You can also make huge chain of Factories, what will lead to automated production of the materials needed for blueprints. and off you go. Print guns to your huge fleet to hearts content, wont be hard to make 300 to 600 Guns Of Excotic or legendary quality this way for a huge fleet of ships. expect to spend alot of hours bringing Asteroids to your headquarters thou
When it comes to miners, the multiharvester is insane. and the blueprint cost is ridiculous, 5m for tech 22. Found one, did not realize that it did salvager type damage to rock meaning it ate anything up to trinium at 83% efficiency at the same rate as 12-15 normal miners x.x Practically one turret to rule them all. and it also do 63% as salvager though not with the same damage to slot benefit.
Pretty much you need to be a millionaire to beat the game. with a passive income you would be surprised how much money you start pulling in and millions mean nothing.
One thing to be careful about. The Turret Factory will consume (and pay you for it) many of the things you store there, so don't be surprised if you find yourself with a lot less stuff than you salvaged and put in there
In newer vertions factories near 0,0 can create 6slot turrets. My question: Is missile/rocket turrets not possible to craft as 6slot size? I have spent hundreds of millions trying re-roll the factory blueprints. All turrets, normal and coaxial can appear as 6slot size but I have never managed to get a 6slot-missile/rocket...😢
I have found that finding a wormhole and going to a sector of space far away. Using my faction as clean-up crew and storage ships. My pirate raider ship is equipped with railguns and heavy weapons. I can overpower Turret stations or Turret supply stations. I get billions worth of goods doing this. Everything I need to make turrets with and then some extra to sell at the hide outs. What I don't sell at the hide outs I clean it and send my trader ship out and make a huge profit on. I paid the hide out a small fee to take the stolen mark off of it. I am selling it usually for a massive profit in most cases. I get tons and tons of materials to make turrets with. I have had to dismantle turrets before but only because the inventory was too full. It does give you some materials not as much as the method I use. If you would like to know more about it. Look up Shrike Gaming, he did some stuff on it before 2.0. he doesn't like the 2.0 configuration and quit playing. The pirate method is very lucrative with the new trading system. He just shows how he sets up and attacks a system in a faraway sector. So that it will not upset the local factions. Use your personal ship as the Pirate, and the Aliance you set up as support ships only. They should never be used as attack ships. This is key! The Aliance should be always neutral or friendly to the area you are Pirating.
in the I menu, there is a turret button near the top left of that window. In that window click on the turrets shown on screen and push any numbered key. They will be assigned to a number group that can be turn off and on.
i might have missed it , but what version of the game is this covering? im looking back from 3/2023, not sure which side of the controversial 2.0 changes this falls on. thanks!
Assembling turrets on ur own with factories and then put them in a research station to get exotic or legendary tiers is worth it? Can u assemble exotic or legendary weapons in your own or in npc's factories? (I mean how can u obtain those blueprints.)
the tech level of the factory plays the largest roll on if you can build a turret. the cap is 50 so any turret above that can't be replicated in a factory. The closer to the center the higher the factory tech level. You can move your station if you want or find one close to the center.
@@deadmemegamming Yeah I understood these notions. The thing is: are the proposed blueprints in the factory the best u can find for that tech level? And if I for example build 5 exotic turrets with a blueprint that I find in the turret station I just built and then put 'em in a research station to obtain a legendary weapon is it worth it? Can I obtain in this way an even more powerful weapon? Or should I do a backup and then continue to build turret stations 'till i find what satisfies me (despite being a bit grindy)?
We aren't using mods, you can build it in vanilla. It's from the Bear Industries, Drought - Class, Cingulata in the steam workshop. But it's been tweaked to act as a carrier.
learned somethings in the video about turrets/turret factories, nicely laid out, well done, thank you! :)
Wow great info I had no idea how the trash system worked nor the captains having a licence. Thanks for this vid!!!
Great ship from the workshop. Always use that one towards the end game
You can also make huge chain of Factories, what will lead to automated production of the materials needed for blueprints. and off you go. Print guns to your huge fleet to hearts content, wont be hard to make 300 to 600 Guns Of Excotic or legendary quality this way for a huge fleet of ships. expect to spend alot of hours bringing Asteroids to your headquarters thou
When it comes to miners, the multiharvester is insane. and the blueprint cost is ridiculous, 5m for tech 22.
Found one, did not realize that it did salvager type damage to rock meaning it ate anything up to trinium at 83% efficiency at the same rate as 12-15 normal miners x.x
Practically one turret to rule them all.
and it also do 63% as salvager though not with the same damage to slot benefit.
Pretty much you need to be a millionaire to beat the game. with a passive income you would be surprised how much money you start pulling in and millions mean nothing.
One thing to be careful about. The Turret Factory will consume (and pay you for it) many of the things you store there, so don't be surprised if you find yourself with a lot less stuff than you salvaged and put in there
In newer vertions factories near 0,0 can create 6slot turrets.
My question: Is missile/rocket turrets not possible to craft as 6slot size?
I have spent hundreds of millions trying re-roll the factory blueprints. All turrets, normal and coaxial can appear as 6slot size but I have never managed to get a 6slot-missile/rocket...😢
Does the salvage license you buy from one scrapyard apply to all you come across after the purchase?
I have found that finding a wormhole and going to a sector of space far away. Using my faction as clean-up crew and storage ships. My pirate raider ship is equipped with railguns and heavy weapons. I can overpower Turret stations or Turret supply stations. I get billions worth of goods doing this. Everything I need to make turrets with and then some extra to sell at the hide outs. What I don't sell at the hide outs I clean it and send my trader ship out and make a huge profit on. I paid the hide out a small fee to take the stolen mark off of it. I am selling it usually for a massive profit in most cases. I get tons and tons of materials to make turrets with. I have had to dismantle turrets before but only because the inventory was too full. It does give you some materials not as much as the method I use.
If you would like to know more about it. Look up Shrike Gaming, he did some stuff on it before 2.0. he doesn't like the 2.0 configuration and quit playing. The pirate method is very lucrative with the new trading system. He just shows how he sets up and attacks a system in a faraway sector. So that it will not upset the local factions. Use your personal ship as the Pirate, and the Aliance you set up as support ships only. They should never be used as attack ships. This is key! The Aliance should be always neutral or friendly to the area you are Pirating.
I need to ask HOW DO I CHANGE TURRETS TO DIFFERENTWEAPON GROUPS?
in the I menu, there is a turret button near the top left of that window. In that window click on the turrets shown on screen and push any numbered key. They will be assigned to a number group that can be turn off and on.
Thank you
i might have missed it , but what version of the game is this covering? im looking back from 3/2023, not sure which side of the controversial 2.0 changes this falls on. thanks!
Assembling turrets on ur own with factories and then put them in a research station to get exotic or legendary tiers is worth it?
Can u assemble exotic or legendary weapons in your own or in npc's factories? (I mean how can u obtain those blueprints.)
the tech level of the factory plays the largest roll on if you can build a turret. the cap is 50 so any turret above that can't be replicated in a factory. The closer to the center the higher the factory tech level. You can move your station if you want or find one close to the center.
@@deadmemegamming Yeah I understood these notions. The thing is: are the proposed blueprints in the factory the best u can find for that tech level? And if I for example build 5 exotic turrets with a blueprint that I find in the turret station I just built and then put 'em in a research station to obtain a legendary weapon is it worth it? Can I obtain in this way an even more powerful weapon? Or should I do a backup and then continue to build turret stations 'till i find what satisfies me (despite being a bit grindy)?
press t for making items into trash rather than right clicking the icons
What mod does that ship design come from?
We aren't using mods, you can build it in vanilla. It's from the Bear Industries, Drought - Class, Cingulata in the steam workshop. But it's been tweaked to act as a carrier.
Rly like your vids but your mic is to quiet
everytime i get your vid intro my girlfriend wakes up