Sound Re Design by Andrew Dovgalo
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- Опубліковано 16 січ 2022
- Hi guys. For a long time there were no full drum covers on the channel. This is due to the fact that I have now taken up the study of one vast and important topic for me - sound design. I present to your attention one of my homework from the Sound4Game course. Write your opinion, how do you like the audio design? I really need to know this!
I think it is brilliant. Sent shivers down my spine for sure. Someone is in for a butt kicking.🌹
😂 yeah right! Thanks a lot for your feedback 😁
@@andrewdovgalo5594 Wishing you best of luck! Have an awesome week my friend!🌹
Good Job on the narrative tone! also the whole audio design is consistent which is good.
Some suggestions:
- Add more SFX enhancers and transients to support the key moments and create a Dynamic in the Mix (Impacts, Risers, Magic...etc).
- The first big movement and kick hit could be more impressive I feel it's a weak, so Huge whoosh, Impact with panning automation and EQ on wind/whoosh movements, more Rock Impacts, Earthquake SFX, processed Thunder and Lighteneng Transient ...etc
- Some times I feel that there is no room tone between low and high dynamic actions.
- More emphases on the anticipation before the strong actions to enforce the engagement.
My 2 cents ! Overall Good Job I like it :)
Thanks a lot for your wishes 🙏😀