[MOD LINK IN THE DESCRIPTION AND AT THE END OF THIS COMMENT] The Infinite Justice is a challenging machine to use. You're going to need to work for your victories. But if you can master it, then you'll be dancing around with machine. Not hyper OP like the Freedom, Strike Freedom and not a heavy puncher like the Destiny. But quite fun! Mod: - "Ac6 MobileSuit Mod " by Rebellion Silver (nmsl2018) www.nexusmods.com/armoredcore6firesofrubicon/mods/165?tab=posts - "ACVI HUD Palette" by TKGP. www.nexusmods.com/armoredcore6firesofrubicon/mods/202
Honestly my only gripe is that I feel they should have made the beam saber a tad better in terms of the combo style and damage. Find a way to buff kicks to base it off having the beam sabers within them. Extend the range of the grapple. Allow the Boomerang to follow a target. As the Justice is generally meant to protect the Freedom from other Movile Suits
Thank you, very much! Praying, more mods like these show up. Full credit to Rebellion Silver, the maker of the mods. I grew up playing many games, but the most memorable have always been Ace Combat, Another Century's Episode (you MUST try these! It's all japanese but you can get the hang of it quickly. Some written guides are there too) and of course Armored Core.
Phew, the Infinite Justice certainly fits the criteria as a close quarters combat unit. You really do need to have a cool head and focus in battle to make the most out of it. Overall, not too OP like the SF, but it can hit just as hard if you're skilled enough.
I feel that the saber combos - forget the damage - but the combo styles could have been better. Honestly, I was expecting atleast one laser-slicer-spin style attack mixed in the combo...
Hmmm, the one thing that maybe bother me is the hook, it was a bit too short and apparently you also miss a lot when using it, melee attack also kinda awkward and the enemy seem to be escaping it quite easy Anyway, this is still a new thing so it’s not as everyone expected but we can improve it a lot in the future so I gonna say I appreciate the mod
Y’know, you just got me thinking, what if we had leg parts with proper integrated melee weapons to boost our kicks? Might sound a little pointless but the damage and style points would be awesome, bipeds & tetrapods would have toe/shin blades and reverse-joints have retracting spikes in their feet Probably wouldn’t work as well for tanks since they tackle but knowing those freaks at RaD, they’ll make a literal bulldozer battering ram
Well essentially the Infinite Justice is supposed to have beam blades on its feet...it's not in the mod due to game limitations...But like you said, if there were Boost Kick-Integrated Weapons that would certainly be awesome. It would not only add diversity, but also add more interesting elements other than just AC weight dictating boost kick damage.
Honestly I don't like any of the Gundam Breaker titles. It feels really clunky and looks like toys. I'd rather play Another Century's Episode 2 and 3. Or even ACE R which is like the worst in the ACE series.
Am I the only one who prefers this version of the Infinite Justice over the Spec II version? I mean, for crying out loud, the Spec II has a literal X-Wing for a backpack! Like, WTH?!
Yooo this is amazing,i just saw your strike freedom too I wonder if the author of this mod have a plan for unicorn gundam too It would be great to obliterate the rubicon with the beam magnum especially with its sound effect
@@Archerxtreme Too bad, I hope the bugs that are present in the video will be corrected and I would also like the Fatum Backpack to also have Beam Sabers and much higher damage. By the way, I really miss being a teenager whenever Gundam is being mentioned.
@@carlojoselitochua2954 Overall the Infinite Justice is very underpowered imo. In a very different way it's a real monster like the Freedom in Another Century's Episode 3 and R...I was expecting a minimum 6-hit combo along with a laser-slicer-style spin attack...
@@carlojoselitochua2954 Yes. The Justice was hyper OP in ACE 3 and Infinite Justice was super in ACE R too....although ACE R was kinda crap as an "ACE" game.
[MOD LINK IN THE DESCRIPTION AND AT THE END OF THIS COMMENT]
The Infinite Justice is a challenging machine to use. You're going to need to work for your victories. But if you can master it, then you'll be dancing around with machine. Not hyper OP like the Freedom, Strike Freedom and not a heavy puncher like the Destiny. But quite fun!
Mod:
- "Ac6 MobileSuit Mod " by Rebellion Silver (nmsl2018)
www.nexusmods.com/armoredcore6firesofrubicon/mods/165?tab=posts
- "ACVI HUD Palette" by TKGP.
www.nexusmods.com/armoredcore6firesofrubicon/mods/202
Honestly my only gripe is that I feel they should have made the beam saber a tad better in terms of the combo style and damage. Find a way to buff kicks to base it off having the beam sabers within them. Extend the range of the grapple. Allow the Boomerang to follow a target. As the Justice is generally meant to protect the Freedom from other Movile Suits
I agree to everything you said!
"Athrun Zala, Justice, heading out!"
Bro, keep makong these. I love your content. I grew up watching and playing Gundam seed games.
Thank you, very much! Praying, more mods like these show up. Full credit to Rebellion Silver, the maker of the mods.
I grew up playing many games, but the most memorable have always been Ace Combat, Another Century's Episode (you MUST try these! It's all japanese but you can get the hang of it quickly. Some written guides are there too) and of course Armored Core.
Phew, the Infinite Justice certainly fits the criteria as a close quarters combat unit. You really do need to have a cool head and focus in battle to make the most out of it. Overall, not too OP like the SF, but it can hit just as hard if you're skilled enough.
I feel that the saber combos - forget the damage - but the combo styles could have been better. Honestly, I was expecting atleast one laser-slicer-spin style attack mixed in the combo...
Hmmm, the one thing that maybe bother me is the hook, it was a bit too short and apparently you also miss a lot when using it, melee attack also kinda awkward and the enemy seem to be escaping it quite easy
Anyway, this is still a new thing so it’s not as everyone expected but we can improve it a lot in the future so I gonna say I appreciate the mod
Agreed to everything.
Y’know, you just got me thinking, what if we had leg parts with proper integrated melee weapons to boost our kicks? Might sound a little pointless but the damage and style points would be awesome, bipeds & tetrapods would have toe/shin blades and reverse-joints have retracting spikes in their feet
Probably wouldn’t work as well for tanks since they tackle but knowing those freaks at RaD, they’ll make a literal bulldozer battering ram
Well essentially the Infinite Justice is supposed to have beam blades on its feet...it's not in the mod due to game limitations...But like you said, if there were Boost Kick-Integrated Weapons that would certainly be awesome. It would not only add diversity, but also add more interesting elements other than just AC weight dictating boost kick damage.
Pretty soon we'll be dropping Gundam Breaker 4 and coming back to this.
Honestly I don't like any of the Gundam Breaker titles. It feels really clunky and looks like toys.
I'd rather play Another Century's Episode 2 and 3. Or even ACE R which is like the worst in the ACE series.
@@Archerxtreme because that's exactly what they are, toys
I just want to repaint it like a standard gundam white blue and red but the paint jobs are limited
Yeah, me too.
Am I the only one who prefers this version of the Infinite Justice over the Spec II version?
I mean, for crying out loud, the Spec II has a literal X-Wing for a backpack! Like, WTH?!
Me too!
@@Archerxtreme I also saw you followed the rule of having Iguazu and the first test subject! Well done 👍
@@LockeLynx I always take down Iguazu on Fridays. Anyday I take down Iguazu is a Friday even if it's Monday. :)
Yooo this is amazing,i just saw your strike freedom too
I wonder if the author of this mod have a plan for unicorn gundam too
It would be great to obliterate the rubicon with the beam magnum especially with its sound effect
We can be hopeful. I don't know his plans, but we can clearly see a great amount of love has gone into this mod.
Where are the leg-mounted beam sabers?
Not there sadly. Dunno if there was some limitation that prevented it from being added.
@@Archerxtreme Too bad, I hope the bugs that are present in the video will be corrected and I would also like the Fatum Backpack to also have Beam Sabers and much higher damage. By the way, I really miss being a teenager whenever Gundam is being mentioned.
@@carlojoselitochua2954 Overall the Infinite Justice is very underpowered imo. In a very different way it's a real monster like the Freedom in Another Century's Episode 3 and R...I was expecting a minimum 6-hit combo along with a laser-slicer-style spin attack...
@@Archerxtreme I am expecting the Infinite Justice to be overpowered in Close-Range Combat just like in the TV Series & Movie Sequel.
@@carlojoselitochua2954 Yes. The Justice was hyper OP in ACE 3 and Infinite Justice was super in ACE R too....although ACE R was kinda crap as an "ACE" game.
sorry,Japanese language.
玄人向けの機体ですね
Yes.