CubeGame - Full 3D Rotor based camera controller

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  • Опубліковано 9 жов 2024
  • The players (and thereby cameras) rotation is now implemented using geometric algebra objects called rotors. This is basically quaternions but easier to reason about and derive (I derived everything to implement them myself). If I wanted to I could apply the same math to higher dimensional rotations.
    What this does is allow rotations like in real life (if you were in space for example). Space engineers has this type of rotation for the player too.

КОМЕНТАРІ • 4

  • @oh-facts
    @oh-facts 10 місяців тому +2

    Very cool. Rasterizing or path tracing?

  • @GabeRundlett
    @GabeRundlett 10 місяців тому +2

    This is so awesome. I love the rotations