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Do whatever the hell you want? You must have been playing a different game. JC4 wants the player to flip a butload of switches and defend noumerous area's, rince repeat, rince repeat. The only thing blowing up stuff does is filling up a meter. Which in its turn gives you the power to move a front line, from a map, in an incedible unclear menu. No grenades, no C4, No liberating villages no taking over bases by destroying them. Everything you blow up respawns, you do not have any impact on the world. And the water is fucking better looking in Just Cause 1. I've purchaced the gold edition because I assumed this was going to be better than JC3. This turned out to be a big fat mother of a fuck-up. Deinstalled not even goining to bother with the DLC. And JC5, if there ever is going to be one after this piece of shit, wil be a no buy.
Just Cause 4 has a lot wrong with it beyond the bugs that some people mention (which I never encountered more than once in 20+ hours). The main issue is there is a real undercurrent of laziness on the part of the developers. That laziness is best demonstrated by the overabundance of annoying escort missions and on-rail sections ( like the train sections). Escort missions are not fun in video games yet every five minutes your protecting a transmitter or relying on the inept AI's path-finding ability to find its way or hoping that your luck holds out as you try for the 10th time to protect some worthless something from near endless chopper and soldier attacks. Its a very crappy way to create engaging missions and goes against the whole point of the series which sells itself on your capability to destroy things rather than protect them. Then there is the weather effects. WTF went wrong there? You only really see them in a handful of story missions and in one or two small sections of the map. For all the time you spend interacting with them, they may as well not exist and the marketing implied dynamic weather effects would be widespread. Its even more mystifying as Avalanche already had practice with more dramatic weather effects in previous titles such as Mad Max and its sandstorm mechanics. My guess is that they wanted a wider weather effect system but were simply too rushed in developing Just Cause 4 to actually finish implementing it before it was due for release. Then there is the lack of town and base liberation. Sure, JS3 had a pretty repetitive town liberation mechanic but it did force you to kind of feel like you were achieving something and gave you room for gunplay and explosions. Base liberations were another way you could see your tangible effects on the world and you could always pick off infrastructure and come back later which was akin to actual guerrilla warfare that Rico is supposed to do so it fits with the narrative. However, Just Cause 4 ditches all that. Chaos objects respawn which negates your impact on the world. Discovering and liberating towns is non-existent and replaced by even worse repetitive and boring tasks ( Stunts..basically) which makes finding new areas a drag as you already know what to expect. The front-line advances are also pointless because the enemy can never attempt to re-claim territory. You just do a mission or two, which adds 'squads' that never appear in game outside of a counter on the map, you click and the 'front' advances. This again seems like a feature that was prime for further development but I guess they ran out of time so we ended up with this daft map masquerading as some kind of meaningful strategy task when its not. I won't reiterate what the video says about the grapple add-ons. Put simply, they are worthless. I never used the balloons or retractor cable or boosters once beyond the first go because they are pointless petty distractions and not in the least bit useful in combat situations when your guns get the job done quicker and more efficiently. Finally, the story and characters are trash. Everything feels some wooden, hollow and cliche. Computer Nerd, Ex-CIA guy, Every-man style resistance fighter who lost a family member to the antagonists, stock corporate style main villain, implied shadow group behind everything etc etc....its all there and you've seen it a million times before. I suppose the story is something that gets a pass in Just Cause as its always being pretty bad but in this game it seems that we see the side-characters so briefly that you genuinely have no clue who gives orders, what rank characters have, why some in character jokes being made are funny etc etc. Rico himself never seems particularly invested in whats going on...he just seems tired and going through the motions in most of the cut-scenes which is actually a pretty accurate reflection of the quality of the game as a whole. I suppose what annoys me most is the potential that this game had. Imagine proper regular weather effects and an actual sense of real progress as you built up squads, fought alongside them, customized them and fought massive battles liberating uniquely designed bases and distinctive settlements. Imagine being able to direct which areas are liberated on the map and have to fight off Black Hand offensives into your own turf. Imagine being able to direct tornadoes, blizzards and sandstorms onto enemy bases and towns or being able to call in airstrikes and missile strikes. Imagine having a well crafted story-line that pushed you to use all the tools at your disposal and provided intelligent and varied enemy types for each mission and beyond rather than relying on weight of numbers to provide challenge. Imagine having fun and unique side-missions that tied into the main story-line rather than awful stunt or 'resistance' activities. Imagine a good perk and progression system that added new and powerful abilities as time went on. Imagine..Imagine..Imagine....Yeah well keep imagining because Just Cause 4 has none of the above and I doubt the next one will either. This was just a low effort lazy cash grab that leaves the player feeling fatigued and frustrated especially if they happen to have played the previous installments in the series. They seriously need to up their game so that this franchise doesn't fizzle out especially given even greater player expectations in the post Red Dead 2 era . Overall its a 5-6 out of 10 if you want a review score metric imo and really not worth your time given the amount of much better open world games out there right now for the same price.
What I think was the worst change from just cause 3 to 4 is that you don't have military bases or towns to liberate. Even destroying things feels useless
I’m pretty late to the party here, but here’s my thoughts. I personally don’t think I’ve played enough of JC4 to fully judge it, but my main problem was the lack of direction and activities. In JC3, if I had no clue what the hell I was meant to do now, it was either ‘go do a main mission’ or ‘go blow up a town until you unlock main mission and side missions’. And that worked brilliant, I never ran out of ways to make a seemingly endless activity entertaining. And with every new weapon and vehicle unlock, I even felt compelled to restart the villages and towns to try a new method of mass destruction. It was, to me at least, extremely re-playable. Hell, it still is. Meanwhile with four, there wasn’t any real ‘default activity’. at one point, I wondered across a military base, filled with bad guys and red objects. 20 minutes, hundreds of corpses, every speck of red paint exploded for the nearest kilometre, and... nothing. No new unlocks, missions, weapons, nothing. There was nothing for me to do, it wasn’t important at all, and my time there meant nothing. The villages and buildings in JC3 existed as objectives, they meant there was something there to do if you wanted to check it out. In JC4, they just seem to be there to make the world seem less empty, and that was incredibly disappointing to me.
I spent most of my time toying with the new mechanics. I got this game the same time I got Fallout 4. Fallout 4 is one of my favorite rpg open world games, Just Cause 3 is a great open world game with loads of fun to have.
@@wisconsinwintergreen6296 JC3 has a wonderful opening mission (along with that "I am the firestarter" cinematic) and it made me want to jump straight into the world of Medici and play around. Halfway through the overly long opening mission of JC4, I was like "what did I get myself into..."
You are absolutely right. I’m trying to 100 percent complete it (65 % of the way through so far) and I can tell you it doesn’t get any better unfortunately. I get it, they wanted to try something new, but this isn’t the way to do it. There’s a reason why I see a lot of people going back to jc3
The most fun I had in Just Cause 3 was trying to steal a boat for my vehicle collection. It only spawned in interior lakes, and the dock was on the sea shore. I must have tried at least 7 different strategies 20 times before settling on a very specific route over a mountain range utilizing a certain helicopter and tether configuration to lift it in the perfect way to ensure getting it to the ocean. I think Just Cause should invest in that sort of problem solving more, it succeeds both in forcing lateral thinking and in making Rico look like a fuckin wierdo.
Blue Nigget I can't speak for the experience with the dlc, but it was a herculean effort with vanilla vehicles and equipment. There are a billion options but none perfectly suited, and it was a uniquely rewarding experience to find the one that worked best.
Exactly! I love this games to fuckin bits but to make them fun you have to inflict these challenges upon yourself which is (completely reasonably) a huge turnoff for people, but it’s what I love.
That was such a great challenge!! First I tried dragging it along the road with my grapple hooks but in the end I settled on putting it in the cargo hold of a massive plane, then driving it out when I got to the ocean
Alex Smith I tried attaching it to the back of a dump truck at one point, but the entire area was a military zone and not damaging their vehicles with this massive truck was nigh impossible, I'd get close but never to the ocean.
Agreed. Hearing "you need to get this thing from here to over there; idk how, just try stuff" is a lot more satisfying than hearing "shoot doods and sit here". Limiting tools and abilities like mentioned in the video is ONE way to improve the formula, but that alone isn't enough; you could still get bored or even frustrated if that were the only improvement made. Multiple changes could be implemented to improve things.
loopydoop I haven’t played just cause 2, but I’ve played just cause three and I can tell you that the enemies are like annoying flies and aren’t really a danger
I personally didn't like that as enemies were never the focus of these games. They were meant to be test tubes where we experiment things, not something we were meant to be afraid of. Although I would agree that toying the shit out of them BECAUSE they tried to mess with you was more fun.
I feel like they removed some things that made JC3 great.... Also, Rico and the vehicles are so flimsy now, they explode too easily when Rico isn't in it.
The hacks take way too long and I hate that when you get shot you have to restart the process. I know JC3 had these, but they didnt take half an hour to complete
@@foodafen6367 my biggest issue is having to protect a machine so it doesnt get destroyed like b r u h thats the total opposite of this game let me destroy shit not protect it.
"It feels like you're the king of a toy box, but no one wants to play with you, so you're stuck smashing action figures together until you get bored" You really hit the nail of how it feels to play jc4 with that quote.
I can confirm that this game had more crashes than a truck full of DVD copies of David Cronenberg's "Crash" plowing headlong into a train hauling Blu-ray copies of Paul Haggis' "Crash", sending debris and shards of "Crash" flying into a "Crash Bandicoot" cosplay convention
Played this game for 2 hours before deleting it and reinstalling JC3. I was so disappointed when I found out that this game took away the only thing I played this series for. Liberating towns and military bases.
Maybe it's just 'cuz (sorry) Just Cause isn't as well-loved a franchise as Fallout that its technical shenanigans haven't picked up quite the traction of Bethesda's game but, honestly, the technical issues I had with Just Cause 4 far surpassed anything I came across in the five or so hours I spent with 76. It was infuriating; actual crash total was closer to 70. I guess it just says a lot that 76's issues go way, way beyond technical stuff to the point that I couldn't stomach more than five or so hours.
This is my most disappointing game of 2018. The destruction have taken a step back, and they have removed base liberations and there is no incentive to go destroy things whatsoever, and the 300 repetitive wing suit stunts and boring missions make it worst. The devs think that replacing base liberations with wingsuit stunts is the right thing to do for a JC game that focuses on destruction.
The removal of base destruction made the game worse, but this game is FAR from the most dissapointing game of the year, at the very least avalanche released the game in a state where it doesn't crash every 5 minutes.
@@vNill The destruction you cause adds to your chaos meter for the whole region. That leads to you gaining soldiers so that you can take over that region once you have enough - and complete the obligatory region mission of course.
@@lwaves Yeah, but I mean when I first played it, I thought the chaos objects were useless, then when I figured that out I was just like, "oh, ok" but I mean was the point, you're supposed to be liberating bases and actually causing chaos. Not doing it because it just helps. Just feels so boring.
Lots of options, but no restrictions to make them feel valuable. And even when there are restrictions like the inclimate weather conditions you mentioned, they never stick around long enough to impose anything daunting over the player. It’s strange that when given too much freedom in a game to cause player-driven chaos, it ends up turning into a night of Garry’s Mod where all the mods you downloaded only ended up humoring you for a good 24 minutes before being shut off. Solid work again Hamish!
Question: If all the fun toys you give your players are suboptimal to the traditional 'way it's actually supposed to be played' when it's time to get down to business and clear some objectives...have you really given your players any freedom at all?
MidoriMushrooms I think with these types of games, it’s about giving the players exactly what they need to make them feel accomplished and have fun, but within reasonable bounds of what most suits your game. Zelda BOTW gives you the runes to really congratulate the player on creative problem solving, yet even with all the manipulation they allow for of the world, they never extend beyond their own properties or intricacies to unlock limitless freedom, which would invalidate their purpose in the first place if there was just one good way/no good way to tackle objectives. It’s the open world game design way of giving them just enough rope, or at least how I perceive it. Very good point by the way, and Happy Holidays/Merry Christmas!
There isn't lots of options though and actually not a lot of control. There's a lot of different ways to do the same thing, with the same result. Basically a much better version of GTAV without the story missions...you run out of new things to see within minutes of booting up GTA once those are out of the way. I bet a lot of people had a hell of a lot of fun messing around with the 'age of empires' series mission editors. Those being powerful tools (by comparison to Just Cause.) with infinitely greater possible variety. People have a lot of fun with the Earth defense force series, basically the same thing as Just cause with less restrictions.
My only question is: Why did they remove the GE-64? It feels so much less exciting without it. I think Just Cause 3 was definitely the best in the series.
Well, that stuff was from the previous game, as the corrupt leader was using the island to mine it up, and since he’s dead, the production had most likely stopped. But i do get what you’re saying, they could have easily said that at some part of the game, you get a supply of the enemy’s devastating explosives, or gave the grapple a mod that allows you to place compact explosives to objects. At least something.
Just cause 3 wanted you to blow stuff up and rewarded for it... but in just cause 4 ... they dont want u to blow stuff up... enemies are never near explosions... map isn't friendly for having fun.. rarely used grapple in fights... coz its slow... Missions are the worst
TechGoggles but blowing stuff up gives you chaos which levels you up and gives you more pilots to do supply drops and more soldiers to takeover regions
@@christophermoore6110 Yeah but that takes forever. In Just Cause 3 you got points for everything you blew up and let's be honest. What doesn't get better when you get points for it.
TechGoggles lol grapple is slow my ass. Your fingers must be slow. Second, enemies are literally always near explosives, like what the fuck are you smoking? Third of all, there may not be liberation, but there are still “bases” and every time you destroy fuel tanks, sphere tanks etc it adds to your chaos metre. So it’s a form of liberation.
The heat system in JC3 is the most fun part of the game imo. It’s easy enough to clear on lower levels, but if you deliberately build it up you can create a huge battle anywhere.
Harwinder Singh RupaL Yep. When all the pre release videos were showing attaching balloons to people, animals and vehicles and making them float and spin I knew this game would suck big time. This team has a phenomenal engine to create a bat shit crazy completely ott b grade story and they end up giving us this lame pos. WTF were they smoking when design decisions were finalized? This is bad even by b grade standards.
Rico: **explodes the whole of the military academy** Black Hand: eh Rico: **accidentally taps the side of the big-ass cannon truck that was being driven over both lanes** Black Hand: REEEEEEEEEEEEEE **smacks face against the drone button**
While I love Breath of the Wild to bits, large parts of its open world suffered from a similar lack of restrictions. It's telling that, for most of the people that I have talked to, Eventide and the Great Plateau were their favorite individual sections - parts of the games where you *couldn't* just do whatever you wanted. It's great that the game lets you chop down trees to cross ledges, but you literally never have a reason to do that beyond the Great Plateau.
I think there is a lot of selection bias going on here. Most people I know who played BotW definitely did NOT think the same thing. Although pretty much everyone describes Ganon's castle as their favorite part gameplay-wise, another dungeon that is definitely NOT linear in the way previous Zelda games were.
I'm going to add to the pool of diversity and say that Hyrule Castle is NOT my favorite part of the game, but Eventide and the DLC sword trial are definitely far up there for me. The parts of the game that are the most memorable to me are also the Lost Woods and much of the Gerudo Desert just because of the unique ways you're required to navigate it. I also feel like that about the Hebra region where you can spend forever slowly climbing a mountain and your reward for reaching the top is usually a great place to shield surf. Plus, it reminds me of Snowpeak from Twilight Princess, arguably my favorite part of that game's map. The Great Plateau was an alright condensed experience but it was nothing special to me beyond giving me a taste of the rest of the game. I don't know that many people who consider it that special, either. Zelda fans tend to be pretty diverse in our opinions though. Bonus question for local Zelda fans btw: Seasons or Ages?
@@MidoriMushrooms Likewise - Love Eventide, Hyrule Castle was take it or leave it (and is mostly skipable as I found when actually approaching the final boss thanks to the climbing system, I did more of Hyrule Castle when finding the memory in Hyrule Castle than when doing Hyrule Castle), The Great Plateau was a good tutorial but definitely not a standout moment of the game. Trial of the Sword is nice but I wish it wasn't as combat focused as it is but pushed me to solve problems with other systems outside of optional 'use updrafts from fire chus to get an extra chest'
MidoriMushrooms There is a Seasons vs Ages retrospective by I believe King K. Good video you might wanna check out. Also I definitely like the atmosphere of Lost Woods the best out of all of BotW. Most like a fairytale adventure to me. I never liked the mechanical and off-colored color pallettes of Zelda's "evil" regions, in this case Ganon's castle and in the past the Twili realm.
I mean, Parzival, it's my favorite game, I'm not saying it's bad. Some sequences being better than others and a game's structure being open for critical analysis doesn't make it sub-par.
Something you said in this video got me thinking. What if you made a game where things intentionally go wrong. At the start of the game things are going smoothly but as you go things happen like bridges despawn mid-mission and you need to find ways to cross them, and as it goes on it just gets more and more chaotic with how things happen. A mission specific item is destroyed so you have to intentionally go out of bounds to find the one the developers put out there as a placeholder. All of it would be scripted events not just random things going wrong but a game that emulates that sort of "GOD DAMN IT THIS GAME BROKE WHAT DO I DO NOW" feel you were talking about while actually having routes and creativity designed into the game to solve those missions and teach the players the creativity of the mechanics. IDK just a thought.
Could probably work if the game makes it clear that things are going to start getting screwy and you need to exploit stuff to continue. Though then you might end up with the situation where there's a bunch of exploits you use once and never use again and they all need some one-off tutorialization to let you know that's something you can do.
As harsh as the critisism here seems, i can tell ya that if the storytelling for this is done right you have something creatively on par with Stanley Parable.
I can't deny that what you say is true, a beefy system does not protect you from crashes. If anything it might create more if you are using relatively brand new, top range hardware because it hasn't been fully tested in the field like older hardware has. I'm on an old i7 and GTX 970 and not had a single crash (yet) with JC4 after double figure hours of play.
drOffensive I have a low end gaming PC and I bought JC4 off of Steam and it only crashed once and I experienced very few technical glitches, but maybe I’m just lucky
In general, when there are a lot of options with no restrictions, people will naturally gravitate to the most easiest and dependable option. It's one of the many aspects of human psychology. Which isn't surprisingly at all when most players won't use all the different tools in their disposal to achieve something. Why go through all that preparation to come up with a hilarious method that somehow works when you can instead go with a true-and-tested method that gets the same result more effectively? I feel the developers need to keep that in consideration when making a game world like this. All the insane explosions and funny stunts will muster a short-term enjoyment if they don't consistently feel rewarding and something to strive towards to.
The core problem with this approach in the case of games like JC is that it assumes there is a concrete goal. Theee really isnt. Blowing up bases is not what you do in that game.
Dienyemite Guess that’s what makes MGSV more enjoyable since it has a good verity of options to gravitate towards and has depth to each option. In MGSV, I usually choose the Quiet option and pick off the soldiers one by one and Folton the vehicles to be used by the Diamond Dogs.
Do we see that in true sandbox games? Do people plug in the sims and all end up with the exact same story to tell at the end of their session? Just Cause doesn't allow 'no restrictions with a lot of options'...it offers a hundred different ways to explore the *same* option each with almost exactly the same result. At the very least in something where there are many options, outcomes and possibilities players would require at least an amount of time to figure out the breadth of what's possible.
Finally found someone talking about this on yt. Just Cause could be easily one of my fav franchises if only the games have challenge, difficulty, incentives to use all of those tools. But nope, instead I hate it because of its current design state.
@@happynebula5437 Oof, calm down. He's not doing any harm. Besides, as social creatures, aren't we all "attention whores"? Then it's not very fair to condescend others for being so, now is it?
Mark Brown has a great video on how developers protect players from themselves, because if they don't, they optimise the fun out of games. The Just Cause series seems to take pride in not having those protections, and the result, as you pointed out, is that there is little reason to use anything more than a handful of the many tools on offer. Many other games, open world games in particular, suffer from the same problem. I find it astonishing how major developers and publishers can continue to so fundamentally misunderstand player behaviour when their indie counterparts often make it look so easy.
Can I just say, that I cannot believe you mad bastards actually did 12+ hours of podcasting for the Game of the Year. You both are insane. It's my favourite series of podcasts to listen to for the holidays the last three years running. Can't wait to listen to them both, you and Nico are the best. Happy New Years!
I loved Just Cause 3, every time I went to go do a mission, I saw a town or a military base I hadn’t liberated and i would get stuck creatively destroying everything before I even got to the mission
I think that games like Just Cause 4 aren't special anymore .Most open world games nowadays suffer from basically giving you a huge open world with no sense of exploration or mystique , this formula might've worked back in the day , but it's just getting tired at the moment. You got huge maps with the same repetitive activities with no true player agency or choice & that makes one feel like they're playing the same game with a different paint job.The only open world games I enjoyed were Rockstar games ,especially RDR 2 , & The Witcher 3.
I get the same feeling oftentimes. I remember playing AC: Origins, and having a decent time with it, but it was just so massive and many locations had no purpose other than getting random loot. I then played Deus Ex: Mankind, which had a much smaller world, but packed full of fascinating detail that I discovered over time. Each location had a story that was handcrafted, and ultimately, I enjoyed it much more
I really enjoyed the first one for PS2, despite its limitations. However, call it age, call it having been around for Red Faction: Guerilla, but I cringed when I saw the 'destroy everything' slogans wheeled out again. It's not just that you can't destroy everything. It's also that the limited number of things you can destroy are highlighted in bright red. In one colour, the game's limitations are conveyed to you. From recent gameplay, this seems so confining, rather than freeing. Also, I get that both 3 and 4 are on the same generation, and not the same leap between 2 + 3, but in this age of cynicism at developers...it just looks like a Just Cause 3 expansion pack.
I liked the tanks having tracks and the frontlines. It was pretty badass flying underneath the mortar fire while rail gun rods and machine gun bullets whizzed inches past you. My complaints were the liberation method changing. Maybe once you liberated the towns and bases, then the frontline would advance.
I just hate how it still spawns an ungodly number of unescapable enemies when you somehow get a wanted level from the black hand after you’ve liberated every region.
The exact reason I got bored and dropped Just Cause 2. The missions were boring, "Some NPC drives up, and tells you to destroy something for a measly number of plot advancement tokens I could have gotten just destroying an outpost". So soon enough my entire experience just became zipping from one outpost to the next, to throw C4 onto all the red things, before running to a safe distance. There was nothing to make me experiment, and all the game was rewarding me with was guns that I wouldn't use, because they'd run out of ammo after a few minutes.
Blowing up the red things were the only fun thing to do during some of those takeovers, looking for the collectibles was the real drag for me, and seeing that there's literal hundreds of collectibles across that big ass map... I got burned out 3 hours in...
I’d really like to see a mission where Rico travels around, destroying bases and going on the offensive for once, then some giant, destructive death machine comes out and you have to try and survive and get to the other side of the island with hundreds of guns firing at you from everywhere. That could be really fun and challenging too
I think Just Cause 5 (if they make it) should do something like Burnout Paradise or Mario Odyssey: Put fun collectables that mesh with the mechanics EVERYWHERE that you can do at any time without starting a mission. They almost do something like that in 4 with the wingsuit and car challenges, but they're all so boring, making you either drive through a single circle with a specific vehicle or fly through 3 rings, and you have to turn on "AR mode" to see the start point. Imagine a world filled with rings and passing through one will start a mini challenge like a race, jump or a wingsuit course. Other things too, like the statues Just Cause 3 that take a little bit of effort to destroy and the way you liberate settlements in 3 by blowing everything up in it. The movement system is really good, they just need to utilize it.
@@MillRunner I was thinking Northern Ireland because there's already shit happening there. But in Africa? Where in Africa? I'd have to say South Africa
More and more often, I am reminded of the quote, "Given the opportunity, players will optimize the fun out of a game". Gamers need restrictions in order to spur their creativity.
I remember how amazing Just Cause 2's missions were. Sure, they made even less sense, but they we're harder and more exciting, especially the boss battles
Come on, dude. I just finished Just Cause 4, and I had a lot of fun with it. Not every game needs to be smart. That said, you are right about the game being so chaotic at times that it becomes annoying. Especially hate it when an enemy helicopter crashes into yours and insta-kills you.
I really don't understand the hate for 4, agreed that the game is janky, chaotic and the mission design and story suck but who actually plays these games for the challenge or quality writing? How does turning the big explosive tank into "an objective" make blowing it up anymore satisfying? I agree with guiding the player to some extent but I don't think every game needs this hand-holding.
I think the best open world ‘sandbox’ game, in terms of the kinds of things this video talks about, is actually Kenshi. Essentially the game is a setting that you get dropped into that will change geopolitically either because of the player’s actions or because of the innumerable NPC’s actions, which are given the same weight. You only have so many things you can actually do, the game is fundamentally simple in terms of one character’s options for interaction, and 90% of everything will be repeated procedural content, but those restrictions universally reflect the limitations of the NPCs in the world, and without exception you will find your own character’s story playing it. The number of ways things can happen is about as close to infinite as it can be, with every logical result of every action I have yet thought of programmed in and a skilled modding community filling in even more than that. The game’s primary appeal is the fact that, unlike all but a handful of it’s contemporaries, you and the AI are playing on exactly even ground, and it knows what it’s doing about as well as any heavily roleplaying player can. You will get your teeth bashed in by a squad of low-level bandits unless you have help to even the fight or you’re some kind of badass who trained for months or years in the most hellish conditions on the continent.
I just found this, but have to say you perfectly encapsulated my feelings for this game. It was a sometime beatuful game, but one which was impossible to care about. You didn't feel like you screwed up when you died - it's just something that happened. You didn't feel satisfied when you finished a mission, it was just something that happened. Honestly, the missions that stayed with me the longest are the archeological ones, because once you figured out what you were doing, slowly exploring was an interesting change of pace.
I played just cause 3 for almost 6 months as my main game and then another year on and off, I LOVED that game! I got the day one edition of just cause 4 and played it for maybe 3 weeks before getting bored. I think I agree (with the beginning at least, havent finished the vid yet) that it was the missions and the HUGE confusing world with.... nothing to do...
Same thing happened to saints row (imo). Two was it's peak, third excellent if a little too bombastic~ 4 was...well... it had enough "freedom" to break the game.
Didn't 3 have an expansion that was set all at night? I remember that one being dreadful. You could run so fast and jump so high that every vehicle was pointless, and the city became just a collection of generic blocks to jump over. It broke every last bit of immersion that still remained after 3.
@@gurriato the game u talking about is saints row 4. Not an expansion but i think i heard it was supposed to be an expansion that was turned into a full blown game.
A pause function that allows you to assess the situation and come up with a plan for creative use of your gadget can probably improve the enjoyability.
PERFECTLY summarized my exact feelings about the game. couldn’t put my finger on exactly what was missing and this video pretty much says it all. well done
Totally agree, I was really surprised that I felt a sense of routine after playing for a while. The map is ridiculous, everything is all over the place, there's little sense of progression. And I tend to dart all over the place, trying to complete all the side objectives...
This was my first Just Cause game and I had a blast. Maybe for folks who have played the previous games, this would have gotten old, but the ability to do stuff with the game physics which other open worlds simply don't allow, was good enough for me. I throughly enjoyed the chaos without direction. The world was huge and certainly the most beautiful open World I have seen from a distance(tbf, I was always on the wing suit, not observering the world from the ground).
To me the major issue isn't the lack of restrictions, it's the lack of rewarding the player for ingenuity. Both Deus Ex: HR and MGSV, despite their flaws knew how to reward players for their creativity, even when they have all the tools. The story too, as you said, is also a major dent. I never understood the series strange reluctance to make the story just as over the top as the gameplay.
What a masterpiece! I saw that this video was 15 and a half minutes long and nearly clicked off but you enticed me, everything you said was the truth and reformed my opinion of the game from 'this is kinda fun' to questioning it completely and giving me a reality check as to what the meaning of the players actions are and the point of the actual game, thank you
I feel like this video says what I've been thinking about Just Cause 2 (though that game isn't anywhere near as chaotic, and it's the only one I've played). I got up to, like, 99-point-something-percent completion and I just couldn't be bothered to max it out. All the base takedowns/town liberations were the same, collecting all the factions' special items got me no rewards, and I felt no reason to return to the races after completing them. The scale was so huge but there wasn't much going on. They encouraged experimenting with the grappling hook and such but I rarely ever found myself in situations where I needed to think outside the box--hijacking a helicopter pretty much solved most problems. I can't properly put it into words, but I just never felt challenged--not because it how much/little damage I took from enemy attacks, but because missions (I was shocked to find out how few main missions there actually were, after focusing so much on side content) didn't put much risk/restriction on me. I was too powerful. I not too recently completed Mercenaries: Playground of Destruction for the first time and I feel that game was genuinely more engaging.
Feel like i’m the only person loving this game, so much fun and love how the developers have kept the same formula while making it so much more enjoyable
Honestly,I just wish they would update the game. If they really cared I want to see the developers change everything with updates if people wanted them enough. Remember games like the halo: master chief collection? I heard that game was a mess so you know what 343 did? They went back, worked on it, and now it’s a great game if just cause 4 had this much attention. The game could be completely changed with enough effort.
I remember when in Just Cause 3 if I hit something while on wingsuit I can recover by flipping in the air and going back to winsuit mode. But in Just Cause 4 I have to wait till Rico gets into skydive position which takes like 5 seconds after I hit something in order to use my Wingsuit and sometimes the game teleports me away from my original position. It sucks they removed so many features that made Just Cause 2 and Just Cause 3 so great....
Another cool thing I loved from Just Cause 3 are the self destructive mines and that you could literally blow anything up one example is destructible bridges
I think it has alot to do with the type of gamer you are. I've been playing the shot out of just cause 4. Finding myself doing the speed and winguit challenges more than anything. Wingsuit challenges to upgrade my powered glider and speed challenges to unlock all my vehicle drops. Some missions are very challenging. I also love all the Easter eggs.
Town liberations and taking over military bases was fun and enjoyable in JC3 especially when you grapple barrels into them and watch them explode as if you some how caused a nuke in that base alone and the people in towns actually celebrate when you liberate them making you feel like you actually saved them from a dictator while in this game you can't even liberate or even take over bases but instead they give you missions for each region but gets repetitive over time and boring like defend a hacker from a wave of the black hand spawning and I love the weather conditions and the different terrains but what pissed me off is that you can't control them with its weapon outside of that terrain forcing you to just glance at it as if it's just something that's just attention to detail and the amount of upgrades and challenges are short making it pathetically easy compared to jc3 because in that game the challenges were fun and long and the game actually gives you points depending on how you actually glide or cause chaos or drive a specific vehicle and you have a huge skill tree that you can customize to your glide suit as well as add adjustments which is pretty cool but in here it's just boring and short i did enjoy the story even though it was short as well as adding the black hand as the enemy and the secret tombs that you can explore and solve puzzles and what about the villain? Oh yes the villain in this game is as boring as you could imagine why?! Because there's barely anything the story tells you about him, the only time you see him is in the first cutscene and last mission in the game even his second in command had more cutscenes in trailers than in the actual game I prefer the jc3 villain because he's actually a dictator and the game shows you that by the way he talks and acts to his army and in towns you can even see billboards and movies and even speakers that has his speeches in it and even a statue of him in every town making him more terrifying than the one in jc4 you even have a small side mission in which you collect tapes that explains how he became a dictator and after taking a base you'll hear government propaganda making an excuse for the destruction and chaos you make in jc3 but in jc4 none of that exist but in the end I really wonna love the game for what it is.
JC3 was the best of the series, it even looked better. Also, the Pc version does not have to come out at the same time as the console version.. If it needs time, give it time, don't release a PoS and attempt to fix it later if it doesn't tank too hard.
I agree that JC3 was the best. But I still played it less than jc2. 3 was a more polished version of 2. Someone else said that they didn’t add enough it got dull faster. I agree with that. The wing suit was probably the most important addition.
The map has so much open space. It doesn't feel populated. It isn't packed with content (bases and towns to liberate) like the first two islands of JC3. The mission system in JC3 was: progress story missions at your own pace (sometimes, rarely, you'll have to liberate specific regions or a have a number of them liberated first - but in the context of specific missions this makes sense) - in the meantime, liberate stuff and beat challenges to get perks for your abilities. It was cohesive enough and worked fine for me. And sometimes, collecting vehicles was fun. In JC4, the mission system is: To do this story mission you must first unlock this region by advancing squads into it. But before that you have to clear all the attack missions in the region in order to open it up for advancement. And if you don't have enough squads, blow stuff up to get more. THEN you can do the story mission. It all makes the story cohesiveness feel VERY thin and reduces the map to be just a bunch of activities. There are no qwirky characters to give the story any personality. And if you want upgrades for your tether pulls, lifters and thrusters, then inspire rebels, do stunt work for a woman director, and find tomb stuff. The game is VERY meh.
Late to the party, but here goes. I just installed JC4, and to say the least, it wasn't really good. The story feels so short than JC3 and I literally completed it under a month. Would play JC3 again if must say.
Every person who reviews this game does so by running around like idiot. Just cause is not gta and it does not want to be. Reviewers should stop trying to make it into something else.
Yes, you basically play as you like but reviewers seem content on focusing on a few things which are optional. The choas is definately unique as opposed to fetch quests from other open world games.
Great video highlighting what's wrong with the game. One of the best moments I had in the game was when I had to take an apc from one base to another and there were a bunch of enemies in between and I got blown up. When I respawned I put some balloons and boosters on it and got around everything there
Beat the game 100% and on platinum with over 60 hours playtime. I have to say i had more fun with the first just cause game than 4. It lacks of Content and missions that require creativity. The 300+ stunts for garland are all the same and so boringly repetitive. I hope the DLCs are actually fun.
One thing that dissappointed me was that the battle zones were static. It would have been cool if once you decided to take the region you have to help or it takes an extremely long time during which you get none of its benefits.
As much as I agree with your wider point, I think sometimes the freedom really works, such as using crates to build a makeshift shelter around an npc, and using grapples to find ways to dispatch enemy vehicles more efficiently.
I was replaying the game and came upon a mission where I was supposed to drive a vehicle to a location while being chased by the Black Hand. I said, “Yeah, no.” So I used the Grappling Hook to attach four balloons and four boosters onto the car and skipped the entire chase sequence.
In which many balloons are placed on many cars. Thank you so much for watching! This show is absolutely made possible by your generous pledges over on Patreon at patreon.com/writingongames. If you feel like you can donate, you will not only be directly supporting the show, but you'll get rewards such as Patreon-exclusive written pieces, episode soundtracks, scripts, early access, the whole lot. I'll be back before the end of the month with my big ol' Game of the Year video! NEVER-ENDING CONTENT
Do whatever the hell you want? You must have been playing a different game. JC4 wants the player to flip a butload of switches and defend noumerous area's, rince repeat, rince repeat. The only thing blowing up stuff does is filling up a meter. Which in its turn gives you the power to move a front line, from a map, in an incedible unclear menu. No grenades, no C4, No liberating villages no taking over bases by destroying them. Everything you blow up respawns, you do not have any impact on the world. And the water is fucking better looking in Just Cause 1. I've purchaced the gold edition because I assumed this was going to be better than JC3. This turned out to be a big fat mother of a fuck-up. Deinstalled not even goining to bother with the DLC. And JC5, if there ever is going to be one after this piece of shit, wil be a no buy.
What do you think of just cause 3?
im gay
@@vomp2884 no
Just Cause 4 has a lot wrong with it beyond the bugs that some people mention (which I never encountered more than once in 20+ hours). The main issue is there is a real undercurrent of laziness on the part of the developers. That laziness is best demonstrated by the overabundance of annoying escort missions and on-rail sections ( like the train sections). Escort missions are not fun in video games yet every five minutes your protecting a transmitter or relying on the inept AI's path-finding ability to find its way or hoping that your luck holds out as you try for the 10th time to protect some worthless something from near endless chopper and soldier attacks. Its a very crappy way to create engaging missions and goes against the whole point of the series which sells itself on your capability to destroy things rather than protect them.
Then there is the weather effects. WTF went wrong there? You only really see them in a handful of story missions and in one or two small sections of the map. For all the time you spend interacting with them, they may as well not exist and the marketing implied dynamic weather effects would be widespread. Its even more mystifying as Avalanche already had practice with more dramatic weather effects in previous titles such as Mad Max and its sandstorm mechanics. My guess is that they wanted a wider weather effect system but were simply too rushed in developing Just Cause 4 to actually finish implementing it before it was due for release.
Then there is the lack of town and base liberation. Sure, JS3 had a pretty repetitive town liberation mechanic but it did force you to kind of feel like you were achieving something and gave you room for gunplay and explosions. Base liberations were another way you could see your tangible effects on the world and you could always pick off infrastructure and come back later which was akin to actual guerrilla warfare that Rico is supposed to do so it fits with the narrative. However, Just Cause 4 ditches all that. Chaos objects respawn which negates your impact on the world. Discovering and liberating towns is non-existent and replaced by even worse repetitive and boring tasks ( Stunts..basically) which makes finding new areas a drag as you already know what to expect.
The front-line advances are also pointless because the enemy can never attempt to re-claim territory. You just do a mission or two, which adds 'squads' that never appear in game outside of a counter on the map, you click and the 'front' advances. This again seems like a feature that was prime for further development but I guess they ran out of time so we ended up with this daft map masquerading as some kind of meaningful strategy task when its not.
I won't reiterate what the video says about the grapple add-ons. Put simply, they are worthless. I never used the balloons or retractor cable or boosters once beyond the first go because they are pointless petty distractions and not in the least bit useful in combat situations when your guns get the job done quicker and more efficiently.
Finally, the story and characters are trash. Everything feels some wooden, hollow and cliche. Computer Nerd, Ex-CIA guy, Every-man style resistance fighter who lost a family member to the antagonists, stock corporate style main villain, implied shadow group behind everything etc etc....its all there and you've seen it a million times before. I suppose the story is something that gets a pass in Just Cause as its always being pretty bad but in this game it seems that we see the side-characters so briefly that you genuinely have no clue who gives orders, what rank characters have, why some in character jokes being made are funny etc etc. Rico himself never seems particularly invested in whats going on...he just seems tired and going through the motions in most of the cut-scenes which is actually a pretty accurate reflection of the quality of the game as a whole.
I suppose what annoys me most is the potential that this game had. Imagine proper regular weather effects and an actual sense of real progress as you built up squads, fought alongside them, customized them and fought massive battles liberating uniquely designed bases and distinctive settlements. Imagine being able to direct which areas are liberated on the map and have to fight off Black Hand offensives into your own turf. Imagine being able to direct tornadoes, blizzards and sandstorms onto enemy bases and towns or being able to call in airstrikes and missile strikes. Imagine having a well crafted story-line that pushed you to use all the tools at your disposal and provided intelligent and varied enemy types for each mission and beyond rather than relying on weight of numbers to provide challenge. Imagine having fun and unique side-missions that tied into the main story-line rather than awful stunt or 'resistance' activities. Imagine a good perk and progression system that added new and powerful abilities as time went on. Imagine..Imagine..Imagine....Yeah well keep imagining because Just Cause 4 has none of the above and I doubt the next one will either. This was just a low effort lazy cash grab that leaves the player feeling fatigued and frustrated especially if they happen to have played the previous installments in the series. They seriously need to up their game so that this franchise doesn't fizzle out especially given even greater player expectations in the post Red Dead 2 era . Overall its a 5-6 out of 10 if you want a review score metric imo and really not worth your time given the amount of much better open world games out there right now for the same price.
What I think was the worst change from just cause 3 to 4 is that you don't have military bases or towns to liberate. Even destroying things feels useless
Woah they removed bases, but didnt they give you war zones to liberate...in the video it seems like you get bases
MY MAIN COMPLAINT.
Yeah I agree. That really took away all purpose to this game
@Allah_A def not better graphics
Wow, really? You just convinced me to not even by this on sale. Ill just play 3 again someday.
I’m pretty late to the party here, but here’s my thoughts.
I personally don’t think I’ve played enough of JC4 to fully judge it, but my main problem was the lack of direction and activities. In JC3, if I had no clue what the hell I was meant to do now, it was either ‘go do a main mission’ or ‘go blow up a town until you unlock main mission and side missions’. And that worked brilliant, I never ran out of ways to make a seemingly endless activity entertaining. And with every new weapon and vehicle unlock, I even felt compelled to restart the villages and towns to try a new method of mass destruction. It was, to me at least, extremely re-playable. Hell, it still is.
Meanwhile with four, there wasn’t any real ‘default activity’. at one point, I wondered across a military base, filled with bad guys and red objects. 20 minutes, hundreds of corpses, every speck of red paint exploded for the nearest kilometre, and... nothing. No new unlocks, missions, weapons, nothing. There was nothing for me to do, it wasn’t important at all, and my time there meant nothing. The villages and buildings in JC3 existed as objectives, they meant there was something there to do if you wanted to check it out. In JC4, they just seem to be there to make the world seem less empty, and that was incredibly disappointing to me.
I agree. After the first mission I had no idea what to do for most of the game.
I spent most of my time toying with the new mechanics. I got this game the same time I got Fallout 4. Fallout 4 is one of my favorite rpg open world games, Just Cause 3 is a great open world game with loads of fun to have.
@@wisconsinwintergreen6296 JC3 has a wonderful opening mission (along with that "I am the firestarter" cinematic) and it made me want to jump straight into the world of Medici and play around.
Halfway through the overly long opening mission of JC4, I was like "what did I get myself into..."
overall i dont think it was a big upgrade from 3, look at halflife, each one is an actual upgrade from the other
You are absolutely right. I’m trying to 100 percent complete it (65 % of the way through so far) and I can tell you it doesn’t get any better unfortunately. I get it, they wanted to try something new, but this isn’t the way to do it. There’s a reason why I see a lot of people going back to jc3
The most fun I had in Just Cause 3 was trying to steal a boat for my vehicle collection. It only spawned in interior lakes, and the dock was on the sea shore. I must have tried at least 7 different strategies 20 times before settling on a very specific route over a mountain range utilizing a certain helicopter and tether configuration to lift it in the perfect way to ensure getting it to the ocean. I think Just Cause should invest in that sort of problem solving more, it succeeds both in forcing lateral thinking and in making Rico look like a fuckin wierdo.
Blue Nigget I can't speak for the experience with the dlc, but it was a herculean effort with vanilla vehicles and equipment. There are a billion options but none perfectly suited, and it was a uniquely rewarding experience to find the one that worked best.
Exactly! I love this games to fuckin bits but to make them fun you have to inflict these challenges upon yourself which is (completely reasonably) a huge turnoff for people, but it’s what I love.
That was such a great challenge!! First I tried dragging it along the road with my grapple hooks but in the end I settled on putting it in the cargo hold of a massive plane, then driving it out when I got to the ocean
Alex Smith I tried attaching it to the back of a dump truck at one point, but the entire area was a military zone and not damaging their vehicles with this massive truck was nigh impossible, I'd get close but never to the ocean.
Agreed. Hearing "you need to get this thing from here to over there; idk how, just try stuff" is a lot more satisfying than hearing "shoot doods and sit here". Limiting tools and abilities like mentioned in the video is ONE way to improve the formula, but that alone isn't enough; you could still get bored or even frustrated if that were the only improvement made. Multiple changes could be implemented to improve things.
In jc2 I was actually afraid to mess with the enemies. They were everywhere, and it was scary to approach them. That tension is gone from the series.
loopydoop You can actually hide behind chainlink fences and they say, “Where did he go?”
loopydoop I haven’t played just cause 2, but I’ve played just cause three and I can tell you that the enemies are like annoying flies and aren’t really a danger
I personally didn't like that as enemies were never the focus of these games. They were meant to be test tubes where we experiment things, not something we were meant to be afraid of. Although I would agree that toying the shit out of them BECAUSE they tried to mess with you was more fun.
@@bobbobete9546 Then buy it , it's only 1.50€ on Steam right now, it's a great game , even if it's old.
@@comradepeter87 same. I didn't want to cause destruction in jc2 bc I was always scared of them
My Man, they aren't glitches, they're *Features*
Fardeen Haider So that is what Fallout76 is!!
So are these glitches or features? Bethesda: *yes*
Where does this originate from?
@@rebstrike4507 Bethesda and fallout/skyrim
Ah yes crashes and freezes are just features.
One issue......
Where the hell is all the destructibility like in just cause 3
I feel like they removed some things that made JC3 great....
Also, Rico and the vehicles are so flimsy now, they explode too easily when Rico isn't in it.
Alex Rohn And why can’t I hold LT to get a boost? Why do I have to keep pressing it?
hell they even remove pistol
@@georgehh2574 yall talkin about jc3 being good but admit it just cause 2 fully modded or not was the best
Sad how you can't even destroy big bridges anymore
Liberation missions in a nutshell
Go to Panel and Protecc while Hacc
Wished I could destroy the fucking panel instead
The hacks take way too long and I hate that when you get shot you have to restart the process. I know JC3 had these, but they didnt take half an hour to complete
@@foodafen6367 my biggest issue is having to protect a machine so it doesnt get destroyed like b r u h thats the total opposite of this game let me destroy shit not protect it.
Friendship ended with chaos and destruction, now escort missions are my best friend
You forgot the escort missions with the hackers bruh💀
"It feels like you're the king of a toy box, but no one wants to play with you, so you're stuck smashing action figures together until you get bored"
You really hit the nail of how it feels to play jc4 with that quote.
I can confirm that this game had more crashes than a truck full of DVD copies of David Cronenberg's "Crash" plowing headlong into a train hauling Blu-ray copies of Paul Haggis' "Crash", sending debris and shards of "Crash" flying into a "Crash Bandicoot" cosplay convention
LMFAOOOOOOO
Amazing analogy
Cringe
9.5 out of 10, needs more crash
seems like this has happen before
Played this game for 2 hours before deleting it and reinstalling JC3.
I was so disappointed when I found out that this game took away the only thing I played this series for. Liberating towns and military bases.
And the entire bridge destructibility thing.
EXACTLY!
And the c4s
@A M jc3 was fire tho ngl
Completely agree
So is nobody mentioning the really good editing here? Full of details!!
What editing?
@@dontknowdontcare1934 video editing
A clever idea to support his statements with visual cues to ensure the audience that whatever he says does actually happen in the game.
@@dontknowdontcare1934 you literally don't know and don't care
It crashed 60 times? That'd make todd Howard blush
Maybe it's just 'cuz (sorry) Just Cause isn't as well-loved a franchise as Fallout that its technical shenanigans haven't picked up quite the traction of Bethesda's game but, honestly, the technical issues I had with Just Cause 4 far surpassed anything I came across in the five or so hours I spent with 76. It was infuriating; actual crash total was closer to 70.
I guess it just says a lot that 76's issues go way, way beyond technical stuff to the point that I couldn't stomach more than five or so hours.
Mine never crashed. Not once not ever
Carl Johnson Aren't you supposed to be in San Andreas?
Finished 100% and didn't crash once for me. However, I was playing on an Xbox One, so maybe the variable specs of PC makes crashes more likely.
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This is my most disappointing game of 2018. The destruction have taken a step back, and they have removed base liberations and there is no incentive to go destroy things whatsoever, and the 300 repetitive wing suit stunts and boring missions make it worst. The devs think that replacing base liberations with wingsuit stunts is the right thing to do for a JC game that focuses on destruction.
The removal of base destruction made the game worse, but this game is FAR from the most dissapointing game of the year, at the very least avalanche released the game in a state where it doesn't crash every 5 minutes.
@@reggieloaiza7782 Wait, are you playing the same game as those on Steam?
really there are no base liberations? hell even more reason l have to not buy it, that l didnt even need
@@vNill The destruction you cause adds to your chaos meter for the whole region. That leads to you gaining soldiers so that you can take over that region once you have enough - and complete the obligatory region mission of course.
@@lwaves Yeah, but I mean when I first played it, I thought the chaos objects were useless, then when I figured that out I was just like, "oh, ok" but I mean was the point, you're supposed to be liberating bases and actually causing chaos. Not doing it because it just helps. Just feels so boring.
The Flag capture to free villages is a much better way to progress . With clear objectives and for some reason JC3 plays and looks better then JC4 .
Xeno Blade It was so much cleaner and actually made sense
and rico had a better voice actor
No fuckin way.. Jc3 map design is bad
@@raptorit9092 But at least they had ACTUAL DESTRUCTIBLE BRIDGES.
@@darthrevan704 same person
Lots of options, but no restrictions to make them feel valuable. And even when there are restrictions like the inclimate weather conditions you mentioned, they never stick around long enough to impose anything daunting over the player. It’s strange that when given too much freedom in a game to cause player-driven chaos, it ends up turning into a night of Garry’s Mod where all the mods you downloaded only ended up humoring you for a good 24 minutes before being shut off. Solid work again Hamish!
Sounds like a good mantra for a review. Just Cause 4: 3/10, just play Garry's Mod.
Question: If all the fun toys you give your players are suboptimal to the traditional 'way it's actually supposed to be played' when it's time to get down to business and clear some objectives...have you really given your players any freedom at all?
MidoriMushrooms I think with these types of games, it’s about giving the players exactly what they need to make them feel accomplished and have fun, but within reasonable bounds of what most suits your game. Zelda BOTW gives you the runes to really congratulate the player on creative problem solving, yet even with all the manipulation they allow for of the world, they never extend beyond their own properties or intricacies to unlock limitless freedom, which would invalidate their purpose in the first place if there was just one good way/no good way to tackle objectives. It’s the open world game design way of giving them just enough rope, or at least how I perceive it. Very good point by the way, and Happy Holidays/Merry Christmas!
There isn't lots of options though and actually not a lot of control. There's a lot of different ways to do the same thing, with the same result. Basically a much better version of GTAV without the story missions...you run out of new things to see within minutes of booting up GTA once those are out of the way.
I bet a lot of people had a hell of a lot of fun messing around with the 'age of empires' series mission editors. Those being powerful tools (by comparison to Just Cause.) with infinitely greater possible variety.
People have a lot of fun with the Earth defense force series, basically the same thing as Just cause with less restrictions.
@@MidoriMushrooms I've been playing too much Odyssey... Your question really reminded me of Hippokrates 😂
My only question is: Why did they remove the GE-64? It feels so much less exciting without it. I think Just Cause 3 was definitely the best in the series.
Well, that stuff was from the previous game, as the corrupt leader was using the island to mine it up, and since he’s dead, the production had most likely stopped. But i do get what you’re saying, they could have easily said that at some part of the game, you get a supply of the enemy’s devastating explosives, or gave the grapple a mod that allows you to place compact explosives to objects. At least something.
Just cause 3 wanted you to blow stuff up and rewarded for it... but in just cause 4 ... they dont want u to blow stuff up... enemies are never near explosions... map isn't friendly for having fun.. rarely used grapple in fights... coz its slow...
Missions are the worst
TechGoggles but blowing stuff up gives you chaos which levels you up and gives you more pilots to do supply drops and more soldiers to takeover regions
@@christophermoore6110 Yeah but that takes forever. In Just Cause 3 you got points for everything you blew up and let's be honest. What doesn't get better when you get points for it.
"enemies are never near explosions" so wrong, they are 50% of the time in base
@@christophermoore6110 no one ask for that. Chaos is meant to progress through the game. Not collect soldiers. This game suck
TechGoggles lol grapple is slow my ass. Your fingers must be slow. Second, enemies are literally always near explosives, like what the fuck are you smoking? Third of all, there may not be liberation, but there are still “bases” and every time you destroy fuel tanks, sphere tanks etc it adds to your chaos metre. So it’s a form of liberation.
The heat system in JC3 is the most fun part of the game imo. It’s easy enough to clear on lower levels, but if you deliberately build it up you can create a huge battle anywhere.
Just cause 4 just crossed the line to absurd gameplay from fun gameplay
Harwinder Singh RupaL Yep.
When all the pre release videos were showing attaching balloons to people, animals and vehicles and making them float and spin I knew this game would suck big time.
This team has a phenomenal engine to create a bat shit crazy completely ott b grade story and they end up giving us this lame pos.
WTF were they smoking when design decisions were finalized?
This is bad even by b grade standards.
Like Saints Row 3 and 4.
@@rcola6235 how dare you call saints row 3 absurd
@@djordjermus2000 oh thanks for pointing it out
Considering that SR4 was by the far better game, I think it’s still absurd but it’s absurd in the best way that can be meant
Rico: **explodes the whole of the military academy**
Black Hand: eh
Rico: **accidentally taps the side of the big-ass cannon truck that was being driven over both lanes**
Black Hand: REEEEEEEEEEEEEE **smacks face against the drone button**
While I love Breath of the Wild to bits, large parts of its open world suffered from a similar lack of restrictions. It's telling that, for most of the people that I have talked to, Eventide and the Great Plateau were their favorite individual sections - parts of the games where you *couldn't* just do whatever you wanted. It's great that the game lets you chop down trees to cross ledges, but you literally never have a reason to do that beyond the Great Plateau.
I think there is a lot of selection bias going on here. Most people I know who played BotW definitely did NOT think the same thing. Although pretty much everyone describes Ganon's castle as their favorite part gameplay-wise, another dungeon that is definitely NOT linear in the way previous Zelda games were.
I'm going to add to the pool of diversity and say that Hyrule Castle is NOT my favorite part of the game, but Eventide and the DLC sword trial are definitely far up there for me. The parts of the game that are the most memorable to me are also the Lost Woods and much of the Gerudo Desert just because of the unique ways you're required to navigate it. I also feel like that about the Hebra region where you can spend forever slowly climbing a mountain and your reward for reaching the top is usually a great place to shield surf. Plus, it reminds me of Snowpeak from Twilight Princess, arguably my favorite part of that game's map.
The Great Plateau was an alright condensed experience but it was nothing special to me beyond giving me a taste of the rest of the game. I don't know that many people who consider it that special, either. Zelda fans tend to be pretty diverse in our opinions though.
Bonus question for local Zelda fans btw: Seasons or Ages?
@@MidoriMushrooms Likewise - Love Eventide, Hyrule Castle was take it or leave it (and is mostly skipable as I found when actually approaching the final boss thanks to the climbing system, I did more of Hyrule Castle when finding the memory in Hyrule Castle than when doing Hyrule Castle), The Great Plateau was a good tutorial but definitely not a standout moment of the game. Trial of the Sword is nice but I wish it wasn't as combat focused as it is but pushed me to solve problems with other systems outside of optional 'use updrafts from fire chus to get an extra chest'
MidoriMushrooms There is a Seasons vs Ages retrospective by I believe King K. Good video you might wanna check out.
Also I definitely like the atmosphere of Lost Woods the best out of all of BotW. Most like a fairytale adventure to me. I never liked the mechanical and off-colored color pallettes of Zelda's "evil" regions, in this case Ganon's castle and in the past the Twili realm.
I mean, Parzival, it's my favorite game, I'm not saying it's bad. Some sequences being better than others and a game's structure being open for critical analysis doesn't make it sub-par.
Reminds me of the quote I saw on Extra Credits somewhere: "The player will always optimize the fun out of a game."
Something you said in this video got me thinking. What if you made a game where things intentionally go wrong. At the start of the game things are going smoothly but as you go things happen like bridges despawn mid-mission and you need to find ways to cross them, and as it goes on it just gets more and more chaotic with how things happen. A mission specific item is destroyed so you have to intentionally go out of bounds to find the one the developers put out there as a placeholder.
All of it would be scripted events not just random things going wrong but a game that emulates that sort of "GOD DAMN IT THIS GAME BROKE WHAT DO I DO NOW" feel you were talking about while actually having routes and creativity designed into the game to solve those missions and teach the players the creativity of the mechanics.
IDK just a thought.
You sound like the same thoughts Saints Row 4 devs had. It didn't work out well.
What if you encounter actual bugs?
Could probably work if the game makes it clear that things are going to start getting screwy and you need to exploit stuff to continue. Though then you might end up with the situation where there's a bunch of exploits you use once and never use again and they all need some one-off tutorialization to let you know that's something you can do.
You just basically described DDLC.
As harsh as the critisism here seems, i can tell ya that if the storytelling for this is done right you have something creatively on par with Stanley Parable.
I miss liberating provinces, I had so much fun with it I could spend well over 12 hours liberating 😍
Same here. I could liberate Citate Di Ravello for days
It was repetive
@@markybarky8661 also JC4 missions are repetitive :/
I loved just playing music and driving, flying, liberating or messing about.
The best part about JC3 was just rocking up to an enemy town in a tank.
The "beefyness" of your PC most likely has nothing to do with the amount of crashes.
Bad code is bad code. No matter the hardware.
I can't deny that what you say is true, a beefy system does not protect you from crashes. If anything it might create more if you are using relatively brand new, top range hardware because it hasn't been fully tested in the field like older hardware has.
I'm on an old i7 and GTX 970 and not had a single crash (yet) with JC4 after double figure hours of play.
drOffensive I have a low end gaming PC and I bought JC4 off of Steam and it only crashed once and I experienced very few technical glitches, but maybe I’m just lucky
I have just cause 4 on a high end PC and the game crashes after about 10-20 minutes
@@Emilx2000 when I played jc4 I still have a low end shitty pc, gtx 970 with 8 gb ram and it didn't crash in 20 minutes like your "hi-end pc"
It never crashed on my PC.
8:35
"..like telling someone not to swing in Spider-Man"
CallMeKevin: "I just prefer to walk"
More like bore ragnarok
In general, when there are a lot of options with no restrictions, people will naturally gravitate to the most easiest and dependable option. It's one of the many aspects of human psychology. Which isn't surprisingly at all when most players won't use all the different tools in their disposal to achieve something. Why go through all that preparation to come up with a hilarious method that somehow works when you can instead go with a true-and-tested method that gets the same result more effectively? I feel the developers need to keep that in consideration when making a game world like this. All the insane explosions and funny stunts will muster a short-term enjoyment if they don't consistently feel rewarding and something to strive towards to.
The core problem with this approach in the case of games like JC is that it assumes there is a concrete goal.
Theee really isnt. Blowing up bases is not what you do in that game.
Dienyemite Guess that’s what makes MGSV more enjoyable since it has a good verity of options to gravitate towards and has depth to each option. In MGSV, I usually choose the Quiet option and pick off the soldiers one by one and Folton the vehicles to be used by the Diamond Dogs.
Do we see that in true sandbox games? Do people plug in the sims and all end up with the exact same story to tell at the end of their session? Just Cause doesn't allow 'no restrictions with a lot of options'...it offers a hundred different ways to explore the *same* option each with almost exactly the same result. At the very least in something where there are many options, outcomes and possibilities players would require at least an amount of time to figure out the breadth of what's possible.
"Given the opportunity, players will always optimize the fun out of a game."
~ Soren Johnsen
That quote perfectly explains it all.
"It feels like you're king of the toy box, but nobody wants to play with you."
Sooo...This is AAA Goat simulator?
:)
Sounds like a very good description.
Jesus Christ it is
Goat Simulator was better than JC4 tho
Basically what just cause has always been
Just with lots of explosion
It's in the title blowshit up
Just cause
the goat simulator gets old really fast fun for maybe 30minutes
Finally found someone talking about this on yt. Just Cause could be easily one of my fav franchises if only the games have challenge, difficulty, incentives to use all of those tools. But nope, instead I hate it because of its current design state.
"It just works"
Justin Y. You came back to the gaming section to haunt us again?
God the "It just works" joke is getting so old
Justin get some new jokes please
Wow you are everywhere
@@happynebula5437 Oof, calm down. He's not doing any harm. Besides, as social creatures, aren't we all "attention whores"? Then it's not very fair to condescend others for being so, now is it?
No. Don't do this.
Just cause 4 weapons and grappling hook on just cause 4s map with a mix of jc4 and jc3 liberation would work really well
Mark Brown has a great video on how developers protect players from themselves, because if they don't, they optimise the fun out of games. The Just Cause series seems to take pride in not having those protections, and the result, as you pointed out, is that there is little reason to use anything more than a handful of the many tools on offer. Many other games, open world games in particular, suffer from the same problem. I find it astonishing how major developers and publishers can continue to so fundamentally misunderstand player behaviour when their indie counterparts often make it look so easy.
"the just cause series"
you mean 4.
Ah dude your screen is red what does that mean?
*A temporary setback.*
My screen is red? Time to grapple around for a couple seconds before fighting again!
Can I just say, that I cannot believe you mad bastards actually did 12+ hours of podcasting for the Game of the Year. You both are insane. It's my favourite series of podcasts to listen to for the holidays the last three years running. Can't wait to listen to them both, you and Nico are the best. Happy New Years!
We can't really believe we talked that much shite to each other for that long either. In all seriousness, thanks so much! Really means a lot.
Something snapped when Hamish played "The Quiet Man" more than most people slept this year...Writing On Games is through the looking glass
I loved Just Cause 3,
every time I went to go do a mission, I saw a town or a military base I hadn’t liberated and i would get stuck creatively destroying everything before I even got to the mission
I think that games like Just Cause 4 aren't special anymore .Most open world games nowadays suffer from basically giving you a huge open world with no sense of exploration or mystique , this formula might've worked back in the day , but it's just getting tired at the moment. You got huge maps with the same repetitive activities with no true player agency or choice & that makes one feel like they're playing the same game with a different paint job.The only open world games I enjoyed were Rockstar games ,especially RDR 2 , & The Witcher 3.
Personally I'd pick a Just Cause game over a Rockstar title any day.
I get the same feeling oftentimes. I remember playing AC: Origins, and having a decent time with it, but it was just so massive and many locations had no purpose other than getting random loot. I then played Deus Ex: Mankind, which had a much smaller world, but packed full of fascinating detail that I discovered over time. Each location had a story that was handcrafted, and ultimately, I enjoyed it much more
You do have too admit though, some parts of RDR2's map felt really empty (And kind of boring)
Sad man disciple True That.
@@deathtrap2672 Then again, the game is meant to be realistic. Which is probably why Red dead can be boring.
5:20 you forgot "FLIP THE BREAKERS" " DRIVE THE CARS OFF THE HARBOR!"
I really enjoyed the first one for PS2, despite its limitations. However, call it age, call it having been around for Red Faction: Guerilla, but I cringed when I saw the 'destroy everything' slogans wheeled out again.
It's not just that you can't destroy everything. It's also that the limited number of things you can destroy are highlighted in bright red. In one colour, the game's limitations are conveyed to you. From recent gameplay, this seems so confining, rather than freeing.
Also, I get that both 3 and 4 are on the same generation, and not the same leap between 2 + 3, but in this age of cynicism at developers...it just looks like a Just Cause 3 expansion pack.
Red Faction Guerrilla was the shit.
@@ineednochannelyoutube5384 you dare call that game shit? it was the best game based on destruction physics
@@mariuskatutis3989 they called the shit not that its shit
@@mariuskatutis3989 Jesus... Are you honestly that dumb?
@@ineednochannelyoutube5384 I want a new RF that polishes Guerilla's ideas so bad. The remaster of RFG is so fun
JC 2 was the peak. It had a decent mission and backstory, it had tons of freedom and made you figure things out.
I liked the tanks having tracks and the frontlines. It was pretty badass flying underneath the mortar fire while rail gun rods and machine gun bullets whizzed inches past you.
My complaints were the liberation method changing. Maybe once you liberated the towns and bases, then the frontline would advance.
I just hate how it still spawns an ungodly number of unescapable enemies when you somehow get a wanted level from the black hand after you’ve liberated every region.
Sometimes a little bit of structure goes a long way to make a better experience.
The exact reason I got bored and dropped Just Cause 2. The missions were boring, "Some NPC drives up, and tells you to destroy something for a measly number of plot advancement tokens I could have gotten just destroying an outpost". So soon enough my entire experience just became zipping from one outpost to the next, to throw C4 onto all the red things, before running to a safe distance. There was nothing to make me experiment, and all the game was rewarding me with was guns that I wouldn't use, because they'd run out of ammo after a few minutes.
Blowing up the red things were the only fun thing to do during some of those takeovers, looking for the collectibles was the real drag for me, and seeing that there's literal hundreds of collectibles across that big ass map... I got burned out 3 hours in...
@skywolf23 I feel like 3 tho was supposed to be pretty good. Better than 4 at least.
Really? I put at least 200 hours into JC2, and I still play it hours at a time every now and then
@@wumbosaurus9121 same
We are completely opposite people. Feel like I’m the only person who got fun out of the Just Cause series.
I’d really like to see a mission where Rico travels around, destroying bases and going on the offensive for once, then some giant, destructive death machine comes out and you have to try and survive and get to the other side of the island with hundreds of guns firing at you from everywhere. That could be really fun and challenging too
I think Just Cause 5 (if they make it) should do something like Burnout Paradise or Mario Odyssey:
Put fun collectables that mesh with the mechanics EVERYWHERE that you can do at any time without starting a mission.
They almost do something like that in 4 with the wingsuit and car challenges, but they're all so boring, making you either drive through a single circle with a specific vehicle or fly through 3 rings, and you have to turn on "AR mode" to see the start point.
Imagine a world filled with rings and passing through one will start a mini challenge like a race, jump or a wingsuit course.
Other things too, like the statues Just Cause 3 that take a little bit of effort to destroy and the way you liberate settlements in 3 by blowing everything up in it.
The movement system is really good, they just need to utilize it.
Where do you think Just Cause 5 should be? I think something like Northern Ireland.
@@grsimpson3957 Africa. Brutal warlord, the Sahara, and elephants.
@@MillRunner I was thinking Northern Ireland because there's already shit happening there. But in Africa? Where in Africa? I'd have to say South Africa
Closer to Crackdown at that point but i see the intent
@@AverageJ03Gaming It should be more like Crackdown, then
The problem with just cause is:
I played Just Cause 1+2 back in the day, therefore ive essentially played them all
I think you really hit the nail on the head for why I always found the Just Cause games to feel so vapid.
When doing hacking missions I liked to pull things like cargo crates around me to protect the hacker or me and making a make shit shelter
Honestly? The series would reach perfection if it was married with the Red Faction Guerilla environment destruction system. One can dream.
More and more often, I am reminded of the quote, "Given the opportunity, players will optimize the fun out of a game". Gamers need restrictions in order to spur their creativity.
I remember how amazing Just Cause 2's missions were. Sure, they made even less sense, but they we're harder and more exciting, especially the boss battles
Come on, dude. I just finished Just Cause 4, and I had a lot of fun with it. Not every game needs to be smart. That said, you are right about the game being so chaotic at times that it becomes annoying. Especially hate it when an enemy helicopter crashes into yours and insta-kills you.
I really don't understand the hate for 4, agreed that the game is janky, chaotic and the mission design and story suck but who actually plays these games for the challenge or quality writing? How does turning the big explosive tank into "an objective" make blowing it up anymore satisfying? I agree with guiding the player to some extent but I don't think every game needs this hand-holding.
Obviously I can't speak for everyone, but I've never had a crash
I think the best open world ‘sandbox’ game, in terms of the kinds of things this video talks about, is actually Kenshi. Essentially the game is a setting that you get dropped into that will change geopolitically either because of the player’s actions or because of the innumerable NPC’s actions, which are given the same weight. You only have so many things you can actually do, the game is fundamentally simple in terms of one character’s options for interaction, and 90% of everything will be repeated procedural content, but those restrictions universally reflect the limitations of the NPCs in the world, and without exception you will find your own character’s story playing it. The number of ways things can happen is about as close to infinite as it can be, with every logical result of every action I have yet thought of programmed in and a skilled modding community filling in even more than that. The game’s primary appeal is the fact that, unlike all but a handful of it’s contemporaries, you and the AI are playing on exactly even ground, and it knows what it’s doing about as well as any heavily roleplaying player can. You will get your teeth bashed in by a squad of low-level bandits unless you have help to even the fight or you’re some kind of badass who trained for months or years in the most hellish conditions on the continent.
I didn’t know how quite articulate my issues and frustrations with the recent just cause games and you said it perfectly good stuff!
I just found this, but have to say you perfectly encapsulated my feelings for this game. It was a sometime beatuful game, but one which was impossible to care about. You didn't feel like you screwed up when you died - it's just something that happened. You didn't feel satisfied when you finished a mission, it was just something that happened. Honestly, the missions that stayed with me the longest are the archeological ones, because once you figured out what you were doing, slowly exploring was an interesting change of pace.
I played just cause 3 for almost 6 months as my main game and then another year on and off, I LOVED that game! I got the day one edition of just cause 4 and played it for maybe 3 weeks before getting bored. I think I agree (with the beginning at least, havent finished the vid yet) that it was the missions and the HUGE confusing world with.... nothing to do...
Now you know why the game is called just cause it’s just about destruction just play the damn thing or don’t
Same thing happened to saints row (imo). Two was it's peak, third excellent if a little too bombastic~ 4 was...well... it had enough "freedom" to break the game.
I agree completely.
3rd was the pinnacle for me.
Didn't 3 have an expansion that was set all at night? I remember that one being dreadful. You could run so fast and jump so high that every vehicle was pointless, and the city became just a collection of generic blocks to jump over. It broke every last bit of immersion that still remained after 3.
@@gurriato the game u talking about is saints row 4. Not an expansion but i think i heard it was supposed to be an expansion that was turned into a full blown game.
Rip saint row
The problem with chaos is that it's not Rico's main objective
I imagine your scripts has the 2 points thing on every vocal.
Example: Gö nüts brö lëts gö
Yeah, that thing's called a ruminant.
A pause function that allows you to assess the situation and come up with a plan for creative use of your gadget can probably improve the enjoyability.
this is so bloody good. I wish devs would pay attention
PERFECTLY summarized my exact feelings about the game. couldn’t put my finger on exactly what was missing and this video pretty much says it all. well done
Totally agree, I was really surprised that I felt a sense of routine after playing for a while.
The map is ridiculous, everything is all over the place, there's little sense of progression. And I tend to dart all over the place, trying to complete all the side objectives...
There's like 4 characters giving you 4 different types of side missions
This was my first Just Cause game and I had a blast. Maybe for folks who have played the previous games, this would have gotten old, but the ability to do stuff with the game physics which other open worlds simply don't allow, was good enough for me. I throughly enjoyed the chaos without direction. The world was huge and certainly the most beautiful open World I have seen from a distance(tbf, I was always on the wing suit, not observering the world from the ground).
The Agency: why is this mission taking so long!!!
Rico: he heee... Grappling Hook
To me the major issue isn't the lack of restrictions, it's the lack of rewarding the player for ingenuity. Both Deus Ex: HR and MGSV, despite their flaws knew how to reward players for their creativity, even when they have all the tools.
The story too, as you said, is also a major dent. I never understood the series strange reluctance to make the story just as over the top as the gameplay.
What a masterpiece! I saw that this video was 15 and a half minutes long and nearly clicked off but you enticed me, everything you said was the truth and reformed my opinion of the game from 'this is kinda fun' to questioning it completely and giving me a reality check as to what the meaning of the players actions are and the point of the actual game, thank you
The first prisoner escort mission was when i was like "alright, time to install a 100% save game and mods"
I loved it a lot! BUT I miss the destruction actually having to matter ;(
I feel like this video says what I've been thinking about Just Cause 2 (though that game isn't anywhere near as chaotic, and it's the only one I've played). I got up to, like, 99-point-something-percent completion and I just couldn't be bothered to max it out. All the base takedowns/town liberations were the same, collecting all the factions' special items got me no rewards, and I felt no reason to return to the races after completing them. The scale was so huge but there wasn't much going on. They encouraged experimenting with the grappling hook and such but I rarely ever found myself in situations where I needed to think outside the box--hijacking a helicopter pretty much solved most problems. I can't properly put it into words, but I just never felt challenged--not because it how much/little damage I took from enemy attacks, but because missions (I was shocked to find out how few main missions there actually were, after focusing so much on side content) didn't put much risk/restriction on me. I was too powerful.
I not too recently completed Mercenaries: Playground of Destruction for the first time and I feel that game was genuinely more engaging.
I vote "more booms."
I personally think that this would be really fun if it was a co op multiplayer. Imagine the trolling
Happy Holidays!
Far too relentless not a second to breathe with the sheer amount of numbers thrown at you even 4 missions in I was just done.
Feel like i’m the only person loving this game, so much fun and love how the developers have kept the same formula while making it so much more enjoyable
Honestly,I just wish they would update the game. If they really cared I want to see the developers change everything with updates if people wanted them enough. Remember games like the halo: master chief collection? I heard that game was a mess so you know what 343 did? They went back, worked on it, and now it’s a great game if just cause 4 had this much attention. The game could be completely changed with enough effort.
Give us multiplayer or co-op would be nice
I remember when in Just Cause 3 if I hit something while on wingsuit I can recover by flipping in the air and going back to winsuit mode. But in Just Cause 4 I have to wait till Rico gets into skydive position which takes like 5 seconds after I hit something in order to use my Wingsuit and sometimes the game teleports me away from my original position. It sucks they removed so many features that made Just Cause 2 and Just Cause 3 so great....
Another cool thing I loved from Just Cause 3 are the self destructive mines and that you could literally blow anything up one example is destructible bridges
I think it has alot to do with the type of gamer you are. I've been playing the shot out of just cause 4. Finding myself doing the speed and winguit challenges more than anything. Wingsuit challenges to upgrade my powered glider and speed challenges to unlock all my vehicle drops. Some missions are very challenging. I also love all the Easter eggs.
Town liberations and taking over military bases was fun and enjoyable in JC3 especially when you grapple barrels into them and watch them explode as if you some how caused a nuke in that base alone and the people in towns actually celebrate when you liberate them making you feel like you actually saved them from a dictator while in this game you can't even liberate or even take over bases but instead they give you missions for each region but gets repetitive over time and boring like defend a hacker from a wave of the black hand spawning and I love the weather conditions and the different terrains but what pissed me off is that you can't control them with its weapon outside of that terrain forcing you to just glance at it as if it's just something that's just attention to detail and the amount of upgrades and challenges are short making it pathetically easy compared to jc3 because in that game the challenges were fun and long and the game actually gives you points depending on how you actually glide or cause chaos or drive a specific vehicle and you have a huge skill tree that you can customize to your glide suit as well as add adjustments which is pretty cool but in here it's just boring and short i did enjoy the story even though it was short as well as adding the black hand as the enemy and the secret tombs that you can explore and solve puzzles and what about the villain? Oh yes the villain in this game is as boring as you could imagine why?! Because there's barely anything the story tells you about him, the only time you see him is in the first cutscene and last mission in the game even his second in command had more cutscenes in trailers than in the actual game I prefer the jc3 villain because he's actually a dictator and the game shows you that by the way he talks and acts to his army and in towns you can even see billboards and movies and even speakers that has his speeches in it and even a statue of him in every town making him more terrifying than the one in jc4 you even have a small side mission in which you collect tapes that explains how he became a dictator and after taking a base you'll hear government propaganda making an excuse for the destruction and chaos you make in jc3 but in jc4 none of that exist but in the end I really wonna love the game for what it is.
JC3 was the best of the series, it even looked better. Also, the Pc version does not have to come out at the same time as the console version.. If it needs time, give it time, don't release a PoS and attempt to fix it later if it doesn't tank too hard.
JC3 doesn't have views JC4 does
I agree that JC3 was the best. But I still played it less than jc2. 3 was a more polished version of 2. Someone else said that they didn’t add enough it got dull faster. I agree with that.
The wing suit was probably the most important addition.
The map has so much open space. It doesn't feel populated. It isn't packed with content (bases and towns to liberate) like the first two islands of JC3.
The mission system in JC3 was: progress story missions at your own pace (sometimes, rarely, you'll have to liberate specific regions or a have a number of them liberated first - but in the context of specific missions this makes sense) - in the meantime, liberate stuff and beat challenges to get perks for your abilities. It was cohesive enough and worked fine for me. And sometimes, collecting vehicles was fun.
In JC4, the mission system is: To do this story mission you must first unlock this region by advancing squads into it. But before that you have to clear all the attack missions in the region in order to open it up for advancement. And if you don't have enough squads, blow stuff up to get more. THEN you can do the story mission. It all makes the story cohesiveness feel VERY thin and reduces the map to be just a bunch of activities. There are no qwirky characters to give the story any personality. And if you want upgrades for your tether pulls, lifters and thrusters, then inspire rebels, do stunt work for a woman director, and find tomb stuff. The game is VERY meh.
Chaos chaos chaos
-jevil
"I can do anything"
But why would you when you could just do the most effective thing?
"I can do anything"
But why would you when you could just do the most effective thing?
I've only played just cause for maybe 20 hours and I have came to the same realization.
I haven’t watched the video but in the attached comment you will find a list of all my problems with what you have to say
still waiting
@@jynxed66six54 I think that was the joke. Maybe? I guess?
@@ianhampton3568 there is really no way to know
@@jynxed66six54 Agreed.
Late to the party, but here goes.
I just installed JC4, and to say the least, it wasn't really good. The story feels so short than JC3 and I literally completed it under a month. Would play JC3 again if must say.
Every person who reviews this game does so by running around like idiot. Just cause is not gta and it does not want to be. Reviewers should stop trying to make it into something else.
Yes, you basically play as you like but reviewers seem content on focusing on a few things which are optional. The choas is definately unique as opposed to fetch quests from other open world games.
Great video highlighting what's wrong with the game. One of the best moments I had in the game was when I had to take an apc from one base to another and there were a bunch of enemies in between and I got blown up. When I respawned I put some balloons and boosters on it and got around everything there
Sorry you’re bad at having fun.
The game has been a blast for me, and I’ve played it for 20+ hours.
(And yes, I watched the entire video)
Beat the game 100% and on platinum with over 60 hours playtime. I have to say i had more fun with the first just cause game than 4.
It lacks of Content and missions that require creativity. The 300+ stunts for garland are all the same and so boringly repetitive.
I hope the DLCs are actually fun.
at least you tried the old ones? if you don't see the difference you can't say it's good
This is not a problem. All games do not need to have a great story. The game knows what it wants to be, and owns it
One thing that dissappointed me was that the battle zones were static. It would have been cool if once you decided to take the region you have to help or it takes an extremely long time during which you get none of its benefits.
As much as I agree with your wider point, I think sometimes the freedom really works, such as using crates to build a makeshift shelter around an npc, and using grapples to find ways to dispatch enemy vehicles more efficiently.
This comes from a guy who has played 149.8 hours of jc4. Its very f*cking good
Wow this can really be applied to a lot of open world games, good work man.
i dont even use guns i just attach balloons to ennemies and then i pop them when they’re high enough
I was replaying the game and came upon a mission where I was supposed to drive a vehicle to a location while being chased by the Black Hand. I said, “Yeah, no.” So I used the Grappling Hook to attach four balloons and four boosters onto the car and skipped the entire chase sequence.