I feel like your under selling GM and Guntank. GM on defense on a lot of maps is nuts (he controls any corridor/tunnel he’s in with his Napalm) and is good on most objectives in the game with an ult that good for area control, don’t forget that his lazer pistol is scary at close range and his shield has 1300 with his bash he a huge threat if u get too close and that Gm knows how to play around conners. Guntank is phenomenal in team fights his ability to auto aim at several ppl is great for softening up a group or finish off who’s already weak in the fight and his charge ability is rly good for clearing an objective, he’s dead if he’s caught with all his abilities on cool down but play with the team and he can be oppressive. Edit: maybe it’s just cus I solo cue but I also feel that unicorn is a must play with how much he buff his team. It might just be bc I’ve never had a team coordinated enough to do it but a good uni playing with his team makes an iron wall that no attack can pass or an unstoppable force no defense could stop. If he’s supported by a DOM or methsus is genuinely like trying to kill 5 raid bosses on crack
I agree with your thoughts on Unicorn, you oversell it a bit but the armor value unicorn provides is insane for pushing or defending from a push. If I didn't talk to anyone else in the comp community I would be putting it in SS Tier. I main the unit, its super strong. I wouldn't say that GM or guntank are bad, going back and making another list (which I will be soon after Dynames release) I would add a D Tier to make that more clear. That being said, who would you take out of a team comp right now to add in GM or Guntank?
@@redprotocol1 I’m relatively new to the game and didn’t watch the first vid so I’ll go back to see more of what u think abt the charters but I honestly would have Guntank and GM in some comps, I feel both have solid abilities and main fire. I find Guntank to be super useful on point capture or on certain choke on some bomb maps bc of his muti target area damage being rly effecting when the other teams clumps up and his charge is great for control over an objective. GM is great on bomb or some domination maps where it gets close, his shield bash and repair grenade let him 1v1 most other characters in the game close up as long as u can play around conners(I’ve found myself in 1v1 a lot more often in domination) and his Napalm and shield bash give great area control. Both defiantly have a B-tier ult compared to some others but GM mines give good control to a choke and Guntanks jet can swing a team fight, I feel they don’t charge fast enough to rly have and impact on a game tho. I think a skilled player can make use of them on any map or mode tho there are definitely better pick in a lot of situations. Again I’m new (not even high enough lvl for ranked also only rly play solo) and didn’t watch the first video so maybe things completely switch up with communication or i just rly don’t have experience to tell but thats what I’m I’ve felt so far playing and playing against them
@@achillesweinreb8557 Yeah so the issue I have with GM is that his gun does very little dmg, so outside of the 1v1 where he is very strong, he is not helping as much as other units. His heal grenade also stops healing once you take dmg, so it doesnt help as much as you think mid combat. Also, his ult is actually one of the worst. Many characters can counter it with just a regular ability. Asshimar moly destroys them quickly, Zaku2Melee's invulnerability can quickly destroy them all and give him rage, and gundam ult can kill them. With guntank his in-ability to focus fire effectively is his biggest downfall. When you do single target fire, it does considerably less dmg than any other unit in the game would. Also while his ult can be huge, it is easy to shoot if you send it at a crowd. If you try to get around this by sending it at single targets, they will more often than not be revived before you or your team can finish the kill. I just don't see them taking the spot of any other units in a proper team comp with their current iteration.
Awesome video as always! I heard youve been amassing some Rocket League clips lately I would love to see you put your own editing style (which is epic btw) into creating some BANGER 👊 RL content Much love from Estonia
They rly need to take away zaku range dash regain on smoke its way too broken especially since now he can 1 clip anyone under 800 with his ammo buff. He already had the best dash in the game other than dom. Rly need to know what the devs are smoking cause if people in the beta already hated it there's no reason to add it back unless smoke gets nerfed hard
I will be but not for another week or so. Good chunk of the list will be moved in the next one. Can tell you now that I think Dynames is pretty good, better than Heavy Arms for sure
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I feel like your under selling GM and Guntank. GM on defense on a lot of maps is nuts (he controls any corridor/tunnel he’s in with his Napalm) and is good on most objectives in the game with an ult that good for area control, don’t forget that his lazer pistol is scary at close range and his shield has 1300 with his bash he a huge threat if u get too close and that Gm knows how to play around conners. Guntank is phenomenal in team fights his ability to auto aim at several ppl is great for softening up a group or finish off who’s already weak in the fight and his charge ability is rly good for clearing an objective, he’s dead if he’s caught with all his abilities on cool down but play with the team and he can be oppressive.
Edit: maybe it’s just cus I solo cue but I also feel that unicorn is a must play with how much he buff his team. It might just be bc I’ve never had a team coordinated enough to do it but a good uni playing with his team makes an iron wall that no attack can pass or an unstoppable force no defense could stop. If he’s supported by a DOM or methsus is genuinely like trying to kill 5 raid bosses on crack
I agree with your thoughts on Unicorn, you oversell it a bit but the armor value unicorn provides is insane for pushing or defending from a push. If I didn't talk to anyone else in the comp community I would be putting it in SS Tier. I main the unit, its super strong.
I wouldn't say that GM or guntank are bad, going back and making another list (which I will be soon after Dynames release) I would add a D Tier to make that more clear.
That being said, who would you take out of a team comp right now to add in GM or Guntank?
@@redprotocol1 I’m relatively new to the game and didn’t watch the first vid so I’ll go back to see more of what u think abt the charters but I honestly would have Guntank and GM in some comps, I feel both have solid abilities and main fire. I find Guntank to be super useful on point capture or on certain choke on some bomb maps bc of his muti target area damage being rly effecting when the other teams clumps up and his charge is great for control over an objective. GM is great on bomb or some domination maps where it gets close, his shield bash and repair grenade let him 1v1 most other characters in the game close up as long as u can play around conners(I’ve found myself in 1v1 a lot more often in domination) and his Napalm and shield bash give great area control. Both defiantly have a B-tier ult compared to some others but GM mines give good control to a choke and Guntanks jet can swing a team fight, I feel they don’t charge fast enough to rly have and impact on a game tho. I think a skilled player can make use of them on any map or mode tho there are definitely better pick in a lot of situations. Again I’m new (not even high enough lvl for ranked also only rly play solo) and didn’t watch the first video so maybe things completely switch up with communication or i just rly don’t have experience to tell but thats what I’m I’ve felt so far playing and playing against them
@@achillesweinreb8557 Yeah so the issue I have with GM is that his gun does very little dmg, so outside of the 1v1 where he is very strong, he is not helping as much as other units.
His heal grenade also stops healing once you take dmg, so it doesnt help as much as you think mid combat. Also, his ult is actually one of the worst. Many characters can counter it with just a regular ability. Asshimar moly destroys them quickly, Zaku2Melee's invulnerability can quickly destroy them all and give him rage, and gundam ult can kill them.
With guntank his in-ability to focus fire effectively is his biggest downfall. When you do single target fire, it does considerably less dmg than any other unit in the game would. Also while his ult can be huge, it is easy to shoot if you send it at a crowd. If you try to get around this by sending it at single targets, they will more often than not be revived before you or your team can finish the kill.
I just don't see them taking the spot of any other units in a proper team comp with their current iteration.
Saved me about 20$. Also the fact that I regularly reach over 40 kills with Guntank and I haven't seen HA make over 11.
Glad to help. 100% would not recommend buying heavyarms in its current state.
you have to play heavy arms as if it was a methuss turret. Find a place that isnt looked at, ready up quad gatling and go brrrrr
@@MobiusGT I suppose HA has the advantage of not having a hitbox the size of a mall, but that still seems like slow suicide.
Awesome video as always! I heard youve been amassing some Rocket League clips lately I would love to see you put your own editing style (which is epic btw) into creating some BANGER 👊 RL content
Much love from Estonia
Thanks for the idea! I love my Estonian viewers
WOWZERS! SO INFORMATIVE AND GOOD, I BATCHESTING LOVE REDPROTOCOL!!!!
INFORMACION!
They rly need to take away zaku range dash regain on smoke its way too broken especially since now he can 1 clip anyone under 800 with his ammo buff. He already had the best dash in the game other than dom. Rly need to know what the devs are smoking cause if people in the beta already hated it there's no reason to add it back unless smoke gets nerfed hard
I agree, Z2R is overtuned right now. Very hard to deal with one who knows health pack pathing well and can properly Gdash between them.
heavyarms mobility is what hurts my heart the most.
That and the fact it has to spend time revving up his guns.
Are you gonna make one for the Ballista Update? Or is it much the same, if so where would you place the new one?
I will be but not for another week or so. Good chunk of the list will be moved in the next one. Can tell you now that I think Dynames is pretty good, better than Heavy Arms for sure
@@redprotocol1 thanks man! looking forward to it.
why barb no ss tier
B for Barb
@@redprotocol1 Actually
THIS ISN'T SMITE! WHERE IS THE SMITE CONTENT!?
IM NOT GOOD ENOUGH FOR SMITE DAMNIT
@@redprotocol1 You are good enough. Trust me.
fuck smite. hirez killed tribes for cringe moba