hi , my situation is im emitting vellum objects which i want get the color of some flip colliding , and in this situation seems sop solver is not working , not catching the prev frame even if cached, all examples i see around its always with some static mesh
hi , my situation is im emitting vellum objects which i want get the color of some flip colliding , and in this situation seems sop solver is not working , not catching the prev frame even if cached, all examples i see around its always with some static mesh
Your tutorial video helped me a lot, thank you bro!
i love ur stuff, very clear explanations without overwhelming new people like me :)
Thank you, glad you liked it.
@@indianvfxschool may I ask, are your courses pre recorded? I would love to buy but I dont have the time to attend a live class. Cheers
Yes we have recordings of every session, you can have them :)
awesome! thanks brilliant techniques.
Nice and it's cool...✌🏼
How can i take out the wet map as a comp layer ? , not the sand just the wetness ???
Ples some one give me solution!!
HI, What is your system configuration?
yeah whats the systen config?
😍😍😍
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You made Houdini less scary
That's exactly what we wanna do when we make tutorials.
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