Crisis 1914 - Tutorial

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 11

  • @user-eu2me4bp7j
    @user-eu2me4bp7j 2 місяці тому

    This game looks awesome. Great tutorial!

  • @PhillipSupertramp
    @PhillipSupertramp 2 місяці тому +1

    Thank you for that turorial! Got this game waiting on my shelf and it's soon gonna hit the table, and that vid helps a lot getting into the rules.

    • @WdTPD
      @WdTPD  2 місяці тому

      Nice! Share with friends, let the vid do the teach so you can get right into the game ;)

  • @stuartashley6118
    @stuartashley6118 2 місяці тому +1

    A very well organized and clear tutorial. I will definitely check your channel for future content. A minor note, it’s pronounced sub suh quent, rather than sub c quent.

    • @WdTPD
      @WdTPD  2 місяці тому +2

      Very glad to hear, Stuart! But also: to-may-toe, to-mah-toe :D (i'm inventing a new dialect, lemme speak)

    • @stuartashley6118
      @stuartashley6118 2 місяці тому +1

      @@WdTPD very good. Thanks for not taking it the wrong way. Your channel is very good!

  • @richard-mtl
    @richard-mtl 2 місяці тому

    This is one that very recently caught my eye (just this past weekend, in fact!), so this is very timely. Questions for you:
    1. Will you do a review of it?
    2. How well do you think it scales with more players? Or to put it another way, do you think it works equally well at all player counts?
    3. What are your thoughts on using the dice to track the prestige and tension levels? Do you think it works well, or would markers have been better? I feel like the dice take me out of the atmosphere of the game a bit, but I guess it's easier to use dice than to have a multitude of markers?

    • @WdTPD
      @WdTPD  2 місяці тому

      Thanks, Richard!
      1. Perhaps! I need to get a full game with multiple players to make any judgement. Solo is pretty neat, but overall good "practice" for multi-player interaction.
      2. I think 3 is ideal for interactivity, but 4 and 5 will be very nice
      3. Dice are an interesting choice. They make more sense for the Tension, especially the boxes that "trickle down" - and some cards refer to a *specific* die being at a certain level. However Prestige could be tracked other ways, i'm sure. And they're BIG CHONKY dice! The most prominent thing on the table compared to the cubes. Now, some of the details on the map... I think I'll save that for another video... ;)

    • @richard-mtl
      @richard-mtl 2 місяці тому

      @@WdTPD Yeah, the chonkiness of the dice (and the fact that they are plain white dice, nothing special) are what especially distract me. I think even a different colour (blue? to contrast with the red?) would have been a better choice.

  • @MarshallYuan
    @MarshallYuan 2 місяці тому

    thanks for the video. the designer's original video honestly did not help with explaining what was happening

    • @WdTPD
      @WdTPD  2 місяці тому +1

      I'm glad it helped... and all fairness to the designer, he's designed a great game and it's a completely different skillset to clearly articulate the rules to a broader audience. In my opinion, the designer should not be the one writing the rulebook, and in very rare exceptions* there should be yet another person providing a teaching script.
      * Tory Brown does and EXCELLENT job of teaching her own game, Votes for Women, extremely smoothly.