Explaining REAL Life Infantry Tactics (Pt. 2)

Поділитися
Вставка
  • Опубліковано 21 тра 2024
  • Haebyung = Marine (in Korean) | Dance = my Squad IG
    A guide on how to play with Squad 6.0's Infantry Combat Overhaul.
    I recommend starting with my first discussion video here: • Explaining REAL Life I... It will help this video make a lot more sense!
    Here I talk about real-world tactics, and applying them to teamwork in the ICO. This one gets a lot more into the nitty gritty details!
    Join the 7th Ranger Regiment: / discord
    00:00 - Intro
    01:06 - Players Do It Wrong
    02:45 - Fire & Movement vs Fire & Maneuver
    05:02 - The Approach Phase
    07:06 - The Assault
    11:21 - The Fight Through
    13:02 - The Grenadier
    15:27 - A Quick Note About RPGs
    16:01 - The Rifleman
    17:47 - Conclusion
    #gaming #milsim #squad #tacticalshooter#squadgameplay #joinsquad #playsquad #geforcenow #macgaming
  • Ігри

КОМЕНТАРІ • 257

  • @HaebyungDance
    @HaebyungDance  7 місяців тому +34

    What are your thoughts on the grenadier and rifleman, their role, and tips and tricks to play them?

    • @steven.2602
      @steven.2602 7 місяців тому +4

      this is a really useful video, but I think Im a little bit stuck on the use cases between support by fire and assault by fire. while I can understand the differences between the two they still (from how I understand it) essentially achieve the same thing, which is providing "support" for any maneuver element by gaining fire superiority over the enemy. is there any specific cases where I should use one or the other? perhaps both at the same time?

    • @Pos3id0n.
      @Pos3id0n. 7 місяців тому +3

      @@steven.2602I’d imagine it’s mostly a range thing, a machine gunner becomes lot more vulnerable when you start getting up close to an enemy, especially since theyre broadcasting their position while suppressing

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +8

      That’s a great question. The answer is that with support by fire, you’re goal is to help someone else do their mission, such as an MG shooting enemies to protect a guy moving to a flank to shoot a rocket at a bunker.
      Attack by fire IS the mission, where you’re specifically trying to kill or destroy something, and you’re not concerned with supporting anyone else. Any support effect is incidental.

    • @lukesmith9455
      @lukesmith9455 7 місяців тому +1

      I think one thing that might be added, though I'm sure most are aware, is a medic is a rifleman first and a medic second. If they die trying to get someone up before the area is clear, they didn't help. Once the area is clear, they can easily revive anyone who was downed. (This is sometimes bad advice because Squad revive times for medic are pretty low, but often applicable.)

    • @Sunesen
      @Sunesen 7 місяців тому +2

      Grenadier is a great assaulter. Pop grenades at the enemy to counter their defilade bonuses and suppress them, make instant smoke screens to blind the enemy and cover the advances, and they often have a decent gun as well for the dirty part of the assault. I choose the grenadier whenever I get the chance.
      The rifleman can move relativly fast, with usually a great choice of rifles that can be used to match the "environment" the battle takes place in (open terrain, Urban, etc) lots of magazines and extra grenades and the super useful ammo bag that lets the rest of the team stock up a little when things are getting critical. The rifleman class just seems to be a good all-rounder. He becomes essential if you have classes that quickly "chews" through their ammo like the heavy MG or Anti-Tank.

  • @WillTuomi
    @WillTuomi 7 місяців тому +107

    Since the ICO, I found that a lot of my squad members actually acknowledged some basic infantry tactics, which I wasn't expecting since most of my squad experience is just tomfoolery and bad comms. I blame you :)

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +18

      Haha I consider that a mission accomplished!

  • @josephmason6372
    @josephmason6372 7 місяців тому +139

    A good way to play the grenadier is to use communication. Don't just fire you smokes and expect your allies to move forward. Before firing smokes communicate to all squamates and blueberries in your immediate area that you are about to smoke and that they should push forward. Played right a single grenadier can secure a push onto a point.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +20

      Great point - communicating your plans, intent, and what your teammates can do is another simple but underused tactic lmao

    • @f1rebreather123
      @f1rebreather123 7 місяців тому +10

      Had this last night, helped us overwhelm an enemy hab and cut off their defense, which won us the game.

    • @user-tx3xy7lw6w
      @user-tx3xy7lw6w 7 місяців тому +8

      You should almost never use smoke as a way to obscure an assault. You should always use smoke to obscure enemy sight lines and open up a path for an assault.

    • @marcdedecker3400
      @marcdedecker3400 4 місяці тому +1

      One of the most underrated, overlooked and under-utilised class in Squad.

    • @xXSgtWolfXx
      @xXSgtWolfXx 4 місяці тому +5

      @@user-tx3xy7lw6w This is what a lot of people don't understand about smoke. It's such a basic concept to grasp. You're supposed to get it up in the enemies face to block THEIR line of sight, not throw or shoot it into the middle of an open field. All that does is give away your position and tell the enemy where you're about to come from and make it very convenient for them to point their area weapons at you and wipe out your entire assault element

  • @_-Xenon-_
    @_-Xenon-_ 7 місяців тому +112

    This channel is absurdly underrated. You deserve way more subs for the effort you put into these

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +8

      I try :) as long as it helps some players it's worth it. But thanks for recognizing the hard work lol!

    • @celladoor_uk
      @celladoor_uk 4 місяці тому +4

      I agree 100%.

    • @marcdedecker3400
      @marcdedecker3400 4 місяці тому +3

      He’s the post ICO equivalent of BHM Captain. Teaching effective strategies and tactics for better Squad games. We thank you for your efforts sir

    • @Miliradian
      @Miliradian 4 місяці тому +2

      Indeed

    • @HaebyungDance
      @HaebyungDance  4 місяці тому +4

      That’s very high praise that I’m not sure I’m deserving of!

  • @baby33341
    @baby33341 7 місяців тому +50

    Can you make a follow up video about putting it all together as a squad leader? Basically a squad leader video? I would like your opinion on this matter. I usually main squad leader and I would say that on top of the soft things such as morale, communication and positioning (intangibles). Sometimes kit selection as an SL really matters where I intentionally kick marksmen especially on certain close up maps and as you pointed out LATs can act practically as grenadiers on certain factions.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +17

      It's definitely something I want to do, it's just a complicated one to put together because I also need the right footage and rounds to support it. The soft factors of leadership is something I've been thinking hard on!

    • @jrdiamat6628
      @jrdiamat6628 7 місяців тому +5

      Yeah I agree with this, I've always wondered how to actually action these concepts while squad leading

  • @Blind_Hawk
    @Blind_Hawk 3 місяці тому +8

    The more I see explanation videos and tutorials to Squad, the more I love the ICO update. Even more than in the playtests.

  • @FactoryFugitive
    @FactoryFugitive 5 місяців тому +10

    Amazing. As a firearm instructor for some fighting rifle classes It's super interesting seeing a game like this & someone breaking down assault tactics in an instructor fashion is pretty impressive. Great work!!

    • @HaebyungDance
      @HaebyungDance  5 місяців тому +3

      Haha thank you! It's just basic stuff for gameplay but glad you enjoyed

  • @mimikal7548
    @mimikal7548 7 місяців тому +16

    The double right click to raise your weapon is something I've been asking for but never realised was already in game! Thank you, it's great to see that it's a thing

  • @GulfCoastGrit
    @GulfCoastGrit 7 місяців тому +11

    I feel so dumb for not realizing I was carrying around that many frags in the ammo bag. As often as I would be ready to offer that thing to my squad mates, it just never occurred to me I could use it like that 🤦🏽‍♂️

  • @icarusgaming6269
    @icarusgaming6269 7 місяців тому +14

    I was taught for SBF to use explosives to force enemy movement and prevent enemy entrenchment under suppression so they either have to move away from the blast area into the cone of fire, or seek cover from the cone of fire into the blast area. Not only does this increase the lethality of SBF, but it also ensures the assault element doesn't have to deal with heavily entrenched defenders at all and can begin to engage squirters with small arms as they approach the objective

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +10

      Yeah dude that’s some real stuff. I tried to make the video specific to Squad, and limit the scope. I absolutely agree that explosives in SBF is a very valuable asset.

    • @icarusgaming6269
      @icarusgaming6269 7 місяців тому +6

      ​​@@HaebyungDanceActually your point about only having one grenadier means you really do have to think about how to use them. Maybe AT could fill the gap, but they don't all have HE/frag warheads, and if a tank rolls up after you blew all your rockets on buildings you'll be sorry

  • @saloonno1232
    @saloonno1232 7 місяців тому +8

    Been playing Squad since early Alpha. Played a lot with Squad Ops. Great explanation of proper assaulting. Are used to use the grenadier as suppression, but I think you are absolutely right to use them as a member of the assaulting squad.

  • @joebob4579
    @joebob4579 7 місяців тому +7

    Hey thanks your the only ico guide so far

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +3

      No problem! Hope to see you back :)

  • @tomas9820
    @tomas9820 2 місяці тому +1

    Great addition for the Squad community and as an individual who has read various manuals for fun and has applied the tactics and attempted to lead in such a professional manner. Fantastic!
    I firmly believe this is a great start for anyone who wants to experience this sort of gaming simulation. Squad is certainly a team orientated game and I have experienced many who play as if it's the traditional person shooter. This is a game of teamwork, coordination and patience.
    If you are really wanting to dive deep into the game. Start by opting for a support role. I.e. Logi runs, medic, reserve push, shovel operator and posting as security. As the game evolves and after many more games. you will certainly have an idea of the flow of it.
    Also, let your Squad Leader know you are new and you're willing to learn the fundamentals. (you'll get the good and bad leaders but stay positive).
    I hope that all that read this and watches this video, keeps to the game!!! because as crazy as it does get, there is no revive in the real world

  • @braedenfurman9434
    @braedenfurman9434 7 місяців тому +5

    Something I think you should go over is how commander assets (artillery and CAS) should fit into the assault as well as defensive tactics to use against the assault

    • @michaelregonaldhouston9366
      @michaelregonaldhouston9366 7 місяців тому +1

      PLEASE this. So many matches would benefit from at least one competent commander being available among the squad leaders of both teams. The problem is entirely with people not knowing how to use the assets effectively

  • @oracuda
    @oracuda 7 місяців тому +4

    fire and maneuver vs fire and movement in most military doctrines is literally just squad level and more vs between individual soldiers. a unit maneuvers, a soldier moves.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +3

      It’s often how it’s treated but as far as SUT is concerned, the distinction still needs to be made for the reasons I laid out in the video. An individual can still maneuver as opposed to move if they are working off a buddy’s base of fire to flank instead of advance. A platoon is still moving as opposed to maneuvering if it’s bounding straight up a road instead of breaking off a squad. Maybe the distinction is academic, but I’ve personally found it to be a deficiency in irl theory.

  • @TheAnalyticalFailure
    @TheAnalyticalFailure 6 місяців тому +5

    Nice video. I think the biggest challenge to success in your described assault in practical terms is division of responsibility within the Squad. It's a lot to manage the entire assault as SL, seeing as you can only personally view the supporting or assaulting element depending on which you choose to stay with. This makes the leadership of the element without the SL important and must be assigned ahead of the assault by a willing player even if they do not have the fireteam leader roll in game. Finding people with the willingness to take on such a duty, let alone several, can be a challenge with random players. Decisions that need to be made like when to open fire, what path to take, and the pace of movement are all important decisions these leaders need to both make and also direct to the rest of their element, and then the rest of the team needs to comply. In pub games this can be a challenge but I believe it is doable.

    • @HaebyungDance
      @HaebyungDance  6 місяців тому +2

      Yes it’s absolutely essential for any small unit tactics that you have good low-level leaders and troops that know their stuff and have good initiative. It’s the biggest challenge of squad - and it’s why I made this video to help the playerbase learn!

  • @UEemperor
    @UEemperor 7 місяців тому +5

    Great video as always.
    A lot of people rarely understand that not everything they do is "tactixxxx", and not every tactic is "boring yes sir no sir memesim".
    Simple things that they do every single time, BUT properly named, practiced and focused on, can be incredibly effective, efficient, AND fun.
    Keep em coming!
    Feedback:
    -The pacing was actually a lot better this time. (perfect ofc not but pretty good so gj there!)
    -The text disappeared way too quickly, needing multiple pauses. (would be nice to at least catch a glimpse before it goes away)

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +2

      Yes! Great points. And as always, your feedback is incredibly valuable - thank you!

  • @dailypoon_
    @dailypoon_ 7 місяців тому +7

    Great video, great explanation and visuals!

    • @RockBlind2
      @RockBlind2 7 місяців тому +2

      @dailypoon_ yo vids are amazing btw

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +2

      Thanks man!

  • @tjwhangLeime
    @tjwhangLeime 7 місяців тому +4

    많은 도움이 됐습니다. 감사합니다 해병님

  • @Greifus
    @Greifus 7 місяців тому +3

    Old games like Brothers in Arms illustrate your points beautifully, it’s almost a must play for people new to the concept.

    • @beltempest4448
      @beltempest4448 7 місяців тому

      Some of the best single player FPS combat of all time!

  • @Someone-lr6gu
    @Someone-lr6gu 7 місяців тому +3

    A very useful video for any milsim game from Squad to Combat Mission

  • @chrissssGrustman
    @chrissssGrustman 3 місяці тому +2

    Really wanna thank you for this upload! Was watching this and a few others earlier today, and put em straight to use, and applying what I learned made the game just sooo much more fun. Specifically firing and maneuvering was great; we set the squad into two fireteams that could support each other when one got into a fight, typically using the tips in this video along the way. Again, big ups to you!

  • @aedanc621
    @aedanc621 7 місяців тому +3

    Love your videos, it really nice to have someone to contextualise trategic maneuver with in the squad. Most people know what flanking and support fire are, but it's not easy to see who each kit can contribute to that !

  • @marionem6163
    @marionem6163 7 місяців тому +2

    Very comprehensive video. Been looking for something like this since v6. Gonna check out your other vids 🤙

  • @kgeo2686
    @kgeo2686 5 місяців тому +1

    Here's my thoughts as a Day 3 Squad Noob on day 3 of a BINGE. I love the Fire and maneuver gameplay. Idk what it was like before ICO but this really seems like an incredible solution to the the run and gun arcade nonsense that is in literally every other shooter ever.
    It feels really great to actually care about Stamina and Movement management. My Friends and I always complain we wish we had a slower paced more tactical shooter!! Well I feel that Squad has managed to make that a reality by enforcing realism constraints on their game.
    I can't believe I never played this sooner!!!!
    Edit: HOT DAMN THIS VIDEO IS JUICY!!! Wow I learned a lot. Took some great notes. Thank you!

  • @American11B
    @American11B 2 місяці тому +2

    Battle drill 1 should be in everyone’s book.

  • @rediix5774
    @rediix5774 7 місяців тому +1

    Thank you so much for these videos, I’ve recently started playing SL and these videos give me a much better understanding of how to lead and utilize my squad.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      SLing is a constant challenge, so I am happy to make it easier in any way.

  • @yaroslav4501
    @yaroslav4501 4 місяці тому +1

    That channel is a gem, as a beginner SL, I was struggling to find a good video explaining the tactics behind a good attack in squad. Keep up!

  • @wildside69
    @wildside69 7 місяців тому +1

    Cheers dude, your last couple vids have really helped me wrap my head around the new update 👌

  • @arcanesoldierx
    @arcanesoldierx 7 місяців тому +1

    Excellent work sir ! this video is professional AF !

  • @JonasGutenwald-yj8th
    @JonasGutenwald-yj8th 7 місяців тому +2

    This channel only has 900 subs? No way. This information is going to win me 75% of squad games

  • @phenix4181
    @phenix4181 7 місяців тому +2

    As a squad noob ive only really used the medic and rifleman class, but your videos are making me want to explore the others and use them to their best effects

  • @flagrantyeti
    @flagrantyeti Місяць тому +1

    these have been great to watch! I'm quite new to squad since the spring sale and have been trying my best to contribute effectively, but I've never been great at FPS in general and it was a buddy buying the game for me that got me in it in the first place haha I've been playing exclusively as rifleman because I am leery of taking a limited role from better players and learning good stuff to implement in subsequent rounds, biggest downfall is confidence though so that's another way these vids are helping me!

    • @HaebyungDance
      @HaebyungDance  Місяць тому

      Even if you’re new - definitely don’t shy away from learning advanced things, or even learning about squad leading even if you don’t. It helped me to be a better player and understand what was going on in games, even if I didn’t directly do them myself!

  • @michaelking-jp9kj
    @michaelking-jp9kj 2 місяці тому +1

    Very good work!

  • @bogdan9755
    @bogdan9755 7 місяців тому +1

    Very good content bro!
    I really like these videos.
    Big kudos for from me for the amount of work you put to create such a HQ staff!

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Thank you man - it is a lot of work but I have fun doing it!

  • @user-oq3vo8th6b
    @user-oq3vo8th6b 7 місяців тому +1

    Man it is so useful, thank you very much!

  • @burgertanker7970
    @burgertanker7970 7 місяців тому +3

    I agree with everything 100%, great video dude. Now if only the other 99% percent of the community could see this video

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      I made it to help the community! Spread it if you can

  • @stevef4930
    @stevef4930 7 місяців тому +1

    These are the exact type of videos I was looking for

  • @luizfernando3770
    @luizfernando3770 6 місяців тому +1

    thanks man, starting squad today!

    • @HaebyungDance
      @HaebyungDance  6 місяців тому +1

      It’s a steep learning curve, but I hope you’ll be able to see how fun the game is. If you want help, don’t hesitate to join a community as it will make it a lot easier :)

  • @nicotvas
    @nicotvas 7 місяців тому +1

    Great in depth video, I mostly play SL or commander so this video will help me lead more efficient

  • @aaronmoralesjuarez5349
    @aaronmoralesjuarez5349 7 місяців тому +2

    Hey great video, I'd always wanted a youtuber to get in depth in the tactics of squad. Keep the good work

  • @aduso_7564
    @aduso_7564 4 місяці тому +1

    I am gonna link the video for my milsim friends, thanks man

  • @JakeDiMare
    @JakeDiMare 7 місяців тому +1

    Great content! I used to run with a milsim group way back in Arma 2 and learned FFF, Bounding, Peels, and more. It was pretty interesting stuff. If you haven't already, might be interesting to do a post about effective communication. Contact reports, ACE, etc.

  • @comradestylin
    @comradestylin 5 місяців тому +1

    Thank god someone finally pointed out riflemen kits having so many grenades. Stellar point I wish more people thought about.

  • @LAZYB00GiE
    @LAZYB00GiE 7 місяців тому +2

    These tips are pure gold for those who struggle with the ico

  • @aaaaaa-yg5yq
    @aaaaaa-yg5yq 7 місяців тому +2

    8:50 just a quick addition
    “stop, crouch, *shift*, bang”
    You regain stamina a lot faster by holding shift.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Great point! I do it as default so I didn’t even think to include it lol

  • @aircadoot1905
    @aircadoot1905 7 місяців тому +5

    He's Back!

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      And you're back too!

    • @aircadoot1905
      @aircadoot1905 7 місяців тому +3

      I'll always come back for the guy who taught me actual tactics for playing squad. Keep up the great work man.

  • @elemental_dude
    @elemental_dude 7 місяців тому +1

    This video is so well put together

  • @OriflammeGaming
    @OriflammeGaming 5 місяців тому +1

    A reminder of the difference between cover and concealment would probably help for those who don't already know (maybe you already covered it in a previous video, but for those who just see one video in the series.) A segment on risk assessment/management could be useful, too. A lot of newer SLs make daring plays over and over and get frustrated when it doesn't work. Helping them take a step back and find courses of action that are nearly as fruitful and involve less risk could help.

    • @HaebyungDance
      @HaebyungDance  5 місяців тому +1

      Yeah I talk about cover and concealment in the discussion video preceding this one, so I needed to try and cut out all unnecessary information possible in this one.
      I this risk assessment/management/judgement is a great topic that probably warrants its own discussion.
      Thanks for the feedback man really appreciate it!

  • @needy3535
    @needy3535 7 місяців тому +1

    smoke generators are also extremely useful in the new update if you have a faster armored vehicle! especially w a 50. if you're getting ready for a push, and engage your smoke gen as your crossing directly perpendicular to the obj, you can provide a huge smoke wall that an entire team can push behind while you suppress them w your 50.

    • @needy3535
      @needy3535 7 місяців тому +1

      for certain compounds you can surround them in smoke, especially on desert maps

  • @Elipus22
    @Elipus22 3 місяці тому +1

    My favorite part of attacking is smoking out the enemy. Get one squad to hold down a frontline assault, apply pressure and so on, then get two squads to flank. IFV rushes into smoke after heavy supression, or inf uses smokes available to make flanks impossible to see.
    Now you have a confusing defense. You can't see the main attack, but you know you need to defend it. The frontline attack is blunted, but now they have easy shots at those moving to defend against the flank.
    My favorite defending tactic is to break out of the main defensive location because I can outflank the flanking attack, blunting it significantly even if I don't kill. Why? The surprise is eliminated, and the squads moving into position are now dispersed to deal with me.

  • @apexhentz
    @apexhentz 7 місяців тому +1

    Watching this video reminds me of, "For the purposes of this demonstration...." line from Basic. :)

  • @primisto7530
    @primisto7530 7 місяців тому +1

    I recently had a squad lead who made use of these tactics super efficiently. The enemy was hunkered down with bunkers and buildings on a point that is surrounded by mostly open field. Most of our team approached from the very open north and got slaughtered. Only a few to the east.
    We drove up to a forest behind the enemy, set up a HAB, cleared out the enemies in that forest and set up a support element to supress the enemies (essentially shooting from south to north). Meanwhile, the rest of the squad was in the "approach phase" flanking around to the west using the forest.
    The west was not only generally closer to the enemy point, but also didn't have enemy positions that cover the area. Besides that, there was a hill half-way to the objective granting cover to move up unseen. Once we reached that we were able to simply walk up to the point. Sadly, we didn't take it because our team lost another point, but it was one of the most fun assaults on a point I've had in this game ever.

    • @Fabzil
      @Fabzil 4 місяці тому +1

      So what you are saying is the position you were moving in from the West, was also being shot at from the South by the support element, and finally also attacked from the North by the blueberries? Damn, a 3 way attack, that would be brutal

  • @EpicWInGameplays
    @EpicWInGameplays 6 місяців тому +1

    Brilliant video good sir. Keep up the good work. we need an analytic oversight on tac shooters! getting tired of explaining this every other game lol

  • @diogocorreia5266
    @diogocorreia5266 3 місяці тому +1

    Hi, first of all, thanks for the content. In the game, my name is Tuxiro. I have a clan, and I'm going to implement some ideas. Congratulations on the initiative! 🎉🎉

    • @diogocorreia5266
      @diogocorreia5266 3 місяці тому +1

      I would really like to watch you talking about squad composition.

  • @itsflavin4835
    @itsflavin4835 7 місяців тому +2

    Also most players use smoke grenades wroung. And smoke the line of sight for your friendlies, essentially helping the enemies more random your team

  • @realtissaye
    @realtissaye 7 місяців тому +2

    great content !

  • @denisivanov8295
    @denisivanov8295 Місяць тому +1

    This is gold

  • @sirfanatical8763
    @sirfanatical8763 4 місяці тому +1

    Could you make a video on traget precedence for each "kit"?
    rifleman, autorifleman, marksman, machinegunner, grenadier, etc...

  • @jnicholsonjr
    @jnicholsonjr 7 місяців тому +1

    Would love to see a video discussing ideal formation and tactics of moving a squad sized element across open ground with no good cover. There are situations where transportation may not be coming and crossing open ground is the best tactical solution - in squad a lot of the time guys just run in a line without any sort of plan which results in chaos if met with any resistance. I'd also like to see you model a breakout for squad players as well. Almost no one understands the concept and being surrounded is made even more miserable as a result of people not knowing what to do.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Yeah those are all important concepts that the Squad community could do better. Thanks for the suggestions!

  • @theeternalhunters6204
    @theeternalhunters6204 7 місяців тому +4

    If you ever make a discord for Squad, let me know.
    I'd love to join you as a Army 68W veteran. Doc's got you.

  • @tarick46
    @tarick46 7 місяців тому +1

    Thanks sir

  • @NoTrugGrug
    @NoTrugGrug 7 місяців тому +1

    Showed up in my recommended, good stuff! -Grug

  • @runnerduck0272
    @runnerduck0272 7 місяців тому +1

    Hey, just found your channel and loved these videos! Would you happen to have a source on the snippets you use in the video on doctrine/tactics?

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Yeah mostly from USMC MCRP 3-10A MARINE RIFLE SQUAD but also from US ARMY ATP 3-21.8 INFANTRY PLATOON AND SQUAD, FM 1-02.2 MILITARY SYMBOLS, and MCoE TACTICS BATTLE BOOK all available online.

    • @runnerduck0272
      @runnerduck0272 7 місяців тому +1

      @@HaebyungDance Awesome, thank you so much!

  • @user-si4bx2qr2n
    @user-si4bx2qr2n 7 місяців тому +1

    Congrats on 1k subs!! On my phone it says i was number 998 haha

  • @revertfpv2928
    @revertfpv2928 7 місяців тому +3

    I would love to be in your squad. Sadly most players struggle to follow orders in timely manner let alone think or perform complex maneuvers

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      Just cause I make good videos doesn’t make me a good SL 😂 if I start a channel discord I’ll let you know and we can squad up.

    • @Dmayrion2
      @Dmayrion2 7 місяців тому

      The kick button is a very useful tool for insubordination. It's great to kick a guy who wants to walk a kilometer to the attack objective while the squad's defending when they're halfway there. Enjoy the two mags and ironsight, buddy.

  • @bruhlol2744
    @bruhlol2744 7 місяців тому +2

    Im planning to buy this game(and no the ICO haters wont deter me), this tutorial helps alot, thanks!

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      There’s a learning curve, and not every game is a banger, but some patience and joining a community can really help!

    • @bruhlol2744
      @bruhlol2744 7 місяців тому +1

      @@HaebyungDance Trust me, im willing to die a 1000 times to get a good teamwork centered experience. Thanks for the advice!

  • @treetrunk159
    @treetrunk159 7 місяців тому +2

    Another banger.
    Really good to see you presenting and demonstrating these concepts.
    It was also a nice confidence boost to know that when I shot a frag rocket into a known enemy building we were about to assault, I had mostly the right idea until it hit the center of the window frame and killed a friendly squad lead across the street.
    Thanks for making this one!

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      I've had that happen to me quite a bit lol!

  • @Shark93
    @Shark93 7 місяців тому +1

    I don't play Squad, but I still enjoyed watching your video. That being said, I come from the Battlefield franchise (BF2 specifically), and I find that getting blown up by _noob tubes_ - slang for grenade launchers - head-on is one of the lamest things a player can do, as opposed to engage in a fair, skill-based, gunfight. Oooh, and don't get me started on those (again, I'm talking *Battlefield 2* here reader) who walk around with bazookas in their hands, to one-shot infantry soldiers: that is the worst man! ahah

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      As a battlefield player myself, I can relate. But in Squad we try not to fight fair lol! Glad you enjoyed man :)

  • @jackwalters5506
    @jackwalters5506 5 місяців тому +1

    The grenadier role varies alot by faction. Some factions have a "grenadier" which uses frag rockets. Russian and Turkish Grenade Launchers can function as light mortars as well. For factions that have both the Grenadier and the Raider kit, it is usually better for the grenadier to be with the suppression team and the raider to be with the assault team since hand grenades are better in close quarters then the GL

  • @pas0003
    @pas0003 7 місяців тому +1

    I'm an advanced shift-Wer 😅
    Love your videos!

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      I am too! It’s something you gotta constantly relearn!

  • @Viktor18896
    @Viktor18896 7 місяців тому +1

    **Chef kiss** Perfection

  • @Ether_9
    @Ether_9 4 місяці тому +1

    The biggest issue is vehicle handling for LAVs and technicals and a rebalancing of vehicles in all maps and layers based on the ICO

  • @gwr3845
    @gwr3845 4 місяці тому +1

    Used to use tactics like this in old arma clan. Seems tactics like this seem to be most effective way to assault fixed objectives in current game state

    • @HaebyungDance
      @HaebyungDance  4 місяці тому +1

      Yeah but the tough part as always is teammate cooperation lol

    • @gwr3845
      @gwr3845 4 місяці тому +1

      @@HaebyungDance I also forgot to say great content. I'm returning to squad so this was very handy!

    • @HaebyungDance
      @HaebyungDance  4 місяці тому

      Thanks man - good hunting in game!

  • @revivaloftruth777
    @revivaloftruth777 7 місяців тому +1

    Good vid

  • @makapeach2627
    @makapeach2627 7 місяців тому +1

    Hey, can you make a video or briefly express your opinion in the comments on how to build effective FOB's? I am new to Squad with only 40 hours on record, and I've been thinking how to make good use of deployables, such as anti-tank weapons, machine gun bunkers, mortars, as well as cover elements like observation towers, HESCO blocks, sandbags, and razor wire. I am curious as to where I should install these deployables, how and when to use them effectively, and if there is any use of building them in the first place

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      FOBs are situational tools. If we ignore invasion for a moment, a good weapons FOB needs one thing: good fields of fire over key map areas that will stay important for the entire or a long portion of the match. The heart of the FOB are the heavy weapons. Easiest to use productively are mortars to coordinate offensive and defensive bombardments. TOWs should be set up where you can deny roads or open fields to enemy armor with long lines of sight. HMGs require really good positioning but are useful to complement positions where you already have guys setting up a fire position.
      Defensive structures like bunkers, HESCOs, towers, and razor wire should be placed sparingly as needed, and not be used for their own sake. For example, mortars might want indirect fire shelters to protect against counter battery fire, or machine gun emplacements could use razor wire to funnel the enemy into kill zones.

    • @makapeach2627
      @makapeach2627 7 місяців тому +2

      @@HaebyungDance Woah, this is a quick response and a useful tip. Thank you 👍

  • @pauldannelachica2388
    @pauldannelachica2388 7 місяців тому +1

    ❤❤❤❤

  • @mrTophat3
    @mrTophat3 4 місяці тому +1

    Munitions make a game a win, i always find assaults or defences work way better when everyone has more explosives then they really need.

  • @underseaowl7440
    @underseaowl7440 2 місяці тому +2

    I'm a fairly skittish player, so if I get shot I bandage immediately, but I noticed you don't do that. Is not bandaging until later viable?

    • @HaebyungDance
      @HaebyungDance  2 місяці тому +1

      Yeah generally it takes two hits to die - if you get shot once you still have plenty of time before you bleed out and get downed (you should have ~2/5 health) That’s time better used to finish the fight or find safe cover.

  • @FurryFix231
    @FurryFix231 7 місяців тому +1

    Suppression in Squad v6 is a great thing, but for some reason since the release I have barely met with suppression. For all the time since the release, I have been suppressed only once so that I could not shoot at the enemy at a critical moment for the enemy.

  • @ubisetter2351
    @ubisetter2351 7 місяців тому +1

    you need more views sir.

  • @CQC_CQC
    @CQC_CQC 7 місяців тому +1

    Every squad in my team was like "throw some smoke and run straight for their bullet"

  • @BraxtonCox-vz7nv
    @BraxtonCox-vz7nv 7 місяців тому +1

    Ayo can you do an area defense breakdown?

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Defense is in the queue of topics to cover

  • @ironwarrior6140
    @ironwarrior6140 4 місяці тому +1

    Do players actually listen and follow those tactics from the section leaders in the game? Im debating on if i should buy it or not

    • @HaebyungDance
      @HaebyungDance  4 місяці тому

      It’s highly dependent on the server. You’re more likely to get consistent teamwork if you’re part of a clan.

  • @Aphichat.
    @Aphichat. 2 місяці тому

    This happen a lot in squad. When an enemy team did so well in flanking. My whole team just panic refuse to leave the hab area. They just start to hide and block the whole team up. Then the whole area get over run. Then there is the other problem of squad leaders. Build hab in the objective. I have so many argument with many squad leader. To not do it. The problem, when enemy push in. They can take control of the area and the spawn location at the same time. If you dont have a backup hab. Like 90% of the time. We dont. That objective going to be lose so quick. Then we argue with each other, what when wrong.

  • @sicklysphaghetti461
    @sicklysphaghetti461 7 місяців тому +1

    Okay I've watched a lot of videos about attack tactics and it's great but I'm wondering about defense now

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Don’t worry I’m planning on it :)

  • @ur4yk
    @ur4yk 7 місяців тому +1

    This is so true.. Mostly you don't even need to understand the complex assault tactics to use your surroundings. Most players just rushing in like orcs because they are playing just for kills and objectives completely unimmersed. As soon as you imagine you are in the middle of battlefield and you could die - you will use landscape, won't run on top of the hill reveling your siluette and will slow down your passing organically

  • @bolthawk2316
    @bolthawk2316 7 місяців тому +1

    I feel like I'm back in OSUT 🤣🤣 what you should teach people next is actually spacing a fireteam and not bunched up for that well placed rpg shot

    • @bolthawk2316
      @bolthawk2316 7 місяців тому

      Also deadbodies only attract more dead bodies

  • @irlanderillustrations7517
    @irlanderillustrations7517 3 місяці тому

    hey buddy, id love for you to make videos of this sort for escape from tarkov. if u play that of course :)

    • @HaebyungDance
      @HaebyungDance  3 місяці тому +1

      Hey! Sadly I never got around to playing EFT. Would be interesting. Perhaps!

  • @zachbunch8701
    @zachbunch8701 2 місяці тому +1

    The fact that kids in basic can regularly hit close to 40/40 but you can’t hit shut in this game assuming these soldiers are at least half trained is ridiculous.
    Same as the fall distance you die from.

  • @timspiker
    @timspiker 7 місяців тому +1

    I feel like I just watched the debrief before going to battle, now I'm ready for battle. Poor plebs won't know what'll hit em 😂

  • @PASTRAMIKick
    @PASTRAMIKick 7 місяців тому +2

    these all seem like common sense to me, I mostly play like this.

  • @doublepauld7322
    @doublepauld7322 7 місяців тому +1

    Isn't amazing what ICO enabled?

  • @bihgfoot
    @bihgfoot 7 місяців тому +3

    You could sell this guide to OWI themselves truly to help players get accustomed to squad, the firing range is outdated and doesn't give much practice on proper technique

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Yeah the firing range isn't much good for anything other than basic familiarization with weapons. You need to learn on-the-job otherwise.

    • @burgertanker7970
      @burgertanker7970 7 місяців тому +1

      One thing I wish the firing range had is moving targets at different distances to practice leading shots, even with hundreds of hours I still end up shooting behind a lot

  • @wewillrockyou1986
    @wewillrockyou1986 7 місяців тому

    Even in old squad you were marginally faster if you ran between 100 and 50 stamina than if you just held shift at 0 stamina, it was already worth it back then imho. With the ICO, this should be second nature.

  • @TheJamesboink
    @TheJamesboink 7 місяців тому +1

    A fact: Flanking is great in EVERY FPS game. Tarkov, Insurgency, BF, COD, you name it - people always look at last seen position. Always.

  • @BCase56
    @BCase56 3 місяці тому

    advanced sift w

  • @andrewmarino8637
    @andrewmarino8637 7 місяців тому

    Advanced shift W could just be called bounding… very common military practicce

  • @squirrelz6117
    @squirrelz6117 7 місяців тому +1

    What happens if your flanking element runs into the enemies flanking element lol.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому

      Great question. It’s important to remember that tactics are not formulaic - they should be flexible. If you’re flanking element ends up in a straight up fight, it might be worth switching footing so your support element repositions to help them.
      There’s also only so much a single group of guys can do, and that’s when you need help from other squads. Unfortunately, that’s difficult to do.
      Or you could just fight grind and win that way lol.

  • @gmeme9252
    @gmeme9252 7 місяців тому +2

    the problem I've experienced is that the game is too commercialized. Teamwork is very rare these days and as good as this is, 90% of squad players have limited understanding of fire and maneuvering properly. When this game had a more die hard player base it was more common for team work to be seen in games. the experience of this game 100% relies on the people playing, and sadly most people play this game like its battlefield.

    • @HaebyungDance
      @HaebyungDance  7 місяців тому +1

      Yep and that’s why I made this video! To try and help the community. And remember it’s all theory so it sounds a lot grander and more complicated than it really is in practice.

    • @gmeme9252
      @gmeme9252 7 місяців тому +1

      @@HaebyungDance yeah I just wish people took the game bit more serious instead of running in and dying haha.