I'd like to mention there's many kinds of ambient lighting shifts in the overworld. In the Gravesite Plains alone sometimes it will be golden twilight, sometimes fog, sometimes bluish purple. And i dont mean the change according to time of day, sometimes the background tint is just different. They went to that extra effort to make the scenery dynamic
@@Nsscll Art direction is a part of graphics. Another thing is visual fidelity, which is how photo-realistic the graphics are. And is the one thing you could say is "mid" about Elden Ring's graphics when compared to other AAA titles.
Meanwhile most games with high fidelity graphics lack any sort of art design and just rely on looking real (which can only take you so far). Games like Elden Ring, Bioshock, Okami, Journey, or Ghosts of Tsushima will always be pretty because they focused on the art direction under the constraints they had instead of pushing their engine further just for it to be surpassed a year or 2 later like Ubisoft or Rockstar games.
The Eastern art design is so sick. While western studios trying impress players with another "super-duper realistic 8k textures" dull benchmarks, asian studios just making a pieces of art. Elden Ring reminded me good old days, when artists in industry were true professionals with incredibly high academic skills.
That's true but part of the reason many Japanese games are not "super duper realistic" is because Japanese programmers are often not as skilled as some of the best Western devs and their games would run at 20 FPS if they made games that look like RDR2 or the new Avatar. There are exceptions like Capcom and Square Enix who can make high fidelity games that run well but they are the outliers. Even Miyazaki himself admitted that their lack of certain technical skills is a major reason behind the post apocalyptic world design in their games. That's why we don't see sprawling cities full of NPCs like in Witcher 3, the Assassin's Creed games or many others.
@@valentinvas6454 Yeah. Im totally agree with that, but there's one interesting detail. Even with a lack of technical skills and pretty limited internal engines, Japanese (for example) studios already used to balance it with clever solutions. I'm still remember SNES era, when a lots of games used to work "on edge" of hardware possibilities (graphics in StarFox, music in Tales of Phantasia etc). Speaking of Elden Ring, there's a lot hidden tricks, which provides working mechanics on a pretty old engine. So it seems that eastern studious don't need to fix stuff that already allows them to create good games, while western programmes waste their talents on a games like Concord.
@@Based_investor true. But nothing beats the 1st blind playthrough when we don’t know anything and we discover everything on our own . NG+ I always fly through them 😂
In all honesty? I give a fart about the lore & place where are supposed to be in. *MAKE IT BRIGHTER, GOD DAYUM!* Totally understand why Messmer cannot accept a Lord _"bereft of Light"_ in these depressing lands! 😆 He even curses his mother after falling to our might and whips out the razorblades to continue away at his arms!!
@@cowhale2488 How could you know I dislike dark fantasy? I mean I only played Darksouls 2 & 3, Lords of the Fallen 1 AND 2, Darkest Dungeon 1 and other dark games but I mean... ... a dark, depressing DLC void of brightness is the only thing that truly represents a "dark fantasy" world, surely.
@@LawfulBased You played DS3 and have problems with the ER dlc having areas that are dark? Sorry I assumed you don't like Dark Fantasy because you complained about Elden Ring dlc being too dark when it's the brightest fromsoft souls world out there. Like it's fine to not like it, just surprised to see this complaint in Elden Ring which is a lot less depressing than Dark Souls (Especially Dark Souls 3 which is so bleak and depressing that even I don't like it) or Bloodborne
What happens when Art direction and graphics come together... PERFECTION
I'd like to mention there's many kinds of ambient lighting shifts in the overworld. In the Gravesite Plains alone sometimes it will be golden twilight, sometimes fog, sometimes bluish purple. And i dont mean the change according to time of day, sometimes the background tint is just different. They went to that extra effort to make the scenery dynamic
People don't appreciate what an amazing blessing just walking in these literal art pieces is. People too distracted with gameplay to appreciate it.
Elden ring is one of the most beautiful games I’ve ever seen. It’s just incredible
saw some people saying that this is a ps2 game
they are ps2 players bro 😂
@@ChaseCasimiro If PS2 games were all like this, I'd buy one no mater what
This is why you should buy the dlc
Dlc is bad optimization
By beauty of main areas?. stop putting Elden Ring on a pedestal.
@darkknght3393. You know why the tombstones and enemies are textureless, right? 😆.
@@lucianomartins6930 It deserves to be on a pedestal.
@Hessianoct. For why?
People will see THIS and still say the graphics are “mid”
Graphics and art directions are two different things mate
they are
@Lannahastar. Exactly.
@@Nsscll Art direction is a part of graphics. Another thing is visual fidelity, which is how photo-realistic the graphics are. And is the one thing you could say is "mid" about Elden Ring's graphics when compared to other AAA titles.
Meanwhile most games with high fidelity graphics lack any sort of art design and just rely on looking real (which can only take you so far). Games like Elden Ring, Bioshock, Okami, Journey, or Ghosts of Tsushima will always be pretty because they focused on the art direction under the constraints they had instead of pushing their engine further just for it to be surpassed a year or 2 later like Ubisoft or Rockstar games.
Thank you for this. Beautiful!
The Eastern art design is so sick. While western studios trying impress players with another "super-duper realistic 8k textures" dull benchmarks, asian studios just making a pieces of art. Elden Ring reminded me good old days, when artists in industry were true professionals with incredibly high academic skills.
That's true but part of the reason many Japanese games are not "super duper realistic" is because Japanese programmers are often not as skilled as some of the best Western devs and their games would run at 20 FPS if they made games that look like RDR2 or the new Avatar. There are exceptions like Capcom and Square Enix who can make high fidelity games that run well but they are the outliers. Even Miyazaki himself admitted that their lack of certain technical skills is a major reason behind the post apocalyptic world design in their games. That's why we don't see sprawling cities full of NPCs like in Witcher 3, the Assassin's Creed games or many others.
@@valentinvas6454 Yeah. Im totally agree with that, but there's one interesting detail. Even with a lack of technical skills and pretty limited internal engines, Japanese (for example) studios already used to balance it with clever solutions. I'm still remember SNES era, when a lots of games used to work "on edge" of hardware possibilities (graphics in StarFox, music in Tales of Phantasia etc). Speaking of Elden Ring, there's a lot hidden tricks, which provides working mechanics on a pretty old engine. So it seems that eastern studious don't need to fix stuff that already allows them to create good games, while western programmes waste their talents on a games like Concord.
Now that I finished the DLC, I’m sad that there’s no more.
Different builds make it feel like an entirely new game
@@Based_investor true. But nothing beats the 1st blind playthrough when we don’t know anything and we discover everything on our own . NG+ I always fly through them 😂
Same, I'd sell my soul for 2nd dlc
beautiful video
To think that gate was made from the corpses of Marika's people and she used it to become a god.
no its hornsent people. who put marika's people in jars.
Me watching on a 4:3 display at 480p: *_So beautiful_*
FromSoft always does so well with Art Direction
5:27 what is this incantation?
I liked the finger area, it gave me Kenshi vibes.
Elden Ring isn't just a game, it's a masterpiece in the making
I hope this video long more ,about 1-2 hour
Game of the century.
In all honesty? I give a fart about the lore & place where are supposed to be in. *MAKE IT BRIGHTER, GOD DAYUM!*
Totally understand why Messmer cannot accept a Lord _"bereft of Light"_ in these depressing lands! 😆
He even curses his mother after falling to our might and whips out the razorblades to continue away at his arms!!
Ancient Ruins of Rauh is the brightest/friendliest looking place in the entirety of souls. What are you talking about lol
@@cowhale2488 Yeah. That is the *ONE* environment and the rest could use 2/3 more illumination.
@@LawfulBased I guess you just don't like dark fantasy, these games were meant to be dark, I'm quite surprised Rauh even exists in a game like this
@@cowhale2488 How could you know I dislike dark fantasy? I mean I only played Darksouls 2 & 3, Lords of the Fallen 1 AND 2, Darkest Dungeon 1 and other dark games but I mean...
... a dark, depressing DLC void of brightness is the only thing that truly represents a "dark fantasy" world, surely.
@@LawfulBased You played DS3 and have problems with the ER dlc having areas that are dark?
Sorry I assumed you don't like Dark Fantasy because you complained about Elden Ring dlc being too dark when it's the brightest fromsoft souls world out there.
Like it's fine to not like it, just surprised to see this complaint in Elden Ring which is a lot less depressing than Dark Souls (Especially Dark Souls 3 which is so bleak and depressing that even I don't like it) or Bloodborne
❤❤❤
They never miss when it comes to crafting evocative and varied environments. Love!
this video is 5K?
Make a video showing attacks
Did this first, should’ve been faster 🤫
Wallpapers
What is the music for this video called?
st. trina - shadow of the erdtree ost
Goat dlc