KasumiRINA super boring game

    • @platano4924
      @platano4924 3 роки тому

      Really? Are you that bad that you need to know the speed to know if you can take a corner or not?

  • @ketis06
    @ketis06 3 роки тому +560

    I love playing with vr cuz i think it gives bit more life to it

    • @MuYe
      @MuYe  3 роки тому +112

      Might as well get me a headset next year

    • @Ferrari255GTO
      @Ferrari255GTO 3 роки тому +28

      there are some games where VR has to be absolutely WILD. Beamng yould be a legit contender for "VR Nightmare fuel"

    • @milkshakeman1528
      @milkshakeman1528 3 роки тому

      @@Ferrari255GTO 👀

    • @brunorosa5256
      @brunorosa5256 3 роки тому +1

      its a night to day... vr gives a way better experience

    • @rubeneeltink8607
      @rubeneeltink8607 3 роки тому +4

      @@MuYe then I really would recommend dirt rally 2.0 in vr. It's nothing short of epic, the game has a great sense of speed, and the sound design is second to none

  • @TheBoysArchives
    @TheBoysArchives 3 роки тому +83

    I love the fact that you bring up the that hardcore sim racers hate any form of camera motion. Most of the forums I've seen, especially with assetto corsa when I ask about adding more movement to interior cameras for my own playstyle, the proper sim racers act like I've murdered their dog and tell me I'm stupid and I should be banished from racing games forever.
    But assetto corsa has an incredible modding community, and using the custom shaders patch and content manager for it, I have managed to tweak the camera settings. So much so, that the interior camera looks left and right into corners, and also, upon acceleration and braking, the camera jolts forward or gets pushed backwards, as though the characters head is getting forced about by the g forces. Even on bumps and kerbs, the camera jumps up and down accordingly and it has helped me throw better lap times Down because I can actually sense the cars movement better through the camera motions.
    This is made even better on the modded free roam tracks, modded cars (especially when you make your own exactly how you want with 3d modeling and knowledge on assetto modding) and paired with the right sound mods, and stereo mods that display what you're listening to on Spotify in the car radio INGAME, make for an otherworldly experience and I don't even have VR or anything crazy, just a thrustmaster wheel and some fanatec pedals. Nothing is like launching a brutal sounding 900hp r34 GTR with launch control, on the roads of the English countryside, as the camera conveys just how violently it is accelerating. It truly is an incredible experience of realism and sense of speed that no other racing game has been able to convey to me

    • @gravygraves5112
      @gravygraves5112 3 роки тому +2

      It makes me wonder how many of them have actually taken a car at speed on a mountain road or a track. I noticed the camera and lack of a sense of speed in Project Cars and it bugged me especially when I thought back to how driving my car at higher rates of speed irl felt.

  • @TuneFormal83
    @TuneFormal83 Рік тому +1

    Tbh one of the best track racing games actually feeling like you're going 400 when in reality you are only going around 200 are only need for Speed shift 2 and driveclub only I think

  • @Nesserris
    @Nesserris 3 роки тому +109

    Need for Speed Shift and Need for Speed Shift 2 had a great way to give you a sense of speed inside the cockpit. With the camera shaking, emulating your driver's head bouncing around being effected by the G-forces and such, as well as above a certain speed a somewhat of a "tunnel vision" effect would happen, where the inside of your car would blur as if your driver was focusing the track. Probably one of my favorite implementations of "sense of speed" in a game.
    Theres a really good video on UA-cam of someone doing a lap of the Nurburgring in a McLaren F1 in Shift 2. Shows off what I'm talking about really well

    • @BayAreaRushHour
      @BayAreaRushHour 3 роки тому +7

      Yeah despite my issues with how nfs shift handles like the excessively bouncy suspension, I still think nfs shift had the greatest sense of speed. 60 mph most games feels slow as shit but 60mph in shift felt like 100, and going beyond 100 actually had some sense of fear of going too fast. I rarely had the issue of braking too late in nfs shift like most other racing games, rather I would always brake early. I’m still really upset that no one else has tried to emulate that feeling since nfs shift

    • @scotty932096
      @scotty932096 3 роки тому +3

      I was thinking of this too! The first time I played that in the helmet/cockpit cam I thought it was so amazing and immersive.

    • @Punchi-lb8tt
      @Punchi-lb8tt 3 роки тому +7

      Was searching for a comment mentioning Shift, driving above 200kmh was fucking scary. Remember driving the Nordschleife with a Zonda, it was really intense. Project Cars got it right in some ways, but still Shift is the best in speed perception

    • @muhammadtalhamuftee3500
      @muhammadtalhamuftee3500 3 роки тому +5

      Just saw the clip you mentioned. And holy shit that was scary. How exactly it should be. Can't believe 10 years on we have gone backwards in sense of speed.

    • @sadakotube
      @sadakotube 3 роки тому

      Yes. i absolutely loved the helmet cam. Feels realistic on single monitor but when on multi monitor it became annomying as usually we turn our heads manually lol

  • @hondaCivic_hatch
    @hondaCivic_hatch 3 роки тому +304

    I feel like the perfect way to upscale the sense of speed in all games is when you are going 235 or above. Widen the fov, darken the edges of the screen, add some camera shake, discolor the screen slightly and muffle the engine. It would give a huge since of danger which is reasonable if you are going that fast

    • @NerfMozambique
      @NerfMozambique 3 роки тому +20

      So basically exactly what forza motorsport 4 did.

    • @segakiler
      @segakiler 3 роки тому +16

      So basically NFS Heat

    • @miatalevi5471
      @miatalevi5471 3 роки тому +2

      @@NerfMozambique even forza motorsport 4 feels super slow tho sadly. The the camera tries, but you can be going 270mph and think you're legit going maybe 100mph

    • @guiseppe36749
      @guiseppe36749 3 роки тому +2

      project cars does that

    • @jaymemories171
      @jaymemories171 3 роки тому

      Midnight club la😂

  • @Jinschgi
    @Jinschgi 3 роки тому +551

    "Race Tracks are naturally wide"
    Nordschleife: Hold my beer

    • @sausageroll2695
      @sausageroll2695 3 роки тому +52

      Monaco: Am i a joke to you?

    • @bimisikocheng
      @bimisikocheng 3 роки тому +22

      Good wood: wassup

    • @waltlock8805
      @waltlock8805 3 роки тому +8

      @@sausageroll2695 Yeah, and the races at Monaco suck.

    • @amblient
      @amblient 3 роки тому +8

      Baku : pathetic.
      Bathurst : Ha! Am I a joke to you?

    • @amblient
      @amblient 3 роки тому +7

      @Caoenlang which is basically Bathurst but a different name lol

  • @FORRESTtheunoriginal
    @FORRESTtheunoriginal Рік тому +1

    The fact that this guy never brought up Burnout made me think he was too young to know real speed.
    Then he said he is just getting his drivers license...
    I feel so oooooooold

    • @Mrwizard-ck7oe
      @Mrwizard-ck7oe 11 місяців тому

      Wipeout out fzero gx *cough cough*

    • @KnightAster
      @KnightAster 4 місяці тому

      Hey im 12 and its my favourite game

  • @Soliye.
    @Soliye. 3 роки тому +240

    In F1 2021, the stress factor makes you feel like any speed is too much (when playing with all assists + rewind off).
    Otherwise, I think Ride 4 in helmet view does a great job at making you feel the speed.

    • @Baguenaudeur
      @Baguenaudeur 3 роки тому

      For real? Of all the racing games I would easily say the F1 series feels the slowest by far

    • @Soliye.
      @Soliye. 3 роки тому +11

      @@Baguenaudeur Not in first person. The chasing cam on the other hand is extremely underwhelming. But when you're doing 20~ laps of Monaco with no chances of touching a wall, it feels fast.

    • @santiagoacostapereira7778
      @santiagoacostapereira7778 3 роки тому

      I played Ride 4 for like a half hour and I can say it really reminded me of Shift 2 Unleashed. You should check it out if you ever get the chance, the sense of speed in that game is really cool, especially in helmet view

    • @Soliye.
      @Soliye. 3 роки тому

      @@santiagoacostapereira7778 Oh my, I remember that game. One of my dad's friend had it on Xbox 360. I had the chance to play it a little and I remember wanting to get it on PS3. We got Grand Turismo 5 instead, which was still pretty good.

    • @FAB1150
      @FAB1150 3 роки тому

      @@Baguenaudeur the FPV is quite good IMO, It's way more immersive than the over-the-halo cam.
      Additionally, that's exactly what happens with F1 cars in real life. They're so planted and agile that you really don't feel like you're doing 150kph through a corner if you just look at a video feed... Obviously if you're in the car experiencing all the forces it's different, haha

  • @MrAndrius12
    @MrAndrius12 3 роки тому +497

    As a game designer I can say that another effective tactic is to make the camera feel like it's just about dragging along. Yet again, Pro Street did a fantastic job of that, you will notice that when you accelerate the camera gets pushed back (almost like it's trying to catch up with the car - which is getting too fast to catch up with) and then when you shift gears there is a pause in acceleration so the camera goes almost completely back to normal, and then shortly after we, yet again, get that strong pull of the camera backwards, giving us that sensation that either (a) we're the camera, and we're being pushed back into the invisible seat by the G forces, or (b) that the car got so fast that the camera can hardly keep up. Both are valid points/theories.
    EDIT:
    My bad, I realized he said "camera lags behind" in the video, so he did mention this already.

    • @immurecreations
      @immurecreations 3 роки тому +5

      he said this in the video

    • @MrAndrius12
      @MrAndrius12 3 роки тому +8

      @@immurecreations he mentioned FOV (FOV and camera positioning are 2 different things) and camera shake, I don't recall him mentioning the camera being dragged around.

    • @nikhilreddy8550
      @nikhilreddy8550 3 роки тому +3

      Didn't he say the exact same thing with NFS as an example?

    • @MrAndrius12
      @MrAndrius12 3 роки тому +2

      @@nikhilreddy8550 can you point me to the exact time where he said that? I'm a little lazy to go back to it lol

    • @nikhilreddy8550
      @nikhilreddy8550 3 роки тому +1

      @@MrAndrius12 Actually same here. 😜

  • @Sillymicrobe
    @Sillymicrobe 3 роки тому +221

    The sense of danger absolutely has an effect. I tell you, with my front passenger strut going out it, feels like I am absolutely screaming down the road when I round a shallow turn at speed. That side of the car begins to dive a bit and the tires bite the pavement. It seems like it would be easy to lose control but I feel like such a badass every time I come out of the corner and the strut springs the car back upright. Not even going faster than the speed limit.
    That being said, I have the new struts ready to install. Sick of the noise.

    • @lukky6648
      @lukky6648 2 роки тому +3

      Hell yeah , sharp turns are so good at making things dangerous.
      Traffic sometimes annoying also works this way when done correctly.
      People argue why sometimes the traffic is totally unavoidable and unfair in racing games.....well it wouldn't really be fun otherwise now would it?

    • @yourmomgei821
      @yourmomgei821 2 роки тому

      nice profile picture

  • @hagridsbeardguy1399
    @hagridsbeardguy1399 4 місяці тому

    HAHAHA I subbed based on only the audio of this vid at the 3m20 mark because I was cracking tf up. Hella entertaining mate!

  • @blahblahboii
    @blahblahboii 2 роки тому +520

    Another thing to add here is tactile feedback. In real life, when you go fast, you can feel it through the wind's effect on your chassis, and the feedback from you wheels running over the road. In older cars, the feel is raw, while in newer cars, manufacturers dampen the tactile feedback for user comfort.

    • @Theamazingme952
      @Theamazingme952 2 роки тому +3

      hello old boi

    • @notjay9794
      @notjay9794 2 роки тому +21

      Exactly, feels completely different at 110kph in my 30 year old car vs my 6 year old car

    • @uddhavsaikia739
      @uddhavsaikia739 2 роки тому +2

      @@notjay9794 Bruhhh u got smth that's almost vintage now

    • @ilhamliorahmat1988
      @ilhamliorahmat1988 2 роки тому +4

      @@sed6957 he said almost tho, another 10 years after 30 years is 40 years, dude.

    • @ilhamliorahmat1988
      @ilhamliorahmat1988 2 роки тому

      @@sed6957 taking a sarcastic joke as a serious sh*t, eh?

  • @sdtok527
    @sdtok527 2 роки тому +701

    2:04 FOV: Further -> Faster
    2:29 Motion blur: More -> Faster
    3:29 Camera: Stabilized, no lag -> Slower
    4:54 Sound: Wind noise -> Faster
    5:55 Road: Narrower -> Faster

    • @jenson9691
      @jenson9691 2 роки тому +33

      you forgot 0:00 *LOUD BURP*

    • @rimquelsiret
      @rimquelsiret 2 роки тому +2

      Wow thank you so much, you deserve likes

    • @rotua98
      @rotua98 2 роки тому +4

      7th gear on Kemmel Straight : boring, i feel sleepy
      2nd gear speed on twisted turn of Nordschleife : fuck, ill kiss you wall

    • @SunDogGod
      @SunDogGod 2 роки тому

      Also car damage

    • @afromans170
      @afromans170 2 роки тому +6

      @@clancywiiiggum8438 Wiiigum.

  • @maltesers1239
    @maltesers1239 3 роки тому +432

    Dirt Rally does a fantastic job of conveying a sense of speed, and I think that game dabbles a little in all 5 of these topics. I'd say primarily, however, the narrow roads and the sense of danger have the biggest impact. I always drive slower during the second half of a stage because I'm scared of resetting and doing the first half all over again.

    • @wolfmannn2008
      @wolfmannn2008 3 роки тому +9

      But then you spin out right after second half, max attack the rest of the stage and nail it. Best freedom feeling.
      A way to get around this for me was to turn all hud off and focus only on co-driver calls. The only corners i’ll be careful is when the co-driver says don’t cut, caution, deceptive, turns with numbers 4 and lower over crest jump maybe(will always result in jump and crash). and says the final turn to finish.

    • @Hjortur95
      @Hjortur95 3 роки тому +7

      i played the first dirt rally. your co driver would have a more anxious voice the faster you went.
      "tight hairpin right" ☠️

    • @sockrabbtt
      @sockrabbtt 3 роки тому +2

      @Maltesers123 and the controller vibration was amazingly detailed and for me, one of the best things that most other racing games neglect.

    • @Reragi
      @Reragi 3 роки тому +2

      @@Hjortur95 the fact he has a pacenote (specifically germany) that is literally "5 left dont cut *be brave* " says a lot about how this game really makes you scared to go above third gear

    • @Aggression0to100
      @Aggression0to100 3 роки тому +1

      Don`t forget that VR also makes the game feel more real, because the only thing you see is the cockpit and when you miss a note and go over a cliff...

  • @miksonekToGrubas
    @miksonekToGrubas 7 місяців тому

    the best simulation for feeling speed in not just fov adjustment but actually stimulating g force when moving right and left at higher speed, when u make a left turn for example, ur body weight and ur head is being pushed to the right due to the g force. Even F1 drivers train their necks to withstand these g forces

  • @goon8818
    @goon8818 3 роки тому +145

    Sense of speed is soo important. I remember in NFS heat when you're going incredibly fast then hit the boost your camera would go out like 40 feet and everything is so blurry around you

    • @FurryWrecker911
      @FurryWrecker911 3 роки тому +8

      Remember NFS Shift when they went after the racing sim scene? It felt terrifying to go past 100 as the edges of your screen and your dashboard would blur out.

  • @djessy5001
    @djessy5001 2 роки тому +265

    The best feeling of speed I have ever had playing a racing game would be when I played Burnout 3. This game is all about going fast, but with a minimal hit on an npc car, you crash it, and that gives you the adrenaline you mentioned in the video

    • @idontwantahandlethough
      @idontwantahandlethough 2 роки тому +8

      Lol oh my god I forgot about those games, they were so cool! My favorite was the "crash mode" (it had a different name i can't remember) in burnout 2 [and maybe 3] where it plopped you down on a highway on ramp or an intersection and you had to see how expensive of a crash you could create. And as was the standard for the time, the AI was terrible but that was ok because they'd just keep adding and adding to the pileup

    • @pearborn.6066
      @pearborn.6066 2 роки тому +6

      @@idontwantahandlethough fr bro burnout 3 was my childhood

    • @danielbillingsley8073
      @danielbillingsley8073 2 роки тому +7

      Burnout 3, Burnout Revenge, NFS Most Wanted... Everybody has good memories associated with those types of games, yet companies continue to create boring, repetitive driving games instead...

    • @scottthewaterwarrior
      @scottthewaterwarrior 2 роки тому +2

      @@idontwantahandlethough The AI being "terrible" was actually by design in order to create those large pileups. In fact, sometimes you will even see the AI traffic swerve _towards_ a crash and go faster!

    • @FrizFroz
      @FrizFroz 2 роки тому +3

      I loved Burnout so much in my high school years, it's a tragedy the franchise just vanished off the map. There was nothing more fun than wracking up destruction with your friends and blowing them up in the process. Still my favorite car games of all time.

  • @sirwolfe710
    @sirwolfe710 3 роки тому +96

    I never realized how much this is true. I've been playing Horizon 5 since it came out, and a couple of days ago I went Kart racing for the first time in months. It made me realize how much I actually enjoyed racing, pushing my vehicle to the limit and actually having to care about how I race. Unlike in Horizon where I play with zero damage and make heavy use of the rewind feature. I might try switching it up a bit now.

    • @demonsluger
      @demonsluger 3 роки тому

      the limits and risks involved with speed is what makes it fun

    • @iamapokerface8992
      @iamapokerface8992 3 роки тому

      ok

    • @lukashoppmann7292
      @lukashoppmann7292 3 роки тому

      I still wouldn't recommend to turn these features off. Turn off driving assists and raise AI difficulty. With all assists off and AI on unbeatable that's already a big enough challenge. But no rewind and full damage are just annoying in a game that's supposed to be a fun after work/school experience where you can just blast around in your favorite car for a bit without having to put too much effort into it. Also AI is not race able enough to have damage on, cause they sometimes just drive into you like you aren't even there.
      If you want the thrill of realistic racing I'd recommend private F1 league racing as a start or even the full Simracing stuff. But at least Simracing is something you'll have to put a lot of effort in to really be able to have fun. But from my personal experience it is worth it.

    • @lucamenani
      @lucamenani 3 роки тому

      Gran turismo is trash, rip sony garbage

    • @Pablo-vv7kk
      @Pablo-vv7kk 3 роки тому

      dont use the rewind lmao its easy plus in online rewind is useless

  • @TrashPandamonium
    @TrashPandamonium Рік тому

    I think you're spot on in every comment you made. I would just add that, especially when viewing from inside the car, the road should funnel the faster you go. That's the effect you feel when going really fast in a car: the road just gets narrower and everything blurs around you.

  • @BlackPanthaa
    @BlackPanthaa 3 роки тому +904

    Good video
    NFS king
    *Runs*

    • @eska4935
      @eska4935 3 роки тому +35

      midnight club still canceled soz

    • @MuYe
      @MuYe  3 роки тому +126

      So weird getting a comment from one of the content creators I grew up watching.
      Hopefully Criterion doesn’t give us another Most Wanted 2012 💀

    • @SomeOne_Some1
      @SomeOne_Some1 3 роки тому +35

      @@MuYe tho, MW12 is superior compared to the last 3 NFS hackjobs

    • @MuYe
      @MuYe  3 роки тому +64

      Imma be real with you, I played the fuck out of Most Wanted 2012 and I used to love it lmao

    • @conormcmen
      @conormcmen 3 роки тому +19

      @@MuYe MW 2012 Was honestly best arcade multiplayer racing experience, it only had a few issues... Instant takedown... And that's about it when it comes to issues with the multiplayer.
      Issues with the single player was that there wasn't one... If they fixed that it would have been a great game, if not probablyone of the best NFS to date held in regards like underground 2.

  • @ogeenext
    @ogeenext 2 роки тому +536

    Road noise is also a factor. As different tyre setups, interact with different road surfaces differently. Some games actually convey the sounds differently, however, that is something i feel a lot more developers could look into. Great video

  • @firehydra6204
    @firehydra6204 2 роки тому +253

    The sense of speed is also created by the thing how high from the road we are. For exumple if you drive gokart you maximally go 40km/h but it feels like 60km/h+ because you're just sitting low.

    • @TWLpontus
      @TWLpontus 2 роки тому +4

      Correct although the rental karts I drove on the other week had a max speed of 75km/h, felt hella fast and lots of fun!

    • @helloguy8934
      @helloguy8934 2 роки тому +2

      @@TWLpontus Did you drift?

    • @pwnmeisterage
      @pwnmeisterage 2 роки тому +2

      And yet half of Americans want big trucks and SUVs which put the driver as high above the road as possible.

    • @TWLpontus
      @TWLpontus 2 роки тому +1

      @@helloguy8934 not really but yeah when the tires were cold they were very slippy, 4 out of the 7 of our friends group spun out during the hour. :) Big outdoor track.

    • @barneyklingenberg4078
      @barneyklingenberg4078 2 роки тому +2

      I’ve driven go karts compatively. And drove a shifter kart.
      That one did 140-150kph on Berghem(outdoor track)
      And fuck that was scary the first time.

  • @joshuapalomaki6970
    @joshuapalomaki6970 11 місяців тому

    Car noises other than the engine rally games are really good at this hearing multiple subtle noises like your tires or amount of rocks you hear hitting underneath the car that intensifies relative to your speed makes a big difference

  • @skenzyme81
    @skenzyme81 2 роки тому +136

    The phenomenon you're wondering about is called Edge Friction. It's what cause drivers to slow down when there are a lot of vertical elements near the roadway.

  • @sugoruyo
    @sugoruyo 3 роки тому +245

    Some more to add to the list:
    - Road noise (rolling noise from tyres, sounds from road debris hitting underside of car, changes to the sound where driving over road markings, esp. rumble strips)
    - Effects on car from driving over things like lines or gusts of wind when conditions are appropriate
    - Additional camera/visual effects like DriveClub's water on the windshield or stains on the bumper camera like you hit a bug or something
    Generally speaking more realism.

    • @insurgentlowcash7564
      @insurgentlowcash7564 3 роки тому +2

      The tar snake noise! When you are on a motorcycle its different than when in a car. But it would be cool to have the sound effect in game.

    • @shira_yone
      @shira_yone 3 роки тому +10

      Maybe not realism, but immersion. You can make something unrealistic believable and your brain can't tell the difference or it won't care 90% of the time. This is what Driveclub (and shout out to those space simulators with great immersion) and some other games excel at.
      Imo realism is overrated; something can be as realistic as humanly possible but if my brain doesn't buy it, it can be a detriment towards the whole experience.

    • @RicochetForce
      @RicochetForce 3 роки тому +3

      @@shira_yone Like with movies and books the goal is to get the viewer/reader/player to utterly believe in the unreal situations being presented to them.

    • @mondaymurder23
      @mondaymurder23 3 роки тому

      all of that can be turned on in asseto corsa on PC

  • @notaveragehuman
    @notaveragehuman 3 роки тому +539

    i feel like having a full setup that would also simulate g-forces would work amazingly

    • @oinque
      @oinque 3 роки тому +105

      Yes but unless you are really really into sim racing just drive a car

    • @isaacsrandomvideos667
      @isaacsrandomvideos667 3 роки тому +17

      @@oinque exactly.
      Though when the eco fools take over, sim racing is always an option

    • @isaacsrandomvideos667
      @isaacsrandomvideos667 3 роки тому

      They’re normally at arcades

    • @Ciaran.Digance
      @Ciaran.Digance 3 роки тому +5

      Yeh but how, this ain't the year 3347😂

    • @oinque
      @oinque 3 роки тому +4

      @@Ciaran.Digance nah some are already made but there are just a handful and are very very expensive

  • @bigfudge2031
    @bigfudge2031 Рік тому +4

    The racing games I played growing up were Burnout, Wipeout and Need for Speed. While all 3 of them are much more arcadey, they all made you feel like you were going insanely fast (Wipeout and Burnout especially)

    • @MattWinkler1
      @MattWinkler1 Рік тому +1

      The sense of speed in Wipeout Pulse on the PSP blew my little mind lol

    • @ShenDoodles
      @ShenDoodles Рік тому +2

      Burnout does not give a single shit about realism or excessive demand for skill. It asks "Why would you ever let go of the boost button?"

  • @josiahscarrmusic6750
    @josiahscarrmusic6750 2 роки тому +285

    Might I add some something;
    The size and detail of textures and surrounding objects also has an affect on the speed sense (e.g. imagine driving on a plane grey coloured road with no texture, you would have hardly any sense of speed)
    The mechanics of the car should vary, all of the tiny bumps in the road would make the mechanics a lot different, but games rarely account for this.
    And I agree, audio should be used more to enhance the speed sense. This could even be done by creating sound bouncing effects from surrounding objects and the environment and I know that a lot of game have started doing this more often now, but passing cars and trees also change the sound effects

    • @YuProducciones
      @YuProducciones 2 роки тому

      exactly.. like GT7

    • @kashishgarg2816
      @kashishgarg2816 2 роки тому +1

      pretty naive of you to think AAA companies actually care about quality of their games. They want maximum cash for minimum efforts. Anything subtle doesn't even gets considered nowadays because they don't want waste their effort on something that 90% of player probably won't even notice.

    • @Darachu
      @Darachu 2 роки тому +1

      I disagree with the first part, f-zero x for example has barely any detail on your surroundings and has very low quality textures, yet driving in it feels fast as shit
      but that may also be because you're driving over 800kmph at all times

    • @dungeon5028
      @dungeon5028 2 роки тому

      the tiny bumps and overall how hard it is to actually take the corner should be way more important. It is so different when I came from Forza Horizon 4 where you can take every corner with 400kph without any problems to modded Assetto corsa, where suddenly a slight bump at 80kph can kill you.

  • @comment9874
    @comment9874 2 роки тому +335

    Rally games do an excellent job at conveying this. With how thin the roads are and the many obstacles pretty much sandwiching the road like trees, rocks and stuff going 60mph felt like going 120

    • @olympus__
      @olympus__ 2 роки тому +6

      Group B in Poland on dirt rally 2.0 is mental

    • @JohnnyWishbone85
      @JohnnyWishbone85 2 роки тому +1

      Agree totally. Anything over crawling speeds in RBR felt absolutely out of control.

    • @numbdigger9552
      @numbdigger9552 2 роки тому +1

      In my opinion good ol gta sa manages to convey speed amazingly well with the motion blur.

    • @FreshApplePie
      @FreshApplePie 2 роки тому +1

      yep, one of the reasons dr2.0 is probably my top racing game of all time

    • @comment9874
      @comment9874 2 роки тому

      @@FreshApplePie Yeah, after playing some competizione for some time going 260km per hour felt decent, hopping back on DR2 going 80 felt like I was warping through time, definitely my top racing game atm, maybe wrc generations may do better this time this year

  • @teajay8650
    @teajay8650 2 роки тому +345

    Dirt rally actually scared the piss out of me. Especially the section where you have to go flatout then suddenly a serries of tight hairpins come up. Really fun and thrilling to play

    • @brkbtjunkie
      @brkbtjunkie 2 роки тому +5

      Dirt 3 was my jam, slidey cars go brrrrr

    • @KrumpusPlunk
      @KrumpusPlunk 2 роки тому +8

      Rallye games are the absolute peak of racing immersion, the feeling of always being a split second away from total desaster, the car slowly falling apart, your brain glowing like a light bulb trying to keep up, and yet, somehow, you barely made it through another curve, holding on for dear life.

    • @rabidbasher
      @rabidbasher 2 роки тому +3

      I've never had a "heart racing" effect from a video game until I played this game, it's nuts

    • @lagg1e
      @lagg1e Рік тому +2

      I played a handful of rally games, and the most engaging ones where the ones with the narrowest tracks.

  • @trioxidetheidiot86
    @trioxidetheidiot86 3 місяці тому +1

    In Half-Life 2, when you get the buggy, it's max speed is around 70 mph. But the game increases your FOV when you get in, so it feels faster

  • @chriswolf3686
    @chriswolf3686 3 роки тому +91

    Driveclub, NFS prostreet, NFS shift, NFS shift 2 have great sense of speed especially the shift series. There's a camera view where you're the driver eyes and you get see what the driver sees. The faster you go, your view slowly blur out and the only thing he sees, are the track in front of him. Check it out.

    • @snoopyalien24
      @snoopyalien24 3 роки тому +2

      One of my favorite racing games. Felt very realistic and made your hands sweat coming down a sharp left at high speeds

    • @cartere9981
      @cartere9981 3 роки тому

      Prostreet! You felt every mile per hour especially on the speed challenges the camera view you're talking about in shift was also by far the best

    • @RomainWhatever
      @RomainWhatever 3 роки тому +4

      The shifts were a good balance between arcade and sim with a wheel

    • @TheFikri136
      @TheFikri136 3 роки тому

      When you mentioned Prostreet, I just remember Nevada races.

  • @OneIdeaTooMany
    @OneIdeaTooMany 2 роки тому +90

    I've owned a modified R34 GTR back in the late 2000's, and even tracked it twice and that car was a monster. I drove the same car on the same track with a Logitech steering wheel/pedals and my exact same Nardi steering wheel in Gran Turismo and it felt like a Sunday drive. Mad respect for the Sim racers out there but I found it really difficult to get them same "sense" while driving the car.

    • @freshmoor9357
      @freshmoor9357 2 роки тому +13

      That is an unfortunate sounding name i must say

    • @ghost.8836
      @ghost.8836 2 роки тому +2

      @@freshmoor9357 The car? Sadly yes

  • @SimplisticBeing
    @SimplisticBeing 2 роки тому +617

    Object reference helps a lot in my opinion. Having things close to you and moving against your direction helps this as well. Buildings, traffic, trees. Another reason Circuit Racing can be boring is because there are very little reference objects. Everything on a track is clean and straight forward. No sense of scare there knowing every corner and what it looks and feels like. This is also why Street Racing is vastly more exciting than the highest degree of F1. To me, to me.

    • @davorzdralo8000
      @davorzdralo8000 2 роки тому +1

      Real world street racing is one of the most retarded things in the world.

    • @jessiemoore3094
      @jessiemoore3094 Рік тому +10

      You heard it here. We need fuckin bobble heads in our cars lol

    • @LotsOfToubleUsuallySerious
      @LotsOfToubleUsuallySerious Рік тому +5

      That's one of the best tricks used in Burnout. Everything moves so fast and some tracks give some borderline claustrophobic feeling. And even some parts of the open world in Paradise have things getting close to you and a high traffic density

    • @Pascaffa
      @Pascaffa Рік тому +2

      so go with an GT3 car around the nordschleife. Trust me, you will get exited

    • @LotsOfToubleUsuallySerious
      @LotsOfToubleUsuallySerious Рік тому

      @@Pascaffa the track is so narrow compared to other ones like Laguna Seca or Infinneon, it really feels fast. I only avoid racing there in most games because it is too damn big. The fastest cars to ever make a lap there had a time of around 6 minutes so...

  • @billmcdonald4335
    @billmcdonald4335 3 місяці тому

    The original rFactor had killer head physics in cockpit view. That title's almost 20 years old. You 'felt' every bump, every sideways g in corners; the acceleration & deceleration threw you around something fierce. Screaming down the Kemmel straight on the old Spa layout in Dan Gurney's Eagle felt super-fast. Also, there was a 'look-in' feature that swiveled your head to look into corners based on your steering input. All of it was adjustable to suit the user's preference. That delicious in-cockpit motion really added to the immersion. It looked identical to the helmet cam views that are common today.
    Oh, it also had wind effects, chassis squeaking, and a host of other car-related noises. Driving in the wet sounded very realistic.
    Definitely my GOAT when it comes to driving sims.