We Asked For this HUGE Traffic Increase in Cities Skylines 2!
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- Опубліковано 4 лип 2024
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Cities Skylines 2: New Brewburgh returns. Enjoy :-)
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👓OTHER PLAYLISTS:
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#biffaplays #pdxmods #CitiesSkylines2 - Ігри
New Brewburgh resident:The internet is slow!we want better internet!
Biffa:Let's put some bush on roundabout.
😂
That was pretty realistic actually
The healthcare problem you are talking about has nothing to do with actual healthcare but with the deathcare. At 17:45 you can see 264 deaths per month and a capacity of 100 a month.
Hope this helps! Love your video's!
I think you also need to check your ground pollution. It seems most of the Ambulance signs pop up near your industrial area.
I love the sight of all those cranes building places in the suburbs, despite the fact no crane would ever be used at such heights for small houses and bungalows. Someone in the New Brewburgh council must obviously be a crane fanatic! 😆
It's corruption. Crane company greased the palms of a few New Brewburgh politicians and now every new construction requires a massive static crane.
That’s one silly little thing that’s always annoyed me about this game. Tower cranes are for towers. Houses and other small buildings need little truck cranes if anything. Also, those tower cranes can grow along with the building they’re constructing-they don’t need to start out at skyscraper height before the skyscraper even starts getting built. Though that does have in game usefulness, giving you an idea of how tall the building will end up being.
Or takes back-handers from the crane manufacturer :)
One suggestion... you've built a lot of cul-de-sacs and a lot of paths, but you've not really connected them. In my experience, those little dead-end streets almost always have pedestrian paths connecting them, so you don't have to go back to the main roads to get around.
Keep watching 👍😁
@@BiffaPlaysCitiesSkylinesi think they meant u should connect the cul-de-sacs directly to the main road with a path instead of using the path to connect to the collector
@@BiffaPlaysCitiesSkylines Did I miss something? I didn't _see_ any connections to the cul-de-sacs... plenty of paths threading their way around them, but no actual connectivity...
@@simongeard4824maybe he adresses it in the next episode
@@mrtbts Yes, but more about connecting the cul-de-sacs to each other. That's how you normally get around those kinds of neighbourhoods... they're all interconnected so you can move around quite quickly without going along the busier streets.
Not sure if you caught it, but the med center you put in could not access the new area. That road was connected to the farming area so you may need to sneak a road in to get them better access. Also, the Comms Tab on the progression screen has a better tower. Need to look at the balance between the two, but the unlockable one has a massive coverage range, no upgrades, but I think just one will cover a 3x3 tile city with really good coverage. Otherwise, I love the look and the auto names of the district zones. they look really good!
You know for all the valid criticisms about the launch of CS2, it really is a beautiful game when you were in third person on the street level.
Seeing the exact same school multiple times is a tad depressing.
Hi Biffa, i've noticed your new medic clinic is only connected to the road by the fields area. Great video!
You can use the new schools that you showed us last week with the new update that you can keep adding new buildings :)
Since you've got issues with healthcare & deathcare I'd love to see you build a (university) hospital complex with a nearby cemetery/crematorium :)) perhaps you could include buildings like the hospital, medical university (if it's in CS2), offices, green spaces/parks/plazas, car parking, and a crematorium/cemetery?
22:00 im laughing so hard. In the beginning, they told us, oh with new cs2 you dont need to slam down millions of schools etc etc... and here we are again.... so many fails with the balancing still :(((
Should name your new area 'coombe acres' gives it a homely vibe!
Cities Skylines 2 looking good mechanically. IMO they can now just start pushing content. Content. Content. Content. Content.
So good to watch a CS2 video where you are solving issues that the game poses. You’ve managed to expand the population but that causes traffic and unemployment so next episode is already prompted. So good to watch.
Spent about 20 hours in game since economy 2.0. CS:2 is finally playable and a good challenge.
Your lack of commercial demand is probably due to the high residential taxes. If taxes are high then the residents won’t have money to spend at commercial lots.
Such a good episode, that ending though!
These last two updates and hotfix have been so good. Not only did i get to work on my oldest save I've also started a couple of new saves. The game is so much fun again.
"for the kiddy winky's" is hilarious 🤣🤣
Looking great, the new zoneable roundabouts woulda saved you the trouble of all the copy paste 😀. Also a name suggestion "Cuppaty Heights"
Loved the walking around at the beginning of the video. The end of the video did get a laugh out of me lol
Biffa out here creating the most inefficient use of space possible while already not being able to afford the tiles because the density is way too low
If only I knew in advance about Economy 2.0 :-)
@BiffaPlaysCitiesSkylines oh it was pre-recorded, makes sense
Hope too see higher density in the future then lol
And more public transport, that was always fun in CS1, shame we don't have stuff like the monorail anymore but that's probably future dlc content
@@BiffaPlaysCitiesSkylines ah you tried the detailer in advance?
Biffa: Do not build on roundabouts!
Also Biffa: Let's build all these homes on roundabouts!
Don’t build on roundabouts, he builds on cul de sacs
You might call the new district "Green cross", as the citizens cross the area on their way to work.
In some ways I like that tile upkeep keeps me smaller longer so I focus more on detailing. I would like a mod to turn it off though without affecting anything else.
529 tile mod 🫡
3:20 Just FYI, the small thingies attached to the nodes that adjust the street curves are generally called "handles". It's one of the most common digital methods of defining curved lines that the streets here likely also use, the Bézier curve.
E: Also what's the song around 10:45?
E2: For anyone interested, I found it. It's the instrumental version of Velveteen - Losing It
Could you add some oaths from the roundabout section of the cul-de-sac connecting to the main paths?
8:08 RIP those houses, lost their zoning :c
I know its too late now but would be awesome to see a little stream running to a small pond in one of these suburb areas. If possible even, make small bridges to cross it under the cul-de-sac entry roads. Have it running along side the main road kind of.
Little sad you didn’t use the new roundabout designs for your cul-de-sacs. Great video as always though mate.
Pre recorded 👍
@@BiffaPlaysCitiesSkylines understood! Just finished the video and the thought of not having auto save on made my arse pucker. Really felt the pain on that lmao. Glad it worked out though.
I love the homes built on the cul-de-sac!! Really looks cool. Very nice build! Glad you didn't lose it 🤩
Thank you! 😁
The Industry shuttle needs more stops on it to pick up workers on its route.
Ty for the VOD. 🥃🥃
10:02
I like your sense of rhythm when placing those trees ;-)
14:07 In Spring Acres. You counted 3279, but that's households. The residents number are below, and they are 5646
“Like so” = Biffa’s new hot phrase
You might save your stress levels if you place your paths prior to placing your zones. Just a thought...
I'd like to know if you have attempted a vanilla start after the economy patch as I feel that starting a new vanilla build now is almost impossible, i've had 5 attempts and cant get past milestone 4 (should be a new achievement) with a positive bank balance and more than 20 (+/- 4) commercial buildings with a pop of 2500, even with tax on commercial -2% (cant even pay em to come).
I think more focus has gone to people with existing cities and those starting fresh are gonna find it more difficult to get to a point where they can start enjoying the game rather than work out how to cheese the game at the beginning.
I've been trying to get specialised industries and farming going asap to have an income. But it is much harder I have to watch every move and need now!
@@ToCoSo Vanilla Map or Not?
TBFH I've started farming since the steam sale and i'm finding the mundane task of mulching a patch of land to build on much more satisfying than trying to enjoy CS 2.
hi biffa! great video! :)
Thanks :-)
Its been a while since I watched one of your videos, you've really stepped up with the editing! wow!
I'll let me editor know, thank you :-)
In the roundabouts it would make a huge difference go the look if you used the surface tool and painted a lighter green grass over the area.
Would make it stand our the surrounding undeveloped areas and look like it's being attended to.
Just an idea.
Finally, catching up on all the episodes. Try placing some Internet/radio towers to get rid of the unhappiness caused by unreliable service.
As an American, who is used to seeing subdivions like Hawthorne, I'd encourage small parks around the place... Playgrounds, dog parks, pocket parks, etc. It's standard fare for us.
Separate thing. You asked how many people were in that new district (said 2500), and pointed at households, which was 3600-ish. The a tual pop was the next line down - 5647 (or so)
I think biffa likes that you can zone on roundabouts, not sure tho.
Those are some mighty fine time lapses.
The city looks very nice. The disasters in this version were quite timid but since 2.0 patches it's actually begun hitting my city instead of never coming near. I enjoy a disaster but I wish the firest fires weren't so frequent.
On the other hand it actually incentivizes you to do what most cities do and set up a deforested area around the main city to prevent this from happening
:p just a bit brief history of the junction part of town names. This is from the rail industry as a junction is the rail form of a road intersection where to rail line intersect and trains can change lines.
LOL Biffa's neighbors should be glad he doesn't have omniscient mayoral powers...they might find themselves *relocated* in favor of a 5G tower. :D
fun video as always, however the new clinic that you put where the internet tower is, you connected it to a road that does not connect to the housing area, it connects into the farms, so people in houses can see it but they will have to drive miles to get to it and there is no ped access either. So i do not think it will solve the unreliable medical services issue
Please start using the new service buildings, they’re really nice. Keep up the good work 👍
Does anybody else has people leaving the city walking on the highway? Thanks
Loving the videos Biffa :D
For the new cul de sac development, maybe you can add a few roads to connect through to the apartments, then you can just add the gated community policy to prevent other people using it
Love the videos
I love the name Vermont Crossing, I guess it's because I'm a Vermonter living in Vermont 😀 Great video, nice city!
Nice episode thank you 👍 😊
Jeez. Reminds me of the Cabrini Green tenements.
Cheers Biffa :)
You're welcome 😊
Need a "Portables" upgrade for the schools
My fingers are itching to finally get the game. But I'll think I wait for the region packs...
@13:24 perhaps call it shady acres and fill it with sky rises 😛And parking lots 😛Add in some nice paths and parks too 😀Maybe a pond 😀A pond would be good for water run off from the rain gutters of the cul de sacs...
Love the cul-de-sacs but it feels like perhaps some variation of appearance with some parks inbetween would look more natural :) Also name suggestion 'Teally Springs'.
I think you missunderstood how the internet towers work in C:S2
Coverage is one
Bandwith the other, bandwith is shared, yo want all green sir!
Is this like cities skylines 1 where you need generic industry to make goods? Or can you just get rid of it as the buildings look so bad, especially the ones with all the smokestacks. I much prefer the farms you've made, they look honestly perfect!
I gave it ago & less than 5 min ago I closed the game due to the horrid traffic AI or whatever they use. 8 lane road, cars trying to turn right from the furthest left lane & vise versa.
My brain just can't put up with it. Thanks for the content though, can enjoy your playthrough.
All the new smaller buildings like medical centre, schools, police ect really do help with the economy & smaller cities though. Wasn't immediately in the red just because I gave the city health care & a school which is nice.
Some things thatbwould be nice to see CO or modders out there.
1. Proper cul de sac options
2. A small pedestrian path that is zoneable.
3. A tool to square off dead end roads/with sidewalk still.
I was looking around my neighourhood and no where i can think of or see is there houses on an island. No where did i see a rounded dead end road! Lots of houses with no roads infront or behind them eg zonable pedestrian path, norm path size, then double that for city centres then the big one for large city centre.
1) they just did in the latest free update
2) 100%
3) Interesting :-)
@BiffaPlaysCitiesSkylines yes ill give you that. the new islands do help but with my numero 1 point they still don't look quite right to me. Don't worry I'm not going to review bomb the game over this jst some tlc touches I'd like to see in the future. Point 2 take york for an example lots of shops and houses on pedestrian areas. Out of the 3 I'd like 2 the most. 1 is kind of here now and could be expanded on thru mods. 3 is probably a mod. But 2 needs to come from CO really in base. More pedestrian options as like I sed bot all houses/shops etc are connected straight to a road. And the pedestrian path in game rn is ridiculous to big, other than for a large city center build. How cool would it be to eventually make a cobbled walk way for shops etc. Like an old town kept in a modern city. I'm almost certain they will address the paths maybe in a dlc.
The crash is tragic 😢 its looking so good though!
I feel they should change out the animation for smaller buildings being built to frame works rising out the ground slowly rather than cranes it just seems odd
Biffs I’d recommend to use eu low density houses as they look better
Can you please do a CS2 mods update soon? And maybe an overview of the settings you use! I can never get my game looking as good as yours…😢
25:54 I get that it's frustrating to have all that detailing ruined by them but I would love to see a playthrough with disasters turned on at some point ;)
Its a real joy to watch you build and not a word about how bad the game is. Thousand Thanks for that. Keep on like this and you will be one of my absolute favorite to watch and to inspirer here on youtube.
Thank you very much!
I wonder, can you build small blind alleys at the end of the roads because seems a bit exisive to have a full on roundabout at the end of the road in a small residential area.
Im still making loads of money with all tiles unlocked, population around 200k. The new update has tanked my performance unfortunately. I average 10-15fps from 30fps solid before update.
Did u realize that putting trees or removing them with the brush significantly influence the money per hour
Lol was worried about issue at the end. 😅
What a lovely place 💞
You could probably fix the tax complaint by lowering the tax on the low rent/ low density so it is less than the other 2 housing taxes
I do think the urban schools should fit better this dense population center.
A modder really needs to nuke that default paint splat grass texture :D
Nice Video!
Biffa hoping he can fit his paths round the back of buildings without them getting bulldozed..... without realising hes left anarchy on 😉
Amazing mate❤
Hey Biffa i have an idea, seen as tile upkeep cost can be seen as very 'expensive', why dont you do a video on how big a city can be within the 9 tile starting area, using mods could be fun adding layers, now being able to adjust heights of surfaces and networks.Just a quick short video (not series) idea. Been to a next door neighbours (of 30 years) funeral today so didnt catch it when you posted it.
@11:24 The amount of cars parking on the street might limit through flow, might want to adda parking lot near by???
If I’m not mistaken, the road access to the new medical clinic requires a long, meandering trip through the farms to get to it from the residential areas.
👍
Oak Tea Estate?
Those roundabout cul-de-sacs look interesting, but are a very inefficient use of land. So many gaps! CS2 could really do with a) proper cul de sac ends, and b) non-square zoning. Zoning around bends in the road is so wasteful of space compared to real life, where you'd have trapezoidal lots around a cul-de-sac. The other thing I'm confused by is why you made your paths go fully in between all the houses from main road to main road? It would be far more efficient to have the paths come off the end of the "roundabout" cul de sacs. You'd be able to make the paths a lot shorter and also make walking routes shorter, while not taking away space from the back gardens. IRL these are called modal filters. You basically create a grid for pedestrians, but not for cars.
Great comment.
- overriding the grid mechanics is certainly possible judging from the detailing patch. I wonder if this can extend to zoning at some point.
- Modal filters... Very European. how about we get some proper lane / light controls first!!! 😊
You've really mastered making money now with the Economy 2.0 mod, Biffa... 😏
Love it !
Thankyou 🙏
With the new detailer patch can't you use the regular roundabouts to create cul-de-sacs now? Pretty sure that's a thing now.
Pre recorded 👍
This must have been recorded just before the detailer patch came out.
Yep 👍
Crazy thought, can you, or should you attach a roundabout to another roundabout?
🤔
Spring acres could be called shermann oaks, its a good name
So they still don't have real cul-de-sacs but instead use mini roundabouts? Very strange. I thought that would be a no brainer for SC2.
It does now, patch just out 👍
Biffa, I can not find a balance services versus housing.
I endcup covering most space in med, death, postal, fire, police services.
Wost still is the education.
Thoughts?
give this game another year and it may be good enough
how did you walk around in the beginning?? thats cool
First Person Cam mod :-)
I still don't own CS2. But I enjoy your videos Biffa! 🍻🎉
Much appreciated
Good to see you crashed the game :) It's a bit regular for me now, so I am a compulsive saver! I do hope they get the stabilty sorted on their return from the break.
Pity jacaranda trees aren’t in the game
Huh, my traffic massively improved actually
You might be onto something here: limit the amount of school places available and then expel the little grubs who don't value their schooling; send them straight to work. End up with schools full of students willing to learn! Time to write a letter to the PM.
The children yearn for the mines