Boosted Pivot Cancel | Smash Ultimate Guide

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 13

  • @cartib6677
    @cartib6677 9 місяців тому +7

    Interesting detailed, yet direct Smash Tech. Thanks again for the quality content BlueSirius!

  • @jasomega2446
    @jasomega2446 9 місяців тому +4

    Thank you

  • @Mivamp135
    @Mivamp135 9 місяців тому +3

    just though i might add that I have switched accounts recently, but it is i, Alex Dunt, thanking you once again for a helpful video

  • @derivative3704
    @derivative3704 9 місяців тому

    This should definitely have a follow-up to include other tilts. Iirc, D-tilt is extremely important for Diddy Kong's D-tilt to back air confirm. Not sure about R.O.B., I'd need to fact check
    The timing is tighter. But then pivot cancelling becomes more than just "I get a little boost on an f-tilt that just probably pushes them away."

  • @hazelg234
    @hazelg234 9 місяців тому +1

    🤓☝️

  • @Bomberman64x
    @Bomberman64x 5 місяців тому

    what happens when kazyua wants to downback tilt?

    • @bluesiriusgaming
      @bluesiriusgaming  5 місяців тому +1

      After some testing, it's pretty weird.
      Doing a regular pivot cancel tilt (dash forward, flick straight back, and C-stick tilt down-backward) seems to result in Kazuya doing a down-forward tilt 1 facing away from the opponent.
      Doing a pivot cancel tilt but flicking the left stick down-back or up-back instead of straight back seems to yield the intended result: doing a down-backward tilt while sliding forward a bit. But I can't tell if the slide is actually adding more distance because Stature Smash already slides him a bit forward by itself.
      I guess flicking the left stick down-back and then flicking the C-stick down-back is your best bet? Flicking the left stick straight back causes tilts while facing away from the opponent, from what I've tested.
      (sorry for the late response, I've been preoccupied this past week)

    • @Bomberman64x
      @Bomberman64x 5 місяців тому

      Thanks a lot :D I didn’t expect an answer on a 4month old video anyway but this is really helpful ^^

  • @megaKstudios
    @megaKstudios 9 місяців тому +1

    Or you could just… keep running and then forward tilt out of a run

    • @Zykrex
      @Zykrex 9 місяців тому +2

      Skids last 3 frames.
      So attacking out of a run is Start up + 3 (+ The amount of time you lasted while running).
      Pivot Cancel start up is +4 (the "skid"+ 3, +1 frame to input the turn around/pivot).
      You will slide during most of the Pivot Cancelled Attack's animation.
      You will not slide during a run -> stop -> tilt.
      Say you're about 5 frames away from your opponent (run speed) and you want to perform a frame 10 F-Tilt. This is 5 + 3 + 10 = 18.
      If you Pivot Cancel, you will probably slide those 5 frames during the 10 frames of startup. So the F-Tilt becomes 4 + 10 = 14, which is faster. Since you are sliding, you will actually cover more space with the attack as well. And since it comes out faster, that also means you will be out of lag earlier (in case you whiff).
      Saving a few frames and covering a bit more distance might not seem like a huge deal, but trust me, it is.

    • @Animaniaxe
      @Animaniaxe 9 місяців тому

      Or it really isn't since max distance is frame perfect.
      (Jk I play kazuya and I am used to frame perfect inputs, just takes time)

    • @Luisxpro10
      @Luisxpro10 9 місяців тому +1

      Bro… no. If you did what you are saying you would just dash attack.

    • @winky3
      @winky3 9 місяців тому

      are you stupid?