not that him being unable to understand how to enter the pipe to exit the level, after having already discovered how to look left is less concerning...
(SO SORRY ABOUT REVERSING THE FAMILY FRIENDLY/NORMAL VERSION D: it's fixed nowwwww) What do you call it when you invite over a bunch of crows but none show up? An attempted murder 🤓
Lmao i am mildly confused. Tho i have noticed smth is off lol. The chapters are messed up and the outro is 70% of the vid lmao Edit: just read more and underatand. Pg and unfiltered were swapped
At first the PG version was the one available to us, with the link in the description to the normal version. It has been fixed now so the one that you are watching if reading this comment is unfiltered.
For Nintendo knowing the glitched levels, I’m assuming they have there own download button for levels that get flagged for glitches. Which is probably why they took out the download in level editor option. You can see the glitches and replicate them for yourself
@ 21:00 (leaky pipe) So when are we getting an anti-softlock where you have to jump out of a clear pipe but you have to time the power-up manually? Bonus points if you are getting bounced around while trying to do it and/or you have to time the jump out properly or you somehow gets bounced back through one-ways into the area you started.
this video is giving me the good old vibe from carl golden era where it was just a bunch of crazy uno mas and weird trolls levels after levels for hours during smm1. soo good
its the small things that count, like the coin count not going up, opening a key door without a key, and bouncing off of nothing that make the details of psycrow so good
These will be very good setups for troll levels. That pow block throw for example, if you put that in a convoluted level and this is the final move or it brings you back to CP0. The player will never know how to finish the level if he doesn't know the tech.
I don't play mario maker but I watch a ton. For the coin level around 30:37, it is impossible for a player to clear from CP because they will always get the first red coin before touching the CP. But I believe in the clear check the game spawns ypu fresh in at the CP so the first red coin would be there so the creator can walk back from CP, get first red coin and clear the stage. So it is ONLY possible from a clear check/creator CP, a normal player could never finish the stage from CP. Also this is allowed because of the red coin floating out of bounds and the clear con being AT LEAST not ALL coins. But that's just a game theory ;)
That first level, Carl shinies now have the power to delete blocks from existence. Carl will never be able to get a shiny ever again, they've brown too powerful. 4:30 Wait, Carl just bounced on something there- 11:24 Yo frame perfect death!
A very similar thing happened to someone once with a Mario 3 level. Sadly, they’ve since taken down the video and I only have a screen recording of it.
You made me remember that content creators used to waste 2+ hours on a complete garbage levels in smm1 and it was super fun to watch. (I think thab cleared a level like this a few months ago)
Nintendo must have a way of doing the level editor option for created levels only for them. It's very deep thinking but there had to be a specific reason they do this but I'm not sure if it's right. So we're they getting too many complaints in maker 1 about levels? Mario is stuck in a pipe.
Nah. As amazing as Nintendo is at *making* games and pioneering hardware... The rest of the company is crap. They *hate* it when players have fun any way other than what was Nintended.
21:18 Going frame by frame (on youtube, these are probably not accurate game frames) this is what I see: small mario runs off edge at cloud (frame 1) -> hits powerups/something else (?) and enters pipe (frame 2-3) -> becomes fireball mario (f4-6) -> takes damage (f7-9) -> fireball again (f10-12) -> takes damage (f13-15) -> fireball a third time (f16-18) -> THEN begins to move in pipe (f19-24) -> halfway along pipe magic (?) happens and he's on top -> throws pow and ends level normally. Edit: AAAAAAND moments later he goes and makes it. LOL. serves me right for being so dumbfounded I stopped the vid to try and figure it out on my own. There's no damage. There's no extra item or flowers. What looks like damage is just the flashing transformation animation. And the whole settup is just JANK. Nice.
On that last level, the bongos / drums that play with the music when you're normally on Yoshi are playing even though you're not on Yoshi, unless they always play in Mario Maker 2 and I'm just unaware.
in programming often times even if something hasn't gone wrong we create logs recording certain information, so for example if an object in a level exceeds a certain velocity that might get logged, and if that only happens 1% of the time a player plays a level, that level would probably be fine, but if a level always has that in its logs then you could consider that level to be more likely to have a glitch involved. That's just 1 metric, but I would imagine that things that cause errors with collision and spawns would also be recorded. Given that information, you could create a system that scores levels on how likely they are to use glitches which could then be used to either automatically remove levels or reduce the number of levels that need to be manually reviewed. This is obviously just a guess, but that's one way that Nintendo might be getting rid of levels using glitches
Nintendo: "Welcome to Mario Maker, where you can make really cool and creative Mario levels!" Psycrow: *Makes cool and creative Mario levels* Nintendo: "Not like that. >=(" *Ban*
For how Nintendo knows, they probably get a lot of each play through and have keywords for certain types of errors and how frequently they turn up. From that they can determine if a glitch is being abused.
I don't have the game, but in regards to the pipe clipping glitch when throwing an item; If you do the glitch with builder suit and then get stuck in pipe can you throw boxes still? And is there anything weird that happens if you do?
Carl freezing himself multiple times and continuing through the contraption before even noticing is just peak Carl blindness…
lol I was about to comment about this, like Carl is BLIND!!!!
I use that same profile picture on discord, Indestructible Aura has the best art I've ever seen
I really do wonder how he has a PhD sometimes lol
Omg yeah I was like JESUS JUST LOOK AT MARIO 🤣
not that him being unable to understand how to enter the pipe to exit the level, after having already discovered how to look left is less concerning...
one of the HEAVIEST carl blind moments in a long time
Blind Carl: Barl
Lol, he did it like 5 times in a row. xD
youu can warm you up with capybara here
@@cyberplays6066 that needs to become a thing
Blarl
When you gaze into the abyss, Psycrow turns out the fucking lights
"I don't know how nintendo knows when there's a glitch level."
Psycrow's just got Nintendo Secret Agents watching him. I swear.
It's true! My friend's cousin's uncle works at Nintendo, so I would know!
The real NSA
I would hardly be surprised if Psycrow was indeed a known name in circles at Nintendo
(SO SORRY ABOUT REVERSING THE FAMILY FRIENDLY/NORMAL VERSION D: it's fixed nowwwww)
What do you call it when you invite over a bunch of crows but none show up?
An attempted murder 🤓
We forgive you Carl.
But your jokes really feel like a PUN-ishment. 🤓
We love you Carl!!!
Can someone explain what’s happening?
I approve of this message
Tricking hard-boiled grown-ups to watch the family friendly version lmao. "Hey, this is water - I ordered vodka!!"
Carl being so blind at 16:18 and not noticing he is doing the trick my god that got me XP
How many times before he realizes
I really hope chat was flooded with Carl blind
3
When Carl read 'arrow' as 'lift', that was part of the previous level designed to glitch Carl's mind.
"how do they know?"
They probably just watch popular troll level and Uno Mas players on youtube.
Yeah. Thats why the smm community have to get into the darkweb xD
26:50 Everybody: Carl No! Enough with the garbage levels!
Carl: Carl Yes!
One man's garbage is another man's gold... especially with glitches
never stop
i actually cant get over how easy that glitch is to do and make!
MAYDAY MAYDAY! UPLOADS HAVE BEEN SWAPPED
Lmao i am mildly confused. Tho i have noticed smth is off lol. The chapters are messed up and the outro is 70% of the vid lmao
Edit: just read more and underatand. Pg and unfiltered were swapped
@@diamondrhino64 9
Not true, he says "holy shit" at 5:07
@@psuedonym9999 originally. The video was reuploaded.
At first the PG version was the one available to us, with the link in the description to the normal version. It has been fixed now so the one that you are watching if reading this comment is unfiltered.
That clear pipe pow setup has so much evil troll potential. Hopefully it doesn’t get banned
Dude Carl ACTUALLY didn't die that one level, and he ACTUALLY predicted a troll the next level. He's evolving.
Well, when your sight fails, other senses are heightened.
Don't worry. He doesn't learn. He'll be back to normal next time.
11:27
Carl scammed his chat so the game scammed Carl.
Carl: You're about to get scammed.
Me: Oh okay, I'll bet against you then.
Carl: *succeeds
Carl: Told you.
Me: ...
For Nintendo knowing the glitched levels, I’m assuming they have there own download button for levels that get flagged for glitches. Which is probably why they took out the download in level editor option. You can see the glitches and replicate them for yourself
UHHHHHHHHH YOU MESSED UP D:
You swapped the family friendly upload with the normal upload :(
You could make a really horrific pick a path with that leaky pipe glitch one super long pipe with loads of spots that you can jump out of
no way i cant believe that psychrow used the video swap glitch
26:50 "we can make some absolute garbage with this"
here we go again...
@ 21:00 (leaky pipe)
So when are we getting an anti-softlock where you have to jump out of a clear pipe but you have to time the power-up manually?
Bonus points if you are getting bounced around while trying to do it and/or you have to time the jump out properly or you somehow gets bounced back through one-ways into the area you started.
this video is giving me the good old vibe from carl golden era where it was just a bunch of crazy uno mas and weird trolls levels after levels for hours during smm1. soo good
Imagine someone at Nintendo just watches Carl’s videos to find glitch levels
16:16
CARL HOW CAN YOU BE THIS BLIND HES NOT MOVING
Some days I wonder if Carl is lift-arrowing a stroke.
you know what i just realized
the video title is an oxymoron, but carl is just a regular one
"We could make some absolute garbage with this" xDD I just love Larl's enthusiasm for all these things, it's such a nice energy
The way the Wiggler jumps at 8:52 lined up with the music was extremely satisfying.
What do you call a glitchy nintendo level with a high quality title?
Uno masterpiece.
your videos may be the only ones that make me actually physically facepalm multiple times while watching. keep up the great work.
its the small things that count, like the coin count not going up, opening a key door without a key, and bouncing off of nothing that make the details of psycrow so good
These will be very good setups for troll levels. That pow block throw for example, if you put that in a convoluted level and this is the final move or it brings you back to CP0. The player will never know how to finish the level if he doesn't know the tech.
Recreate Geek's giant clear pipe level, but with the requirement that she hold run the entire time...
mario throwing his arms in the air after landing and carl freaking out because of the timer is hilarious. 11:24
Seeing Carl post psycrow content instantly gives me euphoria
I don't play mario maker but I watch a ton. For the coin level around 30:37, it is impossible for a player to clear from CP because they will always get the first red coin before touching the CP. But I believe in the clear check the game spawns ypu fresh in at the CP so the first red coin would be there so the creator can walk back from CP, get first red coin and clear the stage. So it is ONLY possible from a clear check/creator CP, a normal player could never finish the stage from CP. Also this is allowed because of the red coin floating out of bounds and the clear con being AT LEAST not ALL coins. But that's just a game theory ;)
This new glitch allowing you to straight up make things invisible is a new era of MM2 troll magic!
Carl: *literally doing the glitch*
Also carl: “i have no idea how to do this”
"I predict you don't have to get all the coins" after literally trying to get all the coins
That leaky pipe, just got the biggest troll potential ever, sad a level with it probably wont stay up for long :(
That first level, Carl shinies now have the power to delete blocks from existence. Carl will never be able to get a shiny ever again, they've brown too powerful.
4:30 Wait, Carl just bounced on something there-
11:24 Yo frame perfect death!
“We could make some absolute garbage with this”
I love how excited Carl is about this prospect lol
I can't imagine Nintendo staff don't have a tool that lets them edit uploaded levels to see what's being abused.
Wow, great video, Carl! You’re an awesome person when it comes to mario. You just jumped right into my heart!
accidental swap, for those who want family friendly, currently watch the listed one. UNTIL FURTHER NOTICE.
Hey, I had no clue there even *was* uncensored Carl. Where does one go for this?
It's possible to completely switch videos without getting rid of the comments and likes/dislikes?
@@werdfeefs7027 The description typically has a link
Are these reuploads? Because they look like they're brand new, some of them with 0 plays, but I've seen DGR play several of these levels before!
Psycrow had to reupload them to avoid getting banned by nintendo
Nintendo: He's too powerful to be kept alive!
That leaky pipe setup has potential for a knowledge checkpoint if nothing else
11:24 I heard the 1up sound! He hit the flag! Carl won and lost at the same time!
A very similar thing happened to someone once with a Mario 3 level. Sadly, they’ve since taken down the video and I only have a screen recording of it.
Schrödinger's Carl
@@500a6500 Oh, that's perfect! 😆
@@jeffreysherman8224 especially if you put him in a box.
You made me remember that content creators used to waste 2+ hours on a complete garbage levels in smm1 and it was super fun to watch. (I think thab cleared a level like this a few months ago)
3:51 shiny yet deadly coins
22:57 potential dev exit only you would know about 🤫
I love how the thumbnails for the censored and uncensored versions are still swapped
Oh, there's two versions? Is one only for discord/Patreon people, or can anyone find them?
@@Ahrpigi The very first line of the description is a link to the family-friendly version.
@@a2pabmb2 I asked because I thought they were all family friendly, and wondered if the uncensored is usually listed somewhere else :)
Idk why but I absolutely lost it at 9:11
Dave, you are amazing
It's like lagging. *connection lags out to loading circle.* Priceless
Nintendo must have a way of doing the level editor option for created levels only for them. It's very deep thinking but there had to be a specific reason they do this but I'm not sure if it's right. So we're they getting too many complaints in maker 1 about levels? Mario is stuck in a pipe.
Nah. As amazing as Nintendo is at *making* games and pioneering hardware... The rest of the company is crap.
They *hate* it when players have fun any way other than what was Nintended.
Absolutely nobody:
Carl: Is this black hole?
21:18 Going frame by frame (on youtube, these are probably not accurate game frames) this is what I see: small mario runs off edge at cloud (frame 1) -> hits powerups/something else (?) and enters pipe (frame 2-3) -> becomes fireball mario (f4-6) -> takes damage (f7-9) -> fireball again (f10-12) -> takes damage (f13-15) -> fireball a third time (f16-18) -> THEN begins to move in pipe (f19-24) -> halfway along pipe magic (?) happens and he's on top -> throws pow and ends level normally.
Edit: AAAAAAND moments later he goes and makes it. LOL. serves me right for being so dumbfounded I stopped the vid to try and figure it out on my own. There's no damage. There's no extra item or flowers. What looks like damage is just the flashing transformation animation. And the whole settup is just JANK. Nice.
On that last level, the bongos / drums that play with the music when you're normally on Yoshi are playing even though you're not on Yoshi, unless they always play in Mario Maker 2 and I'm just unaware.
Finally another Carl video man its been forever dude If only you would upload every day
I have a dream that psycrow collabs with 3good or soup to make the most quickly deleted masterpiece troll level of all time
Nintendo: "We've fixed the game, there are no bugs anymore!"
Psycrow: "Hold my brewery and watch this!"
"I am really happy to get my hands on that GBG... whatever fuckthing"
The tiny skittering wiggler is amazing.
"18 Seconds Y'all are FUCKED!"
I don't know why this got me so good
Nintendo detects glitchy levels with a guy that watches carl all week
One lone-footed dancer is pirouette.
Many lone-footed dancers is peerouette.
Psycrow is an absolute legend.
That 3-minute scream is *begging* to be dubbed over a screaming goat.
His subscriber count has been going from 390k to 389k for months now
Larl (late carl) I love your streams / videos alike!
0:22 Hell no. Soon as I heard that I laughed.
in programming often times even if something hasn't gone wrong we create logs recording certain information, so for example if an object in a level exceeds a certain velocity that might get logged, and if that only happens 1% of the time a player plays a level, that level would probably be fine, but if a level always has that in its logs then you could consider that level to be more likely to have a glitch involved.
That's just 1 metric, but I would imagine that things that cause errors with collision and spawns would also be recorded. Given that information, you could create a system that scores levels on how likely they are to use glitches which could then be used to either automatically remove levels or reduce the number of levels that need to be manually reviewed.
This is obviously just a guess, but that's one way that Nintendo might be getting rid of levels using glitches
It's probably a check for memory leaks or something that's potentially a security flaw. The maps are uploaded somewhere, after all.
I was losing it when Carl took _so_ long to notice he was frozen ahahah
29:50 Wait, I thought that you can't have checkpoints in clear condition levels...
9:37 Of course Stevo would come up with that idea
Carl playing Psycrow jank is peak content
Psycrow's glitches are so strong that they can even enter Carl's brain
Nintendo needs to just hire Psycrow to bug test their games.
I love how venom speaks every now and then........... "I tried"
It’s almost as normal as joy con drift being real
Nintendo: "Welcome to Mario Maker, where you can make really cool and creative Mario levels!"
Psycrow: *Makes cool and creative Mario levels*
Nintendo: "Not like that. >=(" *Ban*
Hey the uploads are swapped lol
It's been so long. Psychrow is finally back
The mecha-power level could be turned into one of those "Mario works with the enemy" levels
This is where you add that pipe trick to your next carl vs just to see if be watches your content. Lol
I literally pee'd myself from laughing so hard at carls "lift" comment XD
11:28 - Have to admit, Carl. I'm impressed.
33:08 It became a 'shell' of its former self.
That pipe one is my favorite glitch in a while. Really hope it sees some use before it gets patched
that shock when u realized that ...
"red coin is a coin"
that leaky pipe with the pow just screams of memory flag abuse
0:38, 12:48, 13:07, 13:43, 14:01 Oooooh!
That sound effect had me laughing every time Carl dies.
11:09 Timer still going Carl...
One of those tight timer pipe levels can't let go of pow... ouch.
For how Nintendo knows, they probably get a lot of each play through and have keywords for certain types of errors and how frequently they turn up. From that they can determine if a glitch is being abused.
Carl when a setup is completly jank: is this blackhole??
3:01 happy mask man energy
Mario stares long into the abyss
14:14 Carl calls the first troll in a while
I don't have the game, but in regards to the pipe clipping glitch when throwing an item;
If you do the glitch with builder suit and then get stuck in pipe can you throw boxes still? And is there anything weird that happens if you do?
2:50 Carl turns into R2D2
33:17 You could almost say it's a ghost of it's former shell-f