Sound Re Design by Andrew Dovgalo

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  • Опубліковано 16 січ 2022
  • Hi guys. For a long time there were no full drum covers on the channel. This is due to the fact that I have now taken up the study of one vast and important topic for me - sound design. I present to your attention one of my homework from the Sound4Game course. Write your opinion, how do you like the audio design? I really need to know this!

КОМЕНТАРІ • 5

  • @amandaleeborchert3745
    @amandaleeborchert3745 2 роки тому +1

    I think it is brilliant. Sent shivers down my spine for sure. Someone is in for a butt kicking.🌹

    • @andrewdovgalo5594
      @andrewdovgalo5594  2 роки тому +1

      😂 yeah right! Thanks a lot for your feedback 😁

    • @amandaleeborchert3745
      @amandaleeborchert3745 2 роки тому +1

      @@andrewdovgalo5594 Wishing you best of luck! Have an awesome week my friend!🌹

  • @MoMo-op6yx
    @MoMo-op6yx 2 роки тому

    Good Job on the narrative tone! also the whole audio design is consistent which is good.
    Some suggestions:
    - Add more SFX enhancers and transients to support the key moments and create a Dynamic in the Mix (Impacts, Risers, Magic...etc).
    - The first big movement and kick hit could be more impressive I feel it's a weak, so Huge whoosh, Impact with panning automation and EQ on wind/whoosh movements, more Rock Impacts, Earthquake SFX, processed Thunder and Lighteneng Transient ...etc
    - Some times I feel that there is no room tone between low and high dynamic actions.
    - More emphases on the anticipation before the strong actions to enforce the engagement.
    My 2 cents ! Overall Good Job I like it :)