MOJANG CHANGED ONE TINY DETAIL IN THE OFFICIAL 1.21 RELEASE THAT IS NOT ACCURATELY REFLECTED IN THIS VIDEO IF YOU ARE TRYING THIS YOURSELF! The folder that you put your structure template files in has been renamed from "structures" to "structure". This is in reference to the folder created at 12:25 in the video. If you are testing your datapack and your structure is showing up with the /locate command but not showing up in the world at the location the command gives you, please check that this has been corrected. Unless this is fixed correctly, Minecraft does not recognize your structure templates and will not know how to find them, causing the game to only generate internal data of the structure without generating the structure itself.
I feel like bigger trial chambers should be an even MORE rare version of the average trial chambers instead of being a replacement, that way we could really feel in awe when we encounter this masterpiece.
@@DontDoPhlogeasy way to do this would just be to increase the spacing inbetween each one. So essentially there are less as they cant spawn near eachother lol.
Also would be kinda cool if you can start trial omen only in those bigger chambers, and heavy core drop rate would be buffed to compensate the rareness of the structure
Howdy from the level designer for the Trial Chambers. Great explanation for how the jigsaw system works. Scaling is a tricky topic in Minecraft. When I was creating the Trial Chambers, I went through all of our previous structures and world generation to establish a proper sense of scaling. It's really fun to go big! This is something we choose not to do for this project. For larger scale structures, you can see the Bastion Ruins or Ancient Cities, where we chose to use a very large scale to create the scenes and situations we wanted. Great work on this! Before I joined Mojang, I spent a lot of time building things inside of Minecraft. It's lovely to see the building and level design tradition alive and well.
Wow!!! Thanks so much for commenting!!! It's really really cool to get your input! You did a fantastic job designing the Trial Chambers. They probably are the most elegantly designed structure in the game...I hesitated to even make this video because trying to match anywhere near that level quality was daunting. Well over 100 templates in the real thing 😱 Thanks for your part in one of the best MC Updates in recent history!!
Hands down the clearest explanation of jigsaw blocks I've ever heard. And I love the bigger trial chambers! I'd love to see Mojang add a variant like this some day
just a note on 6:00 - in settings you can enable the operator tab which means you do not have to type /give for structure blocks and other 'admin' blocks. Instead, you will be able to find a tab for them in the creative menu if the setting is ticked.
The best explanation with examples about the jigsaw block and custom structures i have ever seen around UA-cam, i searched quite a lot about this topic in the past, glad to see there is some people interested :) Something i never figured out is if it's possible to guarantee that one specific room will be generated just once per structure, i know we can set the main structure (the first room) as the specific room, but what if we can't use the main structure as that same guarantee? Anyway, keep the good work!
I did this in my archaeology overhaul! It's a bit hacky and it's a lot of work depending on how you want to do it, but it's possible. The way I did it, I had one specific jigsaw path that had a separate template pool for each level, eventually ending in the room. So level one had a full copy of every template that had its jigsaws going to the second template pool, the second template pool led to the 3rd, and so on until it gets to the last one that has the room in it.
Thanks again to Southern New Hampshire University for sponsoring this video! Check to see if you quality for their game development program here 👇 snhu.edu/codeneon
I know it’s a long shot, but maybe you could pitch this to the developers of Minecraft? Because I can tell you put a lot of thought into making this Minecraft generation friendly.
This is less so a making Trial Chambers big and more a jigsaw block tutorial and I'm welcoming it with open arms, I've always wanted to know how to use them to make structures.
YOU'RE THE CAVE DUDE!!! You're absolutely doing such good work, this is probably the easiest way to explain the ideologies behind the structure blocks and then more technical aspects for beginners!
I had this amazing idea listening to the new song "Precipice": make a humongous chamber in the middle of the trial chambers with a boss. A giant Breeze called a Gale that you have to dodge a bunch of blasts from as you work your way up to hit it on the center platform, through a room full of jump pads and blocks that reduce fall damage, and the only way to kill it is by hitting it with a mace with tons of fall damage (you can make one from Breeze drops).
Here's some ideas for the drops: Gale Rod, a version of the breeze rod that upgrades the mace. A new material called Windsor, you can upgrade netherrite armor or/and tools or/and weapons and you can upgrade the crossbow. A map that leads you to a new structure that only appears when the Gale is defeated. A new weapon named the Wind Cannon, it shoots out very compressed wind charges and it's ammo is wind charges. Those were just some ideas for the drops
19:05. If everyone who downloaded template pack didn't change the salt field, packs of those people will be incompatible with each other. Structures of all your audience will generate in the same place in each world.
I once made a structure knowing almost anything about jigsaw blocks and configurations. This video is so helpfull for me and others to try again (or for first time) to bring out our imagination. Thank you so much, great video!
I haven't played yor datapack but I definately liked more the asthetics of the normal trial chambers, yout deign is a bit to large, but it's incredible the ease of those jigsawls, great tutorial :)
Great video, great explanations, but the visual part of your version of trial chambers is lacking. All walls look grey boring, as there is no highlighting copper blocks.
Fair criticism! Admittedly the concept of this video is more about the tutorial element than it actually was about the structure. I did originally have a lot more unoxidized copper, but I forgot to turn off randomTickSpeed so it all oxidized while I was building...and since this was made in the snapshots, I had no building tools for an easy fix...and since I had already spent about 2 weeks building full-time, I had to accept my fate 🥲 Thanks for watching!
Oh my gosh I forgot you were making this video, insane job, editing was really good as always, and the actual upgraded trial chambers were awesome as well. Get mewo'd, and keep making great content!
Very true. The title of this video is a guise to make people watch a guide on structure gen. The goal of this video isn't really to "fix" the trial chambers, it's to get people interested in a fun skill they might not have realized they could do!
While i really like this and these chambers are more complex, they do have one HUGE flaw that makes them a bit worse than the original trial chambers(not hating, your version of the chambers is awsome but im just pointing this out) The lack of the deliberately weponised room deisgn the original trial chambers had, im not talking about the dispensers(wich still do count), but the genuine room design of some of the parts and how it hinders you, imma give some examples: The maze like formation, constant dead ends, mini parkour stairs to get to the second level and even a fake ladder in one room with lots of spawners is obiously designed for the mele mobs to corner you and give you a very limited means of actualy getting out of the tense situation, the parkour stairs part is obiously for the breeze on the second floor(where the mele spawners are too) to knock you off back into the first floor and the fake ladder doesnt get you to the second floor completely so the mobs can still drop on you while other ones are waiting right below you giving you even more limited means of escape The vertical room giving the ranged mobs an advantage as they have the highground at all times while you are forced to go up to them The trapdoors in another room with the breeze as that takes advantage of the breezes ability to interact with redstone(like every room cuz dispencers) and the room has a lot of high platforms where the breeze can jump to and there are mele spawners so that zombies or spiders can catch up to you if you fall in a trapdoor on the floor The powdered snow floor in one room is self explanatory as to why that would hinder the player The magma blocks on the floor of a room with a water dispencer at the center that also has a breeze spawner would make the room itself harder to navigate aswell as having to avoid the magma and how all the rooms with a breeze have enough space for it to utilise its redstone and jumping abilities
Some of this is true, and some of this is my bad for not showing it in the video. There are several modules that do this I just didn't encounter in my run for the footage!
@@CodeNeonMC a alr, i still think your version of the chambers is awsome however i have one cool suggestion for one of the rooms: basicaly for one room, the entire floor is powdered snow and its like a parkour course, your enemies in the room are strays, because they cannot freeze to death in powdered snow
i think bigger trial chambers are probably more suited for multiplayer and raiding them with a group, because earlier today in fact, i was raiding some chambers and they already take a while to complete. especially when they're ominous. i think that these chambers that you've added are probably better for just letting everyone have a challenge, and more loot, when doing chambers with multiple people. when me and my friends updated our server to 1.21, we did a couple chambers together. there was, like, at least five of us together. we struggled a bit to all get any good loot, and it was also insanely easy with that many people.
I thought I was the first person to have the idea to improve the trial chambers..... Oh well, this video is so incredibly helpful and I somehow actually understand jigsaw blocks now!
I watched the dungeon video a while back, and am glad that I stumbled across this one, really enjoyed it. P.S. Thought that I should mention that it is possible to access blocks like command blocks, structure blocks, and jigsaw blocks from the inventory by enabling the operator utilities tab in the controls menu.
I'm trying to learn how to use jigsaw blocks fora a big structure in a bedrock mod I'm working on, since the jigsaw blocks are similar in java and bedrock, and this video is more helpful that a jigsaw block tutorial i saw, so thanks :)
I'd like to make a small correction. The max distance from center value is capped at 116 UNLESS your structure has no terrain adaptation, then it's increased to 128.
CodeNeon, there's a new 'controls' setting that is called 'Operator Tools Tab' (you mentioned "only from commands" at 5:54). You can turn that on and it will allow you to select every creative-only block and item, like light and command blocks, INCLUDING JIGSAW AND STRUCTURE BLOCKS. But it excludes the Wither and Ender Dragon spawn eggs, as they are destructive bosses. Hope this helps. P.S. [EDIT] You can use 'corner' mode on a structure block to choose the 2 3-dimensional corners of the structure, so you don't need to put in a numbers for the structure size.
you can also save a structure with the corner structure blocks (which is what I usually do) which can be accessed by using the structure block and setting it to corner mode. Then set both corners to the name of the structure you want (so the save structure block and the two corner blocks should all have the same name such as house1). You can then open the save structure block and hit "detect" to have it automatically get the structure size and relative position. Just note that the corner structure blocks will not be a part of the structure, and that the two corners must be opposite corners. After that just hit "SAVE" and you're done. edit: also structures can only be 32x32x32 blocks
@@CodeNeonMC the first (and last and only) time i've used a structure block was in 1.12.2, nice to know that they've changed it (same with increasing the level limit to 20) How much do you think would change if there was no limits? What things do you wish you could do with structure generation that you currently can't?
@@ThatNerdGuy0 actually, there are mods that will let you save much larger templates and they can still be loaded in vanilla! I can't remember which mod tho...I *think* it's Quark? As far as what can't be done...there really isn't too much. With a little imagination you can make almost anything! If I HAD to choose something, Id like an increase to "max_distance_from_center". It is the main constraint for creating truly gargantuan structures. But you can still go pretty dang big currently, so it's not really a complaint as much as it is a desire.
Make a trial chamber that has water level raising and lowering and you need ender pearls to traverse and a key thats hidden at the very bottom who else would like this torture
Honestly Minecraft needs more big structures, bigger than the woodland mansion, to create a sense of awe! Good video, haven’t even watched it yet but I know it’ll be great.
Would you know if theres any way to have an active lodestone in the origin jigsaw and then the compass it's tied to generate in random loot tables? Lodestones just seem very underutilized in the game and I think it would be kinda fun to travel to a destination unaware of what the map looks like as you're exploring to find it.
quick question, at 15:58 you say the max distance is 138... Is that a cubed distance? Ie; if my structures origin is at 0,0,0, can a structure generate as far away as 138,138,138, AND also -138,-138,-137? Ignoring the limits of the void for this example ofc. Can a structure it's generating generate blocks beyond 138, but jigsaws just won't spawn past that point? Or is 138 more like an invisble bounding box for the structure? I can't imagine actually wanting a structure that insanely huge, but I need to understand.
You can have caps in your files, just in camelCase likeThis, with every word except for the first having uppercase letters. This is a java standard naming convention
Hey there, I see your structure is quite big. The elements are giant and the random corridors/connectors are also big making it extremely large. I have also built a giant custom dungeon that when vied from top isnt actually that big but my game keeps crashing when I locate the structure. Is there a unspoken rule avout how big jigsaw parts can be or how many jigsaws are allowed to be placed in a room for decor / loot elements. Any help would be appreciated. And another thing . Is there a setting to dissable random spinning of 2 jigsaw parts connectin? Thanks in advance.
hi i followed your video and when i teleported to my dungeon after using /locate it teleported me and nothing was there i tested 5 diffrent worlds and non of them worked tried on ver1.21 any tips
I have been planning to make a mod that overhauls the design of trail chambers, makes them more difficult, and possible adds surface entrances for them. I like how much bigger you make them.
THIS IS SO COOL, now i can make end update (like structures in there actualy) this tutorial is great but please talk a bit slower 👍👍 edit: you were talking a bit to fast at few points btw
!attention: subjective opinion! Personally, I still prefer vanilla challenge rooms. since it maintains an ideal balance of blocks and sizes. In your version, the main structure is tuff and there is almost no copper involved, while in vanilla there is a balanced amount of copper and tuff. Also in your version the copper is mostly completely oxidized which looks pretty sparse to me. since the vanilla version uses different oxidation states of copper. Also, almost all the rooms look boring, monotonous and empty. while in vanilla they use completely different rooms and they are not similar to each other. Therefore, I still prefer the original test rooms. And remember that this is just my subjective opinion.
one thing ive been curious about is making a structure or biome that covers multiple biomes. with the dimension stacking from the immersive portal could you make these jigsaws connect to another dimension.
This is an awesome way to present it! Do you know any way to generate those jigsaw via commands? Structure blocks work but there doesnt seem to be a way to activate jigsaws using redstone or commands...
MOJANG CHANGED ONE TINY DETAIL IN THE OFFICIAL 1.21 RELEASE THAT IS NOT ACCURATELY REFLECTED IN THIS VIDEO IF YOU ARE TRYING THIS YOURSELF!
The folder that you put your structure template files in has been renamed from "structures" to "structure". This is in reference to the folder created at 12:25 in the video.
If you are testing your datapack and your structure is showing up with the /locate command but not showing up in the world at the location the command gives you, please check that this has been corrected. Unless this is fixed correctly, Minecraft does not recognize your structure templates and will not know how to find them, causing the game to only generate internal data of the structure without generating the structure itself.
I was about to comment this but shoutout to bro who's always for his fans
Thanks for the info definitely gonna be using it
i did that but it still doesnt work i thinck the problem is the jigsaws i still dont understand them
i did that but i still have the same issue, i can teleport to it with /locate but when there is just nothing
I feel like bigger trial chambers should be an even MORE rare version of the average trial chambers instead of being a replacement, that way we could really feel in awe when we encounter this masterpiece.
In the datapack, these do spawn in addition to the regular ones!
@CodeNeonMC is there any way to make them rarer?
@@DontDoPhlogeasy way to do this would just be to increase the spacing inbetween each one. So essentially there are less as they cant spawn near eachother lol.
I agree that the smaller trial chambers are average and should be called that
Also would be kinda cool if you can start trial omen only in those bigger chambers, and heavy core drop rate would be buffed to compensate the rareness of the structure
Howdy from the level designer for the Trial Chambers. Great explanation for how the jigsaw system works.
Scaling is a tricky topic in Minecraft. When I was creating the Trial Chambers, I went through all of our previous structures and world generation to establish a proper sense of scaling. It's really fun to go big! This is something we choose not to do for this project. For larger scale structures, you can see the Bastion Ruins or Ancient Cities, where we chose to use a very large scale to create the scenes and situations we wanted.
Great work on this! Before I joined Mojang, I spent a lot of time building things inside of Minecraft. It's lovely to see the building and level design tradition alive and well.
Wow!!! Thanks so much for commenting!!! It's really really cool to get your input! You did a fantastic job designing the Trial Chambers. They probably are the most elegantly designed structure in the game...I hesitated to even make this video because trying to match anywhere near that level quality was daunting. Well over 100 templates in the real thing 😱
Thanks for your part in one of the best MC Updates in recent history!!
Please can you look into making better, giant structures?
@@TL4546b Of course.
great job on the trial chambers, but can you fix the one missing ladder?
@@ErikVining its made so you have to buidl bro
Hands down the clearest explanation of jigsaw blocks I've ever heard. And I love the bigger trial chambers! I'd love to see Mojang add a variant like this some day
Thanks dude!!! Big praise coming from you :)
You should make your own Caswell!
just a note on 6:00 - in settings you can enable the operator tab which means you do not have to type /give for structure blocks and other 'admin' blocks. Instead, you will be able to find a tab for them in the creative menu if the setting is ticked.
OH I completely forgot about that...great tip!
@@CodeNeonMCi always forget about it until I've started typing out /give and I'm like "wait..."
I love how he keeps all his datapacks kind of true to vanilla Minecraft
Jort storm is playing at the beginning… riptide Gillian fans unite! “Gillian!” -gillian tide strider
The best explanation with examples about the jigsaw block and custom structures i have ever seen around UA-cam, i searched quite a lot about this topic in the past, glad to see there is some people interested :)
Something i never figured out is if it's possible to guarantee that one specific room will be generated just once per structure, i know we can set the main structure (the first room) as the specific room, but what if we can't use the main structure as that same guarantee?
Anyway, keep the good work!
I did this in my archaeology overhaul! It's a bit hacky and it's a lot of work depending on how you want to do it, but it's possible.
The way I did it, I had one specific jigsaw path that had a separate template pool for each level, eventually ending in the room. So level one had a full copy of every template that had its jigsaws going to the second template pool, the second template pool led to the 3rd, and so on until it gets to the last one that has the room in it.
I finally understand Selection and Placement priority now, thank you so much! Your 3D renders of how things work are so helpful
14:20
"yes seriously, one comma will break the whole thing"
coundn't sum up programming any better
Now it's 20, instead of 7?!! That's amazing
Omg the jigsaw smooch caught me off guard. This may very well be the best practical explanation of jigsaws I have ever seen! Great job!
THANKS VON!!! I tried very hard :)
The jigsaws be looking at each other like 🥺👉👈
i love it when minecraft blocks make out with each other
I agree. This is the best jigsaw explanation out there! Also the smooch was cute.
@@DrTrog ty Trog!!!
Thanks again to Southern New Hampshire University for sponsoring this video!
Check to see if you quality for their game development program here 👇 snhu.edu/codeneon
Well. That’s new. It’s usually square space or something.
I know it’s a long shot, but maybe you could pitch this to the developers of Minecraft? Because I can tell you put a lot of thought into making this Minecraft generation friendly.
This is less so a making Trial Chambers big and more a jigsaw block tutorial and I'm welcoming it with open arms, I've always wanted to know how to use them to make structures.
YOU'RE THE CAVE DUDE!!! You're absolutely doing such good work, this is probably the easiest way to explain the ideologies behind the structure blocks and then more technical aspects for beginners!
these huge trial chambers are sick! thanks so much for the explanation about jigsaws too. super helpful.
Literally TODAY I was searching for a valid tutorial and I found it! Tahmks!
Came for a huge trial chamber, ended up getting that and a lesson on structure generation
This looks amazing! Great job, i love how huge they are now, and of the danger of falling off.
Great video, man! I would love to see that in vanilla Minecraft!
I had this amazing idea listening to the new song "Precipice": make a humongous chamber in the middle of the trial chambers with a boss. A giant Breeze called a Gale that you have to dodge a bunch of blasts from as you work your way up to hit it on the center platform, through a room full of jump pads and blocks that reduce fall damage, and the only way to kill it is by hitting it with a mace with tons of fall damage (you can make one from Breeze drops).
Here's some ideas for the drops: Gale Rod, a version of the breeze rod that upgrades the mace. A new material called Windsor, you can upgrade netherrite armor or/and tools or/and weapons and you can upgrade the crossbow. A map that leads you to a new structure that only appears when the Gale is defeated. A new weapon named the Wind Cannon, it shoots out very compressed wind charges and it's ammo is wind charges. Those were just some ideas for the drops
A boss fight built around the mace sounds so fun, I wouldn’t even care abt the drops the fight would feel rewarding enough
i love the lil smooch of the structure blocks
19:05. If everyone who downloaded template pack didn't change the salt field, packs of those people will be incompatible with each other. Structures of all your audience will generate in the same place in each world.
Fair point!
jort storm in the background, classic
NOOO I HAD NO IDEA
The storm is coming
idk why but, doubling the video's speed makes your voice sound like the announcer from Portal 2.
Lol, really
I once made a structure knowing almost anything about jigsaw blocks and configurations.
This video is so helpfull for me and others to try again (or for first time) to bring out our imagination.
Thank you so much, great video!
you explained it super great!!! This is probably the best explanation to jigsaw blocks on youtube!!!
I haven't played yor datapack but I definately liked more the asthetics of the normal trial chambers, yout deign is a bit to large, but it's incredible the ease of those jigsawls, great tutorial :)
Great video, great explanations, but the visual part of your version of trial chambers is lacking. All walls look grey boring, as there is no highlighting copper blocks.
Fair criticism! Admittedly the concept of this video is more about the tutorial element than it actually was about the structure. I did originally have a lot more unoxidized copper, but I forgot to turn off randomTickSpeed so it all oxidized while I was building...and since this was made in the snapshots, I had no building tools for an easy fix...and since I had already spent about 2 weeks building full-time, I had to accept my fate 🥲
Thanks for watching!
@@CodeNeonMCfun fact, waxed copper does not oxidise so you can use that for your chambers without having it oxidise
@@Yegor_Mechanic ? There are vaults in it. They are shown in the video
@@CodeNeonMC
Sorry, maybe I just missed the normal and ominous vaults when you showed them in the video ¯\_(ツ)_/¯
You can also get structure, jigsaw, and structure void block in operators tab in creative in inventory, enable it is controls
Oh my gosh I forgot you were making this video, insane job, editing was really good as always, and the actual upgraded trial chambers were awesome as well. Get mewo'd, and keep making great content!
Definitely wouldnt say you "fixed" it because it wasnt broken
Very true. The title of this video is a guise to make people watch a guide on structure gen. The goal of this video isn't really to "fix" the trial chambers, it's to get people interested in a fun skill they might not have realized they could do!
You should change it to improved instead of fixed@@CodeNeonMC
@@CodeNeonMC so clickbait?
@@TaratheTigerShark goodbait
The title of the video got changed :D
man you dont even know how much time this video has saved me, this is the best tutorial for custom structures i saw
it looks like the things you'd see in story mode!!!
I still prefer the original trial chambers but this is also cool
Gotta agree with that i thibk overhualing the strongholds or end citys would have been better.
While i really like this and these chambers are more complex, they do have one HUGE flaw that makes them a bit worse than the original trial chambers(not hating, your version of the chambers is awsome but im just pointing this out)
The lack of the deliberately weponised room deisgn the original trial chambers had, im not talking about the dispensers(wich still do count), but the genuine room design of some of the parts and how it hinders you, imma give some examples:
The maze like formation, constant dead ends, mini parkour stairs to get to the second level and even a fake ladder in one room with lots of spawners is obiously designed for the mele mobs to corner you and give you a very limited means of actualy getting out of the tense situation, the parkour stairs part is obiously for the breeze on the second floor(where the mele spawners are too) to knock you off back into the first floor and the fake ladder doesnt get you to the second floor completely so the mobs can still drop on you while other ones are waiting right below you giving you even more limited means of escape
The vertical room giving the ranged mobs an advantage as they have the highground at all times while you are forced to go up to them
The trapdoors in another room with the breeze as that takes advantage of the breezes ability to interact with redstone(like every room cuz dispencers) and the room has a lot of high platforms where the breeze can jump to and there are mele spawners so that zombies or spiders can catch up to you if you fall in a trapdoor on the floor
The powdered snow floor in one room is self explanatory as to why that would hinder the player
The magma blocks on the floor of a room with a water dispencer at the center that also has a breeze spawner would make the room itself harder to navigate aswell as having to avoid the magma
and how all the rooms with a breeze have enough space for it to utilise its redstone and jumping abilities
Some of this is true, and some of this is my bad for not showing it in the video. There are several modules that do this I just didn't encounter in my run for the footage!
@@CodeNeonMC a alr, i still think your version of the chambers is awsome however i have one cool suggestion for one of the rooms: basicaly for one room, the entire floor is powdered snow and its like a parkour course, your enemies in the room are strays, because they cannot freeze to death in powdered snow
I think you should do a stronghold overhaul with trail spawners and to a run in it.
woah,nice, a new datapack to use in a moded survival
The UA-cam algorithm scares me.. I WAS JUST TALKING ABOUT GAME DEVELOPMENT
this video is really useful for massive scaled structures! ty
Looks like the Gale Sanctum from Minecraft Dungeons ;)
1:09 Brother, we ain't dumb it was explained perfectly understandably.
You might have followed it well...but you'd be surprised about other watchers....lol
i think bigger trial chambers are probably more suited for multiplayer and raiding them with a group, because earlier today in fact, i was raiding some chambers and they already take a while to complete. especially when they're ominous. i think that these chambers that you've added are probably better for just letting everyone have a challenge, and more loot, when doing chambers with multiple people. when me and my friends updated our server to 1.21, we did a couple chambers together. there was, like, at least five of us together. we struggled a bit to all get any good loot, and it was also insanely easy with that many people.
I thought I was the first person to have the idea to improve the trial chambers..... Oh well, this video is so incredibly helpful and I somehow actually understand jigsaw blocks now!
Fix the damn Stronghold! (No but in all seriousness, I love the MC Dungeons version of the portal)
Strongholds and nether fortresses need to be updated
@@rustyshackleford234I really don't want that they're fine the way they are
I watched the dungeon video a while back, and am glad that I stumbled across this one, really enjoyed it.
P.S. Thought that I should mention that it is possible to access blocks like command blocks, structure blocks, and jigsaw blocks from the inventory by enabling the operator utilities tab in the controls menu.
I'm trying to learn how to use jigsaw blocks fora a big structure in a bedrock mod I'm working on, since the jigsaw blocks are similar in java and bedrock, and this video is more helpful that a jigsaw block tutorial i saw, so thanks :)
I'd like to make a small correction.
The max distance from center value is capped at 116 UNLESS your structure has no terrain adaptation, then it's increased to 128.
CodeNeon, there's a new 'controls' setting that is called 'Operator Tools Tab' (you mentioned "only from commands" at 5:54). You can turn that on and it will allow you to select every creative-only block and item, like light and command blocks, INCLUDING JIGSAW AND STRUCTURE BLOCKS. But it excludes the Wither and Ender Dragon spawn eggs, as they are destructive bosses.
Hope this helps.
P.S. [EDIT]
You can use 'corner' mode on a structure block to choose the 2 3-dimensional corners of the structure, so you don't need to put in a numbers for the structure size.
you can also save a structure with the corner structure blocks (which is what I usually do) which can be accessed by using the structure block and setting it to corner mode. Then set both corners to the name of the structure you want (so the save structure block and the two corner blocks should all have the same name such as house1). You can then open the save structure block and hit "detect" to have it automatically get the structure size and relative position. Just note that the corner structure blocks will not be a part of the structure, and that the two corners must be opposite corners. After that just hit "SAVE" and you're done.
edit: also structures can only be 32x32x32 blocks
You can use the corners, yes. Structure templates can definitely be 48x48x48 tho! There are parts of the structure in the vid that are 40 blocks tall.
@@CodeNeonMC the first (and last and only) time i've used a structure block was in 1.12.2, nice to know that they've changed it (same with increasing the level limit to 20)
How much do you think would change if there was no limits? What things do you wish you could do with structure generation that you currently can't?
@@ThatNerdGuy0 actually, there are mods that will let you save much larger templates and they can still be loaded in vanilla! I can't remember which mod tho...I *think* it's Quark?
As far as what can't be done...there really isn't too much. With a little imagination you can make almost anything!
If I HAD to choose something, Id like an increase to "max_distance_from_center". It is the main constraint for creating truly gargantuan structures. But you can still go pretty dang big currently, so it's not really a complaint as much as it is a desire.
I love the video, love the jort storm inst in the background at the start too lmao
my man literally made a whole tutorial, thx! XD
I think you should have fixed where they generated because that breeze spawner was way to easy since they can’t jump around
Grandma, wake up. New CodeNeon video came out
Make a trial chamber that has water level raising and lowering and you need ender pearls to traverse and a key thats hidden at the very bottom who else would like this torture
Honestly Minecraft needs more big structures, bigger than the woodland mansion, to create a sense of awe! Good video, haven’t even watched it yet but I know it’ll be great.
didn't expect advice on how to help randomize my structures when i clicked on this video, but boy am i happy
Would you know if theres any way to have an active lodestone in the origin jigsaw and then the compass it's tied to generate in random loot tables? Lodestones just seem very underutilized in the game and I think it would be kinda fun to travel to a destination unaware of what the map looks like as you're exploring to find it.
This *might* be possible in some hacky ways. Any method I can think of would be pretty advanced datapacking work
Love this video! Thanks for explaining this in a way that everyone can understand
quick question, at 15:58 you say the max distance is 138... Is that a cubed distance? Ie; if my structures origin is at 0,0,0, can a structure generate as far away as 138,138,138, AND also -138,-138,-137? Ignoring the limits of the void for this example ofc. Can a structure it's generating generate blocks beyond 138, but jigsaws just won't spawn past that point? Or is 138 more like an invisble bounding box for the structure?
I can't imagine actually wanting a structure that insanely huge, but I need to understand.
You can have caps in your files, just in camelCase likeThis, with every word except for the first having uppercase letters. This is a java standard naming convention
this just makes me wish even more that the trial chambers were just an update for dungeons, those cobblestone cubicles seriously need to improve
After years playing Minecraft now i know how jigsaw block works
Jigsawls
My southern roots are showing 😂
I didn't expect to see footage from my fav jigsaw puzzle youtuber Karen Puzzles in this video, lol
REALLY nice upgrade you did to the trial chambers!!
feels more like a factory than a chamber
Great video, man . And the best explanation of how jigsaw block works.🔥
Hey there, I see your structure is quite big. The elements are giant and the random corridors/connectors are also big making it extremely large. I have also built a giant custom dungeon that when vied from top isnt actually that big but my game keeps crashing when I locate the structure. Is there a unspoken rule avout how big jigsaw parts can be or how many jigsaws are allowed to be placed in a room for decor / loot elements. Any help would be appreciated. And another thing . Is there a setting to dissable random spinning of 2 jigsaw parts connectin? Thanks in advance.
i haven't come across anything that results in the game crashing. I would suggest joining the discord and asking in the help forum
the update is not even out yet and he still made it better 💀
One step closer to making the infinity castle in minecraft
make generation spacing insanely close, the castles will overlap and whammo, infinity castle
great explanation on structure generation, even if there's a 99% chance i'm never gonna use it
Every minecraft youtuber is sponsored by Snhu,
Sounds like your sign to go to college
@@CodeNeonMC MAybe
@@CodeNeonMC too young high school
hi i followed your video and when i teleported to my dungeon after using /locate it teleported me and nothing was there i tested 5 diffrent worlds and non of them worked tried on ver1.21 any tips
What version is this for? I tried several and nothing
Snapshots
@@CodeNeonMC But what Snapshot?
You really cooked us a great meal with this one Mr. Neon
jort storm instrumental goes hard
Woodland Mansions could very much use one of these sort of overhauls.
I have been planning to make a mod that overhauls the design of trail chambers, makes them more difficult, and possible adds surface entrances for them. I like how much bigger you make them.
Hopefully this video can help you make that! 😁
@@CodeNeonMC I already know how to make structures and stuff. I have my own mods on cursforge lol. But thx anyway :)
THIS IS SO COOL, now i can make end update (like structures in there actualy)
this tutorial is great but please talk a bit slower 👍👍
edit: you were talking a bit to fast at few points btw
!attention: subjective opinion!
Personally, I still prefer vanilla challenge rooms. since it maintains an ideal balance of blocks and sizes. In your version, the main structure is tuff and there is almost no copper involved, while in vanilla there is a balanced amount of copper and tuff. Also in your version the copper is mostly completely oxidized which looks pretty sparse to me. since the vanilla version uses different oxidation states of copper. Also, almost all the rooms look boring, monotonous and empty. while in vanilla they use completely different rooms and they are not similar to each other. Therefore, I still prefer the original test rooms.
And remember that this is just my subjective opinion.
I did not expect to learn about the jigsaws and structure blocks from this video🤣🤣
Now the problem is that suddenly you will find a wall cutting a cave in a horrible way
That happens with the normal trial chamber tho
@@CodeNeonMC Exactly, well, now there is something that generates fake cave walls around the walls surrounded by air
Mkay, that first royalty free song used got me singing jort storm
Bro had the opportunity to say trivial trials in the beginning instead of tiny trials
one thing ive been curious about is making a structure or biome that covers multiple biomes. with the dimension stacking from the immersive portal could you make these jigsaws connect to another dimension.
How come nobody has said this guy needs to be hired by mojang imagine him redesigning ALL of the new structures! Like literally.
Bro thought he could sneak in Jort Storm without me noticing.
Is there a way to replace a vanilla structure instead of making a new structure?
I had the same question!
This is an awesome way to present it! Do you know any way to generate those jigsaw via commands? Structure blocks work but there doesnt seem to be a way to activate jigsaws using redstone or commands...
this is really useful, also when is the next UHC vid coming.
Next week!
@@CodeNeonMC cool, thx. im really enjoying the series and (this is far fetched) wanna maybe be a part of it someday.
This is really cool, and I really wanna use this info. Thanks! 😄
This channel is a hidden gem 💎
100% prefer the original, but still cool
Fair, I feel similar
This is a really good video that is very clear and easy to understand and follow
But i feel like it took atleast a year off my life lol
i love how the features not even out and people are already fixing it haha
whats the music at 0:24 it sounds so nostalgic I know I have heard it before
@@commenterthe3rd JORT STORM
@@CodeNeonMC thank you I forgot about that one it was really good!
I wish you showed every room for with the jigsaw blocks, so that we could see what is new
this is so useful for me, i'm procedurally generating the backrooms so i can throw my friends into it
we upgrading the trial chambers already? damn
Is that flippin Jort Storm in the background?