I'm not making games anymore, but Aurelien Ribon's (good) old gdx gui brings back some memories. Thanks for the update guys, i would like to make some games again
@@discometaphore Yeah, I kinda regret not being around for when libGDX was at its largest. Something like the Wild West I imagine. Thanks for checking it out!
I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.
Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.
@@raeleus would you recommend using this new tool for refreshing old projects? I have been working on a project for a couple years but generated with the original start tool.
@@altnation3074 yeah, it's certainly worth doing if you want to take advantage of Construo or if you need a newer versuon of gradle or something. I give some migration tips at the end of the video. If your game is working fine as is, it's probably not a good idea to upgrade.
Пожалуй соглашусь с зёброй)) есть золотое правило инженерии - "работает - не трогай", ну а коли хочется небольших приключений и жжения чуть ниже поясницы, бегом обновлялся,только обязательно в отдельной ветке гит репозитория))
Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.
The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes. Thanks for the video! :)
Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars Great work guys! thanks for the love you pour into this ❤ The deployments section at the end was the cherry on top 🤤 And the ending was the cherry on top of the cherry 🤣
I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"
In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files. The deprecated gradle features warning is unrelated and unavoidable.
@@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".
@@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool
@@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?
@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for? I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).
I'm not making games anymore, but Aurelien Ribon's (good) old gdx gui brings back some memories. Thanks for the update guys, i would like to make some games again
@@javi..... I think started when Aurelien's gui was being phased out. Thanks for sharing!
The revamped UI is just amazing! I wish libGDX had such well made project initializer years ago.
@@discometaphore Yeah, I kinda regret not being around for when libGDX was at its largest. Something like the Wild West I imagine. Thanks for checking it out!
I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.
@@OnlyTrueBob thank you so much! We appreciate that.
Dude, the new UI looks outstanding. You guys are doing excellent job. Especially how the community is growing.
@@PhilipModDev thank you so much!
This looks fantastic! Can't wait to use it!
This looks amazing, well done guys big proud xxx
@@CarlisleFox thanks!
Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.
CZZB and TE and the Zebra man. Epic names.
awesome stuff!
Thanks!
@@raeleus would you recommend using this new tool for refreshing old projects? I have been working on a project for a couple years but generated with the original start tool.
@@altnation3074 yeah, it's certainly worth doing if you want to take advantage of Construo or if you need a newer versuon of gradle or something. I give some migration tips at the end of the video. If your game is working fine as is, it's probably not a good idea to upgrade.
Пожалуй соглашусь с зёброй)) есть золотое правило инженерии - "работает - не трогай", ну а коли хочется небольших приключений и жжения чуть ниже поясницы, бегом обновлялся,только обязательно в отдельной ветке гит репозитория))
I just randomly found about this. Looks very cool, good job!
Noiiceeee. Thank you guys for all your work. It is appreciated.
Great job! Thank you for the informations!
Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.
Amazing! I have to check project migration option! 🎉
I remember no setup app ! I was there Gandalf ! I was there when OpenGL 1 support was dropped.
More seriously this app is great !
The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes.
Thanks for the video! :)
Концовка видео в самое сердечко😢
Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars
Great work guys! thanks for the love you pour into this ❤
The deployments section at the end was the cherry on top 🤤
And the ending was the cherry on top of the cherry 🤣
Great 🎉
yay! liftoff
It doesn't work with android studio! The files appear red!
Всё прекрасно работает. Настройте нормально версии jdk и gradle.
I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"
In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files.
The deprecated gradle features warning is unrelated and unavoidable.
@@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".
Is there a way to make the new lwjgl3 module work with libGDX tools (in my case TexturePacker)? It was possible with the old Gradle setup.
@@ThomasCreutzenberg we'll actually have that implemented in the next version. Make sure to check for updates later on
@@raeleus Great, thanks!
can I create project using command?,
I'm broke as hell and only have phone that's why I'm relying on termux terminal to generate libgdx project
@@bon_playground I'm afraid not. You can get someone to generate a project for you, then you can copy paste that project for all your future projects.
@@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool
Does the libgdx kotlin language support HTML5?
@@Indiedude there is an experimental TeaVM backend that can do that. It doesn't support as many features as GWT soes just yet.
@@raeleus I have a project write in kotlin language, it can't support html5 at that time. Can't wait to see it happen in the future. Good job.
need more examples for creating games for iOS
@@veldan1202 we've created a wiki team and we're revamping thw entire wiki. In time we'll be able to address this. Thanks!
Am I the only one who finds it more complicated?🥴
@@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?
@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for?
I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).
Oracle killed Java by having fight with Google.
All awesome frameworks that are java based are dying slowly.