Yeah, didn't the other FO3/NV in FO4 have to do that too? something about not being able to use the original voice files in the new engine, and conversion of said files being legally iffy.
they didn't HAVE to, they CHOSE to. obviously the official answer is going to be that you can't re-use the voices, even if you're just copying local files somebody already has because they own both games - but TTW has been doing exactly that for years, with no action taken against them. the voices are no different from all the other assets. ridiculous time waster.
@@LockonKubi i know that they can not use the other voice lines becase they are held under a diffrent copy write. its one of the many reasons why ttw has to be processed on your pc. its fine to give you the software to rip assets and convert them into a mod but they can't just give you the mod.
@@rawhide_kobayashi uhm, for TTW the player uses a tool to extract voicelines from a game *they already own*. No licensed files are distributed publicly.
Jon 2 years ago: "Repairing the lighthouse has no reward whatsoever, and that's ok because it's perfect that way" Jon now: "I can't believe they didn't give you a reward for repairing the lighthouse in the mod version, they had a chance to fix Bethesda's mistake and they didn't."
little note for the "Everything Jon got wrong" section. The .32 is not a weakened .44 revolver model, its a completely brand new model to make it look the same as its fallout 3 version. So it can look and suck just like it used to!
@@ManyATrueNerd 3-D Fallout games have done that all along, probably hoping to do just that. The mod authors are just faithfully recreating that "trap." It's nothing new.
Grabs the armor from the body, the stimpacks from the first aid kit, but fails the perception check and misses the lever-action rifle lying atop the mattress.
I had a thought of a challenge run to try for myself: no sneaking allowed ever. Probably in FO4. That means forgoing a lot of extremely useful perks. But that also means a lot of perk points available for other things.
@@dragonqueenniisan4122 Force of habit. Even I forgot about scrap, as original Point Lookout had actually useless fishing poles *everywhere*, so you see one and think "ugh again?" instead of "hey they have a point now!" More signs how FO3 accurate it is!
Okay, I'm not very familiar with Fallout 3, but just looking at this as a "new lands" mod with a whole new swampy area to explore -- this is awesome. Just -- truly and amazingly awesome. The docks, the broken-down hardware store, the swamps, the lighthouse -- they all look fantastic, and the modders should be SUPER proud of the work they did. I'm so glad you're doing this as a mini-series, Jon -- I'm definitely looking forward to seeing the rest of this mod DLC!
@@mrmysterious6769 The PItt would open some...polarizing...opportunities to use FO:4's expanded crafting and building mechanics to actually make being a 'worker' for a crazed ex-BOS guy with enthusiasm for heavy industry involve building and/or making things; rather than the original 'hold a grinder and stand around looking miserable and oppressed' mechanic. I suspect that gameplay would suffer if you used that option; but it is one place where something with narrative plausibility that was impossible in the old engine would be supported in the new one.
The real test of how accurate this recreation is depends on whether or not Jon sits on the bench instead of grabbing the ammo box in Calvert's hidden lab. All 3 of his previous PL playthroughs had this happen.
I wonder if they also added something in the base fallout 4 game where you can destroy the evil book maybe that quarry with all those riders in the north?
I wonder if the Chinese Stealth Suit is a Hint for what the team might is preparing for the future... Operation Anchorage on Fallout 4 sounds fantastic It would look incredible!
I would love to see more of this! Point Lookout was always my favourite Fallout 3 DLC and seeing it like this makes me really want to boot up 4 and go through it again.
@@hankscorpion My console actually broke while I was in Point Lookout lmao I went into vats fighting ferals and when I started shooting the frame rate became a slideshow (more than usual), like 1 frame every 5+ seconds before it eventually froze on a still of a mid-exploding ghoul head. It was over 10 years ago so I can't recall the exact issue but I had to send the console off to be repaired/replaced - I think the disc scanner broke or something like that (though I may be confusing it with a different broken ps3 I had). I did finish Point Lookout eventually though. And tbf it was pretty much the whole game that ran like shit on PS3 not just that dlc.
@@NihilistCrab My Fallout Career started with the GOTY of F3 in 2010 on PS3 and yes: i can totally agree on that. the game ran like dog shit on the PS3! But i fell in love with it from day one back then :D
A challenge run I have concocted within the inner sanctum of my mimd revolves around your infamous YOLO runs. Now, you play cautiously in these runs. Fair enough. Wouldn't wanna die with your one life. But that forgoes the original usage of the acronym, which was previously used by hooligans that would bellow out the acronym while undertaking a horribly stupid stunt that would typically lead to great injury. If you're following along, then you can get where I'm going at. I propose either the YOLO YOLO or the YOLON(You Only Live Once, Nerds!). The rules are having to punch above your weight and do missions far beyond your level, being as reckless as possible (swimming as much as possible, avid drug use, falling from great heights, going through the front entrance of major encampments, etc.), and no sneaking. No peaceful solutions either (unless attacking leads to innocent people dying, then you'd be allowed to use a non-violent solution to not be forced into being a douce). However, to alleviate this, you'd be able to use healing items (as the previously mentioned hooligans that got injured would (hopefully) recover to the point of being able to perform their shenanigans once more). Perhaps a mod that can immediately grant access to all quests that have a level requirement would be needed. Idk, just an idea I myself am too scared to do lol
All assets had to be created by the team. Since Fallout 3 uses BSA files and Fallout 4 uses BA2 files, they would have to be extracted from the BSA archive and repackaged into the BA2 archive files. This process is what breaks the EULA and goes into the bad legal zone.
@@theancientgamer8524 I don't think they did keep it in, pretty sure it was originally a bug and has been fixed. Either that or I am stupidly powerful to be playing lvl 9 and very hard mode, Iam tanking the inbred Billybobs lol. In fo3, they would entirely take most my characters health regardless of level in a shot or two.
OMG I wasn’t expecting a video on this so soon I’m so hyped, I’ve been a part of their discord for awhile and love seeing their updates, hope we can see more on this and the rest of the Capital Wasteland project in the future
I think he was just fidgeting in the menu, he does it a fair bit. Also in a live stream I vaguely remember them saying that they had no interest in marriage and were happy with where they were in their relationship. Sorry :(
When you took the codes from the skeleton, its skull changed (the jaw was dislocated). Its because the code was in the teeth. I dont remember if this also happened in original Point Lookout, but its an amazing detail
Played it, beat it. Overall 10/10 would highly recommend to anyone anytime anywhere but i do have few minor nitpicks. 1. You can't fill newly added bottles with water for some reason. 2. there are no power armor stations anywhere so in order to repair yours you would need to go back to the commonwelth. 3. you'll be missing 95% vats shoots a lot due to weird collisions around trees or fences. 4. at the end of the dlc Tobar talks as if you're lone wonderer(referencing Liam Neeson) insted of sole survivor. 5. Lever action rifle and double barrel recieved a classic variant, but strangely enough assault rifle have not and nuka world's handmade rifle is being used instead. 6. Not really a "bad" thing but its kinda disappointing Axe and Ritual Knife can't be upgraded in any way. 7. Some enemies like molerats have their AI downgraded to match Fallout 3 version which is a very puzzling choice if you ask me because Fallout 4 already had improved enemy AI(like fallout 4's molerats cud burrow underground and ambush you) but in this mod molerats just run towards you like they did in 3.
so from what i understand the water issue is being worked on, the vats issue is also being worked on, and the fallout 3 assault rifle and Chinese assault rifle don't have finished models yet hence why they are replaced with the handmade assault rifle instead
Honestly I'm not sure how I feel about Classic variants in these recreation mods. Like it's nice having the old models refreshed but most of these Classics don't have the same moddability as their base-game counterparts (which in some cases have mostly the same look regardless). Like I can just bring my own gear in, but the NV remake populated its low-power Classic variants into the base-game loot pool too and it was always disappointing to see how little they could be improved.
@@TheRealPentigan Yeah no kidding, hell even this mod that two weapons(axe and ritual knife) that literally cannot be upgraded at all. Well i guess they're still look good on a display i suppose.
My favourite Fallout 3 DLC if not my favourite all-time Fallout DLC. Looking forward to this so much. I'm a bit disappointed by the nerfed ghouls though...
Thanks for the run through Jon. Silver spoon obsession is most likely a reference to Paul Revere being a sliver smith and founding father of America famous for his The British are coming ride outside of Boston.
I’m amazed by how perfectly this works. If I’m remembering right nothing in this dlc is particularly set in the timeline, other than the Dunwitch Borers offices, which could itself be installed somewhere in downtown Boston.
The only slight issue is that Point Lookout is canonically located within the Chesapeake Bay, which is quite a ways travel from Boston. But yes, timeline wise it makes perfect sense. Mothership Zeta would also be fairly easy to place into Fallout 4, and with some minor tweaks to how Ashur arrived in the Pitt (having him be sent by Maxson instead of Lyons), that one could also fit quite well.
Some pretty amazing work by the modders. I've seen the mod a few times while browsing nexus. The only thing missing that I wish they'd included is weapon condition. I SO SO SO wish that I had a better reason to pick up the countless guns I come across, OTHER than the fact that I'm a monstrous hoarder in Fallout. I took all the "Strong Back" perks which let me walk normally when over-encumbered, as well as fast travel while over-encumbered.. So I routinely pick up literally everything that I'm allowed to pick up... (Except "Medical Liquid Nitrogen Dispenser"'s, because they're one of the most worthless items in the game, along side enameled buckets.) But I so wish I had to maintain my weapons and repair them with other ones I find/take along the way. It's one of my favorite mechanics from NV that was left out of 4, only to be partially re-introduced in FO76!! >_< I know there's a way to mod it into the game (FO4).. But I'm not confident enough with installing semi-complex mods yet to feel comfortable trying to install it. Which is partly why I really wish they'd put it into THIS mod! >_
This looks absolutely amazing. I had already downloaded the mod but did not have the time to play it yet. I hope they will also do "The Pitt", "Operation Anchorage" and "Mothership Zeta". That would be my dream come true.
In FO3 the bio-gas canisters could be used as makeshift incendiary grenades. When thrown they produced a cloud of gas, which you could ignite by shooting into it with an energy weapon.
I love point lookout it is the definition of wide as a puddle deep as a lake basically what I look for in a rpg. I'm excited to see it recreated by individuals from passion not for profit no overbearing producers fiddling just to get a credit just pure passion.
My last memory of Fallout 3 point lookout was 10 years ago. I just beat the main game (didn't know about the dlc) started a new game, stumbled upon the boat at level 5, had just enough to get a ticket. Went to the island and got killed by the dogs, the inbred locals destroyed me and got stuck in a cycle of death and rebirth at the mansion. Needless to say I quit playing for a long while. I have beaten the other dlc except point lookout. ' The reason I bring this up is because the mod collection Storywealth has this mod in it and I just beat it yesterday. I have finally beat point lookout.... in an entirely different game.
Possibly the fishing rods are taking the place of the Confederate hats? Those seemed to be everywhere in the original and I'm not sure I saw one on this video. I'll need to go back and watch closely.
They actually had to rerecord ALL the voice lines, they did a fantastic job.
Yeah, didn't the other FO3/NV in FO4 have to do that too? something about not being able to use the original voice files in the new engine, and conversion of said files being legally iffy.
they didn't HAVE to, they CHOSE to. obviously the official answer is going to be that you can't re-use the voices, even if you're just copying local files somebody already has because they own both games - but TTW has been doing exactly that for years, with no action taken against them. the voices are no different from all the other assets. ridiculous time waster.
@@LockonKubi i know that they can not use the other voice lines becase they are held under a diffrent copy write. its one of the many reasons why ttw has to be processed on your pc. its fine to give you the software to rip assets and convert them into a mod but they can't just give you the mod.
@@rawhide_kobayashi Isn't TTW slightly different situation though?
@@rawhide_kobayashi uhm, for TTW the player uses a tool to extract voicelines from a game *they already own*. No licensed files are distributed publicly.
Jon 2 years ago: "Repairing the lighthouse has no reward whatsoever, and that's ok because it's perfect that way"
Jon now: "I can't believe they didn't give you a reward for repairing the lighthouse in the mod version, they had a chance to fix Bethesda's mistake and they didn't."
My Lighthouse Related Opinions have become far more radical in the intervening years.
The best part is that it did give him a little reward. 50xp for installing the bulb. 29:36
Doesn't it make raiders start spawning in point lookout?
@@apierce4565 Kind of. It can make Smugglers spawn at the light house after the dlc is complete I believe.
@@ManyATrueNerd Proof that social media radicalizes, how terrible. Another youth lost to lighthouses, when will the government stop your sinful hand?
little note for the "Everything Jon got wrong" section. The .32 is not a weakened .44 revolver model, its a completely brand new model to make it look the same as its fallout 3 version. So it can look and suck just like it used to!
Jon: *Grabs wrench to use the workbench the wrong way*
Shop owner: "Goddamn city folk! *Begins bullet-led corrective intervention* "
Definitely feel like that wrench was left as some form of scam and/or trap.
to be fair, it essentially equates to just sticking the wrench in your backpack
I did the same thing. Luckily I was around the corner where I wasnt seen.
@@ManyATrueNerd 3-D Fallout games have done that all along, probably hoping to do just that. The mod authors are just faithfully recreating that "trap." It's nothing new.
Oblivion was an absolute bitch about it.
Grabs the armor from the body, the stimpacks from the first aid kit, but fails the perception check and misses the lever-action rifle lying atop the mattress.
Being color blind really sucks sometimes
@@thepolarianempire Wait, is he actually colourblind?
@@DotRD12 yeah he is
Mostly I think he has red and green colorblindness
@@thepolarianempire That explains soooo much.
I had a thought of a challenge run to try for myself: no sneaking allowed ever. Probably in FO4.
That means forgoing a lot of extremely useful perks. But that also means a lot of perk points available for other things.
My sneaking muscle memory is so strong that I'd have to unbind the key...
@@ManyATrueNerd I'd re-bind it somewhere else in case you need it for something
Id call this the "Here's Johnny!" run, all out melee build charge straight ahead just build a brick crap house of a character 😂
I’d call it “Loud and proud” and I’d imagine that suppressors are also not allowed.
@@ManyATrueNerd sounds like fun
Useless fishing poles in every safe? Wow, they really went the extra mile customizing the loot tables, that's 100% Point Lookout authentic!
Remember when Jon needed gears? You know what each one has? Gears. Jon made useful FO4 junk seem like FO3 inventory waste.
@@dragonqueenniisan4122 Force of habit. Even I forgot about scrap, as original Point Lookout had actually useless fishing poles *everywhere*, so you see one and think "ugh again?" instead of "hey they have a point now!" More signs how FO3 accurate it is!
Okay, I'm not very familiar with Fallout 3, but just looking at this as a "new lands" mod with a whole new swampy area to explore -- this is awesome. Just -- truly and amazingly awesome. The docks, the broken-down hardware store, the swamps, the lighthouse -- they all look fantastic, and the modders should be SUPER proud of the work they did. I'm so glad you're doing this as a mini-series, Jon -- I'm definitely looking forward to seeing the rest of this mod DLC!
This really makes me want to see Dead Money remade in Fallout 4's engine.
I was thinking this about the Pitt
@@mrmysterious6769 The PItt would open some...polarizing...opportunities to use FO:4's expanded crafting and building mechanics to actually make being a 'worker' for a crazed ex-BOS guy with enthusiasm for heavy industry involve building and/or making things; rather than the original 'hold a grinder and stand around looking miserable and oppressed' mechanic.
I suspect that gameplay would suffer if you used that option; but it is one place where something with narrative plausibility that was impossible in the old engine would be supported in the new one.
i would love to see Honest Hearts remade in fallout 4s engine, seeing zion in an updated graphics engine would be stunning to explore again
@@ticklism8901 Totally agree. Could be positively gorgeous if done right.
Say it with me now:
OLD.
WORLD.
BLUES!
I like it when Jon does the walky aroundy thing when listening to a holotape. And my nostalgia levels were off the charts tonight. So damn good. 😃
ye olde monologue stroll
The real test of how accurate this recreation is depends on whether or not Jon sits on the bench instead of grabbing the ammo box in Calvert's hidden lab. All 3 of his previous PL playthroughs had this happen.
I love how he passes the fallout 3 model protectron like it's normal
Curiously, I believe that the Point Lookout challenge you did a few years ago was the last time a Fallout 3 series featured on the channel.
I wanted to correct your "few years", but it indeed was over two years ago... I feel so old right now
Definitely feels more recent than a few years ago, I'm hoping we get a Fo3 series soon
That was a few years ago??? Time flies holy moly
I wonder if they also added something in the base fallout 4 game where you can destroy the evil book
maybe that quarry with all those riders in the north?
Jon, you need to check this.
@@breg5993 I can confirm, they use Dunwich Borers. They put the (recreated) Obelisk at the bottom, just before the hole to the unique knife.
Fixing the light house is it's own intrinsic reward
I wonder if the Chinese Stealth Suit is a Hint for what the team might is preparing for the future...
Operation Anchorage on Fallout 4 sounds fantastic
It would look incredible!
and with fallout 4 mechanics it basically being an fps DLC actually makes more sense now
To address what you pondered at the end, Khobis did a wonderful job recreating Desmond's voice lines. You're going to be very pleased.
Somehow I always find myself coming back to the level 1 run of Point Lookout for some reason, so I always welcome more Point Lookout
I had forgotten how great the Fallout 4 arse wiggle was, that closing shot is a gift.
I would love to see more of this! Point Lookout was always my favourite Fallout 3 DLC and seeing it like this makes me really want to boot up 4 and go through it again.
5 Minutes in and I‘m already so impressed with the work the Modders put into this Mod! Modders are Godsends! 👍
When I walked into the PL Bank and noticed the cameras follow you around, I fell in love with this mod.
Maybe that seems a bit odd.
Post-apocalyptic voyeurism. Who are we to yuck your yum
I never finished Point Lookout back in the day because it always freaked me out.
I'm not sure I finished because of how shitty it ran on ps3
@@hankscorpion My console actually broke while I was in Point Lookout lmao
I went into vats fighting ferals and when I started shooting the frame rate became a slideshow (more than usual), like 1 frame every 5+ seconds before it eventually froze on a still of a mid-exploding ghoul head.
It was over 10 years ago so I can't recall the exact issue but I had to send the console off to be repaired/replaced - I think the disc scanner broke or something like that (though I may be confusing it with a different broken ps3 I had).
I did finish Point Lookout eventually though.
And tbf it was pretty much the whole game that ran like shit on PS3 not just that dlc.
@@NihilistCrab My Fallout Career started with the GOTY of F3 in 2010 on PS3 and yes: i can totally agree on that. the game ran like dog shit on the PS3! But i fell in love with it from day one back then :D
@@NihilistCrab Fallout 3 also broke my dad's PS3 lol
The frogs and fireflies are from 76!
They did a great job with this.
Just finished my personal playthrough of this and it's great
Really wish I could play stuff like this on console.
Your brain autocorrecting to FO3 VATS is an excellent sign of the care put into this mod.
5:40 Lever action rifle you missed. And hell yes this looks like an amazing mod to explore with you!!
I loved point lookout, holding out for the fertilizer shovel, my favourite melee weapon
I like, also The " i've mad a mistake !!!! " end card newver fails to make me smile
This mod is amazing. I can't believe how good they've managed to make it. I wonder if the Ghoul Ecology perk is still broken for automatic weapons....
A challenge run I have concocted within the inner sanctum of my mimd revolves around your infamous YOLO runs. Now, you play cautiously in these runs. Fair enough. Wouldn't wanna die with your one life. But that forgoes the original usage of the acronym, which was previously used by hooligans that would bellow out the acronym while undertaking a horribly stupid stunt that would typically lead to great injury. If you're following along, then you can get where I'm going at. I propose either the YOLO YOLO or the YOLON(You Only Live Once, Nerds!). The rules are having to punch above your weight and do missions far beyond your level, being as reckless as possible (swimming as much as possible, avid drug use, falling from great heights, going through the front entrance of major encampments, etc.), and no sneaking. No peaceful solutions either (unless attacking leads to innocent people dying, then you'd be allowed to use a non-violent solution to not be forced into being a douce). However, to alleviate this, you'd be able to use healing items (as the previously mentioned hooligans that got injured would (hopefully) recover to the point of being able to perform their shenanigans once more). Perhaps a mod that can immediately grant access to all quests that have a level requirement would be needed. Idk, just an idea I myself am too scared to do lol
All assets had to be created by the team. Since Fallout 3 uses BSA files and Fallout 4 uses BA2 files, they would have to be extracted from the BSA archive and repackaged into the BA2 archive files. This process is what breaks the EULA and goes into the bad legal zone.
What about a spin-off of Fallout 4 YOLO where you continue that character into Point Lookout as a mini series? 👀👀
dude...that would be amazing
I LEGIT WAS GOING TO START A CHANNEL AND THIS EXACT THING BE MY FIRST UPLOAD! MAKE IT SO!
I've got to say, I love how I keep finding fallout videos of yours I haven't seen yet. You've done so many, and they're all wonderful so far.
I wonder if they replicated the dumb resistance bypassing damage of the tribals from point lookout.
Oh, yeah. Those loincloth-wearers are INCREDIBLY tanky. You def need to be a devoloped character ready to deal and take damage if you run this mod. :)
@@theancientgamer8524 I don't think they did keep it in, pretty sure it was originally a bug and has been fixed. Either that or I am stupidly powerful to be playing lvl 9 and very hard mode, Iam tanking the inbred Billybobs lol. In fo3, they would entirely take most my characters health regardless of level in a shot or two.
@@kupokinzyt their damage scales with level, so it's ridiculously hard late game
OMG I wasn’t expecting a video on this so soon I’m so hyped, I’ve been a part of their discord for awhile and love seeing their updates, hope we can see more on this and the rest of the Capital Wasteland project in the future
Its not about recapturing the voices. The voices just sound so natural, not over acted and not monotone at all!
3:41 holy shit that really surprised me how well that looks
Did anyone else notice that Jon paused on the Wedding Ring item on Claire for... a while... around 1:50? :D
I think he was just fidgeting in the menu, he does it a fair bit. Also in a live stream I vaguely remember them saying that they had no interest in marriage and were happy with where they were in their relationship. Sorry :(
@@davidradloff-licht *shifty eyes* I'm sure that's just what... they WANT you.... to believe... *shifty eyes*
XD
I pray that when fallout 3 and all the dlcs fully come out you do a full playthrough
@@6ixx229 yes. Your confusion. That’s the joke! The joke is it’s all been out for years and yet he’d rather play this instead.
I too was wondering about the voice of Desmond so I'm glad this turned into a mini series. My favorite DLC from Fallout 3.
When you took the codes from the skeleton, its skull changed (the jaw was dislocated). Its because the code was in the teeth. I dont remember if this also happened in original Point Lookout, but its an amazing detail
The roach attacking you the moment the game loads the naval office is peak Fallout 3, that's exactly how entering the Naval Office would always go.
Played it, beat it. Overall 10/10 would highly recommend to anyone anytime anywhere but i do have few minor nitpicks. 1. You can't fill newly added bottles with water for some reason. 2. there are no power armor stations anywhere so in order to repair yours you would need to go back to the commonwelth. 3. you'll be missing 95% vats shoots a lot due to weird collisions around trees or fences. 4. at the end of the dlc Tobar talks as if you're lone wonderer(referencing Liam Neeson) insted of sole survivor. 5. Lever action rifle and double barrel recieved a classic variant, but strangely enough assault rifle have not and nuka world's handmade rifle is being used instead. 6. Not really a "bad" thing but its kinda disappointing Axe and Ritual Knife can't be upgraded in any way. 7. Some enemies like molerats have their AI downgraded to match Fallout 3 version which is a very puzzling choice if you ask me because Fallout 4 already had improved enemy AI(like fallout 4's molerats cud burrow underground and ambush you) but in this mod molerats just run towards you like they did in 3.
so from what i understand the water issue is being worked on, the vats issue is also being worked on, and the fallout 3 assault rifle and Chinese assault rifle don't have finished models yet hence why they are replaced with the handmade assault rifle instead
Honestly I'm not sure how I feel about Classic variants in these recreation mods. Like it's nice having the old models refreshed but most of these Classics don't have the same moddability as their base-game counterparts (which in some cases have mostly the same look regardless). Like I can just bring my own gear in, but the NV remake populated its low-power Classic variants into the base-game loot pool too and it was always disappointing to see how little they could be improved.
@@TheRealPentigan Yeah no kidding, hell even this mod that two weapons(axe and ritual knife) that literally cannot be upgraded at all. Well i guess they're still look good on a display i suppose.
I don't remember Panada's original voice but this one practically screams "Khajiit has wares if you have coin"
Jon confusing the .44 and .32 models as being the same visually is peak British. 👌🏼
Convenient timing! I’m currently in my first ever play though of FO3 and I last saved off at the boat about to enter point lookout.
27:49 'Like' if you had an image of Mark King slapping a bass guitar
My favourite Fallout 3 DLC if not my favourite all-time Fallout DLC. Looking forward to this so much. I'm a bit disappointed by the nerfed ghouls though...
Chekov's Fishing Pole
Jon: Why are there fishing poles in every safe?
Jon (later): I just need to find a supply of gears....
Surprised to see I still have YOLO goggles on and flinched when Jon picked up 4 bottlecaps.
Thanks for the run through Jon. Silver spoon obsession is most likely a reference to Paul Revere being a sliver smith and founding father of America famous for his The British are coming ride outside of Boston.
I’m amazed by how perfectly this works. If I’m remembering right nothing in this dlc is particularly set in the timeline, other than the Dunwitch Borers offices, which could itself be installed somewhere in downtown Boston.
The only slight issue is that Point Lookout is canonically located within the Chesapeake Bay, which is quite a ways travel from Boston. But yes, timeline wise it makes perfect sense. Mothership Zeta would also be fairly easy to place into Fallout 4, and with some minor tweaks to how Ashur arrived in the Pitt (having him be sent by Maxson instead of Lyons), that one could also fit quite well.
They use the vanilla Dunwich Borers location instead, the quarry in the north part of the map.
This better be a series! Finish all the quest, almost finished rewatching your Fallout 2 playthrough!
This is going to be epic
They did such an amazing job on this mod.
Some pretty amazing work by the modders. I've seen the mod a few times while browsing nexus.
The only thing missing that I wish they'd included is weapon condition.
I SO SO SO wish that I had a better reason to pick up the countless guns I come across, OTHER than the fact that I'm a monstrous hoarder in Fallout. I took all the "Strong Back" perks which let me walk normally when over-encumbered, as well as fast travel while over-encumbered.. So I routinely pick up literally everything that I'm allowed to pick up... (Except "Medical Liquid Nitrogen Dispenser"'s, because they're one of the most worthless items in the game, along side enameled buckets.)
But I so wish I had to maintain my weapons and repair them with other ones I find/take along the way. It's one of my favorite mechanics from NV that was left out of 4, only to be partially re-introduced in FO76!! >_<
I know there's a way to mod it into the game (FO4).. But I'm not confident enough with installing semi-complex mods yet to feel comfortable trying to install it. Which is partly why I really wish they'd put it into THIS mod! >_
As someone who hasn't played or seen a playthrough of Point Lookout, I don't think I can appreciate this the way Jon can XD
This looks absolutely amazing. I had already downloaded the mod but did not have the time to play it yet. I hope they will also do "The Pitt", "Operation Anchorage" and "Mothership Zeta". That would be my dream come true.
Absolutely keep playing through this, please…
I'm so happy we're getting a full playthrough Jon!
I've been looking forward to this!
this was so fun to watch! im so glad youre playing more. i love point lookout so much and this is so cool. cant wait to see desmond.
the first time I stumbled upon your channel was for your level 1 point lookout series! we have come full circle.
Just reminds me how much I really want a Fallout set in New Orleans.
Jon if you ever go back to fallout 3 remember you can just rebind the VATs button to keep them the same across games.
What people can do with mods never stops amazes me.
I like Jon going everywhere, just basically tourist everything.
Jon visiting a coastal, harbor town: "Why are there so many fishing rods here?"
You say it's hard to recreate a lot of that stuff in 4, but Bethesda already redid most of it in Far Harbor.
Awesome. I played this dlc in fallout3 and im sure this will be even better in fallout4
They did rerecord the intro, didn't they? Beautiful how they added some fuller chords.
Oh good, you got the mask this time
In FO3 the bio-gas canisters could be used as makeshift incendiary grenades. When thrown they produced a cloud of gas, which you could ignite by shooting into it with an energy weapon.
Disappointed that Claire did not have a beret, er, military cap, in her inventory. ;p
Yes Yes... this NEEDS to be a series.
It'd be hilarious if Katherine fell in the water and talked to you like normal.
Jon + Fallout mods = 😊
After this and whatever else you have planned I’d love to see a Useless Steve type run in the Commonwealth. Maybe his cousin, Useless Stephanie?
Cool this mod had caught my interest
CRAZY impressive! Looking forward to seeing more of this! :D
I love point lookout it is the definition of wide as a puddle deep as a lake basically what I look for in a rpg. I'm excited to see it recreated by individuals from passion not for profit no overbearing producers fiddling just to get a credit just pure passion.
:o as someone with no Nostalgia filter I must say they have done an excellent job, and I am thoroughly impressed.
My last memory of Fallout 3 point lookout was 10 years ago. I just beat the main game (didn't know about the dlc) started a new game, stumbled upon the boat at level 5, had just enough to get a ticket. Went to the island and got killed by the dogs, the inbred locals destroyed me and got stuck in a cycle of death and rebirth at the mansion. Needless to say I quit playing for a long while. I have beaten the other dlc except point lookout. '
The reason I bring this up is because the mod collection Storywealth has this mod in it and I just beat it yesterday. I have finally beat point lookout.... in an entirely different game.
Ah, a classic in a classic
2:30 "Please, I don't do anything to help"
I love the. 32 pistol from Fallout 3.
Jon keep the Fallout content coming!
Just in time for the fallout 4 content gap! Excited for the rest!
Gonna get this one asap. Thanks for showing it off
I really hoped you'd cover this! :D
Possibly the fishing rods are taking the place of the Confederate hats? Those seemed to be everywhere in the original and I'm not sure I saw one on this video. I'll need to go back and watch closely.
Excellent find and mini-series idea! TY Jon.
Also John.. you left perfectly good whiskey on that submarine. Tsk tsk.
The team that made this also made a Fallout 3-styled PipBoy mod. If you want to *really* get into the spirit of things, I'd suggest downloading it.
"You drive a hard bargain Hayley." Says the guy who literally isn't picking up any of the valuable weapons, armor, or junk to break down or sell it.
I feel Jon Kindof underestimates the capacity of modders.
How do smugglers exist in a world where there's no actual functional government? What customs are they evading?
Mini-series let's flipping go INDEED!!!